@@essex3777 Yes, I have it. Though I kind of think things like an improved Predator Tank that's not built by the Tacticus archive and a Pitbull that acts more like a traditional Humvee.
@@thefullmetalmaskedduo6083 They do actually come up with their own designs, using tiberium and the tacitus to aid them. The avatar, redeemer, purifier, stealth tank (stealth tech in general). Some is based on Scrin tech, others more based on their own research of tiberium based weaponry.
It looks like it can shoot things that are practically sitting on the ground in front of it all the way up to 40° in the air, the benefits of the unconventional design.
I just want to say I appreciate that you just get to the point and don't drag out the video needlessly. So many channels post thirty-minute videos filled with sponsorships and endorsements, and needlessly long descriptions of everything. You just say everything that needs to be said in a quick, informative way. Thanks!
swedishplayer97 Yeah, I’d actually want to see him do a long form video. Going in-depth like Chieftain but on the subject of fictional vehicles would be great.
I was about to point that out. >.< He's going at it like it was meant to be a frontline combatant. It's not. It's a mobile artillery piece, not a tank.
@@vampirecount3880 are you dumb or what? I'm talk about the things people usually reffer for futuristics weapons like the jugernaut who is a waste of resource.
@@ismaeljunior8624 the Juggernaut can go into areas that standard grade Artillery can't, that's the point of this boy, to go into more areas regular artillery can't
Damn I was expecting you would cover the gdi lankreuzer ratte equivalent, the marv Edit: The predator was supposed to have a single anti infantry missile pod, but it was removed due to balance reasons. The mammoth's main guns are not fixed, you can often see the gunner trying to allign them with air targets (don't know why he's doing that tho, since only missiles can engage air targets) The juggernaut in the lore atleast isn't supposed to be near the frontlines very often, since it can provide artillery support if a friendly sniper squad spots for it. The scorpion's back track thingy serves no purpose, until it recieves laser gun upgrades, in which case the gun is positioned on said track. And yeah, the flame tank is a total hazard, that's why it's so easy to destroy. Thanks for the video though, was really excited for this one!
Kedarunzi An addition I’d like to make- the Scorpion tank has an upgrade that gives it an anti-infantry weapon... sorta. The tank’s body becomes a weapon with the Dozer Blades upgrade, if that counts. The laser cannon also grants it additional anti-infantry damage (similar to the rail gun). The Scorpion is a hit and run type of vehicle (fastest tank in the war), while the GDI combat doctrine relies more on slow, armored aggression. The glass crew compartment is a pretty bad idea. Spook did a pretty good job on breaking down the Flame Tank’s design. Pretty sure it’s even mentioned on the wiki that massing flame tanks is a bad idea because of the explosion when it dies can be damaging to allies. Hoping he does the Stealth Tank next. The breakdown here was pretty spot on.
Yeah I was going to say something to the effect of that. The Juggernaut is an artillery piece, and the flame tank is a terror weapon since Nod are terrorists
The Flame Tank's design is extra hilarious given that the Flame Tank in Tiberian Sun, while looking like a giant shoe box, at least had its fuel tank partially covered by armor.
@@dragonstormx it could also burrow. Technology was lost when Nod fell and Kane 'died' in Tib War 2. Also everything is less advanced in Tib War 3 for some reason
@@toddoverholt4556 I wouldn't say less advanced, not for the GDI anyway. The walkers went away because they were supposedly impractical and too expensive. As did a lot of weapon systems. But the expansions reintroduce them as well as a lot of hover vehicles. Dunno what is up with Nod, though.
It have to be even mammoth original design have anti-personal turret but obviously have weapon to anti every enemy type for such cheap price is out right over power
Oh so you want quad tracks? The real treasure trove of those is Homeworld: Deserts of Kharak! We've got tanks with quad tracks, carriers with quad tracks, cruisers with quad tracks; should i even continue. On a different note, i just think the vehicles deserve your analysis, as they have a character on their own.
I mean, for something like a carrier quad tracks kind of make sense if your production is not up to making full length tracks or the machinery to drive them.
well, it makes perfect sense for the big boys, just like it makes to the NASA crawler that moves the rockets... when you have that size and mass you expect to have perfect control of the 4 points of the vehicle to ensure perfect aligment or probably otherwise you could be breaking the thing by half by the lack of material properties.
I think of all the C&C games, Tiberian Wars and Kane’s Wrath are my favorite. I especially love the GDI designs, but I do love this realistic look at them. I will say though, the Juggernaut kinda makes sense having poor ammo storage and protection since it’s an artillery vehicle. It would likely have a supporting group if it were a real vehicle.
That's exactly it. C&C is known for having separate classes of units that hard-counter each other. Tanks? Rocket soldiers. Artillery? Aircraft. Infantry? Structures! Structures? Stealth Tank cleared for combatttt.
The Juggernaut doesn't really need much protection though, it's supposed to be a mobile artillery platform designed to traverse the Tiberium-laden hellscape of the planet. It's still ridiculous
@@cnlbenmc it literally is, the original Juggernaut was 3 155mm guns strapped to a set of Titan legs, it was an improvised artillery vehicle to counter Nod's ridiculously powerful artillery, the Tib War 3 version is a more refined version of that original abomination
Pretty cool analysis. Though it's obvious that the lack of secondary weapons on the tanks is a game balance issue. Also, I'm pretty sure that it's canon that the Flame Tank is a deathtrap that NOD can only make use of because they have an abundance of fanatically loyal drivers eager for martyrdom.
Most of the vehicles are deathtraps. Buggies and Bikes leave the drives exposed because they need speed over armor as they are meant for hit&run attacks. That's also why the buggies can receive the EMP Coils which disable nearby vehicles, including the buggy itself.
Captain Sternn Pros- Good terror weapon Splash damage cannon (unlike other tanks) Highly modular (due to infantry hard points) Essentially can pay itself back by rolling over Tiberium. Cons- The thing is giant. The ground pressure must be high. Directional armor No built in anti-air. Slower than a turtle riding a snail.
One important thing that was left out is the placement of the main gun. Its asymmetric and firing it would cause torque and turn the turret+tank itself. For stability reasons, all major guns are at the center axis of their platform. This applies to planes, tanks and navy. Symmetry keeps things in balance. The advantage of quad tracks is that they can be rotated...which would help allot when climbing steep terrain. They would also offer better suspension and if done correctly would allow the tank to be raised or lowered significantly( predator tank ). One interesting thing is the placement of the main gun in the mammoth tank. The gun extends all the way through the tank which would give it much more power( longer gun = higher projectile velocity )
Once you hit a large enough size, quad tracks make sense, since they lower the wear on tracks when turning, especially if independent articulation is possible.
@@mirceaofrivia2331 that's tiberium sun, btw y do u prefer tiberium sun version of the listed vehicles, aren't they functionally the same (heck the Titan in game is more tougher than the predator tank).
@@ALV694 I am a fan of TS yes, but I like aspects of C&C 3 game, mostly (Kane's Wreath). Still is fun to speculate about future vehicle design but I fell like the AI and computer aspect is not being taken into consideration with phrases like "difficult to drive/aim"
@@mirceaofrivia2331 wait since ur a fan of TS, there is a mod for c&c 3 which is tiberium essence or tiberium rising. Plus there is mod that adds the forgotten as a playable faction that uses leftover equipment from the second war such as tick tanks, and they got their neat campaign.
another thing to note that was missed in the video is that all of GDI's tank designs have super exposed tracks and would thus be easy to immobilize. liking these videos so far, just the right balance of length & information!
