100 More Tips And Tricks | Deep Rock Galactic

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  • Опубліковано 31 сер 2022
  • Today we are going to go over 100 more tips and tricks for Deep Rock Galactic. This is mostly made for new players but there should be a few tips in here for the greybeards too. Hope that you enjoy the video and I hope that it can help you out.
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КОМЕНТАРІ • 340

  • @kurtmorales7644
    @kurtmorales7644 Рік тому +401

    Bringing Dotty back does give something, a single credit!

    • @ReapeeRon
      @ReapeeRon  Рік тому +83

      lol does it?

    • @kurtmorales7644
      @kurtmorales7644 Рік тому +80

      @@ReapeeRon says on the wiki, looked it up , after several escort missions looked up what bringing ng her back does

    • @SpeedKing..
      @SpeedKing.. Рік тому +43

      Maybe that means the credits we get paid in are ultra valuable

    • @knatspray
      @knatspray Рік тому +52

      @@SpeedKing.. or that dottys head is scrap in terms of DRG as a company. Bringing back a hunk of crushed aluminum cans back to your job (one where you haul back literal tons of gold) wouldn’t yield you much cash.

    • @SpeedKing..
      @SpeedKing.. Рік тому +17

      @@knatspray well, if you think about it a bit, gold has pretty much way less value in drg since there's is tons of it everywhere, so I could still be right

  • @Fightersword
    @Fightersword Рік тому +622

    You don't actually have to time it to correctly land and grind on the pipes. You can just hold interact, and you'll always grind on them when falling on them. Makes it very easy to land on them and to chain jumps to hit high speeds.

    • @ReapeeRon
      @ReapeeRon  Рік тому +87

      That's great to know.

    • @Scripzure
      @Scripzure Рік тому +37

      Works with the zipline too.

    • @tam4655
      @tam4655 Рік тому +11

      thats probably gonna be inconsistant on laggier servers when ur not host but thank u so goddamn much

    • @aarepelaa1142
      @aarepelaa1142 Рік тому +30

      @@tam4655 still literally more consistent than timing it ever could be.

    • @tam4655
      @tam4655 Рік тому +1

      @@aarepelaa1142 im actually not sure which is more consistant on laggy servers: timing or holding

  • @jjj5413
    @jjj5413 Рік тому +201

    PERMANENT PLAYER/OBJECTIVE OUTLINES:
    Sorry if you mentioned this, but it's something I found and has been sooo useful. You know how when you use the laser pointer, you see the outlines of everything for a few seconds after you close the laser pointer tool. Well I wanted to be able to see the outlines at all times, and I found a way!
    Step 1: in the options, change the laser pointer tool to "toggle". This way when you press the laser pointer button, it stays out until you press it again.
    Step 2: bring out the laser pointer in game. Notice you can see outlines as long as the laser pointer is active.
    Step 3: press any key that switches to a weapon (1, 2, 3 etc)
    This puts away the laser pointer, but outlines never go away now unless you bring the pointer back out and close it manually. As long as you swap from the laser pointer to a weapon, and it's set to toggle, you're good! Love this especially for easily locating everyone at all times since you see the player outlines.

    • @windbeneathmywings4884
      @windbeneathmywings4884 Рік тому +6

      How do you do this on console? I don't see any options that set it to toggle (except for hold to sprint, grapple/zipline auto switch)

  • @RevolutionaryOven
    @RevolutionaryOven Рік тому +314

    Ah, thank you for mentioning tip 29 and keeping the community together

    • @ReapeeRon
      @ReapeeRon  Рік тому +17

      Thanks, and thanks for the clarification.

    • @candacefullrv9291
      @candacefullrv9291 Рік тому +5

      Wow I never noticed that tsm

    • @RevolutionaryOven
      @RevolutionaryOven Рік тому +5

      @@candacefullrv9291 I'm a detailed oriented person :> I notice things hehe

    • @AttacMage
      @AttacMage Рік тому +3

      I broke my legs a lot the first time I played engi because I assumed it was built in.

  • @coolkid9967
    @coolkid9967 Рік тому +76

    It’s amazing how much content has been added. I started playing around 2019 for a little while and stopped until now. These sorts of games give me hope for the industry.

    • @ReapeeRon
      @ReapeeRon  Рік тому +5

      Yeah the game has been changed a bunch.

  • @Collisto2435
    @Collisto2435 Рік тому +92

    Bug Repellent platforms work by making the bugs think that path segments over the platform are twice as long. If the path over your platform is still shorter than the path around your platform, they will still walk over the platform.
    Also the power attack has an additional function in that it will interrupt attacks. If a Praetorian sneaks up on you and starts spitting, power attack its face to stop it spitting and prevent most of the damage you would've taken.

