I get the reason why they want to show off demanding games but if they started porting more stuff from the last two gens then they might have found a nice beginning for proper mobile gaming
I’m an Apple nerd because iPhone cameras are genuinely one of the best cameras built into phones, but even I won’t be gaming on my 15 Pro Max 1tb model in spite of all this space. I’m an avid photographer, so I’ll just stick to that. Steam Deck and the Switch is for portable gaming. No issues chucking either one in the backpack and go on about my day.
@@BooksdsProbably because Xbox/Microsoft is waiting to launch their own mobile game store before porting Skyrim. They ain’t will to spilt profit with Apple.
I don't have an iPhone and in general I don't really engage in mobile gaming, but I always loved seeing videos about handheld AAA efforts. Sure, this wasn't the strongest showing but it's assassin's Creed on a phone, it's still kinda awesome.
@@phattjohnson I like the technical side of it. As for the game itself, specially in the context of it's franchise, is not that important to me considering I won't even play it
and back in the day i was blown away by AC bloodlines on psp with all its lagginess xD Mirage gonna run fine a couple of generations of phones down the line
@@denissmith7671 I remember when liberation released for ps vita and I thought it looked incredible seeing it online. Then when I finally saw it in person I thought it looked kinda bad, blurry as hell and weirdly overbrightened 🤷♂️
If you want to get rid of the bar at the bottom while gaming on iPhone, activate the, "Guided Access," mode in Accessibility settings. Once activated launch the game and hit the power button 3 times. It will remove the bar and prevent you from accidentally shutting the game off. Hit the power button 3 times again to deactivate. I use it when I play Warzone mobile regularly and it's a game changer.
I’ve been playing Alien Isolation on iPhone and it looks and runs amazing. I agree we need ports of older games like that. Id love to see Doom 3 and the original Prey.
Could not agree more. Old games on phones are where it is at. Nintendo Wii/Wii U style "Virtual Console," would be incredible and sell like crazy. Just picking from the most successful games on Wii/Wii U's Virtual Console store would be enough
Tomkidd on Github has ported a few ID software games onto IOS, including Doom 3. Half-Life was also force bruited onto a Iphone, however it isn't a stable port. No valve games with ever be ported to IOS unless valve release the source code or actually do a port themselves. Both of which are very unlikely.
even if they do release AAA more frequently. I would be hesitant to purchase any of them, as there is a high chance that they stop working when a new OS update is released. And the dev won't bother updating the game to support the new OS version. It happened to me when I bought the iOS version of Bioshock. It worked for 2 months and then it longer works, while 2K never bothered to update the game. Wasted $15 on that version of Bioshock and that was the last time I ever purchased a game from iOS store.
@@biroomiit’s not that way anymore, that happened because it was from a 32bit app development to a 64, there’s nowhere to go from here, no app will “stop being compatible” with the updates…
it'll be harder on Android since optimization and the large number of GPUs makes it hard to control the experience. Apple's chips are also far more advanced than Qualcomm's Adreno.
Still don’t entirely understand Apple’s push of AAA games into this space considering the mobile market is based almost entirely on low cost to enter games that can be played in short bursts. That being said, the technology is still super cool, and it’s incredible that an iPhone can play modern AAA games.
it's not about mobile market, but PORTABLE market, they want to compete with any portable console because the iphone is too expensive for a phone, but it's on par with portable pc/deck
I feel this is actually the correct push to bring actual games to mobile in general, not just the tyip of the top. The yuzu emulator for Android made me realize how many incredible games could be on mobile and play perfectly but devs just shrug the platform off.
What triggers me most is ubisoft didn't bother using the API to turn off the swipe bar at the bottom of the screen. What that says about their effort porting this is don't know
Pretty sure Apple paid for this to flex their mobile chip. They don;t actually think people will play AAA on phones. They just want it for the commercials
I see the swipe bar persist in quite a few games on iOS. According to some guy on Reddit, it's because of Apple making Apple-like design decisions. You can either have it translucent like in the video where it takes one swipe to activate the bar and another swipe to go home, or have it completely hidden but it will immediately send you home if you swipe up. In a game where you swipe to pan around, the former is probably better than the latter. The latter only makes sense for apps playing videos where you aren't constantly touching the screen.
This is another bad and useless port. Apple should stop paying for new games, that just run poorly on their devices. They should instead pay publishers & developers to port good versions of most of the 1000 biggest hits from the last 5-6 gens. There are many gamers, who are willing to pay money for older games (even retro) on a mobile device. But most people don’t want to play a very stripped down version of a new triple A title on their phone/tablet.
@paralytaatylarap9715 why the hell do you think anybody want to buy a $1000 device to play a 5-6 years old game (what you already have, if it's your favorite game, but now you need to buy again..) The 30fps limit not garbage, if it can provide consistently.. just check the PS4 Pro games fps.. so when you can get a PS4 pro/PS5 games, attach a controller, mirror the screen on a TV, and there is your easy to carry console.. even if it's not exactly on the same experience, in 1-2 gens it will be about the same..
Texture quality is low because of the low amount of RAM and bandwidth. iPhone 15 Pro only has 8GB at 51.2GBs and iOS is probably heavier than the custom OS for Xbox One, so it uses more RAM in the background.
@@justdude404 really didn't expect apple to use dual-channel for the iPhone. I thought Apple only scaled up the channels for iPad and M series. When did they make this switch?
@@oo--7714 yeah every source I looked at said 51.2. so when @justdude404 said it was 102, the only way this would be possible is if apple used dual channels.
Early in the video, the game looks like it's kind of on the level of a late PS3/X360 or super early PS4/XB1 game in terms of visual fidelity. That's not a dig, I find it rather impressive that a small device like that is able to run games with that visual fidelity.
That's because the raw compute is still in that territory. iPhone 15 Pro is still barely able to run games like Crysis 3 at the same level as a PS3. The Samsung Z Fold 6 is more powerful than the iPhone 15 Pro, and it still would only be marginally more powerful than a PS3 at this point. The most enlightening thing is that the Nintendo Switch is nowhere near as powerful as a PS3 despite how many ports run better or at a higher resolution than on real PS3 HW, most of the benefits of Switch and phones comes down to much more efficient software is today rather than compute resources, which are still less significant on the most powerful phones.
Putting things into an even clearer perspective, my old 2017 laptop runs this generation's Ratchet and Clank: Rift Apart at 1080p max settings with a wobbly 25-30 FPS performance level. So, my last-gen PC is running a current gen game at half resolution and less than half the performance with better visuals than PS5 can in the games' non-RT performance mode. iPhone 15 Pro is running a simpler cross-gen game at less than half the resolution of the worst last-gen console with worse performance and worse visuals regardless of settings.
@@HCG The iPhone 15 Pro version of AC:M is worse looking than most games late in the Xbox 360 generation. Do you really think this would compare favorably to ACIV: Black Flag? Be real.
@martijnvanderwal3976 This is a joke right? Phones selling for £200 have 8gb ram, there's zero reason for a £1,000+ phone to not have at least 12gb. Stop defending poor choices that negatively impact consumers.
@martijnvanderwal3976 It's definitely enough for phone things, however for AAA games that're recent it's severely lacking memory to even stand a chance at image quality on par with the weakest console it runs on. Not to mention the competition offers at least 12gb in the same budget range.
