How Pixar Textures EVERYTHING

Поділитися
Вставка
  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 302

  • @Smeaf
    @Smeaf  2 роки тому +49

    The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/smeaf11221

    • @artscreations5
      @artscreations5 2 роки тому +1

      Hi Smeaf !

    • @Smeaf
      @Smeaf  2 роки тому +2

      @@artscreations5 Hello!

    • @penguin2701
      @penguin2701 2 роки тому +1

      @@Smeaf I Love ur vids I always learn something new daily!

    • @yot387
      @yot387 2 роки тому +1

      Using TLoZ Soundtrack as soundtrack is the way

    • @lajawi.
      @lajawi. 2 роки тому +1

      7:35 How can they achieve a split diopter effect digitally?

  • @neian147
    @neian147 2 роки тому +84

    i was actually hoping for more pixar specific tips tbh

    • @No_Plastic
      @No_Plastic 2 роки тому +25

      he doesn'know. Looks like he only just learned blender

    • @MonsterJuiced
      @MonsterJuiced Рік тому +3

      Same, I thought he had footage of their special in-house texturing program lmao It's called ptex:
      ua-cam.com/video/cEaFIjhP50k/v-deo.html

  • @KaizenTutorials
    @KaizenTutorials 2 роки тому +240

    The spider’s are truly insane. That’s such a high level of detail and work put in. Love it! Great video again Smeaf 🙌🏻

    • @DigitalNeutrinos
      @DigitalNeutrinos 2 роки тому +10

      I want a shirt that says Tiny Pixar Spiders, UNREAL, or totally real!!! (TPS)

    • @Smeaf
      @Smeaf  2 роки тому +10

      The spiders go insaneo style, such a cool detail, thanks man!

    • @peepocozy8594
      @peepocozy8594 Рік тому

      @@Smeaf "what do you think when I show you this imagine?" gay

    • @TJOEL20
      @TJOEL20 Рік тому

      @@peepocozy8594 “”What do you think when I show you this imagine?” gay” gay

  • @M_k-zi3tn
    @M_k-zi3tn 2 роки тому +10

    Bro the cobb web thing shows dedication on some other level!!!

    • @Smeaf
      @Smeaf  2 роки тому +1

      I know, it's genius

  • @MarcoStillSeasonsCattaneo
    @MarcoStillSeasonsCattaneo 2 роки тому +44

    This video should be called "Texturing overview: introduction to basic concepts about texturing in 2022".
    What we have instead:
    - Amazing title that feels like a Major secret in the industry but it's Just basic, common information. Let's bring Pixar into this. Check!
    - Basic maps explanation. Check!
    - Common and VERY basic aspects of texturing covered check!
    - obvious plug of friend's texturing course Check!
    - Oh, Blender of course

    • @aldazor
      @aldazor 2 роки тому +4

      Yeah this is not a secret technique, nor is it even slightly unique to Pixar.
      PBR has been used in the 3D field for over a decade. By that I mean that it was the new hotness back when Unreal Engine 3 was released, and we're at UE5 now.
      This is honestly such a weird way to clickbait people into watching a topic that's been covered hundreds of times on UA-cam alone.

    • @lemovision
      @lemovision 2 роки тому

      Yes of course Pixar textures Everything with Blender as explained in this video lol

    • @NightmareCourtPictures
      @NightmareCourtPictures Рік тому +2

      I was about to make a similiar comment lol

    • @_KondoIsami_
      @_KondoIsami_ Рік тому

      He also textured it wrong, his albedo map has shadows...

  • @lateball119
    @lateball119 2 роки тому +31

    Pixar also uses some tricks so they don't have to individually map every object. In Wall-E, there's an enormous junkyard. All the junk on the ground was created using a procedural script.

  • @blingmoney
    @blingmoney 2 роки тому +3

    You're telling me they've been using textures this whole time

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 роки тому +8

    How Pixar textures everything... The same way the rest of us do.

