Ranking EVERY Mission Type in Deep Rock Galactic.

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 140

  • @jackgamer6307
    @jackgamer6307 9 місяців тому +33

    Bosco makes point extraction actually bearable for classes not just scout. No matter how many cheeze slices I have, I can't get a gem out of the 50m high celling without a grapple gun

    • @charlieblanchard5644
      @charlieblanchard5644 3 місяці тому +1

      You can always just dig the wall up. It's not snappy or efficient, but it works and saves resources

  • @hero55555f
    @hero55555f Рік тому +126

    after the third sabo mission the start became a drag and you just sat there for 10 mins waiting to get to the good part, thats not how I like my mission type

    • @Legofan2676
      @Legofan2676 Рік тому +11

      Industrial sabotage can be fun with the right mutators like low gravity Industrial sabotage is the best

    • @poncheg3264
      @poncheg3264 9 місяців тому +5

      I agree it can be a hustle but really it depends if you play too much solo mission, I despise playing Sabotage by myself, but when playing with my buddies, we split in two groups and hack both stations at the same time. Our current record is around 15-17 minutes so yeah, I would suggest getting a whole party for this kind of mission.
      I say all this but really the mission I HATE is Salvage, once you get to the Signal and power phase it gets horrible, you get confined to an small area and everything can go to hell in a second when playing Hazard 4-5, best strategy so far is switching places so there is always someone outside, I do enjoy the adrenaline, ngl, but really I feel the mission takes way too much time sometimes and it's not that fun imho

    • @Ben_c-j4u
      @Ben_c-j4u 7 місяців тому +1

      ⁠@@poncheg3264sabatoge is when my friends all play engineer and use the platform gun to make a huge cheese fort around the drop pod and uplink and then put all our sentry’s and sticky mines at the one entrance it’s a fun time especially on haz 5 our bunker basically never falls unless a bulk det catches us off guard which just makes it more interesting
      Of course we don’t play it all that often only when we want to so I imagine if he played it more often it might get boring

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому

      ​@poncheg3264 agree with the salvage part, 2 bulks showed up out of nowhere at the same TIME. Don't know how I managed to save that

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому

      ​@@Ben_c-j4u you mean salvage, not sabotage

  • @Jawmax
    @Jawmax Рік тому +57

    13:42 I find the Scout is great early in Refining missions for finding where to put the mine heads quickly.

    • @javarakgaming
      @javarakgaming  Рік тому +11

      Very solid point.

    • @comet.x
      @comet.x Рік тому +2

      refining missions always have very similar cavegen. It's either 1 long cave with the refinery at one end, or a long cave with 2 wells with the third in a side tunnel

    • @katier9725
      @katier9725 7 місяців тому +1

      Yesterday I had a mission with 2 side caves. One contained an OMEN, the other had two liquid morkite wells. It was a nice and different thing. I also played with a friend who got the game fresh, and we had a lot of fun.

  • @gkoala8360
    @gkoala8360 Рік тому +41

    I wish on-site refining was put as #1, but I like industrial sabotage too.

    • @javarakgaming
      @javarakgaming  Рік тому +2

      Trust me it is very close!

    • @katier9725
      @katier9725 7 місяців тому +1

      I love both of these as well, though I couldn't decide whether I like On-Site or Sabotage the most.

  • @dunklezwiebel
    @dunklezwiebel Рік тому +72

    Point extraction is my favorite yall. Driller is so important. He builds stairs to make the whole cave accesibble to everyone, speedrunds the aquarq digging and so on. And as Gunner i always put ziplnes up to make up quick transport routes downhill.
    And the combat is never so fun and challenging than beeing constantly swarmed while looking for the last goddamn aquarq!

    • @Capense-q9m
      @Capense-q9m Рік тому +3

      Well you can say that for all classes. An engi can put plats where the team needs to climb, a scout can grapple to hard to reach minerals. In other words all classes are very important

    • @electricheisenberg5723
      @electricheisenberg5723 Рік тому

      Point extraction ftw uncle Dane the engi main

    • @comet.x
      @comet.x Рік тому

      and dont forget the hoverclock/special powder scout who can power attack speed grabbing 70% of the aquarks and tossing them in the general direction of the minehead

    • @hellraizzer7064
      @hellraizzer7064 Рік тому

      Proofread your comment next time.

