Did Apple Lie About AAA iPhone Games?
Вставка
- Опубліковано 30 тра 2024
- Console-quality smartphone games are here. But does that really matter-and does it address the true problem mobile gaming has had thus far?
Resident Evil 4 on App Store - apps.apple.com/us/app/residen...
Buy an iPhone 15 Pro - amzn.to/41BJlqN
Buy an M3 Max MacBook Pro - amzn.to/41CrhgA
Follow Snazzy Labs on Twitter - / snazzylabs
Follow me on Instagram - / snazzyq
Dive into the iPhone 15 Pro's gaming prowess, featuring AAA titles like Resident Evil Village and Resident Evil 4, and revisiting classics like Bioshock. Explore how these games push mobile gaming boundaries, setting new standards for performance and graphics. Anticipate future releases like Assassin's Creed Mirage and No Man's Sky, highlighting Apple's evolving role in the mobile gaming landscape.
0:00 Promised "AAA" games are here
0:27 AAA on iOS has been tried before
1:22 RE: Village is a MESS!
3:38 Maybe lazy isn't all bad?
4:15 RE: 4 is a lot better. But still bad.
6:00 Steam Deck OLED crushes it. Duh.
7:21 Mobile gaming sucks
8:30 Accessibility is everything
9:13 The problem is Apple's to solve
10:03 Apple, "put up or shut up" - Наука та технологія
Apple keeps announcing every year that now they are serious about bringing AAA gaming to the Mac. And every year we get 1 or 2, usually old games released and that's it. Apple refuses to spend any of the 100+ billion dollars in cash they have to really bring AAA gaming to the Mac. They do it on the cheap and release a few tools, software updates and then tell game developers it's all up to them now. Unlike MS and Sony that pour 100s of millions and even billions into developing games every single year. Until Apple does something similar things will never change.
well fecesbook did just that to aggressively make VR more of a viable option for entertainment. didnt work. Apple is very slowly trying to adapt to the gaming environment, i dont think its a bad thing. being risky aint boring but thats not apple today i guess.
@@francoistroudbal402 Apple doesn't need to sell some weird devices that gives people headaches or causes them to throw up though. And well.. they're not Facebook that might try to write some off their metaverse failure off on other things.
They could take the Apple TV approach and just make sure the resources they stick in it are high quality so that people actually want it, it doesn't have the wide array of options like other streaming services but what they do have seems to be better written and better executed (only HBO seems to do the same whilst Netflix/Disney produce a lot of lesser quality and Amazon... I don't know, they're just sinking money into mediocre things). If they can buy their way into getting the top 2% of games onto their devices the rest might just follow on their own accord.
Game porting toolkit is a pretty huge investment. They could definitely do more, but it's not like they aren't trying at all
@@user-bc7cb8uu7e not in comparison to all the money and support MS gives game developers. It's a drop in the bucket.
@@lenn55 Definitely agree that they could do more, but I'm sure a lot of investment was put in to make that toolkit work. I also think return on investment is potentially better building the toolkit then helping a few developers. I'm not trying to say they shouldn't do more, but I also think that the amount of work that goes into something like this is much larger than people give it credit for
First AAA gaming on ios I experienced was gta vice city back in 2012.
2011 with GTA 3.
I remembered these ports when making the video, but from a visual-fidelity standpoint, the Bioshock port was so impressive as it was a current-generation console game.
@@snazzy yeah I understood where you came from while watching the video, but because this person said GTA vice city, I had to say GTA 3, as the mobile port of GTA 3 preceded vice city.
COD zombies back in 2012 on the iPod touch
God those were the days
San Andreas in 2014 on galaxy s5 was sublime
There are some gems in Apple Arcade. Stardew Valley, Sneaky Sasquatch, Fantasian, and Ocean Horn 2 are all really fun and worth the cost of an annual subscription IMO. The big problem with AAA games on mobile is the controls. No one wants to lug around an external controller, and the hassle of setting that up eliminates the convenience factor. You might as well buy a compact handheld PC for the cost and convenience, and get the power with it.
Far from AAA
There’s a lot more than that on Apple Arcade - Fantasian, Sonic, Gear Club etc
Foldable display fixes this. Half the screen for the game, half the screen for an on screen controller.
