In-Depth Testing: Best Method for Mining Diamonds in Minecraft 1.21

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 983

  • @SeaJayPlays
    @SeaJayPlays  3 місяці тому +578

    Hey everyone, thanks for all the comments. There's been a couple recurring comments so I'd like to go over a clarification and correction here.
    The first is a clarification on what I meant by "exposed" blocks. For me, there are two types of blocks which I'll call costly and free. Costly blocks are blocks that I have to spend time/effort on. So if I'm calculating exposed blocks for various methods, I want to know how many free blocks each method gives me. Basically, how many bonus blocks do I get to see that I didn't have to spend time/effort touching. I explicitly excluded blocks that cost me, or blocks that I have to mine anyway. This results in the 4:1 ratio for the 1x1 and 3:1 ratio for the 2x1 tunnels I got in the video. A few people have commented that the 1x1 is actually a 5:1 ratio because you are exposing the block that you will mine next in the tunnel. They've explained their view well and I totally agree that the 5:1 ratio is valid based on what they count as 'exposed'. I just should have done a better job at explaining what exactly I was calculating so I appreciate people pointing this out. The overall trend of the results are the same, so feel free to use whichever makes more sense for you.
    The second is a correction on the limits shown in the video. When talking about how many exposed blocks there are per block mined, I took the limits of (4x+1) and (3x+1), which are only the "exposed blocks' part and by themselves go to infinity. I forgot to put them over the 'per block mined' part, x, which brings them back down to 4 and 3. So the correct limits are lim((4x+1) / x) and lim((3x+1) / x). Thanks for catching that!

    • @viniciusmv7727
      @viniciusmv7727 2 місяці тому +4

      Somebody probably pointed that out already but did you weight in exposing double on the layers you're actually mining? (When you mine a 2x1 corridor you exposed two wall blocks and 1 ceiling or 1 floor.

    • @jackweslycamacho8982
      @jackweslycamacho8982 2 місяці тому +3

      what you intended to calculate was a derivative, not a limit.

    • @Jurjen_Hettinga
      @Jurjen_Hettinga 2 місяці тому +2

      What about a 1x1 method where you mine your first row at Y-57 then with one block gap between the exposed blocks / glass but at Y-56
      This would result in a method with a spacing between the 1 and 2 block gaps which might be more efficient

    • @spoperty4940
      @spoperty4940 2 місяці тому +9

      @@jackweslycamacho8982 That is the result, yes, but the derivative doesn't actually explain why it matters, while proposing it as a limit actually translates to the more you mine the closer you will get to this ratio, while it is identical, it's not pedagogically equivalent.

    • @spoperty4940
      @spoperty4940 2 місяці тому +2

      The seconds/block exposed metric doesn't actually matter, unless you go for the torches in which case the 1x1 tunnel is superior because you don't need torches because nothing can spawn. But most players just use allbright or gamma=100 and wouldn't bother with the mobs, and considering you can constantly mine regardless of what method you are using(with the branching ones there is a slight inefficiency if you are not paying full attention and skipping the blocks with perfect tick skipping, essentially breaking every second block on your way looking out of the branch, to ensure you aren't missing any breaking ticks by turning, but most players have this slight inefficiency even without branches)

  • @Glacityy
    @Glacityy 2 місяці тому +3495

    Mfs get a PhD in statistics and CompSci and immediately use it for Minecraft. This community is so good

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +398

      😂 you might offend some statistics and compsci majors, but thanks

    • @bobmcboblin
      @bobmcboblin 2 місяці тому +83

      Gotta keep the brain sharp for whenever a job interview happens (it never does)

    • @ArtisticBeef5661
      @ArtisticBeef5661 2 місяці тому +47

      If you can’t use your degree for Minecraft was it even worth it?

    • @GeoFry3
      @GeoFry3 2 місяці тому +5

      At least he is doing something useful with it.

    • @giovannisanna1702
      @giovannisanna1702 2 місяці тому +4

      Well, this level of statistics can be learned even in medical school 👀

  • @TheKastellan
    @TheKastellan 3 місяці тому +1537

    6:34 I believe the limit is meant to be (4x+1)/x
    The current formula just balloons to infinity.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +602

      @@TheKastellan You’re right! Another comment caught this too and I realized I didn’t put the full formula in. Thanks for correcting it

    • @somyso3634
      @somyso3634 2 місяці тому +16

      @@SeaJayPlaysamazing video man

    • @DanielLCarrier
      @DanielLCarrier 2 місяці тому +27

      Should be (5x+1)/x. Blocks don't retroactively become unexposed when you mine through them.

    • @Big_boie
      @Big_boie 2 місяці тому +55

      ​@@DanielLCarrier if you are making a tunnel, you are going to mine that fifth block even if it wasn't ore, so it would be considered blocks mined instead of blocks exposed.

    • @DanielLCarrier
      @DanielLCarrier 2 місяці тому +13

      @@Big_boie It's both.
      Imagine instead of using any of these efficient mining techniques, you just mine out a solid cube. Using your method, the limit is 6x^(2/3)/x, which approaches zero. And yet the diamonds you find goes with the volume you mine, not the surface area.

  • @Red-yt2dk
    @Red-yt2dk 2 місяці тому +72

    The thing that isn't accounted for here is that with the more efficient 1x1 mining method, you have to crawl on your belly and I'm not lowering myself to wriggle like a worm for minerals

  • @JL2579
    @JL2579 2 місяці тому +414

    Hi! Nice video, but in the end you are overlooking an important thing: You said that the standard deviations don't matter, but actually, they are extremely important in the interpretation of your results in this case. They strongly indicate that your results are not significant because the variation (your error) is too high. The testing area of 100x100 is just too small to account for the huge deviations between locations, particularly because diamonds are so rare. 75 seconds per diamond per layer is way within 1 standard deviation of all your results for the 1x1 tunnels, actually within half a standard deviation. Assuming normal distributed diamond amounts per layer, for example, this means that the hypothesis that the average time to mine for a diamond for all 1x1 tunnel techniques is 75 seconds cannot be rejected with more than 38% confidence ( half a standard deviation) for all the techniques, or in other words based on these results its more likely that all techniques yield the same result than not.
    If anything, than this says that the techniques don't matter unless you go on a very large scale, and luck plays a much more important role.
    But as others have pointed out, we could try to extend the efficiency calculation by adding in the time to go back to base, which means that more dense techniques or ones where you can walk or run back more quickly will have an advantage, and try to write some scripts to automate the exposed diamond calculations for larger areas to get more accurate results. Thanks for providing great ground work here!

    • @VanK782
      @VanK782 2 місяці тому +1

      Very good point

    • @VanK782
      @VanK782 2 місяці тому

      Very good point

    • @Knoit
      @Knoit 2 місяці тому +33

      I totally agree, seeing the SD equal or close to the mean was quite perplexing.
      But I can totally see why he kept the samples relatively small xd

    • @slinkyartist3963
      @slinkyartist3963 2 місяці тому +7

      i think the running back to base thing is also an interesting dilemma. With a 1x1 tall mining, it would take forever to run all the way back to base, so i turn around when my inventory is halfway full. that way the effective time to get back to base is 0s, since half of my mine is away, and half is towards. Also late game when I have shulker boxes, i find it easier to just stache everything in the boxes, and mine for well over 1000 blocks, then to get back i just mine straight up and fly home with an elytra (or /kill if I have keepinventory on). flying home with an elytra will be way faster if im going super far away, but slower if I'm mining less, because it would take a while to resurface. I think a more in depth video on this topic would be really interesting.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +90

      Great point and I definitely agree. There's just no way I'm doing any more manual testing for this lol But I am planning on doing a follow up code-based video so we can get a much larger sample size for more accurate data. I also want to test a lot more methods (maybe even cave mining but that might deserve it's own video). Lastly, I didn't include return time for any of the methods tested as I assumed the player would be mining a tunnel back. So if the 1x1 does end up better, I'd always recommend snaking instead of backtracking.