  • @JP-st9hn
    @JP-st9hn Рік тому +202

    Now we need a list of what not to do!
    1. Don’t call the can before secondary if you are not the host.

    • @lukasxss1794
      @lukasxss1794 Рік тому +19

      Always ask before doing things that impact the wholw team!

    • @sonicpulse535
      @sonicpulse535 Рік тому

      (1: Don't cause drama and trash talk other people. (2: Don't be a dick and shoot or kill teammates. (3: Don't hack and use unlimited ammo and have all passives on weapons and gear.

    • @Mizenga
      @Mizenga Рік тому +3

      Just did that one of these days... Rip

    • @lacki2000
      @lacki2000 Рік тому +15

      2. Don't take ammo from ammo pod if you have low health and more than 50% ammo. Better get down again, than waste ammo.

    • @JP-st9hn
      @JP-st9hn Рік тому +5

      @@lacki2000 only the clever dwarves figure that trick out…

  • @jeffstebner4052
    @jeffstebner4052 Рік тому +35

    On Industrial Sabotage, the tentacles can be one shotted by the pickaxe power attack.

    • @ReapeeRon
      @ReapeeRon  Рік тому +7

      Yes, that is a great tip!

  • @raptor8953
    @raptor8953 Рік тому +52

    Just to add on to #57 , I found that the Wave Cooker disintigrates the exploders before they can explode. Sometimes there is an explosion after theyre completely gone , but I found with a high rate of fire I get more succes with deleting them before they get to even think about popping.

    • @ReapeeRon
      @ReapeeRon  Рік тому +4

      That is true.

    • @Wurthier
      @Wurthier Рік тому +5

      If you use boiler ray it works 100% of the time due to the unique death animation. Results not guaranteed with bulk detonators...

  • @svenabel2987
    @svenabel2987 Рік тому +29

    note on the Impact Axe retrieval, the axes deal both direct damage and a little bit of aoe, but since the aoe "aura" spreads out further, it triggers its damage first. If that damage kills the target you didn't hit any enemy directly, meaning the axe is ready for pickup again

  • @ottovonbasedmark
    @ottovonbasedmark Рік тому +28

    24 also applies to the focussed shot with the m1000. if you have 1 shot left in the clip, you can use a focussed shot for the price of a regular one as it will only consume the one from your clip and not any reserve ammo

    • @ReapeeRon
      @ReapeeRon  Рік тому

      That is awesome! I thought it didn't work that way.

  • @TheDorianTube
    @TheDorianTube Рік тому +4

    Broooo the permanent pointmarker is a life saver. When using driller, trying to reach some nitra from inside the wall is annoying, and the normal way to mark it disappears too soon. Worth the video just for learning that LOL

  • @Autogyro.001
    @Autogyro.001 Рік тому +20

    A tip for all the tips!! I loved the 100% Accurate Diagram of the Omen Tower with trenches so much, especially while watching you try to find one for the vid. This is quite the collection!! Thank you.

  • @Allkamist
    @Allkamist Рік тому +8

    For the orbital strike with the supply pod, just throw a lure first

  • @synka5922
    @synka5922 Рік тому +4

    14:00 the beer was actually a event initially, and the devs just left it because everyone felt like beers should be like this

  • @gimmethedangpuncakes8818
    @gimmethedangpuncakes8818 Рік тому +6

    12:03 - Axes deal 240 damage in total. 80 kinetic AOE damage in 1.5 meter radius + 160 melee damage in singe target on a direct hit. If the axe kills a bug with it’s AOE damage, it does not stuck in bug’s body, meaning that you can pick it up and reuse. If enemy has more than 80 hp, axe would firstly apply 80 AOE damage, and then finish it with 160 single target punch. This also explains why axes are able to easily clean up gas fungi in fungus bogs: They are dealing 80 damage to everything in 1,5 meter radius while flying

  • @TheSpeep
    @TheSpeep Рік тому +19

    One way you can look at bug repellant is that it doesnt so much stop bugs from walking on your platforms as that it makes them think itll slow them down.
    When pathfinding, every surface has a kind of resistance stat that tells the ai how fast it would be to pass over that surface, the higher that resistance, the longer itll take to travel over it, at least in the ai's calculations.
    So, lets say platforms have 2x the ressistance of normal terrain, that would mean bugs will think any route around thats less than twice as long as going over them is shorter, and thus preferable.
    Now I'm not sure this is exactly how its done in DRG, but I have seen it done like this elsewhere, and it seems to match what I've seen here.

