HoverTech - Command and Conquer - Tiberium Lore

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 261

  • @paillettecnc
    @paillettecnc 3 роки тому +174

    Hover tech has another advantage : it can move on tiberium crystals that might otherwise render such movements impossible to tracked vehicles or damage tracks.

    • @cursedhawkins1305
      @cursedhawkins1305 2 роки тому +11

      At the cost of the vehicle and its technology isolated and exposed to ambushes on the other side of the field. Just like that you’re own advantage gets turned into a disadvantage that will have bigger consequences.

    • @kirbyis4ever
      @kirbyis4ever 10 місяців тому +1

      ​@@cursedhawkins1305Sure, but you've got the advantage of being able to retreat over said field too leaving conventional vehicles with no way to persue. More mobility is always better. They're bound to get shot at no matter what, so plan in advance - no plan survives first contact.

    • @cursedhawkins1305
      @cursedhawkins1305 10 місяців тому +1

      @@kirbyis4ever You seem to have forgotten that if your enemy is on one side of the field, you better pray your forces are on the other side otherwise all you just did was trade one bad scenario with another bad scenario, the advantage of the hovertech can easily be negated by your enemy especially if they know where you're going.

    • @kirbyis4ever
      @kirbyis4ever 10 місяців тому +1

      @@cursedhawkins1305 As I said, plan in advance. If you have poor decision making no tech will save you, but being able to go anywhere is only an advantage.

  • @gre3nishsinx0Rgold4
    @gre3nishsinx0Rgold4 3 роки тому +95

    Watching any jethild video really makes me wish for a new Command and Conquer game. A good game that isn't messed up by EA.

    • @joeandjoe2
      @joeandjoe2 Рік тому +1

      Omg so bad. Why is it so hard ?

    • @joeandjoe2
      @joeandjoe2 Рік тому +1

      Is that too much to ask ?

  • @Rosa-sj3he
    @Rosa-sj3he 3 роки тому +92

    your videos got me into playing command and conquer again

    • @j.t2548
      @j.t2548 3 роки тому +2

      This game never dies. 1999-888
      For the Glory of Kane!

    • @rrai1999
      @rrai1999 3 роки тому +2

      hell yeah i just reinstalled 3 and am gonna play through the campaign again, last time i did this i was on vacation at disney world like 10 years ago haha!

  • @AverageEstonian
    @AverageEstonian 3 роки тому +102

    I hope next video will be on walkers or space craft. Ps:Your videos makes playing C&C tiberium univers games a lot more fun.

    • @gdicommando4456
      @gdicommando4456 3 роки тому +6

      No way dude I hope next vid is on Commandos

    • @AverageEstonian
      @AverageEstonian 3 роки тому +4

      @@gdicommando4456 Well that sounds even better but after commandos walkers or space tech.

    • @Lordbobomb
      @Lordbobomb 3 роки тому +4

      Yup i'm with you on the Walkers

  • @DSlyde
    @DSlyde 3 роки тому +86

    I'm not so sure they did work out the recoil. The weapons they deploy on hover chassis all have significantly less recoil than a tank cannon - an MLRS and the sonic cannon ont the Shatterer recoil very little if at all, and the Slingshots' autocannons can only shoot up (so cause less horizontal movement) and are still significantly less powerful than a proper tank gun.

    • @azh698
      @azh698 3 роки тому +4

      You should check out the mod Tiberium Essence. It reintroduces a lot of the units and technology from Tiberian Sun into 3 and one of these units is a hovertank with a high velocity gun.

    • @myriad9597
      @myriad9597 3 роки тому +11

      @@azh698 The falcon uses a rpg. Not a high velocity gun. And despite the quality of tib essence, it is non canon(Sadly.).

    • @rybread3981
      @rybread3981 2 роки тому

      Those sound like worked our recoil issues to me

    • @DSlyde
      @DSlyde 2 роки тому +3

      @@rybread3981 not if the point was to field actual hover tanks, rather than MLRS, SPAAGs and such. Equipping a hover chassis with low recoil weapons might let you use it, but it doesn't resolve the core limitation to the system.

  • @Red-rn4bm
    @Red-rn4bm 3 роки тому +32

    I would be awesome to see a video about the infantry.

  • @The_Viscount
    @The_Viscount 3 роки тому +13

    Hover tech also provides ability to move through tiberium without risking tiberium corrosion. Vehicles are not immune to tiberium after all. They are just resistant. As for those openings, those look like air intakes. Turbofans need to suck in air and compress it to create thrust. You see air scoops like these on fighter jets.

  • @skyvipers
    @skyvipers 3 роки тому +28

    Who thumbs-downed this? A jealous Nod commander?

    • @epicboomshine6595
      @epicboomshine6595 6 місяців тому +1

      Kane because he got his ass utterly kicked by a mere mortal.