    • @electricheisenberg5723
      @electricheisenberg5723 Рік тому

      @@hellraizzer7064 rule 1 of English: there are no rules
      Rule 2 of English: if you understand something, it’s fine
      Rule 3 of English: I before e, except on Tuesdays, public holidays, if the moon is waxing, if the letter g appears 32 times in a sentence, if any of the 2 feels sick, if the word refers to a property of gravity, and if the CEO of the 42nd largest company is gay.

  • @kitsune_spooky7918
    @kitsune_spooky7918 Рік тому +15

    I despise point extraction because of how the waves work. Normally swarms and ambient waves are set numbers of enemies (mining expedition, egg hunt, etc) or last for certain amounts of time (refining, salvage, and, industrial sabotage objectives) which makes sense
    Point extraction has this mechanic where the waves and swarms will continue to grow in numbers the longer the mission continues. This makes the game increasingly difficult, esp if the mission lasts for more than 15 minutes on higher hazards. I'm sure most people know this but that's why i personally don't like PE. Though i wouldn't want the mission type to be any different lmao

    • @Greendoesart
      @Greendoesart 7 місяців тому

      Thats fair, in a sense its sort of an incentive to do it quickly to not get overwhelmed which is fine for people who like to do missions quickly

  • @nemorianderson
    @nemorianderson Рік тому +13

    For me on point extraction Gunner is actually the best class, and I always try to pick it on this type case it makes it so much smoother.
    The reason is ziplines. Because firstly you can ride zipline while holding aquark in your hands, and it's really the easiest and most effective way of bringing them from the lowel levels up. Transporting downwards is pretty easy for every class cause gravity exists, but with gunner again it's more reliable, cause you just take aquark in the hands and go wheeeeee!
    So eventually if gunner is not (dumbass) directionally challenged, he usually deploys an efficient zipline network through all the cave to the extraction point, and then aquark delivery is a breathe
    The second reason why ziplines and gunner are useful on point extraction is because the longer you on the mission the more bugs will spawn constantly, to the point of total zerg-rush when all the surfaces of the cave are brown and crawling. At that point, ziplines are actually a lifelines, cause when you are on zipline most enemies can't do nothing to you. I remember the mission when me and my friend ran out of ammo and there were hundreds of bugs around, and we were staying alive for a good ammoun of time only because I placed zipline networks everywhere in the cave and we could just running in circles from one zipline to another until we scratched enough nitra for supply.
    And also if there's an aquark on the ceiling, gunner can always get it by himself by wasting the whole 1 zipline and bring it down easily

  • @Zephreyer
    @Zephreyer Рік тому +5

    Imo On-Site Refining and Salvage Operation on my most favourite. They’re short and sometimes enjoyable.

  • @kacheechang4667
    @kacheechang4667 Рік тому +28

    Your opinion on PE is the exact opposite for me. PE missions for me are weird because I wanna hate but something about it is just fun for me. maybe its the fact the speedrunning a aquarqs, throwing the aquarqs on top of the deposit area from high ground, and grabbing all the ziplines on the way down on more vertical PE like a spider that make it so enjoyable even though I honesty think its just worse version of refining.
    For sabotage, you cant even say it being long is a problem because you can significantly speed the mission up by spliting into teams of 2 and just doing both hacking pods at the same time. Its become a norm for me and it saves like 10-12 mins on the run. You just got to make sure you split your engi and driller from each other. I personally think this makes the mission more fun too though, I should say I wouldnt recommend doing this on deep dives unless your team knows what they're doing.

    • @augustmancuso2272
      @augustmancuso2272 Рік тому +1

      Which classes pair up for you usually? Like with power station one is it like engi/scout

    • @kacheechang4667
      @kacheechang4667 Рік тому +1

      @@augustmancuso2272 I usually do scout driller and gunner engi. It makes it easier to guard both hacking pods when you have the more AOE dwarves on each hacking pod but you could honestly spilt however you want. Scout engi is still good thanks to engi sentries and gunner and driller can easily protect the hacking pod. I should also state that the first hacking pod that starts hacking usually gets more enemies than the other so keep that in mind.

