I miss how back in the day, you made us all sign that contract that said we couldn’t use the Sheep bonus against you online. Excellent video as always!
Keep in mind the ability to steal herdables is based on the Táin Bó Cúailnge, the ancient Irish mythological tale about a war fought to steal a bull from Ulster. In the story, Cú Culainn must fight the invading army alone. Cattle raids were common in ancient Ireland since cattle were used as a currency. I've heard that the Celt's siege bonuses were based on the Battle of Alesia. Caesar surrounded and besieged the walled Gallic city of Alesia by encircling it with walls, towers and fortifications. His army was then in turn surrounded and besiged by an arriving Gallic army. The Romans built a second ring of fortifcations facing the opposite way to defend from this relief army. Eventually the Celts lost this battle, but apparently learned a lot about siege weapons? The increased wood chopping rate could be a reference to the fact that Ireland was once completely covered in dense forest, but now is one of least forested countries in Europe. The increased infantry speed might be inspired by ancient and medieval Irish warriors who would go into battle with no armour or sometimes completely naked so that they could run faster, out-manouver and fight longer than their enemies who relied on heavy armour. The stronghold tech could simply be a reference to the many castles throughout Ireland that survive to this day, many in good condition (St. John's castle in Limerick, Barryscourt Castle in Cork). Finally the Woad Warrior is probably based on the descriptions of the Picts who were said to paint themselves with a blue dye, possibly made from the Woad plant which is still used to dye wool especially by hobbyists. Also Braveheart was popular in the late 90's!
Cattle-raiding was a pretty popular thing in the scotland all the way into the 1800s. There's a book I read a few years ago called School of the Moon that has a bunch of short folk tales from around that time, was a fun read.
Those who went naked to fights were the gauls, from the region of France. The stronghold tech is related to the high number of castles in region, a small region. Most bonus are just for balance.
I alwaya thought it would be cool if it also added increased attack rate for Woad Raiders, but the unit probably already enjoys a lot of strenght as it is
@@perrypougins379I honestly would like Woads to be slightly remodelled and not just be a faster champion. Give them some specific bonuses and lower their base attack. Wouldnt mind giving them a shrivamsha like bonus.
@@daarom3472 Right now they don't feel like they've got a Specific Purpose beyond 'Well, the civ speed bonus isn't enough to let the infantry actually be fast on other ones'.
Spirit of the Paw- for all your pet needs Spirit of the Gnaw- tasty snacks like beef jerky Spirit of the Ma- looking for a mother's day gift? Spirit of the WA- a website for Washington State Spirit of the WAH- WALUIGI WEBSITE. NUMBER ONE
I wish Celts had some bonus as a reference of their invention of Chain Mail Armor. Since free infantry Armor is taken by Malay, maybe Stronghold can be replaced by Barrack units +1/+1 armor? Woad is too powerful to have more armor. So I excluded them.
Part showcasing celt's siege units surving direct hit from onager and bombard makes me wonder about repairing damaged SW units. I hope someday we will get video about this topic.
I have found that falsifying really helps when I’m playing against bots. They are willing to run into the castle fire that a real player would avoid. And since I don’t play competitively, I get a lot of usage for this tech.
I would like the Celt bonus for sheep to include that Celt sheep can take other sheep without your own unit if that made sense so you can scout around with sheep
Another beautiful transition to a squarespace add. Love it. Also, the celts have shaped up nicely, and now that romans are around, don't stick out quite so much. Well, their pict warriors still do, but still, a neat civ combo of strong early AND late game, just in different circumstances.
The historical reference to the livestock wars among the Scottish clans is too strong to remove the sheep stealing bonus, no matter how rarely it comes into play
Actually wood bonus in late game can feel not as insignificant, since celts have access to Crop Rotation and you don't pay for Two-Man Saw, so you would be probably getting CR and players even in a long games tend to forget CR which can be beneficial to wood collection. Although it is not a "hard bonus".