  • @orion4247
    @orion4247 Рік тому +1

    “ Imperfection is virtual perfection “

  • @roteira
    @roteira 2 роки тому +12

    While that's actually PBR, using different maps for faking height and roughness information is called Deferred Rendering. PBR is just a relatively new way of using it, in which every pixel information is based on actual physical values. Previously we used diffuse maps with baked-in shadows and ambient occlusion for the color channel. Now, with PBR only the color is needed in the albedo map. The shader takes care of the reflectance/transmittance and some self-shadowing depending on the color and interacting with the roughness and normal channels.

    • @donkyer
      @donkyer 2 роки тому

      Doesn't deferred rendering only talk about the fact that lighting is done only on the unlit output once per light, instead of on every object for every light like in forward rendering? You can have multiple maps in forward as well, it isn't limited to deferred rendering.

    • @roteira
      @roteira 2 роки тому

      @@donkyer yep. It applies to forward too. Deferred and forward render have nothing to do with PBR.

    • @donkyer
      @donkyer 2 роки тому +1

      @@roteira Yes but you said that using different texture maps for per fragment info is called deferred rendering, which isn't the case

    • @roteira
      @roteira 2 роки тому

      @@donkyer What I meant is: Using different maps doesn't automatically mean PBR. Is it more clear now?

  • @BlackMixture
    @BlackMixture 2 роки тому +8

    Yooo another awesome video Smeaf! Love how you breakdown the best techniques and concepts in the industry 🤠! The editing, music, and message are on point and every upload is 🔥

    • @Smeaf
      @Smeaf  2 роки тому

      Ay, thanks man! I appreciate ya!

  • @Denomote
    @Denomote 2 роки тому +47

    I've always admired pixar's work, love to see you uploading related vids

    • @Smeaf
      @Smeaf  2 роки тому +2

      I love Pixar

  • @remie07
    @remie07 2 роки тому +18

    The cobwebs can be executed using geometry nodes in Blender. But i wish in the future updates of Blender we got a nanite feature like in Unreal Engine

    • @Smeaf
      @Smeaf  2 роки тому

      True, it could be coming down the line

  • @YouTubsel
    @YouTubsel 2 роки тому +51

    All very good info. I'd make the point that the knowledge about PBR materials and the fact that Pixar uses some insane Houdini simulations alone is not the actual secret to how pixar looks. It's how they dial in their textures, how they color grade their scenes and how they mix their real life and stylized asstes. Thinking that Dreamworks doesn't know about PBR or simulations is just not true. Even without having worked at the company you can see that they KNOW about it. Their style is just very different and that is the actual secret.

    • @prymexxxx
      @prymexxxx 2 роки тому

      im also pretty sure they use aces for a more realistic light falloff and higher overall saturation in higher exposed areas.

    • @VanillaDipshit
      @VanillaDipshit 2 роки тому +4

      Yeah I don't think it was a secret, the thumbnail was clickbait and the point was obvious to anybody who would be interested in this sort of thing. I think the skillshare money came first and then he put an almost entirely redundant video around it. He didn't even use a good example for the normal and displacement map; that rock image looks terrible and flat no matter what you do to it

    • @psykology9299
      @psykology9299 Рік тому

      I think the point is less "only Pixar knows this" and more "this is how a studio like Pixar does it"

    • @YouTubsel
      @YouTubsel Рік тому +2

      @@psykology9299 Since I posted the comment the title and thumbnail were changed.

