You don't actually have to time it to correctly land and grind on the pipes. You can just hold interact, and you'll always grind on them when falling on them. Makes it very easy to land on them and to chain jumps to hit high speeds.
@@SpeedKing.. or that dottys head is scrap in terms of DRG as a company. Bringing back a hunk of crushed aluminum cans back to your job (one where you haul back literal tons of gold) wouldn’t yield you much cash.
@@knatspray well, if you think about it a bit, gold has pretty much way less value in drg since there's is tons of it everywhere, so I could still be right
PERMANENT PLAYER/OBJECTIVE OUTLINES: Sorry if you mentioned this, but it's something I found and has been sooo useful. You know how when you use the laser pointer, you see the outlines of everything for a few seconds after you close the laser pointer tool. Well I wanted to be able to see the outlines at all times, and I found a way! Step 1: in the options, change the laser pointer tool to "toggle". This way when you press the laser pointer button, it stays out until you press it again. Step 2: bring out the laser pointer in game. Notice you can see outlines as long as the laser pointer is active. Step 3: press any key that switches to a weapon (1, 2, 3 etc) This puts away the laser pointer, but outlines never go away now unless you bring the pointer back out and close it manually. As long as you swap from the laser pointer to a weapon, and it's set to toggle, you're good! Love this especially for easily locating everyone at all times since you see the player outlines.
(1: Don't cause drama and trash talk other people. (2: Don't be a dick and shoot or kill teammates. (3: Don't hack and use unlimited ammo and have all passives on weapons and gear.
It’s amazing how much content has been added. I started playing around 2019 for a little while and stopped until now. These sorts of games give me hope for the industry.
Bug Repellent platforms work by making the bugs think that path segments over the platform are twice as long. If the path over your platform is still shorter than the path around your platform, they will still walk over the platform. Also the power attack has an additional function in that it will interrupt attacks. If a Praetorian sneaks up on you and starts spitting, power attack its face to stop it spitting and prevent most of the damage you would've taken.
A tip for all the tips!! I loved the 100% Accurate Diagram of the Omen Tower with trenches so much, especially while watching you try to find one for the vid. This is quite the collection!! Thank you.
Just to add on to #57 , I found that the Wave Cooker disintigrates the exploders before they can explode. Sometimes there is an explosion after theyre completely gone , but I found with a high rate of fire I get more succes with deleting them before they get to even think about popping.
As engineer, you can save turret ammo for big fights by stopping your building 1 hit before it is finished. Then, when a swarm does show up, you _or a teammate_ can hit it go get it up and running.
note on the Impact Axe retrieval, the axes deal both direct damage and a little bit of aoe, but since the aoe "aura" spreads out further, it triggers its damage first. If that damage kills the target you didn't hit any enemy directly, meaning the axe is ready for pickup again
24 also applies to the focussed shot with the m1000. if you have 1 shot left in the clip, you can use a focussed shot for the price of a regular one as it will only consume the one from your clip and not any reserve ammo
A favorite trick that I like to use is to throw a L.U.R.E. behind an Oppressor which will usually turn them around and then you can shoot at the exposed weak spot without concern of damage, or being flung across the map. As a side note, I'm pretty sure that L.U.R.E.s do not work on each of the main Dreadnaughts, the exception being any of the "smaller" bugs spawned by said, Dreadnaughts. Also, what Bosco mines is not simply a in conjunction of what vein you selected. Where you select is actually the center of a large circle, and Bosco will mine anything with in that circle (unless you pointed at dirt or rock that contains a singular, grabbable object, such as an egg or gem, or a leg to a mini mule). So make sure to select the center-most of where all the minerals are.
Broooo the permanent pointmarker is a life saver. When using driller, trying to reach some nitra from inside the wall is annoying, and the normal way to mark it disappears too soon. Worth the video just for learning that LOL
Addition to 31: If you manage to time it just right, you can break yourself out of the ice by power attacking the moment before you become frozen solid Also adding to 38: I believe cancelling the laser this way will still consume half of the remaining ammo in the chamber, so don't do it too often.
As for bug repellant on Engy's platforms, the way I understand it is that the Glyphid's pathfinding AI treats the platforms as though they were 8x the distance (with repellant)
One way you can look at bug repellant is that it doesnt so much stop bugs from walking on your platforms as that it makes them think itll slow them down. When pathfinding, every surface has a kind of resistance stat that tells the ai how fast it would be to pass over that surface, the higher that resistance, the longer itll take to travel over it, at least in the ai's calculations. So, lets say platforms have 2x the ressistance of normal terrain, that would mean bugs will think any route around thats less than twice as long as going over them is shorter, and thus preferable. Now I'm not sure this is exactly how its done in DRG, but I have seen it done like this elsewhere, and it seems to match what I've seen here.
Regarding the stabber vines, when playing solo, you can target them with the laser pointer (anywhere on its body) and Bosco will kill it. However, Bosco will only kill one at a time, so you need to target the body each time if there are more than one vine. This is the easiest and safest way to deal with them.
Fun Fact- even the light armor on grunts can be broken, its just also usually the case that the damage needed to break it kills them. This is most notable when taking the armor breaking mod on the Sludge pump.