Super random question but since I'm here early I wanna ask anyway - are there any mods which combine civilisations together by a customisable amount? I'm 75% Celt and 25% Slav by blood, and thought it'd be really to cool to make my own civ that's basically Celts but with some Slavic love. I imagine a lot of people could be interested in doing something similar?
This is false Tc's can't be eaten cause they are made out of wood and stone. And as we know wood and stone isn't edible. Pls stop spreading misinformation.
High quality content as usual. Little suggestion: could you make a new series with videos suggesting how to improve current underdog civs like Bulgarians, accompanied by AOE maths of course 😉
Attempt no. 9 of asking Spirit of the Law to make a civilisation overview like he did with Romans, but for other Romae ad Bellum civilisations, making it a series. Thanks for good work :D
Are there mods that would change the skins of base units like champions, pikemen, crossbowmen, etc, to better reflect their factions. I. E. Celtic units would look more like the bronze age Celts, Japanese units would look more like individuals from a medieval Japanese army?
0:51 dichotomy you say? Fun thing about dichotomies is they are often use a literary devices. Such as with the tragedy of darth Plagueis the wise. Which uses dichotomy to explain the fundament flaw in Plagueis thinking. In which he is so concerned with immortality that he can’t foresee his own death at the hand of his apprentice. As a matter of fact, I’ve studied this tale and even developed my thesis on it… what is it master windu? Why is your lightsaber on? Master windu? MASTER WINDU DON’T! MASTEEER!!!!!!!
Hey. Which civ would be the strongest in an All Techs game? And yes, all civs can become unbalanced nightmares when they have an unique +3 Something tech but don't get the standard +2 Something for 'balance'. You let them have the +2 Something, and that is when they effectively have a real +3 Something tech.
@@davidpereira5969 That's more of a tier list thing, while SotL is using a grading system. Personally I prefer numerical system either an out of 5 or 10. It is what it is. (Kind of funny, SotL loves his numbers and stats, uses a letter grading system).
I have never really played AoE 2... I dont play any AoE at the moment... but your video quality is just that high... I am watching your videos for over 2 years now, I think... Such good content! Where your lava lamp store?
Oh, yes, the most likely very first civ played by AoE II players, though AoE I veterans may have skipped the tutorial due to lots of experience and the fact that some new elements like garrisoning aren't actually that hard to figure out.
I kinda wish they expanded the celts infantry speed bonus by giving them 10 percent faster as bonus instead of 15 percent, but gave them squires as well. That way they'd be a bit more special in Castle Age and Imperial
I feel like they either need to make sheep and other herdables trainable, like in AOE3, or they should as you said remove the Celt bonus for stealing herdables, as it either is never used, or it feel kinda mean and unfair. If herdables were common, it would be used more often and it would feel less mean to steal them.
I want to use them but their unique unit is so similar speed to beserker and they cheaper and im not great with seige and a lottttt obout vikings is strong just love them
with all these bonus that that in for an upgrade, you can look at it at the very end, when other civs catch up, as a small economy bonus, because celts get the same (or a bit more) effectiveness in their units at late game without having to grab those upgrades. that's an eco bonus ain't it?
0:30 I will guess that in 1v1, they win via early harass. While their late game stuff is strong, but too gold dependant. In Team games, harassing is not good at finishing off the enemy, but they have gold from trade for their lategame stuff. 5:30 I did not epect a infantry rush and sheep stealing as their secret sauce, but otherwise I seem right for early game. 10:25 I am not sure if I called that one right. Nothing there seems particularly gold heavy.
Early game, pretty much a good eco bonus, good infantry (and other feudal) harassment options, and a killer siege push to end the game in early castle. Late game, siege is expensive with several expensive upgrades - which makes them harder to afford in 1v1, similar to how the Paladin upgrade is too expensive to be worthwhile for most 1v1 games, but almost always is in team games. They also have Paladins (which may be lackluster, but are still Paladins, making them pretty strong) - though infantry late-game may be better (or at least easier to tech into) even if it is almost generic (outside of infantry UU). But basically, siege is expensive to tech into (1000 gold for Siege Onager is a lot, and that doesn't include the 500 gold for Onager), and team games tend to last longer, meaning that you're more likely to justify the value of expensive technologies. And siege units themselves can be a bit gold-heavy (with each onager taking 135 gold). But it is hard to argue that siege isn't pop-efficient (which is important once you hit max pop).
