This farm is made for Java edition (I have not tested in bedrock, so please don't ask me if it works there or not--you could test it in creative and find out if you want). While the crafters are for 1.21 only, the rest of it should be compatible with many previous versions. If you have a question about the build, search the help channels in my discord and get help there! It's much easier than commenting here: discord.gg/VMPjqa5NxF If you want to learn more about the spawning algorithm or are confused about some of the terminology I use, Nico has a great video on the mechanics that I would highly recommend watching here: ua-cam.com/video/ShrG24eWC7g/v-deo.htmlfeature=shared
Boat clock is probably the only thing that may not work, but spawning mechanics are vastly different in Bedrock so this may not be the optimal design and rates will be significantly lower regardless of design. Building multiple towers spaced out by 4 chunks would increase rates in Bedrock due to density checks.
An easy way to distinguish copycats and content farmers is to go into the comments, if the comments are only praise and how incredible and mind-blowing the design is you can safely leave, in almost all the respectable channels you can find a trove of information and suggestions for improvements and genuine discussion with the creators and mentions for other people's designs and ideas which can be used to improve everyone's experience, the bad ones always remove those comments and simply shadow ban anyone criticizing or suggesting alternatives
@@josuelservinthis is true a lot, but unfortunately even this isn't always a safe bet. Well made tutorials can still get a lot of praise, even if the design is bad. Or an actually good design can catch flak in the comments if the tutorial isn't all that good
@@potato_noir It seems like you misunderstood the original comment. They were trying to say that only positive comments means the design is probably stolen, as this is a sign of botted comments / mass removal of criticism, and that negative / constructive comments are a sign of original farms.
I've never had any desire to build a general mob farm until seeing this video. You put a ton of effort into teaching your audience how to optimize the design while keeping it accessible to less experienced and earlier-game players, and that is highly commendable. Very well done!
I will probably never build a mob farm, it is like making a machine play the game for me, however i will use tips from the video to make other more interesting contraptions.
Rotten Flesh is not always useless, you can trade it with cleric villagers. Also much respect for properly crediting people and defining your design goals rather than claiming it's 'the best'!
I would say even then it's useless. I have obtained mass amounts of rotten flesh in the past and it's certainly very hard to trade it all. Better worth destroying it. But of course, Minecraft is a game where noone can tell what you can or can not do :)
@@AyaanThe0ne Fair point, there's probably better ways to get emeralds LOL. It was just a thought I had because I traded all the rotten flesh i got from my ancient mob grinder.
@@AyaanThe0ne i make just iron farm, like from 9 up to 25 pods side by side, and make a giant hall to sell iron, work as a charm... But can had others ways to make a huge trade hall, not sure the best way, with crafters opens a lot of new ways to make stuff, maybe some are better than previous versions
@@AyaanThe0ne I figure the same. In the one I built in a test, I omitted the glass bottle storage for R/F. I figure that it doesn't cost anything to include it in the storage, and if you don't use it, once the chests are full, it will just burn anyway, so there's no real reason not to save at least some of it. IMHO, this is a late early game farm. At that point in the game, you're usually still needing emeralds, and if you can breed up a good amount of clerics, then RF is great for this. Iron works too, but its a useful resource, so I prefer not to trade it, sticks are good, but to get a decent enough amount, you either need a huge bamboo farm, or manual spruce cutting.
Bro i cannot thank you enough for this farm; it literally beat one of those low-effort farm UA-camr's creeper farm in gunpowder rates while not even being a gunpowder farm
I hate those video guides bruh. I legit have to google different farms I need and add “reddit” so I can people adding source to the original builder. I need explanations on how the farms work especially when its technical. YT search is fill with those guys who just copy people’s designs with 0 explanations. I hope you make it big with your channel we need more ppl like you.
@@go2119 discord is where the real knowledge is. The TMCC server linked in the description is a fantastic resource for farm development and advice from people who actually know what they're doing, and has an archive of very good farms
@@ONEMoneyONE I'm assuming that they thought it would be a video without any actual new information or substance. And probably with a ripped-off mob farm to boot
i love the little details like how you make sure to note down reasonable alternatives, and the fact that you pillar up instead of flying despite being in creative mode, so that we can actually see the perspective. so many tiny things like this have made me squeal in joy because all the other tutorials i have followed in the past simply didn't have these amazing quality of life details.
Absolutely loved that you challenged the norm on a farm that’s been the standard for years. The simple change to the upside down dispenser is pretty genius. Along with the non spawn able center. I’ll give the large farm a run in my SMP.
UA-cam recommended this to me, and although I play survival on bedrock edition, I do not regret having watched a tutorial for a farm I'm never building in the first place simply because I adored the fact that the almost first 30 minutes were spent explaining where the base model came from, showing step by step how you were changing and modifying the model and why the farm worked before anyone built it. You also showed every alternative route the design could have taken during the process of changing every aspect of the farm y why they wouldn't work or why they would be worse. I love this, and I could go as far as to say I love you, this should be the standard and it's such a shame there's no people like you in the bedrock community
Haven't even watched 5 minutes and I'm already super impressed by your conduct and professionalism. Amazing editing on this stuff, super helpful information, proper credit where credit is due, and consideration for all player types. Instant subscribe.
Now these are the type of tutorial videos i need. not just showing you the build, but explaining it step by step as well. i now i probably won`t tweak it myself, but it`s good to now why everything is the way it is, and suggesting alterations in some areas. 10/10 video, you put in a lot of work in testing them, explaining the the details behind them, questioning what can be improved and coming up with solutions. for example i never thought about the rotten flesh rates, so another big applause for tweaking it for actual useful rates instead of slapping "3 gazillion drops per hour" on it like a lot of these copycats do
I've been playing Minecraft for over 12 years now, and I have NEVER seen a tutorial this well-made! You explained everything perfectly. You have chapters, you credit the person who first designed the farm, and you even tell us which clock makes the most sense! So thank you for your effort and i'm looking forward for more viedoes like this! Good Job
I have my own adaptation of Gnembon's farm in many of my worlds. It has been so long since I first made it I forgot who made the original one my farm was based on. Thank you for crediting the OG creator. Also glad to see I'm not the only one that's noticed the fishiness about a lot of tutorial videos.
I really love the effort you've been putting into not only doing the video but also into all the research , as well as the explanation of mechanics behind the farm, so one doesn't just has a dull 1:1 build-along slideshow, but also able to understand the mechanics behind the farm.