To add on to Tip #44 Before engaging a hooli hoarder, if you have a scout using cryo grenades have him toss one at the hoarder before engaging it. This will either stop it in place entirely or slow it down immensely while also taking more damage from other weapons. It doesnt seem like it was designed to work like this as it seems like it has pretty high resistance to drillers cryo cannon in my experience but as of right now cryo grenades make killing hoarders extremely easy. Also freezing a brood nexus before destroying it will prevent any swarmers from spawning from it. It freezes almost instantly from any form of cryo damage so its very much worth the time and ammo efficiency to freeze them before destroying them
My biggest tip for the game is having the highest ammo efficiency and tool usage efficiency doesn't matter nearly as much as doing things quickly. Use your platforms to climb and grab stuff, throw ziplines where needed, use the drills and C4 to terraform areas to fight in better. You don't take any nitra with you when you leave. Don't waste it if you've not got nitra to soare, but you usually have a large excess of nitra on maps Tldr using resources to save time > being stingy and the most ammo efficient at all times. (Also applies to high ammo low damage overclocks mostly)
26:59 engineer's platform gun pairs well with the gunner's ziplines due to this not just pairing well with scouts grappling hook. also disgusting when combined with driller on the refine liquid morkite missions. they pair well with everyone.
3:41 is correct. I've literally just gotten out of a game where I found some pre exposed Jaditz on my terrain scanner. Fuel Cells from Escort Missions also show up (theyre a deep red) so I'd wager if you can pick it up, it'll show up 4:59: The spitballers projectile is the same; it can be broken by your team, and the bugs 13:41 You can also just switch guns. I run the overcharge booster OC and swapping back to my primary cancels the laser if I'm out of targets with too much ammo left/about yo be overrun
In the topic of engineer platforms, my understanding is platforms with the bug repellent essentially count as double distance for bug pathfinding. So as long as avoiding the platform doesn’t massively increase distance, they’ll avoid it. But if it would either be impossible or dramatically longer to avoid the platforms, they’ll just walk over it.
I used tip 49. with long stream fast ignite flamethrower as my meta pick when it was season 2. all bots just dies in seconds with this, and nemesis dies in like 6-8 seconds. there is actually an inside formula for 67: every bug ai calculates shortest route from it to its target and follows it, and repelent platforms count as 2x distance in that calculation. so if you leave little funnel bugs will go into it, but if the other way will be like a mile around the cave bugs will still go on platforms 77 doesnt work anymore, they decreased temperature needed to freeze breeder and now it is 2 cryo granades
Another tip surrounding Pots of Gold/Dark Morkite that I see a lot of players misconceive: if you break gold/morkite via “floating” (removing any connection the ore has with terrain, thereby making it auto-destroy), you still get the multiplier from your drink on the drops. This can come especially in handy if you come across a Crassus Detonator and elect to float the gold from the explosion.
For the Omen Modulator: The panel for the plasma waves near the ground will always appear on the opposite side of the matrix core infusor box (the white box you put the key in to activate the event). Also, putting a resupply pod as close to any panel as possible (almost on top of it) then standing on it to make yourself just above the panel will still allow it to recognize you and expose the weak spots after some time. Do this with the plasma wave panel to easily expose the bottom layer of the Omen Modulator's weak spots for a much more trivialized Omen Modulator fight.
Just got this game and this guide gave me more confidence to play. I played survivor and love it but this was kinda confusing trying to play without friends
Adding to #36 about floating C4: You can do the same trick on any mission with flares. If you toss the Satchel Charge and immediately chuck a flare, the flare will bonk the C4 and you'll get the same suspended effect. This is super useful if you aren't carrying axes or you're using the Volatile Compound mod on the C4 (more damage, but the charge will explode early if it gets hit).
Love your tips, love your videos. Just a small feedback, though: ORIENT is a word. ORIENTATION is a word. ORIENTATE is not a word -- use ORIENT instead. Thank you G.W. Bush for introducing this non-word into the lexicon.
My brother briefed me on a few unwritten rules when I went on certain missions, such as spamming were rich until management gets pissed, or grabbing durettas head, or if you buy beer you pick it up last AND you must salute before you drink and the biggest one of all…. IF SOMEONE ROCK AND STONES YOU, YOU MUST RECIPROCATE SAID ROCK AND STONE
I just started yesterday. I accidentally shot someone in the face with several platforms, fun times. Someone else bought me a beer (I think) and showed me how to use platforms better. Several people showed me how to do stuff, great community 👍🏽
A small correction about number 25 the dwarf that the characters are referencing when grinding on pipes is called "Stony Rawk" not "Stony Rock". You can see this if you have subtitles on I just realised that this is both a reference to rock and stone as well as Tony Hawk.
The other day I had 4 bulks spawn into a mission with exploder infestation 30secs into the mission. Either they really do spawn more or the game just really really doesn't want us to complete that mission
7:00 For number 23, you can also drill or mine behind the oil deposits until it disconnects from the wall and it will all drop in a nice, condensed pile.
Here are my 3 tips: As gunner against enemies with the weakspots behind them you can fire your rockets aiming above and behind them and the rockets will go past them but if you look at them the rockets will turn and smack them in their weakspot makes quick work of opressors and works against bosses as well. As scout cryo grenade will one shot any flying enemy because they insta die if frozen and they all stop in place before they shoot, the thing is frozen enemies can be stepped on so you can grapple to the ceiling throw a grenade directly down on them freezing them and stepping on them as they fall so you don't take fall damage. As engineer your turrets can aim straight down so you can place them at the edge of any cliff or platform to give them more area to shoot. Glyphids are forced to stick to any surface they walk on so if you have a boss fight have your driller trenches as the glyphid boss crosses the trench they will look down with their weakspots facing up so having 4 or so trenches as your turrets go ham on them will maximize your damage.
