XP in Minecraft is Super WEIRD...

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  • Опубліковано 24 гру 2024

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  • @NicoisLOST
    @NicoisLOST  Рік тому +701

    *One clarification:* With pillagers (or any mob who holds their weapon) the extra XP for holding a weapon is not added if they dropped that weapon when killed, so if a pillager drops their crossbow they drop only 5 XP.
    The video simplifies it a bit, in the actual game 8.5% of the time pillagers drop only 5 XP (3,1,1) which makes the average orb size calculation more complicated than I decided to include in the video. All of these dynamics also apply to armor also (the armor bonus is on/off, not additive).

    • @N0ark.
      @N0ark. Рік тому +6

      hey Nico! one question, do you happen to know the theoretical best mob for grinding XP with this in mind? one that is farmable that is.

    • @AnimilesYT
      @AnimilesYT Рік тому +6

      So a looting sword is not desirable for pillager farms?

    • @Mythlorrr
      @Mythlorrr Рік тому +6

      There is a video by cubicmetre from about a year ago called "The Quest for Minecrafts God Particle" where he explains a possible reason why those numbers where chosen for XP. He starts explaining it at 5:17 in the video.
      The reason that he gives is that with this set of numbers you can access every number possible, while from a game design standpoint it still looks natural.

    • @NicoisLOST
      @NicoisLOST  Рік тому +9

      @@AnimilesYT Yeah you're right actually, so in the pillager farm it is undesirable. It's not such a small impact though so it's probably not like.. that big a deal.

    • @NicoisLOST
      @NicoisLOST  Рік тому +6

      ​@@N0ark.I guess it matters. Outside the dragon or wither I guess a ravager with 10 xp per orb average, no penalty or gain for over-absorption rate farms, 360,000 XP/hr.

  • @Jeracraft
    @Jeracraft Рік тому +1092

    I now have a PHD in Minecraft XP orbs, thank you!

  • @PasiFourmyle
    @PasiFourmyle Рік тому +2466

    I wonder if there's a reason they didn't just literally merge xp orbs. It just seems so weird to me to have so much going on behind the scenes that at first glance only seem to serve as limits to the player.

    • @poppinlochnesshopster3249
      @poppinlochnesshopster3249 Рік тому +554

      They don't seem to like fun. Notice how desperately they try to nerf update suppression and light suppression, even though it's a bug that no one will ever run into accidentally, and is only done as _extreme_ endgame content.

    • @xxthelinkxx3296
      @xxthelinkxx3296 Рік тому +161

      Look at how they slaughtered villagers

    • @fireninja8250
      @fireninja8250 Рік тому +263

      ​@@xxthelinkxx3296 I feel that was justified though
      Villagers skipped 90% of the game, and after that there was nothing to do to progress

    • @DxBlack
      @DxBlack Рік тому +285

      @@fireninja8250 Yeah, but they skipped the worst parts of the game...if you want to try getting certain enchants you now have to hunt down a biome that could very well not have a village and usually is hundreds of thousands of blocks away depending on rarity. If you hadn't gone for an Elytra AND already had Mending on it, it's a PITA.

    • @cartoonistanonymous
      @cartoonistanonymous Рік тому +97

      Agreed, in my 2000+ day world I still haven't come across a swamp and I don't look forward to either dragging villagers to one once I break down and use chunkbase, or else going fishing in minecraft for another 2000+ days. They could at least up it's chances with fishing/looting chests, by the time I get enough ancient debris all my godtier equipment is busted, it's undoubtedly a pain in the gluteus region.

  • @MegaChickenfish
    @MegaChickenfish Рік тому +55

    The sheer under the hood madness to build this helps explain why Minecraft accumulates so many bugs over the years, especially trying to adapt to other platforms.
    "OK, now to rewrite the xp system as similarly as possible.... _you did what?! Why?_ "

    • @aiocafea
      @aiocafea 11 місяців тому +6

      certified 'the gods must be crazy' moment
      this feels like lifting up the veil to see a carrot on a stick that powers minecraft to run
      i have seen botch-jobs in the minecraft code before but this made me realise these duct-taped walls may hold up more of the game than i had previously thought

  • @indovash
    @indovash Рік тому +764

    I understood nothing in this video except, "make good enderman farm or place down a cactus".
    But I will say this, I felt very smart while listening to Nico explaining everything. Once the video ended, I forget everything except for "cactus stops orb clustering".