Really great video. Really great. Well made, no lazy editing, credit given frequently and obviously. This is the community (not commodity) approach that makes the world better. Thanks!
I must say, this is one of the most well done explanation + farms Ive come across. Its like one of those crazy Iron farm design + explanations that go down to the tick to increase spawn rates but you're doing this for the beginner farms. Good stuff.
This is a really high quality video and tutorial, includes a lot of useful information that lots of other videos don't cover, like you said, many channels don't know what they're doing and don't want the viewers to know either, this video is incomparably above that. Thank you so much! Next time I build a mob farm it will be this one.
Very nice to see a fresh take on an old concept! And thanks for the shoutout :) Have you considered tripwire hooks for triggering the flushing of the kill platform? You could use a small pulse extender and start the flushing about 3 seconds after the last mob triggered a tripwire hook. This would avoid any sync issues between the two clocks, wouldn't it?
@@FrunoCraft that's an interesting idea! I think you'd have to make sure mobs fall consistently enough to avoid it from being triggered early. I can see it working for the small version as the off phase is longer, would be interesting to test. Edit: I tested this out and got it working on my mob farm q&a stream. It ended up being a little more complicated than I thought (maybe someone could make it less expensive?). Later I made a single clock version using wallstone down from the top that I think is cheaper and easier, and the schematic is pinned in the farm discussion channel of my discord
@@Bluejay327 5 tripwires, each 5 long covering the whole area. Then on the outside just a redstone line that will be powered if any tripwire is hit. Then a pulse extender to smooth out smaller gaps.
Potato is the absolute GOAT!!! I remember watching the first "all dye farm" video and lost my MIND! It was one of those things that I figured was possible, but didnt put the effort in making myself. After that video, I made my own dye farm in a chunk wide footprint. Every dye had full toggleability with automatic dye crafting, and restockability. The original design inspired one of my proudest redstone creations at this point. I loved working on that project and look to re-work it in the future to be most optimal for me! Imaging hooking a farm like the one shown in this video to a dye farm with things like auto craftable concrete and other colored blocks! So much potential! I just love potato_noir's videos and his IMMENSIVE creativity. 100% one of my favorite redstone creators. The underrated GOAT!
I do agree and your channel is highly underrated. I found your channel couple of years ago when I stumbled on your trading hall and super smelter tutorials. They are unique and been my stable builds atleast when playing skyblock. Thank you and keep innovating. Highly interesting and entertaining videos. 💪
THANK YOU! Coming back to Minecraft after 3 years, I couldn't for the life of me remember Gnembon's name, and wanted to look back at his mob farm designs and rationale. I was about ready to ask on reddit "Who's the UA-camr who starts out his videos with a cow being pushed off a block by a piston, with classical music playing in the background?" Haha. I really appreciate your integrity in crediting authors of original designs, or whose work inspired your designs. Thank you!
I’m 3min in and you’re my hero. As a veteran returning to Minecraft and running my own family and friends server I’ve found it almost impossible to get good clean info about the game like back in the day. All the OG greats seem to have moved on from tutorial content (ilMango, EthosLab, Mumbo Jumbo, TangoTek, Docm77, & Xisumavoid to name a few) You’re exactly what I’ve been looking for. I’ve even been thinking about getting back into Minecraft content creation to serve the space like you’re doing in this video. Personally, thanks my guy. Can’t wait to keep watching. Auto-Subbed. ☑️
wow, actually such an amazing video. I've watched so many redstone tutorials for farms with varying difficulty, but this was truly the best one I've seen. Everything was explained so consicely and so well, made it 10x easier to follow. Loved how you indicated when certain parts were super important not to mess up, made it go much smoother with no issues. Just finished building the farm and really happy about it, but it's all thanks to you, tysm :D
i'm really appreciative of the materials list. it's always a bit daunting to try follow these kinds of tutorials with no idea of what materials i need and how many.
i loved how u explained the gold farm, the bartering farm and now u just keep your good content with the mob farm. Usually i dont type in comments and stuff but ur channel deserves the best man, i think Minecraft players will be happy to have you in the community. Thank you and keep on with good stuff, will be joining dc aswell ^^
as someone whos had a lot of time in minecraft, ive built a lot of mob farms, its good to see someone giving solid info on the works, on a good design, with a respect to the viewer, might get back into minecraft soon, thank you
Congrats, you have earned yourself a new subscriber! The video was great, explanations and chapters really clear I'm happy UA-cam recommended me your channel ;)
Dude. I have been wanting a tower mob farm like this on Bedrock for the longest time and none of the chain dispenser systems worked like they do in Java. Just tested this one, with the observer one block up. It works everytime, you're a genius
This video is fantastic! I've played this game for years, but I feel that you did a great job teaching me and proving that there's always more for someone like me to learn.
Just found your channel and I can say you come across as one of the most genuine and honest content creators I've seen in a really long time. Up there with Rhett and Link's early days imo. Thank you so much for explaining things, calling out the bs in the real world arena, and just caring about helping and creating something useful. Major props in my book.
this man is the goat. calls out, credits, explains mechanics, tutorial,... what more can you ask for? definetly waiting for the bamboo furnace array litematic though. thanks man!
A cheap farm is an underground farm I made. Below ground, carve out a 16x16 two high chamber with a two wide chasm in the middle. On each end is 16 trapdoors holding water sources. At the bottom you have a water source that floats the mobs to one side. You can make a creeper mob farm next to it and position them so that you can get skellies to shoot creepers for records. One thing I am working on is one platform that separates the mobs so the creeper only is not needed. The nice thing is that as you dig, you find the other stuff like iron and redstone you can use later. Repeat each layer 4 levels down. This allows one redstone torch column to trigger all of the water-logged trapdoors. The mobs drop 19 levels, just enough to let them die with one sword smack.
I like how this covers an umbrella of things from the mobfarm content meta to the actual game mechanics and how each thing works. I don't normally sub to minecraft creators/content, but videos like these with this level of detail and history are worthy of a sub + more. I will definitely refer to this as a basis for intel on my own farm projects, great job!
9:39 issues with the signal propagating upward are completely resolved if you use slabs over each dispenser, thereby waterlogging each slab when activated. The slabs will prevent backflow of water when the source is removed; for such a simple solution it is vastly superior to have the signal travel from the bottom upward, especially for early game with no access to elytra and how much it saves on build time for a water elevator, ladder, or otherwise redstone torch tower to toggle the farm all the way at the top.