"Yea verily, though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of 'f### you.'"anonymous Mammoth Tank crew member.
@@Psyzrulez It's called Tiberium Wars (yes I know), it follows the game from both sides with a more in depth look. This quote is header for one of the chapters
So what if the Mammoth and Predator Tank has the rail gun upgrade? Edit: When you get a chance try out Kane's Wrath, they have some cool vehicles too. Like the GDI MARV or NOD Redeemer.
Wouldn't solve the ammo issue, still needs store the slugs. It would probably make it alot worse as it would need more power to charge the rail gun and cooling systems to stop it from over heating.
to be fair NODs advanced tech is supposed to be alien in origin in Tib3 this manifested in a sleeker scifi design. to contrast better with the Utilitarian harder shapes of the GDI vehicle.
Now, you say that about flame tanks, yet literally only one of them is needed to completely demolish a base. Anyways, happy to see this video and I'd be even more happy to see more. Can't wait to see you rip Scrin's Devourer tank and jump into the Epic units of Kane's Wrath.
I was about to comment on that, it wasnt so rare to see somebody trying to sneak flame tank into enemy base in multiplayer matches. Guy driving it even sounds like nod fanatic with driving license so tank design rules dont really apply here.
The issue with aux weapons is RTS balance, since having a tank that can engage both inf and armour in an RTS like C&C would be a terrible idea, now I can't decide if it's worse to have them just for looks or not at all...
It only took 3 polls where it got outvoted. Great video as always P. S hope you review some of TS units, like Juggernauts counterpart there and the rest of the mechs
I am going to point this out especially in C&C Tiberium sun the Juggernaut is a deployable artillery that is used to bombard at long range... I used it a ton for base defense in Tiberium Sun.
I'd love to see you critique the tanks from Supreme Commander, I think you might be pleasantly surprised. Mainly because the only unit in Supreme Commander that has any crew is the ACU(Armored Command Unit).
When the flame tank gets detonated, the fuel tanks can actually damage even air units. Kinda like how the Hand of Nod ball can roll and crush infantry when it gets destroyed.
Strikers probably run circles around AT-STs, Abrams would probably only struggle with the height advantage of the AT-AT initially. Only the AAT would really compete, and even then, the average tanker has more intelligence than B1 Battle Droids.
@@moblinmajorgeneral Just get some range on the AT-AT. Or shoot the legs out if you're facing the side, a lot of the mechanisms are exposed and kinetic weaponry like even handheld missile launchers can do a significant amount of damage (as seen in Rebels - which like it or not, is canon).
@@EgorKaskader well *technicaly* there is some sort of shielding that prevents it from being damaged by eneregy weapons or something, but like. Its a giant *robot camel*
Juggernaugt was based on a Titan walker from Tiberian Sun,which was phased out of service mostly because it was a walker,and thus impractical. The main reason for Juggernaugt being a walker is because they had a shit-ton of surplus Titan chassis and components for them,so they decided to turn them into self-propelled artillery by welding a bunch of 8-inch howitzers to the top. Its sort of like a Cheiftain ARVE,in a sense that it is based on a previous-generation chassis,but performs non-frontline/secondary roles. Although where they keep ammunition for these guns is still a good question. Considering it should have a range of at least 50 kilometers,they probably can afford to carry a bunch of supply trucks right behind it
I played a lot of C&C 3 and Its one of my favorite RTS so it was cool and interserting to see a video about a few of the vehicles Now I would say for some of the stuff about GDI and NOD vehicles may not have everything cause game but I surprised to see there were not a lot of negatives about GDI tanks, there are some stuff here and there but there small to how they work I will say if you get Kane's Wraith you should try a video talking about M.A.R.V. and maybe NOD Steath Tank and Avatar
I am really pleased to see that CNC3 TW community is not dead. I never found a video on the game that is from 2018, let alone 2020. Ty for making my day better!
i think the vehicle design of Planetside 2 is pretty good, and id really like to see a video on them. love this format, learning a lot about tank design! thanks for the good videos
@@sebastiankrueger6209 that's one weapon that did it... a weapon that was made to cut ANYTHING. so its pretty unfair to group all its flaws to one instance.
Hmm. About Mammoth Tank, I'm curious about one thing: Why do peopple considering double barrel tank is a bad idea and a waste of resource? I mean, the idea of double barrel tank mean double firepower seems endear for me. But.... for me at least, I don't think there's nothing irl that warrant such firepower compare to single barrel tank we have today. :) Btw, about the Juggernaut, it seems that you only play CnC3, so there's my reason: In CnC Tiberian Dawn ( Which is prequel for CnC3), GDI use alot of walker design (Titan, Wolverine, and Juggernaut). The reason being that with how Tiberium agressively alter Earth's envirolment, it make ground nagivation easier. But in CnC 3, GDI retire almost all of their walker design, except the Juggernaut, because: 1. Expensive. And they are under military budget cut. 2. They are easily destroyed, mainly through their leg joint. That's how commando unit can kill it with their explosive. 3. The Juggernaut is an artilery piece, so the weakness you point out, beside their leg, doesn't matter much, since they aren't mean for front like combat. ( In Tiberian Dawn Firestorm you have to deploy it befor it can fire - as lewst as far as I can remember, and in CnC3 you can extend their range throgh the use of GDI Sniper). ;)
Mostly, it's because it makes it harder for the gunner to aim (because they have to take both guns into consideration instead of just one, which goes double if they can't independently traverse to converge on point targets, not even counting the parallax effect of your guns necessarily being offset from the gunner's vision devices), it increases strain on the turret drive (especially if the guns fire separately, because that means the recoil is trying to spin the turret against the turret drive, which is a recipe for stripped turret gearing), and it negates the ability to carry more ammunition that you'd get from using a smaller gun. Most sci-fi universes would be better off just carrying a bigger gun.
instead of 2 little barrels you could create a single one wich can shoots a bigger shell with more firepower basically,instead of having two handguns,use that space and replace it with a single rifle
Because the only advantage of having more than one main gun is for increasing fire rate, but as high caliber tank cannons have massive breenches most of the time the increased reloading speed is nullified by the cramped conditions negatively impacting it or by not having the space to carry enough ammo to keep it up. So it only really works for smaller caliber guns, which in turn cannot harm tanks. In the end a single big gun with maybe a fast autoloader ends up being the best setup. This is why IRL few multi-cannon tanks intended for tank combat have ever been produced, and most of those were either: multi-turreted, had secondary coaxial or hull mounted cannon(s) of a lower caliber than the main one (most often less than 37 mm), or were casemate tanks.
In theory if it was big enough it could house two guns with 2 loaders, one for each gun. This would in theory double the rate of fire when engaging targets. But other than that they offer more disadvantages than positives really. If you have a big gun, it's big for a reason: So you can destroy targets with few rounds. Multiple barrels are used by many anti air vehicles, to help increase their fire rate, but these tanks usually don't have calibres which are too large. For larger cannons they don't seem all the beneficial at all as they have way too many downsides to them.
