I think the biggest mistake many self taught artists like myself do is to not do enough research. Practice is good but not having things like ton of references, finding good art channels and guides ect will keep you from progressing and learning as fast as your able.
@@whaleloop This is true there are so many procedural texturing tutorials but they don't get into the WHY you do it this way or why this nodes should be organized, they just leave all that up to the individual to do it the way he likes it.
I'm 31, teaching myself Blender to eventually make my own VTuber model. The more I'm modeling, rigging and texturing, the more I'm enjoying it and makes want to turn it into a craft. I don't have the right discipline, but your vid really help me put things in perspective.
thats awesome! im glad my video could helpI hope you're able to turn it into a craft. You could probably make pretty good money selling vtuber models/rigs if you're able to figure that out
maybe you already know about this; i highly recommend Rainhet’s character modeling videos, they’re great for beginners and they keep in mind good practice for workflows. i’ve followed the tutorials several times and it really gave me a good handle on blender itself (:
This is so useful because I am currently researching about this topic. What a coincidence this appears on my home page 😂 I completely agree with your idea
For a long time I have been meaning to work on a group project to get a reasonable workflow down, and I would love to see a small community dedicated to learning 3D arts by making group projects. I hope you get enough people to convince you to create a discord cause I believe learning communities are really important to keep those from being discouraged due to how hard it can be in the beginning.
This was an amazing video! I've been a self-taught artist for most of my life; I'm currently attending classes to fill the gaps in my knowledge. I find myself wondering where I'd be if I had a formal art education. UA-cam is a great learning tool but now that I'm older, I'm seeing books and other resources made by professionals gives more access to professional level instruction. It's cliche but there's truth behind "know the rules before you break them" and I'm seeing the results of not entirely knowing the rules and how to break them.
Yeah I second that. I like to understand. I finally came across a tutorial pack on gumroad today that might actually tech me the background knowledge of how to do procedural shading and texturing in blender and to a professional level. I will get to it shortly as I decided to review the courses I do have and practice a bunch of stuff to get my skills up to a decent level
I clicked on this video because I'm currently in the process of learning Blender, UE5, and a few other programs on my own. I'm aiming to become a Generalist in game production, and build my own project from scratch as a hobby project. If things go well, I might replace some parts that I work on with Specialists. In that event, I'm fully aware that my learned methods are likely far inferior to specialists who have the drive and passion for that specific aspect of a project, and I would mostly defer to their expertise. At the same time, I feel specialist focused mentality for game design/other industries can hurt the industry in an almost imperceptible way. As the preconceived biases of one specialist is transmitted to another, we see things like a perpetual disdain for aspects of the job that become hurdles for specialists to overcome. Thus far, every aspect of UE or Blender that I've heard a specialist complain about have been a breeze at best or mildly tedious at worse. With these preconceived notions, specialists are also often herded into a narrow mindset of how things need to be done. Sometimes it's about proven efficiency or the final product, but sometimes it's just that way because... Well, that's what I was taught by esteemed Professor Doctor Soandso, so that's just how it is. Long of the short of it, anyone who is self teaching or learning from someone who is a professional, just remember to exercise your critical thinking when learning new aspects. Don't just take something at face value, learn why it works the way it does, and discern whether you should forge your own path or follow the trail. Thanks for the video, I appreciate you bringing awareness to the struggles self teaching can run into when moving into industry environments!
Starting off as a generalist is great for learning to see what you like/dislike and are naturally good at. But generally big studios mainly hire specialists, so if you want to be a generalist at Riot or something that will be VERY hard, you'll need to be the very best of the best. But if you want to work at a small indie studio you'll NEED to be a generalist because they just dont have the budget to hire specialists. So basically if you're trying to work at a big studio advertise yourself as a specialist and if you want to work at a small studio be a generalist.I know this doesn't really apply to you since you want to make your own game, but im just leaving this comment because it could be helpful to other people. "Long of the short of it, anyone who is self teaching or learning from someone who is a professional, just remember to exercise your critical thinking when learning new aspects. Don't just take something at face value, learn why it works the way it does, and discern whether you should forge your own path or follow the trail." ^ also this is greati wish I worded it this way in the video. Thank you for sharing your story/insight
@@whaleloop Great call, I think that would be helpful to other people! I have no desire to hop into a company owned by business majors, but I often fail to acknowledge the value of learned information a specialist could gain from a few years under that necessary evil. Feel free to use it in a future video! :) Thanks again!