I started playing in 2020 and it was a jungle to get into with all those fake videos and stolen designs (at that time especially from Shulkercraft). I did learn though, as I got so addicted to Minecraft, and today I'm a MC UA-camr myself - I actually found my dream education as an Electronics Technician through Minecraft, since I found that I was pretty neat at Redstone. You got a new sub! 🤘 (PS. Your subtitles says GNIMBOM instead of gnembon. 😅)
Love that you acknowledge the history behind these technical farms and pay respects to the backbone of modern farming. Also explaining how these farms work. I already know all of it since I watched a lot of Gnembon and other technical minecrafter's, but its always nice to see content going in-depth about technical farming.
We need more like this, every major schematic used in description, an explanation why and what and how. aActually a voice to listen too, like the old days with ilmango, ethos, ioser or rays.
My guy you are amazing. This is exactly what I’m looking for! I have definitely learned and am inspired to build my own. Watching the whole vid rn. Liked and subscribed. May the algorithm bless you 🖖
Well thought out, supremely well presented, giving credit to the people who came up with all this. Kudos - THIS is what a sublime yt vid should look like!
A member of my Discord community recommended this to me, and I am glad they did! The insights about UA-cam search and users rehashing the same farm designs explained a lot to me. Because I have posted lots of questions, trying to understand things, and gotten no real answers. When I built an iron farm I took what little I knew and the facts that Logical Geek Boy explained, and made my own design. I wanted to understand the various aspects of the farm. I never tried to do that with a mob farm, but you have explained things very well here, and now perhaps I will. Thank you for all your work here. If you ever feel like wasting an afternoon, perhaps take a look at my iron farm design and let me know what I did right and what I did wrong? I am happy with it and the rates it produces, but I would love to make it better!
5 minutes in and this is waayy better than any other guide/tutorial I've ever seen Note: Years ago, when I was new to java [Not Minecraft] I got so many headaches when I would build a farm, and it wouldn't work- this was because of the copy paste thing where they say it works in all versions you did a great job making this video!
I like that you go over all the mechanics first, those are some great optimizations. I never would have thought to put the farm in the desert to reduce rotten flesh drops and increase everything else.
16:40 The directionality here makes sense, its almost certainly to do with how the hitboxes are aligned by the water before squeezing past the fence. This way around, the water does not push it to the wall first and it has the space to hit the end of the fence because of the pressure plate. The other way around, the water pushes the boat against the wall first, so the hitbox squeezes by.
Every single "best mob farm!" video I've ever seen uses the same exact tower, then I watch a video about improving mob farms and it starts like "You may be familiar with the Chunkwide Futbukk Module, previously considered the nuclear reactor of mob farms."
I don't Minecraft these days, but I always appreciate the explaination of game mechanics as well as credit sourcing and calling out content farmers. I hope you go far
00:58 I was thinking about this exact thing the other day. I wanted to look up a melon/pumpkin farm design, but I just kept getting the same two options posted by all these channels. I was mainly concerned with the trade off between efficiency, ease of creation, and modularity/footprint. I ended up going with, what I later learned was a pretty inefficient option, but it was good enough to be honest. I just wish I would have known more ahead of time. Really appreciate you for this reason :D
this is so satisfying because I'd build the farms knowing there's a TON of lost optimization but i didn't know enough about mob mechanics and i was too lazy to research all the hidden tips and mechanics the one that was most important to me was the signal 2 item filter section i found it weird that there would be so much jamming in the hoppers but i just didn't know that item batching could be used in such a way very neat
Brilliant, and it's always great when the builder walks us through the design process. Just one small problem I find here... For a beginner design, this requires a lot of string for scaffolding - not as much as some others though - and bamboo, which is a pain to get a hold of if you don't spawn at or near a jungle. Though I guess this could become its own discussion of what is and isn't "early game" and whatnot
It's clear you put a lot of work into this video; thanks a lot! I especially appreciate the detailed explanations in the first 1/3. :-) Bonus kudos for crediting your sources. Shows that you have integrity.
I appreciate the detail. I hate when some small think that give u a headache becuse sth isnt working, u place fram in wron orientation or u wanna change sth but u dont know if it will break the farm, becouse the guy in the film was too lazy. Thank You very much Yours months of work gave others thousands, hours/days of free time.
Speaking of UA-cam not recommending correctly .. I've been looking for this video for a week and it was uploaded two weeks ago. To know that this video exists now when I've searched for it is jarring.
Love what you're doing. Few years ago when I was really into Minecraft, I had run into so many youtube channels that just copied other youtubers or stole their designs and it was so disheartening. Especially as some of the main channels I watched were the technical youtubers like Gnembon and Ilmango, just having their designs stolen with no credit. The copy pasted clickbaity "per version" ones were getting really annoying too. Such to the point where trying to search for the originals kept leading to pppular low effort tutorials I had to sift through just to find what I was looking for. The amount of effort you put into your videos are great too and highly appreciated. I already know most of the things explained, but I still gush over hearing people talk about it and it's one of my most favorite things about the community. Not to mention the idea of expanding the spawn platform area by including non-spawn blocks in the center when you were talking about spawn velocity. It was one of the most obvious yet big brained answers I probably never would've thought of. I haven't played Minecraft in over a year, but this is the kind of stuff that keeps me up to date with the game. Cheers.
a few things i think are worth bringing up: the etho design was created before it was possible to flush mobs and relied purely on random pathfinding, but modern pathfinding based mob farms are surprisingly good because it was discovered (or it changed at some point, idk) that mobs only pathfind to full blocks. that design is extremely powerful early game in skyblock (see: ilmango skyblock). also worth noting that not all upwards propagating gnembom variants are bad, see ianxofour's design. also there's another kind of flushing based farm that i don't see mentioned a lot and that's the sethbling farm. i don't think it's that good compared to all the modern knowledge and techniques we have access to but i used that design for a long time so it sticks out in my mind. i think etho used it in a season of the life series for a creeper farm but i could be wrong.
yeah i just watched all of one minecraft mob farm guide even thought im not even currently playing minecraft lmao... the video was just that good to watch, thanks.
One little note because I'm at the point where you talk about it right now - for an upwards propagating signal you can just waterlog a slab or fence or similar with the dispenser and you won't have the issue of repeatedly firing the upper observers because the water can't flow back in.
This reminded me that about two years ago I modified gnembon's design as well to turn it into my primary gunpowder source, I set up the farm almost touching the ocean, ran a water tunnel into a column and my killing platform made the spawn sphere work perfectly to my favor. I also used the usual 1 hit height drop + looting and made sure to put glass blocks in certain parts of the farm to remove spiders from the equation. Ironically, when I tried also putting trapdoors on the ceiling to only let creepers spawn, the gunpowder per hour rate went down, so I had to leave skeletons and zombies spawn as well....
