I'd prefer not to send a board, but I actually live in Manhattan where the fide world rapid and blitz is happening in a few weeks so if he'd be interested in playing around then I'd love to make it happen! Send me an email (you can see it on my channel page) if this is something you'd be interested in
could set it up to tase you when you make an illegal move. or alternatively, could have a chess engine calculate the best moves, and tase you when you make a bad one
The cooldown and locking mechanism is awesome but it doesn't totally prevent cheating since you could make an invalid move when the other person is preoccupied with their turns. You could over-engineer it EVEN MORE by detecting the piece type at the place you picked it up and then only display valid moves by flashing the rgb lights. You could then invert the polarity of the magnets at invalid spots to prevent placing a piece there.
I think this is really trying to solve an issue that normally wouldn't be worth it to pull as a player. Honestly if someone wants to spend like 3-4 pieces worth of time trying to illegally move a piece another time, maybe that's just a thing you have to pay attention to as a player and try and react to it. Could be an interesting point of gambit to try and do.
You just turned chess into an actual party game. I want one! Make sure you keep it big and heavy and bulky when it goes to market. I’d pay easily pay 1-2 grand for a fully functioning board. Fast games are always dangerously violent so make it durable AF. If you can’t make it a salable product then you can sell the components in a kit or something like that. I love it. Thanks!
@@andy02q 5 digits seems insane to me. If he even wants to sell them, I could it being 1-4 grand for just a 1 one off. I don't know how you are getting to 5 digits. If he were to try and make it a business where he sells them at any sort of volume this price point is insane. To me this feels like $300 worth of parts, $150 in labor. and then the rest pure profit, which is great because its bespoke, and there's not a lot of them. But I guarantee a foreign manufacturer looking to flood the market would get this down to like $250-300 retail (this is quite literally my job I go to China/India to oversee manufacturing a couple of months each year). Switching to plastic is the move. It offers a better strength to weight ratio and it can be cast/mold injected more easily and cheaply. In all likelihood he could built this stronger and lighter by switching to plastic. If he really wants metal just do a thinner metal sheet covering the plastic, or give it a surface finish / paint job that looks like metal.
@@Labrynther Ngl, being challenged to 5d chess with multiverse time travel sounds terrifying to me ._. (I do have it, just don't feel like I have that good of a feel for how to best play it personally)
This is so cool. One problem I can see happening is - since the game is so fast-paced, you can't always keep track of all of your opponent's movements, so it's easier to get away with illegal moves. If the board could be connected to a computer, then you can track every piece, and if a player makes an illegal move, all of their pieces become locked except for that piece that's in the wrong place, forcing them to move it correctly before continuing.
Additionally, have a cheat button on either side. If you spot someone cheating, you hit the button and it locks the other teams pieces giving you a free move. However, this button only does anything if the computer detects the team being 'called out' with the button actually cheating a piece into an invalid place. Naturally, this resets if the piece comes off cooldown and they do not get called out. Example. Whites Rook moves over a friendly pawn, taking blacks pawn. This is, as expected, not a legal move and the computer notes this down. Blacks player hits the cheat button, causing all of whites pieces to lock down until black moves a piece or takes a piece, legally mind. It will not unlock a piece that cannot be legitimately taken. Example 2, White moves a knight in a straight line, again an illegal move. However blacks player does not notice this until the piece is off cooldown and hits the button. Nothing happens as a result, because it's "too late" to call them on it. Why stop cheating completely when you can make it part of the game.
This should be easy to fix. It’s a software fix. Just like how each piece has a cooldown each piece should only be able to move in legal moves. The board should be able to keep track of all of this and make sure the game is being played correctly.
@@Chex_Mex place and rfid tag inside each piece. If it's an illegal move it should reverse polarize the coil so that the piece is repelled and the player cannot land the piece in the board.
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I pitched a similar idea for a game-design course I took in college 10 years ago, of course without the expectation of actually engineering it. My idea was to make each piece an hourglass, and flipping them each time you moved. In the end, for ease of creation, we ended up going with a deckbuilding variant instead, where you had to play cards to move pieces. Are all the pieces on equal cooldowns? It's a balance nightmare, but playing around with cooldown timings would add a lot of depth to the game.
Xander trying to "cheat" at 10:36 with the same anti-cheat mechanism designed with you in mind, I wonder who really is the dishonest one now.... Cool seeing the anticheat in action though!
This is the motivation I needed to make my own UA-cam channel. After work today is going to go crazy. Glad to see such curious and engaged youth in the world today. Wonderful video and great job.
Fun! I noticed you counting down out loud to start a game; it might be nice to have the board do that by putting every piece on a cool-down cycle at once.
Dude I think this is actually Chess 2. Like, a lot of people have claimed to make chess 2, but this game actually changes the original version of chess in such an important, challenging, and strategic way that I think it deserves the title of being its own game.
while I agree, I think the real thing it needs to be an original version of chess is that it needs its own unique pieces. I feel like chess pieces work for chess because it is chess, but as this is not turn based, it needs its own balancing that will improve the playstyle.
This is wild, me and my classmates actually play Kung Fu Chess and seeing it on a real board is fantastic. Of course, you go completely above and beyond with these projects, can't wait to see what you make next!
Love how you covered electronics, audio and chess. Man culminates all of my favourite hobbies and makes an indepth video about it, what a video. Well crafted, dont stop!
Simply incredible, reinventing chess that simulate a real life war way more accurately. The enemy dose not wait for you to make your move, they don't give you time to think. The only way I would like to see this improved is having different cooldown times for different pieces but I know it would be difficult to add.
Yeah... I'm kinda surprised people didn't find putting on a bracelet hooked up to a sketchy-looking power supply that runs off mains power unnerving... I'd have made it at least battery-powered to make it just a little bit less unnerving (or use a less sketchy-looking power supply).
@@Vousie i guess the authentication part could be done with batteries. but I assume the magnets consume to much electricity for the entire project to be on batteries. so you would have the power supply there regardless.
@@MiTheMer Sketchy because of what that power supply looks like. It looks more like he pulled it off some commercial application somewhere that's supposed to have a massive "do not touch" sign in front of it. If it was powered by something like a laptop power supply I'd be much less concerned.
From Terraria to this abomination, what a nice time to be an engineering student to see other guys build cool stuff while I roll in some data visualization shit...
There is a fine line. Once you get an engineering job you watch and wish you still had time to enjoy engineering instead of figuring out what you can do quickly and profitable.
@@Sadenshard That is why you literally have your engineering job is because you took a path that you thought would maximize your effort vs profitability. If you have anything to say about capitalism, say it to yourself because you and the billions of people like you cause it to exist through your actions and the fact that you can't see that would make you not the best engineer.
@@thomgizzizI think for a lot of people, and at least in my case, I followed engineering because I like science, understanding things and creating stuff. But it does feel hard to find something useful, especially on the ecological aspect
Next step is making it so the board can distinguish between chess pieces and not allow wrong moves automatically (the piece dont attaches to it) and to lock all pieces when checkmate is achieved. Amazing project man!