    • @DesignThinkerer
      @DesignThinkerer Рік тому +36

      The xp you get when you kill a mob is split in orbs based on a mathematical formula, where you can get low value xp orb or higher value xp orb. Mobs with a weapon/armor will drop more low value orbs.
      After a while, orbs will despawn if not picked up by a player. When there is a lot of orbs, to prevent lag the orbs have a chance to merge into a stack of orbs. The "age" of the stack of orbs is set by the latest orb added, so the stack will never despawn if it keeps merging with other orbs.
      This is important because the player can only absorb a maximum amount of orb/hour, regardless of the orb value. As I understand it, a stack does not count as one orb, each orb of the stack is still counted as individual orbs. Therefore, to be efficient, you want to absorb higher orb value instead of lower orb value.
      If your farm produces a lot of low value orbs (like a pillager farms), they will merge and you will get a lot of low values xp orb that won't despawn. Thus, to optimize this kind of farm you either need to lower the orb production rate to reduce merging, or delete the orbs stacks with a cactus, fire or lava.

    • @josardoleon6894
      @josardoleon6894 Рік тому +5

      Exp merging on an enderman farm makes it more likely to pick higher valued orbs, merging on a pillager farm makes it more likely to pick lower valued orbs.
      So, merging exp on enderman good, merging on pillager farm bad

    • @michaelc754
      @michaelc754 Рік тому +1

      Bro it’s was basic math for the most part. Elementary school level or I guess middle school level in some red states

    • @codacode3623
      @codacode3623 Рік тому +5

      Pillager -> merge bad -> place cactus
      Enderman -> merge good -> do nothing

  • @Nunes_Caio
    @Nunes_Caio Рік тому +260

    I've played minecraft for almost 10 years of my life and I had no idea you could literally burn XP orbs, like, what did I miss?!

    • @AdawaShiwani
      @AdawaShiwani Рік тому +4

      I learned pretty early around 2013

    • @LuigiCotocea
      @LuigiCotocea Рік тому +2

      Brother didn't you know that xp also despawns since counts as entities!

    • @leow.2162
      @leow.2162 Рік тому +3

      I learned that when I thought I was clever for just burning down one of those houses in the forest and ended up burning half the forest and myself

    • @aquss33
      @aquss33 11 місяців тому +8

      Xp orbs often fall in lava, they do be kinda funny lol

    • @blablabla7796
      @blablabla7796 11 місяців тому

      @@AdawaShiwanithis sounds like it comes with a sad story involving lots of experience and a form of fire based death. 👀

  • @CraftyMasterman
    @CraftyMasterman Рік тому +321

    im loving this really awesome math approach to tmc concepts! good stuff 👍👍👍

    • @toastjacky5653
      @toastjacky5653 Рік тому +2

      Wait Crafty!

    • @RubusCalculum
      @RubusCalculum Рік тому +2

      You have excellent taste in content

    • @NicoisLOST
      @NicoisLOST  Рік тому +11

      Glad you're enjoying it :-]

    • @ItsKienu
      @ItsKienu Місяць тому

      @@NicoisLOST 6:09 *Vsauce music plays*
      Yes I did notice it

  • @thecowboyfromcali
    @thecowboyfromcali Рік тому +75

    Another UA-camr named CubicMetre does a pretty cool deep dive on a lot of technical stuff like this. One of his most recent endeavors, is looking at how to get the most XP per hour in a theoretically achievable way. So he created a system using furnaces and update suppression, to constantly get "God Particles" or the TOP amount of XP you can get in a single orb. Because it is using update suppression, inherently a bug, it is hard for the average player to grasp how it works, or to recreate it themselves. It also will probably get patched or fixed in future updates as time goes on, but other methods will arise.

    • @willparkin
      @willparkin Рік тому +1

      I think zedaph did this in hermit craft with no "cheats". pure vanilla. I think it was smelting then 1 TNT if I remember correctly

    • @la1m1e
      @la1m1e Рік тому +4

      It got fixed like month ago in 1.20.2 snapshot

    • @ppeez
      @ppeez 6 місяців тому

      @@willparkin cubic did it in vanilla too

  • @AndrewBrownK
    @AndrewBrownK Рік тому +19

    when the fastest xp farm has to literally throw xp in the trash in order to keep up its speed

  • @anoukk_
    @anoukk_ Рік тому +121

    2:31 it just takes the closest prime with a priority for the higher prime if they are at the same distance.

    • @NicoisLOST
      @NicoisLOST  Рік тому +86

      I thought this too, but it doesn't hold up. For instance: 149 * 2 + 1 = 299, nearest primes: 293 (-6), 307 (=8), They picked 307. My anal retentiveness really wanted to find a set pattern but failed :-P

    • @FutureThrone795
      @FutureThrone795 Рік тому

      @@NicoisLOST "anal retentiveness"? D:

    • @MarvelousButter
      @MarvelousButter Рік тому

      @@NicoisLOST >My anal retentiveness
      Your what now?

    • @NoNameAtAll2
      @NoNameAtAll2 Рік тому +16

      ​@@NicoisLOSTdid you run your python script over these "corrected" sets of primes? (for either rule)
      maybe something weird happens with different orb size choices

    • @miacalimontez
      @miacalimontez Рік тому +2

      Is 13 a prime number? It chooses 17 over 13 despite 13 being closer.

