How Pausing Broke Sonic 2 Speedruns

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  • Опубліковано 20 лис 2024

КОМЕНТАРІ • 617

  • @LunaticJ
    @LunaticJ  5 місяців тому +793

    Gotta go fast

  • @meltingrocket89yt
    @meltingrocket89yt 5 місяців тому +1773

    I’ve always loved the fact pausing breaks this game so much to the point where speedrunners can create new level wraps that wouldn’t even exist without it it’s amazing and also just funny

    • @CovenantAgentLazarus
      @CovenantAgentLazarus 5 місяців тому +6

      Wrong.

    • @psychomedal4146
      @psychomedal4146 5 місяців тому +33

      @@CovenantAgentLazarus used to be believable

    • @mega_micro
      @mega_micro 5 місяців тому +15

      ​@@CovenantAgentLazarus what exactly is wrong?

    • @realityvanguard2052
      @realityvanguard2052 5 місяців тому +13

      It doesn't just trivialize extremely precise single-frame tricks, it abuses the way Sonic 2 speedruns count time.

    • @SunsetBear
      @SunsetBear 5 місяців тому +3

      i think it’s weird and boring

  • @stillprophet7529
    @stillprophet7529 5 місяців тому +521

    "the final minute barrier that will ever be broken"
    I've heard that one before, how many times must we teach you this lesson old man :D

    • @ianmoore5502
      @ianmoore5502 5 місяців тому +15

      "I love the young people"

    • @x_MoonlitShade
      @x_MoonlitShade 5 місяців тому +31

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @RadiativeChester
      @RadiativeChester 5 місяців тому +10

      Well, in this case it might be true, since the change to RTA might discourage some would-be IGT saving tricks. See how current WR went back to below that barrier

    • @CellSays
      @CellSays 5 місяців тому

      ONE TWO THREE ACTION!

    • @baggelissonic
      @baggelissonic 5 місяців тому +9

      It's definitely the last barrier since the game is retimed now. Unless they find an ACE exploit, but thatt would just lead to a new category.

  • @Drekal684
    @Drekal684 5 місяців тому +1406

    Eggman in the Wing Fortress: "Mwahaha, I'll trap that blasted hedgehog this time for -"
    *sonic manifests in the ceiling and destroys the laser*
    Eggman: "That's it, I'm getting off this plane-"
    *sonic perches at the edge of a platform, body contorts, becomes the letter N in defiance of logic, physics or biology*

    • @ianmoore5502
      @ianmoore5502 5 місяців тому +37

      Timestamp lmao

    • @Sillyguyb
      @Sillyguyb 5 місяців тому +67

      Timestamp is 8:15

    • @nuggnugg8464
      @nuggnugg8464 5 місяців тому +35

      reminds me of the sonic 2 edition of the "something about" series

    • @Torturephile
      @Torturephile 5 місяців тому

      ​​@@Sillyguyb, 7:58 works better.

    • @tomarmadiyer2698
      @tomarmadiyer2698 5 місяців тому +32

      Sonic
      "*BE AFRAID*"

  • @bentleyvos
    @bentleyvos 5 місяців тому +501

    It's official. Sonic invented Chaos Control.

  • @ticron
    @ticron 5 місяців тому +531

    @10:44 "The final ingame minute barrier that will ever be broken."
    Speedrunners: Challenge accepted

    • @JDLupus
      @JDLupus 5 місяців тому +18

      A tale as old as time.

    • @x_MoonlitShade
      @x_MoonlitShade 5 місяців тому +34

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @prestongarvey2599
      @prestongarvey2599 5 місяців тому +21

      @@x_MoonlitShade as I've said to some in the past, the only time a minute barrier can't be broken is when there are no minute barriers left to break

    • @x_MoonlitShade
      @x_MoonlitShade 5 місяців тому

      @@Sammy-34079 no one cares

    • @Quenlin
      @Quenlin 5 місяців тому

      The only time I saw an actual "never be broken" was because the idiot that made the category made up his own special rules so he would always win, I call it "Fat Kid on the Playground" syndrome.