@@4000marcdman Only for slow paced games that does not need accurate/precise and quick actions like turn based and strategy games. Nothing will come close to real buttons when u try to play action games. Responsive touch based controls are a marvel and highly appreciated when it was created but they are just never good 'enough' for all forms of gaming
Idk. I never bothered with controllers. I finished Village on iPhone with controllers what was offered on screen. You can customise it. Make capacity down and put buttons where you want. It was ok. People just want complain to much 😂
Remember when Ubisoft announced Assassin’s Creed Mirage for iOS? Yea that never happened yet
I really think that Apple needs to develop a switch like first party dock and controller mount. The power of the iPhone is insane but no one is going to take advantage of it while the gaming experience is pure jank. It needs the apple touch of integrating hardware with software. Otherwise we are only going to get shinier idle clickers on iphone.
Yesss. They NEED this to be taken seriously. My guess though is they’re going to say “good enough” for the iPhone, and really invest into gaming for the Vision Pro
With inbuilt cooling systems. Also I would like the Apple TV to become a real console. That would be awesome.
They need to break in to this territory first, and with new console it's hard, as most people will not leave the old console with multiple games for a empty store on new account. But they have 1,5 billion active iPhone users, whi spend about yearly $270 billion (based on the App store yearly renevue, what comes from the 30% cut off from the price). So compared to Steam store they alresdy have 12x more user (Steam has 120million) and 10x yearly renevue (Steam had $8billion /in 2022/ witch is about $27 billion spent money in the store with the also 30% cut off).
They only can win against those who are already on this field, if they can gives you more numbers (in both user amount and in spent money by thise users), after the developers start to port their games on Apple device, they can release a new console/hand held, but with empty store, it's no reason, who would leave 100PS games account behind because of an empty store?
@@TamasKiss-yk4stI mean they technically did with iPad Pro m1.
You can use an external monitor with your iPad and the external screen will act as a second screen rather than a projection of the iPad screen.
And with the introduction of usb c to iPhone 15, it’s certainly possible this could happen.
Apple should hire Tango Gameworks
Couldn't agree more, as another Steam deck owner (also an LE!) I was amazed at running GTA4 at 90 FPS, the handheld gaming is just so much better than what any phone could offer for now. Though with that said, for more game developers to harness the GPT it would be interesting to see if any shift happens.
Better than Microsoft Gaming
Apple should hire tango Gameworks
It's still ridiculous, with the cost of an iPhone I bought a gaming laptop that runs any AAA game in Ultra at more than 60 FPS
I agree it’s ridiculous, but you can also get a decent android phone today for the price of a PS5. It’s the portability/ phone capability that makes it much more expensive
Can it call? Take high quality pictures? Portable in your pocket? Sleek and slim? Record high res videos?
No?
So there’s your comparison.
Don’t be utterly stupid. Everyone knows a gaming pc will perform better
Its about sheer comfort of having games in your palm, anytime anywhere
except you bought a device that's dedicated for gaming, and is probably massive and loud. an iphone can fit in your pocket, has cameras, actual phone functionality, most likely a better screen, and far better software optimization. you're comparing 2 different product categories. kinda like saying that helicopters should be cheaper because cars can also travel from point A to point B
except you bought a device that's dedicated for gaming, and is probably massive and loud. an iphone can fit in your pocket, has cameras, actual phone functionality, most likely a better screen, and far better software optimization. you're comparing 2 different product categories. kinda like saying that helicopters should be cheaper because cars can also travel from point A to point B
Yeah, my PC with a RTX3090 and a 5800X3D also runs games way smoother than my 15 Pro. It sadly wont fit into my pocket tho, cant make calls, cant take photos and stays on my desk all the time. That comparison makes no sense.
One thing both ios and android have issues with is apps no longer maintaining support for the os, as brought up with the Bioshock situation. Granted that was an extreme case, but there are plenty of apps that are just inaccessible and unable to run on any modern device. Where as with PC, (not sure what the situation is on mac) I can go back 20-30 years or older and play games or run those applications outside of a VERY small handful that are usually due to some sort of DRM setup or something weird. Where as on android or ios, there are a lot of apps that are not even 10 years old, that just wont run due to incompatibility. That would be my concern with any type of big purchase mobile gaming. Guarantee backwards compatibility, and I might be sold.
Yeah, even angry birds creators, rovio, removed the classic game
Exactly, I have Max Payne 3 on Steam that I used to be able to play on my iMac with little issue… that was until Catalina when they removed 32-bit support and so I can only play on Windows now.