  • @mikecarlton4051
    @mikecarlton4051 2 місяці тому +204

    17:38 When you said "I appreciate it I know its been a pretty long one." I looked at the time and realised the length of the video but was so enthralled (because maths and minecraft) that I said out loud "I appreciate you too" and my wife gave me a funny look.
    Thanks for the video, all the work and effort you've put in ( and you made your excel sheets nicely formatted too 👍 )

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +11

      Dang, thanks for the kind comment

    • @mari-with-a-gun
      @mari-with-a-gun 2 місяці тому +1

      I feel like it’s a normal video length. Does he usually make shorter videos?

    • @dyskos
      @dyskos Місяць тому +2

      > Looks at the runtime for the next video in my 'Watch Later' queue
      > 3:25:11
      And here I thought it was nice to have a short treat before my usual multi-hour journey, lol.

    • @aihereplia
      @aihereplia Місяць тому

      I actually thought it was only like 8 minutes or something at that point lol.

  • @bengoodwin2141
    @bengoodwin2141 2 місяці тому +515

    Something that might be important is that in a 1x1 tunnel, you'll be moving more slowly. This matters for the return trip, after you're done mining, and it would matter earlier if you could mine blocks faster than you could move to reach new ones

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +273

      That’s a good point, but for me I just mind a tunnel back lol so if I mine for 20 minutes I’ll go 10 out and 10 back. Otherwise, yeah I’d agree it would waste a lot of time

    • @SimeonBaker-o1l
      @SimeonBaker-o1l 2 місяці тому +20

      From my experience on bedrock, it actually causes you to go faster and thus boosting efficiency

    • @artemisSystem
      @artemisSystem 2 місяці тому +151

      @@SeaJayPlays holy shit why have i never considered mining backwards, that's genius

    • @TheHarumaki
      @TheHarumaki 2 місяці тому +34

      ​@@artemisSystembruh 😂

    • @Nesmith16
      @Nesmith16 2 місяці тому +66

      using swift sneak you can crouch while in crawling mode which will boost your player movement speed even though you are not visually crouching

  • @wibblytimey
    @wibblytimey 2 місяці тому +51

    The way I saved this thinking it was about real life mining - something I’m very interested in - started watching, realised it was about Minecraft, and then continued to watch because it also collides with my interest in Minecraft

  • @dandymcgee
    @dandymcgee 5 місяців тому +610

    In the newer versions of Minecraft, strip mining techniques are completely irrelevant. Deepslate is far too slow to mine, even with a haste beacon and Eff 5 pick. The fastest way to get diamonds is to drink a night vision potion and fly around a cave, or swim around a submerged cave. You'll have way more fun, find other cool stuff along the way, and get a crap load of diamonds.

    • @SeaJayPlays
      @SeaJayPlays  5 місяців тому +277

      Yeah I agree. I mentioned this near the end, but I chose to test out strip mining cause that's how I like to mine for diamonds lol. It's a lot more chill for me that way. But I have been looking at ways to test cave mining, so I might do a video about that in the future. Let me know if you've got any ideas for that!

    • @ThylineTheGay
      @ThylineTheGay 4 місяці тому +152

      that has the downside of needing to deal with mobs, strip mining you can pretty much just zone out/autopilot
      and if your world is pre-1.17 swamp clay diamond finding is always the best, if a bit cheesy

    • @SeaJayPlays
      @SeaJayPlays  4 місяці тому +69

      ⁠@@ThylineTheGay I agree, strip mining is just a good way to chill and play. I hadn’t even considered people playing on pre 1.18 versions, good point.
      But I think it’d still be an interesting challenge to find a way to accurately test cave mining. Implementing mob interactions would be difficult unless I just manually cave mined for hours and hours but that doesn’t seem like a sustainable method lol

    • @dementionalpotato
      @dementionalpotato 2 місяці тому +8

      caving is arguably the best compromise between speed and approachability, but probably not the fastest, especially not if you allow tnt duping.

    • @PlasmaHH
      @PlasmaHH 2 місяці тому +23

      I feel I am usually quite unlucky caving. Someone should probably do a "seconds per diamond" test run for that... also its a matter of how far you are in the game, quite early you might not have access to enough gear and potions to do that comfortably.

  • @MartinDestro
    @MartinDestro 2 місяці тому +23

    I have to say. Very well made and explained video. I'm in the middle of developing my Masters Thesis and while watching this I realized that here you've essentially done a thesis on diamond mining. You're solving the problem of people not knowing how to best find diamonds, you present your research questions, you explain your research and the metrics you used to prove said research in your experiments, and you answer the mentioned questions throughout the video, before finally, showing your results and conclusions. Its funny to think about how anyone working on a thesis should unironically watch this video as reference. Amazing job.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@MartinDestro I appreciate the compliment! There’s definitely some errors in the video but I’m glad to see the structure of it came across well

    • @RipleySawzen
      @RipleySawzen 2 місяці тому +1

      If you're developing your masters, I challenge you to find the critical error in the calculations being done on screen at 19:15. Hint: Think about what the standard deviations mean and why them being so high implies something is wrong. My other comments reveal the answer, so don't spoil yourself!

  • @linus0075
    @linus0075 2 місяці тому +893

    My pro tip is X-ray

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +81

      @@linus0075 😂

    • @vegtt8445
      @vegtt8445 2 місяці тому +20

      Baritone

    • @VeryPeeved
      @VeryPeeved 2 місяці тому +1

      X-ray=?

    • @JusTryNc
      @JusTryNc 2 місяці тому +8

      Just play creative

    • @RoastedChicken__
      @RoastedChicken__ 2 місяці тому +11

      @@vegtt8445if it doesn’t end up killing you then yeah

  • @EladNLG
    @EladNLG 3 місяці тому +74

    18:26 your expected time to mine and actual time to mine deviate so much becuase you forgot to take into account the 0.3s delay between mining 2 blocks. Your expected time to mine should be 50% higher. Amazing vid though!

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +24

      @@EladNLG I’ll have to double check how I calculated it, but that sounds right. Thanks for pointing that out! If I do a follow up video I’ll make sure to correct that

    • @JansHeikkinen
      @JansHeikkinen 2 місяці тому +8

      I thought so too: five ticks delay after mining a block and an extra tick delay for focusing on a new block

    • @Nate-bd8fg
      @Nate-bd8fg 2 місяці тому +2

      They need an item that halves that delay time. Some mid-gane bonus before insta-mining is easy

    • @matthewfitzgerald7452
      @matthewfitzgerald7452 2 місяці тому +7

      Though you can circumvent that one tick focus delay by rebinding the mine block button from left mouse to a keyboard key. Useful for digging long straight tunnels and would further improve your efficiency.

  • @Michaelonyoutub
    @Michaelonyoutub 2 місяці тому +95

    One thing I was confused by until I went back to double check is the terminology "no spacing", "1 block spacing", "2 block spacing", etc. I usually do tunnels with 3 blocks in between them which seems the best but showed terrible stats, but then the "no spacing" idea made no sense at all, since no spacing would just be mining the whole layer. Your spacing though is referring to blocks between exposed blocks, so "1 block spacing" is the method I usually use with 3 blocks between tunnels and it is the best. While this might make sense with the way you were showing the spacing with the glass and the wool, I think referring to it by how many blocks are between each tunnel is more clear since that is what people will be counting when mining.

