The simple fact that folwarks are 3x3, just like farms, makes them aesthetically ideal.
You forgot about their secret bonus, if you are raiding the enemy with winged hussars, you type in chat "And the Winged Hussars arrived" to assert dominance.
It does amuse me how hussars have had wings since... The Conquerors? Were they in the original Age of the Kings or were they added in the expansion? I can't remember anymore.
Anyway, hussars have always had wings but we're only so recently getting Poles as a civ. I find this amusing.
but their Hussars are literally the worst for Raiding and against Archers lol
@@eruantien9932 They were added in Conquerors, same for halbs.^^ But Liths also get winged hussars and were introduced much earlier than poles.
+10 for bringing back the intro!
does anyone know if the opening song an original work? If there's a full version somewhere I'd love to grab it??? It slaps.
I love the model for the castle, its Bedzin in Poland. My dad was lived across the street from it, and has many childhood memories from having played in its moats and its walls.
@@T0mek87ironically I was just playing as the poles and the Chinese just did this to me
I am Polish and I can tell you that when I mine I produce gold all the time!
Farming = A+ for me. Look at that proper squaring of the Farms. *Look at it!*
Hmm, needs more Winged Hussars breakdowns (unless that's already a previous video).
The polls are in on the Poles, and their polearms held by Pole arms are polling well, although not with the pols.
@@popopduck877 he's a politician, politely polluting polish ponds with polonium, we don't talk about him.
Had a huge smile on my face when I heard the classic SOTL intro music :D
That Sponsor transition was soo smooth! Thanks for the overview. I really enjoyed it!
Poles arew my favorite civ in Aoe 2 now. The square farms is the biggest reason but I also have a much better win rate with playing them as an infantry civ than with any other civ.
Id almost count Obuchs as a bonus to the archer score, since with that 2 unit army comp (obuch + either skirm or arb) your ranged unita get more dps than most civs, even if ever so slightly. Its not gamebreaking amount but never detrimental
E: Spirit of the Lawn
Yeah especially vs units with insane pierce armor like incan or mayan plumes and eagles, huskarls, or malian Champskarls. Then again just massing more Obuch probably works against those too.
Szlachta tech fits excellent into Polish history - nobility/knight class (in Polish Szlachta) was numerous compared to other countries in late medieval era
Folwark allowing you to easily surround with farms and not need a complicated farm build order is real nice too.
The ultimate skill is that when you defeat Poles, you never know if they won't return in the next 2 minutes.
Not sure about this, but the way I see this, Szlachta Priveleges is supposed to be used as soon as one hits Castle Age while continuing producing Light Cavalry. This strategy is supported by the Folwark bonus. Of course this means that people using this strategy would have to take a chunk of their villagers to build a Castle, and upon its completion immediately research the unique tech all the while continuing producing Light Cavalry for offence/defence. Once the research is completed, Knights can be produced. This would free up lot of gold, and can be a potential source for the Imperial upgrade.
So.... the historical polish Winged Hussars where known as a (a bit late to the party but still) formidable, state of the art, *heavy shock cavalry* . And in AoE II they are not only a light melee cav, but also the poles as such are lacking in the final heavy cav-armour upgrade *and* the competetive lategame heavy cavalry.... WOOOT?? Am i the only one here feeling put off by this?
Not the first time AoE 2 ignored historical accuracy over gameplay balance.
@@ArthurDraco yes, but this bad? They basically engineered an entirely new civ, while still advertising them for what they aren't in-game anymore...
To whom else did they do something on that level?
Early polish hussars were very much light cavalry, gradually becoming kinda "medium" and then heavy shock cavalry towards last third of 16th century, while AoE2 supposedly portraits mostly events from before ~1550. So you can kinda understand why they made that choice, I guess.
Their shock aspect is kinda covered by trample, it seems.
@@Sallafar There are a few that i could mention here(not sure if there are as bad as this). Chinese for example, had invented quite a few (most in fact) medieval technologies, yet don't have access to them in game. Also, many Spanish Conquistadors have written about how the Macuahuitl, the weapon used by the Jaguar warriors, could decapitate horses, yet it's an anti-infantry unit. The Saracen unique unit is also a weird one: from what i read, they never threw swords at enemies.