I really appreciate you involving more reason and theory in this video. it's something I've always felt was missing in youtube's current attention economy
I feel like to sync the boat clocks you could keep only the bottom one and use a trapdoor, scaffolding and one observer to carry a redstone signal all the way to the top to trigger the flushers. The platform would be quite large to run repeaters to delay flushing. In my opinion, mining enough redstone for a few repeaters probably takes as much time as 2-3 tries of syncing that boat clock, minus the headache.
Vultrox is insane because not only is he reuploading the same farm over and over but its the oldest mob farm ever pretty mich everyone and their grandma can build that thing from memory
7:15 I agree with you that itʼs deceptive to talk about raw drop rates mixed together, but Iʼm not sure what the best option is. Because I also donʼt want bones (melon or moss bonemeal farms are remarkably fast) and in general you donʼt know what I find valuable. And I might be able to filter out some or all of the mobs I donʼt like (with very little *effort* but you need either game knowledge or a guide) which affects the rates for all the others.
thank you SO much for making this video. I used to play minecraft java a lot 5-6 years ago, and since then not really kept up to date with updates and stuff. I recently returned to minecraft, and it's actually my first time playing Bedrock, so I've been having trouble finding a minecraft guide that wasn't....aimed at a different demographic. I've gotten spoiled with the quality of niche Destiny 2 youtubers, and it's been difficult to find similar youtube creators lol
Love to see somebody do this on java, I did this exact video for bedrock basically bc I was so tired of people making garbage farms and wasting peoples time.
Damn im impressed about the spawning platform improvement. That’s nice. Everything is well thought. There is still room to make the traditional mob farm ever so slightly better!
Gnembon is missed as a creator, but so appreciated as part of the Mojang team. Quality of life updates come and we see his signature in some of them. Thank you potato_noir, for building onto his great foundation
Love the practice of adding autocrafters to turn bones to bonemeal for immediate use. I have a wither skeleton farm and use the bones I get from there to make chests from bamboo.
I'm not quite sure why you'd want to do the hassle of two synchronised boat clocks. It seems to me that propagating the signal down with a 3x1 wall stack + trapdoor (idk how to call it, I'm sure you know what I mean). I managed to fit all redstone within the same chunk as your upstairs clock. The large farm roof leaves one block in the chunk to thread a redstone signal through. With only one clock upstairs, the synchronisation is exclusively done by the correct number of comperators, which can easily be demonstrated in the guide, and if the timing is wrong it can be adjusted instead of reattempted I implemented this, and with exactly 10 repeaters on max delay, 1 Observer to read the wall update, one Bulb and one Comperator it seems to have the correct delay to flush
Hi, I was struggling to get the stupid bottom boat clock right. Could I somehow get a world download or a way to see what you have done in order to skip the whole synchronisation process. Thanks!
This farm is made for Java edition (I have not tested in bedrock, so please don't ask me if it works there or not--you could test it in creative and find out if you want). While the crafters are for 1.21 only, the rest of it should be compatible with many previous versions.
If you have a question about the build, search the help channels in my discord and get help there! It's much easier than commenting here: discord.gg/VMPjqa5NxF
If you want to learn more about the spawning algorithm or are confused about some of the terminology I use, Nico has a great video on the mechanics that I would highly recommend watching here: ua-cam.com/video/ShrG24eWC7g/v-deo.htmlfeature=shared
Noooooo I wanted to build it in my mobile world actually so bedrock edition taking another loss
Please can you recommend a better mob farm design for bedrock?
Boat clock is probably the only thing that may not work, but spawning mechanics are vastly different in Bedrock so this may not be the optimal design and rates will be significantly lower regardless of design. Building multiple towers spaced out by 4 chunks would increase rates in Bedrock due to density checks.
@@sambuma I’ll probably just find a spawners, or build a guardian farm
I mean first of all bedrock doesn’t have any way to see chunk lines in game.
I love that you make sure to call out the person who first designed the farm you’re using as a base.
@@OctagonalSquare Always important as it's frustrating how many people either don't know or intentionally omit credit
who of course is Ray's Works! thank you Ray for inventing mob farms 🙏
@@skmgeekDidn't Ray also invent mobs?
@@skmgeekthe base is gnembon design not rays
@@ryowhokyun 'twas a joke, i am very aware 🙂
An easy way to distinguish copycats and content farmers is to go into the comments, if the comments are only praise and how incredible and mind-blowing the design is you can safely leave, in almost all the respectable channels you can find a trove of information and suggestions for improvements and genuine discussion with the creators and mentions for other people's designs and ideas which can be used to improve everyone's experience, the bad ones always remove those comments and simply shadow ban anyone criticizing or suggesting alternatives
you'll also have a whole lot of bot comments in content farm channels, even the smaller ones, theres always a ton of them.
@@josuelservinthis is true a lot, but unfortunately even this isn't always a safe bet. Well made tutorials can still get a lot of praise, even if the design is bad. Or an actually good design can catch flak in the comments if the tutorial isn't all that good
@@potato_noir It seems like you misunderstood the original comment. They were trying to say that only positive comments means the design is probably stolen, as this is a sign of botted comments / mass removal of criticism, and that negative / constructive comments are a sign of original farms.
I've never had any desire to build a general mob farm until seeing this video. You put a ton of effort into teaching your audience how to optimize the design while keeping it accessible to less experienced and earlier-game players, and that is highly commendable. Very well done!
I will probably never build a mob farm, it is like making a machine play the game for me, however i will use tips from the video to make other more interesting contraptions.
yup, super engaging & relaxing video
Rotten Flesh is not always useless, you can trade it with cleric villagers. Also much respect for properly crediting people and defining your design goals rather than claiming it's 'the best'!
I would say even then it's useless. I have obtained mass amounts of rotten flesh in the past and it's certainly very hard to trade it all. Better worth destroying it.
But of course, Minecraft is a game where noone can tell what you can or can not do :)
@@AyaanThe0ne Fair point, there's probably better ways to get emeralds LOL. It was just a thought I had because I traded all the rotten flesh i got from my ancient mob grinder.