    • @horsma2064
      @horsma2064 2 місяці тому +1

      Holy shit I didn't even notice this ☠️ wouldn't have without this comment

  • @benjaminmolnar3881
    @benjaminmolnar3881 2 місяці тому +7

    Your limits at 6:50 should be lim(x->inf, (4*x+1)/x). As you have it now it just goes to infinity. You should show that the average blocks exposed per blocks mined tends to ignore the extra 1

  • @satibel
    @satibel 2 місяці тому +86

    standard deviation is still interesting, because it's how consistently you're finding diamonds, if you have a method with a huge sd that would mean you find a lot of diamonds at once, but sparsely, so you could find no diamond vein for a while and then multiple back to back, while if you had no deviation you could basically put a timer and you'll be sure you will get diamonds every time.
    I'd be interested in how other methods would compare, like hilbert curve and such. also I still like 2 high farming because it's easier to get around, I think I might switch to having like 9 rows of 1 high, and a row of 2 high. though an advantage of 1 high is that you don't need torches to avoid monsters.
    If I have the motivation I might make a script that calculates the actual efficiency for a given method.

    • @simonwillover4175
      @simonwillover4175 2 місяці тому

      That script would be really nice!

    • @simonwillover4175
      @simonwillover4175 2 місяці тому +8

      Also sd matters A LOT. The 1 block gap method had the lowest sd, which means we can trust the number from that one the most. The rest were really inconsistent, which means with a small data set like this, the numbers probably aren't accurate. 2 block gap could be better than 1-block gap, but we will never know because it has such a large standard deviation and a small data set.

    • @satibel
      @satibel 2 місяці тому +8

      @@simonwillover4175 yeah, I'm currently looking and the generation, according to a modder there's :
      - 7 veins per chunk with a size of 1-5 diamonds.
      - 1 vein per chunk (1/9 chance) with a size of 1-23 diamonds.
      - 4 veins per chunk with a size of 1-10 diamonds.
      and with 1.20.2 added:
      - 2 veins per chunk with a size of 1-10 diamonds.
      The first and last vein type has a 50% chance to discard if exposed to air, the second vein type has a 70% chance to do so, and the third vein type has a 100% chance to do so.
      which means there's probably a more efficient conditional way to farm (using a chunk's expected yield, if you got more diamonds than average you probably should skip the chunk.)

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +9

      @@satibel Yeah I’ve been trying to think of ways to program this for more data, mainly to test cave mining easily, so let me know how it goes! I definitely want to get those standard deviations down in a future video

    • @satibel
      @satibel 2 місяці тому +4

      @@SeaJayPlays my idea is to pre gen like 10k chunks for each biome then convert the world with amulet and write a custom script that iterates my mining functions.
      Desert should yield slightly more diamonds because of fossils.

  • @RoarkCats
    @RoarkCats 2 місяці тому +9

    I wrote a datapack a while back to test this, basically just simulating different methods of mining physically as if I were actually mining myself. Glad to see our results matched up in the end, but what really would be more interesting now would be comparing it to caving, if only caves were more consistant

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      That’s really interesting, I’ve never looked into making a datapack. I’ve got some ideas for how to test cave mining so stay tuned

  • @benjaminsipe9217
    @benjaminsipe9217 3 місяці тому +61

    Nice video. I loved to hear your process and the sample size was way larger than I expected.
    One critique I'd offer.
    I believe when 1x1 mining, if your pickaxe has high enough effeciency, your crawling movement speed starts to throttle how fast you can dig. . .
    This is a small, but possibly meaningful difference between the 1x1 and 2x1 methods as a whole.
    I would love to see if that upsets your scales if you are late game mining with an effeciency-5 pick.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +29

      @@benjaminsipe9217 Thank you!
      This is a good point, and I think someone did mention it early on. I’d say that based on just how much better (efficiency-wise) the 1x1 is over the 2x1, my guess would be that the crawl speed wouldn’t be enough to change which is faster. But I would like to do an even more thorough testing between these two methods to really see. A lot of in-game factors could play a part like placing torches, placing trapdoors, actually mining the diamonds, running into lava, mobs, food, and I’m sure others.
      I’m not sure how speed potions affect crawling, but that could be a solution (especially end-game) if it does end up making the 1x1 slower overall.

    • @colywolygaming4643
      @colywolygaming4643 3 місяці тому +38

      The Swift Sneak enchantment also increases your crawling speed, so this would be a more viable option to counter the slow crawling pace

    • @Sawatzel
      @Sawatzel 2 місяці тому

      ​@@colywolygaming4643there is also a glitch speedrunners use to sprint while crawling

    • @neverbeenoutside4963
      @neverbeenoutside4963 Місяць тому

      You can sprint jump while crawling

  • @asiriomi
    @asiriomi 2 місяці тому +20

    Yesterday I used a simple TNT duping quarry for about an hour and a half and got 2 stacks of diamond ore, with fortune III it ended up giving me 426 diamonds. It also only took about 10 minutes to build the machine

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +9

      I’ve never looked into dupers or quarry mining so I’ll have to check them out! Thanks for the suggestion

    • @asiriomi
      @asiriomi 2 місяці тому +1

      @@SeaJayPlays That would be an awesome video to watch. I've always known TNT mining is faster, but it'd be fun to see the data behind it

    • @ray-vz4jp
      @ray-vz4jp 2 місяці тому +4

      can u give us the name or the design of the machine you built? thanks​@@asiriomi

    • @asiriomi
      @asiriomi 2 місяці тому

      @@ray-vz4jp it was the one designed by raysworks ua-cam.com/video/1Ql6ioAF9CM/v-deo.htmlsi=wqP6tqM-nlP4iW61

  • @sorin_markov
    @sorin_markov 2 місяці тому +18

    The problem with 1x1 block mining is that your limit isn't your pickaxe, it's how fast you can crawl. This didn't come up in your testing because you were using an unenchanted diamond pickaxe, which doesn't mine faster than you crawl, but most of the time I imagine mining with Eff 5, which does. It also takes much longer to get back home once you're done, but that's a hard thing to include in testing

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +5

      @@sorin_markov this is a good point and I’ll have to test out enchantments in the next one. As for the return time, I’d recommend always mining a tunnel back so you don’t have to spend time backtracking. I probably should have mentioned that lol

    • @mailleweaver
      @mailleweaver Місяць тому

      @@SeaJayPlays Mining back requires inventory space, pick durability, and torches. I usually stop mining and make a return trip because one of those has run out.

    • @edoardove.1316
      @edoardove.1316 Місяць тому +2

      ​@@mailleweaverwell, that can be easily circumvented by mining the return tunnel when you reach almost half durability or torches
      Not like torches matter in a 1x1 tunnel since no mobs can spawn there anyway and newer versions made seeing in the dark easier

    • @alliswell-pb9vo
      @alliswell-pb9vo Місяць тому +1

      swift sneak works when crouched, but finding one is a side tangent.

    • @neverbeenoutside4963
      @neverbeenoutside4963 Місяць тому

      You can just sprint jump while crawling..

  • @SuperStrikeagle
    @SuperStrikeagle 2 місяці тому +20

    One thing you didn't account for is the return to base time, when you mine one long tunnel you'll take longer to return, would be nice to see if it ends up changing the results

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +24

      I didn’t account for return time cause when I mine diamonds I just mine a return tunnel back. So if I mine for 20 minutes I’ll go 10 out and 10 back. A few people have mentioned this now, so in the follow up I’ll make sure to cover it. Thanks!

    • @Noah-lj2sg
      @Noah-lj2sg 2 місяці тому +2

      Well... it isn't efficient to return to base 😂

  • @Pramerios
    @Pramerios 2 місяці тому +1

    Worth the wait? YES! I *LOVE* these mathematical experiments as done with Minecraft. When I took my Computer Architecture course, I had a BLAST figuring out how to translate on-paper math into Minecraft. This is so much more fun. I'd love to see more content like this. New sub, man!

