Why Lighting Animated Movies Is So Complicated | Movies Insider | Insider

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  • Опубліковано 3 жов 2024
  • Lighting is essential in 3D animated films for a few reasons: It tells the time of day, makes objects appear more lifelike, and can even convey the mood of a given moment. You can see this in Netflix's "Over the Moon." Animators start with colorscripts, which portray the entire emotional story arc of a film and guide the lighting decisions.
    For "Over the Moon," Clara Chan and the CG team were tasked with the lighting on both Earth and Lunaria. When adding light to scenes, human skin begins to look more real, while a shiny jacket will begin to look like a real puffer. Then, through ray and path tracing, features like shadows and reflections are naturally added in the rendering process. And while a lot of 3D lighting is calculated by a computer, lighting artists still have a great amount of control.
    For instance, the computer created really heavy shadows cast off Fei Fei's bangs, which Clara then lightened and eliminated. In general, lighting artists control the intensity of light, the placement, and the color. Lighting decisions also intentionally create mood. Like for a scene in "Incredibles 2," using fluorescent lights had an emotional purpose, while in "Over the Moon," focusing on intense lantern light rather than moonlight created a desired warmth.
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    Why Lighting Animated Movies Is So Complicated | Movies Insider | Insider
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КОМЕНТАРІ • 410

  • @alialjubouryart
    @alialjubouryart 3 роки тому +325

    As a Lighting & Surfacing artist, I've started to tell people I'm an "animator" whenever they ask what I do for a living simply because no one's aware of the other departments involved in creating animated films.

    • @abccba7301
      @abccba7301 2 роки тому +8

      Well that relates to many other industries too. Reservoir Engineer, Production Engineer, Drilling Engineer do completely different things, but they all say they work in Oil and Gas to avoid extra questions.

    • @onsokumaru4663
      @onsokumaru4663 2 роки тому +1

      Just tell them you create pretty pictures for a living. That's simple enough for anyone to grasp.

    • @Vandalae
      @Vandalae Рік тому +1

      Haha Im specializing as a lighting and lookdev TD and I can never explain what I do to my family hahaha

    • @millionaireoasis767
      @millionaireoasis767 Рік тому +1

      ​@@Vandalae i always go 'i take everyone's work and make it pretty' :D

    • @ThinYadanarHsu
      @ThinYadanarHsu 10 місяців тому

      Did u go to an art school to learn lighting?

  • @derekhenriques
    @derekhenriques 3 роки тому +1969

    Great Article! Just adding to the information
    Animators - Animate characters and objects
    StoryBoard Artists - Create storyboards, suggest camera angles, character placement, movement etc.
    Character designers - create character designs and explore options of how the characters will look before directors decide on one
    Environment designers - Design the sets where the movie will take place
    Lighting Artists - Create, choose and put lighting in the scenes
    Layout Artists - Create cameras and animate them
    Surfacing Artists - Create materials and textures
    Modeling Artists - Create the models of characters, objects and environments
    Rigging Artists - Create the rig (controls and "skeleton" or structure) that will allow animators deforming and moving the characters and objects
    Character FX artists - Create and give movement to cloths, fur hair amongst other things
    FX artists - Create effects like Fire, water, explosions, debris, particles etc
    Matte Painters - create paintings and compositions for backgrounds.
    Composting Artists - Assemble the render passes and make them look beautiful and integrated. (In some companies this is done by lighting artists as well)
    Colorists - They Balance the final render colors to unify the look of the movie
    There are the directors, Production designers, and Production that tie everything together!

    • @816419
      @816419 3 роки тому +43

      @Seyi Pelumi Same, I'm an animator. This really need clarification since I keep watching these videos that say animators are responsible for something that's not just motion

    • @hotmomma0712
      @hotmomma0712 3 роки тому +6

      Being an FX artist must be so cool!

    • @kittycatdays8719
      @kittycatdays8719 3 роки тому +24

      Me: the broke person that’s gonna have to learn how to do this all myself.

    • @lousjournal24
      @lousjournal24 3 роки тому +20

      You have no idea have motivating your post is!! Right now while I am studying Multimedia Design, their making us learn lighting, rigging, and animation and camera skills all at once and I feel extremely demotivated cause it’s hard for me to do all at once. But I love how there is a posición for everything

    • @Cloauddy
      @Cloauddy 3 роки тому +5

      being a youtuber 2d animator basically does all of that

  • @lyricssong7206
    @lyricssong7206 3 роки тому +410

    Thumbnail: *Big Hero 6*
    Content: *Over the Moon*

  • @8axis3d
    @8axis3d 3 роки тому +553

    @Insider Animators actually don't light. Outside the industry we all have fallen into the only category "animators" while animators only animate and in some cases, specifically on TV shows they sometimes do layout as well. But lighters or lighting artists light, layout artists do the layout (cameras), riggers allow everything to move and be deformed, compositing artists make everything look pretty, etc. There are many rolls in animation.

