@@Vivi-Xing Yep, there are people who are so used to playing games with 60+fps that they refuse to watch animations with anything lower. There are even some who use AI programs to interpolate between frames to bring it up to 60, and then upload it to UA-cam. And that's been going on since before the AI boom
Adding on! If youre gonna go with the 4 frames route, you can make it pop more if the frame before the last pose "overshoots". This will give it a lot more energy that will make the fast movement feel a lot more real. Useful for punches or similar things! You can also make the second frame go slightly to the opposite direction that it'll ultimately go, like if your character is looking to the right, turn the face on the second frame ever so slightly to the left, and then add another after that. This will make it feel like the character is "preparing" for the motion. All in 4 or 5 frames!
popular cartoons and anime Most of them are between 7 to 12 frames or 16 to 30 , they never needed to make 60 frames for any thing, sometimes less frames gives more impact to action fighting animations
@@CaptainCretaceous91 Imagine frame A and frame B. Then you add 2 frames (between the two frames) and then connect them to replica the motion blur. Thats also why when you pause randomly at some animation, you would see deformed character merging together, that's smear frame (sorry if I explained it poorly, you could search up to know more if u want)
Good lesson. I always try to explain to young animators that animation is the illusion of movement. Animation is more of a magic trick than just trying to make something exactly lifelike. Our brains do a lot of the work when it comes to the illusion of movement.
I figured adding a near identical frame near the start makes animation look smoother, but it's nice to see the actual reason why it looks good and how to improve on it!
this is the kind of lesson I would've LOVED to learn in college. instead, we got what i like to call "little challenges" where the professor would give us a concept with no clear direction and we'd have to animate it. she's a very lovely person, but the lessons were kind of all over the place tbh. thank goodness for videos like these.
Every time I read something like this I think: "Man, my $80,000 car that I spent 4+ years maintaining and stressing about and losing sleep over wasn't even drivable most of the time, and I often resorted to using public transportation - after those 4 years, I have a certificate for having maintained the car but no longer have the car, only the memory and experienced gained through having maintained it.. and I still use public transportation" It's painful.
This is out of the box thinking. You've taught me something that's really worthwhile today. Thank you. Smoothness in animation is not always dependent upon the number of frames, but it's all about tricking the viewers brain. Did I tell you you are a genius!
I've been in animation for many years, and this is one of the most informative videos I've ever seen. It really helps explain why sometimes the same technique works perfectly and other times it doesn't - something I could never quite figure out before.
Also the thing i learned is Smooth is fluid motion if the motion doesn’t follow a path or arc it would look robotic so it’s good to keep track of your arcs when animating
This is literally so helpful !! I always have been struggling with slow in/slow out !! My animations always looks so robotics and lifeless, and I know why now and how to fix it!! Thank you so much!!
Wow! So much knowledge in under 4 minutes. Densely packed and effectively conveyed, well-explained! Haven't even seen any other videos yet and I'm already subscribed! Great job, and all the best!
Subscribed instantly. This is so clear and on point. I am just reading The Animator's Survival Kit, by Richard Williams, and I feel like through this video I got more than he is explaining in it's first chapter regarding frames.
Thank you so much, your videos are awesome and clear, short and easy to understand, you taught me a lot and you always inspire me to animate again, also that little creature you animated is beyond adorable lmao so cute!!
I discovered this while I was doing some exercises for my animation course. I still need to improve, but it is surprising how space affects the smoothness of animation
This will come pretty handy for the animations of my game. I'm trying to use few frames to keep performance, but also want the movements to feel smooth
tysm for this, i'm currently working on my thesis film (24fps, animating everything on 2s and occassionally 3s for a choppy look) and this showed me a better idea of how to space out poses :~] thank you!!
There’s a technic that the lines outlining the drawings “move” . They change a little in each frame and it gives a sensation of a dynamic scene. I don’t know if you understand, but can you talk about it and how to do it in a videoo??? Thank youuuuu
No wonder anime is known to be a time saver in animation... The moment they catch the funny frame snap is the moment you realize you're caught. But who would care if the pose is sick... unless that too you messed up... and it became goofy.
This is brilliant stuff! I do wish though that you took a breath every now and then (or if you made cuts in post to reduce dead space that you refrained from that) because at about 1 minute in I felt exhausted and basically had to go into the settings and slow the playback speed down 25%. The problem with that though is then your visual examples are no longer accurately depicted. You are a VERY smart animator and super talented,....I just hate that it gets lost a bit in translation due to the high speed at which you are speaking without normal pauses. Just my opinion though and others may disagree.
Gonna show this to all my "60fps or bust" friends
And I thought 24 was hard...
60?!?!?
@@Vivi-Xing Yep, there are people who are so used to playing games with 60+fps that they refuse to watch animations with anything lower. There are even some who use AI programs to interpolate between frames to bring it up to 60, and then upload it to UA-cam. And that's been going on since before the AI boom
@@Vivi-Xing dumb pc gamers who are obsessed with frame rates to the point where they will boycott a game if it's at 30 FPS
I like 60fps
Adding on!