The only thing it can theoretically improve is fire rate, but honestly that isn't something that would realistically happen. As in order for that to often work you'd need both guns to be able to move somewhat independently so they could converge on either the same target or separate ones, otherwise you just need to hope they are at the right range for both guns to hit. Not to mention that it's a somewhat complicated thing to have on a tank and would definitely be more than one gunner would be comfortable using.It'd almost have to be AI controlled. Or you have to swivel the turret continuously which would be disorienting. Then a second turret, and any necessary mechanical parts aiding it's functions take up more space, and thus either require the tank to get bigger, making it an easier target or to use more of the available space that it has, decreasing crew space and ammo capacity.
You should take a look at Helldiver's vehicles some day. It's honestly a pretty good game and it has some neat mechs and tanks. Anyway good video as always.
Those are not mech but technicaly exosuits, and there is no tanks last i cheked, only one tank destroyer, a BMP for those cyber nazis, 2 a bit diffrent APCs (one with auto canon and the other with a 90mm canon)
To be fair, the "everything is turret" layout was investigated in real life with the TV-8, which carried all crew and a nuclear reactor in a huge oscillating turret that sat on a bit of a bottleneck, making it not dissimilar to the last two tanks and, arguably, Mechs. If you couldn't tell by the usage of the terms "investigated," "reactor," and "TV-8," this did not get very far. All I can really say is that a group of people took this seriously enough to make a mock-up (I think) which makes me feel like obvious shit like the proportionally massive turret, nor the crew growing extra limbs in unwanted places, weren't the problems that actually did it in, and it was something less externally apparent that got it cancelled. ...though come to think of it a lot of cranes are like that too. Obviously they don't need to move a gun around super quickly, but now I kinda want to do a breakdown on exactly how bad it would be and what could actually be gained.
@@zathnygothu95 yeah, I didn't say it got very far. I'm just saying the layout might not be an *instant* death sentence with how long the thing was on the drawing board for.
Da Vinci tank+Cugnot steam car. It's even referenced in its lore with names swapped. Dwarves provided high perfomance steam engine, but since they live in mountains, they have no use for tanks. They use trains, blimps(WG gave them helicopters instead which make no sense. Simply because there was no way to make a blimp look cool) and ironclads(when on see). And Empire can't produce new ones simply because all available engineers are already busy repairing, rebuilding and maintaining existing ones. Funnily enough, there are several subtypes including APC with open top, SPG with howitzer and flamethrower variant.
@@fus132 as well as schematics of Me-262 that had sunk with submarine that was carrying them. And yet they've made Kikka on their own. Lost schematics mean nothing, the tanks are constantly REBUILT after getting blown to pieces. Think of soviet Tu-4 which is basically B-29. They can "clone" existing steam tanks and they had engineers, who spent their whole lives repairing those. Problem is high perfomance steam engines and specialists required to do so. Even new designs are possible as Empire had just fielded out their new mechanical horse contraption. All in all, Empire is basically interbellum Poland in terms of tank industry. They can design, but they can't build due to small industry and budget. So instead they maintain what they have.
@@TheArklyte Of course it would be easy to rebuild shit if the factories and tools were made and used beforehand, but this isn't ww2, so all of the tanks were hand made by one guy in his shed, and due to _that_ fact: "The Steam Tanks are the most confounding puzzle known to the Imperial Engineers School, for after the inventor's death, the secrets of their construction were lost with him and engineers have so far been unable to successfully construct any new steam tanks."
I just wish I had this video handy back when this game launched! I'd show it to a few friends who thought I was being too picky with the designs in this game hahaha. I mean, I like crazy sci-fi and art like everyone, but this game has so many weird and dysfunctional designs it's crazy. They just went all-in with the rule of cool and left it at that
Tanks for days, tanks with laser sights, tanks that steal weapons from other tanks, tanks with nano-bots, HEAVY tanks, tanks that eat tanks, stealth tanks electrical tanks, amphibious tanks. We got all your tanking needs so come on down AL's tank emporiums we are red alert on all the great deals on these tanks. Warning:Some tanks may contain terror bots.
Kay, about the Juggernaut: it's basically a naval gun battery with legs. The legs came from retired walker mechs lying around from the previous game, because jank. It's a scrappy frankenstein of old parts made to fill a role, and that's why it's as weird as it is.
Just remember that Nod's Scorpion is a replacement for the Second Tiberium War Tick Tank, which had no turret unless it entrenched itself at about 90 degrees. And the Flame Tank is a follow up to the Devils Tongue, which again has no turret and is built for subterranean movement. As for GDI, they didn't have a conventional tank in the STW, that role was filled by the Titan and Mammoth MkII walkers. Though they did have the Disruptor sonic tank. And the Juggernaut MkI debuted in the STW Firestorm Crisis. Though it was even more prototypical than the Third Tiberium War one.
The mammoth tank does elevate. The joints of the turret is at the back which can do a 90 degree angle. For gameplay purposes, it does not attack aircrafts since the gun is a dual 150mm that can even be replaced with a railgun that can somehow be powered by the tank.
I would say that the exposed fuel lines and fuel tanks on the flamethrower tank makes sense. The most successful flamethrowing tanks of World War II had the fuel kept in trailers and generally ran the fuel line under the hull, making it safer for the crew and easy to drop the fuel if necesssary.
Great video loved CNC as a kid. One thing about the lack of auxiliary weapons is that it is one of those things that probably exists in universe but not the game. We know that the Orca (GDI attack craft) has a nose mounted machine gun in universe but not in game due to balance. Same is likely for the tanks.
Deserts of Kharak has lots of unique mega tanks, even tanks so big that they have a runway for launching fighters and bombers. It's set on a planet with lower gravity so that makes it interesting
I'd love for a video on Endwar. It's a RTS game that seems to have really realisic vehicles and there's three factions too with different styles. I think you'd get an excellent video out of it
I'd like to point out that the Scorpion Tank's rear track also has a mount for a second turret. Once the Laser Weapons tech is researched at the Lab, the Scorpion's main gun is removed and a Laser turret is added to the rear mount. That said, we also see in universe - and in game - that the Scorpion can actually have both weapon systems mounted at the same time.
Would love to see you do more vehicles in a part 2 video but also with some of the new units introduced in kane's wrath expansion like the MARV and Titan!
Also, double-tracks (that is an inner and an outer set) SOUNDS like a good idea on paper... until you have to do track maintenance on them and find missing/damaged end-connectors on either the inner-side of the outer set... or the outer-side of the inner set. Expect a spanner to be applied directly to forehead at that point.
The Predator is a nasty little boi in the Tiberium Essence mod; it not only can accept railgun upgrades but includes a 3 barreled 7.62mm Minigun that can utilise APDS rounds. With both upgrades; it will basically shred any ground unit (man or vehicle) that is less than a tier II and when deployed in large enough numbers even that becomes less of an issue. Also it has track covers in the mod which I'm surprised wasn't mentioned in the video as a weakness
This video pleasantly surprised me. You should do some of the Tiberian Sun units. It'd be interesting to see what you think of the Tick Tank, the buggy, forgotten X66 Mammoth tank, and the disruptor. Hell even do an analysis on the aircraft like the Orca and Harpy. I can provide a few more detailed images if you need them.
Holy heck! I’m not sure if it’s a coincidence or if this is actually because of my request! Either way, I am so so so happy about this video! No one really pays much attention to C&C anymore.