  • @Lordbobomb
    @Lordbobomb 3 роки тому +20

    Two ways to make your tanks more awesome:
    1: Add legs
    2: Make them hover

    • @MrJJandJim
      @MrJJandJim 3 роки тому +6

      3: More Gun(s)

    • @Lordbobomb
      @Lordbobomb 3 роки тому +2

      @@MrJJandJim Your speaking my language :D

    • @MrJJandJim
      @MrJJandJim 3 роки тому +2

      @@Lordbobomb 4: Even More Gun(s)

    • @Lordbobomb
      @Lordbobomb 3 роки тому +2

      @@MrJJandJim And if that don't work... Use more gun.

    • @Niekieboyz
      @Niekieboyz 3 роки тому +1

      @@MrJJandJim 5: All of the above

  • @charliebigbear1630
    @charliebigbear1630 3 роки тому +28

    Bro your videos are awesome very technical and very understanding most importantly you stick to the lore and I appreciate that

    • @lcoop9351
      @lcoop9351 3 роки тому +2

      Yukon Cornelius, is that you?

  • @Chino56751
    @Chino56751 3 роки тому +20

    A-floating we will go, a-floating we will go.....hey ho, hey ho...a-floating we will go..!

  • @keszachnyik8276
    @keszachnyik8276 3 роки тому +16

    Another masterpiece
    Constructive commentary
    And very very good content

  • @saadvideoguru
    @saadvideoguru 3 роки тому +6

    There is a good chance that the TibSun HoverTech works using turbine engines, with thrust being redirected downwards to provide lift. This would explain the large nozzles on the sides of the Hover MLRS. These suck air for a pair of larger turbines to provide thrust. This is why I'm assuming the normal movement of a Hover MLRS would be due to titlting (similar to a helicopter). This is not particularly effective because you won't be moving that quickly.
    That's where the smaller nozzles come in. Now that the vehicle itself is floating off the ground, it will not be affected by ground resistance. Hence, smaller turbine engines can be used for propulsion. This also helps explain why they can go so fast, being able to suck more air the faster they go, improving the fuel-air ratio inside the smaller engines to give it greater speed the faster it goes.
    Turbine engines are already in use in ground vehicles today (see russian and ukranian T-80U and american M1 Abrams) but i dont think an actual jet engine were ever used for propulsion. but i don't think it's in the realm of impossibility

  • @eternalwar1428
    @eternalwar1428 3 роки тому +5

    Hover vehicle is also used to bypass tiberium fields to avoid tiberium contamination.
    Also big thanx for your videos.

  • @godfatherofbloedniss
    @godfatherofbloedniss 3 роки тому +4

    same as alyways. great vide oof high quality :) i replayed C&C tiberium wars recently... gave me a lot of chills

  • @cleeiii357
    @cleeiii357 2 роки тому +2

    I find it amusing that the Idea for the Hover MLRS being a highly mobile platform with having the same Rocket Launch systems as the M270 is a thing in real life in the form of the HIMARS, Just with wheels instead of hover.
    And like its fictional hovering counterpart, the HIMARS has been pretty good at the "shoot and scoot" tactic that utilizes its high mobility to avoid counter-battery fire.

  • @stefanblagojevic8616
    @stefanblagojevic8616 3 роки тому +10

    This, brings back a lot of great memories! ❤️

  • @Chris-ev6cp
    @Chris-ev6cp 3 роки тому +6

    Almost at 10k subs, great job on the series!

  • @thelvadam2884
    @thelvadam2884 3 роки тому +5

    this channel is a gold mine for lore fans , i love it !

  • @Flex_Nutts
    @Flex_Nutts 3 роки тому +21

    Watching your videos feels like watching a very well done "based on true stories" documentary from the CnC universe.

  • @Noah-zz8uw
    @Noah-zz8uw 3 роки тому +5

    Ideas for next video: Stealth technology, GDI railgun technology, Nod burrowing technology, drone technology, Nod cyborgs, GDI power armor, space faring craft, EMP technology, Scrin technology, maybe Forgotten.

    • @gdicommando4456
      @gdicommando4456 3 роки тому +2

      COMMANDOS!!!!

    • @Jethild
      @Jethild  3 роки тому +5

      Yep a few of those are already on the list of topics to cover.

    • @shaunmoreau5081
      @shaunmoreau5081 3 роки тому +3

      GDI Walkers?

    • @LINJ638
      @LINJ638 3 роки тому +2

      What about the Montauk?

  • @OnlyBugmenWantedHandles
    @OnlyBugmenWantedHandles 3 роки тому +46

    In Twisted Insurrection, Nod has a hover flame tank called the Inferno.

    • @lionelkey2458
      @lionelkey2458 3 роки тому +2

      One day I will try this Tiberian Sun mod

    • @KoishYea
      @KoishYea 3 роки тому +6

      In The Second Tiberium War mod
      Nod has hover tank that shot laser called Raptor Tank, dealing with them was a pain

    • @lionelkey2458
      @lionelkey2458 3 роки тому +2

      @@KoishYea that needs to be played, too.