@@shre6619It’s still there. It was renamed to Red’s First Flight
Roller coaster tycoon 3 is such an example. I loved to play it, but it became incompatible with iOS10 or so and now there is a trash f2p game in exchange there
Apple should hire Tango Gameworks
I like how as I was typing we reached the same conclusion. If mobile gamers are disinterested to pay triple A prices for triple A games, then maybe offering a premium tier of Apple Arcade with access to these high budget titles might be the way to incentivize growing in this sector.
yep like Xbox’s gamepass for base level games, and ultimate for more premium games like triple A status. i’d be way more inclined to pay that than full price for games on iOS
Apple should hire Tango Gameworks
Maybe it isn’t amazing, but dead space on iOS was the first time I felt like I was playing a console game on mobile , sadly got discontinued on iOS 9
Obligatory Infinity Blade 1/2/3 mention (and if you try the 60fps version...)
I don't think you should need a controller, many good games were made 10 years ago with touch controls
Infinity Blade was my shiii a decade ago! I remember being a kid on my iPad feeling like I was playing a high-end game
I think a controller is great. Having to use just the touch screen is limiting even though great games like Infinity blade exist
Great video, Quinn!!! I always loved the writing for your scripts!
Yeah I gave up on gaming on Mac and iPhone years ago, even though Im a die hard apple guy and I have a 15PM and Mac Studio. I still much prefer my gaming pc and ROG Ally for gaming. I agree, I wouldn't spend AAA games prices on Mac/iPhone games.
If Apple announced today that they are taking it seriously and made big moves, I'd jump back in really quick. It's all commitment from Apple though. Until they actually show they take it seriously I would never consider it. Heck, I would leave android for iPhone if apple took gaming seriously.
I would spend money on AAA games on iOS over the vast majority of freemium garbage currently plaguing the iOS store. But I do prefer to play on my gaming PC and Steam Deck
What weird @ss military time are you on guy?!
It wasn't a console port but man I miss Infinity Blade 2
Another unbridled banger of a video just in time for christmas day. Please do not stop making videos. Please make more videos more often.
Let it evolve and develop further. It’s just the first step by Apple, I’m sure by the time we have iPhone 17-18 these games will run absolutely perfectly
No. It will always run like this crap in terms of fps and resolution if they keep trying to release fairly new pc and console titles on phones. If the phones will be getting powerful every year so does the game titles which gets more demanding each year
The big trouble I see with gaming with apple is the lack of maintaining older catalog. Square enix ported "the world ends with you" to the iPad. When I bought my ipad with apple pencil I was excited to play but couldn't find it on the app store. Just outright depressing.
Meanwhile Dead Space port for android 4 still runs on modern devices 10 years later with barely any patches
@@Grishanof But every CAVE game stopped working, mobile premium sucks everywhere.
@@lucasLSD hence the patches. KOTOR needed fixes too, but .apk format at least allows to dig in and fix the compatibility
I like where the industry is heading. I'm not much of a traveler, but knowing that there's a move forward towards gaming on an iPhone is nice to hear. I used to play amazing games on iPhone back in the days of 3GS like Samurai II and it was amazing. Now having AAA games on iPhone, wow. That's another reason to upgrade to a PRO. Sure, the price is high, but its nice to have the alternative of gaming while traveling light or in holidays. I know I can't get my desktop PC with me.
I play this game at home with a usb-c to HDMI cable and a wireless controller. It works surprisingly well and because the phone is only being used to send the video to the TV it’s surprisingly battery efficient. Sure it’s doing all the processing but thanks to it not having to use the screen for controls/display and the speakers for sound it lasts for quite a while. I genuinely did not expect that.
@@AsielFloreswait so the phone’s screen doesn’t display it when using this?
@@user-qi3hf8ko3q it does. I just prefer to watch it on the big screen. Gaming on small screens gives me a headache after a while.
Gaming on phones is trash even if it's impressive. Why would you ever play AAA on a phone? The screen is too small and using up your phone's battery for gaming is so bad. So I play my AAA game, and the phone gets all hot, and then I get a call? Should I then remove the controller, answer the call with the phone being hot, then refit the controller after the call? Nah. Playing with touch controls is trash as well, especially on such a small screen. Having a dedicated device for gaming is far superior.