    • @maxgrey3694
      @maxgrey3694 3 роки тому +26

      I'm so happy to finally see people pointing this out! People talk about what the "animators" the time when they usually mean something that has nothing to do with animation- as a 3d artist it's like one of my biggest pet peeves when I see vids like this

    • @PlagueMoo
      @PlagueMoo 3 роки тому +1

      Makes alot of sense

    • @barel8741
      @barel8741 3 роки тому +9

      i think insider is aware of what animator or lighters do, consider the research is shown, bu they just prefer animator, because this segment is for general audience, that doesn't know anything about animation. and many people think animator is, people who create animation

    • @8axis3d
      @8axis3d 3 роки тому +10

      @@barel8741 My point exactly. The general audience can understand perfectly that there are different rolls in animation but if every time there's a sneak peak they call everyone in the industry an animator they will never know, will they?

    • @barel8741
      @barel8741 3 роки тому

      @@8axis3d yeah I think its just convinient for general, they just simply don't bothers, unless they are interested, it's like I don't know the difference of psychologist and psychiatrist. But in the end vox just want views by making in that way 😂😂

  • @joshuaadamstithakayoutubel2490
    @joshuaadamstithakayoutubel2490 3 роки тому +241

    7:13: You said "warm and festive." I heard "worm-infested/worm-infestive."

  • @nyuppo
    @nyuppo 3 роки тому +420

    Saying "the one ingredient responsible: lighting" is a disservice to material and texture artists.
    Lighting didn't give her freckles, give her proper hair, make all those surfaces look as good as they do. It works together with proper materials to deliver the final effect.

    • @moondust2365
      @moondust2365 3 роки тому +20

      True. If one or both of those are bad, you'll notice. Especially when you're going for photorealistic, but even in modern 3D cartoon animation, where the goal usually is to be pseudo-photorealistic, you can tell when either or both of them is/are wrong, at least subconsciously.

    • @Bluestroke_
      @Bluestroke_ 3 роки тому +14

      Fr I though that?? Why did they say it made her skin more human and then didn’t mention texturing & shading??

    • @moondust2365
      @moondust2365 3 роки тому +7

      @@Bluestroke_ Shading is part of lighting. Texturing tho, definitely should've been mentioned, although they sort of did. There's the more basic part that they mentioned where certain people adjust the reflectivity of the material as well as adjusting the smoothness/roughness. There's also the actual "textures", pictures that are laid on the 3D models for both the shading and the colors. Then there's semi-manually adding actual 3D textures besides the basic roughness, especially fur/hair. And so on...

    • @Jadecool312
      @Jadecool312 3 роки тому +6

      So glad I wasn't the only person to think that.
      They also seem to draw the conclusion that lighting is the only thing that turns shots from looking unrefined to realistic, only briefly describing the use of ray and path tracing; sure lighting is part of it, but *rendering* through an actually rendering engine is what gives this effect, not lighting exclusively...

    • @youOnlyGamesOnce
      @youOnlyGamesOnce 3 роки тому +2

      Thank you! Yes, this is a huge oversimplification. The "bad" shots are not just unlit, they're also not using materials, i.e. "Look dev" mode

  • @boahneelassmal
    @boahneelassmal 3 роки тому +174

    the difference between the initial two frames is not just lighting.
    The first one is a working render, the second one a final render.
    Rendering a frame with all its materials, textures, bump maps and in final resolution takes a good amount of time which is not going to be possible when you want to work on a scene and need to navigate your way around in it. You can't wait 2 to 15 minutes for each frame to render when you want to just reposition your working camera in order to (for instance) check if the finger is clipping through a button.
    Working cameras and preliminary renders thus use pretty flat shaded, low resolution renders with little to no detail. Notice how her hair is pretty much solid strands instead of single hairs as seen in the final render.
    Furthermore: The renderer is not the only reason modern animated movies or CGI look more realistic but there's also the aspect of shaders. Toy Story came out when pretty much the only "advanced" shader was the phong shader. Now, phong isn't bad, it is just severely limited in what it can achieve in regards to material and texture and most of the time has a fairly plasticy look.

    • @ravineemkarolijoshinainital
      @ravineemkarolijoshinainital 3 роки тому +1

      The earlier render didn't looked like a render made with a path tracing or maybe they didn't had any light in the seen except the grey background light.
      Or its something like matcap in blender.