When you played that Celt intro song, I immediately started hitting H and Q.
I miss how back in the day, you made us all sign that contract that said we couldn’t use the Sheep bonus against you online.
Excellent video as always!
I didn't abide on that contract. I will use against him anyways
In general, the remade civ overviews are more... professional now, for the better and for the worse.
@@ArthurDraco it is what it is. The quality is still there however
Keep in mind the ability to steal herdables is based on the Táin Bó Cúailnge, the ancient Irish mythological tale about a war fought to steal a bull from Ulster. In the story, Cú Culainn must fight the invading army alone. Cattle raids were common in ancient Ireland since cattle were used as a currency.
I've heard that the Celt's siege bonuses were based on the Battle of Alesia. Caesar surrounded and besieged the walled Gallic city of Alesia by encircling it with walls, towers and fortifications. His army was then in turn surrounded and besiged by an arriving Gallic army. The Romans built a second ring of fortifcations facing the opposite way to defend from this relief army. Eventually the Celts lost this battle, but apparently learned a lot about siege weapons?
The increased wood chopping rate could be a reference to the fact that Ireland was once completely covered in dense forest, but now is one of least forested countries in Europe.
The increased infantry speed might be inspired by ancient and medieval Irish warriors who would go into battle with no armour or sometimes completely naked so that they could run faster, out-manouver and fight longer than their enemies who relied on heavy armour.
The stronghold tech could simply be a reference to the many castles throughout Ireland that survive to this day, many in good condition (St. John's castle in Limerick, Barryscourt Castle in Cork).
Finally the Woad Warrior is probably based on the descriptions of the Picts who were said to paint themselves with a blue dye, possibly made from the Woad plant which is still used to dye wool especially by hobbyists. Also Braveheart was popular in the late 90's!
Cattle-raiding was a pretty popular thing in the scotland all the way into the 1800s. There's a book I read a few years ago called School of the Moon that has a bunch of short folk tales from around that time, was a fun read.
Those who went naked to fights were the gauls, from the region of France. The stronghold tech is related to the high number of castles in region, a small region. Most bonus are just for balance.
Hoang doing a good job keeping that winrate up
I don't even play the game anymore, but these videos are so well produced and engaging that I still never miss one
Lowkey, the puns for your ad reads are one of my favourite parts of your vids (and Goth Game Plan, obv.).
Hey guys, spirit of the la hire.
just making the Celt angrier greatly increase their siege hp
I alwaya thought it would be cool if it also added increased attack rate for Woad Raiders, but the unit probably already enjoys a lot of strenght as it is
@@perrypougins379I honestly would like Woads to be slightly remodelled and not just be a faster champion. Give them some specific bonuses and lower their base attack. Wouldnt mind giving them a shrivamsha like bonus.
@@daarom3472 Right now they don't feel like they've got a Specific Purpose beyond 'Well, the civ speed bonus isn't enough to let the infantry actually be fast on other ones'.
Well yeah. Damaging the Celt craftsman’s pride and joy is gonna piss them off into working harder to make the next one unbreakable.
@@perrypougins379 lose hp in battle and increase attack.
hehehe...the spirit of the puns ads are on point.
I hope Squarespace pays extra for that ... seems like you put a lot more effort into making the ads interesting and unique than most people do.
No joke pretty sure I would watch a compilation video of them haha😂
Spirit of the Paw- for all your pet needs
Spirit of the Gnaw- tasty snacks like beef jerky
Spirit of the Ma- looking for a mother's day gift?