If youre gonna go with the 4 frames route, you can make it pop more if the frame before the last pose "overshoots". This will give it a lot more energy that will make the fast movement feel a lot more real. Useful for punches or similar things!
You can also make the second frame go slightly to the opposite direction that it'll ultimately go, like if your character is looking to the right, turn the face on the second frame ever so slightly to the left, and then add another after that. This will make it feel like the character is "preparing" for the motion. All in 4 or 5 frames!
That's super useful! Thanks
Thanks for the tip (Love the su pfp btw)
@@Moxalotl12 ofc! I'm glad it was helpful
Would love for you to do a tutorial demonstrating your concept, please!
So cool! I tried it. Thank you sooooo much❤
popular cartoons and anime Most of them are between 7 to 12 frames or 16 to 30 , they never needed to make 60 frames for any thing, sometimes less frames gives more impact to action fighting animations
Maybe read up on the history of anime and why they historically use less frames. Its all economics and has nothing to do with "impact".
@@avidadolares it probably has _something_ to do with it
@@kezottle The major factor was obviously money but yeah, there were some pleasant side effects.
*Also "smear frames".*
These are a lifesaver.
What are smear frames?
@@CaptainCretaceous91 Imagine frame A and frame B. Then you add 2 frames (between the two frames) and then connect them to replica the motion blur. Thats also why when you pause randomly at some animation, you would see deformed character merging together, that's smear frame (sorry if I explained it poorly, you could search up to know more if u want)
Good lesson. I always try to explain to young animators that animation is the illusion of movement. Animation is more of a magic trick than just trying to make something exactly lifelike. Our brains do a lot of the work when it comes to the illusion of movement.
this video just made me realize what the extending part of a frame does instead of just backgrounds
The 4 frames with the circles absolutely just opened my eyes! And then the example?! Wow! Thank you so much for the video!!
THAT CREATURE AT 1:56 WAS 4 FRAMES?!?!?!?! NO WAY!!!!! Thank you so much!!!!!!
That's exactly how I animate (and adding a bit of squash and stretch) thanks for helping me how to explain it 😸💖
I figured adding a near identical frame near the start makes animation look smoother, but it's nice to see the actual reason why it looks good and how to improve on it!
this is the kind of lesson I would've LOVED to learn in college. instead, we got what i like to call "little challenges" where the professor would give us a concept with no clear direction and we'd have to animate it. she's a very lovely person, but the lessons were kind of all over the place tbh. thank goodness for videos like these.
Every time I read something like this I think:
"Man, my $80,000 car that I spent 4+ years maintaining and stressing about and losing sleep over wasn't even drivable most of the time, and I often resorted to using public transportation - after those 4 years, I have a certificate for having maintained the car but no longer have the car, only the memory and experienced gained through having maintained it.. and I still use public transportation"
It's painful.
I'm so sorry to hear that that was your experience with your car and it does sound pretty painful.
I love how informative and straight-to-the-point your videos are. Thank you for sharing your tips! :)
THIS IS SUCH A GOOD TIPPPPP as someone who’s learning purely from youtube vids like this THIS IS GOLD thank uuuuuu
This is so useful! I just started in this world of animation :3
I've started in 2021 and then quitted right after.
Now i'm still waiting for the right time to come back.
Btw, your pfp toxiccccc
Started in 2021 in animating, I already know this but it’s nice seeing other people teaching this trick too
same
Just popping in to say I'm loving your videos as someone just getting into animations. It's very easy to follow without a bunch of technical jargon
This is out of the box thinking. You've taught me something that's really worthwhile today. Thank you. Smoothness in animation is not always dependent upon the number of frames, but it's all about tricking the viewers brain. Did I tell you you are a genius!
I've been in animation for many years, and this is one of the most informative videos I've ever seen. It really helps explain why sometimes the same technique works perfectly and other times it doesn't - something I could never quite figure out before.
Thank you so much!! I was just animating and was wondering why it was looking so clunky even when I had so many frames. Ur a legend
love the bit where you have the first two and last two frames to be close together...great advice, never heard tht before.
Also the thing i learned is Smooth is fluid motion if the motion doesn’t follow a path or arc it would look robotic so it’s good to keep track of your arcs when animating
This is literally so helpful !! I always have been struggling with slow in/slow out !! My animations always looks so robotics and lifeless, and I know why now and how to fix it!!
Thank you so much!!
1:50 This looks like Envy’s true form from Full Metal Alchemist lol
Your videos are so helpful with animating! Thank you so much ❤️
Wow! So much knowledge in under 4 minutes. Densely packed and effectively conveyed, well-explained!
Haven't even seen any other videos yet and I'm already subscribed!
Great job, and all the best!
Subscribed instantly. This is so clear and on point. I am just reading The Animator's Survival Kit, by Richard Williams, and I feel like through this video I got more than he is explaining in it's first chapter regarding frames.
Thank you so much, your videos are awesome and clear, short and easy to understand, you taught me a lot and you always inspire me to animate again, also that little creature you animated is beyond adorable lmao so cute!!
This is Gold. Thank you!