If we look at Death stranding, all iPad version are the same quality. You can see that with an M2/M3/M4 the frame gets rendered quicker compared to the M1, but the quality is the same. Kind of a shame they don't provide any options to improve this. Hopefully Assassin's Creed Mirage is different.
@@martijnvanderwal3976 I cannot imagine that they *run* the same. Even if settings are the same, the more powerful chips should be able to maintain higher FPS consistently, and larger devices are probably less prone to overheating.
I just played it for like 2 hrs the other day- it runs like 25-30 fps and resolution isn’t amazing but seems higher than iPhone’s in the vid. Not sure if the app is utilizing all of iPad’s specs but wasn’t bad enough to stop me from playing for awhile it was nice.
The M4 iPad Pro has more powerful GPU than series S. M4: 4.3 teraflops, series s: 4 teraflops. it also has a MUCH more powerful CPU than xbox with an NPU to handle metal fx, which is akin to DLSS. i’d be very interested in a digital foundry analysis of its gaming prowess!
@@theJesai the rog ally with the z1 extreme also has 8.2 tflops, does that make it faster than the Series S or close to the PS5 like they were advertising in actual gaming usecases ? the answer is no. as for how mirage runs on it you can look it up and realize the only thing it achieves is actually being able to hold 30 fps
Just curious, what games would you want to see? To my knowledge the selection is very limited - to a point where there is practically nothing. Can't imagine them getting many views as a result of the lack of games, too. Am I completely off?
@@deckverse Not arguing - just curious how so? Death Stranding, RE, Balders Gate, and... well thats about it beyond very old ports and some indies. If physical mac games existed, i could hold all the ones that matter in one hand. Is there Proton or something equivalent that im not aware of that lets you play non-mac native games on mac? I don't even see the Mac section on Steam anymore and a quick google shows PSVR2 levels of neglect
Texture is the last setting I would ever compromise on. Tons of game look good with everything turned to low while leaving the textures to medium or high.
I sometimes have to do this with my 8GB card. I only do it very reluctantly. That said, I only have a 1440p display and in those cases, it's usually textures that are so high-res, you can really only appreciate on a 4K display.
Was really looking forward to gaming on iPhone until I realised that these AAA games look and plays better on my Steamdeck OLED. I don’t mind carrying a dedicated handheld for a vastly improved gaming experience while keeping my iPhone battery for everything else more important (without having constant battery anxiety ha)
It’s actually super impressive. Right now iPads and iPhone can’t really play at a level to consoles but in a few more years we just might get that iPhone 21 with 12gb ram and something comparable to an old i7 4470k in your pocket with the efficiency benefits. And to top that off you can literally shoot a movie on the device you’re gaming on. That to me is the wow part of this whole process.
I wouldn't be surprised if Apple paid them to make the port as honestly this doesn't seem to be a rational decision - besides technical limitations, clunky controlling (either get annoyed with touch controls or buy a gamepad), full priced games in general don't sell well in the App Store.
Fun Fact: Apple removed Interlacing from Resident Evil 7 on Mac to force people to use MetalFX. I guess they didn't like how interlacing could look as good or better than their upscaling
hmm still reasonable though unlike in pc or console, for example genshit exceeds at more than 60 gb meanwhile in mobile its more like 30-ish game, i guess its more about assets seems they used compressed assets on mobile so why it is smaller, btw it's more practical to play this kind on game on mobile since there are no big difference on them only the sweet indirect lighting and better lods and resolution the rest isn't worth tho
lmao fr, remembered that nonsense argument when apple fans who clearly love to passionately argue about stuff they don't know about kept trying convince themselves they had proper gaming machines
I tried it on my 15 Pro Max. It took me back to the bad old days, when I was playing HL2 and Portal on my 2005. Benq laptop with Radeon X600 - low resolutions, stutters, blurry assets… But you gotta start somewhere, and I’m very happy that Apple is pushing this. I’m sure this game will run great on 17 Pro Max.
Written July 13, 2024 Why do people expect console level visuals for a phone? The primary reason people buy the AAA games on iOS is because they likely never got to experience the game on consoles/PC so ofcourse the mobile players aren’t going to notice a huge visual dip beyond a general one as it is to be expected for any game converted from Consoles/PC. More then that though, mobile players of the games simply don’t care how the game looks visually compared to consoles/PC because they want the “Experience” of the same game world with the same or nearly the same content and that’s exactly what they’re getting Edit: The people saying negative stuff about the game on phones are likely those who played it already on Consoles/PC or just people who like to nitpick about very specific technical differences like it’s a bad thing a game on a phone has a lower resolution/FPS or visuals compared to Consoles/PC that were designed and have much more external power to play those games with the better improvements
We're saying the same thing now as we did back in 2011 when GTA 3 was ported to iPhone. Will this go anywhere? Probably not. But it's cool to see Devs having a go at porting these games to mobile.
It’s on a phone. It was practically yesterday that I was playing Snake on my friends’ cell phone with a whopping resolution of 32x20 at 10fps. It’s kind of cool that we can turn our phone into a 3rd party Nintendo Switch with a cheap Amazon controller accessory thingie. I wish they would push more serious game ports to build a decent selection to make this more viable.
@@itsd0nk oh I know, I'm almost 40. I've been through Snake, Space Impact and others. The thing is that MANY Android phones have had that "pseudo-switch" capability for years. I'd expect that Apple would at least try to do something more polished for their first big releases. Not even getting 720p on their best phone yet with that performance feels sloppy to me. And I understand that it's an AAA game yadda yadda but I wouldn't release it at this stage I bet that it's possible to optimize it a bit more. RE8 is far superior in performance.
@@alexsudati True. I don’t expect much from Ubisoft games. I tend to avoid almost everything they publish due to their lack of polish on 98% of their software. I can’t think of any other game publisher where seeing their logo makes me reconsider spending my money on something that looks cool.
In unreal engine you can export a mobile version of your game where it automatically “scales” down all the models/meshes ect. I’m guessing it’s probably something like that so they don’t have to make a lot of changes. Still the fact the mobile cpu/gpu can handle everything “native” is pretty cool.
This make no sense to me. If you want to play demanding games on your phone, why not get a geforce now subscription and then you could see more than 5 pixels?
Wonder what the market’s like for AAA games on phones? I have zero interest in AAA gaming on phones. Looks like such a frustrating and non-immersive experience.
@@RyneLanders What are you talking about? The battery is great (3-6 hours depending on what you play), performance is also great: you can play demanding games like Marvel’s Spider-man on Medium settings and get 40 fps, Doom Eternal on Ultra on 60 fps, Assassin’s Creed Mirage on High Presset with 30 fps, Halo Infinite 60 fps. How is this not good?
How does it play on an M4 iPad? I would imagine that’s a lot better graphics and having the same game play between home and on the road justifies the game a little better? Though these games on iOS make little sense. My gamesir never leaves the house, thought I would play a bunch of psp games, but I still have a switch library of purchased games I need to get through.
M4 iPad version will be identical, just with a smoother framerate. The actual iOS port of the game is identical regardless of the hardware you play it on. 🤷
I don't REALLY see the point in this. These are obviously not mobile centric games & it shows with the rather poor performance. It just makes me question if anyone seriously plays these games on a smartphone.