  • @craftboy338
    @craftboy338 Рік тому +7

    As for bug repellant on Engy's platforms, the way I understand it is that the Glyphid's pathfinding AI treats the platforms as though they were 8x the distance (with repellant)

    • @alexcobalt6302
      @alexcobalt6302 Рік тому +1

      Some say it is x2... Where do all of you getting these numbers? Maybe I could form my own opinion out of this? :)

    • @saijeetdogra9360
      @saijeetdogra9360 4 місяці тому

      As individuality repels me I am 4x the distance from forming my own opinion

  • @OneQuackyBoi
    @OneQuackyBoi Рік тому +5

    Addition to 31: If you manage to time it just right, you can break yourself out of the ice by power attacking the moment before you become frozen solid
    Also adding to 38: I believe cancelling the laser this way will still consume half of the remaining ammo in the chamber, so don't do it too often.

  • @JP-st9hn
    @JP-st9hn Рік тому +5

    I did a genius orbital drop on a few praetorians hovering over a downed dwarve… 3 at once, not one bullet fired.

  • @mitwhitgaming7722
    @mitwhitgaming7722 27 днів тому +1

    As engineer, you can save turret ammo for big fights by stopping your building 1 hit before it is finished.
    Then, when a swarm does show up, you _or a teammate_ can hit it go get it up and running.

  • @alcoholicwitharatproblem4211
    @alcoholicwitharatproblem4211 Рік тому +15

    Another way to make the exploders not explode is to have the wave cooker make enemies explode when they die, removing the enemy entirely

  • @dicerson9976
    @dicerson9976 Рік тому +15

    Fun Fact- even the light armor on grunts can be broken, its just also usually the case that the damage needed to break it kills them. This is most notable when taking the armor breaking mod on the Sludge pump.

    • @ReapeeRon
      @ReapeeRon  Рік тому +2

      Yeah that is true.

    • @kalikars81
      @kalikars81 Рік тому +3

      Armor break mod on the sludge pump (Chemical X) no longer exists, actually. It’s built into the sludge pump now.

  • @evanjohnson5038
    @evanjohnson5038 5 місяців тому +1

    A favorite trick that I like to use is to throw a L.U.R.E. behind an Oppressor which will usually turn them around and then you can shoot at the exposed weak spot without concern of damage, or being flung across the map.
    As a side note, I'm pretty sure that L.U.R.E.s do not work on each of the main Dreadnaughts, the exception being any of the "smaller" bugs spawned by said, Dreadnaughts.
    Also, what Bosco mines is not simply a in conjunction of what vein you selected. Where you select is actually the center of a large circle, and Bosco will mine anything with in that circle (unless you pointed at dirt or rock that contains a singular, grabbable object, such as an egg or gem, or a leg to a mini mule). So make sure to select the center-most of where all the minerals are.

  • @zacnate100
    @zacnate100 Рік тому +4

    To add on to Tip #44
    Before engaging a hooli hoarder, if you have a scout using cryo grenades have him toss one at the hoarder before engaging it. This will either stop it in place entirely or slow it down immensely while also taking more damage from other weapons. It doesnt seem like it was designed to work like this as it seems like it has pretty high resistance to drillers cryo cannon in my experience but as of right now cryo grenades make killing hoarders extremely easy.
    Also freezing a brood nexus before destroying it will prevent any swarmers from spawning from it. It freezes almost instantly from any form of cryo damage so its very much worth the time and ammo efficiency to freeze them before destroying them

    • @ReapeeRon
      @ReapeeRon  Рік тому

      That can help out a lot too!

  • @tychoplaysiogames7141
    @tychoplaysiogames7141 Рік тому +9

    18:51 you actually move slightly faster over the hot rocks. I like to think this how the t3 hot feet mod for the drak works

  • @roar104
    @roar104 Рік тому +5

    My biggest tip for the game is having the highest ammo efficiency and tool usage efficiency doesn't matter nearly as much as doing things quickly. Use your platforms to climb and grab stuff, throw ziplines where needed, use the drills and C4 to terraform areas to fight in better. You don't take any nitra with you when you leave. Don't waste it if you've not got nitra to soare, but you usually have a large excess of nitra on maps
    Tldr using resources to save time > being stingy and the most ammo efficient at all times. (Also applies to high ammo low damage overclocks mostly)

  • @Nuggiepops123
    @Nuggiepops123 Рік тому +6

    YES YOU PUT THE RON ROSS DRAWING IN!

  • @davidcampbell3055
    @davidcampbell3055 Рік тому +6

    If only all tips and tricks videos were this informative. 👌

  • @rivini4585
    @rivini4585 Рік тому +2

    Regarding the stabber vines, when playing solo, you can target them with the laser pointer (anywhere on its body) and Bosco will kill it. However, Bosco will only kill one at a time, so you need to target the body each time if there are more than one vine. This is the easiest and safest way to deal with them.

  • @IorangeXbot
    @IorangeXbot Рік тому +1

    Thanks Ron!!! Was really looking forward to this! YAY
    Rock and Stone!
    🐙

  • @Nikolai0169
    @Nikolai0169 Рік тому +5

    12:50 regular flares work as well for this, making it really easy to set up floating c4 by throwing both at the same time

    • @ReapeeRon
      @ReapeeRon  Рік тому

      Really? I have never tried that.