I had an idea of "simultaneous" chess where you both move your pieces at the same time each turn, in order not to cheat you had to write down your move on paper then you both executed it. If two pieces occupied a space you used rankings to determine which gets captured so a pawn would ALWAYS lose and a King would always win. So this is the logical next step up from that idea. Looks utterly amazing.
I have seen this frequency identification before at the montreal casino roulette table. The table is a huge touchscreen and you had to make contact with a metallic element before touching the screen for it to recognize you. It was like witchcraft, everyone could simultaneously touch the screen to bet their chips! If the casinos use this, then it’s not inefficient!
It's actually extremely inefficient, you can use an inductor to pick that frequency, like one component and no software, lol. SMH People doing electronics today with microcontrollers and code that can be done with 3 or 4 component circuits.
@@takanara7 inefficient in what sense? The microcontroller is less than $20 and he learned a lot implementing the Fourier transform on it, much more than he would have using inductors. Powerful microcontrollers are so cheap nowdays that you need to reframe what you consider to be "efficient".
@@takanara7 you mean you are measuring the frequency response from circuit based on hand with signal touching the thing? Inefficient maybe, does it work as intended? yes. Do engineering problems have only ONE solution? never....
In theory if you make this Dynamic Chess with continuous time(no cooldown), it turns into this absurd non differentiable game theoretic monstrosity. But Discreet is quite interesting, it also means the player needs to determine when NOT to play.
This is so cool!! Hope to see some GMs play on this board soon! It would also be cool if you made a feature to detect when a king is captured and the game is over, then the lights on the board flash red/blue depending on who won. Not necessary, but would be a nice touch
another cool thing would be to have the electromagnets oppose the pieces when you try to do an illegal move, so it's physically impossible. although it would be difficult with an asynchronous game like this; you'd have to implement a regular chess mode as well
Alternative title: "Local chess player re-discovered RTS and got mind-blown". Jokes aside, I loved the video and project as a whole. Hope this takes off
Background music is the moszkowski piano concerto in E minor!! My favourite piece of music but it's much less known than many other composers (hope you'll name music used in the comment description!)
@@built-from-scratch Any chance you could include the music you used in the description? It's driving me crazy that I recognize almost all of it but can't remember what any of the pieces are called!
Insanely creative project. Great job!! Some thoughts for you: 1) The red/blue timer LEDs show you the player ID, but the color of the chess piece already tells you that, so it's duplicate information. IMO it would be more useful to have the LEDs count down from 5s to 0s (or whatever the time/piece is) with an interpolated color scale from red to yellow to green. Then as the piece gets ready to move soon, the LEDs will fade from red into yellow into green and signal to the player that the piece is ready to be moved again at the end of the timer. 2) It might help with assembly and clearance issues to add some fillets/chamfers along the edges. Always model with all fasteners to avoid interference issues. 3) (If you haven't already) Using multiple levels of subassemblies within CAD will help you make blow-out assembly views where you can anticipate any assembly issues. Often times, drafting assembly instructions and a 2D drawing will help find any potential issues. 4) Grab a light torque screwdriver to help standardize a torque spec for the PCB screws. It will help your assembly/disassembly become more consistent. Looking forward to more content from you!!
Not having tried it, nor being good at chess: Here's my opposite take. The LEDs could help you identify your next piece is ready to move while in your peripheral vision because you can identify a transition between Red->Pink or Blue -> Pink. It should be easy to test both solutions with a slight tweak to the code.
I think that switching from the cooldown to the ready color is better than a red-yellow-green transition because it eliminates color ambiguity. If it were to work the way you've described, I expect that it would be too difficult to tell exactly when the cooldown has ended. I agree about the superfluous info tho
@@testaklese You can solve the color ambiguity problem by just making the color jump when the cooldown completely finishes. For example, you could have it fade from red to yellow to indicate the length of the remaining cooldown and then have it instantly flash to green once the cooldown expires to very clearly signal ‘this piece is movable now’
I totally agree with the LED suggestion here. I was going to suggest that you just plain don't need pink at all. I think it would be easier to see when you can move a piece if the LEDs were switched off at that point. Probably you could do some playtesting to see which kind of interface is preferred.
Omg, I want it so badly, it's such a fun twist and concept, it's like a live war. I love it. Bro flexing on all fronts, the board and making us listen to Ysaÿe sonata at the end (good taste)
I know it is still at a prototype phase, but seeing this at the STL chess club or the museum of play in NY and possibly being able to play would be amazing. Great work and I hope you can get this project to a point where youd feel comfortable donating or selling some copies.
As someone who hates speed/reflex games, this is my nightmare. But it's also unbelievably cool. Very impressive work! Using a tiny voltage signal to identify players is nothing short of genius.
Crazy idea: Implement some way for the squares to determine which piece is on them. This way, you can give different pieces varying cooldowns. Stronger pieces, longer cooldowns. If you're really clever, and you can uniquely identify all 32 pieces, you can also implement a validity check. While you can't exactly *enforce* players to make legal moves, you can at least detect when your Totally Not Trustworthy Friend moves his queen like a knight and have the board yell at him.
I kind of assumed that the board would already know which piece was on each square. If it does not then it means one could easily cheat by -intentionally or accidentally- moving a piece to an invalid square. Outside of custom games that use different board arrangements, no special ID system would be required. All the pieces would be kept track off based off the fact that one move still must be performed at a time (or at least it should be that way). So for that matter what should _really_ be done is lock all the player's other pieces as soon as they lift up one piece, and unlock them all (aside from the ones on cooldown of course) once that piece has been placed back down on a square (although there might be a bit of an issue with players accidentally placing pieces down early, which might be somewhat of a problem). In fact, one of the biggest problems with the game right now might be with people holding a piece in their hand when an opponent wants to attack the piece. I suppose if that piece hasn't moved to a new destination it would still count as being captured, so maybe it's not that big of a deal.
Actually you could enforce legal move by making the illegal square magnets reverse polarity and use permanent magnets under the pieces; thought that would require the board to not be magnetic on its own in any way
Couldn’t this also be used to play without wristbands? The piece about to be captured could be unlocked if a valid attacking piece is removed from the board. Maybe that’s too much complexity but if you’re already identifying the pieces and positions and valid moves, maybe not
This should have a classic mode as well, the leds are cool and it can help for the pieces to stay on place and to each player to respect their time of moving, you could even add a counter, it's actually an amazing table, congrats for creating Chess 2 irl
One of my favourite things used to be playing 'bughouse chess' (with our wacky rules... or lack thereof...) with some friends. Essentially just playing chess as fast as possible to pass pieces to your partner so they can use them and... oh boy... I *cannot imagine* bughouse on these boards. 'Excited' does not begin to describe how I feel waiting for that video to come out.
From one engineer to another, that was the best response you could've given the criticism. If the commentor put as much effort as they did into shaming you for not living to their unknown standards, they would have 120k+ subs. Often at various levels you settle with purchasing known working components for a build (eg, Trying to build a rc plane, you're not trying to build a servo, much less 'from scratch' - eventually that just becomes absurd..). You still rock, kid.