I tried RE7 on my iPhone and it’s so surprising that it hasn’t destroyed my phone, hasn’t even made my phone hot. Best optimized resident evil game for mobile.
Its a shame that the mobile market for the "core-audience" has been irrevicably tainted by free to play and gacha games. The days of Infinity Blade, Shadowgun, Battleheart, and Zombieville USA are over. Nobody is going to take Assassins Creed on the iphone seriously, no matter how pretty or low priced it is. Rich said this quote and I think it applies to Apple's push for AAA games on iphone, "The level of engineering that went into something that is ultimatley not needed is an astonishing technical achieviment!" Now if Apple can get GPTK to be more open for the public and basically be Apple's answer to Lutris or Proton, now we may have something interesting.
They should be trying to port over older/less demanding games, like Persona 5/3R, MH Rise and Stories 2, Lost Crown, or the actual versions of RE4 classic and DMC4.
I have to admit, after the recent patch it’s not too bad. I just finished playing the prologue (for free, haven’t reached the point where I’m prepared to fork over $50 for a significantly hampered version of a game I already own). I played on my iPhone 15 Pro Max at high settings and the performance has been greatly improved, I was plugged in to power and at 80% the phone stopped charging as it was too hot, but other than the occasional stutter and very sluggish / unsatisfying controls it was playable and a definite peek into a very interesting future, one where you may start a play through at home on PC during the weekend, then continue playing on your commute to work during the week (without the need to lug around a big/heavy gaming handheld). I believe cross platform compatibility is key for Apple to find success, because I don’t think I’ll ever play any game start to finish on my phone.
All these ports are showing to me is that phones still aren't ready for triple A console games. Its impressive they run at all but i think xbox 360 era games would fair better for phones. Or current indie titles.
Honestly, coming from someone who really enjoys gaming on my pc and series x and loves pushing fidelity, I bought this game only for the iPhone 15 pro to really try the experience. Keeping an open mind about the device it is on, I really do think it’s incredible and worth it. Edit: I do use a Peltier cooler and I believe that is why my game has not suffered from any hitching or freezing. I do have the occasional crash but other than that I would say the game is 99% stable so I’m assuming it’s the processor thermal throttling that is causing the hitching and consistently lower frame rates for those of you feeling it. I would usually play at +100fps at 1600p on my pc with maxed setting if possible but the lower frame rate of this game on such a small screen really doesn’t bother me. I’m really enjoying the game and keeping an open mind that it is on such a mobile devices, that already has a place in my pocket wherever I go.. 30fps on a current console game on a mobile phone is so exciting to me. I will be buying shadows for this phone as well. I’m sure with a little more optimization, the games could actually run smoother with locked 30 fps and better frame times. I’m enjoying the mobile experience of these AAA titles. It be so cool if Apple started selling its own Peltier coolers for their iPhones. If they’re going to advertise these are gaming devices, they could benefit from a portable cooling system.
I don’t know how much people honestly want to play on mobile I suppose if I had those controller attachments and cover. Maybe… but I feel like it’s just not going to feel like the same thing then console or pc which feel so much more adaptable to what you want. I welcome as someone who is constantly sick to play games lying down but also if I am laying down I am probably not going to be up to the stress of playing an action game. I am really shocked it can play at all on a phone but the phone should be able to easily get a alternate screen, I doubt they ever would do this because it would cut in to there IPad market.
I'm still glad these AAA games exist on Apple devices. They might have been better waiting until this year to do it cuz the upcoming chips might be far off better, but I mean I own an M2 iPad and it's pretty amazing how well they look and run. Eventually we're hopefully going to see these running on the base iPhone and iPad and that will be neat. Hopefully that will mean aswell that they will eventually look into the Apple TV having hardware enough to become more a more serious gaming device aswell.
In my opinion, mobile gaming on iPhone peaked during the iPhone 4/4S era. Remember the classics BEFORE the age of micro-transactions and data mining gambling games? Infinity Blade, Fruit Ninja, Tap Tap Revenge, the original Cut the Rope, Tiny Wings, Paper Toss, and so much more. These were games that felt like they were *meant* to be played on a smartphone… because they were! You didn’t have to tinker with graphics settings to get them to work, shut down other phone functionality, or use Bluetooth controllers and accessories. They actually made use of the touchscreen, accelerometer/gyroscope, and small mobile form factor. The new Assassins Creed and Resident Evil Village iPhone 15 ports are technological marvels… but I just don’t feel that downgraded ports of PC/console games are what I want to play on my phone. I’d rather have simpler, bespoke games built for mobile that are easy to just play when I want to kill time.
Im really interested in seeing the differences between these games on iPhone vs something like the Steam Deck. Also on iPad, Mac and perhaps one day a new Apple TV! Aside from the ability to play on a mobile device, I think the compatibility across such a wide range of devices could really play well for Apple and for many gamers.
1:19 I would prefer the quantity of assets over texture quality. I'm moving all the time. If an asset is missing I will notice it. But I won't notice textures because they are such small detail is not something it is noticed unless you are not moving and staring at it. That is also reality. A sparse landscape is a boring landscape.
I wish they add old games that run really good like left for dead or half life and ect I been playing ark on my phone not going to lie it looks better than what I use to play with my gtx 1050 idk how maybe more ram is the reason
If we restart the phone and launch the game, it is much more fluid and stable and there is no loading break when passing through the city center of Baghdad, I think the test should be repeated taking into consideration a reboot, certainly it clears the ram and make it more efficient
i think this current iPhone gaming technology are still in it's infancy and those AAA games simply don't worth any price on iphone so better they stick with free demos under some apple subscription that's it...
So you explain me that the "Revolutionnary" has worse performances than the cheap Xbox One S when even the Steam Deck is almost as good as a PS4 Pro and has a Zen 2 CPU ? (2019) Damn that's not the revolution they promised
@@Sheepy007 Dude it's bigger because it has a bigger screen and some controllers (like 20 buttons) and a SSD, all these things having NOTHING TO DO with performances. It's also a devide without any GPU and wayyyyyy older for that matter (and cheaper).
For me, I see this new power as a great way for higher quality mobile games. Existing games I already play can receive updates to run at higher res, better textures, and higher frame rates. New games can provide that higher quality on day 1. Much better use than trying to play a AAA game imo.
Those garbage games are simple to jump into, run on every phone and can be filled with ads and microtransactions. It's waaaaay more profitable to make those type of games compared to this.
The mindless, thoughtless garbage is cheap to produce, and is generally designed to get a small number of people to spend a large amount of money rather than to be fun.
you gotta wonder if Ubisoft should have maybe made a Switch port instead given the poor sales of these console games on iOS. and the cutbacks here seem very similar to the ones we see in Switch ports like Witcher 3 or Wolfenstein 2
makes me wish ubisoft would make some switch versions along side these ports. The switches active cooling would make it produce similar performance, maybe some asset reduction.
I think phones aren't strong enough to run AAA games in respectable settings, HOWEVER, iPad with M chip would be a really good choice. I believe devs would make a lot of money by porting a game to iPad, not only it has a big screen, you can play it with wireless gamepad anywhere you are. On top of that, they can make their game bigger in size by using higher res textures and objects, unlike in this case.
