Are Caravels useful? (AoE2)

Поділитися
Вставка
  • Опубліковано 2 січ 2025

КОМЕНТАРІ • 228

  • @micahbush5397
    @micahbush5397 Місяць тому +434

    So basically, AOE2 gets rid of most or all of the real-world advantages of Caravels in exchange for a novelty mechanism with niche applications.

    • @Mexican00b
      @Mexican00b Місяць тому +70

      More like, for balancing reasons.
      Or China would have a lot of things they invented and they dont have ingame

    • @iansun42
      @iansun42 Місяць тому +77

      @@Mexican00b And a LOT of civs wouldn't have trebuchets and knights

    • @glenmcgillivray4707
      @glenmcgillivray4707 Місяць тому +9

      It's not like we are aware of any American Siege weapons, or have detailed records of what might have been used in south east Asia. so yeah, a lack of uniqueness makes sense. still want Chinese to get a gunpowder rocket unit for their University, pump out some Onager type piercing damage with a bonus against buildings, I know they don't need them, but they would be fun, particularly when the Koreans get the same unit

    • @whiteeagleforce2.040
      @whiteeagleforce2.040 Місяць тому +2

      lMao Zedong

    • @Olifantenstaart
      @Olifantenstaart Місяць тому +8

      @@Mexican00b Covid pandemic tech would be OP in the middle ages.

  • @CyberDrewan
    @CyberDrewan Місяць тому +134

    One very niche thing about caravels is that they can be decent naval support for land battles. If you’re fighting near the coast, your caravels essentially become weaker scorpions that are mostly safe from melee units. It’s really not much, but it is probably one of the better ships for shore bombardment (against units).

    • @ariisee
      @ariisee Місяць тому +4

      Yeah, I actually remember putting a group of 30 Caravels near a choke point (a bit of land, surrounded by water on either side), and they were very nicely killing enemy Cavaliers :D

    • @Progeusz-
      @Progeusz- Місяць тому

      Galleons are better at that job thanks to higher attack. Especially against armored enemies like cavalry.

    • @ariisee
      @ariisee Місяць тому +16

      @@Progeusz- Except both Galleon and Caravel deal 12 damage when fully upgraded XD
      The only reason Galleon has higher damage against ships is because it has higher BONUS damage against ships.
      Against land units, their damage is the exact same - 8+4. Meaning Caravel will be better.

    • @beauthepotato3353
      @beauthepotato3353 Місяць тому

      Thank you! I jumped into the comments hoping to see more about this. I was hoping for that section... Maybe in the update video somewhere down the road :) 11. Love you Spirit, thanks for all the killer videos

  • @DispariScuro
    @DispariScuro Місяць тому +258

    AoE2 does seem to do this weird thing where it partially overshadows unique units by buffing similar units for that civ to the point it's hard to tell if it's worth using the unique one. Like how Magyars get the Huszar, but their Hussars are cheaper so you might prefer those anyway. Unless the unique unit offers something truly spectacular it might just be worth sticking with basic units. Just an interesting thing to have to think about.

    • @Boethion
      @Boethion Місяць тому +48

      Agreed, they could instead just make Unique units replace their corresponding units as an upgrade, so in this case upgrading Light Cavalry to Magyar Huszars in the same way as Winged Hussars work for Poles and Lithuanians.

    • @stommebanaan
      @stommebanaan Місяць тому +63

      This might be an interesting topic for spirit of the law to cover actually. Which unique unit is least worth it to build over its vanilla counterpart or something

    • @FDJUwe
      @FDJUwe Місяць тому +7

      @@Boethion yeah they are sleeping on that one, and give the magyar a cooler castle unique unit. There are mentions of hungarian warriors carrying both a lance and a bow. We could have another melee/ranged hybrid unit, this time on foot, it would be so cool. They also mention really good front armor on the horses, which could be another idea for a unique unit (or maybe even the Huszar could have a special defense against projectiles when facing the enemy)

    • @pwn3dname
      @pwn3dname Місяць тому +17

      I don't know that the Huszar is a good example -other than being light cavalry, it fits a different role than the regular Hussars, being less conversion-resistant but far better against siege. Huszars feel more niche-y, but they certainly have a role in, for instance, defending the castle they're produced out of from precisely the type of siege that's used against said castles.