When you do generals make sure you count all the different scrap upgrade versions of the GLA Scorpion and Marauder tanks. Some are just cosmetic like the Scorpion turrets while others increase functionality (like the Marauder double barrel design).
Some design considerations of the setting: Much of the Earth is poisoned wasteland. Extreme terrain and at places caustic environments, so mobility and NBC protection are vital.
the reason you'll encounter a lot of videogame useable vehicles which lack auxiliary weapons like that is usually for gameplay balance reasons (they don't want one thing to be too overpowered) and often enough to save on art/design assets. I remember the tanks in City of Heroes (which are often just static objects and can't even fight) lacked any sort of machine gun setup and seem more based off WWII-era tanks than anything close to modern.
I think the problems of the NOD vehicles perfactly show their style. Cheap, fast, and disposable. If you can field a large army of them, then losses during quick engagements aren't that bad.
Haven't watched this yet but I will in a bit. I can tell I'm going to love since it's command and conquer. The ones before tib 4 was the best. Please do more command and conquer
Good points on the juggernaut, if it had a single howitzer compared to three that would make a great deal more sense, but I suppose a battleship turret on legs for your artillery support walker just looks cool. Tiberium sun's design kinda addresses some of your points with a wider hip to house engine/power plant and guns able to elevate independently of the torso, but again the triple massive gun issue is there. Also there is the issue of crew/pilot space as there are no obvious entry points or vision devices on the deisgn, no glass canopy though.
The reason the back tracks on the predator are angled up, is probably because otherwise they would flip on their backs. In game, they have an animation when they stop that shows that the tank leans pretty far backwards when stopping.
Tiberian Sun has a very interesting, very opaque, and very insane story. Mostly because the story is not recapped really at all in any of the sequels, and nobody played Tiberian Sun 1 or 2 (I mean, I played Tiberian Sun 2, but I didn’t even know it was a sequel and didn’t have any idea what was happening).
To me the juggernaut looks like a self propelled artillery piece with legs. With that role in mind they can get away with almost everything you mentioned. Hell there's actually a real life equivalent in the form of the French Caesar 8x8
Reminds me of a comment I saw on some Flame Tank quotes video.. Requirements to operate the Devil's Tongue Flame Tank: Driver's License: Check Pyromaniac: Check Death wish: Check Aight yer good to go!
You're just jealous that your favourite tank can't run over other tanks.
Hey I'd say he should try Tiberium Essence, and song at the end, so good!
[Baneblades chuckling in the distance]
@@essex3777 Yes, I have it. Though I kind of think things like an improved Predator Tank that's not built by the Tacticus archive and a Pitbull that acts more like a traditional Humvee.
@@ChrisKunix I was thinking of looking at the Forgotten arsenal and its improvised nature.
I dont know what you mean, the Apocalypse can run over tanks or pull them into its grinder
"Flame tank is as dangerous to the Nod as it is to GDI."
Pretty much applies to anything related to the Brotherhood of Nod.
"We will be remembered" -Nod fanatic
@@afluffybunny2543 kill a avatar
The entire high officer rank is as dangerous to the NOD as it is to GDI
@@afluffybunny2543 FOR THE BROTHERHOOD
@@thefullmetalmaskedduo6083 They do actually come up with their own designs, using tiberium and the tacitus to aid them. The avatar, redeemer, purifier, stealth tank (stealth tech in general). Some is based on Scrin tech, others more based on their own research of tiberium based weaponry.
The mammoth turrets actually do go up, if there is a wall the mammoth can shoot up the wall and you can see its turrets go up
Gun barrels elevate and depress*
True
It looks like it can shoot things that are practically sitting on the ground in front of it all the way up to 40° in the air, the benefits of the unconventional design.
Scifi Universes - "Behold our amazing weaponry!"
Spookston - *Allow me to introduce myself.*
Sci-fi
**FRANTCLY TROWING DESIGNS UNDER CARPET AND PAINTING ABRAHAM PHOTOS BLACK AND RED TO NOT GET KILLED**
what would be a good Sci fi but practical look for GDI and NOD?
I asked, because pointing out issues with practicality is one part of the solution, suggesting good alternatives is the other one.
@@14thbattlegroupcommander c&c alternative history would be category science fiction
@@drivanradosivic1357 the Mammoth is actually pretty good
I just want to say I appreciate that you just get to the point and don't drag out the video needlessly. So many channels post thirty-minute videos filled with sponsorships and endorsements, and needlessly long descriptions of everything. You just say everything that needs to be said in a quick, informative way. Thanks!
I wouldn't mind longer videos.
But, then again, this is Diet Chieftain.
swedishplayer97 Yeah, I’d actually want to see him do a long form video. Going in-depth like Chieftain but on the subject of fictional vehicles would be great.
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Siveastrike? Sorry forgot your Moddb ID. LOL
"These tanks don't seem THAT unreasonable..."
*"MARV ASSEMBLY COMPLETE"*
"...oh no..."
Size matters
“GLOBAL DEFENCE INITIATED❗️“
Redeemer engaged! For KANE !
The reich flash backs..
*Massive Ass-Raping Vehicle*
Scrin ain't got nothing on this shit!
Pffh, the Mammoth Mk II Walker makes that thing look like chump change; it had 4 Railguns that are each as long as a Mammoth Tank.
"I played a ton of Generals"
MY MAN!
HALLELUJA, AMEN!
Yeah boi
China has been generous.
"a ton of Generals and a bit of Red Alert"
Glad we have something in common.
China will grow larger
We NEED a video about the Generals tanks.
so much to talk about
That plus Tiberian Sun, I want to hear an opinion on that sexy Hover MLRS.
Gotta love those Marauders and Overlords
"This is the OVERLORD tank."
The paladin's laser APS is super rad. And if it's as powerful as its displayed as in game, it could also double as an anti infantry weapon.
@@IntrusiveThot420 i prefer chinese dominace.
You can't have accumulator powerfull enough to take the entire red guard
I think that a lot of the juggernaut flaws are nullified when you realize it's an artillery mech
I was about to point that out. >.< He's going at it like it was meant to be a frontline combatant. It's not. It's a mobile artillery piece, not a tank.
But he already spoke about these type of vehicles, why build these things if you can just bring the good standart pieces of artillery?
@@ismaeljunior8624 ever heard of the concept of SPGs? Its used a lot in the real world you know?
@@vampirecount3880 are you dumb or what? I'm talk about the things people usually reffer for futuristics weapons like the jugernaut who is a waste of resource.
@@ismaeljunior8624 the Juggernaut can go into areas that standard grade Artillery can't, that's the point of this boy, to go into more areas regular artillery can't
Damn I was expecting you would cover the gdi lankreuzer ratte equivalent, the marv
Edit: The predator was supposed to have a single anti infantry missile pod, but it was removed due to balance reasons.
The mammoth's main guns are not fixed, you can often see the gunner trying to allign them with air targets (don't know why he's doing that tho, since only missiles can engage air targets)
The juggernaut in the lore atleast isn't supposed to be near the frontlines very often, since it can provide artillery support if a friendly sniper squad spots for it.
The scorpion's back track thingy serves no purpose, until it recieves laser gun upgrades, in which case the gun is positioned on said track.
And yeah, the flame tank is a total hazard, that's why it's so easy to destroy.
Thanks for the video though, was really excited for this one!
