Celts Overview (2024 update)
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- Опубліковано 12 чер 2024
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1:22 Siege workshops work 20% faster
1:55 Siege units fire 25% faster
2:25 Lumberjacks work 15% faster
4:00 Infantry move 15% faster
5:41 Steal protected sheep
UNIQUE UNIT AND TECHS
6:20 Woad Raider (deep dive video: • How good are Woad Raid... )
8:35 Unique techs
TECH TREE
10:53 Archers C+
11:15 Infantry A-
11:40 Cavalry B
12:03 Siege A+
12:25 Navy A-/B-
13:00 Monks C-
13:25 Defenses B-
13:40 Trash units C+
13:58 Strategies and final thoughts
15:25 Sponsor
Original Celt overview (2016): • Celts Overview AoE2 (2...
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Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsound.com
Game: Age of Empires II Definitive Edition - Ігри
I miss how back in the day, you made us all sign that contract that said we couldn’t use the Sheep bonus against you online.
Excellent video as always!
I didn't abide on that contract. I will use against him anyways
Keep in mind the ability to steal herdables is based on the Táin Bó Cúailnge, the ancient Irish mythological tale about a war fought to steal a bull from Ulster. In the story, Cú Culainn must fight the invading army alone. Cattle raids were common in ancient Ireland since cattle were used as a currency.
I've heard that the Celt's siege bonuses were based on the Battle of Alesia. Caesar surrounded and besieged the walled Gallic city of Alesia by encircling it with walls, towers and fortifications. His army was then in turn surrounded and besiged by an arriving Gallic army. The Romans built a second ring of fortifcations facing the opposite way to defend from this relief army. Eventually the Celts lost this battle, but apparently learned a lot about siege weapons?
The increased wood chopping rate could be a reference to the fact that Ireland was once completely covered in dense forest, but now is one of least forested countries in Europe.
The increased infantry speed might be inspired by ancient and medieval Irish warriors who would go into battle with no armour or sometimes completely naked so that they could run faster, out-manouver and fight longer than their enemies who relied on heavy armour.
The stronghold tech could simply be a reference to the many castles throughout Ireland that survive to this day, many in good condition (St. John's castle in Limerick, Barryscourt Castle in Cork).
Finally the Woad Warrior is probably based on the descriptions of the Picts who were said to paint themselves with a blue dye, possibly made from the Woad plant which is still used to dye wool especially by hobbyists. Also Braveheart was popular in the late 90's!
Cattle-raiding was a pretty popular thing in the scotland all the way into the 1800s. There's a book I read a few years ago called School of the Moon that has a bunch of short folk tales from around that time, was a fun read.
Those who went naked to fights were the gauls, from the region of France. The stronghold tech is related to the high number of castles in region, a small region. Most bonus are just for balance.
When you played that Celt intro song, I immediately started hitting H and Q.
just making the Celt angrier greatly increase their siege hp
I alwaya thought it would be cool if it also added increased attack rate for Woad Raiders, but the unit probably already enjoys a lot of strenght as it is
@@perrypougins379I honestly would like Woads to be slightly remodelled and not just be a faster champion. Give them some specific bonuses and lower their base attack. Wouldnt mind giving them a shrivamsha like bonus.
@@daarom3472 Right now they don't feel like they've got a Specific Purpose beyond 'Well, the civ speed bonus isn't enough to let the infantry actually be fast on other ones'.
Hoang doing a good job keeping that winrate up
Hey guys, spirit of the la hire.
I don't even play the game anymore, but these videos are so well produced and engaging that I still never miss one
Lowkey, the puns for your ad reads are one of my favourite parts of your vids (and Goth Game Plan, obv.).
Celts on Black Forest looking at all the trees: "Oh yeah, it's all coming together."
hehehe...the spirit of the puns ads are on point.
I hope Squarespace pays extra for that ... seems like you put a lot more effort into making the ads interesting and unique than most people do.
No joke pretty sure I would watch a compilation video of them haha😂
Spirit of the Paw- for all your pet needs
Spirit of the Gnaw- tasty snacks like beef jerky
Spirit of the Ma- looking for a mother's day gift?
Spirit of the WA- a website for Washington State
Spirit of the WAH- WALUIGI WEBSITE. NUMBER ONE
Spirit of Dad-Jokes
0:13 Celts casually chopping palm trees
There's also bamboo for some maps.
is there a joke here I am missing?
@@nvmtt1403ditto
@@nvmtt1403 Well known tropical coconuts of ireland
@@davidpineda9160 probably just florida lol
the only difference the wood bonus makes is that im gonna be floating even more wood than before
If you know you stockpile resources that could be more buildings and army then why do you still do it?
@@NowhereMan7 maybe because that's how I have done it for 20 years and I'm not gonna change now 11
@@NowhereMan711
@@NowhereMan7if you know you're stupid and only say stupid things, why do you still talk?