Great analysis on the port and market 👏🏻
It's sad that the good mobile games from the late 00s until 2012 are gone. Were they complex? No, most of them not. But at least they played around with touch control, accelerometer etc. Even Gameloft made good games. Asphalt 4 is still my favorite racing game with a large variety of tuning and car options. A5 was already a significant step back in tuning, but had some nice tracks with shortcuts and motorcycles are no longer separated. Galaxy On Fire 2 is still today one of my most played game with over 200h. I remember that GoF 2 was with 11 CHF crazy expensive for an iPad app. Then it received two dlcs for 7 CHF each.
Apple needs to stop trying to act like the gaming industry is just going to bow to their demands, and actually support some damn standards! Work with valve to make a mac version of proton, start supporting vulkan, literally anything. Apple does not have the gaming market share to demand ports even with their little porting toolkit. Get the marketshare, then start making demands if you want.
Game porting toolkit is just proton but Apple just took the full credit.
😂 I wrote a comment on video about how the Ipad pro m1 can play Death Stranding .
And I said is useless and stupid to pay 1500$ for a ipad if you have Gaming in mind and you can buy a Asus ally and steam deck instead.
You have no idea how many Apple sheep mentality people came to tell me that I am wrong and telling me Asus ally and Steam deck are just some toys and can do nothing else outside of gaming ,but if this are just some toys ,a Apple product is trash in the gaming industry.
Great video! It’s such an interesting topic…Apple and gaming. You have a great take and as things continue I would love to hear more. Until the next one!
I think the biggest problem with the concept of iPhone AAA gaming (iOS/iPadOS in reality) is that you are investing into a platform, not a gaming device. With Steam Deck, or any other handheld consoles, or a Mac - you just log into your existing libraries and play the games you own. With an iPhone, in addition to a full price tag for a sub-par gaming experience, you invest into a platform and get locked into it. I cant wrap my head around the fact that you'll pay 70$ for a game to never be able to play it outside of the latest A/M CPUs scope. Granted, you are probably never going to be blocked from the content you paid because you won't ever live without an iPhone at your disposal, you'll usually upgrade it and you can't live without a smartphone in a modern world.
Written January 12, 2024
Updating a game on mobile to work with the current OS of smartphones is in my understanding the same as updating the game for console as for many games on consoles, you are only restricted into paying that can on the specific eras of consoles or even exclusive games to one particular console.
I think the problem with mobile gaming is that it should adopt a system of enjoyment similar to consoles where you have a console that lasts for 7-8 years before a new one shows up, giving time for a plethora of new games to be released on that current console. But mobile is not a gaming console, meaning they do not need daily triple A games to survive as its sole purpose so perhaps that is why both iOS and Android seem to only have a few consoles games from each console era from ps1-ps5 as mobile can still survive even without games like a PC
I’d say even without daily games, iOS has demonstrated throughout the years to be able to play some taxing triple A games in graphics similar to the big powered consoles even on low graphics
This is great video Quinn! I love the take and 1000% agree!
Anti aliasing is a major issue even on MacOS try running X plane 12 at 2XAA it's not possible , FXAA is the only way, interesting video, thanks for all your videos this year, merry Christmas ❤
Maybe Vision Pro will have the hardware needed to let you play the AAA on the “Big Screen” and pick up where you left off on your phone, and also have decent frame rates
My first AAA experience with MacOS was Unreal. Not Unreal Tournament 20xx, but Unreal version 1.0 in the 90s. And it was amazing on a hacked Diamond Monster 3D.
Yes. What happened that we cannot seem to be able to play any premium titles in the 2020s with hardware supposedly 1,000 times better?
My pet peeve is tech bloggers calling aliasing anti-aliasing, when they quite literally meant the opposite
Freudian slip
@@snazzyFor what it’s worth Quinn , you said it correctly “incredibly bad anti-aliasing”; that’s the correct grammar. Aliased would actually be the wrong term to use.
I believe that with love and care of optimizing these games for iOS it will succeed. I believe the next WWDC we might see Minecraft with a light form raytracing and No Mans Sky. I would actually really like to see rocket league try to come over to. No Mans Sky and Rocket League are my go to Steam Deck games.
No man's sky wqs suppose to appear late last year yet here we are.
What exactly are “love” and “care” in our capitalistic world? Companies care only about money, so if there is no profit no one will optimize/port their AAA titles for iPhone. Especially considering crazy % that developers have to pay from their sales in the App Store.