  • @AE-jo2fy
    @AE-jo2fy Рік тому +3

    Tip 76 Is way more important than one might expect! With the games random nature you can't get that 80 nitra fast enough. Great video!

  • @bulldozer8950
    @bulldozer8950 Рік тому +1

    In the topic of engineer platforms, my understanding is platforms with the bug repellent essentially count as double distance for bug pathfinding. So as long as avoiding the platform doesn’t massively increase distance, they’ll avoid it. But if it would either be impossible or dramatically longer to avoid the platforms, they’ll just walk over it.

  • @stanislavn9351
    @stanislavn9351 Рік тому +8

    Small addition to tip 98 ( 38:38 ) - you can regenerate only up to 10% on hazard 5.

    • @ReapeeRon
      @ReapeeRon  Рік тому +3

      Thanks!

    • @saijeetdogra9360
      @saijeetdogra9360 4 місяці тому +1

      I wonder why? One hit was gonna kill you anyway.

    • @Steamer-fp1nl
      @Steamer-fp1nl Місяць тому

      @@saijeetdogra9360 gas and molten floor damage, or friendly fire.

  • @afrosenshi2803
    @afrosenshi2803 2 місяці тому

    Just got this game and this guide gave me more confidence to play. I played survivor and love it but this was kinda confusing trying to play without friends

  • @Envy_the_Darksider
    @Envy_the_Darksider Рік тому +5

    For the Omen Modulator:
    The panel for the plasma waves near the ground will always appear on the opposite side of the matrix core infusor box (the white box you put the key in to activate the event).
    Also, putting a resupply pod as close to any panel as possible (almost on top of it) then standing on it to make yourself just above the panel will still allow it to recognize you and expose the weak spots after some time. Do this with the plasma wave panel to easily expose the bottom layer of the Omen Modulator's weak spots for a much more trivialized Omen Modulator fight.

    • @ReapeeRon
      @ReapeeRon  Рік тому +1

      That is true, and a great tip.

  • @midday-moonlight6867
    @midday-moonlight6867 Рік тому +1

    Nice vid as always Ron! Rock and stone!

  • @kalikars81
    @kalikars81 Рік тому +7

    Another tip surrounding Pots of Gold/Dark Morkite that I see a lot of players misconceive: if you break gold/morkite via “floating” (removing any connection the ore has with terrain, thereby making it auto-destroy), you still get the multiplier from your drink on the drops. This can come especially in handy if you come across a Crassus Detonator and elect to float the gold from the explosion.

    • @SeventhEntropy
      @SeventhEntropy Рік тому +2

      Apparently, the last hit you make to destroy it has to be directly on the ore, not the terrain in order to get the bonus

  • @xMajikMaestrox
    @xMajikMaestrox Рік тому +2

    I just started yesterday. I accidentally shot someone in the face with several platforms, fun times. Someone else bought me a beer (I think) and showed me how to use platforms better. Several people showed me how to do stuff, great community 👍🏽

    • @ReapeeRon
      @ReapeeRon  Рік тому +1

      Awesome! Welcome aboard!

  • @ketra1504
    @ketra1504 Рік тому +8

    A small correction about number 25
    the dwarf that the characters are referencing when grinding on pipes is called "Stony Rawk" not "Stony Rock". You can see this if you have subtitles on
    I just realised that this is both a reference to rock and stone as well as Tony Hawk.

  • @andrey2604
    @andrey2604 10 місяців тому +1

    I used tip 49. with long stream fast ignite flamethrower as my meta pick when it was season 2. all bots just dies in seconds with this, and nemesis dies in like 6-8 seconds.
    there is actually an inside formula for 67:
    every bug ai calculates shortest route from it to its target and follows it, and repelent platforms count as 2x distance in that calculation. so if you leave little funnel bugs will go into it, but if the other way will be like a mile around the cave bugs will still go on platforms
    77 doesnt work anymore, they decreased temperature needed to freeze breeder and now it is 2 cryo granades

    • @ReapeeRon
      @ReapeeRon  10 місяців тому

      Thank you for the heads up!

  • @mage4242
    @mage4242 Рік тому +2

    3:41 is correct. I've literally just gotten out of a game where I found some pre exposed Jaditz on my terrain scanner. Fuel Cells from Escort Missions also show up (theyre a deep red) so I'd wager if you can pick it up, it'll show up
    4:59: The spitballers projectile is the same; it can be broken by your team, and the bugs
    13:41 You can also just switch guns. I run the overcharge booster OC and swapping back to my primary cancels the laser if I'm out of targets with too much ammo left/about yo be overrun

  • @TheNipSnipper
    @TheNipSnipper Рік тому

    Once the blackout drunk section ended i felt like i had the best vision lmao. yo go from strugglingggg, to seeing totally clearly again its wild.