8:22 TO BE FAIR, "scratch" is another term used to describe money. So by caling this channel, "From Scratch", you could just say that you've made this chessboard from money.... by ordering from our sponsor, JLCPCB! Wait, not my sponsor, sorry. I watched too many Linux Tech Tips videos.
Holy shit dude, it's incredibly impressive that you managed to make such a valuable addition to a centuries old game. I can easily see this taking off and becoming a widely played variant. Well done man! Sub well-earned.
Might be nice to have a special light state for showing which squares are legal for placement of the piece in hand. If you only light up every other LED this way, you don't have to worry about each player's in-hand piece allowed placements overlapping. That is: say both players have picked up one of their own pieces. If Black is holding a bishop, an ‘X’ of squares could have half of its LEDs (every other one on a given square) glowing yellow. If White were holding a rook in their hand, a ‘+’ of squares could have half its LEDs glowing green. If the ‘X’ and the ‘+’ have any squares in common, the common squares' LEDs would be, alternatingly, yellow and green. And you could have an illegal placement flash red and not engage the magnet. Everything else could be stuck in place until the error is corrected. I'm curious whether you've already done something like this, and if you've used it to allow/enforce correct castling.
A fun addition to that: When you pick up a piece, your opponent can't move any pieces that are on legal-move squares. So they can't think "oh, wait, you're reaching for my queen to capture it; I'll grab and move it out of the way before you grab it." I don't think this board is set up to detect which piece is which, but if it prohibits each player from lifting more than one piece at a time, it should be able to keep track based on the starting point. (That's sort of an extension of the "everything else is stuck in place if you make an illegal move" idea.)
@@BrooksMoses I think many players would want to pick up two pieces at the same time for castling, especially under time pressure, so that might need to be special-cased. (Since the nature of the move still lets the board know which is which)
Absolutely. Enforcing single-piece play (except for castling, and any other similarly predictable moves) would really be cool. I wonder if highlighting the legal move locations would really help the game though, or change its nature into even more of a reflex competition. Definitely detecting and disallowing incorrect piece placements would be cool though.
it would need to be able to detect which piece is where. it could have a real chess mode where it shows valid moves from the selected piece. doing this in realtime would be a chaotic lightshow.
First of all, amazing thing you did young man. Second of all, a clarification: a Fourier Transform will "detect" every frequency when done on white noise. But assuming there is a signal (sine wave in this case) that's significantly higher than noise, that sine will be the one with the highest amplitude. But if the white noise is too high, you'll not be able to know which frequency the signal was.
This idea is fire. I think it might be more fun and fair and maybe less 'apm-gated' if you double the cooldowns overall, or probably more optimally skew the cooldowns of stronger pieces to be noticeable longer so the game can still be played with the real-time factor, but perhaps less chaotic and more consideration for constantly changing multiple options and feel less 'scrambly'. It looks so satisfying to play regardless, especially with the clack of metal on magnet. Very cool.
If you're uncomfortable with strapping electro current to your players, I'd recommend a camera. You'd need more software in your solution but detecting which player's hand is moving a piece is well researched technology by this point. If the xbox Kinect can just dance, you can just chess. If you wanted to lighten the design, instead of expensive electromagnets, I'd just a physical latching mechanism. When the piece is pushed into position, ratcheted latches engage on the base and release electronically after the CD or when the camera detects a capture incoming. A physical latch and release removes the need for heavy electronics or fermo-magnetic metals. But it does introduce the wear and tear of moving parts. So it's a question of weight and portability vs maintenance. You'd almost be building with 3d printable parts instead of machined. Allowing for faster iteration and cheaper cost to market. Electro-magnets are cool. Definitely. But it's kind of the engineer's crutch. There are usually better solutions out there.
A physical ratcheting mechanism would be much easier to break though and probably less reliable as well. Bringing it to the same quality as the magnet system would probably require an insane amount of work. After all, as soon as you add moving pieces to a mechanism, you invite a boatload of issues that you just do not have to deal with otherwise.
This is seriously amazing, I couldn't imagine being able to make something like this at your age. You are ahead of your times, I can't wait to see the things you create in the future!
Imagine a chess event and the judges bring this out but on a WAY WAY bigger scale so it can be a battle royale/FFA.... thats such a great idea, which will be hell to achieve
The tech stuff is amazing. But as a music nerd I can't help but compliment your extremely based music taste for background music - Moritz Moszkowski Piano Concerto No. 2 in E Major is so underrated so I'm glad to hear it!
Probably one of the coolest concepts I've seen in a while, combined with a really well put together video that was entertaining and educational! I wish I could like this video more than once!
This is actually sick. Love the fact you can introduce further game balance and potentially handicaps by altering cooldown times etc. although you'd need to add some NFC IDs to the pieces or simila
Very cool build! I’ve been thinking about something similar but that it would light up showing the possible moves for the piece itself, regardless of the user. As a nerd and hobby woodworker I’d love to combine the natural beauty of wood with technology to create a chessboard that helps the user play the game. Problem I’ve ran into is keeping track of each piece and where it can move to.
Right this could be used on not even just chess, checkers, monopoly, card games, anything you fit the tech into, it could even lead to new games based around the technology and limits of play
@@kissanjamm3583I know right, he is so overrated. The guy is very good at appealing to the algo but his projects are mediocre compared to stuff made here
Oh my gosh, this is pretty awesome! :D At first the idea sounded like it'd be tricky to implement, but the electromagnets and method for deciding who's touching which piece were pretty clever! I also love how the board looks with its rings of move cooldown lights, feels futuristic and makes me think of Quadradius (an old flash strategy game that's sorta like checkers)!
There may be a programming solution to that, but it also might require [two] referee[s]. How would the ruling be to enforce legal plays? Timeouts? A next level version of this could do something maybe with air tags to identify piece types and if the piece makes an illegal move, the cell opens like a trap door and the piece slides out to either side of the board.
The solution is to add rfid to the pieces and detect with software if they are cheating, if they are cheating, shock them trough the the wires connected to the players and reverse the magnet polarity so it is actually impossible to put the piece, while they try they will still be shocked. OFC I mean a very small shock that is not dangerous, the porpouse is to let the player know that it is an illegal move in a way they can quickly react in case they are doing it by mistake, not to punish them, as the reversed magnet would make sure that it is physically impossible to cheat.
I feel like it would be cool if you made it so that pieces with a higher value would have a longer cooldown, it might ruin it, or it might make it a lot more balanced, I have no idea how you would implement this though.
I've been thinking for a while that adding nfc chips to the pieces and readers to each square would be a good way to know which piece is where, but I have no idea how hard it is to implement
@@DoronMalka-08 as long as they follow the rules of one move at a time it wouldn't even be neccessary, so long as the pieces are initially set correctly and the moves are detected properly, the computer can keep track of every piece and move. it would also be a great way to enforce rules, if a player made an illegal move you could lock down all of their pieces until it is fixed.