DS and RE are the ones that were ported in direct collaboration with Apple, but I doubt we will see any other AAA soon, or ever. Unfortunately.
Epic owns rocket league now so I doubt it
@@vlad165 in terms of those people who are so talented and are very driven that want to develop amazing games. There are passionate artists that work on these that are cut short by the production companies.
Sadly I really doubt there's love and care, only greed
Well as a starter this is not bad at all. Give it time to get it in a stable position. Developers will understand how mobile gaming works and smartphone soc will be greater every year. So for me it's a good thing for the portable gaming concept
A clever review, congrats 😊
The biggest problem with mobile gaming is the screen size. So… that will still be a problem for the foreseeable future. And one that the Steamdeck only remedies a bit.
While I had a ton of fun on my Nintendo DS way back when, now my aging eyes can’t even locate the darn thing.
I remember a little over a decade ago when pundits were claiming smartphones were going to make handhelds obsolete. And they almost did. It's one of the reasons why the Vita and 3DS struggled out the gate. But the problems with mobile today are still largely the same as they were back then. I remember when SquareEnix ported the Final Fantasy 3D remakes to iOS. People kicked up a fuss saying they were way too expensive. They were were going for $20 on the app store (if that), and were originally (IIRC) $40 on the DS. Touch screens are also arse for most games, so you need to buy a grip as well. Where as the Switch or Deck are both from established companies who are heavily invested in long term support, and offer a consistently decent experience out of the box. They're also seen as premium products, so people are willing to pay a higher price for games. I think the portable market has bifurcated to such a degree that mobile and handheld are just two completely different things now that cater to completely different people. It'll take a lot of work to convince the latter to switch to the former.
remember when all the iSheeps said M1 gonna destroy PC market? & i said it wont even make a dent in PC market?
well same case here. AAA playable apple phones wont be able to do shit about gaming market.
things only changes when android or windows does it.
What if you add coolers for 15PM? Would the game(RE4:R) exceed 30fps limit?
Love the beard. Looking like a true Burger King.
Also, appreciate your opinion videos a lot. Good to have somebody who things for themselves
I miss Infinity Blade so much 😢
I swear, and this is the truth, every time I finish a damn video from this channel, i feel a little smarter. I hope the audience realizes the quality of this script is not normal. The words chosen are so deliberate, so articulate yet understandable, so compact yet complete -- this is a top-tier tech article being recited through a free UA-cam video. I watch a lot of UA-cam, particularly tech channels. I have seen most or all creator videos from channels over 50k subs. On this there can be no argument. There are two, precisely two channels whose scripts are unmatched, and it is not particularly close. Number one is Snazzy Labs. Number two is (or was) Rene Ritchie.
Thank you for another year of outstanding videos, Quinn. Looking forward to your continued growth in the coming year. Happy Holidays man.
The kindest of words! Thank you so very much.
True the script writing is a league above others. Each word carries weight. @@snazzy
AAA games on an iDevice: Give it 4 years and after numerous IOS updates that breaks the game each time requiring the developers to patch the game it doesn't become financially viable for the developer to support the game any more and suddenly you can't play the AAA game that you "bought" for your device. I've lost count of all the games that I can no longer play. Whereas on PC you have compatibility mode and can install complementary programs and utilities (like DOSBox) to allow you to play your games for literally decades.
iOS breaking things has been an issue for so long. Some games have been immune but so many get broken because of Apple
Can confirm... Deus Ex, Rayman Run...
Deus Ex, which we actually never got the ending by the way...
It’s worth noting that upscalers (at least the amd and nvidia variants) have and tend to improve drastically over time.
Since MetalFX Spatial upscaler is based on FSR 1.0's code, wouldn't it be logical to think its temporal upscaler also be based on FSR 2? Alas, why wouldn't these ports be using the Temporal upscaler to begin with?
I would definitely like to see more AAA titles on the iPhone, but the thing that I think of to compare it to isn't a PS4/5/xbox, it's the Switch. There is no way any iPhone in the last couple of years can't perform better than the Switch, and I think until Apple is ready to spend an objectively absurd amount of time/money on talent and getting someone to make their Breath of the Wild, gaming probably won't go much further on iOS.