Furor Celtica (Fury of the Celts) be like: we gonna furiously build tougher machines 😤
I love these overviews. A lot of the civ overviews are outdated.
Thanks SOTL 👍
I miss this intro
I am always happy to hear this intro music!
Playing CELTS on nomad with the ''Steal sheep bonus'', its fun
I still love the channel intro music.❤
The tutorial campaign civ was fun to play, even if historically inaccurate
Woad Raiders 👌
Talk about being hyped too much by Braveheart.
When we had the woad raider video a view weeks ago I just knew this civ overview was in the works.
Halbs and Rams are the perfect combo
Wait, for 2023? I thought it was for 2024...
Jokes on you, we're still stuck in 2023. Despair :(
I would like the Celt bonus for sheep to include that Celt sheep can take other sheep without your own unit if that made sense so you can scout around with sheep
It wouldn't be the wel- I mean celts without a bonus for sheepsha- I mean sheep stealing.
great to see updated overviews
The historical reference to the livestock wars among the Scottish clans is too strong to remove the sheep stealing bonus, no matter how rarely it comes into play
I have found that falsifying really helps when I’m playing against bots. They are willing to run into the castle fire that a real player would avoid. And since I don’t play competitively, I get a lot of usage for this tech.
Have you done an updated Frank's yet? Might I suggest Spirit of the Loire as a side hustle?
SotL ad transitions are even better than LTT.
I wish Celts had some bonus as a reference of their invention of Chain Mail Armor. Since free infantry Armor is taken by Malay, maybe Stronghold can be replaced by Barrack units +1/+1 armor? Woad is too powerful to have more armor. So I excluded them.
Celt eat TC
yes.
This is false Tc's can't be eaten cause they are made out of wood and stone. And as we know wood and stone isn't edible. Pls stop spreading misinformation.
Kogo! Kogo! is the best sound in the game.
Part showcasing celt's siege units surving direct hit from onager and bombard makes me wonder about repairing damaged SW units. I hope someday we will get video about this topic.
Ahhhhhhhh yesss its finally on youtube too after 14h.
Edit: yeah title fixed
Looks like title got fixed
'When their siege goes Super Saiyan [with Furor Celtica]'. Heh. They are both powered by rage after all.
I'm just sad we didn't get an Ontage.
Yoo the forecoming shines true, civ overview following UU overview
Always thought furor celtica was an odd name given the art piece it's referencing is "furor germanicus". It's very cool looking if you have seen it
Excellent overview. I am not sure why your videos are so good. Always find them interesting. You are awesome!
the sheep stealing bonus was always so confusing to me as a kid
Oh...the song! I love that song
My 4th correct guess in a row. I'm not complaining but I'll just take this as a general W
Celts are my new main 💪
Celts have one of my favourite opening/game starting themes
Big fan of the new format with the opening/other strategies. Keep it up!
One thing about Celt never change. Hoang
Another beautiful transition to a squarespace add.
Love it.
Also, the celts have shaped up nicely, and now that romans are around, don't stick out quite so much.
Well, their pict warriors still do, but still, a neat civ combo of strong early AND late game, just in different circumstances.
Great transition into squarespace
Actually wood bonus in late game can feel not as insignificant, since celts have access to Crop Rotation and you don't pay for Two-Man Saw, so you would be probably getting CR and players even in a long games tend to forget CR which can be beneficial to wood collection. Although it is not a "hard bonus".
thank you for the update
13 min after release title change. You're fast SotL
Tá na Ceiltigh go hiontach!
i like how in this video SOTL avoid talking about the sheep bonus xD
High quality content as usual. Little suggestion: could you make a new series with videos suggesting how to improve current underdog civs like Bulgarians, accompanied by AOE maths of course 😉
Now I'm waiting for an Spirit of the Prawn website where I can order shrimps for the barbie.
Sprinkling your own advertisement into the Squarespace sponsored one was quite genius.
Hope the lava lamps sell well!
0:30 not surprising- Celt's eat TC
Can you please make a video explaining the different Civ. Logos/Emblems and what they try to represent?
Super random question but since I'm here early I wanna ask anyway - are there any mods which combine civilisations together by a customisable amount? I'm 75% Celt and 25% Slav by blood, and thought it'd be really to cool to make my own civ that's basically Celts but with some Slavic love. I imagine a lot of people could be interested in doing something similar?
SotL has a video on this: "custom civ", a mod for AOE2.
the AGE isn't very complicated and mix & match mods are especially easy to do yourself, just try it out.
I missed the explanation about what trash units are. Now im lost... :D
great stuff!
:-)
YES! More Squarespace puns! And it even comes with a free, awesome videos too
Stronghold tech is so underrated for offensive castle drops
I love Celts, I didnt own the full version till like 2016, I only
played the demo and tried to break it witht he william campaign :D
Siege Workshop goes brrrrrrrrr
Hello Spirit!