@@alexthompson353 exactly what I was thinking. Also it would make sense to lock down every piece when one is picked up (unless the opponent is capturing, just like with cooldown pieces) until it is placed back down on a square. This both prevents confusing the board as to which piece is where, as well as just making moves more clear and fair for the players as well. Without that it could be possible to pick up two pieces (I think this would only work with a knight and a bishop/queen) and move them each into squares where a "blind" board wouldn't know which piece moved where because _both_ the pieces could _each_ move into _either_ spot. For that matter it's just important to maintain rules validation too. Since if two pieces were picked up, it wouldn't necessarily be able to know the order of which move was supposed to have been performed first (which needs to be known to know if the move was a valid move)
@@MsHojat right. With enforcement of a single move, the board can track pieces. And with tracking pieces, it can also allow for common two-piece moves like castling. This can help restrict the game from being too much about reflexes. Likewise with detecting incorrect piece placement. The cool thing is that this board can also be used to play regular chess, and has some very cool features possible for that. For example, being able to highlight all legal positions for a piece after it is picked up. This might be appreciated by beginners, to help them internalize piece movements.
I would kill for this to go to market. Not even a chess player but it just seems incredible and solves some of the issues I personally have with chess.
It'd largely the same way it works in speed chess. If someone notices it in the moment they'll call it out and undo it, but if it's not immediately caught you just keep moving
@@generrosity considering you know where every piece starts and you know which player lifts a piece, as long as you rule "you can only play with one hand" that's entirely doable in software
this reminds me of the app Chezz that I was obsessed with years ago, they also changed which pieces you started with, had power ups and certain squares would be on fire! Congrats on making something even cooler than that
for the player detection, couldn't you just do it with software? have the arduino (or if its too much compute upgrade to a rasperry pi) detect what the legal moves are have the board buzz if any illegal moves are made and add some conditionals that if a piece is lifted up and is able to make a legal capture move, disengage the magnets for what it can capture and have the board buzz if a piece moves before its cooldown and/or the capturing piece doesn't land on its square
love your use of MtG "Death's Shadow" to decrease magnetic resistance -- thanks for Kung Fu Chess... didn't know that existed -- THANK YOU and looking forward to seeing production a reality
Send us a board and we’ll make a video of Magnus Carlsen playing on it! We’ll cover your expenses of course.
I'd prefer not to send a board, but I actually live in Manhattan where the fide world rapid and blitz is happening in a few weeks so if he'd be interested in playing around then I'd love to make it happen! Send me an email (you can see it on my channel page) if this is something you'd be interested in
Holy shit, it might be happening
@@built-from-scratch If you're not aware, TakeTakeTake is Magnus Carlsen's company.
Wait what, I need to see this lol.
Two things NEED to happen:
1. You need to be invited to Open Sauce.
2. Some GMs have to play this.
1. Beat me to it
2. Holy shit yes
INVITE HIKARU!!!
someone needs to show this to @GothamChess
gotham chess would JUMP on this.
This will get into Open Sauce no problem. I really hope they apply and attend as an exhibitor!
This is Lawful Good Michael Reeves. You can tell, because the build is 1 sloppily integrated Taser away from being the usual Michael Reeves.
Oh now have a program calculate all chess piece positions and tase if a pice is moved wrong.
could set it up to tase you when you make an illegal move. or alternatively, could have a chess engine calculate the best moves, and tase you when you make a bad one
To flip the switch, just have it tase the loser.
Could also have it shock you whenever you're in check.
When you try to grab a piece with cool down it shocks you, could be pretty simple with contacts around the magnet
hahaha this is accurate
> Chess with no turns
> Looks inside electromagnet
> Turns
This is such a good joke
bravo
that's really clever
yes all that turns in there so you dont have to , LAW of conservation of Turns
also needs to turns on
The cooldown and locking mechanism is awesome but it doesn't totally prevent cheating since you could make an invalid move when the other person is preoccupied with their turns. You could over-engineer it EVEN MORE by detecting the piece type at the place you picked it up and then only display valid moves by flashing the rgb lights. You could then invert the polarity of the magnets at invalid spots to prevent placing a piece there.
Dr?
For now it might be good to have an unbiased ref to watch for illegal moves.
@@FutureWarrior8k probably best to have a ref per player
The same is true of OTB normal chess though...
I think this is really trying to solve an issue that normally wouldn't be worth it to pull as a player. Honestly if someone wants to spend like 3-4 pieces worth of time trying to illegally move a piece another time, maybe that's just a thing you have to pay attention to as a player and try and react to it. Could be an interesting point of gambit to try and do.
You just turned chess into an actual party game. I want one! Make sure you keep it big and heavy and bulky when it goes to market. I’d pay easily pay 1-2 grand for a fully functioning board. Fast games are always dangerously violent so make it durable AF. If you can’t make it a salable product then you can sell the components in a kit or something like that. I love it. Thanks!
I'd assume this to be at a 5 digit price.
@@andy02q 5 digits seems insane to me. If he even wants to sell them, I could it being 1-4 grand for just a 1 one off. I don't know how you are getting to 5 digits.
If he were to try and make it a business where he sells them at any sort of volume this price point is insane. To me this feels like $300 worth of parts, $150 in labor. and then the rest pure profit, which is great because its bespoke, and there's not a lot of them.
But I guarantee a foreign manufacturer looking to flood the market would get this down to like $250-300 retail (this is quite literally my job I go to China/India to oversee manufacturing a couple of months each year). Switching to plastic is the move. It offers a better strength to weight ratio and it can be cast/mold injected more easily and cheaply. In all likelihood he could built this stronger and lighter by switching to plastic. If he really wants metal just do a thinner metal sheet covering the plastic, or give it a surface finish / paint job that looks like metal.
I cannot imagine the pure psychic damage of playing this game
And also, physical finger damage when both players grab for the same piece...
We finally have premoving irl!
Have you seen 5d chess with multiverse time travel?
@@MrFlarespeed i challenge you to 5d chess
@@Labrynther Ngl, being challenged to 5d chess with multiverse time travel sounds terrifying to me ._.
(I do have it, just don't feel like I have that good of a feel for how to best play it personally)
This is so cool. One problem I can see happening is - since the game is so fast-paced, you can't always keep track of all of your opponent's movements, so it's easier to get away with illegal moves. If the board could be connected to a computer, then you can track every piece, and if a player makes an illegal move, all of their pieces become locked except for that piece that's in the wrong place, forcing them to move it correctly before continuing.
Additionally, have a cheat button on either side. If you spot someone cheating, you hit the button and it locks the other teams pieces giving you a free move. However, this button only does anything if the computer detects the team being 'called out' with the button actually cheating a piece into an invalid place. Naturally, this resets if the piece comes off cooldown and they do not get called out.
Example. Whites Rook moves over a friendly pawn, taking blacks pawn. This is, as expected, not a legal move and the computer notes this down. Blacks player hits the cheat button, causing all of whites pieces to lock down until black moves a piece or takes a piece, legally mind. It will not unlock a piece that cannot be legitimately taken.