    • @boahneelassmal
      @boahneelassmal 3 роки тому +2

      ​@@ravineemkarolijoshinainital I don't know what it was rendered with, that's why I said it's a working render, which it is in any case.^^
      It almost looks like a screen cap of the scene as displayed in the editor itself. Alternatively it could be an animatic render.
      As I said, there's a lot that tells us, this isn't a render where they just haven't got any lighting. There's no sophisticated shaders, there's no materials and so on.

    • @louetke
      @louetke 3 роки тому +3

      @@ravineemkarolijoshinainital it’s just a playblast. Screenshot directly from the 3d scene

    • @bigabi2774
      @bigabi2774 3 роки тому +3

      The first render shouldn't even be considered a render, it's just a preview for the materials, not shaded or anything. It definitely wasn't only the lighting that changed it.

    • @trystanbleuven791
      @trystanbleuven791 2 роки тому +2

      Came here to say that, this video keeps comparing Viewport images with rendered one.....

  • @iau
    @iau 3 роки тому +194

    This video was definitely well intended, but it has been dumbed down and simplified so much that it feels more like misinformation...

    • @GunBlasts
      @GunBlasts 3 роки тому

      @Better Than Pixar just read thru the most thumbs up’d comments. They’ve explained the undumb information

  • @edouardmallette474
    @edouardmallette474 3 роки тому +35

    The comparison from the beginning is literally a screenshot from the viewport or a playblast vs the final render

    • @PHlophe
      @PHlophe 3 роки тому

      Eddy alright alright nerd !

  • @farahayna2856
    @farahayna2856 3 роки тому +55

    I think I just learned a lot more by reading the comments than watching this video 😂

  • @theatrekid-hi9207
    @theatrekid-hi9207 3 роки тому +118

    Over the moon is the best movie I’ve seen in a while! It has the childhood cartoon feel that I haven’t been able to get in a while.

    • @janglees3372
      @janglees3372 3 роки тому +3

      For me, Coco still the best...

    • @theatrekid-hi9207
      @theatrekid-hi9207 3 роки тому

      @@the1bookworm173 I don’t think so, not yet. But I will now that you recommended it, thank you😊

    • @theatrekid-hi9207
      @theatrekid-hi9207 3 роки тому +1

      @@janglees3372 Honestly Coco is amazing but I just found this to be amazing. We may just have a tie though😆

    • @janglees3372
      @janglees3372 3 роки тому +2

      Oh, i would never compare both of them or with any of Pixar production.. The only think i like in over the moon only the "sad room".. The other not really touch me.. Even the songs and music not touching me at all... But i appreciate your favorite.. The animation are fantastic.. I hope netflix will produce more better story and songs...

    • @fandomcomic
      @fandomcomic 3 роки тому +1

      @@janglees3372 i do think that we shouldnt compare them but in my own preference i dont really like cocos music so much. But they did do a great job introducing the environment that this movie didnt do

  • @Terjay
    @Terjay 3 роки тому +579

    I'll add one more "animators don't light" over here.

    • @Abrahambinzz
      @Abrahambinzz 3 роки тому +7

      And what makes the scene looks real is render shading... not just lighting...

    • @milddiffuse
      @milddiffuse 3 роки тому +2

      Did they change the title or something?

    • @Terjay
      @Terjay 3 роки тому

      @@milddiffuse Yes

    • @milddiffuse
      @milddiffuse 3 роки тому +2

      @@Terjay I really enjoy Videos on anything Animation, but its sad how rarely people actually know what they're talking about. Most of the things said in this Video are processes basically identical to what you would do in live action filmmaking and other things just plain wrong.

    • @milddiffuse
      @milddiffuse 3 роки тому

      @IanHubert thank you

  • @FluxedEdge
    @FluxedEdge 3 роки тому +26

    Showing a rendered image vs a screenshot out of the viewport is not just "lighting".

  • @Som3D
    @Som3D 3 роки тому +71

    Literally anything exists in a animated movie
    Insider: "SHHHH ITS DONE BY ANIMATORS"

  • @blackcatiswatchingyou7776
    @blackcatiswatchingyou7776 3 роки тому +1795

    I don't want to be that guy, but "animators" don't light anything...

    • @digitalhouse6969
      @digitalhouse6969 3 роки тому +74

      @@thatsinteresting7041 THEY DO ON SMALL PROJECTS LIKE THIS LOOL

    • @lukky6648
      @lukky6648 3 роки тому +82

      Yeah ,its the graphics designers

    • @btafbm
      @btafbm 3 роки тому +163

      @@digitalhouse6969 this is not a small project

    • @blackcatiswatchingyou7776
      @blackcatiswatchingyou7776 3 роки тому +171

      There are many smaller studios and projects where a "CG artist" has to do many things. Nor am I suggesting animators cannot be talented lighting artists or visa versa. But the title of this video is using the term "animators" quite loosely and in fact, incorrectly when referring to this project and this company. Sony has some of the most talented people in the industry and they all do VERY specialized tasks. Animators don't "light scenes" any more than they would do concept art, or design, or model, or rigging...