    • @augustmancuso2272
      @augustmancuso2272 Рік тому

      @@kacheechang4667 Ok thanks

  • @thebillybobjoe6460
    @thebillybobjoe6460 Рік тому +26

    For me, industrial sabatoge is F tier. It's fun but so many things hold it back. The objectives are inefficient, having to not only find and line up transmitter nodes for TWO machines and then sit their and defend both of them is such a chore, and its not like it is that difficult either as you are not confined within a certain space like in mule missions, making the hacking sort of bland. As for the boss fight itself, but again, there is just so much waiting around. Why can't we attack the boss when it's launching phase bombs? What does the forcefield projection add besides padding out time? There is just so many times where you are just doing nothing but running around and unlike dreadnought missions, there is something to do inbetween downtimes such as hitting shields etc.

    • @ЕрікПокідько
      @ЕрікПокідько Рік тому +3

      If you play with friends you can do 2 transmitters at once
      And shields that caretaker spawns are pretty good imo, they give some time to revive teamates/refill ammo without risk of getting shot by caretaker
      +you can attack caretaker without being shot if the shields are active if you have either grappling hook/zipline/rj250/platforms and stand on it

    • @thebillybobjoe6460
      @thebillybobjoe6460 Рік тому +1

      @@ЕрікПокідько Solo this missions sucks, but even if you do it with 2+ people, swarms scale on the number of players. Can 4 pairs deal with a Haz 4, 4 man dense x2 swarm while split up, reliably? Sure each class can cover for each other's weaknesses but if a dwarf goes down then the other one will soon follow, and if one group dies then that puts the other group in a tough spot. This either fails the mission or just costs even more time in the long run, and you cannot deny the risk of a two man team dying, unless you want to use an iron will, which to me is better used on the boss.
      Unless you have field medic, you cant revive a teammate by yourself in-between the forcefields, and i guess you could make the argument that you can have time for resupplies but the Caretakers arms can still attack you while forcefields up anyway. We also arent going to mention the Patrol Bots and Shredder Drones that may also be problematic.
      I will admit that ziplines are a way for the other classes to attack the Caretaker but BASE Breach Cutter penetrates the forcefield while Scout can just outmaneuver the forcefield. But that brings up the next question, if 3 out of the 4 classes can just deal with it anyway, whats the point of it? (Driller might struggle timing charge shots) My point is, it's redundant.

    • @ЕрікПокідько
      @ЕрікПокідько Рік тому

      ​@@thebillybobjoe6460 @thebillybobjoe6460 yes you can deal with haz 4 x2 swarm reliably
      Even with haz 5 x2
      If fact some players even play modded haz 6+
      And of course there are risks, there are risks in anything but the reward corresponds the risks and if you dont like the risks then just lower the hazard
      And if the dwarf dies the swarm stops when hac-c stops so you'll have to only deal with remeaning bugs and then revive Teamate
      And yes you do have enough time to revive teamate (unless it died very close to caretaker BUT the shields push the corpse away from the caretaker so you have to wait when it activates shields the second time) when caretaker uses shields even without battle medic if done correctly
      Also battle medic is one of the stronger perks anyway so people run it often
      Yes shredders and drones may be an issue but they can be worked around just like any other enemy
      And caretaker arms normally cannot attack when caretaker uses shields you becouse they are blocked by the shields
      Also saying that shields are redundant becouse 3/4 classes can deal with them anyway is like saying that swarmer enemies are redundant becouse 3/4 classes can deal with them
      They are the hassles that has to be worked around just like most other things in this game
      And they are quite fun in this regard, if you jump on caretaker to early you will be shot by its arms and to soon you will be bonked by the shield
      Industrial sabotage has its problems but even with them I don't see it below B-A tier

    • @electricheisenberg5723
      @electricheisenberg5723 Рік тому

      Legit my list is the exact opposite of his but I do prefer sabotage to refine because refine is boring

    • @electricheisenberg5723
      @electricheisenberg5723 Рік тому +1

      @@thebillybobjoe6460this is why field medic and last stand (and arguably berserk and vampire) exist.

  • @filipmastilovic617
    @filipmastilovic617 Рік тому +5

    I think what I love most about point extraction tho is that the caves are always so cool. Had a mission in crystalline one time where my two lithopage outbreaks were basically ON a wall

  • @wendysdoublecheeseburger853
    @wendysdoublecheeseburger853 Рік тому +10

    I’m so incredibly happy to see Industrial Sabotage that high. The Caretaker is a super fun boss fight and I personally like the hacking pods a lot.

    • @javarakgaming
      @javarakgaming  Рік тому +2

      A fellow miner of culture!