Solid vid and talking points! I've been in the field some time now, 15+ years, I highly support people self learning! For those on a self-taught path, watch out for selfish people, if you go into a more contract/freelance based career from being self taught. Since you are competition with your co-worker on the next contract now. You'll get a lot more people acting petty, turning mole hills into mountains, "What's a 'joint'? Do you mean a 'bone'?", but said a little too loud, and in front of your boss. ( couldn't come up with a better example, haha, but its usually an incorrect term said ) If you like supportive teams, that help share information and ways of doing things, I'd suggest film and gaming, something with project deadlines longer than 8 weeks. Basically not Commercials and Production work. And it'll be healthier for your stress levels, even if you are working until 10-11pm every day for 6+ months out of the year.
tysm for sharing your insight 🙏 I never thought about how you're competing with your coworkers for the next contract if you're all freelance😭 That sounds so stressful, and I heard lots of jobs are freelance now instead of companies hiring full time employees... hopefully things can make a shift back.
@@whaleloop Its maybe not THAT stressful haha, just something to keep in mind. Cause you'll make more money in freelance than fulltime, if you are good. I've seen it become more of a hinderance for the team. You'll have a person wait until a team meeting to bring up that some tool broke or has a bug, wasting hours not telling the person who made the tool, for what? Make them look bad? To one up them in a front of everyone else? There is no reason to kill team morale like that. Its not often that malicious, but have seen it more than a few times, and been on the receiving end. So, more a word of warning than anything, sadly.
Oh that’s coollll I am a 2D artist, and umm… I’m probably not going for college… Don’t worry though I know all the downsides of that I’m pretty interested in 3D art I think a discord server for artists is a great idea … Dang
ahh thats so cool, i need to draw more. Don't worry, i think a lot of the downsides I mentioned in the video don't apply to 2D art, I think your technical skill matters a lot more for that. And if I make a discord server I'll let you know!
There isn't one kind of tutorial I'd recommend. But IMO if you're just starting off I think its good to find tutorials that are taught by people who have worked in the industry so you dont pick up bad habits. Once you have a solid foundation it doesnt really matter as much. I can't really recommend specific channels without knowing what kind of thing you're looking for, but for anyone trying to learn Houdini, Entagma is definitely one of the best
I haven't ever spoken to any 2D animation professors about this, but I don't think it would apply. From what I've seen for a lot of 2D animation schools you need to have 2D animation in your portfolio to even get in.
the barrier for entry is low ?!?! have you seen the catch 22 in job postings. if you dont have experience you cant get experience. Or the 100+ applicants on a job posted 3 days ago.
@@whaleloop yeah i agree on that, i would add that maybe investing in a course is more beneficial. Because most of the tutorials are useless. And dont even tell you what the whole process is
@@kristianivanov2049 I agree that investing in a course is more beneficial, but I wouldn't say free tutorials are useless. Some of them are, but there are tons of great ones as well.
@@whaleloop yeah everyone starts from tutorials and for specific things i want in my projects i still watch tutorials. For example I don’t know how to make a tornado but if i want one I’ll pray there is a tutorial on that. But most of those targeted at beginners are done by beginners who are just one lesson ahead. Also something i would recommend is to follow tutorials of guys who have experience in the industry and guys who tell you how and why things works instead of just right click here and left click there
@@kristianivanov2049 Yes, totally agree. If you're trying to learn and you're just mindlessly following a tutorial you're wasting your time. You need tutorials where people explain WHY they do stuff, and explain why they went with a certain approach etc.
I think the biggest mistake many self taught artists like myself do is to not do enough research. Practice is good but not having things like ton of references, finding good art channels and guides ect will keep you from progressing and learning as fast as your able.
yea its really important to understand why things are done, not just how to do them
@@whaleloop This is true there are so many procedural texturing tutorials but they don't get into the WHY you do it this way or why this nodes should be organized, they just leave all that up to the individual to do it the way he likes it.
I'm 31, teaching myself Blender to eventually make my own VTuber model.
The more I'm modeling, rigging and texturing, the more I'm enjoying it and makes want to turn it into a craft.
I don't have the right discipline, but your vid really help me put things in perspective.
thats awesome! im glad my video could helpI hope you're able to turn it into a craft. You could probably make pretty good money selling vtuber models/rigs if you're able to figure that out
maybe you already know about this; i highly recommend Rainhet’s character modeling videos, they’re great for beginners and they keep in mind good practice for workflows. i’ve followed the tutorials several times and it really gave me a good handle on blender itself (:
This makes me feel better, cause I'm 28 and also teaching myself blender.