I wonder if this is around the ballpark, maybe slightly lower where the switch successor is going to be, which now makes extra sense for the dsll upscaling because all of the paired down assets would then be re-rendered to look like their Xbox series s quality assets post-process.
Switch 2 handheld mode would be miles ahead in performance compared to this little fella. For 40% the price, you get active cooling, actual dedicated gaming hardware, 12GB RAM, low-level API for more efficient resource use in games, and the latest DLSS version they can cram in a handheld factor.
I get the reason why they want to show off demanding games but if they started porting more stuff from the last two gens then they might have found a nice beginning for proper mobile gaming
I’m honestly surprised the 15 Pro didn’t launch with a port of Skyrim. PS360 games in general should be a good fit
Or even just xbox one and ps4 games.
I’m an Apple nerd because iPhone cameras are genuinely one of the best cameras built into phones, but even I won’t be gaming on my 15 Pro Max 1tb model in spite of all this space.
I’m an avid photographer, so I’ll just stick to that.
Steam Deck and the Switch is for portable gaming. No issues chucking either one in the backpack and go on about my day.
@@BooksdsProbably because Xbox/Microsoft is waiting to launch their own mobile game store before porting Skyrim. They ain’t will to spilt profit with Apple.
@@cbgg1585Nice story, bro, but nobody cares.
There are millions of people who just buy a smartphone, but will never get a dedicated gaming device.
I don't have an iPhone and in general I don't really engage in mobile gaming, but I always loved seeing videos about handheld AAA efforts. Sure, this wasn't the strongest showing but it's assassin's Creed on a phone, it's still kinda awesome.
A series that was already done to death a decade ago on a screen you need to squint your eyes to see? Maybe I'm just jaded..
@@phattjohnson I like the technical side of it. As for the game itself, specially in the context of it's franchise, is not that important to me considering I won't even play it
and back in the day i was blown away by AC bloodlines on psp with all its lagginess xD Mirage gonna run fine a couple of generations of phones down the line
@@denissmith7671 I remember when liberation released for ps vita and I thought it looked incredible seeing it online. Then when I finally saw it in person I thought it looked kinda bad, blurry as hell and weirdly overbrightened 🤷♂️
Sure but they're selling horribly atm.
If you want to get rid of the bar at the bottom while gaming on iPhone, activate the, "Guided Access," mode in Accessibility settings. Once activated launch the game and hit the power button 3 times. It will remove the bar and prevent you from accidentally shutting the game off. Hit the power button 3 times again to deactivate. I use it when I play Warzone mobile regularly and it's a game changer.
Doesn’t work on my 15 pm
Alternatively for disabling Guided Access, if you press the power button twice, it will unlock it with FaceID
new iOS 18 update will have gaming mode for less controller latency ect
I use it on my iPhone 12 mini and it works with the newest iOS. Until they release 18 it's the only workaround I know.
@@EmmtechPlayWhy do you have one
I want older games like doom 3, half life 1 and 2 maybe portal, to be ported. Those i feel would work and run well.
I’ve been playing Alien Isolation on iPhone and it looks and runs amazing.
I agree we need ports of older games like that.
Id love to see Doom 3 and the original Prey.
Those would run very well even at 4k60.
Could not agree more. Old games on phones are where it is at. Nintendo Wii/Wii U style "Virtual Console," would be incredible and sell like crazy. Just picking from the most successful games on Wii/Wii U's Virtual Console store would be enough
Tomkidd on Github has ported a few ID software games onto IOS, including Doom 3. Half-Life was also force bruited onto a Iphone, however it isn't a stable port. No valve games with ever be ported to IOS unless valve release the source code or actually do a port themselves. Both of which are very unlikely.
Oh they definitely would. In fact they had source ports on Android years ago.
I hope these releases become more frequent on both Android and iOS, the stores are currently just filled with predatory "free" games.
even if they do release AAA more frequently. I would be hesitant to purchase any of them, as there is a high chance that they stop working when a new OS update is released. And the dev won't bother updating the game to support the new OS version. It happened to me when I bought the iOS version of Bioshock. It worked for 2 months and then it longer works, while 2K never bothered to update the game. Wasted $15 on that version of Bioshock and that was the last time I ever purchased a game from iOS store.
@@biroomiit’s not that way anymore, that happened because it was from a 32bit app development to a 64, there’s nowhere to go from here, no app will “stop being compatible” with the updates…
@@biroomi I remember that shit happening. That was fucked up
it'll be harder on Android since optimization and the large number of GPUs makes it hard to control the experience. Apple's chips are also far more advanced than Qualcomm's Adreno.
Too bad nobody buys them tho, the sales are abyssmal on Mirage, RE series & death stranding
Nothing better than having the giant "feature" called a dynamic island, blocking off the screen
Yes king
it’s worse than the notch tbh
U want phone without selfie camera and faceid?
@@erisium6988 No, when did they say that?
@@erisium6988 Under display camera
Still don’t entirely understand Apple’s push of AAA games into this space considering the mobile market is based almost entirely on low cost to enter games that can be played in short bursts. That being said, the technology is still super cool, and it’s incredible that an iPhone can play modern AAA games.
They have the most powerful mobile chips so they wanna flex
it's not about mobile market, but PORTABLE market, they want to compete with any portable console because the iphone is too expensive for a phone, but it's on par with portable pc/deck
@@NicoKyunKyunno they don't man. 😂
I feel this is actually the correct push to bring actual games to mobile in general, not just the tyip of the top.
The yuzu emulator for Android made me realize how many incredible games could be on mobile and play perfectly but devs just shrug the platform off.
I feel like they're trying to get players from switch and steam decks
What triggers me most is ubisoft didn't bother using the API to turn off the swipe bar at the bottom of the screen.
What that says about their effort porting this is don't know
Pretty sure Apple paid for this to flex their mobile chip. They don;t actually think people will play AAA on phones. They just want it for the commercials
Ubisoft doesn't grasp a lot of things... including historical accuracy.
I see the swipe bar persist in quite a few games on iOS. According to some guy on Reddit, it's because of Apple making Apple-like design decisions. You can either have it translucent like in the video where it takes one swipe to activate the bar and another swipe to go home, or have it completely hidden but it will immediately send you home if you swipe up. In a game where you swipe to pan around, the former is probably better than the latter. The latter only makes sense for apps playing videos where you aren't constantly touching the screen.
@@nooneinpart that is actually a really good explanation for why this is happening
@@getphuckedinjapan it have more than enough accuracy for gaming tourism. its not documentary
Yeah it maybe works... for 20 minutes until the phone overheats and dies lol
It overheats playing mobile-only games like COD Mobile, let alone these scuffed ports of premium games. 😅
@@aquapendulumThat's cuz COD mobile is garbage. You can play properly optimized simple mobile games for hours.
This is another bad and useless port.
Apple should stop paying for new games, that just run poorly on their devices.
They should instead pay publishers & developers to port good versions of most of the 1000 biggest hits from the last 5-6 gens.
There are many gamers, who are willing to pay money for older games (even retro) on a mobile device.