@@AyaanThe0ne i make just iron farm, like from 9 up to 25 pods side by side, and make a giant hall to sell iron, work as a charm... But can had others ways to make a huge trade hall, not sure the best way, with crafters opens a lot of new ways to make stuff, maybe some are better than previous versions
It heals my doggies
@@AyaanThe0ne I figure the same. In the one I built in a test, I omitted the glass bottle storage for R/F. I figure that it doesn't cost anything to include it in the storage, and if you don't use it, once the chests are full, it will just burn anyway, so there's no real reason not to save at least some of it.
IMHO, this is a late early game farm. At that point in the game, you're usually still needing emeralds, and if you can breed up a good amount of clerics, then RF is great for this. Iron works too, but its a useful resource, so I prefer not to trade it, sticks are good, but to get a decent enough amount, you either need a huge bamboo farm, or manual spruce cutting.
You should also mention that after UA-cam removed the dislikes, we now can't judge at all whether the farm design is bad or not.
You can download UA-cam Dislikes browser extension to view dislikes
This.
I use an extension called "Return UA-cam Dislike". Works like a charm.
This video currently has 10k likes versus 51 dislikes
Bro i cannot thank you enough for this farm; it literally beat one of those low-effort farm UA-camr's creeper farm in gunpowder rates while not even being a gunpowder farm
I hate those video guides bruh. I legit have to google different farms I need and add “reddit” so I can people adding source to the original builder. I need explanations on how the farms work especially when its technical. YT search is fill with those guys who just copy people’s designs with 0 explanations. I hope you make it big with your channel we need more ppl like you.
@@go2119 discord is where the real knowledge is. The TMCC server linked in the description is a fantastic resource for farm development and advice from people who actually know what they're doing, and has an archive of very good farms
Was about to complain about clickbait, only to then swallow my words and enjoy you calling out these low effort copycats.
Where was his click bait?
@@ONEMoneyONE I'm assuming that they thought it would be a video without any actual new information or substance. And probably with a ripped-off mob farm to boot
@@acespades2387 pretty much that. It's nice to be pleasantly surprised every now and then.
i love the little details like how you make sure to note down reasonable alternatives, and the fact that you pillar up instead of flying despite being in creative mode, so that we can actually see the perspective. so many tiny things like this have made me squeal in joy because all the other tutorials i have followed in the past simply didn't have these amazing quality of life details.
Absolutely loved that you challenged the norm on a farm that’s been the standard for years. The simple change to the upside down dispenser is pretty genius. Along with the non spawn able center. I’ll give the large farm a run in my SMP.
Respect for crediting Fruno and Gnembon.
@@JohnDavidSullivan they really deserve it, Fruno needs more recognition imo
@@potato_noirabsolutely. He's been my goto lately especially now that Stromne has retired. #itsoknottobeok
The G is silent btw
UA-cam recommended this to me, and although I play survival on bedrock edition, I do not regret having watched a tutorial for a farm I'm never building in the first place simply because I adored the fact that the almost first 30 minutes were spent explaining where the base model came from, showing step by step how you were changing and modifying the model and why the farm worked before anyone built it. You also showed every alternative route the design could have taken during the process of changing every aspect of the farm y why they wouldn't work or why they would be worse.
I love this, and I could go as far as to say I love you, this should be the standard and it's such a shame there's no people like you in the bedrock community
One of the best mob farm video i've seen in a while! Thank you so much and keep it up my guy.
@@diamondtuna really appreciate it, glad you liked it :) more videos on the way!
Purpler’s recent video on the issue with boats likely explains why boat clocks are directional and can seem inconsistent
@@linamishima oo I will have to give it a watch, thanks!
Haven't even watched 5 minutes and I'm already super impressed by your conduct and professionalism. Amazing editing on this stuff, super helpful information, proper credit where credit is due, and consideration for all player types. Instant subscribe.
Now these are the type of tutorial videos i need. not just showing you the build, but explaining it step by step as well. i now i probably won`t tweak it myself, but it`s good to now why everything is the way it is, and suggesting alterations in some areas. 10/10 video, you put in a lot of work in testing them, explaining the the details behind them, questioning what can be improved and coming up with solutions. for example i never thought about the rotten flesh rates, so another big applause for tweaking it for actual useful rates instead of slapping "3 gazillion drops per hour" on it like a lot of these copycats do
I've been playing Minecraft for over 12 years now, and I have NEVER seen a tutorial this well-made! You explained everything perfectly. You have chapters, you credit the person who first designed the farm, and you even tell us which clock makes the most sense! So thank you for your effort and i'm looking forward for more viedoes like this! Good Job
Bro, watching this video made me feel like I genuinely found the most underrated channel in UA-cam. Your content is amazing, keep the effort!
babe wake up, the new best mob farm just dropped
its always the low view count videos that have the best tech
I have my own adaptation of Gnembon's farm in many of my worlds. It has been so long since I first made it I forgot who made the original one my farm was based on. Thank you for crediting the OG creator.
Also glad to see I'm not the only one that's noticed the fishiness about a lot of tutorial videos.
I really love the effort you've been putting into not only doing the video but also into all the research , as well as the explanation of mechanics behind the farm, so one doesn't just has a dull 1:1 build-along slideshow, but also able to understand the mechanics behind the farm.
Really great video. Really great. Well made, no lazy editing, credit given frequently and obviously. This is the community (not commodity) approach that makes the world better. Thanks!
I must say, this is one of the most well done explanation + farms Ive come across. Its like one of those crazy Iron farm design + explanations that go down to the tick to increase spawn rates but you're doing this for the beginner farms. Good stuff.
Very elegant, very demure. 23:20 you can also replace the fire with a cactus since you're in a desert, and you don't have to get soul sand
i believe it is slower
stop saying demure for the rest of your life
@@jamess.7811Not demure
@@jamess.7811 no
at least 40 gb
This is a really high quality video and tutorial, includes a lot of useful information that lots of other videos don't cover, like you said, many channels don't know what they're doing and don't want the viewers to know either, this video is incomparably above that.
Thank you so much! Next time I build a mob farm it will be this one.
Very nice to see a fresh take on an old concept! And thanks for the shoutout :)
Have you considered tripwire hooks for triggering the flushing of the kill platform? You could use a small pulse extender and start the flushing about 3 seconds after the last mob triggered a tripwire hook. This would avoid any sync issues between the two clocks, wouldn't it?
@@FrunoCraft that's an interesting idea! I think you'd have to make sure mobs fall consistently enough to avoid it from being triggered early. I can see it working for the small version as the off phase is longer, would be interesting to test.