  • @timmayvns
    @timmayvns 2 роки тому +9

    Please keep explaining in depth the way you do here , like with how the maps work ect that made me just suddenly put the pieces together in my head to understand it fully , I’ve tried a lot of videos and for months and this is explained the best out of them all for me

    • @on-hv9co
      @on-hv9co 2 роки тому

      A slightly more technical overview: Normal maps work by encoding tangent space normals in the XYZ directions(Tanget space is usually defined with Z pointing into the world so when you take XYZ->RGB the blue component is strongest giving the blue purple hues). Tangent space is just a generalized space which can be thought of as a plane that lies just, Tangent, to the point of interest. The displacement maps work by moving either vertices or fragments up or down depending on the encoding. in offline productions like animation typically the actual vertices of the geometry are displaced. in real time applications like video games the fragments are manipulated to give the illusion the base geometry has been morphed(what he showed in the video)

  • @Maarten-Nauta
    @Maarten-Nauta 2 роки тому +4

    Gotta say the title has very little to do with the video. PBR and imperfections is how every experienced 3D artist textures certain objects. Its not a pixar exclusive and there is a million tutorials on it. But fair enough, I guess you're just hustling for views.

  • @RomboutVersluijs
    @RomboutVersluijs 2 роки тому +2

    Honestly, the hint near the end is not about fixing your material problem. Most of your vids are about textures it seems. That Nintendo is also more about textures then it is about materials.

  • @nadstunes77
    @nadstunes77 2 роки тому +26

    That spider web trick is possibly the coolest rig I ever did see 😂 mind blown

    • @Smeaf
      @Smeaf  2 роки тому +2

      It's honestly amazing

    • @nadstunes77
      @nadstunes77 2 роки тому +2

      @@Smeaf It really is...I'm suprised Blender Guru missed that one in his BCon presentation lol...love it🤩

  • @SketchyGameDev
    @SketchyGameDev 2 роки тому +1

    2:59 displacement is the way to go if you’re doing cinematography in blender, but if you’re making a game you’re gonna have to use parallax

  • @weeedley
    @weeedley 2 роки тому +2

    100000000 points for alle the music and sounddesign choise in this one 😂😂

  • @theonewhoasked...2708
    @theonewhoasked...2708 2 роки тому +26

    pixar did masterd the key secrets of photo realism... lighting, material and of course the optics(motionblur,depth of field...etc)
    btw nice informative video... will be waiting for your next video :)

    • @Smeaf
      @Smeaf  2 роки тому +2

      They really did, thanks!

  • @victorhugoleme6772
    @victorhugoleme6772 Рік тому +1

    loved the RS song. brings me back so many memories. thankyou for that.

    • @Smeaf
      @Smeaf  Рік тому +1

      A beautiful nostalgia hit

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 2 роки тому +6

    "how Pixar textures everything"
    Me: expecting a hidden secret , a missing link to good looking stuff
    The video: him explaining basic texture stuff
    What a waste of time

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 роки тому +2

      @@myztazynizta this is the only one I've seen from this guy and now it's sad to hear his other videos are like that too lmao

  • @Jackalonius
    @Jackalonius 2 роки тому +2

    1:20 yo, fun fact, this kid’s name is Eddie deezan

  • @clairearan505
    @clairearan505 2 роки тому +17

    Great video! One of the things I think people might be interested in is a very big difference between current PBR materials and the material models of the past, and that difference is that PBR materials are energy conserving. Without going too deep into it, energy conservation means that no light energy hitting that material is destroyed, and no new light is created. That's part of the explanation for why scenes using PBR materials tend to look so cohesive.
    In the past, if you wanted a material to be energy conserving, you kinda had to do the work yourself to make it happen. And even then, that material might only look right under certain lighting conditions.
    It's worth reading up on physically based rendering if you wanna know more.

  • @takacsadam2850
    @takacsadam2850 2 роки тому +49

    you basically taught us nothing, just threw us some BTS footage from pixar and showed a VERY simple example of overlaying a procedural grunge texture on top of an already existing, possibly downloaded PBR material... that's time wasted tho so good on ya mate

    • @arcangeel4828
      @arcangeel4828 Рік тому +2

      For real

    • @lenzisme9850
      @lenzisme9850 11 місяців тому +3

      Video title should be “3d texturing basics”

    • @fadeeeed
      @fadeeeed 9 місяців тому +1

      exactly. everyone uses these types of materials. Like if using pbr materials was key to pixar production quality or something 😅. Lets forget hundreds of animators, designers working in crunch 24/7 spending thousands of hours working on 2hr movie. Easy.

