Hover tech has another advantage : it can move on tiberium crystals that might otherwise render such movements impossible to tracked vehicles or damage tracks.
At the cost of the vehicle and its technology isolated and exposed to ambushes on the other side of the field. Just like that you’re own advantage gets turned into a disadvantage that will have bigger consequences.
@@cursedhawkins1305Sure, but you've got the advantage of being able to retreat over said field too leaving conventional vehicles with no way to persue. More mobility is always better. They're bound to get shot at no matter what, so plan in advance - no plan survives first contact.
@@kirbyis4ever You seem to have forgotten that if your enemy is on one side of the field, you better pray your forces are on the other side otherwise all you just did was trade one bad scenario with another bad scenario, the advantage of the hovertech can easily be negated by your enemy especially if they know where you're going.
@@cursedhawkins1305 As I said, plan in advance. If you have poor decision making no tech will save you, but being able to go anywhere is only an advantage.
hell yeah i just reinstalled 3 and am gonna play through the campaign again, last time i did this i was on vacation at disney world like 10 years ago haha!
Hover tech also provides ability to move through tiberium without risking tiberium corrosion. Vehicles are not immune to tiberium after all. They are just resistant. As for those openings, those look like air intakes. Turbofans need to suck in air and compress it to create thrust. You see air scoops like these on fighter jets.
I'm not so sure they did work out the recoil. The weapons they deploy on hover chassis all have significantly less recoil than a tank cannon - an MLRS and the sonic cannon ont the Shatterer recoil very little if at all, and the Slingshots' autocannons can only shoot up (so cause less horizontal movement) and are still significantly less powerful than a proper tank gun.
You should check out the mod Tiberium Essence. It reintroduces a lot of the units and technology from Tiberian Sun into 3 and one of these units is a hovertank with a high velocity gun.
@@rybread3981 not if the point was to field actual hover tanks, rather than MLRS, SPAAGs and such. Equipping a hover chassis with low recoil weapons might let you use it, but it doesn't resolve the core limitation to the system.
There is a good chance that the TibSun HoverTech works using turbine engines, with thrust being redirected downwards to provide lift. This would explain the large nozzles on the sides of the Hover MLRS. These suck air for a pair of larger turbines to provide thrust. This is why I'm assuming the normal movement of a Hover MLRS would be due to titlting (similar to a helicopter). This is not particularly effective because you won't be moving that quickly. That's where the smaller nozzles come in. Now that the vehicle itself is floating off the ground, it will not be affected by ground resistance. Hence, smaller turbine engines can be used for propulsion. This also helps explain why they can go so fast, being able to suck more air the faster they go, improving the fuel-air ratio inside the smaller engines to give it greater speed the faster it goes. Turbine engines are already in use in ground vehicles today (see russian and ukranian T-80U and american M1 Abrams) but i dont think an actual jet engine were ever used for propulsion. but i don't think it's in the realm of impossibility
I find it amusing that the Idea for the Hover MLRS being a highly mobile platform with having the same Rocket Launch systems as the M270 is a thing in real life in the form of the HIMARS, Just with wheels instead of hover. And like its fictional hovering counterpart, the HIMARS has been pretty good at the "shoot and scoot" tactic that utilizes its high mobility to avoid counter-battery fire.
Love producing massive slingshots to not only shoot down enemies' air powers but also crush over NOD infantries for fun, especially backhand and Tiberium troopers.
It’s probably because of the need to put more thrusters on the compensate for recoil that most hover vehicles in the games have light recoil weapons. An MLRS can vent the exhaust of the missiles out the back, a quad 50 has limited recoil, and Sonic hover tanks have visible recoil but it seems minimal compared to the power of the weapon.
Me showing my new hover tank. Tank crew laughs at it for being new Also me, T poses as I proceed to chase and shoot down helis going over water And after saying that, that sounds like a great idea for a reverse horror story.
@@canon07 Maybe they are not Tposing on nod but Tposing on other tank divisions because when I see this hover tank with a missile launcher I imagine a horror scene where a squadron of helis destroy some tanks and escapes over water but the crew panic as they have a Hovering AA after them.
It is very iconic though. If you type Hover MLRS in Google, it would lead to mostly C&C content. Also I don't think it's gimmicky, it could serve as a fast indirect fire unit that move too low for AA missiles to target.
If you're nation is strapped with wealth, might as well build some inefficient and impractical weapons for your military too look cool for recruiting reasons.
The openings at 4:22 on the hover MLRS are likely air intakes for jet engines, based on the positioning and size I could assume the hover MLRS makes use for 4 jet engines, 2 of them are likely the main lift engines requiring the huge intake on the front (and equally huge engines) and the other 2 are likely for the propulsion jets since you need a fraction of the amount of force keeping it in the air to move it. The two pod things on the side of the MLRS are likely the engine housings, I would imagine the internals to look similar to a jet such as a MIG-31, but with two engines stacked ontop of each other. Edit: as to the reason why they shut down during an ion storm its possible it could be due to a sharp decrease in air quality or sharp decrease of combustible gasses in the air (such as O2) that starves the engines and causes a stall
the holes on the vehicle and in front are air intakes, for the hover engines, in a word Air scoops, this makes lot of sense because the engines it used to hover needed air feeded to the system like real life tech jet propulsion works
4:30 Actually, I think they're thrusters that allow the hover MLRS to go BACKWARDS instead of having to turn around like a tracked/wheeled vehicle would.
@@cleeiii357 Yes, but it's not as efficient as going forward. A hover vehicle only needs to deal with the sudden change in momentum; a tracked/wheeled vehicle on the other hand needs to also deal with increased stress on its wheels/tracks because by design they're optimized for movement foward. That's why they tell you to not go in reverse with your car for long distances.
@@MarqFJA87 But reverse performance is a big factor to consider in Armored combat vehicles irl though. Like how quicky they could go back out of position after shooting to lessen the chance of being hit again. Even in C&C games, there is an option for a "Reverse move" to to allow for quick retreat and have the strongest part of the armor (usually the front) to continuously face the enemy. In C&C 3, most vehicles that can Reverse move has the same speed going backwards as they would forward.
I really really like these videos, I think you do a great job and I really like watching them, I rewatch them all the time. I hope you keep making them cause I really like them.
While not a GDI lover, i was kinda sad with GDI vehicle rooster in CaC 3, in second, we got few interesting things and with third, we didnt really get that much, except mamoths with railguns. Sure HoverTech has its problems, but with enough research and smart use of tiberium as a power source, i think it could provide great tactical advantage, especially against Nods "hit and run" fighting styles. Peace through power
Ironically, GDI has more HoverTech units in C&C 3 (at least in Kane's Wrath) than in Tib Sun. There being 3 (Slingshot, Shatterers, and its Zocom variant) while only 1 in Tib Sun (that being the Hover MLRS).