This is so useful because I am currently researching about this topic. What a coincidence this appears on my home page 😂 I completely agree with your idea
glad i could help
For a long time I have been meaning to work on a group project to get a reasonable workflow down, and I would love to see a small community dedicated to learning 3D arts by making group projects. I hope you get enough people to convince you to create a discord cause I believe learning communities are really important to keep those from being discouraged due to how hard it can be in the beginning.
Thank you for commenting, I'll make one sometime during the next couple weeks if I get the chance
made the server if you're still interested in joining!! discord.gg/EFF8UcBHE9
This was an amazing video! I've been a self-taught artist for most of my life; I'm currently attending classes to fill the gaps in my knowledge.
I find myself wondering where I'd be if I had a formal art education. UA-cam is a great learning tool but now that I'm older, I'm seeing books and other resources made by professionals gives more access to professional level instruction. It's cliche but there's truth behind "know the rules before you break them" and I'm seeing the results of not entirely knowing the rules and how to break them.
Yeah I second that. I like to understand. I finally came across a tutorial pack on gumroad today that might actually tech me the background knowledge of how to do procedural shading and texturing in blender and to a professional level. I will get to it shortly as I decided to review the courses I do have and practice a bunch of stuff to get my skills up to a decent level
really useful video, i've always wondered what gaps i have in my knowledge. your png is cute
thank you!!
I clicked on this video because I'm currently in the process of learning Blender, UE5, and a few other programs on my own.
I'm aiming to become a Generalist in game production, and build my own project from scratch as a hobby project.
If things go well, I might replace some parts that I work on with Specialists.
In that event, I'm fully aware that my learned methods are likely far inferior to specialists who have the drive and passion for that specific aspect of a project, and I would mostly defer to their expertise.
At the same time, I feel specialist focused mentality for game design/other industries can hurt the industry in an almost imperceptible way.
As the preconceived biases of one specialist is transmitted to another, we see things like a perpetual disdain for aspects of the job that become hurdles for specialists to overcome. Thus far, every aspect of UE or Blender that I've heard a specialist complain about have been a breeze at best or mildly tedious at worse.
With these preconceived notions, specialists are also often herded into a narrow mindset of how things need to be done. Sometimes it's about proven efficiency or the final product, but sometimes it's just that way because... Well, that's what I was taught by esteemed Professor Doctor Soandso, so that's just how it is.
Long of the short of it, anyone who is self teaching or learning from someone who is a professional, just remember to exercise your critical thinking when learning new aspects. Don't just take something at face value, learn why it works the way it does, and discern whether you should forge your own path or follow the trail.
Thanks for the video, I appreciate you bringing awareness to the struggles self teaching can run into when moving into industry environments!
Starting off as a generalist is great for learning to see what you like/dislike and are naturally good at. But generally big studios mainly hire specialists, so if you want to be a generalist at Riot or something that will be VERY hard, you'll need to be the very best of the best. But if you want to work at a small indie studio you'll NEED to be a generalist because they just dont have the budget to hire specialists. So basically if you're trying to work at a big studio advertise yourself as a specialist and if you want to work at a small studio be a generalist.I know this doesn't really apply to you since you want to make your own game, but im just leaving this comment because it could be helpful to other people.
"Long of the short of it, anyone who is self teaching or learning from someone who is a professional, just remember to exercise your critical thinking when learning new aspects. Don't just take something at face value, learn why it works the way it does, and discern whether you should forge your own path or follow the trail."
^ also this is greati wish I worded it this way in the video. Thank you for sharing your story/insight
@@whaleloop Great call, I think that would be helpful to other people! I have no desire to hop into a company owned by business majors, but I often fail to acknowledge the value of learned information a specialist could gain from a few years under that necessary evil.
Feel free to use it in a future video! :) Thanks again!
@@DreamsInShades 😆thank you
Solid vid and talking points!
I've been in the field some time now, 15+ years, I highly support people self learning!
For those on a self-taught path, watch out for selfish people, if you go into a more contract/freelance based career from being self taught.
Since you are competition with your co-worker on the next contract now.
You'll get a lot more people acting petty, turning mole hills into mountains,
"What's a 'joint'? Do you mean a 'bone'?", but said a little too loud, and in front of your boss.