BTW on the engineer repellant platforms, the bugs treat the platforms like they're 2 times bigger than they are. So if a bug sees 2 paths, one across a platform and one around the platform that is 1.99 times the length, the bug will go around the platform.
Tip 76 is typically how my group and I play, but we got really bad RNG once in a point extraction mission and we only got enough for 2 ammo drops and 4 Nitra short of a third. We didn't win that mission sadly.
12:03 - Axes deal 240 damage in total. 80 kinetic AOE damage in 1.5 meter radius + 160 melee damage in singe target on a direct hit. If the axe kills a bug with it’s AOE damage, it does not stuck in bug’s body, meaning that you can pick it up and reuse. If enemy has more than 80 hp, axe would firstly apply 80 AOE damage, and then finish it with 160 single target punch. This also explains why axes are able to easily clean up gas fungi in fungus bogs: They are dealing 80 damage to everything in 1,5 meter radius while flying
4:45 NEVER do anything first besides bottom. makes event incredibly easy being able to actually move around freely. drones die quick, but you die quicker getting sliced.
You can build a bridge like 2 feet over the activation plates; the lasers pass roght under you and you're just low enough to activate them. Easiest event of the game. -Engineer Gang
when im doing escort i always explore all the rooms before starting dottie. Swarms dont happen before you start dottie so aside from the pre spawned enemies and maybe some extras that spawn (there wont be many) you have all the time you want
Something I found out is that gunner's minigun lies to you about how much ammo it has from what I've seen it has half the displayed ammo because if you tap the fire button until you fire one round it will count as 2 in the ammo counter
Tip 88 at 34:54 is somewhat wrong. The wave cooker for the driller secondary doesn't have unlimited range. The On-Site Refining, Salvage Operation, and Point Extraction missions, where incoming or exiting mission platforms or drop pods bore "infinite" vertical holes into the ceiling, bugs can occasionally spawn or wander far up those bore holes. If they're far enough up, I've been unable to hit them with my wave cooker. To be fair, the bugs have to be ridiculously far away, and is pretty rare.
I’m fine with green beards as long as they don’t do anything stupid, like ending the mission early, taking ammo when they don’t need it, starting events before we have any nitra.
probably been mentioned, but Bet-C and the uneffected by ice is probably to do with the mobility imparement of ice making you slide. As Bet-C would prob have ice picks on the tip of the legs to keep from sliding.
Actually I do feel the need to say something. On escort missions swarms WILL NOT happen unless something specific triggers them until Doretta is moving. After that swarms are when Doretta is 5m into a wall or periodically when refiling her. So it is worth mining ahead to clear rooms and get overclocks. The proyand controversy comes with how boring it is however sometimes feels necessary such as cave leach cluster.
It does the same amount of damage either way, unless you are using mods or overclocks to buff the focus shots. The focus shots always use up 2 ammo every time you shoot them.
I agree MOST of the player base is wholesome, but I've ran into some jerk that kick you (almost) at the end of missions or right at the start, it's so annoying
Another addendum to fall damage tips: Falling onto a fellow dwarf (and even some enemies, specifically ones you cannot stand on) will negate fall damage. This is great when you need to rescue the scout who grappled poorly and you don’t have a platform lol Fall damage is calculated based on your speed when you stop on collision. But since you cannot stand on top of some entities, you “bounce” off of them instead, resetting your momentum and not counting as a stop.
(3)-Robots die instantly when lit on fire, including nemesis. (15)-Turret whip: uses other players ammo so respect them if they ask you to stop. (19👍) (23👎) (27👎) (36👍) (40👍) (54👎) (60👎)Loot/ event spawns are random. (63👍) (77👍) (97👍) (100👍) Tip 102: Don't hack. Having a teammate that has unlimited ammo, every passive enabled on weapons and gear are a killjoy.
tip 60 yea the events are random but thats why he picked a point extraction and scout combo just go into the mission solo look around if you find nothing exit the mission and reroll. it only realy affects people who care about their mission win/fail ratio
Regarding Number 26: If you press and hold the interact button while mid-air you will automatically attach yourself to a pipe or a zipline if you are in range. No need for a frame-perfect key press to attach yourself.
About the axes, as far as I know they do direct damage as well as AOE damage, if it’s only the AOE that hits the axe is retrievable. As for why you can pick it up after hitting the gas things in fungus bogs, no idea.
I have heard this as well. I'm pretty sure that the deal with fungus bog gas mushrooms is that there is a class of object that more or less counts as a terrain entity but has hitpoints despite having no health bar, and axes are just not consumed when damaging them. Electric crystals are the same way, but they take three axes, none of which are consumed. There are also a bunch of random plants in this class. Then there are stabber vines, which seem to be entirely their own thing, and do consume axes as far as I remember.
Fun fact: The name Lok-1 actually doesn't stand for Loki. The name Lock One is a pun off of how it Locks On to enemies. (but Loki is a cool name and it's not technically wrong)
What?!?! You can shoot the drones missiles?!?! Makes so much sense lmaoo. Oh and that's why I can pick up my axes sometimes! Wow thanks thanks for these tips! I'm level 800 but still finding out new stuff about this game all the time!