  • @sossololpipi9633
    @sossololpipi9633 Рік тому +10

    i love how minecraft just feels the need to make every other mechanic randomly complicated when it absolutely does not need to be

  • @MvMArcher
    @MvMArcher Рік тому +104

    It would be interesting if we could manipulate the exp orbs, effectively filtering out lower value orbs, but I'm guessing that the hitbox of orbs doesn't increase in size with the size/value of the orb?

    • @greengargoyle4660
      @greengargoyle4660 Рік тому +27

      I'd be interested in whether we can use the grouping mechanic to pull out orbs of a certain size. That's assuming that the orbs will snap into stacks the same way items do

    • @leow.2162
      @leow.2162 Рік тому +1

      Maybe something where you spawn the first bunch of xp "manually" until you have the orbs where you want them and then activate the farm so they fill up the stacks where you want them

  • @Andreyy98
    @Andreyy98 Рік тому +6

    For the 2n+1 formula for orb sizes. I remember from algorithms class I had there is an algorithm that finds the minimal number of coins a1, a2, ... required to return a value N. Lets say we have N = 7, a1 =1, a2 = 3, then the minimal number of coins to do 7 is: 2*a2 + 1*a1 (3 coins). The algorithm is complex and requires dynamic optimization I'm not going to in depth, but the interesting thing is that if 2*a1 < a2 and 2*a2 < a3 etc. there is a greedy algorithm (no brainer algorithm) to calculate how many of which coins to return. I suspect that is the reason why 2*a1 +1 ~ a2 and so on. On the reason why they are prime I suspect that we want the orbs to be relatively prime. I'm not 100% sure why, but may be some kind of optimization of the number of orbs to be used. This is not a complete answer but rather insights why those numbers could be picked.

  • @klaasdepaashaasmrhaas
    @klaasdepaashaasmrhaas Рік тому +39

    This is one of the most interesting videos I've ever seen. Such a small topic, never encountered anywhere except maybe in scicraft, but just so well explained with exactly the right level of detail and research!

  • @SupersuMC
    @SupersuMC Рік тому +31

    "There are a bunch of ways to get XP: Production of goods, murder, exploitation, and destruction are the main ways." So basically capitalism.

    • @unapproved-apples809
      @unapproved-apples809 Рік тому +1

      Colonialism 2 Electric Boogaloo

    • @ThatDawgInEm
      @ThatDawgInEm Рік тому

      Sounds like more of the effect of communism.

    • @ad89590
      @ad89590 11 місяців тому

      Opposed to communism which is murder, exploitation, and destruction.

    • @jorggrossmann7537
      @jorggrossmann7537 7 місяців тому

      Now that I think of it technical servers mass enslave villagers and other mobs, destroy giant areas just for better farm rates and produce enough emissions and waste to destroy an entire climate

  • @tempest6027
    @tempest6027 Рік тому +2

    "so i asked ChatGPT, which just lied to me again and again. so i asked someone known for being good at math."
    something about that is so hilarious

  • @mal9369
    @mal9369 Рік тому +8

    Kind of hilarious that to optimize xp gain, you must destroy xp so as to prevent merging

  • @Rashaexe
    @Rashaexe Рік тому +1

    2:23 I'm no mathematician but an observation I made with the strangeness of 73 as the given number instead of 79; What if the number was the closest prime number, but if the difference is equal, the higher number is chosen over the smaller counter part?
    15: 13,17 (-2/+2, so pick the higher 17)
    35: 31,37 (-4/+2, so the closer one is 37)
    75: 73,79 (-2/+4, so the closer one is 73)
    147: 139,149 (-8/+2, so the closer one is 149)
    Etc.

    • @NicoisLOST
      @NicoisLOST  Рік тому +1

      Yes.. but go just one more ;-)

    • @Rashaexe
      @Rashaexe Рік тому

      @@NicoisLOST Nevermind then! Yeah there probably isn't a pattern to this... lol

  • @pk3donyt
    @pk3donyt Рік тому +2

    Bro put a RuneScape reference in the video and didn’t figure out what’s so special about 73

  • @Linkario
    @Linkario Рік тому +16

    I clicked to understand XP, stayed for the very clean graphical design used to explain your results! Simple, pleasant to watch and gets the idea across well. Thanks!

  • @AKKK1182
    @AKKK1182 11 місяців тому +1

    "So I asked someone I knew was good at math"
    Dream???
    "WhiteStoneJazz"
    Ohh... 😟

  • @Toogzoog
    @Toogzoog Рік тому +3

    It never fails to surprise me how a game mechanic that appears so simple on the surface can have such strange and complicated systems behind it. Cool video.

  • @el_bob.
    @el_bob. Рік тому +5

    2:41, it's because 73 is 21st prime number and if you write it backwards, you get 37 wich is the 12nd prime number.