  • @General12th
    @General12th 5 місяців тому +378

    10:09 Ah yes, my favorite Sonic the Hedgehog 2 speedrunner:
    *PAUSING*

    • @Joe4evr
      @Joe4evr 5 місяців тому +15

      Iirc, there's at least one speedrunner with a verb for their handle. I forgot who, tho.

    • @IDESTROYER236
      @IDESTROYER236 5 місяців тому +26

      Pausing and TAS are always there at the top. They're just that good.

    • @dalcomaroni9837
      @dalcomaroni9837 3 місяці тому +4

      @@IDESTROYER236 in every game they play (esp TAS)

  • @shovelclaws
    @shovelclaws 5 місяців тому +213

    im glad someone covered this topic! sonic runs always get super overshadowed despite their amazing stories, and S2 is one of those games that has a very unique history

    • @DOC_951
      @DOC_951 5 місяців тому +4

      Idc about Sonic, but I’ll watch a speedrun video on pretty much any game!

    • @corndoggoiscool8223
      @corndoggoiscool8223 5 місяців тому +9

      SUPER overSHADOWed?! what an (unintentional) play on words!

    • @Virtualnerd101
      @Virtualnerd101 4 місяці тому +1

      Your username is badass. I'm glad not everyone has forgotten Sonic X!

  • @Koolee2
    @Koolee2 5 місяців тому +178

    “Of course, a very long time is not forever” is way too motivational to be in a video about pausing. Lol

  • @japhyriddle
    @japhyriddle 4 місяці тому +16

    I'm surprised that there isn't a ROM hack that just gets rid of time bonuses.

  • @hibnotix
    @hibnotix 5 місяців тому +106

    Can't believe the timing was changed to solely benefit JoeyBaby >:( fr tho this video is crack. good stuff!

  • @Rainok
    @Rainok 5 місяців тому +180

    Honestly, if I made the rule about pausing, I'd give a time penalty for collective frames paused. Idk if this sounds reasonable, but I am glad that they changed it to be RTA-TBC because it does feel like a more logical change especially since we have better methods for RTA if I'm correct about it

    • @darren8453
      @darren8453 5 місяців тому +11

      RTA-TBC does essentially the same thing but with a fixed number of frame counts.

    • @Rot8erConeX
      @Rot8erConeX 5 місяців тому +3

      @@darren8453 I wonder if something like RTA-TBC can be done for Crash speedruns? Since IIRC they go out of their way to break some crates specifically to avoid the end-of-level animation of all unbroken crates landing on Crash's head is shorter.

    • @tokeivo
      @tokeivo 5 місяців тому +1

      You could do something like:
      ScoreTime = InGameTime + (RTA / 3)
      Such that every second of real time would have to save you 3 seconds in game (substitute for reasonable number).
      But I'm not a speedrunner - I don't know if that would just leave other issues.

    • @jothki
      @jothki 5 місяців тому +6

      The difference there is that breaking crates involves the speedrunner doing more work to get a better time, not less.

    • @erierierierierie
      @erierierierierie 18 днів тому

      ​@@tokeivodeciding how much igt is worth rta time is completely arbitrary which is an infamously bad thing for basically every speedrun community when deciding rulesets. it's better to make something 1:1 like frames paused are added to the igt (or a similar ruleset). you can also just ban pausing theoretically (or make a new category). there's a whole lot of things you can do that are less arbitrary and they would all cause extreme controversy, so this would be even worse

  • @Milktube
    @Milktube 5 місяців тому +12

    This seems like the perfect game candidate to be played on a hack/mod that makes the real time load after hitting the goalpost at the end of a stage be exactly the same before moving to the next stage, regardless of your in-game time, ring count, or any other bonuses. That would completely solve any concerns of people pausing for excessive lengths of time because all of that time is now frames that could've been saved instead.

  • @G.Aaron.Fisher
    @G.Aaron.Fisher 4 місяці тому +13

    15:39 That screenshot has me in stitches.