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      i despise it,even when i do it quick it feels dragged out

  • @katier9725
    @katier9725 7 місяців тому +3

    I think the issue with Point Extraction is really that it doesn't do anything other missions don't do already. You have a central hub like On-Site Refining (granted, this one at least has turrets), you dig out large things and carry them around similar to Escort Duty and Industrial Sabotage, you have a lengthy defence section after launching the rocket, but the main issue to me is really lugging the aquargs around. As heavy objects they're tedious to handle, the distance to the minehead can be very long, and also the map pool is the smallest of all mission types even after the patch that added more. And as a solo Gunner you're just kinda screwed unless you know exactly how to work with Bosco. It's definitely the one mission type I'd prefer to skip.

  • @RematodeRanger
    @RematodeRanger 10 місяців тому +13

    I love elimination, but was very sad when season 4 didnt introduce some kind of new boss to encounter. A rare spawn rockpox infected dreadnought would have been allot of fun and a way to mix things up.

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому

      A rockpox dreadnought would be hell

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      @@Am_Cookie2436 yea,notheless a new type would be good

  • @Dukiees
    @Dukiees Рік тому +10

    Refining seems like a mission that takes time and I finished one in 13 minutes yesterday I was in awe but the PJ locations were beautiful. Love this game. Also the salvage missions need to half the timer at the timer areas. Its wayy too long. Agreed. 👍🏻

  • @zackzdancewicz989
    @zackzdancewicz989 Рік тому +6

    New to DRG, but really enjoy your vids man, has helped me out as a noob a fair bit so far.

  • @Trialsphere
    @Trialsphere Рік тому +4

    I enjoy playing sabotage as driller. Slam down a satchel charge right on top of the Caretaker, right in the middle. Waddle away as fast as you can and enjoy the sweet sensation of serotonin as you watch as all 4 health bars of each of the vents suddenly drop to half with the click of Mouse1. Bonus points if you get an engineer friend to tag along while they’re running a Fat Boy build.

    • @Stratilex
      @Stratilex 5 місяців тому +2

      Wait i've never thought of this !!

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому +1

      Hyperpropellant is far better than fatboy here but I get what you mean, it's fun as hell to c4 the caretaker

  • @nedjimb0
    @nedjimb0 4 місяці тому +1

    Egg missions one of my favorite because you can pluck eggs from the ceiling/high tunnels with supply pods. Never stops being entertaining.

  • @bruhmoment-yt3pu
    @bruhmoment-yt3pu Рік тому +3

    bro forgot to mention when the scout has to swing around and revive everyone's dead asses 😭

  • @ZarHakkar
    @ZarHakkar 2 місяці тому +1

    Very interesting. Point Extractions are one of my favorite mission types, while Escort Duty is one of my least favorite where I get the "I really don't want to do this" feeling.

    • @OliODDLY
      @OliODDLY 25 днів тому

      Literally same here, escort takes to long and you can sometimes just get completely screwed over if you’re unlucky. (Bull detonators)

  • @dragonflybug1577
    @dragonflybug1577 3 місяці тому

    Industrial sabotage is definitely fun to do with how it makes you change up your build to counter those enemies, but it becomes a nightmare once you get into the higher level difficulties (hazard 4, 5, and 5+) along with how complex the level generation is

  • @comet.x
    @comet.x Рік тому +1

    the only reason I wouldn't put sabotage in S tier is length. Sabotage feels like a full raid mission and there are two long segments that are basically just 'survive a time limit'
    just having 1 power station to hack would do wonders.
    for people who dislike sabotage, i highly recommend you start 'double hacking' and doing both stations at once of you have a team. Speeds up the mission massively and it's very fun
    also you can use the drop pod clip on salvage to basically skip the pod powering up bit

    • @TheUnknownLegend1234
      @TheUnknownLegend1234 Рік тому

      I'd love to do both at once, but in my experience, it feels like a struggle to survive the waves whilst defending the hacker.
      Does it scale the amount of enemies to the amount of dwarfs defending each pod? If that's the case, I might try that next time. I just don't want to waste my time 😂

  • @Sienpan
    @Sienpan Рік тому +3

    this 20mins felt like an instant , nice vid

  • @Fuperbooper
    @Fuperbooper 4 місяці тому

    On site refining is by far my favorite mission type because it reminds me of my actual job where I run a big ass machine that I have to fix when it breaks down. It doesn’t matter if it’s in game or IRL getting a big ass machine running makes my dopamine go brrrrrr.
    The sound design in this game in general is amazing hearing the machine come to a slow stop when it breaks down and hearing it come back to life after you fix it ESPECIALLY makes the dopamine go brrrr.