@@cleeiii357 True, but that was kinda dlc "after though", in serious tone, some KW units, especially the super ones, were getting little bit ridiculous.
After the changes to Tiberium this is my second biggest gripe with C&C3+ lore. In Tiberian Sun there were almost no ships anymore due to tiberium floating on the surface. This would attach to hulls and heavily increase maintenance and the hazard of that maintenance. Walkers and hover tech was invented with similar ideas in mind. Tiberium got easily stuck between tracks, eating away at the tracks and suspension. Not to mention the tiberium crystal shards and dust particles thrown on top of the vehicle when passing through tiberium fields. Walkers and hover tech were perfect for avoiding that. Why did NOD still employ tracks? Because NOD did not have the technology and relied heavily on what the 3rd world nations it ruled could build. Then C&C3 comes along and says "nope it was too expensive for reasons. We'll randomly use it for two other vehicles anyway, one of which uses it for the exact purpose of the previous war".
This. Game's good (even with, say, flaws like a badly patched campaign difficulty system), but it sure feels like it should be set in a different universe. Same with Starcraft II, Diablo III, and World of Warcraft.
I think scrin hover is magnetic. It uses powerful magnetic repulsers that go against the magnetic field of a planet. This creates lift without needing large noisy engines.
@@syazyukki8378 yes and no. Magnetic levitation (maglev) is no more anti-gravity than the gdi hover thrusters or a beetle's ability to hover short distances using aerodynamic lift. Defying gravity is not the same as anti-gravity. But it is a catch term so yes (technically).
would have been awesome to see more enviropemental map stuff like ion storms in c&c 3, i mean, the game was cool, but the maps were too repetitive and bland in comparison to what ehey could have been
The feeling of smallness and maybe even sameness is also shared with Generals, but in a lesser extent that wasn't worth complaining too much, I'll say.
@@michaelandreipalon359 don't get me wrong, i absolutely hold c&c games close to my heart, i love them, but i consider a lot flavour in these games, it is an essential part of it, to me it's a fair even if not compromising complaint, per say to me starcraft 2 was kind of a let down beacause they made maps too optimized, left behind a natural uneaven feeling they had in the first game, they got waaaay more flat paradoxically by beeing better suited for normal gameplay
If I recall correctly it was different when the game was released and they changed that in some patch. Probably because the GDI destroyed their own tiberium deposits in Multiplayer and this caused a balancing problem.
Are there any plans to do a video on the Kodiak and other suborbital platforms from GDI? For some reason those were always my favourite aside from the MMK2
The slingshot despite reminding me of the salamander from Antaeus rising, I think a dedicated AA unit is great, though I wonder if hover units in the game could do something special that non hover units can't do.
@@michaelandreipalon359 Depressing in terms of world you live in and the extent people will go to destroy a comfortable world, it is strange, fascinating, but fascinating ending that shows so little with a lot to be said. The after credits clearly indicate something.
GDI can't use the Scrin hover Tec as there will be reliant on Tiberium that GDI don't want to use especially if they want to eradicate it. So I'm not entirely sure it will be much use to GDI not as NOD uses Tiberium for many things it would be interesting to see them use all the Tec they stole in the 3rd war, hopefully that won't be ignored.
I wish that they had more realistic hover vehicles. Some more realistic hover vehicles would be hover APCs and hover scout vehicles. This is because both of these vehicles would not have to be very heavy and the weapons mounted on such vehicles would not have much recoil. The advantages of hovers would be very good for these roles because they could traverse any environment and do so at an impressive speed.
Gotta love hovering things. Do you agree with no strings prd’s conclusion that Tiberium dawn takes place in 2019? Wouldn’t that mean the slingshot was finished in 2034?
What? Nono, Tiberium is first discovered in 1995, so Tiberium Dawn takes place there, Tiberian Sun in 2019, and Tiberium Wars in 2047... (and the one we dont speak of, Tiberium Twiligt, is taking place in 2064-ish, I think)
@@TheRogueminatormate, your timeline is messed up. Tiberium arrive in 1995. According to no string prd, data from games confirm tib dawn take place in as late as 2019. Tib sun has dates and confirmed year in GDI intro, specifically 2030. Firestorm take place one year later. Tib twilight take place in 2072.
I think the references in C&C 3 were too vague. The C&C Renegade manual give the year 2020, but it is likely the end for the First Tiberium War. Tiberian Sun manual said that Kane had disappeared for decades by 2030. Rade Stojsavljevic said that Tiberian Sun take place 30 years after the end of the original story.
@@NodzergHorde1997 when I play as NOD I usually try to get the Cyborg Reaper as quickly as possible, Tick Tanks and Attack Bikes arent as reliable as tankbusters as the Titan, NOD missile troopers can hold the line until then
Could be but you would still need intakes for the thrust and hover functions, so it could also be that sense the lower intakes are wieder and larger than the upper intakes the lower intakes could serve a dual functionality ether for cooling and hover, or cooling and thrust, or thrust and hover there by leveling the upper intakes for cooling.
Irks me that the GDI and even Nod lost some mainline access to these things in Tiberium Wars, even if the corrupt cheapskates excuse for the former is admittedly a sensible reason.
Has any answer been given as to how the GDI Kodiak is capable of flying, hovering and even functioning in space? Because I can't think of anything else other than anti-gravity tech.
It's a space craft, like the orca dropship. Only difference is that it's been converted into a command center, and(if you believe something as absurd as tiberium twilight exists) a mobile artillery platform.
Which Kodiak? The Tiberian Sun Kodiak had 2 systems of propulsion. The first are the engine on each side which could pivot on an axis, this provide lift and forward thrust. The second is located below the Kodiak, this probably provide lift only and used for landing or take-off.
Rocket launcher have no recoil. Flinching for soldier does exist, and I'd credit much of misses for that. Light, heat, noise can cause significant emotional event, and impact soldier's aim.
@@naksachaisaejane1982 Fun fact, the British proved as much in the 1700s They did a test with their muskets and found that on average they should have over 90% accuracy But in real battle it dropped to less than 40
If you go to this website cnc.community/tiberian-sun/how-to-play you can download Tiberian Sun and the Firestorm expansion as they are considered freeware.