  • @shore7154
    @shore7154 5 місяців тому +86

    Fantastic Video! Really glad I was able to help out. :)

    • @cannaroe1213
      @cannaroe1213 5 місяців тому +3

      Thank you for being awesome :)

  • @3gotistical786
    @3gotistical786 5 місяців тому +21

    Amazing quality video! its always incredibly appreciated to see our unique and interesting history being shared across communities :)

  • @gamingwithahandicapreviews
    @gamingwithahandicapreviews 5 місяців тому +51

    Sonic speedruns are amazing! Sonic 2 and Sonic adventure 1 are some of the most incredible games to see speederan

  • @crab4426
    @crab4426 5 місяців тому +18

    one of my favourite youtubers made a video about our speedrun community. Thank you so much, Lunatic, I really appreciate the work you put into this video :)

  • @DawnSRC
    @DawnSRC 5 місяців тому +25

    Awesome video! The Sonic 2 Speedrun has always been one of the best Classic Sonic runs and glad to see the community finally pulled the trigger on this change.
    Ironically Sonic Adventure 2 had a very similar timing method change but chose to actually time pauses for similar reasons lol

  • @n0ne_2_0ne4
    @n0ne_2_0ne4 5 місяців тому +14

    Sonic 2 final getting getting love??? Literally about time XD. Great video and I hope more people speedrun Classic Sonic more!

  • @endarkenedgd
    @endarkenedgd 4 місяці тому +6

    "pausing is too op" sounds like something someone who's only ever played online multiplayer games would say while trying to play a singleplayer game

  • @DoctorSwellman
    @DoctorSwellman 5 місяців тому +14

    Thanks for explaining how sonic goes so fast. I wonder if I can do the same thing if I pause in real life 👀

  • @Tomeroche
    @Tomeroche 4 місяці тому +3

    "The problem with being faster than light is you can only live in darkness.

  • @isocle
    @isocle 5 місяців тому +23

    I'm really glad the community decided to implement the new timing method. It makes perfect sense, and when speedgames live and die by their playerbases, changing the meta to "only pause if it saves you time" is much more appealing (for runners and viewers) and hopefully keeps the community lively.

    • @ZT1ST
      @ZT1ST 2 місяці тому

      I mean, maybe? I still think that Rupee Sliding in Twilight Princess is really interesting, and it involves staring at a Rupee for 8 hours to get a Low % Speed run.

    • @sonicSnap
      @sonicSnap Місяць тому

      @@ZT1ST that's low%, extremely different situation from any%

  • @DoomGal444
    @DoomGal444 5 місяців тому +9

    awesome video
    i cant believe it took them so long to switch to RTA its insane to have the #1 spot be actually so much slower than someone 6 or 7 places down

    • @laytonjr6601
      @laytonjr6601 4 місяці тому

      Eandis went from 1st to 2nd after the change?

  • @teeejj_
    @teeejj_ 5 місяців тому +9

    Good video dude, and thanks for giving our little community some love with this one.

  • @Ticci_Tobii
    @Ticci_Tobii 4 місяці тому +10

    I want to be able to speedrun games like a TAS bot
    Yk what that’s my new life goal

  • @Liam-lo3mt
    @Liam-lo3mt 5 місяців тому +2

    Great video! I personally was for RTA-TB and was very happy to see the change. It makes the run flow a lot more in my opinion

  • @vjspectron
    @vjspectron 5 місяців тому +5

    8:10 is one of the funniest glitch moments I've ever seen! It looks like he gets splattered against invisible glass by Robotnik's machine taking off.