Spirit of the WA- a website for Washington State
Spirit of the WAH- WALUIGI WEBSITE. NUMBER ONE
Spirit of Dad-Jokes
Celts on Black Forest looking at all the trees: "Oh yeah, it's all coming together."
I love these overviews. A lot of the civ overviews are outdated.
Thanks SOTL 👍
0:13 Celts casually chopping palm trees
There's also bamboo for some maps.
is there a joke here I am missing?
@@nvmttditto
@@nvmtt Well known tropical coconuts of ireland
@@davidpineda9160 probably just florida lol
I am always happy to hear this intro music!
great to see updated overviews
I miss this intro
the only difference the wood bonus makes is that im gonna be floating even more wood than before
If you know you stockpile resources that could be more buildings and army then why do you still do it?
@@NowhereMan7 maybe because that's how I have done it for 20 years and I'm not gonna change now 11
@@NowhereMan711
@@NowhereMan7if you know you're stupid and only say stupid things, why do you still talk?
@@NowhereMan7 Many people who play the game arent constantly thinking about how to improve, many of us are just vibing.
Furor Celtica (Fury of the Celts) be like: we gonna furiously build tougher machines 😤
I still love the channel intro music.❤
I wish Celts had some bonus as a reference of their invention of Chain Mail Armor. Since free infantry Armor is taken by Malay, maybe Stronghold can be replaced by Barrack units +1/+1 armor? Woad is too powerful to have more armor. So I excluded them.
The tutorial campaign civ was fun to play, even if historically inaccurate
Woad Raiders 👌
Talk about being hyped too much by Braveheart.
Yoo the forecoming shines true, civ overview following UU overview
SotL ad transitions are even better than LTT.
Part showcasing celt's siege units surving direct hit from onager and bombard makes me wonder about repairing damaged SW units. I hope someday we will get video about this topic.
Have you done an updated Frank's yet? Might I suggest Spirit of the Loire as a side hustle?
Great transition into squarespace
My 4th correct guess in a row. I'm not complaining but I'll just take this as a general W
I have found that falsifying really helps when I’m playing against bots. They are willing to run into the castle fire that a real player would avoid. And since I don’t play competitively, I get a lot of usage for this tech.
I would like the Celt bonus for sheep to include that Celt sheep can take other sheep without your own unit if that made sense so you can scout around with sheep
It wouldn't be the wel- I mean celts without a bonus for sheepsha- I mean sheep stealing.
Halbs and Rams are the perfect combo
Another beautiful transition to a squarespace add.
Love it.
Also, the celts have shaped up nicely, and now that romans are around, don't stick out quite so much.
Well, their pict warriors still do, but still, a neat civ combo of strong early AND late game, just in different circumstances.
Celts have one of my favourite opening/game starting themes
Playing CELTS on nomad with the ''Steal sheep bonus'', its fun
'When their siege goes Super Saiyan [with Furor Celtica]'. Heh. They are both powered by rage after all.
I'm just sad we didn't get an Ontage.
Big fan of the new format with the opening/other strategies. Keep it up!
Wait, for 2023? I thought it was for 2024...
Jokes on you, we're still stuck in 2023. Despair :(
The historical reference to the livestock wars among the Scottish clans is too strong to remove the sheep stealing bonus, no matter how rarely it comes into play
Excellent overview. I am not sure why your videos are so good. Always find them interesting. You are awesome!
Actually wood bonus in late game can feel not as insignificant, since celts have access to Crop Rotation and you don't pay for Two-Man Saw, so you would be probably getting CR and players even in a long games tend to forget CR which can be beneficial to wood collection. Although it is not a "hard bonus".
Super random question but since I'm here early I wanna ask anyway - are there any mods which combine civilisations together by a customisable amount? I'm 75% Celt and 25% Slav by blood, and thought it'd be really to cool to make my own civ that's basically Celts but with some Slavic love. I imagine a lot of people could be interested in doing something similar?
SotL has a video on this: "custom civ", a mod for AOE2.
the AGE isn't very complicated and mix & match mods are especially easy to do yourself, just try it out.