But most people don’t want to play a very stripped down version of a new triple A title on their phone/tablet.
@paralytaatylarap9715 why the hell do you think anybody want to buy a $1000 device to play a 5-6 years old game (what you already have, if it's your favorite game, but now you need to buy again..)
The 30fps limit not garbage, if it can provide consistently.. just check the PS4 Pro games fps.. so when you can get a PS4 pro/PS5 games, attach a controller, mirror the screen on a TV, and there is your easy to carry console.. even if it's not exactly on the same experience, in 1-2 gens it will be about the same..
@@Demmrirwhat high fidelity mobile game that doesn’t throttle? Its a phone thing since all phones only have passive cooling which sucks
Texture quality is low because of the low amount of RAM and bandwidth. iPhone 15 Pro only has 8GB at 51.2GBs and iOS is probably heavier than the custom OS for Xbox One, so it uses more RAM in the background.
15 Pro’s bandwidth is 102GB/s, but it is 8gb with no swappable memory (which is present on iPads)
@@justdude404 really didn't expect apple to use dual-channel for the iPhone. I thought Apple only scaled up the channels for iPad and M series. When did they make this switch?
@@BurritoKingdomno the ram speed is just 51.2gb, it isn't 102gbs
@@oo--7714 yeah every source I looked at said 51.2. so when @justdude404 said it was 102, the only way this would be possible is if apple used dual channels.
@@justdude404 thank god its not swappable
Early in the video, the game looks like it's kind of on the level of a late PS3/X360 or super early PS4/XB1 game in terms of visual fidelity. That's not a dig, I find it rather impressive that a small device like that is able to run games with that visual fidelity.
You seriously think the X360 looked that good? Go back and play a X360 game, it doesn’t look anything near that quality
That's because the raw compute is still in that territory. iPhone 15 Pro is still barely able to run games like Crysis 3 at the same level as a PS3. The Samsung Z Fold 6 is more powerful than the iPhone 15 Pro, and it still would only be marginally more powerful than a PS3 at this point. The most enlightening thing is that the Nintendo Switch is nowhere near as powerful as a PS3 despite how many ports run better or at a higher resolution than on real PS3 HW, most of the benefits of Switch and phones comes down to much more efficient software is today rather than compute resources, which are still less significant on the most powerful phones.
Putting things into an even clearer perspective, my old 2017 laptop runs this generation's Ratchet and Clank: Rift Apart at 1080p max settings with a wobbly 25-30 FPS performance level. So, my last-gen PC is running a current gen game at half resolution and less than half the performance with better visuals than PS5 can in the games' non-RT performance mode. iPhone 15 Pro is running a simpler cross-gen game at less than half the resolution of the worst last-gen console with worse performance and worse visuals regardless of settings.
Early PS4 XB1 games
oh you mean Order 1866, Ryse Son of Rome, AC Unity and killone Shadowfall?
Those games
@@HCG
The iPhone 15 Pro version of AC:M is worse looking than most games late in the Xbox 360 generation. Do you really think this would compare favorably to ACIV: Black Flag? Be real.
The company that wants AAA markets while doesn't want users to have a bit more RAM.
With the 15 Pro we went from 6GB to 8GB. 8GB for a phone is really enough I think.
@@martijnvanderwal3976 yeah enough just like on their MacBook uh, i suppose apple 8gb = android 16gb ram :/
@martijnvanderwal3976 This is a joke right? Phones selling for £200 have 8gb ram, there's zero reason for a £1,000+ phone to not have at least 12gb. Stop defending poor choices that negatively impact consumers.
@martijnvanderwal3976 It's definitely enough for phone things, however for AAA games that're recent it's severely lacking memory to even stand a chance at image quality on par with the weakest console it runs on.
Not to mention the competition offers at least 12gb in the same budget range.
@@martijnvanderwal3976 The Galaxy S10 had 8GB nearly half a decade ago, lets not praise Apple ripping people off
How about newest IPad with M4. Interesting how they perform on mobile OS with this powerful chip
If we look at Death stranding, all iPad version are the same quality. You can see that with an M2/M3/M4 the frame gets rendered quicker compared to the M1, but the quality is the same. Kind of a shame they don't provide any options to improve this. Hopefully Assassin's Creed Mirage is different.
It definitely runs much much better on my M2 IPad Pro! None of those loading error and the texture don't look half as bad. (At least to my eyes)
@@martijnvanderwal3976 I cannot imagine that they *run* the same. Even if settings are the same, the more powerful chips should be able to maintain higher FPS consistently, and larger devices are probably less prone to overheating.
Exactly, I bet all iPad Pro’s M1 to M4 and iPad Airs M1/M2 might be able to run this game a whole lot smoother in those tablets.
I just played it for like 2 hrs the other day- it runs like 25-30 fps and resolution isn’t amazing but seems higher than iPhone’s in the vid. Not sure if the app is utilizing all of iPad’s specs but wasn’t bad enough to stop me from playing for awhile it was nice.
I'd love to see this comparison on the M series Ipad's too
The game is much smoother on iPadOS.
The M4 iPad Pro has more powerful GPU than series S. M4: 4.3 teraflops, series s: 4 teraflops. it also has a MUCH more powerful CPU than xbox with an NPU to handle metal fx, which is akin to DLSS. i’d be very interested in a digital foundry analysis of its gaming prowess!
@@theJesai the rog ally with the z1 extreme also has 8.2 tflops, does that make it faster than the Series S or close to the PS5 like they were advertising in actual gaming usecases ? the answer is no.
as for how mirage runs on it you can look it up and realize the only thing it achieves is actually being able to hold 30 fps
@@Butcher-m7ynot enough shaders
@@theJesai Tflops is a horrible way to measure GPU performance. An M4 iPad will never outperform an xbox series console in actual gaming.
RIP battery
Wrong
@@sentience3033he’s right
@@sentience3033 Right
@@Mr.Chimpazee No
@@sentience3033 Yes
also, DF, can you get this fella more Mac game reviews. He is good at his job.
His name is Oliver MACkenzie after all. It's the right thing to do!
Just curious, what games would you want to see? To my knowledge the selection is very limited - to a point where there is practically nothing. Can't imagine them getting many views as a result of the lack of games, too. Am I completely off?
@@GaminylGamesYou are off.
@@GaminylGames All these games that were ported to iOS are also available on Mac, so those would be interesting.
@@deckverse Not arguing - just curious how so? Death Stranding, RE, Balders Gate, and... well thats about it beyond very old ports and some indies. If physical mac games existed, i could hold all the ones that matter in one hand.
Is there Proton or something equivalent that im not aware of that lets you play non-mac native games on mac? I don't even see the Mac section on Steam anymore and a quick google shows PSVR2 levels of neglect
Texture is the last setting I would ever compromise on. Tons of game look good with everything turned to low while leaving the textures to medium or high.
I sometimes have to do this with my 8GB card. I only do it very reluctantly. That said, I only have a 1440p display and in those cases, it's usually textures that are so high-res, you can really only appreciate on a 4K display.