    • @raulgalets
      @raulgalets 8 місяців тому

      I remember when this came out. This is surely the most hated smeaf tutorial. his work os great tho

  • @Art_911
    @Art_911 2 роки тому +3

    PBR stands for Physically Based Rendering. Not the textures. Yes, it's the textures in combination with the PBR shaders. You can have all the right textures, but without the right shaders, you can't achieve how the light "physically" gets absorbed in rendering.
    Most all 3d Render engines out there now use this.

  • @visaac
    @visaac 2 роки тому +3

    I didn't get to know something new, but this guy's video montage technique is just incredible and entertaining
    Keep it up

    • @Smeaf
      @Smeaf  2 роки тому

      Thanks!

    • @Gnenguin
      @Gnenguin 2 роки тому

      I find it incredibly distracting tbh. maybe that’s why you didn’t learn anything?

    • @theraijenkins6218
      @theraijenkins6218 Рік тому

      I was listening to the background musics from my favorite games the whole time. glorious

  • @haydenmartin5866
    @haydenmartin5866 2 роки тому +1

    love the JSRF OST that you use in your vids

    • @Smeaf
      @Smeaf  2 роки тому

      Thanks!

  • @bayazidibrahim2263
    @bayazidibrahim2263 2 роки тому

    your skillshare classes are really great.

  • @GaryParris
    @GaryParris 2 роки тому +3

    Great job of talking about this!

    • @Smeaf
      @Smeaf  2 роки тому +1

      Thank you!

  • @jimuf1408
    @jimuf1408 2 роки тому +5

    This was just an ad. There is no explanation whatsoever, just "uncanny valley"

  • @The-Archduck
    @The-Archduck 3 місяці тому +1

    Did anyone catch the vsauce moment

  • @arrtemfly
    @arrtemfly 2 роки тому +1

    bro your editing giving me adhd 🤧🤧🤧

  • @ImaginationAnimation
    @ImaginationAnimation 2 роки тому +1

    i heard the Terraria music playing around 5:45 and i thought i had it playing lol. Great video though

  • @H0tSWAT
    @H0tSWAT 2 роки тому +6

    Yo, PBR is about the shaders, not the textures. Sure the textures need to be slightly different to facilitate the correct usage of PBR shaders, but the real star is the shader math.
    This is because the PBR system focuses on conservation of energy with respect to real world properties. It's a shader system that encourages material values that are within a plausible range, and then handles correct levels of energy (or in this case, light) reflection depending on the values given. Previously spec gloss was a cluster-fuck in this regard, with artists just choosing what "looks right". With PBR there is an actual emulation of BSDF, which has some associated real life values that we can measure! THIS is why Disney developed PBR, and why it's taken over the industry. Real world measurable realism.

    • @filipporomani6038
      @filipporomani6038 2 роки тому +4

      This! I'm all for simplifying explanations to make hard concepts easy to understand, but what he says in the video is outright wrong. We used multiple textures to define material properties before PBR, and today almost all rendering softwares use their implementation of it. It's definitely not what makes Pixar's materials stand out.
      It's about great artists who know their stuff on the texturing and lookdev side and as with everything, there isn't just one thing that makes it look great. Otherwise I could just combine a couple of roughness maps, a normal map with a displacement and I would be a Pixar level artist.

    • @HarlequiNQB
      @HarlequiNQB 2 роки тому

      Thank you for commenting this. PBR isn't just controlling different aspects of the material with textures - we could do that before - it specifically references the underlying math of the lighting simulating actual physics; as you note, this is primarily focused on conservation of energy, and the understanding that everything is reflective. Ugh, I should do a video about it... oh, I already did, but to be fair it isn't aimed at total beginners. :)

  • @scout9936
    @scout9936 2 роки тому +3

    This is great! Got the chance to snag a trial, I'll be sure to check out your classes!