I didn’t know the black out beer was for the entire mission I drank a beer in the chair while going down and regretted it instantly I was playing a deep dive for the first time😂
ha tip 78. Yup, one of the worst missions I ever had in 1000 hrs was where I was playing a duo mission, we came to an absolute hellish room. "Ok lets take this slow, focus on the leeches and spitballers and..." I shit you not, a Nemesis spawned directly behind us blocking our way to previous safe room we cleared. Neither of us run the anti grapple perk, so we were forced into the hell room. We died in short order. The nemesis isn't really a tough boss, but its really unfair when it spawns directly on top of you. I've never had a bulk spawn that close to me before, and neither should the nemesis. Especially not when it has those push barriers. We couldn't have snuck past it if we wanted to with those stupid barriers that also go through terrain... x_x
With the beer that lets you shrink. You go to the edge of the glass and wedge yourself in the corner then as you grow you can be thrown out of the glass.
I knew most of these tips but the one to throw objects through webs blew me away. I've always been edging around them unless I had the Flamethrower....
37:43 Tip 95. Whaaat? Ive been playing for a while now and never bothered to buy the upgrades Im not using...Im level 68 overall and have never heard of this xD
I’m so stupid lol. I always thought that when the wiki said x4 for the Pots O’ Gold drink, it meant that you normally get x2 gold when mining with your pickaxe. Oops all that time wasted manually mining the Crassus Detonator gold…
You don't actually have to time it to correctly land and grind on the pipes. You can just hold interact, and you'll always grind on them when falling on them. Makes it very easy to land on them and to chain jumps to hit high speeds.
That's great to know.
Works with the zipline too.
thats probably gonna be inconsistant on laggier servers when ur not host but thank u so goddamn much
@@tam_69420 still literally more consistent than timing it ever could be.
@@aarepelaa1142 im actually not sure which is more consistant on laggy servers: timing or holding
Bringing Dotty back does give something, a single credit!
lol does it?
@@ReapeeRon says on the wiki, looked it up , after several escort missions looked up what bringing ng her back does
Maybe that means the credits we get paid in are ultra valuable
@@SpeedKing.. or that dottys head is scrap in terms of DRG as a company. Bringing back a hunk of crushed aluminum cans back to your job (one where you haul back literal tons of gold) wouldn’t yield you much cash.
@@knatspray well, if you think about it a bit, gold has pretty much way less value in drg since there's is tons of it everywhere, so I could still be right
PERMANENT PLAYER/OBJECTIVE OUTLINES:
Sorry if you mentioned this, but it's something I found and has been sooo useful. You know how when you use the laser pointer, you see the outlines of everything for a few seconds after you close the laser pointer tool. Well I wanted to be able to see the outlines at all times, and I found a way!
Step 1: in the options, change the laser pointer tool to "toggle". This way when you press the laser pointer button, it stays out until you press it again.
Step 2: bring out the laser pointer in game. Notice you can see outlines as long as the laser pointer is active.
Step 3: press any key that switches to a weapon (1, 2, 3 etc)
This puts away the laser pointer, but outlines never go away now unless you bring the pointer back out and close it manually. As long as you swap from the laser pointer to a weapon, and it's set to toggle, you're good! Love this especially for easily locating everyone at all times since you see the player outlines.
How do you do this on console? I don't see any options that set it to toggle (except for hold to sprint, grapple/zipline auto switch)
Ah, thank you for mentioning tip 29 and keeping the community together
Thanks, and thanks for the clarification.
Wow I never noticed that tsm
@@candacefullrv9291 I'm a detailed oriented person :> I notice things hehe
I broke my legs a lot the first time I played engi because I assumed it was built in.
Now we need a list of what not to do!
1. Don’t call the can before secondary if you are not the host.
Always ask before doing things that impact the wholw team!
(1: Don't cause drama and trash talk other people. (2: Don't be a dick and shoot or kill teammates. (3: Don't hack and use unlimited ammo and have all passives on weapons and gear.
Just did that one of these days... Rip
2. Don't take ammo from ammo pod if you have low health and more than 50% ammo. Better get down again, than waste ammo.
@@lacki2000 only the clever dwarves figure that trick out…
It’s amazing how much content has been added. I started playing around 2019 for a little while and stopped until now. These sorts of games give me hope for the industry.
Yeah the game has been changed a bunch.
Bug Repellent platforms work by making the bugs think that path segments over the platform are twice as long. If the path over your platform is still shorter than the path around your platform, they will still walk over the platform.
Also the power attack has an additional function in that it will interrupt attacks. If a Praetorian sneaks up on you and starts spitting, power attack its face to stop it spitting and prevent most of the damage you would've taken.
On Industrial Sabotage, the tentacles can be one shotted by the pickaxe power attack.
Yes, that is a great tip!
A tip for all the tips!! I loved the 100% Accurate Diagram of the Omen Tower with trenches so much, especially while watching you try to find one for the vid. This is quite the collection!! Thank you.
Thank you so much Auto!
Just to add on to #57 , I found that the Wave Cooker disintigrates the exploders before they can explode. Sometimes there is an explosion after theyre completely gone , but I found with a high rate of fire I get more succes with deleting them before they get to even think about popping.
That is true.