  • @etwasflauschiges
    @etwasflauschiges 2 місяці тому +4

    Hey, this is so underrated. A Video which would be loved by every single minecraft player but sadly only 22K Views. Great Work tho! Thanks for calculating everything, i think its very interesting to know the maths behind mining diamonds. One other point: I actually always mined a 2x1 tunnel with 1x1 branches going off of them. Surely a bit more complicated to calculate but i would be interested to know the results behind this method. Keep up the great work! Thanks from Germany!

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@etwasflauschiges Thank you! I’m planning on doing a more in depth follow up video in the future (code based this time) so hopefully I can test a lot more methods

  • @D-dly0
    @D-dly0 22 дні тому

    Easily the best video I've seen to date, on the topic of "Best" method for mining diamonds, and I've played the game for well over a decade! Thanks for doing this. I had no idea my method was so inefficient and outdated, I had just been doing the 2x1 branch no gap for years now. Never really looked into it, just assumed it was what it was. Now that I know I can increase my take home diamonds by a factor of ~ two per mining trip, I will be sure to take your results and apply them. :)

  • @bs_blackscout
    @bs_blackscout 3 місяці тому +7

    Good stuff! I had done some crappy tests back in the day and found out that branch mining with a spacing of 6 (or is it 4? 6 blocks in between holes) and digging 100 long tunnels of 2x1 yielded nice results.
    I tested it by replacing common blocks with air to simulate digging and then manually counted the diamonds on the way.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +6

      @@bs_blackscout Yeah I had always used that method from Xisumavoid’s video, so I was surprised too. I really didn’t want the 1x1 to win lol
      That’s pretty similar to what I did, and in the future I want to find a way to automate it to so I can get more data

    • @1dgram
      @1dgram 3 місяці тому

      ​@@SeaJayPlaysthat Amulet tool is written in python and it's open source... you can use their library to open a world and program in a mining method to see how it would fair over the long term without it actually taking a long term

  • @ghiktheoriginal
    @ghiktheoriginal Місяць тому +1

    this is amazing, its crazy what people can achieve with minecraft, great video

  • @randomfips8320
    @randomfips8320 8 місяців тому +27

    Dang you're a legend! I don't know many people with this type of patients.

  • @misuix
    @misuix 2 місяці тому

    I just read comments that video felt so short and then I realise that it is actually over 20 minutes!!! Wow, it was extreamly interesting, well organized and useful! Looking forward for more such type of content!

  • @azrhynichol
    @azrhynichol Місяць тому

    This tickled my brain in ways you probably understand. Thank you! This is a great video to nerd out on! Can't wait to see what you work on next!

  • @dtplayers
    @dtplayers 2 місяці тому +4

    Practical Tip: If you are worried about the time to travel back to your starting point after a 1x1 mining session, when you decide you are halfway done mining, make a u turn (including that 3 block width). You'll end where you started, while not having to waste hardly any time crawling through tunnels.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@dtplayers I honestly thought this was common practice, but based on the comments, see that I should have brought it up. Thanks for the good explanation!

  • @hwlnd
    @hwlnd Місяць тому

    dude i'm actually impressed with the clarity of explanation the presentation. Would love to see the cave mining video, just out of curiosity! Keep it up!

  • @theswankypotato
    @theswankypotato 2 місяці тому +3

    Great video! Only thing I’d like to see added is a test on spacing the 1x1 with height variance. Like a wine-rack spacing on the 3 block spacing at levels -56 and -58 or something.

    • @Nate-bd8fg
      @Nate-bd8fg 2 місяці тому

      "Wine racking" should definitely be the word for this. The concept makes sense, and I always do it. I'm just not sure if it actually works out given the width of the best diamond density depths, and the size of veins. Would love to see it tested

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@theswankypotato This is a really interesting idea and I’d never heard of it or seen it done before. So I’ll make sure to test it out in the follow up video!

  • @Germaninvestor1
    @Germaninvestor1 2 місяці тому +2

    Maybe you will bring it up but at 17:14 I see the Error about the "hidden diamonds" that have been kept, as these type of diamonds require more effort, they need to be treated as a separate ground. We essentially have 3 groups of diamonds: visible (easy), hidden (more effort), invalid (0). Adjusting this could make a difference in the general methods depending how the hidden to visible diamonds ratio changes. The effort of the hidden blocks need to be statistically proven too, by how many blocks on average you would need to dig out to expose the hidden ones in the most efficient way, which may also mean that there is a method that would allow some hidden diamonds to be missed.
    Anyway, we could then compare if the effort of searching for hidden diamonds is itself worth it, or if it is best to not go for them at all. Lots of calculations..

  • @Stacks5
    @Stacks5 Місяць тому +9

    My problem is that, ignoring the travel time between layers, a bigger gap should always be better. Once you get past 3 block gap the returns will be extremely small, they will still be positive. As you showed in the example with limits, theoretically 1 long 1x1 tunnel is the most efficient mining way(assuming no travel time). Therefore, the trade-off is actually just a balance between the tunnels being separated enough to not interfere with each other, and them not being so far that the travel time hurts.
    Assuming that travel time was not somehow multiple times worse between the 1,2, and 3 block gaps, the data would eventually show a distribution favoring bigger and bigger gaps. In the extreme (assuming 0 time wasted traveling between tunnels) you would see a constantly positive return for the gap being bigger and bigger. The return would approach zero but remain positive.
    With the limit math in mind, we have to assume that 1 of 3 thing things happened:
    1. (Least likely) You simply made errors in the manual data collection.
    2. (Likely but less impactful). Your subjective choices of how fast you mine, walk, turn, and what tools to use disproportionately affected the higher gaps
    3. (Most likely). Sample size was simply not high enough. Standard deviations of almost the mean indicates a very low confidence in the data.
    Based on the limit math you gave at the beginning, more space between tunnels should always increase the diamonds/block mined. Obviously at some point the efficiency lost to walking will outweigh that, but I don’t think it is possibly as low as your results suggest.
    I hope I did a good enough job explaining for you to understand but feel free to ask me any questions. I’m not really used to explaining these things in a text format and am on my phone so please excuse any spelling/grammatical mistakes.

    • @jumpsneak
      @jumpsneak Місяць тому

      These are my thoughts exactly. In theory mining in a straight line without ever turning should yield the best result since you dont waste time with not mining. The only thing you lose is the Diamond density in a gibem area but that shouldnt be a problem with the maximum world size in minecraft.
      I just realized this today that all those strip mining techniques cant ever increase the speed compared to going straight forever

    • @Stacks5
      @Stacks5 Місяць тому

      @ exactly, the only difference is travel time, which I believe wasn’t super relevant the way he tested. Therefore there must have been some kind of error.

  • @almicc
    @almicc 2 місяці тому +1

    I think it's nice to demonstrate how real mining times will always be slower than simply calculated time to mine. 2x1s should even be more than twice as slow, because unless you plan to cover the entrance to the tunnel and circle back in a separate tunnel every time, you have to light it to prevent monsters greeting you when you return. In a 1x1, torches are optional because no monster will spawn in those conditions, so you can get much closer to the optimal mining rate.