    • @Smeaf
      @Smeaf  2 роки тому +1

      Amazing!

  • @Whyiseveryhandletaken6942
    @Whyiseveryhandletaken6942 2 роки тому

    Pixar making the most realistic backgrounds and lighting only to make the character rigs have the biggest schnozzes of all time

  • @ahuriG
    @ahuriG 2 роки тому +1

    PBR is not combining multiple image texture. It was already the case before. Pbr stands for Physically based rendering. Which is based on physical properties of a material. Metalic, dielectrics etc.

  • @RaphpowerSGSUModding
    @RaphpowerSGSUModding 2 роки тому +1

    I feel like this video is mostly explaining PBR, and not that much how they manage to texture those meshes

  • @kostaspetsis9569
    @kostaspetsis9569 2 роки тому +3

    Pixar does it with its amazing lighting
    He just mentions the PBR workflow a bit
    dont watch the full video waste of time

  • @blender.creations
    @blender.creations 2 роки тому +1

    I love the way you edit your videos.

    • @Smeaf
      @Smeaf  2 роки тому

      I appreciate that!

  • @aaronspencermusic
    @aaronspencermusic 2 роки тому +3

    Very click baity thumbnail , i was expecting something subtle with uvs in the creases, ya know because of the arrow

  • @robbie67
    @robbie67 2 роки тому +1

    stoppp was that a jet set radio future track? flawless taste king

  • @Caden_Burleson
    @Caden_Burleson 2 роки тому +4

    Okay, we all knew that they used basic PBR materials, grunge maps, and overlay textures. You want to help us find an easy to use solution to doing all of this though? A tutorial on how to create pixar quality objects. Pretty sure they use hair and particle effects to addd bits of dust as well.

  • @cobracoder6123
    @cobracoder6123 2 роки тому +3

    6:02 "it's what allows you to push your materials to an absolutely *unreal* level of detail"
    Very poor choice of words

    • @Smeaf
      @Smeaf  2 роки тому

      I think those words are quite rich honestly

  • @acidelijah
    @acidelijah 2 роки тому

    amazing video!

  • @Metarig
    @Metarig 2 роки тому +4

    but bro this texturing you explain is just the meaning of texturing not a special thing that pixar does and not a new thing , in fact there's no other way to do texturing

  • @UhGoomba
    @UhGoomba 2 роки тому +2

    The Video: PBR exists

  • @Geemeeofficial
    @Geemeeofficial 2 роки тому +6

    I know we all have to fight the algorithm a bit but Blenderusers specifically put out so many recycled and clickbaited videos that its honestly very exausting.
    Lets be real: this ist just a basic overview of pbr and a couple specific tips - which are all fine - but nothing I wouldn't know already (and Ideas everyone, not just pixar, utilizes).
    I kinda miss the days where all the videos maybe werent flashy, but at least you knew what to expect instead of having to watch 10 minutes of content everyone and their grandmother has made Videos about already.
    I mean other than that good editing I guess and the Video was well made.
    Just wish you'd have been more honest with the framing

  • @SuperQuesty
    @SuperQuesty 2 роки тому +74

    What a genius 🤓 idea... Smeaf actually emerged through the 3D pipeline production as he also inspires other artists, but , Hopefully we see Pixar's Renderman on this video 😅 Oh and your latest video got a full time high amount of views in one week 🥳

    • @Smeaf
      @Smeaf  2 роки тому +5

      I came directly out of the pipe
      Yeah my last video is bussing uncontrollably rn

    • @SuperQuesty
      @SuperQuesty 2 роки тому +1

      Wow 😂 🤣I feel it, RIGHT? 🥵

    • @dapcuber7225
      @dapcuber7225 2 роки тому

      npc ahh comment

    • @gamermanmitchell
      @gamermanmitchell 2 роки тому

      @@dapcuber7225 fr

  • @torphedo6286
    @torphedo6286 2 роки тому

    Love the Jet Set Radio background music.