Wouldve liked to see a m4 ipad section
They ain’t gonna want to buy an m4 iPad Pro
@@tatsumaru12345 Nevermind they actually did…
Was really looking forward to gaming on iPhone until I realised that these AAA games look and plays better on my Steamdeck OLED. I don’t mind carrying a dedicated handheld for a vastly improved gaming experience while keeping my iPhone battery for everything else more important (without having constant battery anxiety ha)
I appreciate the work of implementing an actually usable set of touch controls, as compared to Capcom's attempts.
They really needed a better line of games. Monster Hunter Rise or something like that would make more sense for a smart phone
or something like.. fortnite. lol
That would be a good choice would be interesting to see if it can match at least the switch version
@@xtr.7662 It would blow past the switch version. These phones are significantly more powerful than the switch
AC Rogue would be great
@@InnerFire6213 You mean like the port of Fortnite already on phones?
did you try on iOS 18 with game mode on?
I get the feeling these heavier games might work better on a future model iPhone...
Or yk ipad M4
Or they shouldve not done this at all. It should stay on the Apple M series devices instead.
I’m curious to see them test iPad and Mac too.
Beta iOS 18 has game mode! It helps big time.
Ran it on beta 3 and there’s a huge improvement.
makes the phone bigger, better, totally different ? I doubt it.
It’s actually super impressive. Right now iPads and iPhone can’t really play at a level to consoles but in a few more years we just might get that iPhone 21 with 12gb ram and something comparable to an old i7 4470k in your pocket with the efficiency benefits. And to top that off you can literally shoot a movie on the device you’re gaming on. That to me is the wow part of this whole process.
iPhone's eyes at 2:59 have to be the funniest thing I've seen today.
That this game runs on an iPhone is cool… but sadly it looks like shit 🫣
Not like the main game looks much better.
Great to have you keeping a close eye on the developments in phone and handhelds, Oliver.
It is quite amazing that a phone can run games like re7 and 8 and now mirage. I mean it's 300p but I would have been amazed with this as a kid
There is still no Steam release for this game, yet they made an iphone port.
The decision makers at ubisoft are some of the dumbest in the industry.
I wouldn't be surprised if Apple paid them to make the port as honestly this doesn't seem to be a rational decision - besides technical limitations, clunky controlling (either get annoyed with touch controls or buy a gamepad), full priced games in general don't sell well in the App Store.
Just a proof of concept for now.
@@revanmj
Totally agree. It is very likely that Apple funded this port.
So you think it's reasonable they ignore the largest gaming platform because you refuse to buy the game else where but steam?
@@FluffyAnvil Even if mobile is largest gaming platform console type of gaming audience is not there. At least not yet.
Fun Fact: Apple removed Interlacing from Resident Evil 7 on Mac to force people to use MetalFX. I guess they didn't like how interlacing could look as good or better than their upscaling
We're back to PS Vita graphics
Vita games look very dated these days. Still a very good *pocketable* console though.
@@SweBeach2023honestly yes, NFSMw, Killzone or many others blurry games can be enhanced with Vitagrafx and look awesome on real hardware
1:37 By the way, Mihoyo’s new gatcha, weights 25GB…. Almost half of any iPhone 64GB device.
no iPhone that can run this game will have 64GB
@@Dnom-o6i He was talking about Zenless Zone Zero, not Assassin's Creed
hmm still reasonable though unlike in pc or console, for example genshit exceeds at more than 60 gb meanwhile in mobile its more like 30-ish game, i guess its more about assets seems they used compressed assets on mobile so why it is smaller, btw it's more practical to play this kind on game on mobile since there are no big difference on them only the sweet indirect lighting and better lods and resolution the rest isn't worth tho
@@brettmacahilos8609 The mobile versions have way worse graphics. Zenless Zone Zero is 57GB on PC and Genshin is 75GB
@@brettmacahilos8609 64gb in a recent phone is not reasonable at all.
and still you see people claims iphone 15 pro is as powerful as ps5
Peoole still think that the base M1 Air is at the level ot RTX2070 or something.
@@user-qy2wf2lt6v because of the false narrative that was spread by so called tech experts
lmao fr, remembered that nonsense argument when apple fans who clearly love to passionately argue about stuff they don't know about kept trying convince themselves they had proper gaming machines
Never seen anyone say this.
i can only imagine how how that thing would be after just half an hour of playtime
why didnt you test on ipad pro m4?
I tried it on my 15 Pro Max. It took me back to the bad old days, when I was playing HL2 and Portal on my 2005. Benq laptop with Radeon X600 - low resolutions, stutters, blurry assets… But you gotta start somewhere, and I’m very happy that Apple is pushing this. I’m sure this game will run great on 17 Pro Max.
Now we start to understand that what Nintendo Switch did with its 2015 processor on this generation was mind blowing.
well yes and no, Ubisoft was lazy making this port
Not only that, having a closed system like the switch allows you to optimize to the next level, that’s the key
iOS is close as you can get... They use their own custom API for everything.
@@zorromagico4534 Proof?
@@arturoarturo2570 The iphone is a closed ecosystem too.
My takeaway is that Switch 2 will have some titles ‘downported‘ to it when it launches. 🙃
Definitely. And it'll come with DLSS, which will be immensely helpful, since it's still by far the best upscaling method.
Yeah? We all knew that. What's the problem exactly? It's a mobile chip, it won't be close to current desktop power.
The mid-action pauses recall me Metal Slug 1 on Playstation, lol.
I can't believe this is the caliber of gaming content we're getting in 2024 :(
LOL, talk about cherry picking.
Written July 13, 2024
Why do people expect console level visuals for a phone? The primary reason people buy the AAA games on iOS is because they likely never got to experience the game on consoles/PC so ofcourse the mobile players aren’t going to notice a huge visual dip beyond a general one as it is to be expected for any game converted from Consoles/PC. More then that though, mobile players of the games simply don’t care how the game looks visually compared to consoles/PC because they want the “Experience” of the same game world with the same or nearly the same content and that’s exactly what they’re getting
Edit: The people saying negative stuff about the game on phones are likely those who played it already on Consoles/PC or just people who like to nitpick about very specific technical differences like it’s a bad thing a game on a phone has a lower resolution/FPS or visuals compared to Consoles/PC that were designed and have much more external power to play those games with the better improvements
iphone version looks like you're playing it underwater with lard rubbed in your eyes
How about on the M4 IPad Pro? Just wondering, I’ll stick with PS5 for these games
Phew, sub 30 fps at 300p?
To be fair, the screen is small. It's half the steam deck in size and that is 800p.
@@MoguMasso Still shit. Also, 800p is for the base model. You proved him right too. The deck is twice in size and the res is more than twice.
@@alexandrebelair4360 800p is for all steam deck models
We're saying the same thing now as we did back in 2011 when GTA 3 was ported to iPhone. Will this go anywhere? Probably not. But it's cool to see Devs having a go at porting these games to mobile.
AC Mirage makes the 2015 hardware on the Switch look good in comparison to the most powerful Iphone currently.
Still love to see it on the platform, it'll get better out the box one day and probably already much better on ipad as most tiles tend to
300p with below 30 fps is WILD
It’s on a phone. It was practically yesterday that I was playing Snake on my friends’ cell phone with a whopping resolution of 32x20 at 10fps. It’s kind of cool that we can turn our phone into a 3rd party Nintendo Switch with a cheap Amazon controller accessory thingie. I wish they would push more serious game ports to build a decent selection to make this more viable.