  • @Blatanical
    @Blatanical 4 місяці тому +34

    0:59 I always wondered what that song is called

    • @wale26.
      @wale26. 4 місяці тому +3

      It’s called a name I know not yet but too hope to find out

    • @shirinrezayi-l7p
      @shirinrezayi-l7p 3 місяці тому +1

      Idk

    • @reson559
      @reson559 3 місяці тому +24

      Temptation sensation by Orchestra Heinz Kiessling

    • @Blatanical
      @Blatanical 3 місяці тому

      @@reson559 blessed soul i thank you

    • @sphezik9690
      @sphezik9690 3 місяці тому

      ​@@reson559I hope you succeed in life🙏🏾

  • @EvolvingFetus
    @EvolvingFetus 5 місяців тому +2

    Many games need this change on PC tbh. Where the main meta has become to exploit the load remover, essentially allowing you to pausebuffer the entire run like it was a tas. RE4 is a good example of this.

  • @chJohnJobs
    @chJohnJobs 5 місяців тому +4

    I would've argued for a catagory split, Only because I enjoy fast as possible regaurdless of method

  • @vincentauronward347
    @vincentauronward347 5 місяців тому +1

    I speedrun LEGO racers and hold some single track world records. Measuring with in-game time rather than RTA seems really silly. I think RTA should be king in 99% of games. The strategic value of pausing for a level wrap or just playing normally sounds really interesting and like a fun puzzle to solve. I'm very surprised to hear the debate lasted as long as it did. Amazing video!

  • @BLKBRDSR71
    @BLKBRDSR71 4 місяці тому +2

    Sonic: Gotta go fast **PAUSE**
    Sonic: Huh? What just happened?

  • @LordAziki
    @LordAziki 4 місяці тому +9

    Speedrunners having an incentive to practice those zips without pausing will make speedruns a lot more competitive while sticking to the spirit of speedrunning. If watching speedrun documentaries has taught me anything, it's that whenever people assume something is only possible in TAS there will be somebody crazy enough to pull it off through pure skill and dedication.

  • @HyperSoundJocie
    @HyperSoundJocie 3 місяці тому +1

    Not a speedrunner, but I do a lot of glitch hunting as an indie dev! Stuff like this is so fascinating to me and I love watching videos like this, seeing how far the limits are pushed or what new exploits are discovered even 20-30 years later, and sometimes due to the most random reasons (like pausing in S2's case). Fantastic video, I knew about the Metropolis Zone Act 3 wrap and some smaller zips where Sonic gets forced into a wall at a precise spot like Casino Night, but not many of the others. I had no idea you could wrap in Chemical Plant Act 1! The discussion of the time penalties was interesting too, makes sense considering runners also do accommodations for PAL/NTSC differences.
    (Also, I heard Bomberman Hero and Chrono Trigger. Exquisite taste in music👌)

  • @damientheincin
    @damientheincin 5 місяців тому +11

    When you were talking about how the timing style changed, I was honestly expecting some sort of uproar to be brought up, I'm so used to this type of controversy in speedrunning communities, it's really nice to see a community accept a change like this and peacefully adapt for once. I'm sure a few people were upset, but I'm glad that it wasn't enough that it had to be brought up in a video like this. Good job, Sonic 2 speedrunning community, you're awesome.

    • @kellypaton2618
      @kellypaton2618 4 місяці тому +3

      i think a big part of it is that the old way was making speedrunners slow down and nobody wants that!

    • @damientheincin
      @damientheincin 4 місяці тому

      @@kellypaton2618 Very valid point, I don't know why I didn't think of that!

  • @Reset2150676
    @Reset2150676 5 місяців тому +3

    as someone that enjoys speedrunning sonic 2 casually, this was a very interesting video to a world im missing out on

  • @FoxtrotGolfLima
    @FoxtrotGolfLima Місяць тому +1

    RTA-TBC makes so much sense. When casual spectators look at gameplay, they don’t care about the time spent counting the score and continues, they care about the mechanics and buffer techniques, the actual playing of the game.

  • @magne7771
    @magne7771 5 місяців тому +2

    Talk about catering to my interests. I'm a Road Rash 3:TDF player. Turns out, there's a pause/unpause glitch in there that feels like... having confetti cannons strapped to your bike, and just, with a *_WOOMPH,_* shunts you to one side or the other. It's the best.
    ...unfortunately, its banned in speedrunning, despite being... situational.