  • @danielslobodyanyuk6067
    @danielslobodyanyuk6067 Рік тому +1

    Thanks for this great video man, currently my favorite game !

  • @PnlBtr
    @PnlBtr Рік тому +1

    Awesome, learnt loads with this one.

  • @mizuchi6022
    @mizuchi6022 Рік тому

    when im doing escort i always explore all the rooms before starting dottie. Swarms dont happen before you start dottie so aside from the pre spawned enemies and maybe some extras that spawn (there wont be many) you have all the time you want

  • @greyfalconow9467
    @greyfalconow9467 Рік тому +1

    You can build a pipeline onto the shorter pillar next to the button on the pipeline minehead. And then build up and up and up on to the mine head.

  • @michaelmallia6462
    @michaelmallia6462 Рік тому +1

    Adding to #36 about floating C4:
    You can do the same trick on any mission with flares. If you toss the Satchel Charge and immediately chuck a flare, the flare will bonk the C4 and you'll get the same suspended effect. This is super useful if you aren't carrying axes or you're using the Volatile Compound mod on the C4 (more damage, but the charge will explode early if it gets hit).

    • @ppeez
      @ppeez Рік тому

      Floating C4 was fixed

  • @wakankinyan
    @wakankinyan Рік тому +2

    Missing the Yeast Cones during the armor breaking section triggered me.

  • @Skybrok527
    @Skybrok527 Рік тому +3

    The other day I had 4 bulks spawn into a mission with exploder infestation 30secs into the mission.
    Either they really do spawn more or the game just really really doesn't want us to complete that mission

  • @pablodeleon7176
    @pablodeleon7176 Рік тому

    Thanks for recomending good open lobbies. A lot of people are not keen on new players like me

  • @Dkidlee
    @Dkidlee Рік тому +1

    The number of times ive riden a pipe past the build structure symbol hopefully never happen again. So helpful !

  • @avemaria5200
    @avemaria5200 Рік тому +1

    As a new player i like to play as a gunner and protect more experienced players and follow them.

    • @ReapeeRon
      @ReapeeRon  Рік тому +1

      Awesome!

    • @avemaria5200
      @avemaria5200 Рік тому +1

      @@ReapeeRon now after 10 hours of gameplay i am less noobish.

  • @Shad0wReaper133
    @Shad0wReaper133 Рік тому +1

    Tip 76 is typically how my group and I play, but we got really bad RNG once in a point extraction mission and we only got enough for 2 ammo drops and 4 Nitra short of a third. We didn't win that mission sadly.

  • @slyllamademon2652
    @slyllamademon2652 Рік тому +3

    I’m fine with green beards as long as they don’t do anything stupid, like ending the mission early, taking ammo when they don’t need it, starting events before we have any nitra.

  • @pawncube6787
    @pawncube6787 Рік тому

    BTW on the engineer repellant platforms, the bugs treat the platforms like they're 2 times bigger than they are. So if a bug sees 2 paths, one across a platform and one around the platform that is 1.99 times the length, the bug will go around the platform.

  • @Grom76300
    @Grom76300 Рік тому

    3:45 13. I use it for the cargo box. Very useful.

  • @KommandantSeal
    @KommandantSeal Рік тому

    Something I found out is that gunner's minigun lies to you about how much ammo it has from what I've seen it has half the displayed ammo because if you tap the fire button until you fire one round it will count as 2 in the ammo counter

  • @jjj5413
    @jjj5413 Рік тому

    What?!?! You can shoot the drones missiles?!?! Makes so much sense lmaoo. Oh and that's why I can pick up my axes sometimes! Wow thanks thanks for these tips! I'm level 800 but still finding out new stuff about this game all the time!

  • @itsKlink
    @itsKlink Рік тому

    You can also prevent explorers from exploding by killing them with the wave cooker since it disintegrates them.

  • @Balila_balbal_loki
    @Balila_balbal_loki Рік тому

    Here are my 3 tips:
    As gunner against enemies with the weakspots behind them you can fire your rockets aiming above and behind them and the rockets will go past them but if you look at them the rockets will turn and smack them in their weakspot makes quick work of opressors and works against bosses as well.
    As scout cryo grenade will one shot any flying enemy because they insta die if frozen and they all stop in place before they shoot, the thing is frozen enemies can be stepped on so you can grapple to the ceiling throw a grenade directly down on them freezing them and stepping on them as they fall so you don't take fall damage.
    As engineer your turrets can aim straight down so you can place them at the edge of any cliff or platform to give them more area to shoot. Glyphids are forced to stick to any surface they walk on so if you have a boss fight have your driller trenches as the glyphid boss crosses the trench they will look down with their weakspots facing up so having 4 or so trenches as your turrets go ham on them will maximize your damage.