In the Tiberium series, it seems like both factions did had their own Naval Army (Nod had Submarines while GDI had Gunboats & Battleships) but never used it that much during the war, probably due to the infested waters.. or the devs just doesn't think Naval combat fits well in the Tiberium Universe.
one of the vehicles that just disappeared in later games...... what a damn shame!, it was great! i was soooo disapointed by the vehicle selection of "wars 3" after Tiberium Sun!.... they dropped sooo many nice ideas -.- Slingshot was just dumb (and rarely build).... why go backward & make a multirole missile platform into an pure AA vehicle?! never made sense to me!
"The Mark II was and continues to be one of our most powerful tools in the war against Nod fanaticism. The discontinuation of the Mark II is nothing but another disgusting example of GDI bureaucratic penny pinching and namby pamby ‘can’t we all get along’ liberalism… once again, GDI is playing right into Kane’s hands." -Nick "Havoc" Parker, C&C 3 Intelligence Database Perfectly Sums up GDI's design direction after Tib Sun.
호버 기술력은 GDI가 개발한 핵심 기술력으로 NOD에게는 아예 없는 기술력이다.NOD는 이미 스텔스 기술력이 있긴 하지만 호버 기술력은 없다시피 한다.호버 기술의 첫 등장은 제 2차 타이베리움 전쟁 당시에 첫 등장했으며 이전 제 1차 타이베리움 전쟁을 겪고 있을 당시 GDI의 주력 차량은 대부분 무한 궤도 차량밖에 없었다.하지만 GDI는 이런 막대한 부를 창출했다고는 하지만 이때 GDI는 UN 산하 지구 방위 조직이였다.NOD의 가짜 뉴스 때문에 UN의 자금 지원이 끊긴적이 있었지만 타이베리움 폭로로 인해 UN은 다시 GDI에게 자금 지원을 하게 되었고 그 지원 받은 자금은 과학 개발 및 군수 개발로 이어졌고 거기서 코디악 같은 우주선이나 필라델피아 같은 우주 궤도 기지 그리고 기계화 워커가 있고 그리고 고주파 음파인 음파 기술력이 있다.그리고 이 영상에서 소개된 기술이 바로 호버링 기술이다. 호버링 기술은 2024년(우리가 겪고 있는 실제 2024년 아니라...)으로 추측되는데 이때가 타이베리움 오염이 급속도로 확산이 되고 있는 상태였고 토양이 오염되버린 바람에 무한 궤도 차량을 사용할수 없게 되자 GDI는 두가지 기술을 제시한것이 바로 기계화 워커 와 호버링이였다.이떄 최초의 호버링 차량은 슬링샷이 먼저 나왔는데 슬링샷은 최초의 호버링 차량으로 2연장 기관포를 무장하고 있으며 무조건 대공 공격만 할수있기 때문에 지상 공격은 할수가 없다. 하지만 호버링 기술은 슬링 샷 말고도 다른 차량 개발에도 적용이 되었는데 그 차량이 바로 파쇄기이다. 파쇄기는 디스럽터를 대체하기 위해 만든 호버링 음파 차량으로 디스럽터의 후계기종이다.초기엔 데미지도 그다지며 그저 여러 차량을 동시 공격 가능한 두부 체력 차량이었으나 패치로 음파의 폭이 넓어지고 데미지도 좋아져서 많은 사람들이 즐겨 사용한다.애초에 파쇄기는 음파 방사기를 소형화 시켜서 만든 것이기 때문에 성능은 거기서 거기이다.게다가 주의할 점은 초반에 보병 조질때 쓰면 안된다. 그 이유는 파쇄기의 공격은 캐논 판정이기에 일반 보병들은 캐논에 직격시 큰 피해를 입는다. 고로 보병 학살을 할 수 있다. 이 녀석한테 초반 보병으로 맞대응 하겠다는 것은 미친 짓이다. 쇼크 트루퍼나 존 트루퍼, 존 레이더, 블랙 핸드 정도라면 가능하다. 파쇄기 등장 이전에는 호버 MLRS 샌드스톰이 있었다. 호버 MLRS 샌드스톰은 제 2차 타이베리움 전투때 개발된 호버링 미사일 발사 차량으로 아예 호버링이 적용되어 있기 때문에 얼음 빙판길이나 강이나 호수에도 별다른 문제 없이 지나갈수 있는데다 타이베리움 덩굴도 손 쉽게 통과할수있다.주 무장은 8연장 미사일로 인게임에서는 6연장으로 줄어들었다.타이탄 과 더불어 두번째 2티어 차량으로 어택 바이크 처럼 1발씩 쏘는게 아니라 얘는 아예 미사일을 2발씩 연속으로 쏜다. 하지만 주의할 점은 이온 폭풍이 치면 호버 MLRS는 그대로 지상으로 강제 착륙한다.이렇게 되면 고정 SAM 발사대가 되며 이온 폭풍이 치는 동안에는 이동할수가 없다.그 이유는 공기를 뿜어서 부양하는 게 호버인데, 이온폭풍은 그 공기를 못 쓰게 하기 때문.. 결국 호버링은 이온 폭풍의 취약성이 문제가 되어 결국 파이어스톰 종료 후 모두 퇴역했으며 이를 대체한게 호버크래프트 컨셉에 대공기관포를 얹은 GDI 유닛이 바로 슬링샷이다.근데 반대로 슬링샷은 물위로 못간다... 하지만 호버링 기술은 GDI만 사용한게 아니였는데 호버링을 가장 먼저 사용한 종족이 바로 스크린이였다. 스크린은 대부분의 차량이 4족 보행 혹은 3족 보행 워커도 있고 호버링 차량도 존재하는데 스크린의 호버링 기술은 GDI의 호버링 기술과 완전히 다르다.호버링은 공기를 뿜어서 부양하지만 스크린의 호버링은 반 중력 기술을 사용하는데 아마 차량에 내장된 중력 장치를 이용해서 부양하는듯하다. 시커는 스크린의 호버크래프트 차량으로 보랏빛 반중력 장치로 지상에서 부양하여 이동하며 주로 정찰이나 대전차 역할을 해주며 메인 MBT 역할을 맡고 있다.주 무장은 플라즈마 디스크 발사기로 옵션 기능은 탐지 능력까지 갖추고 있다.메인 MBT주제에 대공 능력까지 갖추고 있지만 건 워커 나 파편 워커에게 무진장 밀린다. 시커는 장갑이 약해서 업그레이드로 방어막 업그레이드가 있으며 이걸로 어중간히 피해를 흡수해줄수 있다. 플라즈마 디스크 발사기를 대체하기 위해 또다른 발사기인 파편 발사기가 있는데 파편 발사기는 케인의 분노 한정으로 디스크 발사기를 파편 발사기로 교체된다.발사되는 파편은 무려 타이베리움이다. 시커 말고도 원거리 유닛인 디바우어 전차가 있다. 디바우어 전차는 스크린의 다른 유닛들과는 반대로 유일하게 인간의 전차를 닮았다. 때문에 스크린이 지구에 도착한 이후, 인간의 전차를 모티브로 새로 만든 유닛일지도 모른다는 설정이 있다. 아마 지구에 온 목적이 농사이다보니 평소에는 양자 광선으로 타이베리움을 절삭하는 형식으로 채취하다 전투에 투입시킨듯. 포탑 회전이 안되지만 호버 전차라서 차체를 회전하면 되므로 무빙샷은 문제없다.주 무장은 장거리 양자포로 무장하고 있다. 특수 능력으로는 컨비전 빔이 있으며 자원이나 자원 건물로부터 타이베리움을 흡수해서 차량의 주 레이저를 과잉충전합니다. 과잉충전된 레이저는 추가 데미지를 가합니다. 결국 호버링 기술력은 GDI가 독점한것이 아니라 스크린 또한 사용하고 있기 때문이지만 그러나 제 3차 타이베리움 전투 역시 GDI의 승리로 끝나게 되었고 스크린의 호버링 기술을 분석할수 있게 되었다.