  • @blacklight683
    @blacklight683 5 місяців тому +32

    How to go fast:STOP and think about it

    • @satibel
      @satibel 4 місяці тому +4

      slow is smooth, smooth is fast. (still somewhat accurate except pause buffering making the game very jerky)

  • @thespeedegg
    @thespeedegg 5 місяців тому +5

    Favorite game to run, always good to see it get covered! Awesome video!

  • @KarmaJolt
    @KarmaJolt 4 місяці тому +2

    I've been watching speedruns since like 2006 and... I never knew what RTA actually stands for until now.

  • @designerwookiee
    @designerwookiee 4 місяці тому +1

    I'm reminded every time I watch one of these history of (insert game) speedrunning type videos. Speedrunners do be built different.

  • @onechippyboi
    @onechippyboi 5 місяців тому +1

    3:30 SDA was more concerned with runs being entertaining to watch rather than enforcing rules and carefully tracking times. The rule was a way of telling runners that just because it's IGT and not RTA doesn't mean you get to submit a run that isn't a fast RTA run. They had similar rules for many different games/categories, and even if you gave them a world record they might not publish it if they thought the speedrun video itself wasn't impressive or high quality enough.
    Their thought process always made the most sense to me. It's a controversial debate especially because some games have speed tech that makes it miserable to watch and even play. The biggest example that comes to mind is GoldenEye and staring at the ground. Sometimes you have to ask yourself if the time savings is worth killing interest in a category. That's why it's important today for games to have good moderation and people willing to ban something or rule change if they think it will make everyone happier, even if it isn't technically the fastest.

  • @DissociatedWomenIncorporated
    @DissociatedWomenIncorporated 5 місяців тому +13

    So why not just make a speedrunning hack that doesn’t pause the timer?

  • @griffonsarcade
    @griffonsarcade 5 місяців тому +3

    Hell yeah. Shoutouts to the wonderful and enduring speedrunning community for Sonic 2.

  • @IAmCymepka
    @IAmCymepka 4 місяці тому +4

    "pausing is too op" literally every GD controversy

  • @superben1755
    @superben1755 5 місяців тому +15

    If you don't like pauses in speedruns don't watch Perfect Dark runs. Pausing totally ruined them.

  • @ruslanemiraliyev4361
    @ruslanemiraliyev4361 5 місяців тому +2

    First screen in the video speed runner, there was koishi komeiji from touhou project

  • @Mr_Pixel_Official
    @Mr_Pixel_Official 16 днів тому +1

    I love how pausing breaks (let's you take a break) you and The game

  • @brianpso
    @brianpso 5 місяців тому +2

    So happy the community chose the better choice in the end. Allowing pause buffers without consequences is absolutely stupid.

  • @Sc9cvsd
    @Sc9cvsd Місяць тому +1

    14:11 Crazy only 30 votes changed the meta

  • @traviscrum5860
    @traviscrum5860 5 місяців тому +1

    An ad came up when you started talking about pause buffering and, somehow, the video is now stuck on pause. It wouldn't play no matter what I did, but is playing now that I exited and reopened the video
    Pausing (in the form of an ad) broke the video stream lol

  • @Back-Air
    @Back-Air 3 місяці тому +1

    This is probably the best solution that could’ve been done in this situation to keep the game healthy

  • @noob_jr_2sjrkc
    @noob_jr_2sjrkc 18 днів тому

    Levelhead has a very similar problem because a certain tech exists that can only be performed at 90% game speed and leaderboards only count actual playtime... meaning players can pause, change the speed, spend a fraction of a second performing the tech, then change it back to 100%.

  • @AroundTheBlockAgain
    @AroundTheBlockAgain 4 місяці тому +1

    I'm kind of impressed Sonic 2 went so long without pause buffering strats

  • @zahidlaguna9432
    @zahidlaguna9432 5 місяців тому

    What's crazy about these pause breaks is that openAI(the company that made chatGPT) held a competition to train an AI agent using reinforcement learning to play and beat Sonic 2. Someone found a way to train it to use pause break glitches, and they won the competition. This video reminded me of that, and I found it pretty cool.