Can you made video about militia line/Champion, how strong they are and which is strongest! This would be interesting!
Celts I like the most
I really hope that an updated Goths overview is next! 🙏
Thinking about team bonuses... Would be funny to see if unique tech would affect your allies as well.
For futre videos, could you add one more plot for "winrate vs length of game" that would show number of games in specific time bracket?
Spirit of the la hire!!
Awwwww you missed your online store "Lava of the Lamp" It's so good XDDD
Stronghold sounds like a better tech for a Hospitaliar civ
i remember playing a aoe2 mod having that civ
I wonder what's your decision process about whether to use an intro and which one to use
GOO GOO
GOO GOOOO
Best comment I've seen in a while 😂
Po GOOOOO
As has been said, great ad puns
Does the healing effect of castles stack if you build them close enough? That would be pretty powerful if it does.
Are there mods that would change the skins of base units like champions, pikemen, crossbowmen, etc, to better reflect their factions. I. E. Celtic units would look more like the bronze age Celts, Japanese units would look more like individuals from a medieval Japanese army?
one of the Celt's voice lines sounds like "gyatt"
I still dont understand why Celts get siege bonuses. Whats that about celts and siege engines?
bcos celts eat tc
Have you not seen 2004's King Arthur? Merlin brought siege support against Saxons.
Celts really need a split into Scots, Irish, and Welsh. Plus the woad raider would be more fitting for a Picts civilization. Just saying.
I wonder if we will have proper Scottish, Irish, Welsh and Breton civs
8:32 Showing off that, "woad raiders counter siege," thing, I see. =P
Attempt no. 9 of asking Spirit of the Law to make a civilisation overview like he did with Romans, but for other Romae ad Bellum civilisations, making it a series. Thanks for good work :D
There's a pretty obvious question that I'm kind of surprised you didn't answer in this vid:
"Did all of your units make it to the flag?"
Want an Aztec overview.
I have never really played AoE 2... I dont play any AoE at the moment... but your video quality is just that high... I am watching your videos for over 2 years now, I think... Such good content!
Where your lava lamp store?
POGOOOOOOOO
Wonder if they will add or Split the Celts down the line and add in the Gaels
I really hope so.
they could be done with the west like@@seanforney8028
We surely need the Bretons and Welsh too
Oh, yes, the most likely very first civ played by AoE II players, though AoE I veterans may have skipped the tutorial due to lots of experience and the fact that some new elements like garrisoning aren't actually that hard to figure out.
I want to use them but their unique unit is so similar speed to beserker and they cheaper and im not great with seige and a lottttt obout vikings is strong just love them
not giving their siege S+ is criminal, they are one of THE siege civs, and the +25% attack speed for free is very good with any unit
His scale goes from C- to A+. Getting an A+ literally makes them, top tier, along with Mongols, and I think Ethiopians and Bohemians.
@@QuintemTA huh? i guess it makes sense, i never really understood why S is the top tier in F or E to A lists but now its only natural S is the best
@@davidpereira5969 That's more of a tier list thing, while SotL is using a grading system. Personally I prefer numerical system either an out of 5 or 10. It is what it is. (Kind of funny, SotL loves his numbers and stats, uses a letter grading system).
Hey.
Which civ would be the strongest in an All Techs game? And yes, all civs can become unbalanced nightmares when they have an unique +3 Something tech but don't get the standard +2 Something for 'balance'. You let them have the +2 Something, and that is when they effectively have a real +3 Something tech.
I kinda wish they expanded the celts infantry speed bonus by giving them 10 percent faster as bonus instead of 15 percent, but gave them squires as well. That way they'd be a bit more special in Castle Age and Imperial
Either that or make so it scales to 20% in either Castle or Imperial
12:14 ahh I remembered to leave a like here.
what is spirit of the laws into song, it is so good, but I can´t find it anywhere
Not surprised it's hard to find. I wrote it myself ua-cam.com/video/Edyj-qxOaqc/v-deo.html
@@SpiritOfTheLaw this hits so good. I searched a bit after this comment and I heard a myth about version with vocals. Is that freely available to listen to, or is that too personal to share?
with all these bonus that that in for an upgrade, you can look at it at the very end, when other civs catch up, as a small economy bonus, because celts get the same (or a bit more) effectiveness in their units at late game without having to grab those upgrades. that's an eco bonus ain't it?
Celts eat TC! Let's gggoooo
❤❤❤❤
Missed the opportunity of saying spirit of the lamp
best champion and 2 hand sword civ plz
I feel like they either need to make sheep and other herdables trainable, like in AOE3, or they should as you said remove the Celt bonus for stealing herdables, as it either is never used, or it feel kinda mean and unfair.
If herdables were common, it would be used more often and it would feel less mean to steal them.