    • @KoishYea
      @KoishYea 3 роки тому +1

      @@lionelkey2458 play it
      It's a great mod

    • @RealEnerjak
      @RealEnerjak 3 роки тому +2

      I play that mod. Nod also has a hover stealth tank. Which is quite frankly unfair.

  • @dowmage2903
    @dowmage2903 3 роки тому +18

    The scrin craft clearly use the power of purple to defy gravity, pity GDI went with gold as it can not nulify physics.

    • @Blutwind
      @Blutwind 3 роки тому +3

      *warp screeches in high gothic*

    • @michaelandreipalon359
      @michaelandreipalon359 Рік тому +1

      Of course they use the magical color of Twilight Sparkle and Homura Akemi. Showy smug smarts with a regal feel, as always.

  • @gdicommando4456
    @gdicommando4456 3 роки тому +3

    Your videos are awesome

  • @DrTarte
    @DrTarte 3 роки тому +4

    This is a fun series you got going on here

  • @lcoop9351
    @lcoop9351 3 роки тому +3

    Great to see a new video so soon after the last one.

  • @hujiaming6151
    @hujiaming6151 3 роки тому +3

    Good video, thumbs up.
    ONE VISION, ONE PURPOSE!!!!!!
    PEACE THROUGH POWER!!!!!!

  • @grimloncz3853
    @grimloncz3853 3 роки тому +32

    GDI: "I have the hoverground."
    -Space alien heroin addicts- Scrin: "No."

  • @NAGATO2044
    @NAGATO2044 3 роки тому +5

    i can't wait, to the Mammoth Mk. II
    video en walkers

  • @kalivexllith4437
    @kalivexllith4437 3 роки тому +4

    I cant wait to play with these in RenX Firestorm

  • @doggo_woo
    @doggo_woo 3 роки тому +10

    Please do a video on ion storms, would love to learn the lore behind this weird relation between hover tech and ion storms.

  • @DanMcLeodNeptuneUK
    @DanMcLeodNeptuneUK 3 роки тому +5

    Well researched, well presented - well done! Awesome video.

  • @Utubesuperstar
    @Utubesuperstar 3 роки тому +3

    Great stuff man

  • @canon07
    @canon07 3 роки тому +32

    I swear those crews really want to assert dominance 4:21.

    • @Tucher97
      @Tucher97 3 роки тому +5

      Me showing my new hover tank.
      Tank crew laughs at it for being new
      Also me, T poses as I proceed to chase and shoot down helis going over water
      And after saying that, that sounds like a great idea for a reverse horror story.

    • @canon07
      @canon07 3 роки тому +2

      @@Tucher97 idk why they prefer to t pose on the nod forces.

    • @Tucher97
      @Tucher97 3 роки тому +3

      @@canon07 Maybe they are not Tposing on nod but Tposing on other tank divisions because when I see this hover tank with a missile launcher I imagine a horror scene where a squadron of helis destroy some tanks and escapes over water but the crew panic as they have a Hovering AA after them.

    • @j.t2548
      @j.t2548 3 роки тому +1

      @@Tucher97 they are the recruits from the Nigh City

  • @MomopilotCool
    @MomopilotCool 3 роки тому +4

    I love your videos jethild keep up the great work

  • @SlightlyOddGuy
    @SlightlyOddGuy 3 роки тому +5

    Love your vids! This is no exception. Pretty much how I get my cnc lore.

  • @thatguyyy6924
    @thatguyyy6924 3 роки тому +3

    Again another genius content by this mastermind you keep amazing me every time...

  • @CommissarTommy22
    @CommissarTommy22 3 роки тому +43

    HoverTech, so gimmicky not even The Brotherhood uses it

    • @KoishYea
      @KoishYea 3 роки тому +4

      It's probably because of their disadvantages and need some efforts to make a floating vehicle
      Although some mod has Nod using HoverTech

    • @GloomGaiGar
      @GloomGaiGar 3 роки тому +4

      it's not exactly the stealthiest or fastest of vehicles

    • @joshg8053
      @joshg8053 3 роки тому +3

      It is very iconic though. If you type Hover MLRS in Google, it would lead to mostly C&C content.
      Also I don't think it's gimmicky, it could serve as a fast indirect fire unit that move too low for AA missiles to target.

    • @imgvillasrc1608
      @imgvillasrc1608 3 роки тому +5

      If you're nation is strapped with wealth, might as well build some inefficient and impractical weapons for your military too look cool for recruiting reasons.

  • @DJNicShogun
    @DJNicShogun 3 роки тому +1

    The Ordos Laser Tank in Emperor Battle for Dune is the most bad ass hover vehicle I have seen

  • @clarkisaac6372
    @clarkisaac6372 2 роки тому +1

    Love producing massive slingshots to not only shoot down enemies' air powers but also crush over NOD infantries for fun, especially backhand and Tiberium troopers.