  • @kimheng541
    @kimheng541 Рік тому +106

    This is harder than quantum physics.

    • @dzuchun
      @dzuchun Рік тому +19

      as a 3rd year student, I can assure you - it's not, unfortunately

    • @danisob3633
      @danisob3633 Рік тому +6

      @@dzuchun as a non-student, anyone can assure that

    • @milesdsy
      @milesdsy Рік тому +5

      @@danisob3633as anyone, I assure you that math isnt real

    • @jc_art_
      @jc_art_ Рік тому +4

      ​@@milesdsyas a single peice of you, i can say youre wrong, but only mostly

    • @unapproved-apples809
      @unapproved-apples809 Рік тому

      ​@@jc_art_as a single carbon atom in that piece, na he's right

  • @alexandernazarov1642
    @alexandernazarov1642 Рік тому +1

    the fact that there is someone who is willing to make a video explanation on Minecraft XP-orb mechanics fully visualising all utilized algebra astonishes me

  • @AlryFireBlade
    @AlryFireBlade Рік тому +1

    When I hear XP I just wish they would rework the Enchanting System.
    It is stupid that it cost Flat Level when any Level requieres more XP. WHat means that the amount of XP it costs to play 3 Level is much lower when you are low level.

  • @wabsol
    @wabsol Рік тому +1

    well but there is also an entity limit for overlapping on a coörd, spawning more mobs means they vannish quicker and so you have less time to kill them. just a tought

  • @redbot1233
    @redbot1233 Рік тому +6

    This deep dive explanation of minecraft mechanics are amazing, wishing this blows up

  • @poprawa
    @poprawa Рік тому +2

    What are you telling me in this video is that you happen to be able to tune real life industrial processes to make a decent living and this knowledge is relevant to XP farms too lol

  • @kylepetersen6520
    @kylepetersen6520 Рік тому +8

    It's wild to me that a game that most of us started playing as children is now a common discussion for complex ideas, not just with just optimizing certain functions based on how the game is designed but also building complex machines that do some truly amazing things. What seems like such a simple game can have so much to offer, it can appeal to nearly everyone at some level for some reason.

  • @StarlightVoid54
    @StarlightVoid54 Рік тому +3

    @cubicmetre did a very good breakdown of xp orbs and mechanics in his God Particle series. If I recall the content of that video correctly, one of the explanations for the prime nature of xp orbs is that you can create any number using prime components, which fits nice with xp as the value which has to be turned into orbs is variable.

  • @ErgoBytes
    @ErgoBytes 2 місяці тому

    2:40 Any integer can be represented as a product of primes. If I had to guess, they wanted the number of XP orbs dropped to be relatively consistent regardless of how much XP is being awarded. They could just always make it drop one big orb with all the XP at once, but collecting XP is more satisfying when you have several orbs to pick up. Dividing the XP drops down into primes means that for most XP drops, there will always be a similar number of orbs. Your graph around 4:30 shows that to be mostly true, of course when you graph it out for values much higher than what occur naturally in the game it, it seems like the method is wildly inconsistent 4:40.
    Compare this to a different method, say we divide an XP dropped into powers of of 2 (2, 4, 8, 16, ect). Aside from being limited to even numbers, the XP orbs dropped between two different similar payouts might be wildly different, and smaller XP drops might give the impression of more XP being collected.
    For example:
    A mob dropping 54 XP in our power of 2 system would drop: a 32XP orb, a 16XP orb, a 4XP orb, and a 2 XP orb
    Meanwhile, a mob dropping 56 XP would drop: a 32XP orb, a 16XP orb, and an 8XP orb
    Obtaining 2 MORE XP nets you one less orb, and this effect would probably be more exaggerated in other scenarios, for example getting 64XP would of course only give 1 orb.
    This can still happen with the prime factor system
    , but I beleive it's much less pronounced for numbers that are closer together. Not perfect by any means, there's a dozen different ways to accomplish the same result more consistently, but it's just one of those quirky Minecraft things I suppose.
    In the prime system:
    the prime factorization of 54 is: 2 x 3 x 3 x 3
    the prime factorization of 56 is: 2 x 2 x 2 x 7
    Both would create the same number of orbs.

  • @lorenzoterrasi4491
    @lorenzoterrasi4491 Рік тому +3

    I don't get why they don't make sculk useful via xp orb size. I would happily take a percentage reduction of the exp from a farm if it meant having a 7 exp orb guaranteed every time I break a sculk block. That would speed up exp gain and make sculk's features actually useful instead of being a dead mechanic.
    Not to mess up game progression, naturally generated sculk could still give less exp just like natural shriekers and placed shriekers are different.