@@itsd0nk oh I know, I'm almost 40. I've been through Snake, Space Impact and others. The thing is that MANY Android phones have had that "pseudo-switch" capability for years. I'd expect that Apple would at least try to do something more polished for their first big releases. Not even getting 720p on their best phone yet with that performance feels sloppy to me.
And I understand that it's an AAA game yadda yadda but I wouldn't release it at this stage I bet that it's possible to optimize it a bit more. RE8 is far superior in performance.
@@itsd0nk that was 20 years ago
@@alexsudati True. I don’t expect much from Ubisoft games. I tend to avoid almost everything they publish due to their lack of polish on 98% of their software. I can’t think of any other game publisher where seeing their logo makes me reconsider spending my money on something that looks cool.
@@nicane-9966 20 years is a lot for a 20 year old, not for a 50.
In unreal engine you can export a mobile version of your game where it automatically “scales” down all the models/meshes ect. I’m guessing it’s probably something like that so they don’t have to make a lot of changes. Still the fact the mobile cpu/gpu can handle everything “native” is pretty cool.
More oliver please!
So can the switch run this too
This make no sense to me. If you want to play demanding games on your phone, why not get a geforce now subscription and then you could see more than 5 pixels?
I'd love to see how this compares to the experience of playing Remote Play on the same game.
It's impressive, but I'd rather play this on a Steam Deck for a fraction of the price.
The iphone is actually portable and fits in your pocket
@@deathtrooper2048 Not if you have a controller attach to it, I can't see playing Assassins Creed with a touch screen a good experience.
@@deathtrooper2048 Yes but the game controls like shit.
Would love to see an analysis of the game running on the M4 iPad Pro.
Wonder what the market’s like for AAA games on phones? I have zero interest in AAA gaming on phones. Looks like such a frustrating and non-immersive experience.
I just want another PSP 😞
I think it's not for phones but for the whole Apple ecosystem
@@RyneLandersThe Steam Deck exists
@@adyben3758 no shit. That's not nearly as sleek, doesn't have the same battery life, and the performance is meh. The PSP and Vita were powerhouses.
@@RyneLanders What are you talking about? The battery is great (3-6 hours depending on what you play), performance is also great: you can play demanding games like Marvel’s Spider-man on Medium settings and get 40 fps, Doom Eternal on Ultra on 60 fps, Assassin’s Creed Mirage on High Presset with 30 fps, Halo Infinite 60 fps. How is this not good?
How does it play on an M4 iPad? I would imagine that’s a lot better graphics and having the same game play between home and on the road justifies the game a little better?
Though these games on iOS make little sense. My gamesir never leaves the house, thought I would play a bunch of psp games, but I still have a switch library of purchased games I need to get through.
M4 iPad version will be identical, just with a smoother framerate. The actual iOS port of the game is identical regardless of the hardware you play it on. 🤷
I don't REALLY see the point in this. These are obviously not mobile centric games & it shows with the rather poor performance.
It just makes me question if anyone seriously plays these games on a smartphone.
I tried RE7 on my iPhone and it’s so surprising that it hasn’t destroyed my phone, hasn’t even made my phone hot. Best optimized resident evil game for mobile.
Its a shame that the mobile market for the "core-audience" has been irrevicably tainted by free to play and gacha games. The days of Infinity Blade, Shadowgun, Battleheart, and Zombieville USA are over. Nobody is going to take Assassins Creed on the iphone seriously, no matter how pretty or low priced it is. Rich said this quote and I think it applies to Apple's push for AAA games on iphone, "The level of engineering that went into something that is ultimatley not needed is an astonishing technical achieviment!" Now if Apple can get GPTK to be more open for the public and basically be Apple's answer to Lutris or Proton, now we may have something interesting.
Apple Arcade has a lot of bangers.
They should be trying to port over older/less demanding games, like Persona 5/3R, MH Rise and Stories 2, Lost Crown, or the actual versions of RE4 classic and DMC4.
Love your unique style, never change!
I have to admit, after the recent patch it’s not too bad. I just finished playing the prologue (for free, haven’t reached the point where I’m prepared to fork over $50 for a significantly hampered version of a game I already own). I played on my iPhone 15 Pro Max at high settings and the performance has been greatly improved, I was plugged in to power and at 80% the phone stopped charging as it was too hot, but other than the occasional stutter and very sluggish / unsatisfying controls it was playable and a definite peek into a very interesting future, one where you may start a play through at home on PC during the weekend, then continue playing on your commute to work during the week (without the need to lug around a big/heavy gaming handheld). I believe cross platform compatibility is key for Apple to find success, because I don’t think I’ll ever play any game start to finish on my phone.
All these ports are showing to me is that phones still aren't ready for triple A console games. Its impressive they run at all but i think xbox 360 era games would fair better for phones. Or current indie titles.
Just the fact that these games can even run on an iPhone is amazing to me
300p on iphone man that is worse than I thought. The one s seems to be a lot better like a generation better.
It's on a tiny display my man.
300p on a tiny a screen is fine. Now if it was 300p on something like a 55" screen then there would be issues.
@@Gravy1255 the display is bigger than the normal switch, 300p looks blurry on a switch on an iPhone it is worse
Honestly, coming from someone who really enjoys gaming on my pc and series x and loves pushing fidelity, I bought this game only for the iPhone 15 pro to really try the experience. Keeping an open mind about the device it is on, I really do think it’s incredible and worth it.
Edit: I do use a Peltier cooler and I believe that is why my game has not suffered from any hitching or freezing. I do have the occasional crash but other than that I would say the game is 99% stable so I’m assuming it’s the processor thermal throttling that is causing the hitching and consistently lower frame rates for those of you feeling it. I would usually play at +100fps at 1600p on my pc with maxed setting if possible but the lower frame rate of this game on such a small screen really doesn’t bother me. I’m really enjoying the game and keeping an open mind that it is on such a mobile devices, that already has a place in my pocket wherever I go.. 30fps on a current console game on a mobile phone is so exciting to me. I will be buying shadows for this phone as well. I’m sure with a little more optimization, the games could actually run smoother with locked 30 fps and better frame times. I’m enjoying the mobile experience of these AAA titles.
It be so cool if Apple started selling its own Peltier coolers for their iPhones. If they’re going to advertise these are gaming devices, they could benefit from a portable cooling system.
Looks like a hard pass.
I don’t know how much people honestly want to play on mobile I suppose if I had those controller attachments and cover. Maybe… but I feel like it’s just not going to feel like the same thing then console or pc which feel so much more adaptable to what you want.
I welcome as someone who is constantly sick to play games lying down but also if I am laying down I am probably not going to be up to the stress of playing an action game.
I am really shocked it can play at all on a phone but the phone should be able to easily get a alternate screen, I doubt they ever would do this because it would cut in to there IPad market.
yeah, no lol
I'm still glad these AAA games exist on Apple devices.
They might have been better waiting until this year to do it cuz the upcoming chips might be far off better, but I mean I own an M2 iPad and it's pretty amazing how well they look and run. Eventually we're hopefully going to see these running on the base iPhone and iPad and that will be neat.
Hopefully that will mean aswell that they will eventually look into the Apple TV having hardware enough to become more a more serious gaming device aswell.