  • @TheDemigans
    @TheDemigans 3 роки тому +3

    After the changes to Tiberium this is my second biggest gripe with C&C3+ lore.
    In Tiberian Sun there were almost no ships anymore due to tiberium floating on the surface. This would attach to hulls and heavily increase maintenance and the hazard of that maintenance.
    Walkers and hover tech was invented with similar ideas in mind. Tiberium got easily stuck between tracks, eating away at the tracks and suspension. Not to mention the tiberium crystal shards and dust particles thrown on top of the vehicle when passing through tiberium fields. Walkers and hover tech were perfect for avoiding that.
    Why did NOD still employ tracks? Because NOD did not have the technology and relied heavily on what the 3rd world nations it ruled could build.
    Then C&C3 comes along and says "nope it was too expensive for reasons. We'll randomly use it for two other vehicles anyway, one of which uses it for the exact purpose of the previous war".

    • @michaelandreipalon359
      @michaelandreipalon359 Рік тому

      This. Game's good (even with, say, flaws like a badly patched campaign difficulty system), but it sure feels like it should be set in a different universe. Same with Starcraft II, Diablo III, and World of Warcraft.

  • @MPKb19
    @MPKb19 3 роки тому +2

    Great work

  • @ryanliske1073
    @ryanliske1073 3 роки тому +1

    I really really like these videos, I think you do a great job and I really like watching them, I rewatch them all the time. I hope you keep making them cause I really like them.

  • @jslootstra254
    @jslootstra254 3 роки тому +3

    love these vids, keep up the good work :)

  • @snowman73227
    @snowman73227 3 роки тому +1

    The openings at 4:22 on the hover MLRS are likely air intakes for jet engines, based on the positioning and size I could assume the hover MLRS makes use for 4 jet engines, 2 of them are likely the main lift engines requiring the huge intake on the front (and equally huge engines) and the other 2 are likely for the propulsion jets since you need a fraction of the amount of force keeping it in the air to move it.
    The two pod things on the side of the MLRS are likely the engine housings, I would imagine the internals to look similar to a jet such as a MIG-31, but with two engines stacked ontop of each other.
    Edit: as to the reason why they shut down during an ion storm its possible it could be due to a sharp decrease in air quality or sharp decrease of combustible gasses in the air (such as O2) that starves the engines and causes a stall

  • @Giddy86
    @Giddy86 2 роки тому +1

    Fun to watch. Thank you for your effort!

  • @Alex13501
    @Alex13501 3 роки тому +2

    While not a GDI lover, i was kinda sad with GDI vehicle rooster in CaC 3, in second, we got few interesting things and with third, we didnt really get that much, except mamoths with railguns. Sure HoverTech has its problems, but with enough research and smart use of tiberium as a power source, i think it could provide great tactical advantage, especially against Nods "hit and run" fighting styles.
    Peace through power

    • @cleeiii357
      @cleeiii357 2 роки тому +1

      Ironically, GDI has more HoverTech units in C&C 3 (at least in Kane's Wrath) than in Tib Sun. There being 3 (Slingshot, Shatterers, and its Zocom variant) while only 1 in Tib Sun (that being the Hover MLRS).

    • @Alex13501
      @Alex13501 2 роки тому

      @@cleeiii357 True, but that was kinda dlc "after though", in serious tone, some KW units, especially the super ones, were getting little bit ridiculous.

  • @hypersonicaurora2
    @hypersonicaurora2 3 роки тому +5

    Yes lore gimme more!

  • @DRRDGRAPHICARTIST
    @DRRDGRAPHICARTIST 3 роки тому +3

    Love the video you forgot about the scrin construction yard

    • @Jethild
      @Jethild  3 роки тому +2

      You mean the Drone Ship? I considered that under the category of space craft.

  • @alexboehm3919
    @alexboehm3919 3 роки тому +5

    Another advantage of hover vehicles: they can strafe, which in combat improves their evasion capabilities

  • @FlameDarkfire
    @FlameDarkfire Рік тому +1

    It’s probably because of the need to put more thrusters on the compensate for recoil that most hover vehicles in the games have light recoil weapons. An MLRS can vent the exhaust of the missiles out the back, a quad 50 has limited recoil, and Sonic hover tanks have visible recoil but it seems minimal compared to the power of the weapon.

  • @MarqFJA87
    @MarqFJA87 3 роки тому +3

    4:30 Actually, I think they're thrusters that allow the hover MLRS to go BACKWARDS instead of having to turn around like a tracked/wheeled vehicle would.

    • @cleeiii357
      @cleeiii357 2 роки тому +1

      You do know that tracked/wheeled vehicle can move in reverse without having to turn around, right?

    • @MarqFJA87
      @MarqFJA87 2 роки тому +1

      @@cleeiii357 Yes, but it's not as efficient as going forward. A hover vehicle only needs to deal with the sudden change in momentum; a tracked/wheeled vehicle on the other hand needs to also deal with increased stress on its wheels/tracks because by design they're optimized for movement foward. That's why they tell you to not go in reverse with your car for long distances.

