I've followed your tutorial and the results are adequate, though I wonder if two factors can be adjusted: 1. Are you able to adjust the space between the strands with this method? 2. Are you able to adjust the angle of the hair strands' ends? A few of them look like they've been cut rather horizontally, which doesn't look good when most of the strands terminate with very steep angles.
I guess I did my values all messed up once you added the second tier of nodes all I got was a plain red panel and I can't seem to get the texture to reappear.
This is wonderful! Thank you!! Question, I'm a noob and followed your video to a "T" but can't see a change in my model (despite viewport changes). Is there a step between this video and actually seeing the changes on the model that I'm missing? Again thank you for your time to teach!
Hmmm, I can't really tell without seeing your scene. Just a few things to check: - Test on a simple mesh, like a simple square - Make sure the material is attached to the mesh - Make sure that you are viewing this in "preview" or "render" mode (these are the 4 tiny sphere icons at the top right of the viewport)
@@sinasinaie Ok, I tried again from scratch and it appears that it works! There is still a slight difference. Where your image has black "fill" between the hairs, mine has white. I'll play around with it to see if I can change it. Thank you again for taking the time to educate us!
i had trouble with alpha blend on blenders hdri, i fixed it by switching to either alpha clip or hashed. it blends it with the bg hdri texture, when you set it to blend.
I'm going to guess you figured it out, but on the off chance you haven't or someone else finds this video wondering the same thing: The preview window is the plane in 3D view. The easiest way is to select your plane (I do this in Layout mode before switching to the shading tap) then once you're in the shading tab hover your mouse over the 3D viewport panel (I change the file browser to a 3D viewport using the far upper right hand drop down) you'd like to preview your model/material in and press . on your numpad. This will center your object. Then press 7 to look at the object straight on from an overhead view. If you are looking at a more complicated model in the future you might even split the panel and press 1 or 3 to have a front or side view. You need to use your numpad for all of these, not the top row numbers on your keyboard.
finally a normal blender tutorial.
Haha, thank you!
at 1:14, its quicker to press CTRL and T, if you have the preinstalled node wrangler addon turned on
Good guide - Really well articulated and easy to follow. Works on Blender 3.6 - Just change the first Mix node to Color -> Mix
Great tip!
I just want to let you know... you are the best 🙂
That put a smile on my face. Thank you. :)
I've followed your tutorial and the results are adequate, though I wonder if two factors can be adjusted:
1. Are you able to adjust the space between the strands with this method?
2. Are you able to adjust the angle of the hair strands' ends? A few of them look like they've been cut rather horizontally, which doesn't look good when most of the strands terminate with very steep angles.
Thank you so much, mate
This is amazing. Thank you.
THANK YOU.
earned a sub!
I would give you a thousand likes if I could. *chef's kiss*
Wow, thank you. :)
thank you... YOU SAVE US
Happy to help :)
Wow.
Thank you! :)
I guess I did my values all messed up once you added the second tier of nodes all I got was a plain red panel and I can't seem to get the texture to reappear.
Nice!
Thanks!
This is wonderful! Thank you!! Question, I'm a noob and followed your video to a "T" but can't see a change in my model (despite viewport changes). Is there a step between this video and actually seeing the changes on the model that I'm missing? Again thank you for your time to teach!
Hmmm, I can't really tell without seeing your scene. Just a few things to check:
- Test on a simple mesh, like a simple square
- Make sure the material is attached to the mesh
- Make sure that you are viewing this in "preview" or "render" mode (these are the 4 tiny sphere icons at the top right of the viewport)
@@sinasinaie Thanks for your time, I'll give those steps a shot and let you know how it works out. Perhaps it will uncover the problem!
@@sinasinaie Ok, I tried again from scratch and it appears that it works! There is still a slight difference. Where your image has black "fill" between the hairs, mine has white. I'll play around with it to see if I can change it. Thank you again for taking the time to educate us!
i had trouble with alpha blend on blenders hdri, i fixed it by switching to either alpha clip or hashed. it blends it with the bg hdri texture, when you set it to blend.
Hello man, nice video.
Please excuse me, could you tell me how do you configure to have the image preview on the right side?
I'm going to guess you figured it out, but on the off chance you haven't or someone else finds this video wondering the same thing: The preview window is the plane in 3D view. The easiest way is to select your plane (I do this in Layout mode before switching to the shading tap) then once you're in the shading tab hover your mouse over the 3D viewport panel (I change the file browser to a 3D viewport using the far upper right hand drop down) you'd like to preview your model/material in and press . on your numpad. This will center your object. Then press 7 to look at the object straight on from an overhead view. If you are looking at a more complicated model in the future you might even split the panel and press 1 or 3 to have a front or side view. You need to use your numpad for all of these, not the top row numbers on your keyboard.
where can i find "Compare and Minimum" in the shader editor
Math node
@@sinasinaie thank you very much i didn't find this any where realy thank you
I'm being forced to use 2.80 for a project, and that lacks a lot of these features. Is there a way to get a similar effect on the 2.80 version?
Hair system maybe
can u make a tutorial about apply hair textures on a 3d hair model ?
Sure, I'll put it on the my todo list.
is it work on eevee ?
yes, it will.
@@sinasinaie will test it asap, thx
hello my friend... how would I go on baking this texture... when I unwrap the mesh the texture gets messed up
I can't say for sure without seeing your model. Have you tried unwrapping the UV's before setting up the shader?
@@sinasinaie i acutally figured it out... you just dont unwrap your mesh... if you do it the texture gets messy