Kedarunzi
An addition I’d like to make- the Scorpion tank has an upgrade that gives it an anti-infantry weapon... sorta. The tank’s body becomes a weapon with the Dozer Blades upgrade, if that counts. The laser cannon also grants it additional anti-infantry damage (similar to the rail gun).
The Scorpion is a hit and run type of vehicle (fastest tank in the war), while the GDI combat doctrine relies more on slow, armored aggression. The glass crew compartment is a pretty bad idea.
Spook did a pretty good job on breaking down the Flame Tank’s design. Pretty sure it’s even mentioned on the wiki that massing flame tanks is a bad idea because of the explosion when it dies can be damaging to allies.
Hoping he does the Stealth Tank next. The breakdown here was pretty spot on.
Yeah I was going to say something to the effect of that. The Juggernaut is an artillery piece, and the flame tank is a terror weapon since Nod are terrorists
The Flame Tank's design is extra hilarious given that the Flame Tank in Tiberian Sun, while looking like a giant shoe box, at least had its fuel tank partially covered by armor.
@@dragonstormx it could also burrow. Technology was lost when Nod fell and Kane 'died' in Tib War 2. Also everything is less advanced in Tib War 3 for some reason
@@toddoverholt4556 I wouldn't say less advanced, not for the GDI anyway. The walkers went away because they were supposedly impractical and too expensive. As did a lot of weapon systems. But the expansions reintroduce them as well as a lot of hover vehicles.
Dunno what is up with Nod, though.
1:37 Origenally the predator tank was gonna have a coax machine gun. It was removed before release for balance reasons
It have to be even mammoth original design have anti-personal turret but obviously have weapon to anti every enemy type for such cheap price is out right over power
Oh so you want quad tracks? The real treasure trove of those is Homeworld: Deserts of Kharak! We've got tanks with quad tracks, carriers with quad tracks, cruisers with quad tracks; should i even continue. On a different note, i just think the vehicles deserve your analysis, as they have a character on their own.
I build a quad track of lego. It cannot turn. Lol
Stupid bullshit phantasy design.
TS design had better ideas
I mean, for something like a carrier quad tracks kind of make sense if your production is not up to making full length tracks or the machinery to drive them.
@@Shaun_Jones but only if you use 1 part tracks (like on American half-tracks) - if your tracks are made of segments, then quad track has little sense
well, it makes perfect sense for the big boys, just like it makes to the NASA crawler that moves the rockets... when you have that size and mass you expect to have perfect control of the 4 points of the vehicle to ensure perfect aligment or probably otherwise you could be breaking the thing by half by the lack of material properties.
I think of all the C&C games, Tiberian Wars and Kane’s Wrath are my favorite. I especially love the GDI designs, but I do love this realistic look at them.
I will say though, the Juggernaut kinda makes sense having poor ammo storage and protection since it’s an artillery vehicle. It would likely have a supporting group if it were a real vehicle.
I imagine in the real life these vehicles would have Auxiliary weapons but they are not present in game FOR BALANCE
Didnt mean to use all caps.
That's exactly it. C&C is known for having separate classes of units that hard-counter each other. Tanks? Rocket soldiers. Artillery? Aircraft. Infantry? Structures! Structures? Stealth Tank cleared for combatttt.
Agree 100%, otherwise cnc vehicles would be hilariously overpowered.
@@trashrabbit69 when is damage pod would release to air
Waiting for generals
I second that but also some red alert 2 or tiberian sun
Why not just an entire C&C franchise all at once?
In chronological order
@@jacplac97 I shall give a hell yeah to that idea
c&c based just too op if exit
I think the errors with the Juggernaut can be overlooked since it's supposed to be an artillery vehicle and not be on the front lines.
The Juggernaut doesn't really need much protection though, it's supposed to be a mobile artillery platform designed to traverse the Tiberium-laden hellscape of the planet. It's still ridiculous
The 225677th Fragment of the Man-Emperor of Mankind that’s not a valid excuse since Nod doctrine is hit and run and raiding
Especially when you consider it's basically lugging around a stripped down turret off of a Battleship or Battlecruiser.
@@cnlbenmc it literally is, the original Juggernaut was 3 155mm guns strapped to a set of Titan legs, it was an improvised artillery vehicle to counter Nod's ridiculously powerful artillery, the Tib War 3 version is a more refined version of that original abomination
Pretty cool analysis. Though it's obvious that the lack of secondary weapons on the tanks is a game balance issue. Also, I'm pretty sure that it's canon that the Flame Tank is a deathtrap that NOD can only make use of because they have an abundance of fanatically loyal drivers eager for martyrdom.
Most of the vehicles are deathtraps.
Buggies and Bikes leave the drives exposed because they need speed over armor as they are meant for hit&run attacks. That's also why the buggies can receive the EMP Coils which disable nearby vehicles, including the buggy itself.
You missed the MARV, and I was really excited for the cons of that one.
Maybe next time.
Cons: EVERYTHING!!!
Its simply too big xD
@@LtCWest leaving out all the details huh? I guess thats why people keep comparing mech'n'tanks
I think it would be better if Spookston dedicated a video to each faction, rather than a sampling of the entire game.
This game needs a part 2, too many strange vehicles, and some of the upgrades change the vehicles dramatically.
Captain Sternn
Pros-
Good terror weapon
Splash damage cannon (unlike other tanks)
Highly modular (due to infantry hard points)
Essentially can pay itself back by rolling over Tiberium.
Cons-
The thing is giant. The ground pressure must be high.
Directional armor
No built in anti-air.
Slower than a turtle riding a snail.
One important thing that was left out is the placement of the main gun. Its asymmetric and firing it would cause torque and turn the turret+tank itself. For stability reasons, all major guns are at the center axis of their platform. This applies to planes, tanks and navy. Symmetry keeps things in balance.
The advantage of quad tracks is that they can be rotated...which would help allot when climbing steep terrain. They would also offer better suspension and if done correctly would allow the tank to be raised or lowered significantly( predator tank ).
One interesting thing is the placement of the main gun in the mammoth tank. The gun extends all the way through the tank which would give it much more power( longer gun = higher projectile velocity )
Actually the mammoths guns can move up and down, there are certain situations where you can see them do that, such as if your target is on a cliff.
Tiberium tanks: looks futuristic but not that angled much...
Apocalypse tank: Based from a IS-3-2.
World of tank player detected
@@jadeorbigoso5369 Ok war thunder player
@@xenomorph9114 no I am not War thunder Player I'm also a WOT Player
by the way there is anything real behind that double barreled concept? because it doesnt appear anywhere else aside world of tanks.
Once you hit a large enough size, quad tracks make sense, since they lower the wear on tracks when turning, especially if independent articulation is possible.
i would imagine some of the designs are influenced be the rough jagged and toxic environment of tyberium.
Wait till he sees the titan, wolverine and the mammoth mk2. I recommend the Tiberian Sun version over the Steal Talon (Kane's Wrath).
Wait till he sees the scalpel artillery, stealth tank and purifier mech.
@@ALV694 or the tick tank that digs into the ground for a lower profile,
@@mirceaofrivia2331 that's tiberium sun, btw y do u prefer tiberium sun version of the listed vehicles, aren't they functionally the same (heck the Titan in game is more tougher than the predator tank).