    • @blinkx1070
      @blinkx1070 3 роки тому +64

      @@lukky6648 No, they're called lighting artists

  • @DimeF1
    @DimeF1 3 роки тому +31

    This is completely false, the first image you see is so called "material mode" which is a 3D file where animators can make materials, animations and preview them in realtime , while the second one is called the "render" which Is a photo file which takes a lot of time to render.

  • @fxnergy876
    @fxnergy876 3 роки тому +16

    0:16 lighting alone doesnt get you from viewport to render.
    2:54 pay attention to the dragons "cheek" during the transition. There are a lot of imperfections that come through textures, its not purely the light. Also a whole lot of particles are added and such. Lighting does a ton of improvement, but its not everything.

  • @allandm
    @allandm 3 роки тому +22

    I loved the lighting in Over the Moon! The only thing that bothered was their defocused backgrounds, they didnt have any bokeh, it just looked like a normal blur, I wonder why they did that, especially with everything else looking so nice

    • @blackspear217
      @blackspear217 3 роки тому +11

      This is most probably due to the use of post production blur which does not carry as much detail as in camera blur. In-3Dsoftware camera blur looks gorgeous and very realistic but it comes at an incredible cost of increased render time.

    • @joereno955
      @joereno955 3 роки тому +3

      @@blackspear217 It also risks putting the director in a position where he'd have to re-render shots if he wanted the background to look more detailed. You can blur backgrounds in post, but you can't unblur backgrounds in post, so it's often better to err on the side of using minimal blur in a render just in case.

    • @blackspear217
      @blackspear217 3 роки тому +1

      Correct, in a large production pipeline. Blur is usually added in post production to maintain creative flexibility. Nuke has been doing a great job at faking good blur but whenever I render in camera blur in maya it just looks so much juicer.

  • @Eepop_stuffs
    @Eepop_stuffs 3 роки тому +28

    I love this movie and I loved this video. When I hopefully one day go to art and animation school, this might help me a bit!

    • @pehnutbota
      @pehnutbota 3 роки тому +1

      wish you luck! i'm currently final year in bachelor 3D animation

    • @GreySeashell-j3m
      @GreySeashell-j3m 3 роки тому +2

      Most prolly not since the video is kinda misleading and all over the place. But you'll definitely learn in school! Good luck!

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 3 роки тому +1

      Just learn for free

  • @kumaira_arts
    @kumaira_arts 3 роки тому +2

    I’m actually in ArtSchool and have been studying 3D design over the past semester and lighting really does give an “umph” to the model. You have to play around with the texture and shader to have the perfect effect/scene.

  • @alejomiranda95
    @alejomiranda95 3 роки тому +5

    It is not just lighting, but also materials which have to react to the light.

  • @LUMIN69
    @LUMIN69 3 роки тому +15

    That over the moon shot is just before rendering not lighting. Edit: actually most of the shots without "lighting" just haven't been rendered.

  • @maxmori8616
    @maxmori8616 3 роки тому +13

    When I watched over the moon with my sisters,all i could think about was that senor chang was in it.

  • @mmodarres
    @mmodarres 3 роки тому +40

    The Title is misleading,"Animators" are just animate the character or objects! This is somthing that should be fixed for general public,there are more jobs in a 3d animated movie other than animators!lighting artists do the lighting as they use during this footage!

    • @joeybaseball7352
      @joeybaseball7352 3 роки тому +1

      Ok boomer

    • @roegieescleva7012
      @roegieescleva7012 3 роки тому +8

      @@joeybaseball7352.? It's actually factual and true tho???

    • @even___
      @even___ 3 роки тому

      @@roegieescleva7012 Some people can’t accept the truth. Just ignore him 👍

    • @banapotato6940
      @banapotato6940 3 роки тому

      @@joeybaseball7352 stfu

    • @GreySeashell-j3m
      @GreySeashell-j3m 3 роки тому

      @@joeybaseball7352 ...what?

  • @Ign0rit
    @Ign0rit 3 роки тому +248

    Please just one more.......
    ANIMATORS AREN'T THE ONES to do the lighting

    • @kv5995
      @kv5995 3 роки тому +9

      they use ‘lighting artists’ and ‘surfacing artists’ IN the video dude

    • @beandispenser6971
      @beandispenser6971 3 роки тому +2

      @@kv5995 old title dude

    • @cupcakemcsparklebutt9051
      @cupcakemcsparklebutt9051 3 роки тому

      Why can't they do everything?