( couldn't come up with a better example, haha, but its usually an incorrect term said )
If you like supportive teams, that help share information and ways of doing things,
I'd suggest film and gaming, something with project deadlines longer than 8 weeks.
Basically not Commercials and Production work.
And it'll be healthier for your stress levels, even if you are working until 10-11pm every day for 6+ months out of the year.
tysm for sharing your insight 🙏 I never thought about how you're competing with your coworkers for the next contract if you're all freelance😭 That sounds so stressful, and I heard lots of jobs are freelance now instead of companies hiring full time employees... hopefully things can make a shift back.
@@whaleloop Its maybe not THAT stressful haha, just something to keep in mind.
Cause you'll make more money in freelance than fulltime, if you are good.
I've seen it become more of a hinderance for the team. You'll have a person wait until a team meeting to bring up that some tool broke or has a bug, wasting hours not telling the person who made the tool, for what? Make them look bad? To one up them in a front of everyone else?
There is no reason to kill team morale like that.
Its not often that malicious, but have seen it more than a few times, and been on the receiving end.
So, more a word of warning than anything, sadly.
@@TrancorWD Ahh thank you, that makes sense!
The more you know 🌠🌠🌠
Oh that’s coollll
I am a 2D artist, and umm… I’m probably not going for college…
Don’t worry though I know all the downsides of that
I’m pretty interested in 3D art
I think a discord server for artists is a great idea
…
Dang
ahh thats so cool, i need to draw more. Don't worry, i think a lot of the downsides I mentioned in the video don't apply to 2D art, I think your technical skill matters a lot more for that. And if I make a discord server I'll let you know!
@@whaleloop yay thanks!
TY for the tips
Make that discord!!
done! discord.gg/EFF8UcBHE9
I would love to start using things like blender besides art :))
childhood memories have been activated
lovw you're excited avatar
its so cute!!
thank you!!
it looks like moneko from battle cats
@@enderguardian7443 lmaooo i see it
thanks
Learning from self is impossible,
becuz we are baby
Baby do bot teach itself, it is taught by parents.
If parents not taught by their parents baby not taught
We are baby
The original parents i do not know of.
What kind of tutorials would you recommend then?
There isn't one kind of tutorial I'd recommend. But IMO if you're just starting off I think its good to find tutorials that are taught by people who have worked in the industry so you dont pick up bad habits. Once you have a solid foundation it doesnt really matter as much.
I can't really recommend specific channels without knowing what kind of thing you're looking for, but for anyone trying to learn Houdini, Entagma is definitely one of the best
I have a question! You said professors would prefer to teach you from scratch, but does this apply to 2D animation as well?
I haven't ever spoken to any 2D animation professors about this, but I don't think it would apply. From what I've seen for a lot of 2D animation schools you need to have 2D animation in your portfolio to even get in.
i'd definitely join that discord server
i ended up making it last week if you're still interested.
discord.gg/EFF8UcBHE9
the barrier for entry is low ?!?! have you seen the catch 22 in job postings. if you dont have experience you cant get experience. Or the 100+ applicants on a job posted 3 days ago.
I meant the barrier to entry for learning how to do 3D art, not get a job in the industry.😅 You're right its brutal right now.
@@whaleloop yeah i agree on that, i would add that maybe investing in a course is more beneficial. Because most of the tutorials are useless. And dont even tell you what the whole process is
@@kristianivanov2049 I agree that investing in a course is more beneficial, but I wouldn't say free tutorials are useless. Some of them are, but there are tons of great ones as well.
@@whaleloop yeah everyone starts from tutorials and for specific things i want in my projects i still watch tutorials. For example I don’t know how to make a tornado but if i want one I’ll pray there is a tutorial on that. But most of those targeted at beginners are done by beginners who are just one lesson ahead. Also something i would recommend is to follow tutorials of guys who have experience in the industry and guys who tell you how and why things works instead of just right click here and left click there
@@kristianivanov2049 Yes, totally agree. If you're trying to learn and you're just mindlessly following a tutorial you're wasting your time. You need tutorials where people explain WHY they do stuff, and explain why they went with a certain approach etc.
plz give us that Discord
i made the server! discord.gg/EFF8UcBHE9
Nice video!! Very interested in discord setfer
thanks! Okay, if I end up setting one up I'll let you know
SAME!
@@roamrunner I made the server discord.gg/EFF8UcBHE9
FIRST
youre always first