    • @cleeiii357
      @cleeiii357 2 роки тому +1

      @@MarqFJA87 But reverse performance is a big factor to consider in Armored combat vehicles irl though. Like how quicky they could go back out of position after shooting to lessen the chance of being hit again. Even in C&C games, there is an option for a "Reverse move" to to allow for quick retreat and have the strongest part of the armor (usually the front) to continuously face the enemy. In C&C 3, most vehicles that can Reverse move has the same speed going backwards as they would forward.

  • @NivRel
    @NivRel 3 роки тому +25

    would have been awesome to see more enviropemental map stuff like ion storms in c&c 3, i mean, the game was cool, but the maps were too repetitive and bland in comparison to what ehey could have been

    • @Groza_Dallocort
      @Groza_Dallocort 3 роки тому +4

      They also felt a bit small compared to the older games

    • @michaelandreipalon359
      @michaelandreipalon359 Рік тому

      The feeling of smallness and maybe even sameness is also shared with Generals, but in a lesser extent that wasn't worth complaining too much, I'll say.

    • @NivRel
      @NivRel Рік тому +1

      @@michaelandreipalon359 don't get me wrong, i absolutely hold c&c games close to my heart, i love them, but i consider a lot flavour in these games, it is an essential part of it, to me it's a fair even if not compromising complaint, per say to me starcraft 2 was kind of a let down beacause they made maps too optimized, left behind a natural uneaven feeling they had in the first game, they got waaaay more flat paradoxically by beeing better suited for normal gameplay

  • @rybread3981
    @rybread3981 2 роки тому

    Now that I think of it, I don't think Jethild has ever referenced THAT cnc game, and that makes me incredibly happy

    • @cleeiii357
      @cleeiii357 2 роки тому +1

      What game? The only ever C&C game after Kane's Wrath is Red Alert 3 Uprising and Command and Conquer Remastered. Nothing else.

  • @riddickraymond7067
    @riddickraymond7067 3 роки тому +2

    GDI can't use the Scrin hover Tec as there will be reliant on Tiberium that GDI don't want to use especially if they want to eradicate it. So I'm not entirely sure it will be much use to GDI not as NOD uses Tiberium for many things it would be interesting to see them use all the Tec they stole in the 3rd war, hopefully that won't be ignored.

  • @popattara
    @popattara 3 роки тому +4

    You can never have too much hovercraft.

  • @kasper7574
    @kasper7574 3 роки тому +3

    Stealth tech next?
    Please?

    • @lcoop9351
      @lcoop9351 3 роки тому +2

      Do you mean something like the Nod Stealth Tank?

  • @detsalb5789
    @detsalb5789 2 роки тому +1

    A simple way to deal with recoil is to put a engine on the back of the turret and have it fire when the tank fires.

  • @ParanoidCarrot
    @ParanoidCarrot Рік тому +1

    the holes on the vehicle and in front are air intakes, for the hover engines, in a word Air scoops, this makes lot of sense because the engines it used to hover needed air feeded to the system like real life tech jet propulsion works

  • @NodzergHorde1997
    @NodzergHorde1997 3 роки тому +12

    Down With GDI!

  • @variousnumber891
    @variousnumber891 Рік тому

    Its interesting that GDI are the faction to develop Hover tech, considering NOD are the faction known for high speed strike and fade attacks.

  • @kartoone4120
    @kartoone4120 3 роки тому +4

    I think scrin hover is magnetic. It uses powerful magnetic repulsers that go against the magnetic field of a planet. This creates lift without needing large noisy engines.

    • @syazyukki8378
      @syazyukki8378 3 роки тому +1

      owwh..does that mean anti gravity engine too?

    • @kartoone4120
      @kartoone4120 3 роки тому +3

      @@syazyukki8378 yes and no.
      Magnetic levitation (maglev) is no more anti-gravity than the gdi hover thrusters or a beetle's ability to hover short distances using aerodynamic lift. Defying gravity is not the same as anti-gravity. But it is a catch term so yes (technically).

    • @syazyukki8378
      @syazyukki8378 3 роки тому

      @@kartoone4120 i see i see..thanks for info

  • @hurricanecyt
    @hurricanecyt 3 роки тому

    I just love how you completely discount the sequel, ignoring it entirely (this is not sarcasm)!

  • @ThatSlowTypingGuy
    @ThatSlowTypingGuy 3 роки тому

    Anyone remember an old Halo PC mod where you'd drive hover tanks around an icy race track? All while Prodigy's Firestarter was blaring?

  • @GM_LEONG
    @GM_LEONG Рік тому +1

    Are there any plans to do a video on the Kodiak and other suborbital platforms from GDI? For some reason those were always my favourite aside from the MMK2

  • @MarsCorporations
    @MarsCorporations 2 роки тому +1

    The funniest thing about the sonic-tech is: it was developed to destroy tiberium, but in game tiberium is unaffected by it.
    PS: Scrin MCVs also hover.