  • @noway2831
    @noway2831 3 місяці тому +24

    3:40 I think this isn't quite accurate. You should probably have weighted your sum based on the fact that you're exposing two faces each for layers ~ and ~-1, and only one face each for ~-2 and ~1

    • @noway2831
      @noway2831 3 місяці тому +3

      Edit: I forgot some crazy people mine one-high. So in that case it's 2 for ~ and 1 each for ~1 and ~-1. I don't know if that's what you did, but you didn't say that's what you were doing

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +15

      @@noway2831 Yeah, it’s been so long I don’t remember how I did it. So I’ll have to go back and look at how I calculated the stuff to give a good reply. But thanks for brining this up cause I want to do a better/more thorough follow up based on all the comments so far

    • @thirdeditman9494
      @thirdeditman9494 2 місяці тому +1

      i've noticed you're saying ~1 for the block above your head and ~-2 for the block below your feet, but that doesn't work anymore because you're position is now calculated from where you're feet are, rather than from where your head is like it used to be.
      i'm not sure why they changed that but ~-1 is now the block under your feet and ~2 is the block above your head

    • @shadowflamegaming7446
      @shadowflamegaming7446 2 місяці тому

      I think it is still accurate because this isn't how many exposed diamonds, but rather which layer has the most raw diamond output. So this specific calculation is essentially if you mined out the entire layer, you'd fully see the layer you mined, as well as the above and below layer. The exposed diamond test came later where he tested the gaps, but this one was just because the largest total amounts of diamonds are in those three layers combined, giving the best likelihood of running into diamonds there as opposed to other layers, not other mining styles.

    • @Akira-Aerins
      @Akira-Aerins 2 місяці тому

      ​@@thirdeditman9494Removing beta ladder climbing. that's the main reason.

  • @tommolldev
    @tommolldev 2 місяці тому

    I can’t describe how happy I am to find a channel that takes an analytic approach to farm / mining. I’ve built and optimized some smaller farms which is super fun. It’s not a game unless I’m breaking out excel😅

  • @pancito3108
    @pancito3108 2 місяці тому +6

    6:15 I don't think you should count it like that. the block you mine is a block you exposed previously, so it should count as an exposed block, and so should every block mined.

    • @simonwillover4175
      @simonwillover4175 2 місяці тому +1

      i didn't even realize that myself, LOL; the limit formulas would become:
      (4x+1)/x for 2-block tall and (5x+1)/2 for 1 block tall

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@pancito3108 A few people have brought this up, so I posted a pinned comment explaining how I determined ‘exposed’ blocks. Basically I don’t count the blocks we mine as exposed, but I’d say if you want to it’s a totally valid way to do it! The trends of the results remain the same, so either way works

  • @warionumber2
    @warionumber2 Місяць тому

    That's a really great in depth video! Thank you for sharing and creating it, this answers one of the most common debates for strip miners lmao

  • @NathanHaaren
    @NathanHaaren 2 місяці тому +9

    So I'm guessing since Y-56 and Y-57 have the most diamonds, and 1x1 with 1 block gap is the most efficient mining technique, it could be good to stack your Y-56 tunnels on top of the 1 block gap in Y-57
    Maybe by using this technique it would even be better to have a 3 block gap

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@NathanHaaren That’s a really interesting method that I’ve never seen before. I’ll definitely test it out in the follow up video!

  • @KM-ub1sh
    @KM-ub1sh Місяць тому

    This video is absolutely fantastic! We need more of this type of content instead of streamers unintelligently screeching into the mic with no purpose.

  • @cameronvanatti
    @cameronvanatti 2 місяці тому +3

    I mine 2 tall tunnels because I want the deepslate for building. The diamonds, for me, are just a bonus that I mine around and leave in place unless I have a silk or fortune pickaxe with me. If I have a haste beacon I'm going to be mining the entire circle of affected area. This stuff is good to know though.

  • @seanrrr
    @seanrrr 2 місяці тому

    I absolutely love these kinds of scientific/statistical approaches to video games. Very fun!
    One thing I'd suggest for your future vid: do an actual trial run of these tunnels in survival. I think there's a lot of small details that start to add up that may change the efficiency of each tunnel. One being the time to return that others have mentioned. Another being the collection of the diamonds themselves. Wouldn't you stand up every time you collect 2-tall diamonds, and then have to recrawl to get back in the tunnel?

  • @mihajlo6489
    @mihajlo6489 2 місяці тому +3

    Tiny problem: if you mine in a 1×1 tunnel you still need to return the same way you mined, meaning you need to painfully stare at your screen while crawling back to your base

    • @dallencorry
      @dallencorry 2 місяці тому +8

      Nah, just only mine halfway(whatever that means to you, half full inventory, half your torches are gone, half your food, whatever) then turn around and go three blocks over and mine your next strip back the way you came.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@dallencorry yeah I just mine a tunnel back. I don’t have the patience to crawl 500 blocks back lol

  • @alliswell-pb9vo
    @alliswell-pb9vo Місяць тому +1

    If the conditions permit, Dark's lazy cannon is hands down one of the best choice.

  • @CreationSGame01
    @CreationSGame01 8 місяців тому +52

    You deserve more views.

    • @SeaJayPlays
      @SeaJayPlays  8 місяців тому +5

      I really appreciate it!

  • @levizetina8209
    @levizetina8209 Місяць тому

    21:44 same as me, you really convinced me and changed my whole mind, now I'm willing to go strip mining. Sir, your made want to play more of a game i already love thanks🙏

  • @michelleslay2701
    @michelleslay2701 2 місяці тому +14

    I saw what you mean but the formula is (4x+1)/x, without the denominator the limit goes to infinity

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +4

      @@michelleslay2701 Good catch! I added a pinned comment correcting this, now I just need to figure out how to correct it in the video lol

  • @toblobs
    @toblobs 2 місяці тому

    extremely underrated and very useful, thanks :)

  • @tfk_001
    @tfk_001 2 місяці тому +11

    6:50 that's the derivative with respect to x (which is whats being looked for anyway) not the limit as x approaches infinity

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@tfk_001 I’ve got a pinned comment where I make the correction to what I meant to do, but the equations should have been over x corresponding to how we are calculating exposed blocks per block mined

    • @tfk_001
      @tfk_001 2 місяці тому +1

      @@SeaJayPlays oh yeah missed that thanms

  • @bumbafa6181
    @bumbafa6181 26 днів тому

    Fantastic video! It must've taken a lot of work to make it. I hope your channel goes viral.

  • @Huntsman308
    @Huntsman308 2 місяці тому +15

    Me strip mining with a 3x3 tunnel 👁 👄👁

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      😂 that’s actually impressive

    • @PhilippJanusch
      @PhilippJanusch Місяць тому

      @@SeaJayPlays its a good method for dia per chunk, but nearly require mandatory unbreak3 May with mending, so a lv30 full enchant or long fishing

    • @Systematizer
      @Systematizer Місяць тому

      Good way to get lots of blocks lol.

  • @huguesbonmarc
    @huguesbonmarc 2 місяці тому +1

    8:30 I was wandering if you had your torches on your left hand (save so much time) and if you had consider to use night vision potions (as I do)

  • @bubskull
    @bubskull 2 місяці тому +4

    20:47 Adding a gap wouldn’t increase the average sec/diamond by that much.. where does the added time come from?
    I can only imagine added time as the sideways tunnel to connect the tunnel gaps.. but that’s only 1 block extra per tunnel and with a block mining time of 1 second that would mean each second difference in the neighbouring s/diamond average is at minimum whole extra tunnel mined before finding a diamond(25s difference= at minimum 25 extra tunnel gaps per diamond).. that would mean the difference in secs per diamond average would be at minimum the amount of tunnels per diamond which is completely wrong
    Something doesn’t add up.. even counting the extra time extending the tunnel, not counting the exposed blocks that come from it, and discarding the gap making the blocks more pure

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      @@bubskull Are you talking about going from no gap to 1 gap? If so I’d say the increase in efficiency is due solely to diamonds generating in clusters. So if one tunnel find a cluster, the second tunnel (if there’s no gap) would maybe find it too but that’s wasted time. So adding a gap allows you to not re-find that diamond cluster.
      I think the results for the even larger spacing gets unreliable as the sample size is too small. I want to do a follow up code-based video so we can get a lot more data for more accurate results

    • @bubskull
      @bubskull 2 місяці тому

      @@SeaJayPlays no the difference from 1-2 is 25s and from 2-3 is 13s.. these examples go up in average time so much and I can’t figure out why.. shouldn’t it only be 1 extra block per tunnel giving the extra time?