@@ALV694 I am a fan of TS yes, but I like aspects of C&C 3 game, mostly (Kane's Wreath). Still is fun to speculate about future vehicle design but I fell like the AI and computer aspect is not being taken into consideration with phrases like "difficult to drive/aim"
@@mirceaofrivia2331 wait since ur a fan of TS, there is a mod for c&c 3 which is tiberium essence or tiberium rising. Plus there is mod that adds the forgotten as a playable faction that uses leftover equipment from the second war such as tick tanks, and they got their neat campaign.
*Tank uncontrollably spins around*
"Be careful with this stuff"
another thing to note that was missed in the video is that all of GDI's tank designs have super exposed tracks and would thus be easy to immobilize.
liking these videos so far, just the right balance of length & information!
No talk about the MARV? Kinda surprised and disappointed, still glad you finally made this and that you finally play the tib timeline now
Same, but also with redeemer
To be fair the reason it doesn't have auxiliary weapons is for game balance reasons.
"Yea verily, though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of 'f### you.'"anonymous Mammoth Tank crew member.
Peptuck be praised.
Praise Zooorg!!!
Kind of cool how that quote came from a Fanfic.
@@noneedtoknow07 may i ask which fanfic?
@@Psyzrulez It's called Tiberium Wars (yes
I know), it follows the game from both sides with a more in depth look.
This quote is header for one of the chapters
So what if the Mammoth and Predator Tank has the rail gun upgrade?
Edit: When you get a chance try out Kane's Wrath, they have some cool vehicles too. Like the GDI MARV or NOD Redeemer.
Wouldn't solve the ammo issue, still needs store the slugs. It would probably make it alot worse as it would need more power to charge the rail gun and cooling systems to stop it from over heating.
@@icer1249 won't need as big rounds though, could fire a 10mm slug and do more damage than a 120mm shell
track not supposed be flying mode
GDI: Function
Nod: STYLE!
to be fair NODs advanced tech is supposed to be alien in origin in Tib3 this manifested in a sleeker scifi design. to contrast better with the Utilitarian harder shapes of the GDI vehicle.
@@kazmark_gl8652 dont forget that nod loves its hit and run tactics
@@stuartpostma8244 and sucidal tactics!
@@luisgregoriopadilla9553 that only the 3rd game tho
@@stuartpostma8244 my favorite!
Now, you say that about flame tanks, yet literally only one of them is needed to completely demolish a base.
Anyways, happy to see this video and I'd be even more happy to see more. Can't wait to see you rip Scrin's Devourer tank and jump into the Epic units of Kane's Wrath.
I was about to comment on that, it wasnt so rare to see somebody trying to sneak flame tank into enemy base in multiplayer matches. Guy driving it even sounds like nod fanatic with driving license so tank design rules dont really apply here.
Ah the classic sneaky flame tank.
"The turret would likely have a very slow traverse rate" *turret zaps around at mach 5*
Spookston: "And yet again, a sci fi tank with quad tracks'" *1 sin added*
*Ding*
The issue with aux weapons is RTS balance, since having a tank that can engage both inf and armour in an RTS like C&C would be a terrible idea, now I can't decide if it's worse to have them just for looks or not at all...
I'd love a Wargame styled C&C RTS. One can always dream...
Yeah in RA3 tutorial they even directly tell you the most efficient way to kill infantry with tank is to drive over them.
I doubt it was intentional, but for the predator tank, moving the gun off center in the turret would allow the driver to be placed in the middle.
An updated modern version of this game needs to happen with improved graphics and performance would be amazing
Thicc legs, Thin waist... The Juggernaught be like: 😩👌
The Mammoth tanks cannons do have vertical traversal. It's not common to see, but they can in game.
It only took 3 polls where it got outvoted. Great video as always
P. S hope you review some of TS units, like Juggernauts counterpart there and the rest of the mechs
Amen
I am going to point this out especially in C&C Tiberium sun the Juggernaut is a deployable artillery that is used to bombard at long range... I used it a ton for base defense in Tiberium Sun.
I'd love to see you critique the tanks from Supreme Commander, I think you might be pleasantly surprised. Mainly because the only unit in Supreme Commander that has any crew is the ACU(Armored Command Unit).
which ironically is the only unit that nukes acter being destroyed... xD
@@BioClone Lol
When the flame tank gets detonated, the fuel tanks can actually damage even air units.
Kinda like how the Hand of Nod ball can roll and crush infantry when it gets destroyed.
Please make modern 21st century MBTs vs Star Wars equivalent? And second!
Strikers probably run circles around AT-STs, Abrams would probably only struggle with the height advantage of the AT-AT initially. Only the AAT would really compete, and even then, the average tanker has more intelligence than B1 Battle Droids.
That would be interesting. I'm gonna start looking into that.
@@moblinmajorgeneral is that a complement to the intelligence of a B1 or an insult to the intelligence of the average tanker?
@@moblinmajorgeneral Just get some range on the AT-AT. Or shoot the legs out if you're facing the side, a lot of the mechanisms are exposed and kinetic weaponry like even handheld missile launchers can do a significant amount of damage (as seen in Rebels - which like it or not, is canon).
@@EgorKaskader well *technicaly* there is some sort of shielding that prevents it from being damaged by eneregy weapons or something, but like. Its a giant *robot camel*
Juggernaugt was based on a Titan walker from Tiberian Sun,which was phased out of service mostly because it was a walker,and thus impractical. The main reason for Juggernaugt being a walker is because they had a shit-ton of surplus Titan chassis and components for them,so they decided to turn them into self-propelled artillery by welding a bunch of 8-inch howitzers to the top. Its sort of like a Cheiftain ARVE,in a sense that it is based on a previous-generation chassis,but performs non-frontline/secondary roles. Although where they keep ammunition for these guns is still a good question. Considering it should have a range of at least 50 kilometers,they probably can afford to carry a bunch of supply trucks right behind it
I played a lot of C&C 3 and Its one of my favorite RTS so it was cool and interserting to see a video about a few of the vehicles
Now I would say for some of the stuff about GDI and NOD vehicles may not have everything cause game but I surprised to see there were not a lot of negatives about GDI tanks, there are some stuff here and there but there small to how they work
I will say if you get Kane's Wraith you should try a video talking about M.A.R.V. and maybe NOD Steath Tank and Avatar
By far one of the best command and conquer.
The Mammoth tanks cannons pivot near the rear, watch it shooting at a tiberium spike the cannons will aim up.
LOVE THE VIDEO, can you do an episode 2 on more Command and Conquer's Vehicle Designs please?
I am really pleased to see that CNC3 TW community is not dead. I never found a video on the game that is from 2018, let alone 2020. Ty for making my day better!
When I saw the flamer tank I audibly said "Dear god"
I love this kind of format! Please bring more. Also the mammoth could elevate and depres the gun using the suspension I guess, like the strv 103
thank you video games
quad tracks very cool
Check out the object 490. That was a real prototype.
i think the vehicle design of Planetside 2 is pretty good, and id really like to see a video on them. love this format, learning a lot about tank design! thanks for the good videos
Minus the prowler
@@SlaveKnightGael1579 that things a horrible design, i agree
My favorite thanks ever. The mammoth just screams ''I'm power.''
ARMOR SUPERIORITY
One of BEST tanks
Quad-tracks. The bane of Spookston's existance.
How about the vehicles of Gears of wars games
david Jones They can get chainsawed in half. They are made out of paper.