    • @cleeiii357
      @cleeiii357 2 роки тому

      They fly for real though, not just hover.

    • @lars9925
      @lars9925 Рік тому

      If I recall correctly it was different when the game was released and they changed that in some patch.
      Probably because the GDI destroyed their own tiberium deposits in Multiplayer and this caused a balancing problem.

  • @damirbabic7403
    @damirbabic7403 3 роки тому

    The best videogame series i ever played tiberian sun is my favorite like gdi hovertanks great atmosphere and soundtrack 😎😎😎👍👍👍❤❤❤❤

  • @commanderwookiecopc806
    @commanderwookiecopc806 3 роки тому +3

    Also can you do either GDI walkers or Power Armor?

    • @Jethild
      @Jethild  3 роки тому +2

      Yeah I've got a video planned for mechanized walkers in the future.

  • @redfox4561
    @redfox4561 5 місяців тому

    It would be so cool if we got another true installment of C&C where GDI reverse engineers scrin tech.

  • @Tucher97
    @Tucher97 3 роки тому +2

    The slingshot despite reminding me of the salamander from Antaeus rising, I think a dedicated AA unit is great, though I wonder if hover units in the game could do something special that non hover units can't do.

    • @michaelandreipalon359
      @michaelandreipalon359 Рік тому

      Ah, Hostile Waters: Antaeus Rising. That also needs more love, even if it is a really depressing game.

    • @Tucher97
      @Tucher97 Рік тому +1

      @@michaelandreipalon359 Depressing in terms of world you live in and the extent people will go to destroy a comfortable world, it is strange, fascinating, but fascinating ending that shows so little with a lot to be said.
      The after credits clearly indicate something.

    • @Tucher97
      @Tucher97 Рік тому +1

      @@michaelandreipalon359 I know I replied but Hostile waters also has a mammoth tank, the only other game with a mammoth tank.

  • @marcusmeins1839
    @marcusmeins1839 Рік тому +1

    I want this tech to become a reality one day .

  • @SgtHawk45
    @SgtHawk45 2 роки тому

    Wait a minute
    5:18
    NEGATING the High Ground Advantage.
    Obi Wan: I have the high ground Anakin!
    Anakin: I have Hover Technology!
    Obi Wan: Impossible.

  • @SkyFly19853
    @SkyFly19853 3 роки тому +2

    Nice...
    another nice video...
    ✅✅✅✅✅

    • @RC-qv9in
      @RC-qv9in 3 роки тому +2

      👍🏻👍🏻👍🏻

  • @starwraithspacemarine8605
    @starwraithspacemarine8605 3 роки тому +1

    The lower intakes are probably for hover ware the upper intakes are most likely for thrust.

    • @vaelophisnyx9873
      @vaelophisnyx9873 3 роки тому

      could also be that the top ones are for cooling

    • @starwraithspacemarine8605
      @starwraithspacemarine8605 3 роки тому

      Could be but you would still need intakes for the thrust and hover functions, so it could also be that sense the lower intakes are wieder and larger than the upper intakes the lower intakes could serve a dual functionality ether for cooling and hover, or cooling and thrust, or thrust and hover there by leveling the upper intakes for cooling.

  • @nfwrambo
    @nfwrambo 3 роки тому +2

    Gotta love hovering things. Do you agree with no strings prd’s conclusion that Tiberium dawn takes place in 2019? Wouldn’t that mean the slingshot was finished in 2034?

    • @TheRogueminator
      @TheRogueminator 3 роки тому

      What? Nono, Tiberium is first discovered in 1995, so Tiberium Dawn takes place there, Tiberian Sun in 2019, and Tiberium Wars in 2047...
      (and the one we dont speak of, Tiberium Twiligt, is taking place in 2064-ish, I think)

    • @naksachaisaejane1982
      @naksachaisaejane1982 3 роки тому +2

      @@TheRogueminatormate, your timeline is messed up.
      Tiberium arrive in 1995.
      According to no string prd, data from games confirm tib dawn take place in as late as 2019.
      Tib sun has dates and confirmed year in GDI intro, specifically 2030.
      Firestorm take place one year later.
      Tib twilight take place in 2072.

    • @nfwrambo
      @nfwrambo 3 роки тому

      @@TheRogueminator you should watch his video on when Tiberius dawn took place, it cleared a lot up for me

    • @joshg8053
      @joshg8053 3 роки тому

      I think the references in C&C 3 were too vague. The C&C Renegade manual give the year 2020, but it is likely the end for the First Tiberium War. Tiberian Sun manual said that Kane had disappeared for decades by 2030. Rade Stojsavljevic said that Tiberian Sun take place 30 years after the end of the original story.

    • @michaelandreipalon359
      @michaelandreipalon359 Рік тому

      I'm still on the 1999-2002 camp for Tiberian Dawn.