  • @justinmiller2132
    @justinmiller2132 7 місяців тому

    I feel like one reason I wasn't entirely huge on Salvage operations was the fact it has more potential then merely fixing these Mini-Mules.
    More of the mission could be setup like a scavenger hunt for components to fix the drop pod rather then going about grabbing scattered mule legs.

  • @Stratilex
    @Stratilex 5 місяців тому +3

    For some reason, it just seems to me like Point Extraction is just Egg Hunt but worse in pretty much every way. While egg hunt is very simple, its typically short runtime makes up for that and allows it to be a sort of "reprieve" from some of the other lengthy missions in the game. Point extraction seems to be one of the longest. Also, getting the eggs is much more interesting than getting aquarqs, which are basically just blue jadiz. Also, having molly is great compared to having to lug things back to the... Whatever it is. There's probably more but I'm never really looking forward to Point Extraction. Still like it more than Industrial Sabotage though lol

    • @danielfelzmann7241
      @danielfelzmann7241 5 місяців тому

      I also find I'm always running out of ammo for point extraction. I feel like there isn't any nitra but maybe that's just unlucky maps.

    • @KaihanFidaiy
      @KaihanFidaiy 4 місяці тому

      ⁠@@danielfelzmann7241point extraction makes enemies spawn more and more as the timer goes up, so it’s not a loss of nitra/ammo but there’s just so much stuff to shoot. Though, every mission is different so I really don’t know.

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      the thing about point extraction is,it gets way harder the longer you stay

  • @blakenilsen9852
    @blakenilsen9852 Рік тому +1

    Lmao you and I are complete opposites. The sabo mission is by far my least favorite. Its funny how two people can like the same game so much and yet for completely different reasons. Nice video!

  • @deneskun.8587
    @deneskun.8587 6 місяців тому +1

    completely agree except I would swap the point extraction and the morkite mining

  • @colonelbubble
    @colonelbubble Рік тому +4

    I don't like PE either; and I can put my finger on it. The way the waves work cause a lot of stress, and that is not what I enjoy in gaming. Granted--the other mission types put you under pressure, too, but in a good way. In PE you can feel the ticking clock, which is just stressful. Also the repeating task makes it feel more like work than fun.

    • @Capense-q9m
      @Capense-q9m Рік тому

      Wait didn't you just pointed out why you don't like pe? cause of all the stress it causes you? Not trying to insult you or anything

  • @nemorianderson
    @nemorianderson Рік тому +3

    Thats funny how you always refer to the engineer as "that kinda pointless thing who's only purpose is to provide scout with platforms" while in reality engineer is the most universal class in the game that can easily do most of the things by himself.
    I remember recently playing engie + scout bundle with a friend, when i found jetboots. Then I just shoot a platform high above, flied to it myself to gather minerals there, looked at my friend scout from above and said "Well, now you are useless" 😅

    • @danielvogeliussdequist4905
      @danielvogeliussdequist4905 7 місяців тому

      sit down scout!

    • @katier9725
      @katier9725 7 місяців тому

      Engineer done well is absolutely the "I can do anything" class, especially in solo.

  • @yolojocolo5523
    @yolojocolo5523 5 місяців тому

    Hell yea love sabotage missions love fighting the caretaker feels like everyone does great things in it. Drillers can dig above and drop satchel charges, scouts can light up the area and are great at single target damage on the caretaker and drones. Engineer can set up a platform ring arena around the caretaker and set up turrets to help deal with the arms and mini drones while focusing damage on the eyes, and gunners to great dps while having great cover for reviving dwarves.

  • @LostElsen
    @LostElsen 5 місяців тому +1

    God damn, I can't stand Point Extraction. Aquarqs are always in these unreachable places and by the time you get there the waves are coming non stop. Hauling them back to the minehead is a slog too.
    Other than that On-Site refining is my favorite, followed closely by Industrial Sabotage. My friend hates IS, and I really don't get why. The preparation phase is so chill and fun, and the boss is one of the best out there.