Example 2, White moves a knight in a straight line, again an illegal move. However blacks player does not notice this until the piece is off cooldown and hits the button. Nothing happens as a result, because it's "too late" to call them on it.
Why stop cheating completely when you can make it part of the game.
This should be easy to fix. It’s a software fix. Just like how each piece has a cooldown each piece should only be able to move in legal moves. The board should be able to keep track of all of this and make sure the game is being played correctly.
@@DefenseIsLacking it's also hardware, because you'd have to somehow identify each piece from the magnet it's using
@@Chex_Mexmaybe rfid chips in each piece and a reader next to the magnet or maybe a reader inside the armband or a glove the players have to wear
@@Chex_Mex place and rfid tag inside each piece. If it's an illegal move it should reverse polarize the coil so that the piece is repelled and the player cannot land the piece in the board.
I have to say brothers sitting around soldering electronics watching anime is like the coolest family dynamic I've seen.
yeah hes a lucky guy
FR
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Fantastic job on this, I've watched it all the way through twice hoping to retain some electrical knowledge.
Hey man, any updates on the lock you sent to lockpickinglawyer?
I pitched a similar idea for a game-design course I took in college 10 years ago, of course without the expectation of actually engineering it. My idea was to make each piece an hourglass, and flipping them each time you moved. In the end, for ease of creation, we ended up going with a deckbuilding variant instead, where you had to play cards to move pieces.
Are all the pieces on equal cooldowns? It's a balance nightmare, but playing around with cooldown timings would add a lot of depth to the game.
good job man.
I am so unbelievably offended right now. Is this not the most honest face you have ever seen?
I'd buy a used car from you!
I'd buy you from a used car too!
I’d a used car buy from you too!
I'd car a buy used you from too!
I would buy a burrito 🌯
The slander never ends, he included every single one of my losses! I won more games than I lost, I swear.
I think that's just not true...
@@built-from-scratch make the board record every match like a fortnite replay so you can play it back on the computer
@@built-from-scratch You're making history, nice. 👍
No turns Chess inventor.
@@grqfes Like a fortnite replay? You mean like a chess replay? 😂
Xander trying to "cheat" at 10:36 with the same anti-cheat mechanism designed with you in mind, I wonder who really is the dishonest one now....
Cool seeing the anticheat in action though!
This is easily the coolest concept for a chess board I've ever seen, great work on the project.
This is the motivation I needed to make my own UA-cam channel. After work today is going to go crazy. Glad to see such curious and engaged youth in the world today. Wonderful video and great job.
Fun! I noticed you counting down out loud to start a game; it might be nice to have the board do that by putting every piece on a cool-down cycle at once.
Great idea and if it doesn't require too high current, it should be pretty easy to implement, too.
Yeah; just add a couple of hidden buttons on each side, when both players hit them at the same time, the countdown begins!
@@Tasarran Yes.
@@MikkoRantalainen could only lock pawns and knights
@@modellkingyeah smart idea that would lower the amount required
Dude I think this is actually Chess 2. Like, a lot of people have claimed to make chess 2, but this game actually changes the original version of chess in such an important, challenging, and strategic way that I think it deserves the title of being its own game.
It won't work anymore though. Gametheoretically, this is just a mess.
@@artisdyingno to GMs who give it a chance
@artisdying “Erm… Gametheoretically🤓☝️”
while I agree, I think the real thing it needs to be an original version of chess is that it needs its own unique pieces. I feel like chess pieces work for chess because it is chess, but as this is not turn based, it needs its own balancing that will improve the playstyle.
it really isnt chess anymore. its closer to a card game like speed or spit honestly
This is wild, me and my classmates actually play Kung Fu Chess and seeing it on a real board is fantastic. Of course, you go completely above and beyond with these projects, can't wait to see what you make next!
Love how you covered electronics, audio and chess. Man culminates all of my favourite hobbies and makes an indepth video about it, what a video. Well crafted, dont stop!
Simply incredible, reinventing chess that simulate a real life war way more accurately. The enemy dose not wait for you to make your move, they don't give you time to think. The only way I would like to see this improved is having different cooldown times for different pieces but I know it would be difficult to add.
Using electrical frequency as a authenticator is so cool and so sketchy
Yeah... I'm kinda surprised people didn't find putting on a bracelet hooked up to a sketchy-looking power supply that runs off mains power unnerving... I'd have made it at least battery-powered to make it just a little bit less unnerving (or use a less sketchy-looking power supply).
@@Vousie i guess the authentication part could be done with batteries. but I assume the magnets consume to much electricity for the entire project to be on batteries. so you would have the power supply there regardless.
Agreed that safety needs to be taken into account, but why sketchy? That concept is not that foreign.
@@MiTheMer I think that actual safety and perception of safety are two different things unfortunately.
@@MiTheMer Sketchy because of what that power supply looks like. It looks more like he pulled it off some commercial application somewhere that's supposed to have a massive "do not touch" sign in front of it. If it was powered by something like a laptop power supply I'd be much less concerned.
You gotta take this to one of those NYC chess hustlers at Central Park
They’d probably get mad steal it and run
From Terraria to this abomination, what a nice time to be an engineering student to see other guys build cool stuff while I roll in some data visualization shit...
🤣🤣🤣🤣, don't worry, you'll get there, he wasn't born knowing all these stuff!!
There is a fine line. Once you get an engineering job you watch and wish you still had time to enjoy engineering instead of figuring out what you can do quickly and profitable.
@hkayrad So relatable. So very relatable.
"Do engineering," they said.
"It'll be fun!" they said.
@@Sadenshard That is why you literally have your engineering job is because you took a path that you thought would maximize your effort vs profitability. If you have anything to say about capitalism, say it to yourself because you and the billions of people like you cause it to exist through your actions and the fact that you can't see that would make you not the best engineer.
@@thomgizzizI think for a lot of people, and at least in my case, I followed engineering because I like science, understanding things and creating stuff. But it does feel hard to find something useful, especially on the ecological aspect
Next step is making it so the board can distinguish between chess pieces and not allow wrong moves automatically (the piece dont attaches to it) and to lock all pieces when checkmate is achieved.
Amazing project man!
I had an idea of "simultaneous" chess where you both move your pieces at the same time each turn, in order not to cheat you had to write down your move on paper then you both executed it. If two pieces occupied a space you used rankings to determine which gets captured so a pawn would ALWAYS lose and a King would always win. So this is the logical next step up from that idea. Looks utterly amazing.
What if it's the same piece?
I have seen this frequency identification before at the montreal casino roulette table. The table is a huge touchscreen and you had to make contact with a metallic element before touching the screen for it to recognize you. It was like witchcraft, everyone could simultaneously touch the screen to bet their chips! If the casinos use this, then it’s not inefficient!
Using physical chips is like....the only reason to play roulette in a physical casino though?
Those people may aswell have been playing online.
@@joestevenson5568 you may as well not be playing roulette. theyre there for the gambling
Using different frequencies for each player and then using a Fourier transform to detect that frequency is brilliant
It's actually extremely inefficient, you can use an inductor to pick that frequency, like one component and no software, lol. SMH People doing electronics today with microcontrollers and code that can be done with 3 or 4 component circuits.