  • @shaunmoreau5081
    @shaunmoreau5081 3 роки тому +2

    TibSun GDI had the best vehicles, Titans, Disruptors and Hover MLRSs

    • @shaunmoreau5081
      @shaunmoreau5081 3 роки тому +2

      TibWar3 has the best NOD vehicles tho

    • @NodzergHorde1997
      @NodzergHorde1997 3 роки тому +3

      Even as a Chad Brotherhood of Nod Member i agree the Titans and Wolverines Were cooler than the Tick tanks and Buggys

    • @shaunmoreau5081
      @shaunmoreau5081 3 роки тому +2

      @@NodzergHorde1997 when I play as NOD I usually try to get the Cyborg Reaper as quickly as possible, Tick Tanks and Attack Bikes arent as reliable as tankbusters as the Titan, NOD missile troopers can hold the line until then

    • @Chino56751
      @Chino56751 3 роки тому

      @@shaunmoreau5081 Titan walkers are perfect for smashing laser turrets

    • @shaunmoreau5081
      @shaunmoreau5081 3 роки тому

      @@Chino56751Titan Walkers are perfect for smashing a lot of things

  • @forickgrimaldus8301
    @forickgrimaldus8301 3 роки тому +2

    Would you tackle Red Alert and Generals Weapons

    • @Jethild
      @Jethild  3 роки тому +3

      Yeah I'll eventually get around to doing lore videos related to those games.

  • @TomCouger
    @TomCouger 3 роки тому

    I wish that they had more realistic hover vehicles. Some more realistic hover vehicles would be hover APCs and hover scout vehicles. This is because both of these vehicles would not have to be very heavy and the weapons mounted on such vehicles would not have much recoil. The advantages of hovers would be very good for these roles because they could traverse any environment and do so at an impressive speed.

    • @cleeiii357
      @cleeiii357 2 роки тому

      There are mods that has that though. The Wasp APC from Twisted Insurrection and Falcon scout craft from Tiberium Essence comes to mind.

  • @wert1234576
    @wert1234576 3 роки тому +4

    Rember there are no brakes on the hover tank

    • @Chino56751
      @Chino56751 3 роки тому +1

      Speed bumps aren't an issue either

    • @MrJJandJim
      @MrJJandJim 3 роки тому

      @@Chino56751 It's called enemy infantry.

    • @MrJJandJim
      @MrJJandJim 3 роки тому

      On second thought, Catch! *Pushes hover tank*

    • @Chino56751
      @Chino56751 3 роки тому +1

      @@MrJJandJim At least I don't have to worry about anti-tank mines !

    • @Chino56751
      @Chino56751 3 роки тому +1

      @@MrJJandJim Doesn't go well with Cyborg Reapers though...

  • @commanderwookiecopc806
    @commanderwookiecopc806 3 роки тому

    Your Editing is fucking great

  • @teutonicknight452
    @teutonicknight452 3 роки тому +7

    Walkers next please the TITAN is the BEST UNIT IN GDI ARSENAL

  • @paragonrobbie9270
    @paragonrobbie9270 2 роки тому

    3 more years until hovertech baybeeeeee!

  • @guamson8946
    @guamson8946 3 роки тому

    Has any answer been given as to how the GDI Kodiak is capable of flying, hovering and even functioning in space? Because I can't think of anything else other than anti-gravity tech.

    • @doggo_woo
      @doggo_woo 3 роки тому +1

      It's a space craft, like the orca dropship. Only difference is that it's been converted into a command center, and(if you believe something as absurd as tiberium twilight exists) a mobile artillery platform.

    • @joshg8053
      @joshg8053 3 роки тому +1

      Which Kodiak?
      The Tiberian Sun Kodiak had 2 systems of propulsion. The first are the engine on each side which could pivot on an axis, this provide lift and forward thrust. The second is located below the Kodiak, this probably provide lift only and used for landing or take-off.

  • @GunRunner106
    @GunRunner106 3 роки тому

    methinks hoover tec minimizes the risk of tiberium contamination on a vehicle potentially?

  • @dragonkhight3315
    @dragonkhight3315 3 роки тому

    I think you need to see Twisted inssurence. This is mod for tiberium sun. Lore there is different, but more intresting.

  • @DarkOperationman
    @DarkOperationman 3 роки тому +1

    So.... What Banshee's flying technology would have called?

    • @kartoone4120
      @kartoone4120 3 роки тому

      Votl. Like the orca before it's creation.

    • @DarkOperationman
      @DarkOperationman 3 роки тому +1

      @@kartoone4120 but it's not regular VTOL. It's a UFO flying technology that Scrin have. But I don't know what is the proper technology name would be.

    • @kartoone4120
      @kartoone4120 3 роки тому

      @@DarkOperationman we'd need to know what the scrin 'aircraft' use. Storm riders and such are flyers in that sense but the technology is unknown.