You forgot that during the second tib war tiberium veinhole monsters attacked any ground vehicles that passed over them except hover ones and Nod veinhole harvesters.
Hover tech has another advantage : it can move on tiberium crystals that might otherwise render such movements impossible to tracked vehicles or damage tracks.
At the cost of the vehicle and its technology isolated and exposed to ambushes on the other side of the field. Just like that you’re own advantage gets turned into a disadvantage that will have bigger consequences.
@@cursedhawkins1305Sure, but you've got the advantage of being able to retreat over said field too leaving conventional vehicles with no way to persue. More mobility is always better. They're bound to get shot at no matter what, so plan in advance - no plan survives first contact.
@@kirbyis4ever You seem to have forgotten that if your enemy is on one side of the field, you better pray your forces are on the other side otherwise all you just did was trade one bad scenario with another bad scenario, the advantage of the hovertech can easily be negated by your enemy especially if they know where you're going.
@@cursedhawkins1305 As I said, plan in advance. If you have poor decision making no tech will save you, but being able to go anywhere is only an advantage.
Watching any jethild video really makes me wish for a new Command and Conquer game. A good game that isn't messed up by EA.
Omg so bad. Why is it so hard ?
Is that too much to ask ?
your videos got me into playing command and conquer again
This game never dies. 1999-888
For the Glory of Kane!
hell yeah i just reinstalled 3 and am gonna play through the campaign again, last time i did this i was on vacation at disney world like 10 years ago haha!
I hope next video will be on walkers or space craft. Ps:Your videos makes playing C&C tiberium univers games a lot more fun.
No way dude I hope next vid is on Commandos
@@gdicommando4456 Well that sounds even better but after commandos walkers or space tech.
Yup i'm with you on the Walkers
I would be awesome to see a video about the infantry.
Hover tech also provides ability to move through tiberium without risking tiberium corrosion. Vehicles are not immune to tiberium after all. They are just resistant. As for those openings, those look like air intakes. Turbofans need to suck in air and compress it to create thrust. You see air scoops like these on fighter jets.
I'm not so sure they did work out the recoil. The weapons they deploy on hover chassis all have significantly less recoil than a tank cannon - an MLRS and the sonic cannon ont the Shatterer recoil very little if at all, and the Slingshots' autocannons can only shoot up (so cause less horizontal movement) and are still significantly less powerful than a proper tank gun.
You should check out the mod Tiberium Essence. It reintroduces a lot of the units and technology from Tiberian Sun into 3 and one of these units is a hovertank with a high velocity gun.
@@azh698 The falcon uses a rpg. Not a high velocity gun. And despite the quality of tib essence, it is non canon(Sadly.).
Those sound like worked our recoil issues to me
@@rybread3981 not if the point was to field actual hover tanks, rather than MLRS, SPAAGs and such. Equipping a hover chassis with low recoil weapons might let you use it, but it doesn't resolve the core limitation to the system.
Bro your videos are awesome very technical and very understanding most importantly you stick to the lore and I appreciate that
Yukon Cornelius, is that you?
Hover vehicle is also used to bypass tiberium fields to avoid tiberium contamination.
Also big thanx for your videos.
In Twisted Insurrection, Nod has a hover flame tank called the Inferno.
One day I will try this Tiberian Sun mod
In The Second Tiberium War mod
Nod has hover tank that shot laser called Raptor Tank, dealing with them was a pain
@@KoishYea that needs to be played, too.
@@lionelkey2458 play it
It's a great mod
I play that mod. Nod also has a hover stealth tank. Which is quite frankly unfair.
Who thumbs-downed this? A jealous Nod commander?
Kane because he got his ass utterly kicked by a mere mortal.
Please do a video on ion storms, would love to learn the lore behind this weird relation between hover tech and ion storms.
same as alyways. great vide oof high quality :) i replayed C&C tiberium wars recently... gave me a lot of chills
Two ways to make your tanks more awesome:
1: Add legs
2: Make them hover
3: More Gun(s)
@@MrJJandJim Your speaking my language :D
@@Lordbobomb 4: Even More Gun(s)
@@MrJJandJim And if that don't work... Use more gun.
@@MrJJandJim 5: All of the above
Another masterpiece
Constructive commentary
And very very good content
👍🏻
There is a good chance that the TibSun HoverTech works using turbine engines, with thrust being redirected downwards to provide lift. This would explain the large nozzles on the sides of the Hover MLRS. These suck air for a pair of larger turbines to provide thrust. This is why I'm assuming the normal movement of a Hover MLRS would be due to titlting (similar to a helicopter). This is not particularly effective because you won't be moving that quickly.
That's where the smaller nozzles come in. Now that the vehicle itself is floating off the ground, it will not be affected by ground resistance. Hence, smaller turbine engines can be used for propulsion. This also helps explain why they can go so fast, being able to suck more air the faster they go, improving the fuel-air ratio inside the smaller engines to give it greater speed the faster it goes.