Game balance>historical accuracy
Deal with it bro, this has been the priority by the developers since day one
Poles has been my favorite, replacing Spanish in team games with friends. Prioritizing mining stone into castle usually gets me a good amount of gold and the stone I need to put up castles. Plus a mill that actually fits around the farms is nice AND the instant food from 10% of 8 farms is really nice in a pinch. I wish more civs were well rounded like this.
I wonder if with the mechanics of the Folwark, the original Korean bonus could make a comeback...
"Fortifications within 20 tiles of the starting TC are built 50% faster and cost 15% less."
"War wagons are now classified as siege, no longer classified as cavalry archers, and no longer benefit from archer armor."
I wonder how they would fend with Mongols as allies. I feel like both civs complement each other perfectly - both in their strengths and their versatility - and can make up for unpredictable plays. The only problem is the late game when both lack Ring Archer Armor and Plate Barding Armor, but both are strong in the late game anyways. Also, factor in the fast Mongol siege if you pair it with Obuch.
Historically, we actually get well with Tatars most of the time. Prince Vitold, brother of King Vladislaus Jagiello, gave them land on Polish and Lithuanian borders in exchange for a title of Khan. Those warriors were perfect allies and fearsome foes for next centuries.
Mongols wasn't a monolite. Much of the horde swore loyalty to Ottoman Turks, some got under Russian Tzars. But those raised near Baltic Sea are still brothers to us, who helped us survive russian regime. Even religion wasn't an issue to them.
They taught us horse riding, archery and their tactics.
It would be nice if AoE would make some synnergy
It just does not quite feel like a Spirit of the Law video without the bamf supremacy vil mercing that cobra car. Glad to see him return.
The winged hussar has always won against helebardiers, when I played them. even in terms of cost-effectiveness.
They also perform extremely well against ranged units.
And they win against all cavalry, except the cataphracts and elephants, but that's not a problem if you can outproduce your enemy with trash units.
They are good against gunpowder units too. I tested them in equal numbers and almost half of them survived
Love your overviews, but you forgot to highlight the Winged Hussar as a unique unit and to show its differences to the regular Hussar. You went straight from the Obuch to the unique techs.
@@tonyschrock627 I know, but that's like saying there's a separate video about the Obuch; you should at least cover the basics in a civ overview, it is on the unique units list after all.
“Obuch” with a small exhale at the end of the word, is what made this video complete
Folwark is so enjoyable to farm. Maybe all mills should be that way, or farm size could be smaller so you can fit them in similar fashion.
Normally I always skip the ad, or switch videos...but for truly exceptional UA-camrs I will, as a professional courtesy and sign of respect, always watch their sponsorship sections. Spirit of the Law is one such UA-camr, so marketing people looking for effective partners take note!
About winged hussars. It actually makes sense. Historically Winged Hussars were seen as one use unit to deal decisive blow. But other cavalry units like armored companions were actually doing most of the job to make this one decisive charge possible
In the game, Poles cannot use Paladins, but in real history, there were heavy cavalry like Paladin in Poland, right?
In other games, the Poles come out with powerful cavalry that won't be pushed back even if they go head-to-head with the Teutonic Knights.
Yeah infact Lithuanian had more light cavalry and poles had heavy cavalry and in game Lithuanians have strong paladins and poles have stronger light cavalry 😂
@@sahilambawade8636 exactly makes 0 sense. The winged hussars were also the last heavy cavalry in history while everyone else shifted focus towards lightly armored infantry with rocket launchers lol.
You so deserve the sponsorship! And the transition was flawless!
Folwark can be built around the farms around your TC as you expand, giving you both safety and extra food.
@@konradpyszniak976 As they are also houses, you are likely to need to build many of them, possibly before even starting up your farm eco. Can position two near TC to cover future farms. The first of which would likely be best placed either to the top or the left of the TC if I'm remembering the farming video well enough.
Thank you for correct obuch pronunciation. It was so frustrating to hear it said as “obuk” in some other youtubers’ videos😅
He described it correctly and then started calling it "obuh" which is even worse than "obuk"
Poles are great on forest nothing because you can micro your farms to get a respectable food income in the early game. You should be able to get a lead off of that compared to other civs. How about a remake of the Slavs?