  • @JonathanCGI
    @JonathanCGI 2 роки тому +1

    love your editing and sound fx

    • @Smeaf
      @Smeaf  2 роки тому

      Thank you!

  • @maark2k1
    @maark2k1 2 роки тому +1

    i dont know why but the zelda soundtrack fits into your videos so well, you should definetely use it more if you dont have to pay for it every single time you use it haha

  • @FinnReinhardt
    @FinnReinhardt 2 роки тому +8

    I enjoyed this video and think that you portrayed the information in an appealing way. The only thing that bothers me is the title, as I am yet to find out about Pixar's "unfair advantage" :)

  • @ronakowski6717
    @ronakowski6717 2 роки тому

    This video is super underrated!!! I can't believe I just found this UA-cam. 🤯

  • @powergannon
    @powergannon 2 роки тому

    I understand that a lot of these points being made are oversimplified in order to explain in layman’s terms, but I think it’s useful to point out that PBR itself is not the system of rendering materials using multiple texture maps; it’s just one of multiple rendering models that do the same thing. PBR is a rendering model that uses metallic and roughness maps to approximate the reflectivity of the surface of a material in a more realistic way than the specular and gloss maps such as the comparatively simple blinn-phong model.

    • @No_Plastic
      @No_Plastic 2 роки тому

      He doesn't know! He only just learned blender and got excited. a placebo knowledge.

  • @LosfrogerX
    @LosfrogerX 2 роки тому

    Loving that JSRF music

  • @wavetro
    @wavetro 2 роки тому +1

    one day i will finally get off my lazy ass and stop using a single Principled node for everything. thank you for making this stuff less scary Smeaf!

    • @Smeaf
      @Smeaf  2 роки тому +1

      It'll happen! I hope this debunks it a bit for ya

  • @lyagva
    @lyagva 2 роки тому

    1:40 My god, this "studying song"...
    Lettuce begin!

  • @SaHaRaSquad
    @SaHaRaSquad 2 роки тому +2

    I think I've seen people use "PBR" for like 5 different things by now. I find the explanation in this video a bit misleading as it suggests Physically Based Rendering is just texture related stuff.

  • @Barnapiss
    @Barnapiss 2 роки тому +1

    i thought u were joking about the spiders!!!! wtf i love that

    • @Smeaf
      @Smeaf  2 роки тому +1

      I thought I was too until I saw the Renderman Talk

  • @nobodyishere
    @nobodyishere 2 роки тому

    Dude, I can't tell what accent you have, I hear both American and British/Australian accents all smushed together.

  • @Mr.Sozzled
    @Mr.Sozzled 2 роки тому +5

    This just went in to the most basic level understanding of texturing. Didn’t really go into detail of what sets Pixar apart from other studios or examined the style of Pixar texturing from a objective view. For new 3D artist I suppose this helps people understand? But was a little bit click-baity

    • @thisisfyne
      @thisisfyne 2 роки тому +3

      Very click-baity. That video was utterly pointless.

  • @hsohliyt
    @hsohliyt 6 місяців тому

    Lmaooooo nah caus the way I was so confused when the runescape music started. I thought jagex opened somehow 🤣🤣🤣🤣 that was great 🗡️

  • @iKanj
    @iKanj 2 роки тому +1

    Lol, is that JSRF music in the background? Nice.

    • @Smeaf
      @Smeaf  2 роки тому

      But of course

  • @marvin6844
    @marvin6844 2 роки тому +3

    Is it just me or is this common knowledge? I thought there'd be more to it.

    • @InvisaPotion
      @InvisaPotion 2 роки тому

      same I thought pixar had some secret stratagy or smthn but they just use normal textures lmao. Everyone uses pbr its the standard

  • @bizzyg5751
    @bizzyg5751 Рік тому

    The computers in Pixar must be gods. If I over texture just a few things, Blender begins to crash.