  • @seanhenry8243
    @seanhenry8243 Рік тому +2

    Love your tips, love your videos. Just a small feedback, though: ORIENT is a word. ORIENTATION is a word. ORIENTATE is not a word -- use ORIENT instead. Thank you G.W. Bush for introducing this non-word into the lexicon.

    • @ReapeeRon
      @ReapeeRon  Рік тому

      The Ebonics are too strong!

    • @seanhenry8243
      @seanhenry8243 Рік тому

      @@ReapeeRon I don't think this has anything to do with Ebonics.

  • @Zathamiel
    @Zathamiel Рік тому

    probably been mentioned, but Bet-C and the uneffected by ice is probably to do with the mobility imparement of ice making you slide. As Bet-C would prob have ice picks on the tip of the legs to keep from sliding.

  • @Th3_a_g4m3
    @Th3_a_g4m3 Рік тому

    My brother briefed me on a few unwritten rules when I went on certain missions, such as spamming were rich until management gets pissed, or grabbing durettas head, or if you buy beer you pick it up last AND you must salute before you drink and the biggest one of all…. IF SOMEONE ROCK AND STONES YOU, YOU MUST RECIPROCATE SAID ROCK AND STONE

    • @ReapeeRon
      @ReapeeRon  Рік тому

      Yes, there is a lot less unfortunate mining accidents that happen if you do all of those things. lol.

    • @Th3_a_g4m3
      @Th3_a_g4m3 Рік тому

      @@ReapeeRon not the mining accidents 🤣

  • @kalikars81
    @kalikars81 Рік тому

    Another addendum to fall damage tips: Falling onto a fellow dwarf (and even some enemies, specifically ones you cannot stand on) will negate fall damage. This is great when you need to rescue the scout who grappled poorly and you don’t have a platform lol
    Fall damage is calculated based on your speed when you stop on collision. But since you cannot stand on top of some entities, you “bounce” off of them instead, resetting your momentum and not counting as a stop.

    • @coolcow5193
      @coolcow5193 Рік тому

      Same reason shooting upwards with rocket fuel Boomstick hurts you

  • @piece-kun4168
    @piece-kun4168 Рік тому

    20:02 i didnt know you could even damage stabber vine outside of weakspot lmao

  • @hootscooter1075
    @hootscooter1075 11 місяців тому +1

    I didn’t know the black out beer was for the entire mission I drank a beer in the chair while going down and regretted it instantly I was playing a deep dive for the first time😂

    • @ReapeeRon
      @ReapeeRon  11 місяців тому

      Yeah that makes the mission much harder then it has to be. lol

  • @Scripzure
    @Scripzure Рік тому +1

    I love putting two taser bolts and an IFG on dreadnoughts. Feels so mean!

  • @OhNoTheFace
    @OhNoTheFace Рік тому +2

    Beers would be almost skippable if they ever "fixed" the beer thing. I'd skip most if they fixed it

    • @ReapeeRon
      @ReapeeRon  Рік тому

      They would still be good, but I don't know if they ever will fix that.

  • @MARTINRIGGSS
    @MARTINRIGGSS 8 місяців тому

    #13 that waypoint is only for you (others can’t see it). Worth mentioning as I went weeks assuming others could see it 😂

  • @tychoplaysiogames7141
    @tychoplaysiogames7141 Рік тому +1

    I prefer to place molly or resupplies on the omen activation nodes. You can use them to open up the tower and as cover

  • @MuhdAriff-kv5zn
    @MuhdAriff-kv5zn Рік тому +1

    26:06 nice steve u got there

  • @VoxDeserta
    @VoxDeserta Рік тому +1

    I agree MOST of the player base is wholesome, but I've ran into some jerk that kick you (almost) at the end of missions or right at the start, it's so annoying

    • @ReapeeRon
      @ReapeeRon  Рік тому

      That is very true, but sadly that will happen with any online game.