If you use boiler ray it works 100% of the time due to the unique death animation. Results not guaranteed with bulk detonators...
As engineer, you can save turret ammo for big fights by stopping your building 1 hit before it is finished.
Then, when a swarm does show up, you _or a teammate_ can hit it go get it up and running.
note on the Impact Axe retrieval, the axes deal both direct damage and a little bit of aoe, but since the aoe "aura" spreads out further, it triggers its damage first. If that damage kills the target you didn't hit any enemy directly, meaning the axe is ready for pickup again
Yes, thanks.
14:00 the beer was actually a event initially, and the devs just left it because everyone felt like beers should be like this
The drg devs are awesome!
24 also applies to the focussed shot with the m1000. if you have 1 shot left in the clip, you can use a focussed shot for the price of a regular one as it will only consume the one from your clip and not any reserve ammo
That is awesome! I thought it didn't work that way.
A favorite trick that I like to use is to throw a L.U.R.E. behind an Oppressor which will usually turn them around and then you can shoot at the exposed weak spot without concern of damage, or being flung across the map.
As a side note, I'm pretty sure that L.U.R.E.s do not work on each of the main Dreadnaughts, the exception being any of the "smaller" bugs spawned by said, Dreadnaughts.
Also, what Bosco mines is not simply a in conjunction of what vein you selected. Where you select is actually the center of a large circle, and Bosco will mine anything with in that circle (unless you pointed at dirt or rock that contains a singular, grabbable object, such as an egg or gem, or a leg to a mini mule). So make sure to select the center-most of where all the minerals are.
Broooo the permanent pointmarker is a life saver. When using driller, trying to reach some nitra from inside the wall is annoying, and the normal way to mark it disappears too soon. Worth the video just for learning that LOL
For the orbital strike with the supply pod, just throw a lure first
Addition to 31: If you manage to time it just right, you can break yourself out of the ice by power attacking the moment before you become frozen solid
Also adding to 38: I believe cancelling the laser this way will still consume half of the remaining ammo in the chamber, so don't do it too often.
As for bug repellant on Engy's platforms, the way I understand it is that the Glyphid's pathfinding AI treats the platforms as though they were 8x the distance (with repellant)
Some say it is x2... Where do all of you getting these numbers? Maybe I could form my own opinion out of this? :)
As individuality repels me I am 4x the distance from forming my own opinion
One way you can look at bug repellant is that it doesnt so much stop bugs from walking on your platforms as that it makes them think itll slow them down.
When pathfinding, every surface has a kind of resistance stat that tells the ai how fast it would be to pass over that surface, the higher that resistance, the longer itll take to travel over it, at least in the ai's calculations.
So, lets say platforms have 2x the ressistance of normal terrain, that would mean bugs will think any route around thats less than twice as long as going over them is shorter, and thus preferable.
Now I'm not sure this is exactly how its done in DRG, but I have seen it done like this elsewhere, and it seems to match what I've seen here.
Yeah that is true.
18:51 you actually move slightly faster over the hot rocks. I like to think this how the t3 hot feet mod for the drak works
That's interesting.
Regarding the stabber vines, when playing solo, you can target them with the laser pointer (anywhere on its body) and Bosco will kill it. However, Bosco will only kill one at a time, so you need to target the body each time if there are more than one vine. This is the easiest and safest way to deal with them.
Fun Fact- even the light armor on grunts can be broken, its just also usually the case that the damage needed to break it kills them. This is most notable when taking the armor breaking mod on the Sludge pump.
Yeah that is true.
Armor break mod on the sludge pump (Chemical X) no longer exists, actually. It’s built into the sludge pump now.
To add on to Tip #44
Before engaging a hooli hoarder, if you have a scout using cryo grenades have him toss one at the hoarder before engaging it. This will either stop it in place entirely or slow it down immensely while also taking more damage from other weapons. It doesnt seem like it was designed to work like this as it seems like it has pretty high resistance to drillers cryo cannon in my experience but as of right now cryo grenades make killing hoarders extremely easy.
Also freezing a brood nexus before destroying it will prevent any swarmers from spawning from it. It freezes almost instantly from any form of cryo damage so its very much worth the time and ammo efficiency to freeze them before destroying them
That can help out a lot too!
Another way to make the exploders not explode is to have the wave cooker make enemies explode when they die, removing the enemy entirely
Yeah that is true too.
12:50 regular flares work as well for this, making it really easy to set up floating c4 by throwing both at the same time
Really? I have never tried that.
My biggest tip for the game is having the highest ammo efficiency and tool usage efficiency doesn't matter nearly as much as doing things quickly. Use your platforms to climb and grab stuff, throw ziplines where needed, use the drills and C4 to terraform areas to fight in better. You don't take any nitra with you when you leave. Don't waste it if you've not got nitra to soare, but you usually have a large excess of nitra on maps
Tldr using resources to save time > being stingy and the most ammo efficient at all times. (Also applies to high ammo low damage overclocks mostly)
That is very true.
Small addition to tip 98 ( 38:38 ) - you can regenerate only up to 10% on hazard 5.
Thanks!
I wonder why? One hit was gonna kill you anyway.
@@saijeetdogra9360 gas and molten floor damage, or friendly fire.
I did a genius orbital drop on a few praetorians hovering over a downed dwarve… 3 at once, not one bullet fired.
Awesome!