  • @neverluckness
    @neverluckness 9 місяців тому

    my tierlist (scout main)
    S: elimination, industrial sabotage
    A: egg hunt, on-site refining
    B: mining,
    C: escort duty, point extraction
    D: salvage operations
    ---
    I love action, but i hate borning one-placed defence missions

  • @Jenna_Talia
    @Jenna_Talia 10 місяців тому

    The only redeeming thing about industrial sabotage is the sound the caretaker makes when it's hurt.
    Honestly if they got rid of the tiny flying enemies that fly into you, it would be a lot better, but the constant knockback and need to sprint around just to get some chip damage when fighting the caretaker makes it more infuriating than fun.

  • @EnclavehereWhyisntyourVi-qf8er
    @EnclavehereWhyisntyourVi-qf8er 4 місяці тому

    Fun fact: there’s a trash compactor on the space rig and sometimes you can see it throw Dorettas head into into space

  • @Blujay64
    @Blujay64 2 місяці тому

    Bosco point extraction is speed runner heaven

  • @stephensmith7327
    @stephensmith7327 Місяць тому +1

    I've grown to despise Sabotage, probably because the last time I played it I had to repeat it 5 or 6 times to complete a Promotion but that still means it's annoying to play on random

    • @OliODDLY
      @OliODDLY 25 днів тому

      Agreed, I used to enjoy it but I just find it really rough

  • @jjkrayenhagen
    @jjkrayenhagen 8 місяців тому

    What about a tierlist for the secondary events? So not the secondary objectives, but the machine events, the asteroids, the secondary enemies like that bulk detonators or nemesis for adding to mission type enjoyment.

  • @ryanlastname3186
    @ryanlastname3186 2 місяці тому

    I love your opinions, even though I disagree with them you make very good points.
    I think that personally I would put doretta missions a lot lower because I am not a huge fan of how lengthy it is.

  • @Nathan-tx5fw
    @Nathan-tx5fw Рік тому

    Fun fact this happened to me last night but apparently you can kill dreadnought with resupply pods I only tested it on the dreadnought lacerator and arbelest but you can granted it's hard to get the timing but it iis a one shot

  • @skinscalp222
    @skinscalp222 Рік тому

    On Site Refining used to be my S tier but now it's more like B tier. It could be S tier again if they just consolidate the building pipelines phase. So you just instantly build a tangible pipe when you place a node instead of having to manually build node to node. My current A tiers (don't really have any S tier at the moment) are Point Extraction and Salvage Operation. I like PE because it feels different to the other mission types, it's the game controlling the pace instead of you doing it and I feel that is refreshing. Salvage Operation is also exciting fighting in those tiny areas at the end I know lots of people hate it but I find it to be chaotic fun. Egg hunt and Elimination are also on B tier. Egg Hunt is basically the chill version of PE and Elimination is okay dragged down by Hiveguard who can feel tedious to fight. Both Mining Expedition and Escort are C tier, don't hate them but also don't like them all that much. Sabotage is D tier because I don't like fighting Rival techs but I do enjoy fighting them as a Driler with flamethrower and using the C4 to fasten the boss fight.

  • @Big_ric
    @Big_ric Рік тому

    There aren’t any missions I consistently dislike. Sometimes I get tired of fighting the dreadnoughts and switch to them solo. Refining is fun so long you have a competent driller.
    Used to hate sabotage but then learned I can just blow up the shields from the top so that made it much easier. I dig tunnels on the sides with small gaps to shoot the weakspots and avoid the arms entirely. Requires more prep time though.

  • @TokiPone
    @TokiPone Рік тому +6

    noway you put egg hunt over elimination

  • @Pizzarugi
    @Pizzarugi 4 місяці тому

    Sab is S tier, meanwhile I run them on haz1 whenever weekly assignment has me do them, because I hate how tedious it feels, waiting out 2 hacksy events and a bunch of caretaker invulnerability phases.

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      yes,tho i usually run haz 4,(aka the max dificulty that i usually go)

  • @RyanNygard-h2r
    @RyanNygard-h2r 5 місяців тому

    I hate the drilldozer mission because it has the most rng in the game by far. Sometimes you can get screwed over by a detonator spawning and getting on top of the drilldozer or the drilldozer can run straight into a dangerous side mission that you then have to deal with. I find myself losing this mission more than any other because of the rng involved. Which makes it less skill and more luck, which I do not like.
    The point extraction missions on the other hand are almost all skill. I love optimizing my movements and throwing the aquarqs to my fellow teammates.
    In the video you say all of the classes have their place on almost all of the missions, but the aquarqs missions are so easy if everyone is a scout, you can just jump around and get all of the crystals straight off the bat, and the Refining missions super easy if you have a team full of drillers who can just drill to every refinery.