    • @ind0266
      @ind0266 3 роки тому +2

      @@cupcakemcsparklebutt9051 as an animator, I will say why. Animation is a very long and grueling process. And an animator mainly just puts down the basics, like character movements. We generally don’t do much after that. After we are done with our part, we hand it to others that clean it up and make it look good. In 2d thats usually adding the line work and inbtweens, the the colorists color it. Now sometimes an animator will clean up their animation and color it. But if every animator did that, it would take a lot longer to complete stuff and some people just couldn’t take it. It’s easier to have others make the thing look nice, and it saves time and keeps us sane.

    • @cupcakemcsparklebutt9051
      @cupcakemcsparklebutt9051 3 роки тому +1

      @@ind0266 okay bear with me, help me understand this. Lets say a rigger has been, well rigging, is it like since they were kids they were all like "gee I wanna add digital skeletons to models when I grow up!" Or something? Or they actually know how to do more than rigging but decide to just stick to it to cut the alloted work load?

  • @yolosisters2300
    @yolosisters2300 3 роки тому +13

    I mean, this isn’t really fair cause the last one is full render and it’s not REaLlY the lighting only

  • @sofiajanelleclemente1212
    @sofiajanelleclemente1212 3 роки тому +3

    when the thumnail was big hero six but the content was over the moon, incredibles 2, finding dory, and toy story. but anyways, i learned a lot. 😊

  • @venuss1818
    @venuss1818 3 роки тому +1

    Over the moon was one the most beautiful animation films I’ve ever watched during quarantine haha

  • @missoli
    @missoli 3 роки тому +1

    Animators are severely underappreciated

  • @MikeBeyene
    @MikeBeyene 3 роки тому +2

    Wow. Crazy that people want to know this part of the 3D pipeline. Pretty dope.

  • @chandrasekharchand6050
    @chandrasekharchand6050 3 роки тому +1

    Animators are really backbone of movies. They have so much patience but they aren't given that much credit

    • @LetoDK
      @LetoDK 3 роки тому +2

      According to this entire comment section, they are given too much credit

  • @dae67
    @dae67 3 роки тому +8

    >talking about "lighting animated movies"
    >confronting unshaded viewport non rendered scene and rendered scene with metallic, bumpmaps and roughness

    • @TheNoviceAnimator_
      @TheNoviceAnimator_ 2 місяці тому

      Yeah they need to stop yapping misinformation and let the real professionals talk more.

  • @almondwaet7966
    @almondwaet7966 3 роки тому +2

    This is awesome! 🥺💕👌 it looks so unique with the cartoonish style yet the shading is so realistic!

  • @sildeevillareal1569
    @sildeevillareal1569 3 роки тому

    Amazing! They do not just add color but study how to create it as well as how it will affect every scene in the animation

  • @MrMadvillan
    @MrMadvillan 3 роки тому +2

    There’s a difference between ‘Complicated’ and ‘Complex.’ I would say lighting and rigging are _complex_ tasks.

  • @flareb99
    @flareb99 3 роки тому +12

    So we just going to ignore the materials team? This is not a bad video but too dumbed down

  • @benjaminfenty8745
    @benjaminfenty8745 3 роки тому +5

    I personally didn't care for Over The Moon, but I can't deny the animation is excellent.

    • @billiejackson6903
      @billiejackson6903 3 роки тому +1

      I agree, as soon as she left Earth it got kinda weird. It started to remind me of a knock off “Coco”.

    • @benjaminfenty8745
      @benjaminfenty8745 3 роки тому +1

      @@billiejackson6903 I actually didn't like the story as a whole as Fei Fei rejects her would be step-mother who was nothing but considerate towards her. I honestly don't see any similarities between this and Coco apart from a kid going to another world, but that's been done before either film.

  • @vornamenachname8001
    @vornamenachname8001 3 роки тому +2

    What you shoowed in the beginning wasn't just lighting but more importantly shading

  • @WolfheartArt
    @WolfheartArt 3 роки тому +1

    Okay there’s also texturing and making things reflective so they respond to the light as well there much more to this that you are explaining

  • @anubisunchained
    @anubisunchained 3 роки тому +1

    i love love animation post-production videos THANK YOU

  • @Zephirite.
    @Zephirite. 3 роки тому +6

    “The Clone Wars” Series (the 3D version) has SPECTACULAR lighting. I would recommend checking out for the animation alone, but the story is wonderful too.

    • @milddiffuse
      @milddiffuse 3 роки тому +1

      Although the lighting in particular is one of the big things that make the last 3 seasons look far better then the first.

    • @Zephirite.
      @Zephirite. 3 роки тому

      @@milddiffuse
      Yeah.