Turbine engines are already in use in ground vehicles today (see russian and ukranian T-80U and american M1 Abrams) but i dont think an actual jet engine were ever used for propulsion. but i don't think it's in the realm of impossibility
I find it amusing that the Idea for the Hover MLRS being a highly mobile platform with having the same Rocket Launch systems as the M270 is a thing in real life in the form of the HIMARS, Just with wheels instead of hover.
And like its fictional hovering counterpart, the HIMARS has been pretty good at the "shoot and scoot" tactic that utilizes its high mobility to avoid counter-battery fire.
This, brings back a lot of great memories! ❤️
A-floating we will go, a-floating we will go.....hey ho, hey ho...a-floating we will go..!
Good video, thumbs up.
ONE VISION, ONE PURPOSE!!!!!!
PEACE THROUGH POWER!!!!!!
The scrin craft clearly use the power of purple to defy gravity, pity GDI went with gold as it can not nulify physics.
*warp screeches in high gothic*
Of course they use the magical color of Twilight Sparkle and Homura Akemi. Showy smug smarts with a regal feel, as always.
Almost at 10k subs, great job on the series!
👍🏻
i can't wait, to the Mammoth Mk. II
video en walkers
this channel is a gold mine for lore fans , i love it !
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👍🏻👍🏻
Ideas for next video: Stealth technology, GDI railgun technology, Nod burrowing technology, drone technology, Nod cyborgs, GDI power armor, space faring craft, EMP technology, Scrin technology, maybe Forgotten.
COMMANDOS!!!!
Yep a few of those are already on the list of topics to cover.
GDI Walkers?
What about the Montauk?
This is a fun series you got going on here
Great to see a new video so soon after the last one.
👍🏻
Love producing massive slingshots to not only shoot down enemies' air powers but also crush over NOD infantries for fun, especially backhand and Tiberium troopers.
Your videos are awesome
Well researched, well presented - well done! Awesome video.
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The Ordos Laser Tank in Emperor Battle for Dune is the most bad ass hover vehicle I have seen
I cant wait to play with these in RenX Firestorm
It’s probably because of the need to put more thrusters on the compensate for recoil that most hover vehicles in the games have light recoil weapons. An MLRS can vent the exhaust of the missiles out the back, a quad 50 has limited recoil, and Sonic hover tanks have visible recoil but it seems minimal compared to the power of the weapon.
I swear those crews really want to assert dominance 4:21.
Me showing my new hover tank.
Tank crew laughs at it for being new
Also me, T poses as I proceed to chase and shoot down helis going over water
And after saying that, that sounds like a great idea for a reverse horror story.
@@Tucher97 idk why they prefer to t pose on the nod forces.
@@canon07 Maybe they are not Tposing on nod but Tposing on other tank divisions because when I see this hover tank with a missile launcher I imagine a horror scene where a squadron of helis destroy some tanks and escapes over water but the crew panic as they have a Hovering AA after them.
@@Tucher97 they are the recruits from the Nigh City
HoverTech, so gimmicky not even The Brotherhood uses it
It's probably because of their disadvantages and need some efforts to make a floating vehicle
Although some mod has Nod using HoverTech
it's not exactly the stealthiest or fastest of vehicles
It is very iconic though. If you type Hover MLRS in Google, it would lead to mostly C&C content.
Also I don't think it's gimmicky, it could serve as a fast indirect fire unit that move too low for AA missiles to target.
If you're nation is strapped with wealth, might as well build some inefficient and impractical weapons for your military too look cool for recruiting reasons.
Love your vids! This is no exception. Pretty much how I get my cnc lore.
👍🏻
I love your videos jethild keep up the great work
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The openings at 4:22 on the hover MLRS are likely air intakes for jet engines, based on the positioning and size I could assume the hover MLRS makes use for 4 jet engines, 2 of them are likely the main lift engines requiring the huge intake on the front (and equally huge engines) and the other 2 are likely for the propulsion jets since you need a fraction of the amount of force keeping it in the air to move it.
The two pod things on the side of the MLRS are likely the engine housings, I would imagine the internals to look similar to a jet such as a MIG-31, but with two engines stacked ontop of each other.
Edit: as to the reason why they shut down during an ion storm its possible it could be due to a sharp decrease in air quality or sharp decrease of combustible gasses in the air (such as O2) that starves the engines and causes a stall
Now that I think of it, I don't think Jethild has ever referenced THAT cnc game, and that makes me incredibly happy
What game? The only ever C&C game after Kane's Wrath is Red Alert 3 Uprising and Command and Conquer Remastered. Nothing else.
A simple way to deal with recoil is to put a engine on the back of the turret and have it fire when the tank fires.
Great stuff man
Again another genius content by this mastermind you keep amazing me every time...
Love the video you forgot about the scrin construction yard
You mean the Drone Ship? I considered that under the category of space craft.
the holes on the vehicle and in front are air intakes, for the hover engines, in a word Air scoops, this makes lot of sense because the engines it used to hover needed air feeded to the system like real life tech jet propulsion works
4:30 Actually, I think they're thrusters that allow the hover MLRS to go BACKWARDS instead of having to turn around like a tracked/wheeled vehicle would.
You do know that tracked/wheeled vehicle can move in reverse without having to turn around, right?
@@cleeiii357 Yes, but it's not as efficient as going forward. A hover vehicle only needs to deal with the sudden change in momentum; a tracked/wheeled vehicle on the other hand needs to also deal with increased stress on its wheels/tracks because by design they're optimized for movement foward. That's why they tell you to not go in reverse with your car for long distances.
@@MarqFJA87 But reverse performance is a big factor to consider in Armored combat vehicles irl though. Like how quicky they could go back out of position after shooting to lessen the chance of being hit again. Even in C&C games, there is an option for a "Reverse move" to to allow for quick retreat and have the strongest part of the armor (usually the front) to continuously face the enemy. In C&C 3, most vehicles that can Reverse move has the same speed going backwards as they would forward.
love these vids, keep up the good work :)
I really really like these videos, I think you do a great job and I really like watching them, I rewatch them all the time. I hope you keep making them cause I really like them.
Fun to watch. Thank you for your effort!
GDI: "I have the hoverground."
-Space alien heroin addicts- Scrin: "No."
Great work
Ditto
You can never have too much hovercraft.
Never?
While not a GDI lover, i was kinda sad with GDI vehicle rooster in CaC 3, in second, we got few interesting things and with third, we didnt really get that much, except mamoths with railguns. Sure HoverTech has its problems, but with enough research and smart use of tiberium as a power source, i think it could provide great tactical advantage, especially against Nods "hit and run" fighting styles.