Tip 76 Is way more important than one might expect! With the games random nature you can't get that 80 nitra fast enough. Great video!
Very true!
26:59 engineer's platform gun pairs well with the gunner's ziplines due to this not just pairing well with scouts grappling hook. also disgusting when combined with driller on the refine liquid morkite missions. they pair well with everyone.
3:41 is correct. I've literally just gotten out of a game where I found some pre exposed Jaditz on my terrain scanner. Fuel Cells from Escort Missions also show up (theyre a deep red) so I'd wager if you can pick it up, it'll show up
4:59: The spitballers projectile is the same; it can be broken by your team, and the bugs
13:41 You can also just switch guns. I run the overcharge booster OC and swapping back to my primary cancels the laser if I'm out of targets with too much ammo left/about yo be overrun
Thanks Maga!
In the topic of engineer platforms, my understanding is platforms with the bug repellent essentially count as double distance for bug pathfinding. So as long as avoiding the platform doesn’t massively increase distance, they’ll avoid it. But if it would either be impossible or dramatically longer to avoid the platforms, they’ll just walk over it.
If only all tips and tricks videos were this informative. 👌
Glad you think so!
YES YOU PUT THE RON ROSS DRAWING IN!
I had to.
I used tip 49. with long stream fast ignite flamethrower as my meta pick when it was season 2. all bots just dies in seconds with this, and nemesis dies in like 6-8 seconds.
there is actually an inside formula for 67:
every bug ai calculates shortest route from it to its target and follows it, and repelent platforms count as 2x distance in that calculation. so if you leave little funnel bugs will go into it, but if the other way will be like a mile around the cave bugs will still go on platforms
77 doesnt work anymore, they decreased temperature needed to freeze breeder and now it is 2 cryo granades
Thank you for the heads up!
Another tip surrounding Pots of Gold/Dark Morkite that I see a lot of players misconceive: if you break gold/morkite via “floating” (removing any connection the ore has with terrain, thereby making it auto-destroy), you still get the multiplier from your drink on the drops. This can come especially in handy if you come across a Crassus Detonator and elect to float the gold from the explosion.
Apparently, the last hit you make to destroy it has to be directly on the ore, not the terrain in order to get the bonus
For the Omen Modulator:
The panel for the plasma waves near the ground will always appear on the opposite side of the matrix core infusor box (the white box you put the key in to activate the event).
Also, putting a resupply pod as close to any panel as possible (almost on top of it) then standing on it to make yourself just above the panel will still allow it to recognize you and expose the weak spots after some time. Do this with the plasma wave panel to easily expose the bottom layer of the Omen Modulator's weak spots for a much more trivialized Omen Modulator fight.
That is true, and a great tip.
Just got this game and this guide gave me more confidence to play. I played survivor and love it but this was kinda confusing trying to play without friends
Adding to #36 about floating C4:
You can do the same trick on any mission with flares. If you toss the Satchel Charge and immediately chuck a flare, the flare will bonk the C4 and you'll get the same suspended effect. This is super useful if you aren't carrying axes or you're using the Volatile Compound mod on the C4 (more damage, but the charge will explode early if it gets hit).
Floating C4 was fixed
Love your tips, love your videos. Just a small feedback, though: ORIENT is a word. ORIENTATION is a word. ORIENTATE is not a word -- use ORIENT instead. Thank you G.W. Bush for introducing this non-word into the lexicon.
The Ebonics are too strong!
@@ReapeeRon I don't think this has anything to do with Ebonics.
My brother briefed me on a few unwritten rules when I went on certain missions, such as spamming were rich until management gets pissed, or grabbing durettas head, or if you buy beer you pick it up last AND you must salute before you drink and the biggest one of all…. IF SOMEONE ROCK AND STONES YOU, YOU MUST RECIPROCATE SAID ROCK AND STONE
Yes, there is a lot less unfortunate mining accidents that happen if you do all of those things. lol.
@@ReapeeRon not the mining accidents 🤣
20:02 i didnt know you could even damage stabber vine outside of weakspot lmao
Thanks Ron!!! Was really looking forward to this! YAY
Rock and Stone!
🐙
Thanks!
I just started yesterday. I accidentally shot someone in the face with several platforms, fun times. Someone else bought me a beer (I think) and showed me how to use platforms better. Several people showed me how to do stuff, great community 👍🏽
Awesome! Welcome aboard!
A small correction about number 25
the dwarf that the characters are referencing when grinding on pipes is called "Stony Rawk" not "Stony Rock". You can see this if you have subtitles on
I just realised that this is both a reference to rock and stone as well as Tony Hawk.
The other day I had 4 bulks spawn into a mission with exploder infestation 30secs into the mission.
Either they really do spawn more or the game just really really doesn't want us to complete that mission
The number of times ive riden a pipe past the build structure symbol hopefully never happen again. So helpful !
Yeah hope that it helps.
7:00 For number 23, you can also drill or mine behind the oil deposits until it disconnects from the wall and it will all drop in a nice, condensed pile.
That does help.
@@ReapeeRon It's nice because it drops every piece of oil shale directly on top of each other, instead of scattering them.
I tend to try and carve the oil shale off the wall while mining it with the laser to then suck up the part that drops faster.
Once the blackout drunk section ended i felt like i had the best vision lmao. yo go from strugglingggg, to seeing totally clearly again its wild.