@@takanara7 inefficient in what sense? The microcontroller is less than $20 and he learned a lot implementing the Fourier transform on it, much more than he would have using inductors. Powerful microcontrollers are so cheap nowdays that you need to reframe what you consider to be "efficient".
@@takanara7debugging code is way easier and efficient tho
@@takanara7 you mean you are measuring the frequency response from circuit based on hand with signal touching the thing? Inefficient maybe, does it work as intended? yes. Do engineering problems have only ONE solution? never....
In theory if you make this Dynamic Chess with continuous time(no cooldown), it turns into this absurd non differentiable game theoretic monstrosity. But Discreet is quite interesting, it also means the player needs to determine when NOT to play.
This is so cool!! Hope to see some GMs play on this board soon! It would also be cool if you made a feature to detect when a king is captured and the game is over, then the lights on the board flash red/blue depending on who won. Not necessary, but would be a nice touch
another cool thing would be to have the electromagnets oppose the pieces when you try to do an illegal move, so it's physically impossible. although it would be difficult with an asynchronous game like this; you'd have to implement a regular chess mode as well
Wouldn't work unless the bottom of the pieces were made out of magnets, not metal like it is now @@lunlunnnnn
Alternative title: "Local chess player re-discovered RTS and got mind-blown".
Jokes aside, I loved the video and project as a whole. Hope this takes off
Real time bughouse ??? You’re a menace. Absolutely brilliant for piece touch detection. Congrats.
Background music is the moszkowski piano concerto in E minor!! My favourite piece of music but it's much less known than many other composers (hope you'll name music used in the comment description!)
It's actually my favorite piece as well, I learned the first movement at one point!
@@built-from-scratch great music but my god it made it hard to hear you
@@built-from-scratch Any chance you could include the music you used in the description? It's driving me crazy that I recognize almost all of it but can't remember what any of the pieces are called!
The music sounds really weird because it has been sped up.
At the beginning there is also the first movement of Vivaldi's Concerto for two cellos in G minor, the first Concerto I learned.
Insanely creative project. Great job!! Some thoughts for you:
1) The red/blue timer LEDs show you the player ID, but the color of the chess piece already tells you that, so it's duplicate information. IMO it would be more useful to have the LEDs count down from 5s to 0s (or whatever the time/piece is) with an interpolated color scale from red to yellow to green. Then as the piece gets ready to move soon, the LEDs will fade from red into yellow into green and signal to the player that the piece is ready to be moved again at the end of the timer.
2) It might help with assembly and clearance issues to add some fillets/chamfers along the edges. Always model with all fasteners to avoid interference issues.
3) (If you haven't already) Using multiple levels of subassemblies within CAD will help you make blow-out assembly views where you can anticipate any assembly issues. Often times, drafting assembly instructions and a 2D drawing will help find any potential issues.
4) Grab a light torque screwdriver to help standardize a torque spec for the PCB screws. It will help your assembly/disassembly become more consistent.
Looking forward to more content from you!!
Not having tried it, nor being good at chess: Here's my opposite take. The LEDs could help you identify your next piece is ready to move while in your peripheral vision because you can identify a transition between Red->Pink or Blue -> Pink. It should be easy to test both solutions with a slight tweak to the code.
I think that switching from the cooldown to the ready color is better than a red-yellow-green transition because it eliminates color ambiguity. If it were to work the way you've described, I expect that it would be too difficult to tell exactly when the cooldown has ended.
I agree about the superfluous info tho
@@testaklese You can solve the color ambiguity problem by just making the color jump when the cooldown completely finishes. For example, you could have it fade from red to yellow to indicate the length of the remaining cooldown and then have it instantly flash to green once the cooldown expires to very clearly signal ‘this piece is movable now’
I totally agree with the LED suggestion here. I was going to suggest that you just plain don't need pink at all. I think it would be easier to see when you can move a piece if the LEDs were switched off at that point. Probably you could do some playtesting to see which kind of interface is preferred.
Just make sure the red and green are distinguishable enough for the color blind.
> the part where you got "screwed"
There's a reason that most PCBs have the screws on ground planes separate from any other wires
Omg, I want it so badly, it's such a fun twist and concept, it's like a live war. I love it.
Bro flexing on all fronts, the board and making us listen to Ysaÿe sonata at the end (good taste)
This is legendary. Congratulations on your success and hard work. I'm sure there will be much more success to come from this.
7:42 Insert clip of Adam Savage being tased against his will from mythbusters
This is great stuff.
I know it is still at a prototype phase, but seeing this at the STL chess club or the museum of play in NY and possibly being able to play would be amazing. Great work and I hope you can get this project to a point where youd feel comfortable donating or selling some copies.
now you gotta add individual cd's of the pieces depending on the piece type, 3s cd for pawns 5s for knights, etc. Even more complex! Cool project!
nah it is cool that the cooldown is the same, if poawns had soo little cooldown they would be too much of a menace.
I am a casual chess enjoyer and I think this is the coolest chess thing I have ever seen
EPIC!!!!! THIS IS GONNA BE MY FAVORITE CHESS VARIANT FROM NOW ON
Hello algorithm? I would like more of this please.
This guy, Mark Rober, Stuff Made Here, Michael Reeves, all UA-camrs you may enjoy if you like this guy
indeed
As someone who hates speed/reflex games, this is my nightmare. But it's also unbelievably cool. Very impressive work!
Using a tiny voltage signal to identify players is nothing short of genius.
Crazy idea: Implement some way for the squares to determine which piece is on them. This way, you can give different pieces varying cooldowns. Stronger pieces, longer cooldowns.
If you're really clever, and you can uniquely identify all 32 pieces, you can also implement a validity check. While you can't exactly *enforce* players to make legal moves, you can at least detect when your Totally Not Trustworthy Friend moves his queen like a knight and have the board yell at him.
I kind of assumed that the board would already know which piece was on each square. If it does not then it means one could easily cheat by -intentionally or accidentally- moving a piece to an invalid square. Outside of custom games that use different board arrangements, no special ID system would be required. All the pieces would be kept track off based off the fact that one move still must be performed at a time (or at least it should be that way).
So for that matter what should _really_ be done is lock all the player's other pieces as soon as they lift up one piece, and unlock them all (aside from the ones on cooldown of course) once that piece has been placed back down on a square (although there might be a bit of an issue with players accidentally placing pieces down early, which might be somewhat of a problem).
In fact, one of the biggest problems with the game right now might be with people holding a piece in their hand when an opponent wants to attack the piece. I suppose if that piece hasn't moved to a new destination it would still count as being captured, so maybe it's not that big of a deal.