Peace through power
Ironically, GDI has more HoverTech units in C&C 3 (at least in Kane's Wrath) than in Tib Sun. There being 3 (Slingshot, Shatterers, and its Zocom variant) while only 1 in Tib Sun (that being the Hover MLRS).
@@cleeiii357 True, but that was kinda dlc "after though", in serious tone, some KW units, especially the super ones, were getting little bit ridiculous.
Another advantage of hover vehicles: they can strafe, which in combat improves their evasion capabilities
After the changes to Tiberium this is my second biggest gripe with C&C3+ lore.
In Tiberian Sun there were almost no ships anymore due to tiberium floating on the surface. This would attach to hulls and heavily increase maintenance and the hazard of that maintenance.
Walkers and hover tech was invented with similar ideas in mind. Tiberium got easily stuck between tracks, eating away at the tracks and suspension. Not to mention the tiberium crystal shards and dust particles thrown on top of the vehicle when passing through tiberium fields. Walkers and hover tech were perfect for avoiding that.
Why did NOD still employ tracks? Because NOD did not have the technology and relied heavily on what the 3rd world nations it ruled could build.
Then C&C3 comes along and says "nope it was too expensive for reasons. We'll randomly use it for two other vehicles anyway, one of which uses it for the exact purpose of the previous war".
This. Game's good (even with, say, flaws like a badly patched campaign difficulty system), but it sure feels like it should be set in a different universe. Same with Starcraft II, Diablo III, and World of Warcraft.
Yes lore gimme more!
Stealth tech next?
Please?
Do you mean something like the Nod Stealth Tank?
I think scrin hover is magnetic. It uses powerful magnetic repulsers that go against the magnetic field of a planet. This creates lift without needing large noisy engines.
owwh..does that mean anti gravity engine too?
@@syazyukki8378 yes and no.
Magnetic levitation (maglev) is no more anti-gravity than the gdi hover thrusters or a beetle's ability to hover short distances using aerodynamic lift. Defying gravity is not the same as anti-gravity. But it is a catch term so yes (technically).
@@kartoone4120 i see i see..thanks for info
would have been awesome to see more enviropemental map stuff like ion storms in c&c 3, i mean, the game was cool, but the maps were too repetitive and bland in comparison to what ehey could have been
They also felt a bit small compared to the older games
The feeling of smallness and maybe even sameness is also shared with Generals, but in a lesser extent that wasn't worth complaining too much, I'll say.
@@michaelandreipalon359 don't get me wrong, i absolutely hold c&c games close to my heart, i love them, but i consider a lot flavour in these games, it is an essential part of it, to me it's a fair even if not compromising complaint, per say to me starcraft 2 was kind of a let down beacause they made maps too optimized, left behind a natural uneaven feeling they had in the first game, they got waaaay more flat paradoxically by beeing better suited for normal gameplay
I want this tech to become a reality one day .
The funniest thing about the sonic-tech is: it was developed to destroy tiberium, but in game tiberium is unaffected by it.
PS: Scrin MCVs also hover.
They fly for real though, not just hover.
If I recall correctly it was different when the game was released and they changed that in some patch.
Probably because the GDI destroyed their own tiberium deposits in Multiplayer and this caused a balancing problem.
Are there any plans to do a video on the Kodiak and other suborbital platforms from GDI? For some reason those were always my favourite aside from the MMK2
Its interesting that GDI are the faction to develop Hover tech, considering NOD are the faction known for high speed strike and fade attacks.
I just love how you completely discount the sequel, ignoring it entirely (this is not sarcasm)!
Anyone remember an old Halo PC mod where you'd drive hover tanks around an icy race track? All while Prodigy's Firestarter was blaring?
Down With GDI!
:(
:)
REAL TOUGH GUY!
@@gdicommando4456 THAT WAS LEFT HANDED !!
@@gdicommando4456 Haha Say that too our Obelisk
The slingshot despite reminding me of the salamander from Antaeus rising, I think a dedicated AA unit is great, though I wonder if hover units in the game could do something special that non hover units can't do.
Ah, Hostile Waters: Antaeus Rising. That also needs more love, even if it is a really depressing game.
@@michaelandreipalon359 Depressing in terms of world you live in and the extent people will go to destroy a comfortable world, it is strange, fascinating, but fascinating ending that shows so little with a lot to be said.
The after credits clearly indicate something.
@@michaelandreipalon359 I know I replied but Hostile waters also has a mammoth tank, the only other game with a mammoth tank.
It would be so cool if we got another true installment of C&C where GDI reverse engineers scrin tech.
GDI can't use the Scrin hover Tec as there will be reliant on Tiberium that GDI don't want to use especially if they want to eradicate it. So I'm not entirely sure it will be much use to GDI not as NOD uses Tiberium for many things it would be interesting to see them use all the Tec they stole in the 3rd war, hopefully that won't be ignored.
Also can you do either GDI walkers or Power Armor?
Yeah I've got a video planned for mechanized walkers in the future.
The best videogame series i ever played tiberian sun is my favorite like gdi hovertanks great atmosphere and soundtrack 😎😎😎👍👍👍❤❤❤❤
Rember there are no brakes on the hover tank
Speed bumps aren't an issue either
@@Chino56751 It's called enemy infantry.
On second thought, Catch! *Pushes hover tank*
@@MrJJandJim At least I don't have to worry about anti-tank mines !
@@MrJJandJim Doesn't go well with Cyborg Reapers though...
Wait a minute
5:18
NEGATING the High Ground Advantage.
Obi Wan: I have the high ground Anakin!
Anakin: I have Hover Technology!
Obi Wan: Impossible.
Nice...
another nice video...
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I wish that they had more realistic hover vehicles. Some more realistic hover vehicles would be hover APCs and hover scout vehicles. This is because both of these vehicles would not have to be very heavy and the weapons mounted on such vehicles would not have much recoil. The advantages of hovers would be very good for these roles because they could traverse any environment and do so at an impressive speed.
There are mods that has that though. The Wasp APC from Twisted Insurrection and Falcon scout craft from Tiberium Essence comes to mind.
Gotta love hovering things. Do you agree with no strings prd’s conclusion that Tiberium dawn takes place in 2019? Wouldn’t that mean the slingshot was finished in 2034?
What? Nono, Tiberium is first discovered in 1995, so Tiberium Dawn takes place there, Tiberian Sun in 2019, and Tiberium Wars in 2047...
(and the one we dont speak of, Tiberium Twiligt, is taking place in 2064-ish, I think)
@@TheRogueminatormate, your timeline is messed up.
Tiberium arrive in 1995.
According to no string prd, data from games confirm tib dawn take place in as late as 2019.