Here are my 3 tips:
As gunner against enemies with the weakspots behind them you can fire your rockets aiming above and behind them and the rockets will go past them but if you look at them the rockets will turn and smack them in their weakspot makes quick work of opressors and works against bosses as well.
As scout cryo grenade will one shot any flying enemy because they insta die if frozen and they all stop in place before they shoot, the thing is frozen enemies can be stepped on so you can grapple to the ceiling throw a grenade directly down on them freezing them and stepping on them as they fall so you don't take fall damage.
As engineer your turrets can aim straight down so you can place them at the edge of any cliff or platform to give them more area to shoot. Glyphids are forced to stick to any surface they walk on so if you have a boss fight have your driller trenches as the glyphid boss crosses the trench they will look down with their weakspots facing up so having 4 or so trenches as your turrets go ham on them will maximize your damage.
BTW on the engineer repellant platforms, the bugs treat the platforms like they're 2 times bigger than they are. So if a bug sees 2 paths, one across a platform and one around the platform that is 1.99 times the length, the bug will go around the platform.
Missing the Yeast Cones during the armor breaking section triggered me.
Tip 76 is typically how my group and I play, but we got really bad RNG once in a point extraction mission and we only got enough for 2 ammo drops and 4 Nitra short of a third. We didn't win that mission sadly.
As a new player i like to play as a gunner and protect more experienced players and follow them.
Awesome!
@@ReapeeRon now after 10 hours of gameplay i am less noobish.
12:03 - Axes deal 240 damage in total. 80 kinetic AOE damage in 1.5 meter radius + 160 melee damage in singe target on a direct hit. If the axe kills a bug with it’s AOE damage, it does not stuck in bug’s body, meaning that you can pick it up and reuse. If enemy has more than 80 hp, axe would firstly apply 80 AOE damage, and then finish it with 160 single target punch. This also explains why axes are able to easily clean up gas fungi in fungus bogs: They are dealing 80 damage to everything in 1,5 meter radius while flying
4:45 NEVER do anything first besides bottom. makes event incredibly easy being able to actually move around freely. drones die quick, but you die quicker getting sliced.
You can build a bridge like 2 feet over the activation plates; the lasers pass roght under you and you're just low enough to activate them. Easiest event of the game. -Engineer Gang
when im doing escort i always explore all the rooms before starting dottie. Swarms dont happen before you start dottie so aside from the pre spawned enemies and maybe some extras that spawn (there wont be many) you have all the time you want
Something I found out is that gunner's minigun lies to you about how much ammo it has from what I've seen it has half the displayed ammo because if you tap the fire button until you fire one round it will count as 2 in the ammo counter
Tip 88 at 34:54 is somewhat wrong. The wave cooker for the driller secondary doesn't have unlimited range.
The On-Site Refining, Salvage Operation, and Point Extraction missions, where incoming or exiting mission platforms or drop pods bore "infinite" vertical holes into the ceiling, bugs can occasionally spawn or wander far up those bore holes. If they're far enough up, I've been unable to hit them with my wave cooker. To be fair, the bugs have to be ridiculously far away, and is pretty rare.
You can build a pipeline onto the shorter pillar next to the button on the pipeline minehead. And then build up and up and up on to the mine head.
Nice vid as always Ron! Rock and stone!
Thanks Rock and Stone!
Lol I didn’t even know stabber vines could be hit anywhere else
No, Driller is pretty awesome just like all the other classes.
You forgot the part where bringing dotty back with you gives you real life xp
I’m fine with green beards as long as they don’t do anything stupid, like ending the mission early, taking ammo when they don’t need it, starting events before we have any nitra.
probably been mentioned, but Bet-C and the uneffected by ice is probably to do with the mobility imparement of ice making you slide. As Bet-C would prob have ice picks on the tip of the legs to keep from sliding.
I love putting two taser bolts and an IFG on dreadnoughts. Feels so mean!
It is really strong.
Actually I do feel the need to say something. On escort missions swarms WILL NOT happen unless something specific triggers them until Doretta is moving. After that swarms are when Doretta is 5m into a wall or periodically when refiling her. So it is worth mining ahead to clear rooms and get overclocks. The proyand controversy comes with how boring it is however sometimes feels necessary such as cave leach cluster.
94. I had a bulk detonator show up on salvage mission... instant game over. It was solo haz5
That sucks when that happens.
Stupid question: why do you rapid fire the M1000 without focusing? Is it an overall loss of dps to take the time to focus?
It does the same amount of damage either way, unless you are using mods or overclocks to buff the focus shots. The focus shots always use up 2 ammo every time you shoot them.
I agree MOST of the player base is wholesome, but I've ran into some jerk that kick you (almost) at the end of missions or right at the start, it's so annoying
That is very true, but sadly that will happen with any online game.
Another addendum to fall damage tips: Falling onto a fellow dwarf (and even some enemies, specifically ones you cannot stand on) will negate fall damage. This is great when you need to rescue the scout who grappled poorly and you don’t have a platform lol
Fall damage is calculated based on your speed when you stop on collision. But since you cannot stand on top of some entities, you “bounce” off of them instead, resetting your momentum and not counting as a stop.
Same reason shooting upwards with rocket fuel Boomstick hurts you
Thanks for recomending good open lobbies. A lot of people are not keen on new players like me
Beers would be almost skippable if they ever "fixed" the beer thing. I'd skip most if they fixed it
They would still be good, but I don't know if they ever will fix that.