  • @ClayWheeler
    @ClayWheeler 2 роки тому

    Being the oldest CGI Cartoon Company since 1988 must've put outstanding results compared to others

  • @Stratos86
    @Stratos86 2 роки тому

    loved the video. but as soon as i heard the jet set radio music, i subscribed.

  • @cg_igris
    @cg_igris 10 місяців тому

    THEY REALLY USED DIGITAL SPIDERS???!!💀💀💀🔥

  • @PhyreProductions
    @PhyreProductions 2 роки тому +4

    This is a great video, you did a good job breaking down PBR in an understandable way. Also, what's the source of the clip at 6:44 in the antique shop?

    • @Smeaf
      @Smeaf  2 роки тому

      Thanks! It’s from the Renderman Talk.
      It’s available on their Vimeo

  • @penguin2701
    @penguin2701 2 роки тому +3

    ALWAYS AMAZING VIDS!!🔥🔥 That's what happens when combine memes with art!

    • @Smeaf
      @Smeaf  2 роки тому +1

      Thank you honestly

  • @Lazy_Hanby
    @Lazy_Hanby 7 місяців тому

    1:43 Smeaf becomes vsauce

  • @hawshimagical
    @hawshimagical 2 роки тому

    the video title used to be "pixar's unfair advantage" i got so confused trying to find this video again brrruuuhhhh

    • @hawshimagical
      @hawshimagical 2 роки тому

      @@myztazynizta how the heck did you find my 2 week old comment with no likes???

  • @Ssquire11
    @Ssquire11 Рік тому

    I actually prefer the style from Toy Story 1. It’s the perfect balance between real world and animation. I’d love to see Toy Story 3 and 4 simplified to the first movies style.

  • @stonealicious_playz7426
    @stonealicious_playz7426 2 роки тому +2

    Why is the blender logo looks like 👌(almost)

  • @mikithekynd
    @mikithekynd 2 роки тому

    This should've been called "How Everyone Textures EVERYTHING" ...but hey it made me click the video...and that spider detail was cool so it's fine.

  • @jpjapers
    @jpjapers 2 роки тому +3

    Being a 3d artist i forget that normal people don't know these things. It just feels like second nature to me.

  • @astrosoeren2
    @astrosoeren2 2 роки тому +2

    I appreciated the runescape music 🎶♥

    • @Smeaf
      @Smeaf  2 роки тому

      I appreciate you

  • @marving.8868
    @marving.8868 2 роки тому +1

    No like and sub at the beginning? Straight to the point! ❤️
    Second video instant sub

    • @Smeaf
      @Smeaf  2 роки тому

      Subs will come as they wish, no need to bog down the viewing experience with a 30 second intro and begging for likes :D

  • @muneebkhaki
    @muneebkhaki 2 роки тому +1

    oyiiiii Vsauce pixar textures here

    • @Smeaf
      @Smeaf  2 роки тому +1

      lmao

  • @legometaworld2728
    @legometaworld2728 2 роки тому +2

    I’d say Woody’s reattached arm is probably of some sort of disadvantage to him. :P

    • @Smeaf
      @Smeaf  2 роки тому +1

      It's probably his unfair disadvantage tbh

  • @PiggyBonkers0309
    @PiggyBonkers0309 2 роки тому +1

    Everything except for the humans are realistic

  • @NeovanGoth
    @NeovanGoth 2 роки тому

    1:44 I hear what you did there :D

  • @alauriseflyn
    @alauriseflyn 2 роки тому +3

    Smeaf-san once again setting the premiere to 5 in the morning.
    May I ask what your time zone is, Smeaf?