  • @junjunjamore7735
    @junjunjamore7735 2 роки тому

    6:12, still one of my favorite environmental scenes ever.

  • @bhupendraking9370
    @bhupendraking9370 3 роки тому +5

    Animation and lighting are two different fields in Animation

  • @briandsouza7854
    @briandsouza7854 3 роки тому

    Good one! Never noticed that these people do so subtle changes for the viewers.

  • @Lucas72928
    @Lucas72928 3 роки тому +2

    0:15 I'd say that's not a fair comparison as you're showing a real time renderer used only for animators to see and comparing it to a path traced and composited final image. The viewport render most of the time doesn't take into account the actual lights in the scene, it's just one light that moves parented to the camera

  • @allthingstoallmen8912
    @allthingstoallmen8912 3 роки тому

    Respect the animation industry, a lot no, a ton of work, hours and detail go into every second of an animated movie! It is no walk in the park

  • @816419
    @816419 3 роки тому +2

    Stop saying animators are responsible for anything that's not just motion. We make things move, not lighting. That's another department.

  • @landgrenwilliam
    @landgrenwilliam 3 роки тому +1

    I love these videos! Can’t wait for another one

  • @emilyz25
    @emilyz25 3 роки тому

    idk why this was recommended to me but wow, i did not skip even a second and listened really intently to every word. This was very interesting!!

    • @PHlophe
      @PHlophe 3 роки тому

      good girl !

  • @nlzhf4111
    @nlzhf4111 3 роки тому

    The explanation is much better than my lecturer used to teach in university.

  • @CRV3N
    @CRV3N 3 роки тому

    Cool vid. This should be linked to game videos where they are talking about ray tracing and some are only seeing it as a gimmick for fancy reflections.

  • @methegamerx
    @methegamerx 3 роки тому +5

    Bruh It would take 5 months to just render that 1 shot with my pc

  • @---pu7ke
    @---pu7ke 11 місяців тому

    Oh eek the other comment was right… 2:30 and 2:50 It sounds like they’re crediting the lighting artist for the work of the surfacing artist. The reason the skin looked opaque before was that’s simply how it looks in the program before you press the render button. The surfacing artist determines how it will look when that button is pressed. However, if you don’t add some source of light to the scene (regardless of color or mood), it will render black. The lighting artist of course can control where light hits, the color of the light, and where there is shadow. So adding a warm light coming in from a window or behind the characters so we see them from the shadow side, etc.
    Maybe if you wanted to show what the lighting artist does compared to the surfacing artist you could have rendered the surfacing artist’s work, first, with a simple point light or sky light (just double click on a button) and then show a comparison of how that rendering would change with the input of a lighting artist.
    (You could also render the scene without the surfacing artist’s work but with the scene lit up by the lighting artist, etc. if you wanted to show what impact the surfacing artist has on the final image)

  • @KillerTacos54
    @KillerTacos54 3 роки тому +1

    Fantastic video! I love these animation videos so so much

  • @tabletopjam4894
    @tabletopjam4894 3 роки тому

    I’m not a professional by any means, and I’m a one man team, but when I am dealing with raytracing I am constantly going back and forth and visually tweaking things until it feels just right, sometimes it can take a couple back-and-fourths to make the scene I imagined

  • @liandominiqueolofernes854
    @liandominiqueolofernes854 3 роки тому +2

    I already watched it and it was amayzing

  • @malcolm341
    @malcolm341 3 роки тому

    This is great, I used to do lighting for games a long time ago.

  • @aurahlyn9128
    @aurahlyn9128 3 роки тому

    ima add it again too. lighting is done by lighting artists and animators animate. texture artists do textures and even then sometimes you cant see the true look until the final render. An example on blender sometimes aka eevee and cycles (: I love the vid but there’s a difference

  • @raswanthkrishna8492
    @raswanthkrishna8492 3 роки тому +1

    One of the best movies I've ever seen

  • @potato4628
    @potato4628 3 роки тому +2

    Yes I have watched the moon movie
    It was awesome

  • @veeng4228
    @veeng4228 3 роки тому

    Just going to add that Raw Renders/Lighting Passes by lighters will usually be further polished by the nyctophile department, aka Compers. When placed side by side, there is a very noticable difference.

  • @himmatsohi4261
    @himmatsohi4261 3 роки тому

    The realistic lighting is achieved by the process of ray tracing where computer simulates millions of light rays falling over an object from a light source and realistic skin achieved using subsulrface scattering which basically tells us how many rays should penetrate the surface vs how many should reflect back from surface. Moreover, different types of map is used for materializing a surface like normal, occlusion , specularity, displacement, color and roughness.