Tib sun has dates and confirmed year in GDI intro, specifically 2030.
Firestorm take place one year later.
Tib twilight take place in 2072.
@@TheRogueminator you should watch his video on when Tiberius dawn took place, it cleared a lot up for me
I think the references in C&C 3 were too vague. The C&C Renegade manual give the year 2020, but it is likely the end for the First Tiberium War. Tiberian Sun manual said that Kane had disappeared for decades by 2030. Rade Stojsavljevic said that Tiberian Sun take place 30 years after the end of the original story.
I'm still on the 1999-2002 camp for Tiberian Dawn.
TibSun GDI had the best vehicles, Titans, Disruptors and Hover MLRSs
TibWar3 has the best NOD vehicles tho
Even as a Chad Brotherhood of Nod Member i agree the Titans and Wolverines Were cooler than the Tick tanks and Buggys
@@NodzergHorde1997 when I play as NOD I usually try to get the Cyborg Reaper as quickly as possible, Tick Tanks and Attack Bikes arent as reliable as tankbusters as the Titan, NOD missile troopers can hold the line until then
@@shaunmoreau5081 Titan walkers are perfect for smashing laser turrets
@@Chino56751Titan Walkers are perfect for smashing a lot of things
Your Editing is fucking great
Would you tackle Red Alert and Generals Weapons
Yeah I'll eventually get around to doing lore videos related to those games.
The lower intakes are probably for hover ware the upper intakes are most likely for thrust.
could also be that the top ones are for cooling
Could be but you would still need intakes for the thrust and hover functions, so it could also be that sense the lower intakes are wieder and larger than the upper intakes the lower intakes could serve a dual functionality ether for cooling and hover, or cooling and thrust, or thrust and hover there by leveling the upper intakes for cooling.
I'm pretty sure Hover MRLS would float on water. as a matter of fact i think they do.
3 more years until hovertech baybeeeeee!
I think you need to see Twisted inssurence. This is mod for tiberium sun. Lore there is different, but more intresting.
Irks me that the GDI and even Nod lost some mainline access to these things in Tiberium Wars, even if the corrupt cheapskates excuse for the former is admittedly a sensible reason.
methinks hoover tec minimizes the risk of tiberium contamination on a vehicle potentially?
Has any answer been given as to how the GDI Kodiak is capable of flying, hovering and even functioning in space? Because I can't think of anything else other than anti-gravity tech.
It's a space craft, like the orca dropship. Only difference is that it's been converted into a command center, and(if you believe something as absurd as tiberium twilight exists) a mobile artillery platform.
Which Kodiak?
The Tiberian Sun Kodiak had 2 systems of propulsion. The first are the engine on each side which could pivot on an axis, this provide lift and forward thrust. The second is located below the Kodiak, this probably provide lift only and used for landing or take-off.
Now do allied aircraft and allied armor in red alert universe.
Walkers next please the TITAN is the BEST UNIT IN GDI ARSENAL
So.... What Banshee's flying technology would have called?
Votl. Like the orca before it's creation.
@@kartoone4120 but it's not regular VTOL. It's a UFO flying technology that Scrin have. But I don't know what is the proper technology name would be.
@@DarkOperationman we'd need to know what the scrin 'aircraft' use. Storm riders and such are flyers in that sense but the technology is unknown.
Instead of putting more thrusters to counter recoil
Why don't you just use a recoilless weapon like the Carl Gustav?
Hovers ate up their budget?
Rocket launcher have no recoil. Flinching for soldier does exist, and I'd credit much of misses for that. Light, heat, noise can cause significant emotional event, and impact soldier's aim.
@@naksachaisaejane1982 Fun fact, the British proved as much in the 1700s
They did a test with their muskets and found that on average they should have over 90% accuracy
But in real battle it dropped to less than 40
Anyone know where I can get tiberian sun these days?
If you go to this website cnc.community/tiberian-sun/how-to-play you can download Tiberian Sun and the Firestorm expansion as they are considered freeware.
Shame the Tiberium setting ignore naval combat and only Red Alert really had seaborne units.
In the Tiberium series, it seems like both factions did had their own Naval Army (Nod had Submarines while GDI had Gunboats & Battleships) but never used it that much during the war, probably due to the infested waters.. or the devs just doesn't think Naval combat fits well in the Tiberium Universe.
2024 huh? Just 3 more years!
Hover rises! No one cared who i was till I put om the fan - hover mlrs
Will they ever make a new cnc tiberian sun equivalent? 🥺
Look up Tiberium Essence for C&C3.
it makes all the units in to their Tiberian Sun counterparts like replacing the Predator Tank with the Titan
GDI hover tech is nice but NOD stealth tech is better
Did you have a cold when you recorded this?
Achoo! 🤧
one of the vehicles that just disappeared in later games...... what a damn shame!, it was great!
i was soooo disapointed by the vehicle selection of "wars 3" after Tiberium Sun!.... they dropped sooo many nice ideas -.-
Slingshot was just dumb (and rarely build).... why go backward & make a multirole missile platform into an pure AA vehicle?! never made sense to me!
"The Mark II was and continues to be one of our most powerful tools in the war against Nod fanaticism. The discontinuation of the Mark II is nothing but another disgusting example of GDI bureaucratic penny pinching and namby pamby ‘can’t we all get along’ liberalism… once again, GDI is playing right into Kane’s hands." -Nick "Havoc" Parker, C&C 3 Intelligence Database
Perfectly Sums up GDI's design direction after Tib Sun.
6:30 those move like tanks., they dont slide around. such a bs
호버 기술력은 GDI가 개발한 핵심 기술력으로 NOD에게는 아예 없는 기술력이다.NOD는 이미 스텔스 기술력이 있긴 하지만 호버 기술력은 없다시피 한다.호버 기술의 첫 등장은 제 2차 타이베리움 전쟁 당시에 첫 등장했으며 이전 제 1차 타이베리움 전쟁을 겪고 있을 당시 GDI의 주력 차량은 대부분 무한 궤도 차량밖에 없었다.하지만 GDI는 이런 막대한 부를 창출했다고는 하지만 이때 GDI는 UN 산하 지구 방위 조직이였다.NOD의 가짜 뉴스 때문에 UN의 자금 지원이 끊긴적이 있었지만 타이베리움 폭로로 인해 UN은 다시 GDI에게 자금 지원을 하게 되었고 그 지원 받은 자금은 과학 개발 및 군수 개발로 이어졌고 거기서 코디악 같은 우주선이나 필라델피아 같은 우주 궤도 기지 그리고 기계화 워커가 있고 그리고 고주파 음파인 음파 기술력이 있다.그리고 이 영상에서 소개된 기술이 바로 호버링 기술이다.