    • @Smeaf
      @Smeaf  2 роки тому

      Absolutely!
      I'm on AEST

    • @Reforge3d
      @Reforge3d 2 роки тому +1

      For real, central time lovers in America need this about 3-5 hrs later

    • @Smeaf
      @Smeaf  2 роки тому

      @@Reforge3d oh, damn I’ll need to rework it moving forward

    • @alauriseflyn
      @alauriseflyn 2 роки тому

      @@Smeaf Ah, yes, AEST! Gotta love it

  • @rickardbengtsson
    @rickardbengtsson 2 роки тому +1

    Great stuff

    • @Smeaf
      @Smeaf  2 роки тому

      Thank you!

  • @DrDandD
    @DrDandD 2 роки тому +1

    I totaly thought you were gonna transition into a ridge wallet ad

    • @Smeaf
      @Smeaf  2 роки тому

      Lol, I couldn't even if I wanted to

  • @twitchy_pixel
    @twitchy_pixel 2 роки тому +3

    You do realise that PBR materials are universally used across many different 3D disciplines? 😂 This has literally nothing to do with Pixar

  • @overdev1993
    @overdev1993 2 роки тому +2

    Calling PBR a workflow is a reeeeeal stretch.
    It's just a way how something is rendered and what textures/parameters it needs, it's not a workflow at all.
    a workflow would be creating a PBR material through nodes in Blender or using Substance Painter in order to get the material down.

    • @Powerbyte7
      @Powerbyte7 2 роки тому

      I think calling it a workflow is fine, PBR is about mirroring real life lighting, that's the core principle. It's really more of a concept that's exercised in various ways. Creating a renderer that uses real world values is PBR, using real world values for a texture is PBR, measuring IRL lighting from a camera is to use it in 3D is PBR, etc.

  • @brechelt1
    @brechelt1 2 роки тому +1

    I see JP, I upvote

  • @lajawi.
    @lajawi. 2 роки тому +1

    7:35 How can they achieve a split diopter effect digitally?

  • @MelioUmbraBelmont
    @MelioUmbraBelmont 2 роки тому

    Jordan Peterson aparecendo no nada me quebrou..... Rachei de rir

  • @zuquiel3d
    @zuquiel3d 2 роки тому +1

    Sound effects choice alone made me subscribe

    • @Smeaf
      @Smeaf  2 роки тому +1

      This guy gets it 😅

    • @zuquiel3d
      @zuquiel3d 2 роки тому

      @@Smeaf 😂 great work on the video and the attention to detail 🤌

  • @mihalydozsa2254
    @mihalydozsa2254 2 роки тому

    When you showed the wallet I was expecting ridge wallet promo xD

  • @orlandeuce6567
    @orlandeuce6567 2 роки тому +1

    THEY CREATED SPIDERS THAT CREATED THE COBWEBS?!?!? #wtf

    • @Smeaf
      @Smeaf  2 роки тому +1

      They are mad scientists

  • @MrMargaretScratcher
    @MrMargaretScratcher 2 роки тому +1

    @ 1:44 - "Hi VSauce, textures here..."

  • @fiftyent_
    @fiftyent_ 2 роки тому +6

    everybody uses pbr lol

    • @Smeaf
      @Smeaf  2 роки тому

      You'd be surprised

  • @Im_Derivative
    @Im_Derivative 2 роки тому +1

    Bruh when is Blender gonna get spider mode we need that shit

    • @Smeaf
      @Smeaf  2 роки тому

      I'll ask the devs for spider mode

    • @Im_Derivative
      @Im_Derivative 2 роки тому +1

      @@Smeaf do it before @CGMatter does it with geo nodes

    • @Im_Derivative
      @Im_Derivative 2 роки тому

      @@Smeaf dude so I have been looking at the new 3.5 simulation nodes and I actually think the spider web simulator would be possible in that update of blender. When I was playing with them I knew I had to come here and tell you lol

  • @MikeBeyene
    @MikeBeyene 2 роки тому

    Woah. Ape Escape music and a Kingdom Hearts sfx? A Like for you.