Nah. I play forest nothing at a very high level. The poles needing a 3by3 space for the mill hurts alot. They do catch up but they don't have anything that stands out in imp that make them a good civ. Not saying they are bad but they aren't even a top 10 civ on forest nothing
Also you need wood for gold early on so deleting farms and remaking them hurts your early gold income. If you want an imp time less then an hour in you need to sell All the wood you collect. To get to imp you need at least 1600 gold to also get onager upgrade and an onager to use to cut. That's roughly 10k wood sold at 14 per 100 wood
@@mastodon11111111 I'm surprised, but I'll believe you since you're much better than me. What civs are good on forest nothing?
You can think of the stone/gold bonus like this: For every two villagers you send to either gold or stone, you are choosing between two gold miners, or two stone miners and a bonus gold miner.
I used to play aoe back when I was a little child during the 2000s and I always get a feeling of nostalgia thinking about this game, at the moment I have the game on my steam but never play it, even though I love watching your videos about it, they're so well edited and curious to watch and they make me feel relaxed and happy :0(!)
Spirit of the Law could talk about anything. As long as that intro music plays, I'm there.
3:00 Interesting point that Poles are incentivised to do mill upgrades early, because of the 10% value dropped off immediately after farm construction. However, not sure if it's a good reason to do farm upgrades early. Because while a farm upgrade means you get more food up front, it also means you need to wait longer until the farm next renews.
You never really got into the idea of Obuch as a support unit for other things, which is where I believe (and the numbers seem to agree given their winrate on closed maps) their real strength lies. The Obuch may not win a fight against a Boyar or a Teutonic Knight one-on-one, but as a front line with something like ranged behind to capitalise on that armour stripping ability may well do much better. I'd like to see how well they do vs high armour unique units when they are used in tandem with something else, either in a 1v1 where that'd require a more closed map or much more intense micro; or in a team game where the Poles player just churns out their Obuch and a teammate covers the other half of the comp.
Love the content you make!
Would you ever consider doing a video on conquistadors? I know Im not alone in wondering a lot of things about them, such as bonus damage/class type damage, how they stack up against other units, etc. An overview of the spanish civ would also be pretty neat, I think theyre a really well rounded overall civ
A huge advantage, especially on maps, where you know, or you can assume or find out quickly where your opponent's town is (like on Arena), is that you just need to collect stone to get enough gold to get to castle age. Then you can immediatelly drop a castle at your opponent's town and even keep collecting only stone to get enough gold for the most of time while castle age. Meanwhile you can drop a lot of castles there.
This can be good at lower or medium elos my linksgrünversiffter friend but it is definitely not optimal, so there are counters that work too well which higher level players will utilise.
@@fs23 yeah, but by that logic, almost no strategies are good because the really pro players can counterplay them.
Not to belabor the point, but an all in castle age knight rush is a strat that can easily lose you a game at high elo due to their better ability to micro and adapt to stressful circumstances -- but I wouldn't say that means that knight rush is a "bad strategy" -- even if it's not that great at the highest level.
@@josephdavis3472 I think when talking about things it's best to avoid the trap of "but in high elo" because in that territory every single move can be countered so its like... why bother hahaha
Haven’t visited your channel in a long time, but congratulations on having a sponsor!
Im not an expert player, and I’d like to get some opinion from other players.
I recently used poles in a standard mid-open map (scandinavia). I stood struggling in defence for 1:30 hour against mongols, byzantines and mayas (moderate level CD), using arbalester behind the walls +castles and winged hussars to crush siege weapons, and finally attacked with cavalry, obuch, w hussars end trebuchet.
What could I improve in tactics, in ur opinions? Thanks SotL for doing this video
16:21 those perfectly placed farms are our OCD dreams come true!
Still baffled (and honestly annoyed) at how Winged Hussars are replacement to hussars instead of paladins and considered light cav given that their renown comes from them being an elite, very heavily armed and armored cavalry of early modern era.
Great video. All of these are very well out together. Thank you for doing these.