  • @gandalfwiz20007
    @gandalfwiz20007 3 роки тому +2

    Hover rises! No one cared who i was till I put om the fan - hover mlrs

  • @SHDW-nf2ki
    @SHDW-nf2ki 3 роки тому +1

    Instead of putting more thrusters to counter recoil
    Why don't you just use a recoilless weapon like the Carl Gustav?

    • @MrJJandJim
      @MrJJandJim 3 роки тому

      Hovers ate up their budget?

    • @naksachaisaejane1982
      @naksachaisaejane1982 3 роки тому +1

      Rocket launcher have no recoil. Flinching for soldier does exist, and I'd credit much of misses for that. Light, heat, noise can cause significant emotional event, and impact soldier's aim.

    • @SHDW-nf2ki
      @SHDW-nf2ki 3 роки тому

      @@naksachaisaejane1982 Fun fact, the British proved as much in the 1700s
      They did a test with their muskets and found that on average they should have over 90% accuracy
      But in real battle it dropped to less than 40

  • @sheilaolfieway1885
    @sheilaolfieway1885 2 роки тому

    I'm pretty sure Hover MRLS would float on water. as a matter of fact i think they do.

  • @Marinealver
    @Marinealver 3 роки тому

    Shame the Tiberium setting ignore naval combat and only Red Alert really had seaborne units.

    • @JeyVGaming
      @JeyVGaming 3 роки тому +1

      In the Tiberium series, it seems like both factions did had their own Naval Army (Nod had Submarines while GDI had Gunboats & Battleships) but never used it that much during the war, probably due to the infested waters.. or the devs just doesn't think Naval combat fits well in the Tiberium Universe.

  • @reecebutler1519
    @reecebutler1519 3 роки тому +1

    Anyone know where I can get tiberian sun these days?

    • @Jethild
      @Jethild  3 роки тому +4

      If you go to this website cnc.community/tiberian-sun/how-to-play you can download Tiberian Sun and the Firestorm expansion as they are considered freeware.

  • @shadowsift
    @shadowsift 3 роки тому

    Will they ever make a new cnc tiberian sun equivalent? 🥺

    • @Lordbobomb
      @Lordbobomb 3 роки тому

      Look up Tiberium Essence for C&C3.
      it makes all the units in to their Tiberian Sun counterparts like replacing the Predator Tank with the Titan

  • @KingChinny
    @KingChinny 3 роки тому

    Did you have a cold when you recorded this?

  • @michaelandreipalon359
    @michaelandreipalon359 Рік тому

    Irks me that the GDI and even Nod lost some mainline access to these things in Tiberium Wars, even if the corrupt cheapskates excuse for the former is admittedly a sensible reason.

  • @bhushanharripersad5716
    @bhushanharripersad5716 3 роки тому +1

    You forgot that during the second tib war tiberium veinhole monsters attacked any ground vehicles that passed over them except hover ones and Nod veinhole harvesters.

    • @kartoone4120
      @kartoone4120 3 роки тому

      I dont recall it attacking bikes as they were too lightweight...

    • @bhushanharripersad5716
      @bhushanharripersad5716 3 роки тому

      @@kartoone4120 Good point.

    • @louievelayo4100
      @louievelayo4100 3 роки тому

      Actually the only vehicles immune to the Veinhole monster are Wolverines, Attack Buggies, Hover MLRS, Harvesters and Weed Eaters...

    • @kartoone4120
      @kartoone4120 3 роки тому

      @@louievelayo4100 not nod attack bikes?

    • @louievelayo4100
      @louievelayo4100 3 роки тому

      @@kartoone4120 Unfortunately, no... Attack Cycles still get ripped apart...

  • @mho...
    @mho... 3 роки тому

    one of the vehicles that just disappeared in later games...... what a damn shame!, it was great!
    i was soooo disapointed by the vehicle selection of "wars 3" after Tiberium Sun!.... they dropped sooo many nice ideas -.-
    Slingshot was just dumb (and rarely build).... why go backward & make a multirole missile platform into an pure AA vehicle?! never made sense to me!

    • @cleeiii357
      @cleeiii357 2 роки тому +2

      "The Mark II was and continues to be one of our most powerful tools in the war against Nod fanaticism. The discontinuation of the Mark II is nothing but another disgusting example of GDI bureaucratic penny pinching and namby pamby ‘can’t we all get along’ liberalism… once again, GDI is playing right into Kane’s hands." -Nick "Havoc" Parker, C&C 3 Intelligence Database
      Perfectly Sums up GDI's design direction after Tib Sun.

  • @FizzleFX
    @FizzleFX 2 роки тому

    6:30 those move like tanks., they dont slide around. such a bs

  • @tunguska2370
    @tunguska2370 3 роки тому

    Guided MISSILE*

  • @MadLadMartyMcFly85
    @MadLadMartyMcFly85 Рік тому

    NOD well blow your bridges
    GDI. Go ahead.

  • @RedScorpion92
    @RedScorpion92 3 роки тому

    GDI hover tech is nice but NOD stealth tech is better