  • @Mordecai02
    @Mordecai02 5 місяців тому +1

    Cool skips like these are sick as hell. I see this as an absolute win!

  • @thesubinion
    @thesubinion 5 місяців тому +4

    lol nice Trails in the Sky music at the end there

  • @Purlan.
    @Purlan. 2 місяці тому +2

    half of a million people gathered just to watch how pausing breaks sonic 2 speedruns

  • @tomt7621
    @tomt7621 5 місяців тому +3

    A new video about speedruns...
    Nice
    When lowest percent finally shows us how totk can be beaten with 0% the world will be all good again😊

  • @Formalec
    @Formalec 21 день тому

    Always up to the community what they want as the timing on main leaderboard. This only means improvements in IGT will be slowed relative the RTA.

  • @alexohkay
    @alexohkay 5 місяців тому +1

    I remember doing these on metropolis act 2 and 3 as a kid, but not knowing how or why these happened.

  • @Valientlink
    @Valientlink 4 місяці тому +1

    That's pretty funny actually. I always sucked at the special stages as a kid, so I'd just keep pausing and unpausing to see what was ahead lol

  • @theblackshawarma3605
    @theblackshawarma3605 15 днів тому

    Reading the Title "Yeah, pause buffering, I don't know sonic speedruns but big whoop"
    After the Video "Okay... yeah, that's pretty freaking interesting"

  • @SuperSonic71087
    @SuperSonic71087 5 місяців тому +5

    Great video! Thanks for covering this amazing Sonic speedgame!

  • @jazzabighits4473
    @jazzabighits4473 5 місяців тому +1

    Great video, thanks for making this mate.

  • @N3Selina
    @N3Selina 13 днів тому +1

    thank you
    that was nice

  • @kenshiro8984
    @kenshiro8984 5 місяців тому +1

    so funny that the game most known for having a fast character has extremely counterintuitive score mechanics regarding speedrunning it

  • @ThundagaT2
    @ThundagaT2 5 місяців тому +3

    I dont get why they didnt just ban pause buffering, or make it its own category

  • @osukarui
    @osukarui 5 місяців тому +1

    Interesting dilemma and well presented videp!

  • @DonYagamoth
    @DonYagamoth 5 місяців тому +1

    That's a really neat summary, thank you :)
    I wonder if the Dark Souls 3 speedruns could (or already have?...) implemented something of that equivalent. To me it always felt silly that they spend half a minute quitting to the main menu any then immedialy loading again, in order to 'save' the time of the door opening animation. I understand why they do it, it's just the logical conclusion of how their timing method works and is best utilized - but having no penalty for saving & quitting seemed weird to me. Time to check their leaderboards again, because the runs themselves were really awesome aside from that

  • @BryanM86
    @BryanM86 5 місяців тому +1

    The answer to the question in case you don’t want to watch this whole video
    Passing makes doing TAS tricks easier

  • @kaldo_kaldo
    @kaldo_kaldo 4 місяці тому +1

    People get so caught up in saving time that they forget that they're playing a game, it goes from playing a game well to breaking it, and in some games, not even playing the game at all through any interpretation.

  • @uchytjes10
    @uchytjes10 Місяць тому

    14:29 Great music selection. Shit activated me like a sleeper cell agent.

  • @Kuropopex
    @Kuropopex 4 місяці тому

    This video makes me remember a phrase from two youtubers i watch: "You can go fast......but you really shouldn't"

  • @wroometh9208
    @wroometh9208 5 місяців тому +1

    koishi jumpscare right at the start of the video. awesome splits background

  • @AllBladesCut
    @AllBladesCut 2 місяці тому +2

    Superboomfan does sonic speedrunning too? Didnt know.

    • @LunaticJ
      @LunaticJ  2 місяці тому +1

      He's also one of the best Crash Bandicoot 2 speedrunners. Top 3 in every category and WR in 100%

  • @emilvennerberg4927
    @emilvennerberg4927 4 місяці тому

    Im convinced that speedruning will eventually turn into a competition of who can turn on and off the games the fastest.