  • @user-gq1ij
    @user-gq1ij 3 роки тому

    What I noticed is a change in thumbnail, the present one is better, it summerised the whole video

  • @darwinloko
    @darwinloko 3 роки тому +1

    This is how Ubisoft makes games, but backwards

  • @AverytheCubanAmerican
    @AverytheCubanAmerican 3 роки тому +60

    The Moon is the best Swiss cheese you'll ever have

  • @MC-ed1nc
    @MC-ed1nc 3 роки тому +2

    That Thumbnail’s Terrifying

  • @fitmyface6123
    @fitmyface6123 3 роки тому +37

    Why you compare viewport to final render imao, and talk like a scientis that know anything🤣

    • @h_gamer5537
      @h_gamer5537 3 роки тому +1

      Lool ikr 😂🤣🤣 shows the viewport and says ya this is before adding the light

    • @prasenjeetanand
      @prasenjeetanand 3 роки тому

      Actually in her house no powercut, that's why she don't know no light Means darkness..

    • @highost7245
      @highost7245 3 роки тому

      She is right. In the viewport you don't process light sources. Wtf are you all talking abaout

    • @fitmyface6123
      @fitmyface6123 3 роки тому

      @@highost7245 viewport is for work , modelling, adding light source, animate,etc. Comparing viewport and final render on a lighting context is wrong. Rendering is final step after you done anything in viewport.

    • @highost7245
      @highost7245 3 роки тому

      @@fitmyface6123 And rendering is based in what? Light. Rendering is basically the adding of light. The only difference between the view port and the final render is the path-traced light processing. If you remove the light sources, your render become 100% black. Why? Because the only thing that is processed during the render is the light and its effects on the surface of the models.

  • @mooselove
    @mooselove 3 роки тому +5

    So what you are saying is Jimmy Neutron looked like garbage because they skipped the whole lighting part of post?

    • @trm245
      @trm245 3 роки тому +3

      No the designs were ugly as well lol

    • @tears3194
      @tears3194 3 роки тому +1

      Probably

  • @melybesa1
    @melybesa1 3 роки тому +1

    I loved it! I'm about to get my degree in 3D animation and visual Fx and I'm looking to do an internship in something related to light in movies or short movies.

    • @jeanbot
      @jeanbot 3 роки тому

      Go to Canada, Australia, New Zealand or London, there’s loads of movie work in those places.

  • @kubolor1234
    @kubolor1234 3 роки тому +1

    Without good layout, lighting cannot pack enough punch.

  • @pepepupu6252
    @pepepupu6252 3 роки тому

    thats some straight human evolution

  • @damiencamerino457
    @damiencamerino457 3 роки тому +1

    Was I the only one that thought she said "The production manager, Celine Deon"

  • @pitched7401
    @pitched7401 Рік тому

    Awesome video, but the difference in the "over the moon" example is not the lighting (not in particular at leas) You are looking at a viewport preview. It uses simple colors and artificial lighting to give a 3D look for the animator. If you added lighting to this, you wouldn't see a change, as this mode doesn't even display light interaction. It would have been better to show the scene rendered, but unlit for a proper comparison. You compared two completely independent things.

  • @bluetoxin
    @bluetoxin 3 роки тому

    It‘s complicated because light = color and every Image has colors everywhere, the looks depends on the lighting. A bit could change the whole Image.

  • @TECH3_
    @TECH3_ 3 роки тому +32

    The first shot ain't even rendered.....

    • @ian.jo_
      @ian.jo_ 3 роки тому +2

      none of the examples were

    • @TECH3_
      @TECH3_ 3 роки тому

      @@ian.jo_ 0:10 is a rendered shot

    • @milddiffuse
      @milddiffuse 3 роки тому +2

      @@TECH3_ He's referring to the fact that in the Video they're comparing the final rendered image to a picture of the working environment for the animators. Which literally doesn't try to look good, but mainly is supposed to look clear to make it easier to use for animators.

    • @TECH3_
      @TECH3_ 3 роки тому

      @@milddiffuse yeah i know i do some animation as a hobby , its just a bit too over simplified , comparing scenes with metcaps vs shots complete with hair , shaders and lighting its not just having light and having no light ( or just random sun light or something like that ) atleast the first shot

    • @milddiffuse
      @milddiffuse 3 роки тому +1

      @@TECH3_ Oh shit, I didn't see you were the same guy who started the thread, I just tried to explain your own comment to you. lel
      Well anyway, I do enjoy these types of Videos. But mostly because they are the best we've got. It really bugs me how little many of these channels seem to actually know about Animation.