You can also prevent explorers from exploding by killing them with the wave cooker since it disintegrates them.
3:45 13. I use it for the cargo box. Very useful.
Thanks for this great video man, currently my favorite game !
Glad you enjoy it!
I prefer to place molly or resupplies on the omen activation nodes. You can use them to open up the tower and as cover
That works too.
102. You can build pipelines and travel on hurricane rockets.
(3)-Robots die instantly when lit on fire, including nemesis. (15)-Turret whip: uses other players ammo so respect them if they ask you to stop. (19👍)
(23👎) (27👎) (36👍) (40👍) (54👎)
(60👎)Loot/ event spawns are random. (63👍) (77👍) (97👍) (100👍) Tip 102: Don't hack. Having a teammate that has unlimited ammo, every passive enabled on weapons and gear are a killjoy.
You can reload other players turrets with your own ammo to make up for excessive whipping.
tip 60 yea the events are random but thats why he picked a point extraction and scout combo just go into the mission solo look around if you find nothing exit the mission and reroll. it only realy affects people who care about their mission win/fail ratio
If you finish a kill on an enemy that leaves a cloud on death, using the wave cooker doesn’t allow the enemy to leave a cloud! (I have no idea why)
Regarding Number 26: If you press and hold the interact button while mid-air you will automatically attach yourself to a pipe or a zipline if you are in range. No need for a frame-perfect key press to attach yourself.
About the axes, as far as I know they do direct damage as well as AOE damage, if it’s only the AOE that hits the axe is retrievable. As for why you can pick it up after hitting the gas things in fungus bogs, no idea.
I have heard this as well. I'm pretty sure that the deal with fungus bog gas mushrooms is that there is a class of object that more or less counts as a terrain entity but has hitpoints despite having no health bar, and axes are just not consumed when damaging them. Electric crystals are the same way, but they take three axes, none of which are consumed. There are also a bunch of random plants in this class. Then there are stabber vines, which seem to be entirely their own thing, and do consume axes as far as I remember.
Yeah it is a little strange.
It has damage stages:
1: 50 direct damage
2: 110 direct damage
3: 80 explosive damage
Only if stage 2 gets triggered, you lose the axe.
My eyes got so wide when i saw this pop up on my feed!
Yeah I’m pretty new to the game so I’m glad there are still people who post videos on it
Hope that you enjoy it!
@@ReapeeRon absolutely
Awesome, learnt loads with this one.
Glad it was helpful!
Bug repellent platforms:
Bugs see platform as taking 2x walking distance
Bug takes shortest route
That is a good way to put it.
Fun fact: The name Lok-1 actually doesn't stand for Loki. The name Lock One is a pun off of how it Locks On to enemies.
(but Loki is a cool name and it's not technically wrong)
What?!?! You can shoot the drones missiles?!?! Makes so much sense lmaoo. Oh and that's why I can pick up my axes sometimes! Wow thanks thanks for these tips! I'm level 800 but still finding out new stuff about this game all the time!
#13 that waypoint is only for you (others can’t see it). Worth mentioning as I went weeks assuming others could see it 😂
I didn’t know the black out beer was for the entire mission I drank a beer in the chair while going down and regretted it instantly I was playing a deep dive for the first time😂
Yeah that makes the mission much harder then it has to be. lol
ha tip 78. Yup, one of the worst missions I ever had in 1000 hrs was where I was playing a duo mission, we came to an absolute hellish room.
"Ok lets take this slow, focus on the leeches and spitballers and..."
I shit you not, a Nemesis spawned directly behind us blocking our way to previous safe room we cleared. Neither of us run the anti grapple perk, so we were forced into the hell room.
We died in short order.
The nemesis isn't really a tough boss, but its really unfair when it spawns directly on top of you. I've never had a bulk spawn that close to me before, and neither should the nemesis. Especially not when it has those push barriers. We couldn't have snuck past it if we wanted to with those stupid barriers that also go through terrain... x_x
Sometimes, Deep Rock can be like that.
23:10 how did you get outside the ship?
With the beer that lets you shrink. You go to the edge of the glass and wedge yourself in the corner then as you grow you can be thrown out of the glass.
what is the name of the song that starts in 31:15?
I actually don't know it was a part of a mix from a channel called White Bat Audio. Try looking for happy synthwave.
I knew most of these tips but the one to throw objects through webs blew me away. I've always been edging around them unless I had the Flamethrower....
It also works with the coil gun at least if you have the electric tier 5 mod.
One time I was breaking a Om..orant..? Hard stone and a boss spawn and it died because of the last blast!
With Number 98) the amount of health you regen is actually dependant on hazard level
37:43 Tip 95. Whaaat? Ive been playing for a while now and never bothered to buy the upgrades Im not using...Im level 68 overall and have never heard of this xD
Yeah it is never really brought up.
The Born Ready Embedded Detonator trick is insanely based
It is a cool trick.
based on what?
You can pet Hack-c and he’ll shoo you away telling you to stop with a hand symbol on his monitor
Thanks!
I’m so stupid lol. I always thought that when the wiki said x4 for the Pots O’ Gold drink, it meant that you normally get x2 gold when mining with your pickaxe. Oops
all that time wasted manually mining the Crassus Detonator gold…