The biggest bonus the Poles have is the Folwark actually being the same size as farms.
Is it worth it to throw in some Pikemen with the Obuch against Cav rather than go full Obuch?
New civs in AoE always have cooler and more innovative features. It makes original civs just feel handicapped and antiquated.
The meta these days for 4v4 is two archer civs and two cavalry civs. But I wonder if maybe including an infantry civ or a siege civ might be able to counter the meta.
WHEN THE WINGED HUSSARS ARRIVED
Spirit of the "smooth transitions of puns"
hey Spirit Of The Law .Now that you are (done with all Civilizations) I wonder if you have come up with one / more Civilizations yet? I have come up with 12 Civilizations
Is your opening song an original work? If there's a full version somewhere I'd love to grab it??? It slaps.
I hope you do a dive into the bagains tech, I can't get a handle on how good it makes bulgarians against generic champions myself.
He talks about bagains here ua-cam.com/video/W2gQekkCicg/v-deo.html
Great vid as always!
But small pronunciation issue - It's not 'obuK' or 'obutsh'. 'Ch' is a grammar variation of 'h' and pronounced as such. Normal, short, dry 'h' like in 'hell' or 'home'. Obuh.
You pronounce "Obuch" correctly. It's not the hardest Polish word (actually quite easy), but it's nice to hear a non-slav pronouncing Polish word correctly. It's not too often to hear that.
Sincerely, Krzysztof ;)
my absolute most favourite civ! :) I play them on all maps, of course arena and BF are more favourable, but if you can get to a point you research Szlachta privileges and spam super cheap knights on open map, it's gg :)I would like to see the folwark garrisonable for 8 vills, similar to khmer houses
Oh hey, is that a new version of your credits music? The horns weren't there before, right?
Did the Folwork lose the +5 population space?
Wait, what if you build the Forkfarm three tiles away from Town Center? That would mix the protection of your town center with your special bonus. I usually build the mill three tiles away
I would love to see this in the AoE 4.
Obuch could be present and replace Man at arms. His passive could work really nicely.
Hussars could replace a knight line and add a unique trample mechanic or something additional to the charge attack.
Some eco upgrades also would be welcome.
We also could see some landmarks as well.
you square farm to squarespace vid flow is so smooth that I thought squarespace is kinda new folwark strategy
I'm surprised you didn't mention the biggest benefit of the Folwark: it's actually the same size as a farm so you can put it in a reasonable grid :P
video : farm, sponsor : spirit of the lawn - chefs kiss
Question from an eternal AOC player, can't you just put the Folwark close to the TC?
Props to the devs for a cool civ design with Poles! A cavalry civ lacking plate barding armor sounds fishy, but it makes sense with the opportunity for cheaper knights/ cavalier plus powerful medium cavalry with the new winged hussar and trample damage!
However, what doesn't entirely make sense is that the Poles get one of the best gold collection bonuses in the game wherein they've apparently mastered alchemy and get gold out of the very rocks of the earth while also having one of the best gold savings bonuses thus not really needing that much gold for their unit composition. It makes sense for the Mayans and Malians to have longer-lasting gold as their compositions heavily depend on it.
Also Obuch are insanely cheap. 55 food 20 gold is cheaper than any infantry unique unit, and it has 80 --> 95 hp! Most infantry UUs are 90 resources (60f/30g is common.) Even shotels and 2 karambits are 80 res.
The only nerf I'd give Poles is simply making Obuch 55 food 30 gold and see how that goes.
But if I'm playing a team game with a Polish ally, I'm definitely expecting some gold sling.
Polish stone to gold bonus represents their salt mines. Also i feel like knights are good for castle/early imp. In late imp i feel more like going for obuch + archers/skirms composition.
To be fair everyone gets gold out of the very rocks of the earth as that's where gold likes to hang out on this planet :p
The Winged Hussar might've been called "Hussar" but in fact they were very heavy cavalry, exceptional in charge. With very "modern" armor beyond Medieval tech.
SoTL.... Please please please do more commentary vids!! And I also have a question. Is picture of the person on your x256 mod video thumbnail your?
I don't know about the poles,but the intro is enough to make me subscribe again.