  • @JohnWittle
    @JohnWittle Рік тому +1

    For what it's worth, I went and asked GPT4 the same question and it found the pattern you mentioned of 'next prime +1' but said it couldn't be right because of 73. then it found some 7-term polynomial that supposedly intersected all the points, but i didn't check it and was skeptical

  • @ari90i
    @ari90i Рік тому +5

    I loved the 3blue1brown esque editing. Super high quality stuff man :D

  • @Daedalus-Inc
    @Daedalus-Inc Рік тому +2

    Technically, there is a way to mathematically calculate how many orbs you get from a given xp value, but it includes a lot of floors and modulos, and isn't pretty.

  • @MrLoloshenyka
    @MrLoloshenyka Рік тому +1

    prob 73 is the closest prime to given number. 15 is right between 13 and 17, so i guess it is just kind of rounding to 17, like 0.5 rounding to 1, when it is right in the middle

  • @seigel2289
    @seigel2289 Рік тому +1

    I'm sure they picked 73 because it's Sheldon's prime (there's a wiki page about it for the curious)

  • @TheByQQ
    @TheByQQ 11 місяців тому +1

    1:38 "ChatGPT kept lying to me, 7*2+1 isn't 17"
    2:18 "7*2+1 is 15 so we pick 17"
    Crazy that it got the correct answer with the wrong method

  • @therealdualipa
    @therealdualipa Рік тому +2

    the whole 73 prime thing is probably so that 100 is more easily do-able

  • @drzombiecakes9563
    @drzombiecakes9563 Рік тому +2

    It is weird. In all but 1 case they either picked the closer number OR they picked the number that was higher if they were equally distanced.
    Except for 307! It is 8 higher than 299, whereas 293 (which wasn't picked) was only 6 lower

  • @JeremyCCox
    @JeremyCCox Рік тому +27

    Nico is Lost mentioning White Stone Jazz... The niche Minecraft sphere is so niche it is self referencing.
    Great video as always. You always do such a good job of covering a topic!

  • @El_pouleto
    @El_pouleto Рік тому +3

    I swear to god you channel deserve million. If a was a UA-cam staff member I would have pushed to algorithm to promote you. Seriously you're awfully underrated compared to your level

  • @mr.boomguy
    @mr.boomguy Рік тому +1

    This is basically 'work smarter, not harder'. So, from how I understand it, the better the obsorbtion, the more xp per minute. Don't let the wrong orbs build up, and build the right farm for it

  • @benjamincarnell2590
    @benjamincarnell2590 Рік тому

    The fact that I was completely unaware of these game mechanics is a good indication that I am a moron, and have absolutely no idea how to make an XP farm that doesn't involve manually jamming stacks of meat into a furnace.

  • @dzuchun
    @dzuchun Рік тому +51

    that graph of average xp/orb vs total xp dropped kinda looks like a fractal to me
    I wonder what it's dimentionaly is. could be a good value to include into "minecraft iceberg" sort of video :)
    love your stuff

    • @nikolasscholz7983
      @nikolasscholz7983 Рік тому +2

      its not fractional, its discrete.

    • @abyssaljam441
      @abyssaljam441 Рік тому

      ​@@nikolasscholz7983wouldn't it still have a dimensionality though, just of a line? So 1?

    • @nikolasscholz7983
      @nikolasscholz7983 Рік тому

      @@abyssaljam441 dimensionality is kinda weird on non continuous sets. what dimension does the set {1,2,3,4} have? now map each of the elements onto another set of 4 elements and you have a structure thats similar to what is shown (just with more elements per set).

    • @dzuchun
      @dzuchun Рік тому

      @@nikolasscholz7983 I guess, you can always double it, and get a really continious-looking graph in the end
      then, we should define what our object actually is. I propose it being a set of rectangles, kinda like histogram
      then, you can measure how it's area changes, when you double it's length. my guess it that it will be between 2 and 4-times increase, and thus this structure would have fractional dimentionality
      although, the more I think about it, the more I feel like it will still be just 2 :sad:

    • @dzuchun
      @dzuchun Рік тому

      @@nikolasscholz7983 yeah, about {1,2,3,4} set - I meant geometric dimentionality as I understand it, so we need to define some sort of geometric object to compute it

  • @arkesh110
    @arkesh110 Рік тому +1

    Damn, i thought this was a SoME3 submission at first, but then i realized it was posted in october. The detail and explaination in this video is amazing

  • @Tucher97
    @Tucher97 Рік тому +2

    This video is actually helpful especially in a modpack that makes XP essential for like using anything.

  • @paradoxonmodding2373
    @paradoxonmodding2373 Рік тому +3

    Great Video it was really entertaining and is well made. Keep up the good work.
    One more thing to add about maximizing the value of orbs to pick up. XP Orbs are created highest first. So the highest value orb gets created first in the game code. This means that in theory you could use entity age seperation to split the orbs. In case of Ravagers they will always drop 2 orbs since they dont have equiptment. This means that if you were to seperate the different sized orbs the theoretical max rate Ravager XP farm is 612k xp/hr since that would be the maximum speed a player could pick up value 17 orbs.