Actually you could enforce legal move by making the illegal square magnets reverse polarity and use permanent magnets under the pieces; thought that would require the board to not be magnetic on its own in any way
@@karanamrok3567 I believe you could reverse the polarity by reversing the voltage yea
@@karanamrok3567would interfere with the other player's turns
Couldn’t this also be used to play without wristbands? The piece about to be captured could be unlocked if a valid attacking piece is removed from the board. Maybe that’s too much complexity but if you’re already identifying the pieces and positions and valid moves, maybe not
This should have a classic mode as well, the leds are cool and it can help for the pieces to stay on place and to each player to respect their time of moving, you could even add a counter, it's actually an amazing table, congrats for creating Chess 2 irl
7:34 Fourier is used in car radios.
its always nice finding a channel, with a small number of videos and they are ALL A+ content. see you next year for video 4
One of my favourite things used to be playing 'bughouse chess' (with our wacky rules... or lack thereof...) with some friends.
Essentially just playing chess as fast as possible to pass pieces to your partner so they can use them and... oh boy...
I *cannot imagine* bughouse on these boards. 'Excited' does not begin to describe how I feel waiting for that video to come out.
From one engineer to another, that was the best response you could've given the criticism. If the commentor put as much effort as they did into shaming you for not living to their unknown standards, they would have 120k+ subs. Often at various levels you settle with purchasing known working components for a build (eg, Trying to build a rc plane, you're not trying to build a servo, much less 'from scratch' - eventually that just becomes absurd..).
You still rock, kid.
The effort to type a comment with a few words is the same amount to get over 120k subs? Since when lol
I love chess! it can feel repetitive at times though, and I don’t like waiting for my opponents. This is such a wonderful idea!
After seeing so many good ideas in the comments for improving the game I'm glad this project is open source. It can only get better from here.
8:22 TO BE FAIR, "scratch" is another term used to describe money. So by caling this channel, "From Scratch", you could just say that you've made this chessboard from money.... by ordering from our sponsor, JLCPCB! Wait, not my sponsor, sorry. I watched too many Linux Tech Tips videos.
haha
I have been too man 😂 its starting to rot my brain
Damm, Linux Tech Tips
@@mrdeun3655 Now that Microsoft is discontinuing Windont's 10, Linus should make a tutorial for switching over to Linus.
Holy shit dude, it's incredibly impressive that you managed to make such a valuable addition to a centuries old game. I can easily see this taking off and becoming a widely played variant.
Well done man! Sub well-earned.
No, widely no. Played a lot by some GMs yes, but many people struggle playing with 10 minutes clocks, this level of speed is for few.
Might be nice to have a special light state for showing which squares are legal for placement of the piece in hand. If you only light up every other LED this way, you don't have to worry about each player's in-hand piece allowed placements overlapping. That is: say both players have picked up one of their own pieces. If Black is holding a bishop, an ‘X’ of squares could have half of its LEDs (every other one on a given square) glowing yellow. If White were holding a rook in their hand, a ‘+’ of squares could have half its LEDs glowing green. If the ‘X’ and the ‘+’ have any squares in common, the common squares' LEDs would be, alternatingly, yellow and green.
And you could have an illegal placement flash red and not engage the magnet. Everything else could be stuck in place until the error is corrected. I'm curious whether you've already done something like this, and if you've used it to allow/enforce correct castling.
A fun addition to that: When you pick up a piece, your opponent can't move any pieces that are on legal-move squares. So they can't think "oh, wait, you're reaching for my queen to capture it; I'll grab and move it out of the way before you grab it."
I don't think this board is set up to detect which piece is which, but if it prohibits each player from lifting more than one piece at a time, it should be able to keep track based on the starting point. (That's sort of an extension of the "everything else is stuck in place if you make an illegal move" idea.)
This is basically a requirement, the amount of times i've misplaced a knight is insane
@@BrooksMoses I think many players would want to pick up two pieces at the same time for castling, especially under time pressure, so that might need to be special-cased.
(Since the nature of the move still lets the board know which is which)
Absolutely. Enforcing single-piece play (except for castling, and any other similarly predictable moves) would really be cool.
I wonder if highlighting the legal move locations would really help the game though, or change its nature into even more of a reflex competition. Definitely detecting and disallowing incorrect piece placements would be cool though.
it would need to be able to detect which piece is where. it could have a real chess mode where it shows valid moves from the selected piece. doing this in realtime would be a chaotic lightshow.
You will probably be working for this guy at some point in the future.
First of all, amazing thing you did young man. Second of all, a clarification: a Fourier Transform will "detect" every frequency when done on white noise. But assuming there is a signal (sine wave in this case) that's significantly higher than noise, that sine will be the one with the highest amplitude. But if the white noise is too high, you'll not be able to know which
frequency the signal was.
This idea is fire. I think it might be more fun and fair and maybe less 'apm-gated' if you double the cooldowns overall, or probably more optimally skew the cooldowns of stronger pieces to be noticeable longer so the game can still be played with the real-time factor, but perhaps less chaotic and more consideration for constantly changing multiple options and feel less 'scrambly'. It looks so satisfying to play regardless, especially with the clack of metal on magnet. Very cool.
If you're uncomfortable with strapping electro current to your players, I'd recommend a camera. You'd need more software in your solution but detecting which player's hand is moving a piece is well researched technology by this point. If the xbox Kinect can just dance, you can just chess.
If you wanted to lighten the design, instead of expensive electromagnets, I'd just a physical latching mechanism. When the piece is pushed into position, ratcheted latches engage on the base and release electronically after the CD or when the camera detects a capture incoming.
A physical latch and release removes the need for heavy electronics or fermo-magnetic metals. But it does introduce the wear and tear of moving parts. So it's a question of weight and portability vs maintenance. You'd almost be building with 3d printable parts instead of machined. Allowing for faster iteration and cheaper cost to market.
Electro-magnets are cool. Definitely. But it's kind of the engineer's crutch. There are usually better solutions out there.
A physical ratcheting mechanism would be much easier to break though and probably less reliable as well. Bringing it to the same quality as the magnet system would probably require an insane amount of work.
After all, as soon as you add moving pieces to a mechanism, you invite a boatload of issues that you just do not have to deal with otherwise.
Latches ARE GOING to break. You can't help it.
This is seriously amazing, I couldn't imagine being able to make something like this at your age. You are ahead of your times, I can't wait to see the things you create in the future!
Imagine a chess event and the judges bring this out but on a WAY WAY bigger scale so it can be a battle royale/FFA.... thats such a great idea, which will be hell to achieve
LOVE THIS exactly what youtube and the internet at large needs more of. keep doing your thing bro.
The tech stuff is amazing. But as a music nerd I can't help but compliment your extremely based music taste for background music - Moritz Moszkowski Piano Concerto No. 2 in E Major is so underrated so I'm glad to hear it!
Probably one of the coolest concepts I've seen in a while, combined with a really well put together video that was entertaining and educational! I wish I could like this video more than once!
This is actually sick. Love the fact you can introduce further game balance and potentially handicaps by altering cooldown times etc. although you'd need to add some NFC IDs to the pieces or simila
Very cool build! I’ve been thinking about something similar but that it would light up showing the possible moves for the piece itself, regardless of the user. As a nerd and hobby woodworker I’d love to combine the natural beauty of wood with technology to create a chessboard that helps the user play the game. Problem I’ve ran into is keeping track of each piece and where it can move to.