  • @Teebs-i1s
    @Teebs-i1s 7 місяців тому

    We literally have the exact same top 3, the video started and I said my top three and they were the same lol

  • @leonordiaz2371
    @leonordiaz2371 11 місяців тому

    i tried to do an extraction as a solo driller ONCE

  • @henryasokan3503
    @henryasokan3503 9 місяців тому

    Industrial sabotage has the best pay off in terms of post success, cause its just a huge relief and a victory, because at the higher hazard levels, its so Fukien hard, level 3 is now always easy for me, but level 4 I’ll definitely have missions where i fail many times, so don’t even get me started on level 5 XD.only beat level 5 once, out of the. 3 times I’ve tried it, maybe when level 4 feels easier for me, ill see what’s up

  • @mrkas121
    @mrkas121 Рік тому +4

    IMO mining is the least fun mission type because its so simple, and extracting is more of a chore than anything else. It's the only mission type where I try to cheese the extract by moving to a certain area before calling the pod

    • @electricheisenberg5723
      @electricheisenberg5723 Рік тому

      Nah, refinery feels boring. All you do is grind on rods 75% of the time. If you’re doing point extraction right, there is no lull.

  • @vulcan7138
    @vulcan7138 3 місяці тому

    For pint extraction Bosco is the best class lol

  • @silver_wolff
    @silver_wolff 8 місяців тому

    Why do we not have a mactera Dreadnought yet? It could be the fresh air in a 3 dreadnought mission

    • @Lunar_Atronach
      @Lunar_Atronach 4 місяці тому +1

      please god no

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      for fucks sake you leaf lover do you wanna kill every single dwarf out there?

  • @drmini7522
    @drmini7522 10 місяців тому

    for me:
    S: Elimination
    A: Mining, ind. sabotage
    B: On site refining, salvage
    C: Egg hunt, point extraction
    D: Escort (i love doretta, but the mission gets so repetitive and boring)

  • @degor7235
    @degor7235 Рік тому

    You should do a tier list for guns.

  • @Yuys12
    @Yuys12 Рік тому

    I like elimination more then escort and IS bc there are diffrent bosses they are still fun but they could be way better

  • @andylin4414
    @andylin4414 Рік тому

    Don’t like fighting patrol bots, may they patrol in hell, but industrial sabotage is really fun to play.

    • @TheTheTheTheTheTheeTheTheThe
      @TheTheTheTheTheTheeTheTheThe 5 місяців тому

      I like most of it, but when I’m playing driller, it feels like I have no way to damage the boss at the end without putting myself in a very high-risk situation.

  • @wood8595
    @wood8595 Рік тому +1

    I would like industrial sabatoge if the boss wasn't such a pain with all the things it sends out that are all tanky that you have to shoot. On haz 5 which is all I play it's the only mission that makes me worried I will lose. Plus the cave around the boss isn't usually the best

  • @Abrogator91
    @Abrogator91 7 місяців тому

    Rockpox dreadnought when?

  • @Capense-q9m
    @Capense-q9m Рік тому +2

    For me industrial sabo is kinda meh. It's not a bad mission, I use it to grind exp but other than that I wouldn't really play it because it is just boring. It is the only mission that make the cave gen feel like the regen the save cave just because of how the boss and the power station have to spawn

  • @asherprobst8165
    @asherprobst8165 Рік тому +1

    Your opinion is almost exactly opposite of mine. For me, the speed with which one can complete the mission is a large factor. Missions like sabotage, refinery, and escort all have long sequences that can’t be sped up at all. Missions like PE and egg hunt are almost entirely up to the pace of the players.