  • @lukebeich
    @lukebeich Рік тому +1

    Yeah, XP is weird... I wonder why Mojang wants to stick with this orb mechanic, if it is only a legacy thing or if there is an intended design reason. Aren't mass amounts XP orbs one of the reasons for lags too?

    • @dr.blockcraft6633
      @dr.blockcraft6633 Рік тому

      Part of The end Dragon fight.
      Kill the Dragon, the "hardest Fight", you Get a Big flashy Reward of XP, raining Down on You.

  • @NathanHaaren
    @NathanHaaren Рік тому +1

    xp in minecraft needs a reform
    everything should just drop 1 orb, like endermen dropping an orb of 5xp
    orbs of the same size should be able to merge, like a stack of items, like 3 endermen should be 3 merged orbs of 5xp (15xp total)
    the maximum orbs picked up by a player should stay the same, it could start picking up orbs from these stacks by either xp size, orb stack size or start with the oldest orb first
    this would greatly reduce the amount of orbs that will exist and will improve performance in huge farms

  • @filipsoderberg3621
    @filipsoderberg3621 Рік тому +1

    Would mending change the xp absorption?
    For example does excess orbs go straight to the sword or take up the player absorption rate and then to the sword?

  • @livefromhollywood194
    @livefromhollywood194 Рік тому +4

    Wait, does this mean that if you could sort the pillagers into weapon holders/non-holders, you could kill only the holders and produce more XP?

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO Рік тому

    0:40 As a Computer Maths student, this hurts. Do you know why?
    1:24 for the 1, 3 and 7, those can be binary limits. You have to remember computers start counting from 0, so:
    2^1 has 2 states: 0(min), 1(max).
    2^2 has 4 states: 0(min), 1, 2, 3(max)
    2^3 has 8 states: 0(min), 1, 2, 3, 4, 5, 6, 7(max)
    Maybe is just using the larger binary number aviable to set the size.

    • @NicoisLOST
      @NicoisLOST  Рік тому +1

      Interesting! The rest of the set doesn't fit though :-(

  • @tutel823
    @tutel823 11 місяців тому +1

    What i watch at 4 a.m. in the morning:

  • @WackoMcGoose
    @WackoMcGoose Рік тому +2

    Kinda reminds me of all the math Zedaph had to have someone figure out for his _I XP'd Myself_ zedvancement. Also interesting that a Tactical Tickle farm gives higher rates than enderman farms...

  • @entothechesnautknight1762
    @entothechesnautknight1762 Рік тому

    I love weird math in video games, its usually a pretty solid analog for real life woth how the systems unintentionally built on top of eachother interact so weirdly.

  • @itsv1p3r
    @itsv1p3r 9 місяців тому

    That endermite farm clip was one of the most cursed things i have ever seen

  • @123sendodo4
    @123sendodo4 Рік тому +1

    Cool explanation! Never knew mob farming with saturated xp orbs would be a thing

  • @hdskbdjsksndjssm
    @hdskbdjsksndjssm Рік тому +2

    great vid! cubicmetre did a video about the exp farms once, that covered the first part of the video, but most of this video was completely new!

  • @primojuvenal6874
    @primojuvenal6874 Рік тому +1

    Dude could cure cancer but he is playing minecraft.

  • @deadlydirtblock7698
    @deadlydirtblock7698 Рік тому +3

    Very interesting video, thanks for sharing. It's actually possible to sort xp orbs by size using the merging mechanic. Jonas paladin has a video showing the proof of concept. Essentially you use the fact that the border of the lazy chunks acts as a one-way barrier to xp merging (orbs can merge into lazy chunks but can't get out) in order to filter the orbs. It does require a constant stream of orbs of a known size, he uses creepers to filter the orbs of size 3 from a stream of guardian xp, leaving only the size 7 orbs.

  • @nini_stols
    @nini_stols 11 місяців тому

    If anyone is curious, the song in the beginning of the video is Joe Stapp - Another New Years Day

  • @juanigzlz
    @juanigzlz 11 місяців тому

    2:39 it’s because 73 is the best number in the universe. It’s a prime number, and 37 which is 73 backwards is also a prime number. 7*3 is 21, which is the position in the prime numbers list of 73. But, hold on, 21 backwards is 12, and guess what position 37 is in the prime number list? Yeah, 12.

  • @BurrritoYT
    @BurrritoYT Рік тому +3

    The amount of XP you need to advance a level doesn't really increase exponentially; a better word would be quadratically

  • @danielrhouck
    @danielrhouck Рік тому +5

    Is there a way to separate xp orbs by size? If you could make only the large orbs reach the player that would be useful.

    • @Gomitasd
      @Gomitasd 19 днів тому

      a carpet

    • @danielrhouck
      @danielrhouck 19 днів тому

      @Gomitasd How can you use a carpet to filter by orb size?