Choosing Moritz Moszkowski for the background music!? You're a man of culture
It would be cool to have this playtested by a GM someday.
This is like genuinely a good product. You could definitely pitch this to hasbro.
Right this could be used on not even just chess, checkers, monopoly, card games, anything you fit the tech into, it could even lead to new games based around the technology and limits of play
imagine bro + mark rober + stuff made here together working on a project.
Nah not mark robbber
We will be landing in the sun 😅
He’s there for the funding
Let's get I Did A Thing in on this collab
@@kissanjamm3583I know right, he is so overrated. The guy is very good at appealing to the algo but his projects are mediocre compared to stuff made here
Oh my gosh, this is pretty awesome! :D At first the idea sounded like it'd be tricky to implement, but the electromagnets and method for deciding who's touching which piece were pretty clever! I also love how the board looks with its rings of move cooldown lights, feels futuristic and makes me think of Quadradius (an old flash strategy game that's sorta like checkers)!
He did it. He made RT-Chess a reality.
I'm so glad you did this. I've always wanted to see something like this created.
Cool! My brain would probably completely overload playing this 😂
Nice work! In the next iteration, let’s pump up the voltage and punish players for losing.
"You only win when the king is actually captured"
*The Chess world:* wait that's illegal
Lots of variants (e.g. Duck chess) disable checkmate
This is actually BRILLIANT! That's so much more stimulating and realistic. That's awesome. :)
I love when a channel I'm subscribed to for two really good videos drops a 3rd really good video
Love hearing really great classical music - great choices!!
Because the game is so chaotic even though they can't cheat the countdown they can just play illegal moves that you won't notice
There may be a programming solution to that, but it also might require [two] referee[s]. How would the ruling be to enforce legal plays? Timeouts? A next level version of this could do something maybe with air tags to identify piece types and if the piece makes an illegal move, the cell opens like a trap door and the piece slides out to either side of the board.
@@andhemills higher voltages?
Could detect that with software and reverse the magnet to boot the piece out :D
The solution is to add rfid to the pieces and detect with software if they are cheating, if they are cheating, shock them trough the the wires connected to the players and reverse the magnet polarity so it is actually impossible to put the piece, while they try they will still be shocked. OFC I mean a very small shock that is not dangerous, the porpouse is to let the player know that it is an illegal move in a way they can quickly react in case they are doing it by mistake, not to punish them, as the reversed magnet would make sure that it is physically impossible to cheat.
Here before this channel blows up. Amazing work in creativity, design, execution and story telling.
You're long overdue, it already blew up
Love to see a new up and coming creator doing things. Have fun and good luck c:
Thanks for this 15 minutes of joy and happiness. Amazing work my G!
Woah this was really cool!!! I’d love to see more gameplay of this
I feel like it would be cool if you made it so that pieces with a higher value would have a longer cooldown, it might ruin it, or it might make it a lot more balanced, I have no idea how you would implement this though.
I've been thinking for a while that adding nfc chips to the pieces and readers to each square would be a good way to know which piece is where, but I have no idea how hard it is to implement
@@DoronMalka-08 as long as they follow the rules of one move at a time it wouldn't even be neccessary, so long as the pieces are initially set correctly and the moves are detected properly, the computer can keep track of every piece and move. it would also be a great way to enforce rules, if a player made an illegal move you could lock down all of their pieces until it is fixed.
@@alexthompson353 exactly what I was thinking. Also it would make sense to lock down every piece when one is picked up (unless the opponent is capturing, just like with cooldown pieces) until it is placed back down on a square. This both prevents confusing the board as to which piece is where, as well as just making moves more clear and fair for the players as well. Without that it could be possible to pick up two pieces (I think this would only work with a knight and a bishop/queen) and move them each into squares where a "blind" board wouldn't know which piece moved where because _both_ the pieces could _each_ move into _either_ spot.
For that matter it's just important to maintain rules validation too. Since if two pieces were picked up, it wouldn't necessarily be able to know the order of which move was supposed to have been performed first (which needs to be known to know if the move was a valid move)
@@MsHojat right. With enforcement of a single move, the board can track pieces. And with tracking pieces, it can also allow for common two-piece moves like castling. This can help restrict the game from being too much about reflexes. Likewise with detecting incorrect piece placement.
The cool thing is that this board can also be used to play regular chess, and has some very cool features possible for that. For example, being able to highlight all legal positions for a piece after it is picked up. This might be appreciated by beginners, to help them internalize piece movements.
11:32 that is a menace. That is a villain. Amazing
Congrats man. This is an awesome build.
I would kill for this to go to market. Not even a chess player but it just seems incredible and solves some of the issues I personally have with chess.
1:02 dude this got me so good
This makes my brain tingle in the right way.
true that.
bro replied to himself.
shut up.
no you!
( 0 _ 0 )
Out of curiosity, what is stopping people from playing illegal moves in the heat of the moment? Moving a starting pawn 3 tiles for example
It'd largely the same way it works in speed chess. If someone notices it in the moment they'll call it out and undo it, but if it's not immediately caught you just keep moving
You proooooooberbly could capture what piece was lifted, then RGB panic the bad piece + flash where it belonged + lock all the other pieces 😈
@@generrosity Place magnets on the pieces and reverse the electromagnet under illegal ones, sending them off the board
@@generrosity considering you know where every piece starts and you know which player lifts a piece, as long as you rule "you can only play with one hand" that's entirely doable in software
This is amazing. This reminds me of No Game No Life chess.
Sora: "Since when do people wait for the enemy's turn in war?"
this reminds me of the app Chezz that I was obsessed with years ago, they also changed which pieces you started with, had power ups and certain squares would be on fire! Congrats on making something even cooler than that
Your detection method is awesome!
2:06 Agreed! Instant sub for me.
for the player detection, couldn't you just do it with software?
have the arduino (or if its too much compute upgrade to a rasperry pi) detect what the legal moves are
have the board buzz if any illegal moves are made
and add some conditionals that if a piece is lifted up and is able to make a legal capture move, disengage the magnets for what it can capture
and have the board buzz if a piece moves before its cooldown and/or the capturing piece doesn't land on its square
Yeah I was thinking the same thing.
This adds a possibility of being able to run away with a piece once an opponent lifts his pieces.. which honestly seems fun
love your use of MtG "Death's Shadow" to decrease magnetic resistance -- thanks for Kung Fu Chess... didn't know that existed -- THANK YOU and looking forward to seeing production a reality
This is awesome, I love seeing people be so creative!
Super cool and fun looking project. I just think you need to slow down when talking. I felt like I was watching the video at 2x speed.
"...piece of paper between..." That is no piece of paper. That is full art Death's Shadow secret lair card. ;D
I am so glad im not the only one who noticed this
You talk so fast I had to check if I had my youtube on 2x speed or something xD
Man, seeing GMs play this would be awesome.
Magnus Vs Hikaru immediately comes to mind as a fun time to watch.
I'm so glad UA-cam recommended your video :D you've got a new sub