  • @miwiki6
    @miwiki6 5 місяців тому +2

    Sonic speedruns are my favorite.

  • @Stevegeta
    @Stevegeta 5 місяців тому +1

    Really enjoyed watching this video. Great video !!!!!!

  • @lepopcornnaisseur546
    @lepopcornnaisseur546 4 місяці тому +1

    13:40 do you notice something? The poll option colours are Sonic 🔵 Tails 🟠 and Knuckles 🔴 😱😳🤯

  • @TARINunit9
    @TARINunit9 5 місяців тому

    Title: "Pausing broke Sonic 2 speed runs"
    My initial thoughts: "Well yeah that's the sacrifice when you use in-game time instead of real-time. If only that Time Bonus didn't take so long to tick down, we wouldn't be stuck with-"
    Screen Wrap Glitch: BONJOUR

  • @ismailyahya5916
    @ismailyahya5916 2 місяці тому

    I thought i was watching some history vid lol, the writing in here is really great!

  • @guyledouche7939
    @guyledouche7939 4 місяці тому

    Pausing is also the key to beating Canary Mary in Banjo Tooie. It makes the game think youre pressing A way faster than humanly possible.

  • @loboahriman7680
    @loboahriman7680 4 місяці тому

    I accidentally hit some of these level wraps in the 90s and they always freaked me out. The one i remember distinctly is in metropolis where there is a little floating platform on lava. I'd sink into it and the game would spazz out lol.

  • @yeolemillinial8295
    @yeolemillinial8295 5 місяців тому

    there should be a speedrun version of the game that allows to hit a button to skip the end the level scoring like a lot of games allow by default. this would fix the need to go back in game time, which would also fix the timing for pause buffering since i know they aren't getting rid of it.

  • @LendriMujina
    @LendriMujina 5 місяців тому +1

    I'm reminded of the time stop scene from the first Sonic movie.

  • @slayparty
    @slayparty 5 місяців тому +1

    mr esketit's name was a throwback wow i haven't thought of lil pump in years

  • @amiiboking569
    @amiiboking569 4 місяці тому +20

    Good day to not be a sonic 2 speedrunner

  • @benjaminjwilson6694
    @benjaminjwilson6694 14 днів тому

    combine both times and the lowest time when adding both together is the best.

  • @ALEXIS_OG
    @ALEXIS_OG 5 місяців тому +1

    I swear speedrunners are able to break ANY game to make it finishable in less than 10% of all time that needed for ordinary olayers.

  • @OnTheThirdDay
    @OnTheThirdDay 5 місяців тому +1

    Not surprising that a game about going fast is made easier with pausing.
    It is interesting how many ways there are to exploit this.

  • @SkullJamal
    @SkullJamal 4 місяці тому +1

    bro the chat on the bottom at 8:18 got me on me on the floor

  • @Nevir202
    @Nevir202 День тому

    Can't imagine how irritated I would be to have a WR and then someone goes, "Ya, not WR anymore, we changed how we count!"

  • @Etherealscorpions
    @Etherealscorpions 5 місяців тому +3

    At 8:30, you mention the segmented run compiled by 5 runners, but only name 4 of them. Do we just not talk about the fifth person, or was the script originally "...including Person 1 and Person 2", before adding more people?

  • @Sc9cvsd
    @Sc9cvsd Місяць тому

    "It all started in 2020"😮 So crazy the innovation after 28 years

  • @Zedek
    @Zedek 4 місяці тому

    I also remember pausing Sonic on the actual console made the game freeze. Mom calls for lunch, pause the game, turn off TV. Come back, turn on TV, un-pause the game - nope. Frozen^^

  • @Nobodyatall6022
    @Nobodyatall6022 2 місяці тому

    In other words, when TerminalMontage animates the Sonic vs Mario rematch, Speedrunner Sonic should stop time to counter Speedrunner Mario’s momentum