Edit: I tested this out and got it working on my mob farm q&a stream. It ended up being a little more complicated than I thought (maybe someone could make it less expensive?). Later I made a single clock version using wallstone down from the top that I think is cheaper and easier, and the schematic is pinned in the farm discussion channel of my discord
sounds interesting, how would this be placed as mob could hit anywhere in the 5x5
@@Bluejay327 5 tripwires, each 5 long covering the whole area. Then on the outside just a redstone line that will be powered if any tripwire is hit. Then a pulse extender to smooth out smaller gaps.
@ thanks Fruno. I’m tracking. Nice idea. It turns out pretty easy to sync the clocks. We will see if it stays that way
Potato is the absolute GOAT!!! I remember watching the first "all dye farm" video and lost my MIND! It was one of those things that I figured was possible, but didnt put the effort in making myself.
After that video, I made my own dye farm in a chunk wide footprint. Every dye had full toggleability with automatic dye crafting, and restockability. The original design inspired one of my proudest redstone creations at this point.
I loved working on that project and look to re-work it in the future to be most optimal for me!
Imaging hooking a farm like the one shown in this video to a dye farm with things like auto craftable concrete and other colored blocks! So much potential!
I just love potato_noir's videos and his IMMENSIVE creativity. 100% one of my favorite redstone creators. The underrated GOAT!
28:10 So, for those who want to quickly know the material costs for these crafted components:
If my math is off, feel free to correct me!
Iron: 210 (hoppers) + 39 (buckets) + 1 (flint and steel) =
3 stacks + 58 (big storage)/3 stacks + 18 (cheap storage)
Stone: 21 (comparators) + 9 (repeaters) = 30 (Note: just so you know how much cobblestone to smelt)
Cobblestone: 77 (dispensers) + 66 (observers) + 21 (comparators) + 9 (repeaters) =
2 stacks + 45
Redstone: 28 (dust) + 11 (dispensers) + 22 (observers) + 8 (redstone torches) + 7 (comparators) + 3 (repeaters) =
1 stack + 35
Quartz: 11 (observers) + 7 (comparators) =
18
Required wooden planks: (NOTE: use the sticks remaining on the torches/comparators/repeaters on the dispensers)
16 (pressure plates) + 4 (redstone torches) + 10 (Comparators) + 3 (Repeaters) + 24 (trapdoors) + 10 (fences) + 10 (boats) + 18 (dispensers) + 912 (big storage chests)/720 (cheap storage chests) =
15 stacks + 48 (big storage)/12 stacks + 48 (cheap storage)
In logs:
3 stacks + 60 (big storage)/3 stacks + 12 (cheap storage)
How many of the planks you turn into chests:
big storage: 9 stacks (chests) + (5 stacks + 16) (hoppers)
cheap storage: 7 stacks (chests) + (4 stacks + 16) (hoppers)
How many of the planks you turn into sticks:
8 (redstone torches) + 21 (comparators) + 6 (repeaters) + 4 (fences) + 33 (dispensers) = 1 stack plus 8
How many sticks you turn into redstone torches:
Redstone torches: 8 (redstone torches) + 21 (comparators) + 6 (repeaters) = 35
Torches: Will be like 1 log + 6 coal for 24 torches
String: 22 (ladder scaffolding) + 92 (building block scaffolding) + 33 (dispensers) = 2 stacks + 19
(Note: abandoned mineshafts are a quick way to get string, if you don't mind breaking cobwebs)
Bamboo: 2 stacks + 3 (ladder scaffolding), 8 stacks + 40 (building block scaffolding)
Ladders: 2 stacks + 26 planks
I love when the farmer explain every single mechanic and points that makes the farm much better than the youtube random ones
I do agree and your channel is highly underrated. I found your channel couple of years ago when I stumbled on your trading hall and super smelter tutorials. They are unique and been my stable builds atleast when playing skyblock. Thank you and keep innovating. Highly interesting and entertaining videos. 💪
THANK YOU! Coming back to Minecraft after 3 years, I couldn't for the life of me remember Gnembon's name, and wanted to look back at his mob farm designs and rationale. I was about ready to ask on reddit "Who's the UA-camr who starts out his videos with a cow being pushed off a block by a piston, with classical music playing in the background?" Haha.
I really appreciate your integrity in crediting authors of original designs, or whose work inspired your designs. Thank you!
I’m 3min in and you’re my hero.
As a veteran returning to Minecraft and running my own family and friends server I’ve found it almost impossible to get good clean info about the game like back in the day. All the OG greats seem to have moved on from tutorial content (ilMango, EthosLab, Mumbo Jumbo, TangoTek, Docm77, & Xisumavoid to name a few)
You’re exactly what I’ve been looking for. I’ve even been thinking about getting back into Minecraft content creation to serve the space like you’re doing in this video. Personally, thanks my guy. Can’t wait to keep watching.
Auto-Subbed. ☑️
me too!
wow, actually such an amazing video. I've watched so many redstone tutorials for farms with varying difficulty, but this was truly the best one I've seen. Everything was explained so consicely and so well, made it 10x easier to follow. Loved how you indicated when certain parts were super important not to mess up, made it go much smoother with no issues. Just finished building the farm and really happy about it, but it's all thanks to you, tysm :D
This is what I call a Minecraft Legend, keep up the work
This video was exactly what I needed for my mob farm
i'm really appreciative of the materials list. it's always a bit daunting to try follow these kinds of tutorials with no idea of what materials i need and how many.
i loved how u explained the gold farm, the bartering farm and now u just keep your good content with the mob farm. Usually i dont type in comments and stuff but ur channel deserves the best man, i think Minecraft players will be happy to have you in the community. Thank you and keep on with good stuff, will be joining dc aswell ^^
as someone whos had a lot of time in minecraft, ive built a lot of mob farms, its good to see someone giving solid info on the works, on a good design, with a respect to the viewer, might get back into minecraft soon, thank you
Informative, easy to follow, has a nice and simple editing style, and gives credit where credit is due
Love this video
Congrats, you have earned yourself a new subscriber!
The video was great, explanations and chapters really clear
I'm happy UA-cam recommended me your channel ;)
This may be one of the most comprehensive tutorials for a Minecraft farm I have EVER seen.
Dude. I have been wanting a tower mob farm like this on Bedrock for the longest time and none of the chain dispenser systems worked like they do in Java.
Just tested this one, with the observer one block up. It works everytime, you're a genius
This video is fantastic! I've played this game for years, but I feel that you did a great job teaching me and proving that there's always more for someone like me to learn.