@@sebastiankrueger6209 that's one weapon that did it... a weapon that was made to cut ANYTHING. so its pretty unfair to group all its flaws to one instance.
@@urbanmech8064 nurgle boys be defending here
As a guy who is attempting to Port vehicles from the command and Conquer Universe over to Arma this video is actually quite helpful
Hmm. About Mammoth Tank, I'm curious about one thing: Why do peopple considering double barrel tank is a bad idea and a waste of resource?
I mean, the idea of double barrel tank mean double firepower seems endear for me. But.... for me at least, I don't think there's nothing irl that warrant such firepower compare to single barrel tank we have today. :)
Btw, about the Juggernaut, it seems that you only play CnC3, so there's my reason: In CnC Tiberian Dawn ( Which is prequel for CnC3), GDI use alot of walker design (Titan, Wolverine, and Juggernaut). The reason being that with how Tiberium agressively alter Earth's envirolment, it make ground nagivation easier.
But in CnC 3, GDI retire almost all of their walker design, except the Juggernaut, because:
1. Expensive. And they are under military budget cut.
2. They are easily destroyed, mainly through their leg joint. That's how commando unit can kill it with their explosive.
3. The Juggernaut is an artilery piece, so the weakness you point out, beside their leg, doesn't matter much, since they aren't mean for front like combat. ( In Tiberian Dawn Firestorm you have to deploy it befor it can fire - as lewst as far as I can remember, and in CnC3 you can extend their range throgh the use of GDI Sniper). ;)
Mostly, it's because it makes it harder for the gunner to aim (because they have to take both guns into consideration instead of just one, which goes double if they can't independently traverse to converge on point targets, not even counting the parallax effect of your guns necessarily being offset from the gunner's vision devices), it increases strain on the turret drive (especially if the guns fire separately, because that means the recoil is trying to spin the turret against the turret drive, which is a recipe for stripped turret gearing), and it negates the ability to carry more ammunition that you'd get from using a smaller gun. Most sci-fi universes would be better off just carrying a bigger gun.
instead of 2 little barrels you could create a single one wich can shoots a bigger shell with more firepower
basically,instead of having two handguns,use that space and replace it with a single rifle
Because the only advantage of having more than one main gun is for increasing fire rate, but as high caliber tank cannons have massive breenches most of the time the increased reloading speed is nullified by the cramped conditions negatively impacting it or by not having the space to carry enough ammo to keep it up. So it only really works for smaller caliber guns, which in turn cannot harm tanks. In the end a single big gun with maybe a fast autoloader ends up being the best setup.
This is why IRL few multi-cannon tanks intended for tank combat have ever been produced, and most of those were either: multi-turreted, had secondary coaxial or hull mounted cannon(s) of a lower caliber than the main one (most often less than 37 mm), or were casemate tanks.
In theory if it was big enough it could house two guns with 2 loaders, one for each gun. This would in theory double the rate of fire when engaging targets. But other than that they offer more disadvantages than positives really. If you have a big gun, it's big for a reason: So you can destroy targets with few rounds. Multiple barrels are used by many anti air vehicles, to help increase their fire rate, but these tanks usually don't have calibres which are too large. For larger cannons they don't seem all the beneficial at all as they have way too many downsides to them.
The only thing it can theoretically improve is fire rate, but honestly that isn't something that would realistically happen. As in order for that to often work you'd need both guns to be able to move somewhat independently so they could converge on either the same target or separate ones, otherwise you just need to hope they are at the right range for both guns to hit. Not to mention that it's a somewhat complicated thing to have on a tank and would definitely be more than one gunner would be comfortable using.It'd almost have to be AI controlled. Or you have to swivel the turret continuously which would be disorienting. Then a second turret, and any necessary mechanical parts aiding it's functions take up more space, and thus either require the tank to get bigger, making it an easier target or to use more of the available space that it has, decreasing crew space and ammo capacity.
You should take a look at Helldiver's vehicles some day. It's honestly a pretty good game and it has some neat mechs and tanks.
Anyway good video as always.
Those are not mech but technicaly exosuits, and there is no tanks last i cheked, only one tank destroyer, a BMP for those cyber nazis, 2 a bit diffrent APCs (one with auto canon and the other with a 90mm canon)
REAL MEN USE ONLY KIROVS
To be fair, the "everything is turret" layout was investigated in real life with the TV-8, which carried all crew and a nuclear reactor in a huge oscillating turret that sat on a bit of a bottleneck, making it not dissimilar to the last two tanks and, arguably, Mechs.
If you couldn't tell by the usage of the terms "investigated," "reactor," and "TV-8," this did not get very far. All I can really say is that a group of people took this seriously enough to make a mock-up (I think) which makes me feel like obvious shit like the proportionally massive turret, nor the crew growing extra limbs in unwanted places, weren't the problems that actually did it in, and it was something less externally apparent that got it cancelled.
...though come to think of it a lot of cranes are like that too. Obviously they don't need to move a gun around super quickly, but now I kinda want to do a breakdown on exactly how bad it would be and what could actually be gained.
Sounds like it's probably a workable solution for a superheavy SP artillery piece, not so great for a tank.
The tv-8 was never tested with a reactor and i think only a wooden mock up was built
@@zathnygothu95 yeah, I didn't say it got very far. I'm just saying the layout might not be an *instant* death sentence with how long the thing was on the drawing board for.
Warhammer Fantasy steam tank next?
Da Vinci tank+Cugnot steam car.
It's even referenced in its lore with names swapped.
Dwarves provided high perfomance steam engine, but since they live in mountains, they have no use for tanks. They use trains, blimps(WG gave them helicopters instead which make no sense. Simply because there was no way to make a blimp look cool) and ironclads(when on see). And Empire can't produce new ones simply because all available engineers are already busy repairing, rebuilding and maintaining existing ones.
Funnily enough, there are several subtypes including APC with open top, SPG with howitzer and flamethrower variant.
@@TheArklyte The schematics for steam tanks were actually lost alongside their creator in a boiler explosion.
@@fus132 as well as schematics of Me-262 that had sunk with submarine that was carrying them. And yet they've made Kikka on their own.
Lost schematics mean nothing, the tanks are constantly REBUILT after getting blown to pieces. Think of soviet Tu-4 which is basically B-29. They can "clone" existing steam tanks and they had engineers, who spent their whole lives repairing those. Problem is high perfomance steam engines and specialists required to do so. Even new designs are possible as Empire had just fielded out their new mechanical horse contraption.
All in all, Empire is basically interbellum Poland in terms of tank industry. They can design, but they can't build due to small industry and budget. So instead they maintain what they have.
@@TheArklyte Blimps are cool. Dwarven Zepplins would be amazing.
@@TheArklyte Of course it would be easy to rebuild shit if the factories and tools were made and used beforehand, but this isn't ww2, so all of the tanks were hand made by one guy in his shed, and due to _that_ fact:
"The Steam Tanks are the most confounding puzzle known to the Imperial Engineers School, for after the inventor's death, the secrets of their construction were lost with him and engineers have so far been unable to successfully construct any new steam tanks."