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      Oh okay. I think a similar thing might be applying for any gap, but I’ll have to go back into the sheet and check it out to give a better reply

    • @RipleySawzen
      @RipleySawzen 2 місяці тому

      The average is calculated wrong. Add up the raw data then take the average and you'll find your answer. It's 71 s/d on a 3-gap and 68 on a 1-gap.
      This happens because 100 s/d and 200 s/d don't have a common time, so you cannot take an average between them. The first is actually twice the diamonds, so it needs to be counted twice as much. The average here is actually 133 s/d. 2 diamonds in 200 seconds and 1 diamond in 200 seconds. 3 in 400, or 133 seconds per diamond.

  • @4ft1inAlpha
    @4ft1inAlpha 2 місяці тому

    THANK YOU SO MUCH, everyone says the same thing but its so nice to see the data done with real work

  • @Gamesaucer
    @Gamesaucer 2 місяці тому +3

    I have an objection to your conclusion about which layer is best to mine on. The layers on which you're mining your tunnel expose twice as many blocks as the layers which are your floor and ceiling (and you're actually checking 3 times as many since diamonds in mined and exposed blocks both count). So the floor and ceiling layers of tunnels are weighted too strongly on your spreadsheet, because you're in practice only checking 1/3 as many blocks on those layers.
    This is made more complex by poking holes to either side as you tunnel, since the ratio of blocks exposed+mined is not so neat any longer, so you'd have to redo the math yourself for the right ratios there (though I doubt the difference is significant.)
    Based on your data, this makes level -56 by far the best to mine on across all samples for a 1x1 tunnel. For 2x1 the difference between -56 and -57 is essentially non-existent (-56 is worse than -57 by 0.05%).
    Here are my results for 1x1 (numbers are in the order 160K; 490K; 810K; 1M):
    -55 -- 419.3; 1302.3; 2119.7; 2594 -- short by 147 blocks
    -56 -- 437.3; 1334.7; 2157; 2653.3 -- BEST (0 blocks short)
    -57 -- 417; 1276; 2094.3; 2607.7 -- short by 187.3 blocks
    -58 -- 418.7; 1227.3; 2100.3; 2613.7 -- short by 222.3 blocks (notably, the 490K sample is somewhat of an outlier, and so it's possible that -58 is on average better than -57!)
    Here are my results for 2x1:
    -55 -- 657.3; 2001.7; 3287.3; 4049.3 -- short by 401.7 blocks of sum of best; short by 382.3 blocks of overall best
    -56 -- 682; 2099.3; 3406.7; 4185.3 -- short by 24 blocks of sum of best; short by 4.7 blocks of overall best
    -57 -- 683; 2085; 3401.7; 4208.3 -- BEST (short by 19.3 blocks of sum of best)
    -58 -- 670; 2007.3; 3362.3; 4180.3 -- short by 177.3 blocks of sum of best; short by 158 blocks of overall best

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      You’re right, thanks for the thorough comment! I’ll make sure to point this out in the next video

  • @gabrielpeeck4997
    @gabrielpeeck4997 Місяць тому

    I'm amazed with how well thought out this is.

  • @lucasbarroso2997
    @lucasbarroso2997 3 місяці тому +8

    6:16 The blocks in fornt also count as exposed blocks because you dont know them. Also when you counted the blue glass and the blue wool and divided them, you didnt count the wool blocks them selves as exposed blocks.
    So the exposed blocks/ blocks mined ratio for 1x1 tunels is 5:1. The 2x2 ratio is 8:2, same as 4:1.
    I would appreciate you answering to confirm what i am saying.
    I also want to thank you for doing this types of videos that are actually interesting.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +3

      @@lucasbarroso2997 Hey, this is a good question, and I can definitely understand your logic.
      My answer would be that it depends on how you want to define exposed blocks. In my opinion, what matters is the blocks revealed as a result of your mining (so blocks that aren’t required to be mined). I’m gonna have to mine my tunnel no matter what, so to me that doesn’t count. Maybe a better way of phrasing it would be the blocks exposed after each block mined.
      Luckily, either way, the trends of the results stay the same!

    • @lucasbarroso2997
      @lucasbarroso2997 3 місяці тому

      Yes the results are the same. Now I can understand better the way you thought about the exposed blocks. But I keep thinking Its 1 more exposed than you say
      No matter what your way is valid in this context because as you said the results are still the same, not proporcionally but in the same order.
      And also, keep the amazing content.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +1

      @@lucasbarroso2997 I appreciate your explanation, it makes a lot of sense and I think either way is a good one to have

    • @luminas-d9w
      @luminas-d9w 3 місяці тому +1

      @SeaJayPlays Hi. I like to find someone as nerdy as me when it comes to games. I see your point. By "exposed" you mean revealed for free, without mining time used. That's fair. When it comes to the "exposed/s" metric, it's quite misleading thought because people might think it means the (exposed + mined)/s metric, which it is not.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +1

      @@luminas-d9w Yeah, I’ll just have to clarify more if I do a follow up video

  • @samuelhuesmann
    @samuelhuesmann 2 місяці тому

    Fantastic! Thank you! Been looking for a deeper analysis and this hit the spot hahaha

  • @thebuddercweeper
    @thebuddercweeper 2 місяці тому +8

    I appreciate the effort and detail that went into this video but I think you might be missing something. It is true that it's a lot quicker to just *find a diamond* when 1x1 strip mining, but what I think you're not taking into account is how long it takes to crawl back to the start considering 1. how slow crawling is and 2. how much more distance you cover compared to branch mining. I think that should be taken into account and I think it would immediately even things up when comparing, well, all methods (1x1, 1x1 branch, 2x1, 2x1 branch). Even ignoring 1x1 vs 2x1, just by using branches rather than pure strip mining, you're drastically cutting down your crawl/walk-back time per block exposed.

    • @johnenright9859
      @johnenright9859 2 місяці тому +6

      I was initially also thinking of this since headhitter sprint jumping is one of the fastest ways to move, and crawling is one of the slowest. However, it could be argued that you should just mine a few blocks over and then start a new tunnel back towards where you started instead of coming back the same way you went in (now you are mining the whole time).

    • @thebuddercweeper
      @thebuddercweeper 2 місяці тому

      @@johnenright9859 That's one way to do it, but then you end up with way more tunnels covering way more area, which is fine if that works for your setup but I prefer space efficiency personally. using branches is certainly the best as far as space efficiency goes.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +2

      I honestly didn’t consider backtracking cause I always just mine a tunnel back, so I’d recommend that for 1x1s. In terms of branch mining, I’d say that’s less area and time efficient than just 2x1 tunnels, so if you’re wanting to backtrack, then 2x1s would be the way to go

    • @Jammy3270
      @Jammy3270 2 місяці тому

      water bucket makes it pretty fast in the crawl tunnels, as well as the fact that on long mining sessions it may be faster to go to the surface or nether and travel back that way (especially faster with elytra)

    • @Mooplet
      @Mooplet 2 місяці тому

      I think this might bring in too many variables that assume the player makes perfect plays- if we're going to bicker about where you end up at the end of the mine and travel methods through tunnels, we may as well start weighting and accounting for other complicated player actions or movements that aren't based just on movement, but interface interaction and your game state ahead of the mining session (efficiently dumping your resources, storage access, biomes that might hinder lighting or breathing, transportation of materials to the mining site such as food or tools, etc.)... seems like this experiment gets us some instructive numbers regardless of these other optimizations or mining style

  • @AzureFan1
    @AzureFan1 2 місяці тому

    Awesome analysis and testing! Mad respect, SeaJay!!