  • @Serket800
    @Serket800 Рік тому +2

    Dude puts point extraction at the lowest and industrial sabotage at the highest.... point extraction is quick and simple ehilr industrial sabotage is just the same long mission

  • @churchseraphim1380
    @churchseraphim1380 Рік тому

    I might be in the minority but i fuckin despise egg hunts. It seems like everytime i play one, EVERYTHING goes wrong and i get the absolute worst spawn with like 3 spitballers and a stingtaik in a tiny arena.
    Rarely does egg hunt go smooth for me lol

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      yes but thats the entire fun of it its suppossed to be hard

  • @zerosuitfan91
    @zerosuitfan91 Рік тому

    I dislike Salvage mainly due to the last phase and because if you get a bulk spawn you have to kite it away and on solo it sucks.

  • @Cheshire9k
    @Cheshire9k 3 дні тому

    Sabotage is annoying and boring trash, also why the hell would you dig straight tunnel with the driller for Refining, the whole fun is figuring out how to build the pipes. Salvage is a pure badass mission.

  • @Am_Cookie2436
    @Am_Cookie2436 2 місяці тому

    I personally like and hate escort because I get bulk or crassus (or both) detonators EVERY. OTHER. ONE

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      damn,bad luck

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому

      @@lorenzopinezi 200 hrs on the game, have killed 30+ bulks and like, 6 crassus.
      Edit: I got the achievement for killing/participating in killing 20 bulks at the 170+ hr mark

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      @@Am_Cookie2436 yea i dont know why it never happens to me at escort missions,i kinda like killing bulk detonators,also im only 120 hours in

    • @Am_Cookie2436
      @Am_Cookie2436 2 місяці тому

      @lorenzopinezi consider yourself lucky, I guess. Unless you are aiming for the achievement of killing 20 of them. They are definitely fun to kill and even use to some extent, but they almost always show up at the WORST times possible
      Edit: Just a little tip if you weren't already aware of it. There's a limit to the number of "disruptive" enemies a mission can have. Examples of disruptive enemies would be acid spitters, menaces, stalkers, grabbers, bulks, etc. Basically, most of the stuff that are high priority targets. Praes, opressors and I'm pretty sure septic spreaders and stingtails are not a part of this. The last 2 are part of another specific group of enemies. Grabbers as well, to some extent. If you see one bulk detonator, very likely a 2nd one is not too far behind.

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      @@Am_Cookie2436 didnt know that,interesting

  • @whatwhat7119
    @whatwhat7119 Рік тому +1

    I hate sabotage, always end up running around reviving everyone. Its the only mission I refuse to play above haz 3. Any mission with a mine head dropping down is s tier and escort is a, the rest are c or d. Salvage would be OK if you didnt have to stand in that little area

  • @biz117
    @biz117 7 місяців тому

    i hate sabotage so much

  • @Leaf_Hater
    @Leaf_Hater 6 місяців тому

    sabotage is c tier max imo it js gets way too repetitive after a while

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому +1

      yea it got boring really quick,i have killed 40 dreadnoughts already and i still prefer a dread mission a thousand times more

    • @Leaf_Hater
      @Leaf_Hater 2 місяці тому

      @@lorenzopinezi dreads kinda have the same problems but they’re no where near as bad

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      @@Leaf_Hater yea imo mostly because dreads can be done really fast and hitless if you are good enough

  • @Legorunner
    @Legorunner 4 місяці тому

    Funnily enough, I'd switch the point extraction and industrial sabo placement. And I'd not even put industrial sabo in D tier, it's C tieror even B tier

  • @yourpal_mistery
    @yourpal_mistery 5 місяців тому

    I do agree with everything on this list, except of on-site refining and point extraction. I would swap directly what you said about each one. Respectfully disagree on those mission, but I agree with everything else.

  • @Jenachy
    @Jenachy 9 місяців тому

    Swap Point Extraction with Industrial Sabotage, and Mining with Escort duty, and you'll pretty much have my personal tier list. I severely dislike the caretaker fights, and would much rather extract resources.

  • @VskutkuTrigen
    @VskutkuTrigen 3 місяці тому

    Sabotage feels always same I dont like it at all lol its kinda once and done experience... And not in a good way.

  • @lorenzopinezi
    @lorenzopinezi 2 місяці тому

    i dont know why but i just despise on site refining,its usually way too easy and or either is way to long,like it already happened to me(aka 1 hour)or its finished in 10 minutes,its just plain boring

  • @cronoedge
    @cronoedge 3 місяці тому

    You made the fastest easiest mission type D tier 😂

    • @lorenzopinezi
      @lorenzopinezi 2 місяці тому

      point extraction can be really hard or really easy,it scales using the time