13 min after release title change. You're fast SotL
Now I'm waiting for an Spirit of the Prawn website where I can order shrimps for the barbie.
Oh...the song! I love that song
Celt eat TC
yes.
This is false Tc's can't be eaten cause they are made out of wood and stone. And as we know wood and stone isn't edible. Pls stop spreading misinformation.
Always thought furor celtica was an odd name given the art piece it's referencing is "furor germanicus". It's very cool looking if you have seen it
I missed the explanation about what trash units are. Now im lost... :D
When we had the woad raider video a view weeks ago I just knew this civ overview was in the works.
Kogo! Kogo! is the best sound in the game.
One thing about Celt never change. Hoang
For futre videos, could you add one more plot for "winrate vs length of game" that would show number of games in specific time bracket?
Wonder if they will add or Split the Celts down the line and add in the Gaels
I really hope so.
they could be done with the west like@@seanforney8028
We surely need the Bretons and Welsh too
the sheep stealing bonus was always so confusing to me as a kid
I wonder what's your decision process about whether to use an intro and which one to use
YES! More Squarespace puns! And it even comes with a free, awesome videos too
High quality content as usual. Little suggestion: could you make a new series with videos suggesting how to improve current underdog civs like Bulgarians, accompanied by AOE maths of course 😉
Can you please make a video explaining the different Civ. Logos/Emblems and what they try to represent?
I know it is just a video game, but my heart is bleeding to play this again.
I like Celts because you don't have to be an expert player to get the best out of them. They're one of the best civs for newer players.
thank you for the update
Hello Spirit!
Can you made video about militia line/Champion, how strong they are and which is strongest! This would be interesting!
Attempt no. 9 of asking Spirit of the Law to make a civilisation overview like he did with Romans, but for other Romae ad Bellum civilisations, making it a series. Thanks for good work :D
Sprinkling your own advertisement into the Squarespace sponsored one was quite genius.
Hope the lava lamps sell well!
I still dont understand why Celts get siege bonuses. Whats that about celts and siege engines?
bcos celts eat tc
Have you not seen 2004's King Arthur? Merlin brought siege support against Saxons.
0:30 not surprising- Celt's eat TC
Siege Workshop goes brrrrrrrrr
Are there mods that would change the skins of base units like champions, pikemen, crossbowmen, etc, to better reflect their factions. I. E. Celtic units would look more like the bronze age Celts, Japanese units would look more like individuals from a medieval Japanese army?
Thinking about team bonuses... Would be funny to see if unique tech would affect your allies as well.
0:51 dichotomy you say? Fun thing about dichotomies is they are often use a literary devices. Such as with the tragedy of darth Plagueis the wise. Which uses dichotomy to explain the fundament flaw in Plagueis thinking. In which he is so concerned with immortality that he can’t foresee his own death at the hand of his apprentice. As a matter of fact, I’ve studied this tale and even developed my thesis on it… what is it master windu? Why is your lightsaber on? Master windu? MASTER WINDU DON’T! MASTEEER!!!!!!!
WINDU PUT THE DIE IN DICHOTOMY
Celts I like the most
Want an Aztec overview.
I really hope that an updated Goths overview is next! 🙏
Awwwww you missed your online store "Lava of the Lamp" It's so good XDDD
i like how in this video SOTL avoid talking about the sheep bonus xD
Spirit of the la hire!!
I wonder if we will have proper Scottish, Irish, Welsh and Breton civs
Celts really need a split into Scots, Irish, and Welsh. Plus the woad raider would be more fitting for a Picts civilization. Just saying.
Tá na Ceiltigh go hiontach!
GOO GOO
GOO GOOOO
Best comment I've seen in a while 😂
Po GOOOOO
Hey.