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      I appreciate that, thank you!

  • @harisserdarevic4913
    @harisserdarevic4913 2 місяці тому +6

    I'm a little confused with your limits at 7:00. Not sure this lim_{x \to \infty} (4x+1) = 4, that limit goes to infinity

    • @luminathedivineknight5916
      @luminathedivineknight5916 2 місяці тому +1

      Yes, should be lim_{x->inf} ((4x+1)/x) and lim_{x->inf} ((6x+2)/2x) respectively for one block and two block height tunnels

    • @anon1963
      @anon1963 2 місяці тому

      ​@@luminathedivineknight5916both limits go to inf/inf, you would have to cslculate it differently

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +2

      @@harisserdarevic4913 yeah they’re supposed to be over x, I’ve added a pinned comment correct this

  • @TheLoosestOfGooses
    @TheLoosestOfGooses Місяць тому

    This was fantastic, thank you for your work!

  • @kirasmith1147
    @kirasmith1147 2 місяці тому +4

    I think the #1 thing videos like this overlook is taking advantage of world gen behavior - we also need to look at each method when doing specific things with knowledge about world gen. Ex: as previously mentioned being between chunks, or the method of mining a chunk until you find the vein (and for this one, the optimal amount you should search before giving up & moving to the next), or how each method stacks up when leaving your current chunk as soon as you find a vein there ect... I think it makes a big impact overall

    • @Nate-bd8fg
      @Nate-bd8fg 2 місяці тому +1

      You absolutely should not being mining a chunk until it's drained, that'd be crazy slow. And mining on the borders of chunks is slim to none difference. The average is effectively the same, but there's a higher potential that 2 or even 4 diamonds veins spawn against eachother

    • @kirasmith1147
      @kirasmith1147 2 місяці тому +1

      @@Nate-bd8fg show the math, then :p
      How did you come up with "effectively the same" other than 'it seems right'?

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +3

      @@kirasmith1147 This is a good point that I want to test further in a follow up video. I just haven’t been able to find any answer as to how diamonds are generated (specifically) so it’ll take some work to get that data

    • @RipleySawzen
      @RipleySawzen 2 місяці тому

      @@Nate-bd8fg You could use a method where you mine on the edge of one chunk, and then mine into the adjacent chunk five blocks in. You would then skip the rest of that chunk if you find a big vein of diamonds.
      I'd consider this too mind-intensive, keeping track of chunk numbers and whatnot. And if you're going to use mods to help with that stuff, might as well just use X-ray. Or creative mode.

  • @honestlybored4428
    @honestlybored4428 2 місяці тому +1

    My personal favorite mining strat is just going down to y -56, mining a 1 x 2 stripmine for about 100 or so blocks, placing tnt blocks every 2 blocks going backward. Once all thats done light it off and enjoy.

  • @gaymoth-js5uh
    @gaymoth-js5uh 3 місяці тому +4

    Holy shit I would’ve thought this had like 10 times the views at least

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +1

      I appreciate that, thanks

  • @danielepaschetta4742
    @danielepaschetta4742 3 місяці тому +1

    i really loved this video, hope you will reach more people with you accurancy. And i would love to see a tunnel mining vs cave mining video, I've been thinking about this for a while now and I can't find an answer.
    Keep going!

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +1

      @@danielepaschetta4742 thanks so much!
      I’ve been thinking about how to test cave mining for a while now, but can’t think of a good way to do it. And I really don’t want to actually cave mine in-game for a hundred hours 😂
      I’ve got a couple ideas that I need to look into more, so hopefully I can make a video on it

  • @sztz5681
    @sztz5681 3 місяці тому +10

    Its 5:1 instead of 4:1 because blocks you mine are also blocks you expose. If you mine 100 blocks there is potential for 501 diamond ore locations you could access instead of 401

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +5

      This is a fair point, and I recently posted a pinned comment explaining what I considered 'exposed' blocks since a few people have brought this up now. Feel free to check that out!
      Luckily the trends of the results are the same for either one

  • @ludwigvanbeethoven8164
    @ludwigvanbeethoven8164 2 місяці тому +1

    This was absolutely awesome. Absolutely awesome. I’m not an incredible math person and only took the first Calculus in college but you made it very accessible. Nice work👌

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      Thanks!
      And I’m not an incredible math person either lol I wrote the wrong limits 😂 (correction in a pinned comment if you’re interested)

  • @SmashingCapital
    @SmashingCapital 2 місяці тому +6

    7:32 the wool blocks were exposed too mate

  • @killamackay
    @killamackay 2 місяці тому

    Wow! The best and most comprehensive video on this subject ive seen, by far! Im in bedrock so cannot use the 1x1 methods. But ive always mined on the layer or 2 above bedrock using 2x1 branch. Will certainly try Y57 2x1 tunnelling now.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      @@killamackay Thank you! Based on the comments, there’s a lot more I could do and test so I want to do a follow up. I’ll make sure to include results for bedrock too!

  • @DanielLCarrier
    @DanielLCarrier 2 місяці тому +3

    Mining a 1x1 tunnel does expose five blocks per block mined. It's just that one of those blocks gets mined after you expose it. You get the diamonds whether or not it's in your mining path, so I see no reason not to count it.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      @@DanielLCarrier yeah I think it’s fair to count it as 5 instead of 4. I’ve got a pinned comment explaining why I didn’t count the mined block if you want to check that out

    • @jriosvz
      @jriosvz Місяць тому

      ocupas estudiar límites

  • @Vanuma25
    @Vanuma25 2 місяці тому

    Finally some good sinentofic backed answer to the question we asked for years

  • @secretjameser
    @secretjameser 2 місяці тому +5

    It is actually 5:1 and 4:1 not 4:1 and 3:1. The limit should be 5x+1 because when you are minig in that long line you are also looking at the blocks you mined. Its not 6:1 because no one just mines one block. You are wrong. Please test it.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@secretjameser Thanks for the comment! I’ve got a pinned comment covering why I calculated 4:1 rather than 5:1 so check that out if you’re curious. And I’ve also go over corrections for the limits cause the formulas should both be over x

  • @zest6542
    @zest6542 Місяць тому

    Amazing job dude, thank you for the research!

  • @levizetina8209
    @levizetina8209 Місяць тому

    Once you combine Minecraft+excel there is no way back, you are just a pro 😎 and that's enough bro, you gain my respect and suscripción 2:24

  • @Kate-m5v1e
    @Kate-m5v1e 2 місяці тому +2

    Hi, hello I'm the gal who is interested in the standard deviation; I just wanted at add a little bit more analysis, because I believe that your conclusion is wrong due to your low sample size, and the difference in gap size is insignificant. For my analysis i compared 0, 2, 3-block gaps with the 1-block gap and used a confidence requirement of 95% to determine weather your results were accurate or not. I chose the null hypothesis H0: x_1 = x_{0,2,3}, and alternate hypothesis Ha: x_1 ~= x_{0,2,3}. I did three tests, comparing 1-Block gap, 2-Block gap, and 3-Block gap. The averages and standard deviation were used from 21:28. Since n = 10, the degrees of freedom = 10 - 1 = 9. Calculating the T test values yields critical values for a one tail test yields +-2.26 (either plus or minus, depending on the test). The two sample test scores were as follows:
    T_0 = (71.767 - 88.179 ) / sqrt(17.443^2/10 +43.700^2/10) = -1.1
    T_2 = (71.767 - 95.158) / sqrt(17.443^2/10 + 48.227^2/10) = -1.44
    T_3 = (71.767 - 108.76) / sqrt(17.443^2/10 + 75.516^2/10) = -1.509
    since the values fall between +-2.26,6 we must fail to reject the null hypothesis, thus these methods are not measurably better or worse than each other

  • @Vicariuz
    @Vicariuz 2 місяці тому

    now i understand why my teatcher said that engineers over enginner everything, 2x1 with 3 block spacing where always my go to choice, and i never needed to explain why to my friends, analysing something rather than go test by test, data by data sometimes is the best
    But great video man

  • @grey521.mp4
    @grey521.mp4 2 місяці тому

    great video! whole different vibe watching this at 3pm. btw first time outside school seeing lim to be actually used

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@grey521.mp4 I appreciate it!
      I did make a mistake on the limits though lol, I forgot to put the equations over x. Otherwise they’ll balloon to infinity

  • @sparking023
    @sparking023 2 місяці тому

    More than the video itself, which actually go into some interesting statistical analysis, the comment section brings in very insightful details about travel time and other pertinent variables. For Minecraft. I just want to say that you guys would make for good professionals in many research fields, if you're not in them already.