Just found your channel and I can say you come across as one of the most genuine and honest content creators I've seen in a really long time. Up there with Rhett and Link's early days imo. Thank you so much for explaining things, calling out the bs in the real world arena, and just caring about helping and creating something useful. Major props in my book.
this man is the goat. calls out, credits, explains mechanics, tutorial,... what more can you ask for? definetly waiting for the bamboo furnace array litematic though. thanks man!
that's a lot of mobs
also good on you for shouting out the original creator who you improved on
Great video as always!
A cheap farm is an underground farm I made.
Below ground, carve out a 16x16 two high chamber with a two wide chasm in the middle. On each end is 16 trapdoors holding water sources. At the bottom you have a water source that floats the mobs to one side. You can make a creeper mob farm next to it and position them so that you can get skellies to shoot creepers for records. One thing I am working on is one platform that separates the mobs so the creeper only is not needed.
The nice thing is that as you dig, you find the other stuff like iron and redstone you can use later.
Repeat each layer 4 levels down. This allows one redstone torch column to trigger all of the water-logged trapdoors.
The mobs drop 19 levels, just enough to let them die with one sword smack.
I like how this covers an umbrella of things from the mobfarm content meta to the actual game mechanics and how each thing works. I don't normally sub to minecraft creators/content, but videos like these with this level of detail and history are worthy of a sub + more.
I will definitely refer to this as a basis for intel on my own farm projects, great job!
9:39 issues with the signal propagating upward are completely resolved if you use slabs over each dispenser, thereby waterlogging each slab when activated. The slabs will prevent backflow of water when the source is removed; for such a simple solution it is vastly superior to have the signal travel from the bottom upward, especially for early game with no access to elytra and how much it saves on build time for a water elevator, ladder, or otherwise redstone torch tower to toggle the farm all the way at the top.
I started playing in 2020 and it was a jungle to get into with all those fake videos and stolen designs (at that time especially from Shulkercraft). I did learn though, as I got so addicted to Minecraft, and today I'm a MC UA-camr myself - I actually found my dream education as an Electronics Technician through Minecraft, since I found that I was pretty neat at Redstone. You got a new sub! 🤘
(PS. Your subtitles says GNIMBOM instead of gnembon. 😅)
And the G is silent (in gnembon). 😉
Love that you acknowledge the history behind these technical farms and pay respects to the backbone of modern farming. Also explaining how these farms work. I already know all of it since I watched a lot of Gnembon and other technical minecrafter's, but its always nice to see content going in-depth about technical farming.
We need more like this, every major schematic used in description, an explanation why and what and how. aActually a voice to listen too, like the old days with ilmango, ethos, ioser or rays.
My guy you are amazing. This is exactly what I’m looking for! I have definitely learned and am inspired to build my own. Watching the whole vid rn.
Liked and subscribed. May the algorithm bless you 🖖
Interesting video. I vaguely recall Etho doing things with boat clocks back in his Chocolate Island days; truly a pioneer
This has to be the most informative Minecraft video I have watched.
Well thought out, supremely well presented, giving credit to the people who came up with all this. Kudos - THIS is what a sublime yt vid should look like!
A member of my Discord community recommended this to me, and I am glad they did! The insights about UA-cam search and users rehashing the same farm designs explained a lot to me. Because I have posted lots of questions, trying to understand things, and gotten no real answers.
When I built an iron farm I took what little I knew and the facts that Logical Geek Boy explained, and made my own design. I wanted to understand the various aspects of the farm. I never tried to do that with a mob farm, but you have explained things very well here, and now perhaps I will.
Thank you for all your work here. If you ever feel like wasting an afternoon, perhaps take a look at my iron farm design and let me know what I did right and what I did wrong? I am happy with it and the rates it produces, but I would love to make it better!
5 minutes in and this is waayy better than any other guide/tutorial I've ever seen
Note: Years ago, when I was new to java [Not Minecraft] I got so many headaches when I would build a farm, and it wouldn't work- this was because of the copy paste thing where they say it works in all versions
you did a great job making this video!
I like that you go over all the mechanics first, those are some great optimizations. I never would have thought to put the farm in the desert to reduce rotten flesh drops and increase everything else.
16:40 The directionality here makes sense, its almost certainly to do with how the hitboxes are aligned by the water before squeezing past the fence. This way around, the water does not push it to the wall first and it has the space to hit the end of the fence because of the pressure plate. The other way around, the water pushes the boat against the wall first, so the hitbox squeezes by.
Great editing, tons of detail, extremely informative, and very entertaining. Incredible work, mate!
Every single "best mob farm!" video I've ever seen uses the same exact tower, then I watch a video about improving mob farms and it starts like "You may be familiar with the Chunkwide Futbukk Module, previously considered the nuclear reactor of mob farms."
very good in depth video, thank you very much :)
good production value and i love that you credited all the music too, perfect!
As someone who only recently started catching up on mc content, I really appreciate the history lesson you threw into the intro of this video.
I don't Minecraft these days, but I always appreciate the explaination of game mechanics as well as credit sourcing and calling out content farmers. I hope you go far
As someone who has built the og a lot, this is really great info. also, i totally enjoyed just vibing to the music during the build section!
00:58 I was thinking about this exact thing the other day. I wanted to look up a melon/pumpkin farm design, but I just kept getting the same two options posted by all these channels. I was mainly concerned with the trade off between efficiency, ease of creation, and modularity/footprint. I ended up going with, what I later learned was a pretty inefficient option, but it was good enough to be honest. I just wish I would have known more ahead of time.
Really appreciate you for this reason :D
this is so satisfying because I'd build the farms knowing there's a TON of lost optimization but i didn't know enough about mob mechanics and i was too lazy to research all the hidden tips and mechanics
the one that was most important to me was the signal 2 item filter section
i found it weird that there would be so much jamming in the hoppers but i just didn't know that item batching could be used in such a way
very neat
Brilliant, and it's always great when the builder walks us through the design process. Just one small problem I find here... For a beginner design, this requires a lot of string for scaffolding - not as much as some others though - and bamboo, which is a pain to get a hold of if you don't spawn at or near a jungle. Though I guess this could become its own discussion of what is and isn't "early game" and whatnot
I can't believe you went and improved this much on such an old farm. And in such a simple way too
It's clear you put a lot of work into this video; thanks a lot! I especially appreciate the detailed explanations in the first 1/3. :-) Bonus kudos for crediting your sources. Shows that you have integrity.
When the video lasts an hour you know it’s peak content
I appreciate the detail.