Wonder if this is how switch 2 ports are going to look like
mobile and properly cooled NVIDIA Ampere with DLSS will look ok
Next Gen Switch would be a fully dedicated game console. Mirage would probably be closer to the ps4 level and probably even better with DLSS.
Obviously not at least xbox one level
Whichever way you look at it, it’s impressive especially to me who used to sit in college back in the day playing snake on a Nokia 3210
well all of them sold like crap so no, I don't think AAA works on mobile lol
I get wanting to show off the gaming potential of these phones. But countless older titles could be remade, remastered, or ported to mobile.
Im enjoying, bought when it came out for half off and i play it at work with my controller, i love ac so it was worth it for me.
Who actually wants to play this on a phone?
To whom that doesn’t watch this channel.
I do
If I was a child today I think I would
@@sahmirlareum2718 only if you are a poor kid who only have a cheap iphone15 pro max but not a very expensive xbox one s.
I’m always out of the house; don’t mind lugging around a battery pack to use during my free time
I just ordered an iPad Pro with the M4. I wonder how this game will look on it?
I just can’t take mobile gearing seriously.
It’s just an entertainment while I shit.
In my opinion, mobile gaming on iPhone peaked during the iPhone 4/4S era.
Remember the classics BEFORE the age of micro-transactions and data mining gambling games? Infinity Blade, Fruit Ninja, Tap Tap Revenge, the original Cut the Rope, Tiny Wings, Paper Toss, and so much more.
These were games that felt like they were *meant* to be played on a smartphone… because they were! You didn’t have to tinker with graphics settings to get them to work, shut down other phone functionality, or use Bluetooth controllers and accessories. They actually made use of the touchscreen, accelerometer/gyroscope, and small mobile form factor.
The new Assassins Creed and Resident Evil Village iPhone 15 ports are technological marvels… but I just don’t feel that downgraded ports of PC/console games are what I want to play on my phone. I’d rather have simpler, bespoke games built for mobile that are easy to just play when I want to kill time.
These cellphone chips just aren't powerful enough for these games.
Im really interested in seeing the differences between these games on iPhone vs something like the Steam Deck. Also on iPad, Mac and perhaps one day a new Apple TV! Aside from the ability to play on a mobile device, I think the compatibility across such a wide range of devices could really play well for Apple and for many gamers.
1:19 I would prefer the quantity of assets over texture quality. I'm moving all the time. If an asset is missing I will notice it. But I won't notice textures because they are such small detail is not something it is noticed unless you are not moving and staring at it. That is also reality. A sparse landscape is a boring landscape.
That depends on whether you are into gaming for the graphics or for gaming. Search for UE5 Is Ruining Gaming.
That depends on whether you are into gaming for the graphics or for gaming.
@@Error-0x0194 many Ubisoft games support cross-saves. I would notice the difference between platforms.
True. Also, the process of creating lower LODs is mostly automated. While choosing which asset to go and which to stay sounds much more tedious.
I wish they add old games that run really good like left for dead or half life and ect I been playing ark on my phone not going to lie it looks better than what I use to play with my gtx 1050 idk how maybe more ram is the reason
First + obligatory negative comment about apple and approval of my own system (pc, xbox or ps5)
Insert pro-Android troll comment here
@nooneinpart
The Samsung Fold 6 is more powerful and should run this game at low settings with RT!
Android Pro Trolly enough?
If we restart the phone and launch the game, it is much more fluid and stable and there is no loading break when passing through the city center of Baghdad, I think the test should be repeated taking into consideration a reboot, certainly it clears the ram and make it more efficient
300p on iphone on mirage holy crap that is worse then I thought. Yea iphone isn't good with aaa xbox one ports.
You realize it's a 6.1 inch display, not a TV, right?
@@reza5347the iphone has a 6.7 screen. 300p looks blurry on the switch woth it's 6 inch screen. On an iphone it is worse.
@@reza5347300p looks blurry on the switches 6 inch screen
i think this current iPhone gaming technology are still in it's infancy and those AAA games simply don't worth any price on iphone so better they stick with free demos under some apple subscription that's it...
So you explain me that the "Revolutionnary" has worse performances than the cheap Xbox One S when even the Steam Deck is almost as good as a PS4 Pro and has a Zen 2 CPU ? (2019)
Damn that's not the revolution they promised
You mean a device that is multiple times bigger and has active cooling? Dumb comparison
The steam deck is nowhere near the ps4 pro its below the ps4 in most games just watch digital foundry video
@@Sheepy007 Dude it's bigger because it has a bigger screen and some controllers (like 20 buttons) and a SSD, all these things having NOTHING TO DO with performances. It's also a devide without any GPU and wayyyyyy older for that matter (and cheaper).
For me, I see this new power as a great way for higher quality mobile games. Existing games I already play can receive updates to run at higher res, better textures, and higher frame rates. New games can provide that higher quality on day 1. Much better use than trying to play a AAA game imo.
If a game like this can run natively on a phone, why are 99% of mobile games mindless, thoughtless garbage?
It is running at 300p at under 30fps. Older and weaker phones can't run it.
@@oo--7714 ya no shit but they had triple a games on the older iphones too. Then one day mobile gaming became cancerous trash.
Those garbage games are simple to jump into, run on every phone and can be filled with ads and microtransactions. It's waaaaay more profitable to make those type of games compared to this.
The mindless, thoughtless garbage is cheap to produce, and is generally designed to get a small number of people to spend a large amount of money rather than to be fun.
you gotta wonder if Ubisoft should have maybe made a Switch port instead given the poor sales of these console games on iOS. and the cutbacks here seem very similar to the ones we see in Switch ports like Witcher 3 or Wolfenstein 2
So you basically pay over 1000 dollars for 300p gaming at 25 fps 😂
yikes
makes me wish ubisoft would make some switch versions along side these ports. The switches active cooling would make it produce similar performance, maybe some asset reduction.
Why aren't you comparing to PS5 or, better yet, PC? Those should be the standard to strive for, not the inferior console that is XBox 1S.
I think phones aren't strong enough to run AAA games in respectable settings, HOWEVER, iPad with M chip would be a really good choice. I believe devs would make a lot of money by porting a game to iPad, not only it has a big screen, you can play it with wireless gamepad anywhere you are. On top of that, they can make their game bigger in size by using higher res textures and objects, unlike in this case.
It could be running at 200fps in 4k ultra, I still could not game on a screen that tiny. I can barely stomach reading on a phone.
It can type-c to a display, though.
I wonder if this is around the ballpark, maybe slightly lower where the switch successor is going to be, which now makes extra sense for the dsll upscaling because all of the paired down assets would then be re-rendered to look like their Xbox series s quality assets post-process.
Switch 2 handheld mode would be miles ahead in performance compared to this little fella. For 40% the price, you get active cooling, actual dedicated gaming hardware, 12GB RAM, low-level API for more efficient resource use in games, and the latest DLSS version they can cram in a handheld factor.
@@clint540612gb ram😂
We got Assassin's Creed on iPhone before GTA 6
we will get some more games on iphone before GTA 6
I mean the fact that this can run on a phone at all is impressive. I’m happy to have it even if it’s not perfect