Maybe they’ll make a push for it on the Vision Pro, I’d love to see that
What are you talking about? Switch has a mobile chip from 2017, Android can already run a lot of switch games through emulation at a higher frame rate and image quality. speaking of emulation, what about PC emulator on android? that can basically run GTA 5 at 40fps at 1080p on a galaxy S23 Ultra, imagine this running native on an Iphone.
Some of the best mobile game I played was during 2013-2015, on an iPad 2 and iPhone 3gs. Nowadays no such games bring me back that joy
Nothing like playing Call of Duty Zombies and Bioshock on a tiny iPhone/iPad, miss those days
infinity blade was such gem and epic decide to killed it
10:03 Amazon and Uber are literally criticized for doing the kind of shit you're advising apple to do!
Get into a market, have extremely low prices, operate at a loss for years till there's no competition, and once there's no one to compete with you, set whatever price you want!
That’s capitalism.
What controllers are these? The ones right at the beginning?
Backbone
Here at Brazil it is easier for someone to buy a ps5 than an iPhone 15 pro or pro max, taxes and prices are crazy high, and imported products are even worse because of our money value. I paid something around 7K on my 14 pro max 128Gb, the minimum salary here today is around 1.306BRL (269usd)
3:59 I think this isn't the only case of this. Thats the big issue for me with stuff from the Appstore, especially games. One day you might just wake up and your 60$ purchase might simply not work anymore!
There’s been sooo many AAA games on iPhone for over a decade like the GTA games, Street Fighter, etc
So, pull an Epic Games move? Epic is still operating the game store at a loss, 5 years later.
I’m not so sure Apple would be brazen enough to try this strategy.
To me this is a win i always loved console games on mobile, i remember Prince of Persia WW ported by gameloft and assassin creed chronicles i was amazed back then with it, the only difference is the performance and graphics has changed, i would happily buy these games but apple need to make the iPhones run more cooler so we can have a stable frame rate, or else its just better off be on the M series iPads
I think when people were discussing that they did single binary - they are meaning that the code is 99% shared between them. Just because it's a seperate App on each App Store doesn't mean it wasn't built as a Single Target in Xcode or even if it is a seperate target that it isn't just the same code.
This makes me curious how Apple will treat gaming on the Vision Pro with even less market saturation? If a AAA game on iPhone is a hard pitch for Apple and the market hasn't shifted away from free-to-play in the last 15 years, how would gaming look like on the Vision Pro with less users?
My prediction is that Vision Pro won't be any better at gaming (in terms of the market) than the Mac or iPhone and Meta will still dominate the VR/AR gaming space for a while (perhaps 2-3 years after Vision's release at best).
I do think Apple is approaching the Vision Pro not as a gaming device but as a lifestyle device similar to how the iPhone is primarily portrayed. They seem to be focusing on things like productivity tools and being able to multitask in a 3 dimensional space. The problem is that Apple has put all the most advanced tech they had in the Vision Pro that it skyrocketed the price that they're trying to make it easy to pitch it as a business expense, like something you could use around the office.
If Apple wanted it to be a gaming device I think they would have made controllers for it. The finger gestures are cool and all but it's going to struggle in real time action that vr games require.
Comparing one of the largest and most successful development studios in the world to a significantly smaller studio doesn't seem fair, not to mention the game still got graphical updates in 2023. Alan Wake doesn't appear to be using its max settings either, despite all that you can still see the advantage of all the new graphics technologies implemented in Alan Wake that far surpass anything used in RDR2, especially when comparing artificing of raster techniques that RDR2 uses with reflections and shadows, they don't at all compare to the new techniques. Compare Cyberpunk with it self on release date, to now and you'll see how far graphics have come.
I'm not sending 27% fees to Tim Apple. That should go to the developers
I remember getting GTA 3 on Android and thinking it will be years before we get GTA 4 on a phone or handheld. Now we have GTA 5 on Steam Deck running at very playable settings/fps. It's insane. The fact that my phone can run games that I played growing up like its nothing is already amazing. The fact that I can do it with more recent games now is even more insane.
First AAA game I experienced on iPhone was COD Zombies Kino Der Toten in 2012
Can we have your wallpaper showing at 6:50 ?
Thanks
Nelson, only one criticism, generally about all gaming… it’s still not as crazy as a Saturday night in the local village.
Merry Christmas.