  • @jovenfrantzborigas4554
    @jovenfrantzborigas4554 3 роки тому

    Wow what a great video! Thanks Insider

  • @omagro8267
    @omagro8267 3 роки тому +1

    "Lighting team" "lighting artists" shes said animators once! And there's so many comments about one time she said animators.. even the title doesn't say anything about animators. She constantly called them by their title and actually did mention surface artists, did tall even watch it?

  • @prabhuramselvan
    @prabhuramselvan 3 роки тому +1

    This is lots of work indeed

  • @mattecrystal6403
    @mattecrystal6403 3 роки тому +1

    0:12 This is completely wrong, while lighting is a big improvement it's by no means the one ingredient responsible. None of the textures are applied in the first image and they are applied in the second image. The textures alone give a massive boost to the image quality. As much if not more than the lighting.

  • @BlenderDumbass
    @BlenderDumbass 3 роки тому

    Almost made me cringe there with Ray Tracing. I yelled Path Tracing so hard. LOL. Good you clarified yourself.

  • @whiteyaksha6803
    @whiteyaksha6803 3 роки тому

    I recommend everyone to watch a Makoto Shinkai film (start with Your Name on Netflix). You’ll witness animation in its purest form.

  • @zarate1om
    @zarate1om 3 роки тому

    This was amazing, thank you!

  • @ItsFerdiNah
    @ItsFerdiNah 3 роки тому

    4:21 nice crossover

  • @jokybones
    @jokybones 3 роки тому

    0:14 shading to be exact

  • @tei-chan501
    @tei-chan501 2 роки тому

    Do Fei Fei with Gobi next pls??

  • @muskreality
    @muskreality 3 роки тому +2

    Don't worry you're not alone if you're not an Artist

  • @omarakhtar3075
    @omarakhtar3075 3 роки тому +2

    Are you sure about the term "surfacing"? I've never ever heard that term in 3D, "textures", "shaders" and "materials" I've heard lots with regards to what you were trying to explain

    • @teamem2studio94
      @teamem2studio94 3 роки тому +1

      Surfacing is a correct term for define all that, the texturas, shaders and materials have a point, create a correct surface

    • @omarakhtar3075
      @omarakhtar3075 3 роки тому

      @@teamem2studio94 I've watched dozens of vfx artists and 3d experts in Maya, C4D, UE4, Blender and not once have I heard that term. Literally hundreds of hours worth of teaching materials

    • @allandm
      @allandm 3 роки тому +2

      @Omar Akhtar I think that animation studios call it surfacing whilst vfx studios call it shading, but it means the same thing

    • @abtyang
      @abtyang 3 роки тому +2

      @@omarakhtar3075 I work in the industry and surfacing is a term that is used. There are a lot of terms. Sometimes when separated into steps you have it split as texture/lookdev or texture/shading. Or sometimes look development is a term used as a catch-all. Same with surfacing.

  • @nuunasan
    @nuunasan 3 роки тому

    Thank you for a highly educative video

  • @DennisTamayo
    @DennisTamayo 2 роки тому +1

    Future computer animated films would use game engines like Unity & Unreal Engine for better lighting, after importing character models from 3D computer animation softwares like Maya & Blender & before rendering.

  • @pranitmatkar7003
    @pranitmatkar7003 3 роки тому +1

    Light passes help light artists to edit after final render sence

  • @cornellwaters9089
    @cornellwaters9089 3 роки тому

    📸 Thank You!

  • @alan-db3oc
    @alan-db3oc 3 роки тому

    Nice article. And great source...

  • @youraverageneighbordude2048
    @youraverageneighbordude2048 3 роки тому

    That crack face 0:17

  • @maryfaceeggo
    @maryfaceeggo 2 роки тому

    I think the thing that people miss that lighting does is problem solve literally all the things that come in broken from upstream, I stg I do that more than actual lighting xD

  • @nononononoyeahgood
    @nononononoyeahgood 3 роки тому +1

    In the before and after they also added textures... kind of a huge oversight/ pretty clickbaity

  • @foreinscorp
    @foreinscorp 3 роки тому +2

    Bruh the first one looks like it was from ratatoing and then the lighting made it look like ratatoulie 😅

  • @sandeepparui1998
    @sandeepparui1998 3 роки тому

    What about Compositing Artist.
    A Compositing Artist also have to make lighting changes according to the scene. And its the compositing artist who changes thr color of lighting and keeping the lighting and coloring consistency throughout.

  • @SupremeLeaderKimJong-un
    @SupremeLeaderKimJong-un 3 роки тому +3

    DPRK animation for the win

  • @jesusmonasterial8584
    @jesusmonasterial8584 3 роки тому

    And there are people saying digital art isn't real art

  • @assassinatingindividual6032
    @assassinatingindividual6032 3 роки тому +2

    Looking for Ray Mak...