Which civ would be the strongest in an All Techs game? And yes, all civs can become unbalanced nightmares when they have an unique +3 Something tech but don't get the standard +2 Something for 'balance'. You let them have the +2 Something, and that is when they effectively have a real +3 Something tech.
not giving their siege S+ is criminal, they are one of THE siege civs, and the +25% attack speed for free is very good with any unit
His scale goes from C- to A+. Getting an A+ literally makes them, top tier, along with Mongols, and I think Ethiopians and Bohemians.
@@QuintemTA huh? i guess it makes sense, i never really understood why S is the top tier in F or E to A lists but now its only natural S is the best
@@davidpereira5969 That's more of a tier list thing, while SotL is using a grading system. Personally I prefer numerical system either an out of 5 or 10. It is what it is. (Kind of funny, SotL loves his numbers and stats, uses a letter grading system).
I have never really played AoE 2... I dont play any AoE at the moment... but your video quality is just that high... I am watching your videos for over 2 years now, I think... Such good content!
Where your lava lamp store?
great stuff!
:-)
As has been said, great ad puns
Stronghold sounds like a better tech for a Hospitaliar civ
i remember playing a aoe2 mod having that civ
Stronghold tech is so underrated for offensive castle drops
Oh, yes, the most likely very first civ played by AoE II players, though AoE I veterans may have skipped the tutorial due to lots of experience and the fact that some new elements like garrisoning aren't actually that hard to figure out.
Does the healing effect of castles stack if you build them close enough? That would be pretty powerful if it does.
I kinda wish they expanded the celts infantry speed bonus by giving them 10 percent faster as bonus instead of 15 percent, but gave them squires as well. That way they'd be a bit more special in Castle Age and Imperial
Either that or make so it scales to 20% in either Castle or Imperial
I feel like they either need to make sheep and other herdables trainable, like in AOE3, or they should as you said remove the Celt bonus for stealing herdables, as it either is never used, or it feel kinda mean and unfair.
If herdables were common, it would be used more often and it would feel less mean to steal them.
There's a pretty obvious question that I'm kind of surprised you didn't answer in this vid:
"Did all of your units make it to the flag?"
I want to use them but their unique unit is so similar speed to beserker and they cheaper and im not great with seige and a lottttt obout vikings is strong just love them
with all these bonus that that in for an upgrade, you can look at it at the very end, when other civs catch up, as a small economy bonus, because celts get the same (or a bit more) effectiveness in their units at late game without having to grab those upgrades. that's an eco bonus ain't it?
I wish supplies didnt hurt infantry uniques so badly. Gambeson too, right?
one of the Celt's voice lines sounds like "gyatt"
: Celts have perhaps the worst Paladins.
: But they DO, have Paladins.
0:30 I will guess that in 1v1, they win via early harass. While their late game stuff is strong, but too gold dependant.
In Team games, harassing is not good at finishing off the enemy, but they have gold from trade for their lategame stuff.
5:30 I did not epect a infantry rush and sheep stealing as their secret sauce, but otherwise I seem right for early game.
10:25 I am not sure if I called that one right. Nothing there seems particularly gold heavy.
Early game, pretty much a good eco bonus, good infantry (and other feudal) harassment options, and a killer siege push to end the game in early castle. Late game, siege is expensive with several expensive upgrades - which makes them harder to afford in 1v1, similar to how the Paladin upgrade is too expensive to be worthwhile for most 1v1 games, but almost always is in team games. They also have Paladins (which may be lackluster, but are still Paladins, making them pretty strong) - though infantry late-game may be better (or at least easier to tech into) even if it is almost generic (outside of infantry UU). But basically, siege is expensive to tech into (1000 gold for Siege Onager is a lot, and that doesn't include the 500 gold for Onager), and team games tend to last longer, meaning that you're more likely to justify the value of expensive technologies. And siege units themselves can be a bit gold-heavy (with each onager taking 135 gold). But it is hard to argue that siege isn't pop-efficient (which is important once you hit max pop).
My CIV❤
8:32 Showing off that, "woad raiders counter siege," thing, I see. =P
Why not out for Paddy's Day???
POGOOOOOOOO
best champion and 2 hand sword civ plz