호버링 기술은 2024년(우리가 겪고 있는 실제 2024년 아니라...)으로 추측되는데 이때가 타이베리움 오염이 급속도로 확산이 되고 있는 상태였고 토양이 오염되버린 바람에 무한 궤도 차량을 사용할수 없게 되자 GDI는 두가지 기술을 제시한것이 바로 기계화 워커 와 호버링이였다.이떄 최초의 호버링 차량은 슬링샷이 먼저 나왔는데 슬링샷은 최초의 호버링 차량으로 2연장 기관포를 무장하고 있으며 무조건 대공 공격만 할수있기 때문에 지상 공격은 할수가 없다.
하지만 호버링 기술은 슬링 샷 말고도 다른 차량 개발에도 적용이 되었는데 그 차량이 바로 파쇄기이다.
파쇄기는 디스럽터를 대체하기 위해 만든 호버링 음파 차량으로 디스럽터의 후계기종이다.초기엔 데미지도 그다지며 그저 여러 차량을 동시 공격 가능한 두부 체력 차량이었으나 패치로 음파의 폭이 넓어지고 데미지도 좋아져서 많은 사람들이 즐겨 사용한다.애초에 파쇄기는 음파 방사기를 소형화 시켜서 만든 것이기 때문에 성능은 거기서 거기이다.게다가 주의할 점은 초반에 보병 조질때 쓰면 안된다. 그 이유는 파쇄기의 공격은 캐논 판정이기에 일반 보병들은 캐논에 직격시 큰 피해를 입는다. 고로 보병 학살을 할 수 있다. 이 녀석한테 초반 보병으로 맞대응 하겠다는 것은 미친 짓이다. 쇼크 트루퍼나 존 트루퍼, 존 레이더, 블랙 핸드 정도라면 가능하다.
파쇄기 등장 이전에는 호버 MLRS 샌드스톰이 있었다.
호버 MLRS 샌드스톰은 제 2차 타이베리움 전투때 개발된 호버링 미사일 발사 차량으로 아예 호버링이 적용되어 있기 때문에 얼음 빙판길이나 강이나 호수에도 별다른 문제 없이 지나갈수 있는데다 타이베리움 덩굴도 손 쉽게 통과할수있다.주 무장은 8연장 미사일로 인게임에서는 6연장으로 줄어들었다.타이탄 과 더불어 두번째 2티어 차량으로 어택 바이크 처럼 1발씩 쏘는게 아니라 얘는 아예 미사일을 2발씩 연속으로 쏜다.
하지만 주의할 점은 이온 폭풍이 치면 호버 MLRS는 그대로 지상으로 강제 착륙한다.이렇게 되면 고정 SAM 발사대가 되며 이온 폭풍이 치는 동안에는 이동할수가 없다.그 이유는 공기를 뿜어서 부양하는 게 호버인데, 이온폭풍은 그 공기를 못 쓰게 하기 때문..
결국 호버링은 이온 폭풍의 취약성이 문제가 되어 결국 파이어스톰 종료 후 모두 퇴역했으며 이를 대체한게 호버크래프트 컨셉에 대공기관포를 얹은 GDI 유닛이 바로 슬링샷이다.근데 반대로 슬링샷은 물위로 못간다...
하지만 호버링 기술은 GDI만 사용한게 아니였는데 호버링을 가장 먼저 사용한 종족이 바로 스크린이였다.
스크린은 대부분의 차량이 4족 보행 혹은 3족 보행 워커도 있고 호버링 차량도 존재하는데 스크린의 호버링 기술은 GDI의 호버링 기술과 완전히 다르다.호버링은 공기를 뿜어서 부양하지만 스크린의 호버링은 반 중력 기술을 사용하는데 아마 차량에 내장된 중력 장치를 이용해서 부양하는듯하다.
시커는 스크린의 호버크래프트 차량으로 보랏빛 반중력 장치로 지상에서 부양하여 이동하며 주로 정찰이나 대전차 역할을 해주며 메인 MBT 역할을 맡고 있다.주 무장은 플라즈마 디스크 발사기로 옵션 기능은 탐지 능력까지 갖추고 있다.메인 MBT주제에 대공 능력까지 갖추고 있지만 건 워커 나 파편 워커에게 무진장 밀린다.
시커는 장갑이 약해서 업그레이드로 방어막 업그레이드가 있으며 이걸로 어중간히 피해를 흡수해줄수 있다.
플라즈마 디스크 발사기를 대체하기 위해 또다른 발사기인 파편 발사기가 있는데 파편 발사기는 케인의 분노 한정으로 디스크 발사기를 파편 발사기로 교체된다.발사되는 파편은 무려 타이베리움이다.
시커 말고도 원거리 유닛인 디바우어 전차가 있다.
디바우어 전차는 스크린의 다른 유닛들과는 반대로 유일하게 인간의 전차를 닮았다. 때문에 스크린이 지구에 도착한 이후, 인간의 전차를 모티브로 새로 만든 유닛일지도 모른다는 설정이 있다. 아마 지구에 온 목적이 농사이다보니 평소에는 양자 광선으로 타이베리움을 절삭하는 형식으로 채취하다 전투에 투입시킨듯. 포탑 회전이 안되지만 호버 전차라서 차체를 회전하면 되므로 무빙샷은 문제없다.주 무장은 장거리 양자포로 무장하고 있다.
특수 능력으로는 컨비전 빔이 있으며 자원이나 자원 건물로부터 타이베리움을 흡수해서 차량의 주 레이저를 과잉충전합니다. 과잉충전된 레이저는 추가 데미지를 가합니다.
결국 호버링 기술력은 GDI가 독점한것이 아니라 스크린 또한 사용하고 있기 때문이지만 그러나 제 3차 타이베리움 전투 역시 GDI의 승리로 끝나게 되었고 스크린의 호버링 기술을 분석할수 있게 되었다.
You forgot that during the second tib war tiberium veinhole monsters attacked any ground vehicles that passed over them except hover ones and Nod veinhole harvesters.
I dont recall it attacking bikes as they were too lightweight...
@@kartoone4120 Good point.
Actually the only vehicles immune to the Veinhole monster are Wolverines, Attack Buggies, Hover MLRS, Harvesters and Weed Eaters...
@@louievelayo4100 not nod attack bikes?
@@kartoone4120 Unfortunately, no... Attack Cycles still get ripped apart...