    • @Gomitasd
      @Gomitasd 19 днів тому

      @@danielrhouck small orbs get stuck big orbs don't

    • @Gomitasd
      @Gomitasd 19 днів тому

      @@danielrhouck maybe snow layers work too

  • @vATomyy
    @vATomyy 11 місяців тому

    The Minecraft dev might have been a big bang theory because in one Episode Sheldon calls 73 His favorite number. I think 73 is also called the Sheldonprimenumber or somthing Like that

  • @Yasser-444
    @Yasser-444 Рік тому +5

    it would be nice if xp merging will add the values, if only there was a mod to do it 👀

  • @ДаниилРабинович-б9п

    I wonder if the merging mechanic could somehow be used for filtering the orbs. Like, maybe with a little bit of setup before running the farm, it's possible to isolate groups of orbs and then have a stream of orbs out of which the desired (or maybe the undesired) ones get absorbed.

  • @thewindwakinghero7423
    @thewindwakinghero7423 Рік тому +1

    I feel like having slightly over max absorbtion is good for mending, but maybe each spawning layer above max absorption should have dispensers with water buckets to disable them.

  • @kavinesh_the_legend
    @kavinesh_the_legend Рік тому +11

    Consider renaming your channel to Quantum Minecraft

  • @TheGreatSeraphim
    @TheGreatSeraphim 11 місяців тому

    Honestly, Mojang needs to introduce nearby exp orb merging like they did with drop stack merging (Way back in 1.4 beta in late 2012) as an anti lag measure.
    Thing is they would need to change how orbs work to be more like base 2 where the orbs are 1/2/4/8/16/32/64/128/256/etc where 2 of the same orb can merge into a larger orb. Mojang may have done it the way it is because they felt it would result in few orbs but that was a long ass time ago and they have added a ton of mobs.
    But the ultimate reason why they will never fix this problem is that they hate mob grinders. Its the reason why mobs that are too far from the player who can't engage the player don't move much. Its an anti grinder measure they fronted as an anti lag measure.

  • @WhoThisMonkey
    @WhoThisMonkey Рік тому

    I couldn't fall asleep last night, your video helped.
    Thank you!

  • @intrepidmixedmedia7939
    @intrepidmixedmedia7939 Рік тому +1

    This guy really ponders the orbs

  • @stewartbugler
    @stewartbugler Рік тому

    I think the deviation in the climbing of the primes is about roundness.
    So like if I remember correctly drawing circles with squares like pixel art strangely divide into prime bits. Making a quarter of the full circle image. Size 1 is 2^2


    3

    ••
    ••

    7
    •••
    ••••
    ••••
    •••
    to save time I used the margin to act as the symmetry line.

  • @huguesbonmarc
    @huguesbonmarc Рік тому

    Earlier when I was at my enderman farm I was just wondering if we couldn't maximize the absorption of the xp given. If I understood correctly, we can't do more than with our sword?

  • @jakek8687
    @jakek8687 6 місяців тому

    Bit late, but I can tell you why 73 was chosen. It's because it makes it very fast to create orbs for numbers around 100, which are basically very common in design. It's just a small optimization. 79's really awkward to use, so...

  • @bilbo_gamers6417
    @bilbo_gamers6417 5 місяців тому

    I love the fact that this was coded to be so complex. Everything from the 2x+1 to that chaotic graph... the complexity of this system shows the brilliance of Mojang at its peak. Minecraft is a game written by number nerds. I wish they went in these kinds of directions more for different mechanics..

  • @doomkiller1216
    @doomkiller1216 Рік тому

    don't know if it was already said but for the exp orb size, to know which prime number is chosen, it looks like it does do the (last size * 2 + 1) then looks at both nearest prime numbers and takes the closest. If there is a tie in the difference, they picked the one above, this would explain 73 instead of 79, a difference of 2 as opposed to a difference of 4.

    • @NicoisLOST
      @NicoisLOST  Рік тому

      It doesn't check out for the entire series. Most of the series, yes, but not the entire thing ;-)

  • @AgentM124
    @AgentM124 Рік тому

    Would there be a way to filter out/sort/separate out the higher level xp orbs using the merging mechanic and let the small orbs go into lava?
    Perhaps you could first prepare some high level orbs, and cycle them on a conveyor belt with ice and let them go around past the player at max absorbption rate while those orbs get replenished by a farm producing those high orbs. The high orbs will stack, but the low value orbs will fall through and get killed.
    Personally I don't have much skill setting such thing up, perhaps you could explore this concept?

  • @Marcel-yu2fw
    @Marcel-yu2fw Рік тому

    2:35 I guess someone really liked the number 73. After all Sheldon Cooper says it is "the best number".