  • @lordgrub12345
    @lordgrub12345 Рік тому +1

    You forgot the part where bringing dotty back with you gives you real life xp

  • @frontrider3240
    @frontrider3240 Рік тому

    For blackout, if you black out after the doors closed then it will keep any players drunk. If you black out before the doors closed then it won't. Blacking out is what would remove the effect.
    On the axe, I think what you're talking about is hitting it with the "AOE" effect of the axe, it also hurts things next to what you hit. When you throw it next to something, then you can use that effect to hurt the bug but technically also not hit anything so it remains there to be picked up. It's weird, somewhere between a bug and intended behavior.
    I recommend reading the bestiary at least once, just for the trivia. It can be funny.
    Ghostship just had to turn every gun into a shotgun whenever possible. x)
    I would not recommend farming in this game. You get the most value out of this game if you just focus on playing and having fun with what you have. After you collected everything you can only wait for the next season.
    The repellent needs a deeper explanation, otherwise you start to do stupid things with it that do not work.. The way path finding works in games (true for any game!), is that the map is broken up into cells. Each cell has a "cost", that tells the "navigation agent" (agent from now) how difficult that terrain is, the higher the cost the more difficult it is.
    When calculating a path, the agent tries to get one with the lowest cost, because lower cost equals a shorter/faster path. If a cell has a higher value, then it will produce paths with higher costs, which are not what the agent wants.
    This cost is what the platform modifies. It increases the cost of the cells that it takes up, making them not desirable, look like obstacles. That is why it does not work if the platform is too long or enclosed. If it's too long then the cost of walking over them becomes less then walking around, or when it is enclosed or you stand on it then that is the cheapest path to reach you.
    No need to know exactly what numbers it uses, 5-6 platform is the max you can get them to walk around, 4 is a very safe bet, that size works 100% of a time. I have the 4-6 there because it depends on how much you spread them out, and there is no real way to do length checks when you are being mauled or spat at so counting the shots it is.
    This is the original thing that was figured by a mathematician, but in games you usually find a variant of it called astar (a*):
    en.wikipedia.org/wiki/Dijkstra%27s_algorithm
    Nerding out over.
    I do think Ghostship buffed the bulk spawns. There was an update sometime in the past when it just increased. I believe they did it, because bulks create awesome moments, even my favorite memory involved 2 of them. There is no malice from what I can tell, I believed that it was reducing the effect it is making but surprisingly it did not. After you know how to deal with it, it is really just the same.

    • @ReapeeRon
      @ReapeeRon  Рік тому

      Thanks for the extra tips Front!

  • @Neves7561
    @Neves7561 Рік тому

    Regarding Number 26: If you press and hold the interact button while mid-air you will automatically attach yourself to a pipe or a zipline if you are in range. No need for a frame-perfect key press to attach yourself.

  • @Sque_ze
    @Sque_ze Рік тому

    If you finish a kill on an enemy that leaves a cloud on death, using the wave cooker doesn’t allow the enemy to leave a cloud! (I have no idea why)

  • @joematraque2173
    @joematraque2173 Рік тому +1

    One time I was breaking a Om..orant..? Hard stone and a boss spawn and it died because of the last blast!

  • @swift101ninja
    @swift101ninja Рік тому +2

    94. I had a bulk detonator show up on salvage mission... instant game over. It was solo haz5

    • @ReapeeRon
      @ReapeeRon  Рік тому

      That sucks when that happens.

  • @geddo.1132
    @geddo.1132 Рік тому +1

    102. You can build pipelines and travel on hurricane rockets.

  • @hectords164
    @hectords164 Рік тому

    4:45 NEVER do anything first besides bottom. makes event incredibly easy being able to actually move around freely. drones die quick, but you die quicker getting sliced.

    • @lordadrammlech3901
      @lordadrammlech3901 Рік тому

      You can build a bridge like 2 feet over the activation plates; the lasers pass roght under you and you're just low enough to activate them. Easiest event of the game. -Engineer Gang

  • @Trialsphere
    @Trialsphere 10 місяців тому +1

    You can pet Hack-c and he’ll shoo you away telling you to stop with a hand symbol on his monitor

  • @colorgreen8728
    @colorgreen8728 Рік тому

    So the electric bolts also give a 30% damage bonus like the ifg grenade

  • @xosui5673
    @xosui5673 Рік тому

    Actually I do feel the need to say something. On escort missions swarms WILL NOT happen unless something specific triggers them until Doretta is moving. After that swarms are when Doretta is 5m into a wall or periodically when refiling her. So it is worth mining ahead to clear rooms and get overclocks. The proyand controversy comes with how boring it is however sometimes feels necessary such as cave leach cluster.

  • @NunyaBidness590
    @NunyaBidness590 Рік тому +1

    Must watch!!!

  • @scpeach4908
    @scpeach4908 Рік тому

    With Number 98) the amount of health you regen is actually dependant on hazard level

  • @Wheelz567
    @Wheelz567 Рік тому +1

    ha tip 78. Yup, one of the worst missions I ever had in 1000 hrs was where I was playing a duo mission, we came to an absolute hellish room.
    "Ok lets take this slow, focus on the leeches and spitballers and..."
    I shit you not, a Nemesis spawned directly behind us blocking our way to previous safe room we cleared. Neither of us run the anti grapple perk, so we were forced into the hell room.
    We died in short order.
    The nemesis isn't really a tough boss, but its really unfair when it spawns directly on top of you. I've never had a bulk spawn that close to me before, and neither should the nemesis. Especially not when it has those push barriers. We couldn't have snuck past it if we wanted to with those stupid barriers that also go through terrain... x_x

    • @ReapeeRon
      @ReapeeRon  Рік тому

      Sometimes, Deep Rock can be like that.