I discovered this while I was doing some exercises for my animation course. I still need to improve, but it is surprising how space affects the smoothness of animation
Keep up the great work! I'd love to see a video about how you should price your commissions as an animator! :)
This is genuinely the best animation video tutorial ever
This will come pretty handy for the animations of my game. I'm trying to use few frames to keep performance, but also want the movements to feel smooth
Thank you for sharing your knowledge
10/10 explanation
Really cool, I’m gonna go try this right now! Thanks very much!
Very good point and nice presentation! I sometimes use this method, though I admit that I usually resort to animating on ones.
i think you might have totally solved an issue i was struggling with when when understanding how to space my frames.
Tbh. the Circle A totally looks like its teleporting though.
I'd say it's only really visible if you're loopping it
Wow! I find animation a little less daunting now, so thank you! It's amazing what a literal handful of well placed well drawn frames can achieve.
really helpful and easy to understand, thankyou!
I like that method, I'm gonna use it on my next project, thanks.
this is GENIUS TIP, thank you so much!!
Great tip, I would have never guessed the solution was this simple yet so effective! 🤩
Omg thank you immensely for this!!
tysm for this, i'm currently working on my thesis film (24fps, animating everything on 2s and occassionally 3s for a choppy look) and this showed me a better idea of how to space out poses :~] thank you!!
Thank you.
I would love to see a video explaining the same with more examples.
This was so helpful!! I'm currently learning to animate and I could not figure out why everything looked like it was moving so slowly 😅
OOH MY GOODNESS, I LOVE IT, THANK YOU SOO MUCH FOR THIS TUTORIAL AAAA 😩😩🙏🙏🙏🙏🙏🙏💖💖💖💖💖💖💖💖
you are one of my fav animation channels!!
I OWE YOU MY LIFE THANK YOU
thank you for this!!
nice straight to the point...
Yes! A channel that teaches about animation and gets to the point and explains things so clearly for me ❤❤
subscribed 😁🙏
Neeto! I've been trying this on accident but having my extra frames added in the middle not the beginning and end. I'll give this a try!
So very helpful, thank you
What program does she use?
That is tv paint
tvpaint it looks like!
TVPaint
@ thank you I will check it out
T paint
This is a really useful video! :D
You don't know how much you just helped me
Great vid! I've been working on a little demo on how I think about smoothness in animation too. I'd love to hear your thoughts when I release:)😊
This is really Good to know!
Needed this ❤
finally! this is awsome. i love it! subscribed! liked!
1:01
Uh... I find B appears smoother to me and A looks jittery as if only two frames...
Is it bad that my mind isn't filling in the blanks?
There’s a technic that the lines outlining the drawings “move” . They change a little in each frame and it gives a sensation of a dynamic scene. I don’t know if you understand, but can you talk about it and how to do it in a videoo??? Thank youuuuu
Cool, nice explanation! 😄💖 Thanks
thats so helpful thankyou sm !
Thank for this kind lady
Am I the only one that felt that the A circle wasn't smoother and in fact, just looked like it teleported from left to right?
This- this was so helpful and in- in three minutes, im- in shock.
Ah, this explains why some of my animations lookes animated when i only have start and finish parts. Thank you.
This is why I love animating sakuga
3 minutes of having my mind blown
What situations would higher fps benefit the animation more?
This is so helpful!
to me, fps is really cool cuz like the lower it is the slower and more rough your animation gets, but still, that's not necessarily a bad thing.
i abuse the slow in and slow out to make animations snappy it works great for Fight scenes on my channel
No wonder anime is known to be a time saver in animation...
The moment they catch the funny frame snap is the moment you realize you're caught.
But who would care if the pose is sick... unless that too you messed up... and it became goofy.
Good things you added more exemple than the circle one, because to me Circle B was a ton more smoother than Circle A
Thank you very much this trick helps to many times save
I see it teleporting back and forth
Amazing tutorial🧡🧡🧡🧡
this is what I call ✨MAGIC✨
Damn thank you for this
great video!!!
I do this all the time! It is very useful technic!
Traditional animation may look “smoother” with higher frame rates, but it usually looks “best” with as few frames as it can get away with.
Helpp once she said "your brain fills in the gaps 1:18" I DID NOT DO THAT 😭😭😭
I wanna make my own games one day and this is really inspirational to know.
You awesome ! So helpful.
Thanks, great video.
THANJ YOU
Thank you🎉
Stretching is very important too
Can you show me how to animate swimming creatures?
to me it does look like its teleporting back and forth
thank you so much for this! what animation program do you use for your animations
Tvpaint
I see A) rlly just teleporting 😖
This is brilliant stuff! I do wish though that you took a breath every now and then (or if you made cuts in post to reduce dead space that you refrained from that) because at about 1 minute in I felt exhausted and basically had to go into the settings and slow the playback speed down 25%. The problem with that though is then your visual examples are no longer accurately depicted. You are a VERY smart animator and super talented,....I just hate that it gets lost a bit in translation due to the high speed at which you are speaking without normal pauses. Just my opinion though and others may disagree.
Fantastic tips
should've watched this before animating a 5 second project frame by frame of 30 fps, hoo boy.