The fact that a game as demanding as re 4 and now death stranding can Run at mostly a stable 30 is huge it means pretty much all ps4 games could run on it, but it needs time developers are waiting for other publishers to dip their toes in and when they see that AAA games they have already made can be profitable on this new market they will start porting their games, if I had a wishlist I guess I would want Elden ring, gta5, rdr2, ds3. re2&3 remakes along with re 7. these games are less demanding that re4 which already runs on it, re4 ran on ps4 at 900p35-40 and rdr2 ran on ps4 at 1080p30 same with death stranding, so on paper they should work.
Worked for Google, oh wait.
Great 👍 video. I know that the A17 Pro chip supports hardware ray tracing. Does either RE Village or RE 4 supports ray tracing?
Very big chance of no because ray tracing costs a lot of video memory and CPU so would have big impact in such a low powered device.
Waiting patiently for assassins creed. I just want to experience it on my phone for the novelty of it
When do you think it will relase?
Whats that game on the left side at 9:20 ?
9:20 what game is that on the right side there?
great video.
10:42 "Genesis does what Nintendon't" Hehe, love that reference.
With the steam deck oled coming out the iPhone 15 pro max has no ground to stand on.
When Apple launched Apple arcade nobody cared.
I would love if GTA VI launched on the iPhone, since Rstar always launches console first, and I don’t feel like buying a the latest and greatest console just to play one game again, or waiting 2 years for a PC port. Otherwise where there’s a will, there’s a way. And there might be an early port available.
Snazzy why dont you update your UA-cam channel cover ?
What game is showing to represent 2018 gaming? 9:24
I hate the mobile game industry's monetization strategies, at this point I mostly just play Duo Lingo and Cytus 2.
9:25 what game is that one after alan wake 2?
1:24 That is actually the Apple default touch gamepad haha
i remember infinity Blade by square enix quite well and a few other early 2010s games
Mobile gaming went down in quality and went up in mediocre mass appeasing pandering with pubg and genshin and whatever the heck else
Infinity blade was incredible for its time
Red magic's gaming phones seem to be better built to handle all this gaming due to its internal fan for cooling and thus it can sustain max performance for much longer.
you could've just said what "Nintendon't"
Well said.
Having to carry the. Controller is the same as a handheld in size maybe not weight. Better to have a fold. Where the bottom half is a on screen controller.
Went straight to the App Store to find bioshock and it’s of course not there :(
A love Apple Arcade because I can play on iPhone, iPad and MacBook with the same cloud save file.
What is the game on the left at 9:20?
Alan Wake 2.
@@snazzythanks!!
how much is it monthly to play games
Just a heads-up: Trilinear antialiasing isn’t real. Must be a mixup of TAA antialiasing and (trilinear) texture filtering. Texture filtering has no appreciable performance cost on modern systems whether set to trilinear or 16x. 👓
They’re only needs to be three settings for each Apple device. Graphics, performance, balanced.
Harrowing facts about the mobile half of the gaming industry at large.
This is pretty interesting. Mostly because Apple is taking gaming seriously.
Yeah this is pretty incredible. No, it’s not completely “there yet” in the sense that it could get a lot more optimized, fps caps should eventually be removed, and MetalFX should be updated to actually make a difference in this game specifically. But this is crazy that you can do this on a smartphone. And yes, it’s no surprise that it’s an iPhone that is doing it first, because the iPhone is simply the most powerful smartphone. But eventually, as phones get more and more powerful, I could see these console games-on-phone situations become mainstream with every manufacturer.
except is not the most powerful, i am sure Android with latest QUALCOMM chip could run the game with the caps that have been put on it. Only reason it was advertised on iPhone is because of the popularity of iPhone
I dont get it, how could you say that Iphone is more powerful if Qualcomm already launched a snapdragon chip that beats the latest Apple chip? and now on Android you can basically play a lot of AAA pc games through emulation, GTA 5 at 1080p/40 fps at medium settings.... fallout 3 at 60 fps
@@Mkhl4SureiPhone IS the most powerful. ~10% more powerful CPU, which is the bottleneck of the GPU. And the GPU is in fact on par with the 8 Gen 3 from Qualcomm, despite the latter’s higher 3D Mark score (26 vs 29 fps). 3D Mark is not the only benchmark that should be used to gauge the performance, that’s where most reviewers like Geekerwan go astray. And those that test more usually just check Antutu - a benchmark that is absolute bullcrap for cross-platform testing (admitted as such by the devs lol)
@@fliko6808Because it doesn’t beat the Apple A17 Pro. Those who say it does are going simply by the 3D Mark scores shown by most UA-camrs. There’s about a 3-4 fps difference (25 or 26 vs 29) in everything, and a larger disparity in ray tracing. However, 1) 3D Mark takes better advantage of Android using the Vulcan API and doesn’t perfectly utilize Apple’s hardware with Metal; you have to go by multiple different benchmarks. And 2) 3D Mark’s Solar Bay is fundamentally flawed; in addition to the same issue I mentioned above, it tests only one aspect of ray tracing, when there are many aspects of the ray tracing processes and the rendering engine in general. It’s not fair to go off of 3D Mark, no more than it was to go off Geekbench back before the much more accurate Geekbench 6, but it’s considered the standard benchmark so everyone uses it.