A top 10 light cavalry line video would be intriguing. Especially if we count the Magyar Huszar.
Hello spirit of the law after watching your sarcen market video i used the genie editor and changed the marker bonus it users to be 0.5 and i made it 0.1 big only thing changed is after selling so much stuff the cost will reach 20 gold instead of 19 and only 2 resources will drop each time i sell how much i changed the bonus from 5%?
SoTL: *promotes the sponsor in just 3 secs* (at the beg)
Sponsor: Well, that's ok so here is your money
"I've already used Squarespace to make a great website for my future landscaping company: Spirit of the Lawn"
-Spirit of the Law
Oh my god the intro is back; I cant come up with an arguement to keep it but I love it do death and I want you to know it
about to switch to poles main from britons, just to change it up. thanks for the tips, as always
Intro is the best part of your videos for some reason, its just so hype.
Oops, Spirit forgot to give a score to their economy!
Can i ask, HP vs armor? In Age of myhology one tec grants 25% HP to calv but another grants 10% melee armor to all human units, which is better?
Raw HP is always better, as there are cases when armor is less effective like fighting against Obuchs or Leicii.
If Age of Mythology has the same damage calculation survivability of unit goes like that
0 => hp - (att - armor) * n
So you need n strikes to fully deplete hp of unit with a certain armor while dealing a certain amount of dmg.
If we want to calculate n we have this:
n => hp / (att - armor) with exception where if att = armor then n = hp
And after throwing everything into excel i can tell you... It's complicated...
So a few rules of the thumb
If armor > att hp is better
If att is barely higher than armor, then armor is better
If att is much higher than armor, then hp is better.
It isn't perfect, but i can't be bothered with doing everything in excel, i have no idea, how efficencly do 3d graphs and calculations in excel, so it would be too much pain for me.
In AoE2 and I think AoM it depends on the matchup. If 1 point of armour reduces the damage you take from 21->20 the it's worth the same as 5% extra health. If it reduces it from 3->2 it's worth the same as 50% extra health. But if you take 1 damage either way, it's worthless.
Attack upgrades work similarly, with the biggest difference being when you deal a small amount of damage but more than 1 per attack
The world needs Spirit's intro !
SotL please redo all your old civ overview videos in DE! I love your civ overview series, its your top shelf content!
fun fact it takes 186 swings of an Obuch to reduce a siege ram armor to 9, allowing you to finish the ram off with an arbalest
What do you mean "allowing you to finish the ram off with an arbalest"? No matter how much (pierce) armor any unit has, any attack will always do at least 1 damage.
that or you can also ask the opponent to repair the ram just enough to survive but not hit 100% and reset the armor again
you know, in the name of science. Actually, can you still repair your opponent's thing? I remembered that being a thing in pre-HD
Does the whole farm need to be in the red folwark square? Or just part of it be in to get the 10% drop?
Can I ask, At 0:45 What's that website to see the civs by win rates?
www.ageofstatistics.com/statistics/winrates?game=aoe2&period=p02_v01&filter=rm_solo_all
Is it worth to allow your polish ally to mine your stone and then send you resources he collects?
I've been meaning to ask but how do you have a larger FOV?
Yaaaaay! The intro is back!!
I like the fulwark because it means I can neatly place farms
Where do I sign up for Spirit of the Lawn Service?
I love how after seeing so many comments about the intro, Spirit really listened to his audience and brought it back. Much love SoTL, great overview as always
I think he only keeps it for civ overviews, he didn't use it in the Saracen market video.
100% liking the video for that sweet ad transition.
I liked the video specifically for that 'Spirit of the Lawn' pun, hilarious
Oh nice, you fixed up the Seige/Navy mistake for the actual release :)
Some translation: Obuch- Bludgeon. Just for better understanding where bonus comes from
Is it just me, or does the pulse of the audio exactly match the attack sequence of the Obuch? 6:50
As a Polish person, i can confirm, i do deal more damage to archers and recover ~5hp per minute.
Thanks mate I hope you’re able to counter the Slavs when they come to Poland
We really be in the dark age
This made me laugh way more that it should have
As a non-Polish archer, I can confirm this😥
As a polish person I can confirm it even applies to Winged Hussars