  • @Blasulz1234
    @Blasulz1234 2 місяці тому

    thank you for this! I realize how much work this was. very cool and helpful

  • @limonlx7182
    @limonlx7182 Місяць тому +1

    I personally *never* strip mine in any version past 1.18.
    Before 1.18 you just go down below y 12 and mine stone for a while and you could find all sorts of ores, from coal to diamonds, and it felt rewarding, every minute you'd just stumble onto something of value.
    Now when I try to do that in 1.18 and past that, it just feels tedious and uneventful. You have to mine a bunch of deepslate which is even slower to mine than regular stone and have to do it for minutes without finding anything..
    Since then I only do cave mining and fun fact: the aquifers/flooded caves are the best for looking for diamonds! In 1.18, with cave systems becoming so massive, strip mining would actually become obsolete, but to avoid that and balance out cave mining, Mojang made it so that diamonds have less chance to generate exposed to air, however, that doesn't affect water, making those diamonds visible and easily accessible, while still generating a lot more than in non-flooded caves!

  • @greatdanchik
    @greatdanchik 2 місяці тому

    Well done, I honestly want to appreciate your work. It must have taken so much time and nerves, but you got it.

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      @@greatdanchik Thanks! Yeah it was kinda a lot and i definitely won’t be doing any more manual mining tests lol but I will be doing a follow up (code based) to hopefully get more and better data

  • @nebylicza
    @nebylicza Місяць тому +1

    Correct me if I’m wrong, but this doesn’t take scaling into account. The more you mine the longer your travel time is. This implies that you have to mine more umm densely? My guess is that two block branches spaces by two blocks will win over when the mine gets to a certain size.

  • @mostermashr
    @mostermashr 2 місяці тому

    Amazing and entertaining video, enjoy the algorithm boost this is criminally underrated

  • @lewis000010
    @lewis000010 2 місяці тому

    Amazing work. Hard to argue with your conclusion.

  • @Mooplet
    @Mooplet 2 місяці тому

    very thorough, clean presentation!

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому +1

      Thanks! Hopefully the next one is better!

  • @levizetina8209
    @levizetina8209 Місяць тому

    17:39 Sir!!! This work is worth your weight in diamond, interesting and I'll just say:
    respect 😎😎

  • @side3672
    @side3672 2 місяці тому +1

    this is wild, back when I used to play mc 10 years ago the advice was to just strip mine at y 13 lol.

  • @lostlocal1
    @lostlocal1 2 місяці тому

    I love this thank you for going through and explaining all that.

  • @legendofFranktheTank
    @legendofFranktheTank 2 місяці тому

    glad research is being done on this subject

  • @canolathra6865
    @canolathra6865 2 місяці тому

    Since there are 4 layers with decent distribution, I would probably do a staggered offset 1x1 grid pattern (3 over, 1 up/down), as that would seem to be the most efficient way to expose most of the blocks in those 4 layers (since diamond veins not exposed to air almost never spawn as a single ore, you don't need to see every block, just most of them)

  • @HunterAllan
    @HunterAllan Місяць тому

    I've always used the 2x1 branch method because I learned to mine before crawling was a thing, definitely gonna start using the 1x1 method from now on.

  • @anOrcaDork
    @anOrcaDork 2 місяці тому +1

    Not sure if you noticed this, but I have when I was using X-Ray for ore research I noticed Diamonds are diagonally adjacent to other ores, either vertically or horizontally, or sometimes parallel with other ores. My mining technique involves this homebrew research and I've noticed you can find usually hidden diamonds just by mining a couple staircases off of redstone ore or gold ore down at peak Diamond Y-Level. And if you want ores in general, "staircasing" off of ores can help you find more veins. I'm not too sure if this is per-chunk or in general, and it would be neat if this is a secret ore generation cheat code for getting lots of ore or diamonds just based on running into non-diamond ore when strip mining! :o

  • @doctorpliha9992
    @doctorpliha9992 Місяць тому +1

    It is worth mentioning for those who plan to apply this: mining for diamonds is not a good early game method. Best way to get OP gear fast is rush nether bastions and speed run to end and build ender farm. You will get maxed gear other than mending in 30 to 120 minutes. Far faster than using any method here as remeber u still need xp and netherite. However this is assuming you use seed checker which i guess is cheating (finding bastions without it becomes very hard). But you can also use come complex in game methods to find bastions see speed runs for how they do it

  • @dragonmaster363
    @dragonmaster363 Місяць тому

    As soon as you used calculus I INSTANTLY subscribed lol

  • @lejgaming7031
    @lejgaming7031 2 місяці тому

    bro when you showed that stats screen i fell in love with you thanks you for beautiful statistics :D

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      @@lejgaming7031 thanks! If you like seeing data like this, I’ve got some farm optimization videos you might find interesting!

  • @mrgomer64
    @mrgomer64 2 місяці тому

    This really deserves more attention, i would love for this to become a series like "debunking minecraft with MATH" or smth
    Keep it up my guy!

    • @SeaJayPlays
      @SeaJayPlays  2 місяці тому

      @@mrgomer64 Thanks!
      Got any suggestions for other things to investigate?

    • @GOAT_GOATERSON
      @GOAT_GOATERSON 2 місяці тому

      ​@@SeaJayPlaysbest way to find certain structures

  • @capcat5318
    @capcat5318 2 місяці тому

    this video started with a powerpoint transition thats how you KNOW this is gonna be baller

  • @TheDkMovie
    @TheDkMovie 25 днів тому

    Refreshing to not see an interaction reminder. Liked and subscribed.

  • @witherflower42
    @witherflower42 3 місяці тому +1

    Fascinating video ! I too always thought that the 2×1 tunnel with branches was more efficient, I know I won't be doing that anymore.
    I wonder how feasible it would be to run that whole process programmatically in order to get the numbers for an even higher sample size, as well as test with efficiency 5 pickaxes.

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому +1

      @@witherflower42 yeah, I was a bit sad it wasn’t very efficient.
      I’ve been thinking about how to do this recently, especially with cave mining. I don’t know how Minecraft generates the diamonds so I’m not sure I could replicate it in python. I haven’t looked into mods yet or even making mods, so that could be a solution.
      If I do an updated video, I’ll be sure to test out efficiencies!

    • @kofidrng
      @kofidrng 3 місяці тому

      @@SeaJayPlays From my experience with datapack I'd say this would be a problem that could be fixed with those. In them you could iterate through your wool blocks and check each adjacent block whether it's a diamond ore

    • @SeaJayPlays
      @SeaJayPlays  3 місяці тому

      @@kofidrng That’s really exciting to hear! I’ll have to look into making a data pack then!