@@Epicgamer_Mac Oh, I didn't knew that, thanks for the info! and sorry for saying this wrong.
Expected a powerful ARM SoC like the A17 Pro to blow away a low end x86 APU.
The Snapdragon 8 gen 2 GPU is already on par with the A17 Pro.
What I wonder is if next year there will be an update to the Apple TV box, with this years iPhone Pro chip (A17 Pro), and then as TVos is a fork of iOS anyway, Apple TV then becomes an alternative to Xbox/Playstation....
Totally agree with you. Feral ports are high quality but buying a new iphone just to run a bunch of aaa ps4 games would only work with exclusives such as marvels spiderman (believe me people would get an iphone to have that on their phones) , old ac games like ac 1,2 black flag which would run much better than mirage. Same story with ipads. Launching ported classic rts games like c&c , starcraft warcraft, dune will capture gamers.
The Ejection of the IPhone cover sounds like clicking a pistol
texture filter? if it is Anisotropic filtering you are talking about it has always had 0 to no impact on performance like 0.001% shadows is still by far the heaviest setting of any gam aside from antialiasing which is getting less common now upscaling with AI is a thing and also Nvidia DSR functionality.
Looks terrible. MetalFX is way too aggressive here. Just skip a yearly iPhone buy and get a 1TB Steam Deck OLED.
There is no FSR2 on this port. It’s an iPhone.
@@snazzy
Yeah it's MetalFX, which lately was debunked to have been heavily developed using FSR code.
Didn’t Divinity Original Sin 2 prove that you can make an amazing game and make money in ipadOS at least. That port is amazing with both awesome touch, gamepad and keyboard and mouse support.
I’m hoping they’ll someday port BG3 to it
Another game I enjoy playing on it is Civ 6
@@Isengardtom I think they will. They are already working on a mac port, and I think they said that if it could handle it they can move onto ipad from there. Won’t be coming anytime soon though.
Apples big issue with AAA gaming is themselves. Gamers (console/PC sense) and Developers (console/pc focused ones) can't take Apple hardware serious because Apple doesn't.
If Apple truly dedicated to improving the gaming experience and leveraged their phenomenal ecosystem, I would dive in head first. I would legitimately sell my PC and go full macOS for work and gaming.
I would love to be able to buy a game, play it on my iPhone on the go, play it on my Apple TV (assuming apple would drop an Mx equipped Apple TV) when on the couch, and play it on my Macbook Pro/Mac Studio or whatever mac I have while at my desk.
I would pay the $60/$70 price tag because I do understand AAA games cost a lot to develop and I enjoy these experiences but absolutely a casual person would definitely use an Apple Arcade + to access higher end games.
All these changes are amazing and Apple already has the install base there and devs will always be willing to develop where the numbers are, it's just Apple has to truly invest and care about gaming for the people and developers to take them serious and commit to it.
I feel like capcom should of noted that the intense graphics are only for hardware in the future like the iPhone 16 17 18 so we wouldn’t all be turning it all the way up just to see how it if for the game to crash when anything intense is going on
I’d wait until iPhone 19 before I upgrade to try the Triple A Games.
Remember when Apple Arcade first came out??? Games like OceanHorn 2 and Sneaky Sasquach + others, Ran horribly. Few new iPhone releases later and all of those games run and look fantastic!
So by iPhone 19 those Resident Evil + future AAA games for Apple Mobile Phones should be Phenomenal❤️❄️
Still waiting for the next Apple TV to ship with a custom M chip because today I think that’s all the Apple living room is missing
I have played re 6 and it was a good feeling in android also played some part of re 3 and re 4 and still doesnt feel so bad