I just wish I had this video handy back when this game launched! I'd show it to a few friends who thought I was being too picky with the designs in this game hahaha. I mean, I like crazy sci-fi and art like everyone, but this game has so many weird and dysfunctional designs it's crazy. They just went all-in with the rule of cool and left it at that
Make video about Red alert 3
Tanks for days, tanks with laser sights, tanks that steal weapons from other tanks, tanks with nano-bots, HEAVY tanks, tanks that eat tanks, stealth tanks electrical tanks, amphibious tanks. We got all your tanking needs so come on down AL's tank emporiums we are red alert on all the great deals on these tanks.
Warning:Some tanks may contain terror bots.
Red alert 2's vehicles aren't so bad, still mostly ridiculous
I wanna see him go off on the Soviet and Rising Sun tanks.
Kay, about the Juggernaut: it's basically a naval gun battery with legs. The legs came from retired walker mechs lying around from the previous game, because jank. It's a scrappy frankenstein of old parts made to fill a role, and that's why it's as weird as it is.
0:00 to 0:03 SPIN.
Just remember that Nod's Scorpion is a replacement for the Second Tiberium War Tick Tank, which had no turret unless it entrenched itself at about 90 degrees. And the Flame Tank is a follow up to the Devils Tongue, which again has no turret and is built for subterranean movement.
As for GDI, they didn't have a conventional tank in the STW, that role was filled by the Titan and Mammoth MkII walkers. Though they did have the Disruptor sonic tank. And the Juggernaut MkI debuted in the STW Firestorm Crisis. Though it was even more prototypical than the Third Tiberium War one.
Could you review the vehicle from the game "Foxhole: trench warfare"?
The mammoth tank does elevate. The joints of the turret is at the back which can do a 90 degree angle. For gameplay purposes, it does not attack aircrafts since the gun is a dual 150mm that can even be replaced with a railgun that can somehow be powered by the tank.
Could you do a everything Wrong with Starcraft 1/2 Vehicle Design Pls?
Sci-Fi combat vehicle : exist
Spookston : I am gonna end this man's whole career
You should also review the Avatar walker, APC, Stealth Tank, Shatterer, M.A.R.V., and The Redeemer. Just for funzies.
Let's not forget the slingshot *laughs in less than 0 degrees depression*
I would say that the exposed fuel lines and fuel tanks on the flamethrower tank makes sense. The most successful flamethrowing tanks of World War II had the fuel kept in trailers and generally ran the fuel line under the hull, making it safer for the crew and easy to drop the fuel if necesssary.
You just earned yourself another subscriber with good content like this.
Mammoth's guns has depression, you can see it by holding ctrl + right click on the ground directly in front of the tank to force attack the ground
Great video loved CNC as a kid. One thing about the lack of auxiliary weapons is that it is one of those things that probably exists in universe but not the game. We know that the Orca (GDI attack craft) has a nose mounted machine gun in universe but not in game due to balance. Same is likely for the tanks.
Deserts of Kharak has lots of unique mega tanks, even tanks so big that they have a runway for launching fighters and bombers. It's set on a planet with lower gravity so that makes it interesting
I'd love for a video on Endwar. It's a RTS game that seems to have really realisic vehicles and there's three factions too with different styles. I think you'd get an excellent video out of it
Ooh, that’s a good one! I should go and beat the campaign this time.
I'd like to point out that the Scorpion Tank's rear track also has a mount for a second turret. Once the Laser Weapons tech is researched at the Lab, the Scorpion's main gun is removed and a Laser turret is added to the rear mount. That said, we also see in universe - and in game - that the Scorpion can actually have both weapon systems mounted at the same time.
Would love to see you do more vehicles in a part 2 video but also with some of the new units introduced in kane's wrath expansion like the MARV and Titan!
Also, double-tracks (that is an inner and an outer set) SOUNDS like a good idea on paper... until you have to do track maintenance on them and find missing/damaged end-connectors on either the inner-side of the outer set... or the outer-side of the inner set.
Expect a spanner to be applied directly to forehead at that point.
The Predator is a nasty little boi in the Tiberium Essence mod; it not only can accept railgun upgrades but includes a 3 barreled 7.62mm Minigun that can utilise APDS rounds. With both upgrades; it will basically shred any ground unit (man or vehicle) that is less than a tier II and when deployed in large enough numbers even that becomes less of an issue.
Also it has track covers in the mod which I'm surprised wasn't mentioned in the video as a weakness
This video pleasantly surprised me. You should do some of the Tiberian Sun units. It'd be interesting to see what you think of the Tick Tank, the buggy, forgotten X66 Mammoth tank, and the disruptor. Hell even do an analysis on the aircraft like the Orca and Harpy. I can provide a few more detailed images if you need them.
This is my very first video of yours that ive seen, instant subscribe.
Holy heck! I’m not sure if it’s a coincidence or if this is actually because of my request! Either way, I am so so so happy about this video! No one really pays much attention to C&C anymore.
Should do a look at the Siege Tank, with not double tracked, or quad tracked, BUT SIXTUPLE TRACKED. Oh the humanity!
When you do generals make sure you count all the different scrap upgrade versions of the GLA Scorpion and Marauder tanks. Some are just cosmetic like the Scorpion turrets while others increase functionality (like the Marauder double barrel design).
I'm just glad he didn't look at the Scrin stuff, that would have been incredibly confusing.
Some design considerations of the setting: Much of the Earth is poisoned wasteland. Extreme terrain and at places caustic environments, so mobility and NBC protection are vital.
Please do more of the command and conquer series, especially nod vehicles.
the reason you'll encounter a lot of videogame useable vehicles which lack auxiliary weapons like that is usually for gameplay balance reasons (they don't want one thing to be too overpowered) and often enough to save on art/design assets. I remember the tanks in City of Heroes (which are often just static objects and can't even fight) lacked any sort of machine gun setup and seem more based off WWII-era tanks than anything close to modern.
I think the problems of the NOD vehicles perfactly show their style.
Cheap, fast, and disposable.
If you can field a large army of them, then losses during quick engagements aren't that bad.
Haven't watched this yet but I will in a bit. I can tell I'm going to love since it's command and conquer. The ones before tib 4 was the best. Please do more command and conquer
Breaths heavyily *yes**
I was looking for this one. KW is one of my favourite games of all time
Good points on the juggernaut, if it had a single howitzer compared to three that would make a great deal more sense, but I suppose a battleship turret on legs for your artillery support walker just looks cool. Tiberium sun's design kinda addresses some of your points with a wider hip to house engine/power plant and guns able to elevate independently of the torso, but again the triple massive gun issue is there. Also there is the issue of crew/pilot space as there are no obvious entry points or vision devices on the deisgn, no glass canopy though.
The reason the back tracks on the predator are angled up, is probably because otherwise they would flip on their backs. In game, they have an animation when they stop that shows that the tank leans pretty far backwards when stopping.
Tiberian Sun has a very interesting, very opaque, and very insane story. Mostly because the story is not recapped really at all in any of the sequels, and nobody played Tiberian Sun 1 or 2 (I mean, I played Tiberian Sun 2, but I didn’t even know it was a sequel and didn’t have any idea what was happening).
To me the juggernaut looks like a self propelled artillery piece with legs. With that role in mind they can get away with almost everything you mentioned. Hell there's actually a real life equivalent in the form of the French Caesar 8x8
Reminds me of a comment I saw on some Flame Tank quotes video..
Requirements to operate the Devil's Tongue Flame Tank:
Driver's License: Check
Pyromaniac: Check
Death wish: Check
Aight yer good to go!