  • @eamonnholland5343
    @eamonnholland5343 Рік тому

    Tip 88 at 34:54 is somewhat wrong. The wave cooker for the driller secondary doesn't have unlimited range.
    The On-Site Refining, Salvage Operation, and Point Extraction missions, where incoming or exiting mission platforms or drop pods bore "infinite" vertical holes into the ceiling, bugs can occasionally spawn or wander far up those bore holes. If they're far enough up, I've been unable to hit them with my wave cooker. To be fair, the bugs have to be ridiculously far away, and is pretty rare.

  • @knightphantonbr834
    @knightphantonbr834 22 дні тому +1

    that's strange i just have 5 overclocks to one for each weapons, and just got 4 overclocks in a row all 4 to wave cooker

  • @Kunnoc
    @Kunnoc 11 місяців тому

    Since damage reduction counts for all damage reduction aso fall damage, and gunners shield gices 50%dr does that mean I can clutch a fall If I throw the shield at the bottom and land in it?

  • @fuzzwad5049
    @fuzzwad5049 Рік тому +3

    About the axes, as far as I know they do direct damage as well as AOE damage, if it’s only the AOE that hits the axe is retrievable. As for why you can pick it up after hitting the gas things in fungus bogs, no idea.

    • @FrankBocker
      @FrankBocker Рік тому +2

      I have heard this as well. I'm pretty sure that the deal with fungus bog gas mushrooms is that there is a class of object that more or less counts as a terrain entity but has hitpoints despite having no health bar, and axes are just not consumed when damaging them. Electric crystals are the same way, but they take three axes, none of which are consumed. There are also a bunch of random plants in this class. Then there are stabber vines, which seem to be entirely their own thing, and do consume axes as far as I remember.

    • @ReapeeRon
      @ReapeeRon  Рік тому +1

      Yeah it is a little strange.

    • @geddo.1132
      @geddo.1132 Рік тому +1

      It has damage stages:
      1: 50 direct damage
      2: 110 direct damage
      3: 80 explosive damage
      Only if stage 2 gets triggered, you lose the axe.

  • @Scripzure
    @Scripzure Рік тому +2

    7:00 For number 23, you can also drill or mine behind the oil deposits until it disconnects from the wall and it will all drop in a nice, condensed pile.

    • @ReapeeRon
      @ReapeeRon  Рік тому +1

      That does help.

    • @Scripzure
      @Scripzure Рік тому

      @@ReapeeRon It's nice because it drops every piece of oil shale directly on top of each other, instead of scattering them.

    • @TheSpeep
      @TheSpeep Рік тому

      I tend to try and carve the oil shale off the wall while mining it with the laser to then suck up the part that drops faster.

  • @GordonGordon
    @GordonGordon Рік тому +1

    Nice vid. Awesome game. Awesome community. ROCK AND STONE

  • @aldeenithegreat
    @aldeenithegreat Рік тому

    I’m so stupid lol. I always thought that when the wiki said x4 for the Pots O’ Gold drink, it meant that you normally get x2 gold when mining with your pickaxe. Oops
    all that time wasted manually mining the Crassus Detonator gold…

  • @tvbandit115
    @tvbandit115 Рік тому +2

    My eyes got so wide when i saw this pop up on my feed!

    • @zachconant7031
      @zachconant7031 Рік тому +1

      Yeah I’m pretty new to the game so I’m glad there are still people who post videos on it

    • @ReapeeRon
      @ReapeeRon  Рік тому

      Hope that you enjoy it!

    • @zachconant7031
      @zachconant7031 Рік тому

      @@ReapeeRon absolutely

  • @RexIsOnline
    @RexIsOnline Рік тому

    37:39 RIP we've all tried that jump before

  • @ptolemaicfoxxo3032
    @ptolemaicfoxxo3032 Рік тому +1

    Lol I didn’t even know stabber vines could be hit anywhere else

    • @ReapeeRon
      @ReapeeRon  Рік тому

      No, Driller is pretty awesome just like all the other classes.

  • @jdim4628
    @jdim4628 Рік тому +2

    Stupid question: why do you rapid fire the M1000 without focusing? Is it an overall loss of dps to take the time to focus?

    • @ReapeeRon
      @ReapeeRon  Рік тому +2

      It does the same amount of damage either way, unless you are using mods or overclocks to buff the focus shots. The focus shots always use up 2 ammo every time you shoot them.

  • @lemongaming152
    @lemongaming152 Рік тому

    Fun fact: The name Lok-1 actually doesn't stand for Loki. The name Lock One is a pun off of how it Locks On to enemies.
    (but Loki is a cool name and it's not technically wrong)