  • @emmafountain2059
    @emmafountain2059 Рік тому

    I believe the value of orbs has vern the same since xp was introduced so my theory is that Notch understood that the numbers should be roughly double so that there would be a small number of sprites, but wanted to allow duplicates so didn’t want to just use binary values and so randomly chose some primes by doubling his previous value with no particular rhyme or reason. No one’s ever messed with it cause there’s no reason to.
    I’d be willing to bet it’s something very similar to that and yet it still bugs me that there isn’t a pattern.

  • @OceanBagel
    @OceanBagel Рік тому +2

    Huh, I never even considered the possibility of popping xp orbs on a cactus, much less the idea that it could grant you faster xp somehow. But it all makes sense now!

  • @sebastiananaya8090
    @sebastiananaya8090 11 місяців тому

    73 is special, its prime number 21 and both its digits are prime, when multiplying its digits you get 21, that’s why it is sheldon’s favorite number

  • @SeanTFlynn
    @SeanTFlynn Рік тому

    I feel like anytime i watch this channel i realize how much minecraft is just spaghetti code

  • @mindlessmrawesome
    @mindlessmrawesome Рік тому +1

    That orb grouping mechanic is wierd... wonder why they chose that over just merging the orbs. Maybe a performance reason?

  • @monsterplay3808
    @monsterplay3808 Рік тому

    4:55 That is (I think) the first fractal I have ever recognized as one without it being labeled as such.

  • @themountaindude
    @themountaindude Рік тому

    That _sweet sensation_ when ya get the Large XP Orb... that sound, man

  • @Zero-4793
    @Zero-4793 Рік тому +2

    Additionaly querks of xp are its iregegular scaling and the fact that it burns. why is xp destryable?

  • @SnailyTheSnail
    @SnailyTheSnail Рік тому

    Is there gonna be a tutorial or scematic for that 130k pillagers oer hour farm?

  • @Psychomaniac14
    @Psychomaniac14 Рік тому

    fortunately there's at least one mod out there that clumps XP together as you'd think it would

  • @agustindiano
    @agustindiano 10 місяців тому

    73 is the Sheldon Cooper favorite number, it has some nice properties.

  • @tassaron
    @tassaron Рік тому +2

    This video is truly excellent. Very nice visuals and clearly explained :)

  • @spikedwallman
    @spikedwallman 4 місяці тому

    I was puzzling over the numbers a bit again because the logic for the formula doesn't really feel right to me, and I came to realize that every number after 1 can be made of a simple combination of preceding numbers, i.e. 3+3+1 = 7, 7+7+3 = 14, 17+17+3 = 37, etc. In fact, 73 is still an unusual outlier, because all of the other numbers barring 1 and 3 follow a pattern of [x]*2+3. I have to wonder if the reason 73 doesn't fit in cleanly to either calculation is because it was just a mistake.

  • @wizzair0019
    @wizzair0019 2 місяці тому

    whats the name of the song at the first part ( the one that goes bo bo bow)

  • @Artrysa
    @Artrysa Рік тому

    Ah yes, destruction, my personal favorite way of gaining xp.

  • @TheUntamedNetwork
    @TheUntamedNetwork Рік тому

    While in orb group saturation, will the player ever collect ungrouped orbs? If so, wouldn't making the farm larger then required for group saturation result in a lower XP as there are more orbs that are ungrouped then neccesary to achieve the saturation.
    If this is the case, wouldn't it be optimal to design are farm that runs at full capacity to spool up to saturation and then reduces spawn rates to maintain saturation with minimial excess orb generation?

  • @bengoodwin2141
    @bengoodwin2141 Рік тому +8

    Ya know. Even outside of all the niche mechanic weirdness, Minecraft probably shouldn't have xp at all. There are a few ways you could replace it, I would just make enchanting cost lapis only (but more of it), make anvil repair not increase in cost and cost lapis for combining, and make the mending enchantment somehow buff anvil repair

    • @ElementalAer
      @ElementalAer Рік тому +1

      With enchantment books, and worse, villagers selling these books, xp became a little useless. Using only lapis would be nice

  • @k4izo
    @k4izo Рік тому +8

    amazing video (the video was posted 20s ago)

  • @MINIMAN10000
    @MINIMAN10000 11 місяців тому

    I asked bing chat ( now copilot ) about the significance of the numbers and one section of the response was correct. "Tell me significance of the numbers 1,3,7,17,37,73,149,307,617,1237,2477" "Mathematics: Mathematics is the study of numbers, patterns, shapes, and structures. Some numbers have special properties or significance in mathematics, such as being prime, perfect, Fibonacci, or transcendental. For example, the numbers 1,3,7,17,37,73,149,307,617,1237,2477 are all prime numbers, meaning they have only two positive divisors: 1 and themselves. Prime numbers are important in many areas of mathematics, such as cryptography, number theory, and combinatorics." Not really sure why you asked the AI to do math, because that's the thing it is the worst at when you could just ask about the numbers directly.