I hate when some small think that give u a headache becuse sth isnt working, u place fram in wron orientation or u wanna change sth but u dont know if it will break the farm, becouse the guy in the film was too lazy.
Thank You very much
Yours months of work gave others thousands, hours/days of free time.
Thanks for the video! I always do the one you mentioned when searching UA-cam and do not realize that, I'm going to start making this rn!
genuinely the best mc toutorial channel on yt rn, you will get large
Speaking of UA-cam not recommending correctly .. I've been looking for this video for a week and it was uploaded two weeks ago. To know that this video exists now when I've searched for it is jarring.
Love what you're doing. Few years ago when I was really into Minecraft, I had run into so many youtube channels that just copied other youtubers or stole their designs and it was so disheartening. Especially as some of the main channels I watched were the technical youtubers like Gnembon and Ilmango, just having their designs stolen with no credit. The copy pasted clickbaity "per version" ones were getting really annoying too. Such to the point where trying to search for the originals kept leading to pppular low effort tutorials I had to sift through just to find what I was looking for.
The amount of effort you put into your videos are great too and highly appreciated. I already know most of the things explained, but I still gush over hearing people talk about it and it's one of my most favorite things about the community.
Not to mention the idea of expanding the spawn platform area by including non-spawn blocks in the center when you were talking about spawn velocity. It was one of the most obvious yet big brained answers I probably never would've thought of. I haven't played Minecraft in over a year, but this is the kind of stuff that keeps me up to date with the game. Cheers.
a few things i think are worth bringing up: the etho design was created before it was possible to flush mobs and relied purely on random pathfinding, but modern pathfinding based mob farms are surprisingly good because it was discovered (or it changed at some point, idk) that mobs only pathfind to full blocks. that design is extremely powerful early game in skyblock (see: ilmango skyblock).
also worth noting that not all upwards propagating gnembom variants are bad, see ianxofour's design.
also there's another kind of flushing based farm that i don't see mentioned a lot and that's the sethbling farm. i don't think it's that good compared to all the modern knowledge and techniques we have access to but i used that design for a long time so it sticks out in my mind. i think etho used it in a season of the life series for a creeper farm but i could be wrong.
yeah i just watched all of one minecraft mob farm guide even thought im not even currently playing minecraft lmao... the video was just that good to watch, thanks.
@@extremewq Glad you liked it, and thanks!
One little note because I'm at the point where you talk about it right now - for an upwards propagating signal you can just waterlog a slab or fence or similar with the dispenser and you won't have the issue of repeatedly firing the upper observers because the water can't flow back in.
Exactly what I was looking for. Great video, keep up the good work.
This reminded me that about two years ago I modified gnembon's design as well to turn it into my primary gunpowder source, I set up the farm almost touching the ocean, ran a water tunnel into a column and my killing platform made the spawn sphere work perfectly to my favor. I also used the usual 1 hit height drop + looting and made sure to put glass blocks in certain parts of the farm to remove spiders from the equation.
Ironically, when I tried also putting trapdoors on the ceiling to only let creepers spawn, the gunpowder per hour rate went down, so I had to leave skeletons and zombies spawn as well....
I really appreciate you involving more reason and theory in this video. it's something I've always felt was missing in youtube's current attention economy
Amazing video, really snappy and well explained!
I feel like to sync the boat clocks you could keep only the bottom one and use a trapdoor, scaffolding and one observer to carry a redstone signal all the way to the top to trigger the flushers. The platform would be quite large to run repeaters to delay flushing. In my opinion, mining enough redstone for a few repeaters probably takes as much time as 2-3 tries of syncing that boat clock, minus the headache.
Vultrox is insane because not only is he reuploading the same farm over and over but its the oldest mob farm ever pretty mich everyone and their grandma can build that thing from memory
7:15 I agree with you that itʼs deceptive to talk about raw drop rates mixed together, but Iʼm not sure what the best option is. Because I also donʼt want bones (melon or moss bonemeal farms are remarkably fast) and in general you donʼt know what I find valuable. And I might be able to filter out some or all of the mobs I donʼt like (with very little *effort* but you need either game knowledge or a guide) which affects the rates for all the others.
thank you SO much for making this video. I used to play minecraft java a lot 5-6 years ago, and since then not really kept up to date with updates and stuff. I recently returned to minecraft, and it's actually my first time playing Bedrock, so I've been having trouble finding a minecraft guide that wasn't....aimed at a different demographic. I've gotten spoiled with the quality of niche Destiny 2 youtubers, and it's been difficult to find similar youtube creators lol
Love to see somebody do this on java, I did this exact video for bedrock basically bc I was so tired of people making garbage farms and wasting peoples time.
congrats on the video taking off! I am hoping to see more like it
@@MCSkyMage thanks!
This is seriously the best mob farm ive ever built, it was so worth it TYYYYY!!!!
You are a truly great creator, I came back to say thanks, it works fantastic
Super. Informative! I loved learning about this! Thank you!
Great narration,innovative content and great editing. This one is a winner.
14:32 “we all know how useless small things can be” is wild without context
excellent production quality, damn
can't stop watching this
Damn im impressed about the spawning platform improvement. That’s nice. Everything is well thought. There is still room to make the traditional mob farm ever so slightly better!
@@PotatoCraft_TMC from one spud to another, thanks, I appreciate it!
Gnembon is missed as a creator, but so appreciated as part of the Mojang team. Quality of life updates come and we see his signature in some of them.
Thank you potato_noir, for building onto his great foundation
Love the practice of adding autocrafters to turn bones to bonemeal for immediate use. I have a wither skeleton farm and use the bones I get from there to make chests from bamboo.
I'm not quite sure why you'd want to do the hassle of two synchronised boat clocks. It seems to me that propagating the signal down with a 3x1 wall stack + trapdoor (idk how to call it, I'm sure you know what I mean). I managed to fit all redstone within the same chunk as your upstairs clock. The large farm roof leaves one block in the chunk to thread a redstone signal through.
With only one clock upstairs, the synchronisation is exclusively done by the correct number of comperators, which can easily be demonstrated in the guide, and if the timing is wrong it can be adjusted instead of reattempted
I implemented this, and with exactly 10 repeaters on max delay, 1 Observer to read the wall update, one Bulb and one Comperator it seems to have the correct delay to flush
Hi, I was struggling to get the stupid bottom boat clock right. Could I somehow get a world download or a way to see what you have done in order to skip the whole synchronisation process. Thanks!