    • @EvilDoresh
      @EvilDoresh Місяць тому +9

      @@Boethion This would be a good case for AoE3's "tiered" approach to unique units. The European civs for example have both unique units which replace a generic unit line entirely, and then they have "royal guard" units which _also_ replace a generic unit line, but are mostly identical except for slightly better stats.

  • @Jan_Chess
    @Jan_Chess Місяць тому +255

    They are clearly useful, at least visually, they have the coolest death/destruction animation in aoe2

    • @BelialTnTn
      @BelialTnTn Місяць тому +8

      I just noticed it for the first time following your comment but, don't they seem to bounce a few times before they sink?

    • @MuhammedThasneem1996
      @MuhammedThasneem1996 Місяць тому

      ​Yeh i noticed that too but it's looks cool 😅 ​@@BelialTnTn

    • @rovsea-3761
      @rovsea-3761 Місяць тому +1

      @@BelialTnTn Makes sense. As the wood descends it's potential energy is converted into kinetic energy, so when it hits the water it expends that kinetic energy to displace it. However, the water is denser, and so after the energy of the wreckage is expended it's "bounced" back to the surface by the pressure of the water.

    • @beauthepotato3353
      @beauthepotato3353 Місяць тому

      Thank you T90 for teaching me this is true, and you for reminding me! 11

    • @SEGFC
      @SEGFC Місяць тому +1

      Why do all the other ships have destruction animations except the galley line it’s so weird

  • @Kharneth_Korn
    @Kharneth_Korn Місяць тому +122

    The Caravels are such an odd design choice. They should be fast long range gunpowder snipers and not what ever the fuck this is.

    • @holyhandgrenadeofantioch2234
      @holyhandgrenadeofantioch2234 Місяць тому +25

      Exactly what i expected back in the day. Then it turned out to be a buggy scorpion -.-

    • @Ayy_Doll_Fiddler
      @Ayy_Doll_Fiddler Місяць тому +23

      Right? I actually wanted them to be the hand cannoneer of the sea.

    • @MC-wh3xm
      @MC-wh3xm Місяць тому +8

      @@Ayy_Doll_Fiddler that turned out to be spanish cannon galley

    • @tylercote6597
      @tylercote6597 Місяць тому +7

      You'll have to resort to AoE3 for that!

    • @caesarsailor4051
      @caesarsailor4051 Місяць тому +1

      Exactly they should be the Conq or the janissaries of the water

  • @lapis112
    @lapis112 Місяць тому +173

    The original Come to Brazil machine

    • @DCdabest
      @DCdabest Місяць тому +11

      I guess more like "Go to India" gone wrong 😅

    • @88porpoise
      @88porpoise Місяць тому +3

      As far as I understand most of Cabral's fleet were carracks.
      While Caravels were used extensively in expiration, Cabral's primary mission was to trade in India so the larger Carracks were the bulk of the fleet.

    • @Peagaporto
      @Peagaporto 4 дні тому

      @@88porpoise There were 3 caravels in the fleet if what they taught me in school when I was a kid is accurate

  • @chrisbackhouse5730
    @chrisbackhouse5730 Місяць тому +17

    I've always voiced the opinion that the angle matters. Thank you foe highlighting this, Mr Lawful Spirit

    • @JohnSmithEx
      @JohnSmithEx Місяць тому +4

      Angle, speed, depth and stamina. All important for a successful Caravel deployment.

  • @leisen3272
    @leisen3272 Місяць тому +51

    Now I want to know how useful are teutonic knights if they walk on water.

    • @T-West
      @T-West Місяць тому +10

      If only Barbarossa could have walked on water...

    • @ManhNguyenTM1977
      @ManhNguyenTM1977 Місяць тому +1

      ​@@T-West👋👋😔

    • @zhouwu9997
      @zhouwu9997 Місяць тому

      😭​@@T-West

  • @PirateofAE2
    @PirateofAE2 Місяць тому +27

    my thought for a follow up would be as a flanking force, lines of gallies, but carvels as a flanker, you would get the pass though more.

  • @atoucangirl
    @atoucangirl Місяць тому +56

    honestly this really showcases how badly water needs a rework. there's 3 generic ship types and 4 unique units, and almost every matchup is a decisive win or loss based on invisible bonus damage and armor. also the Caravel feels particularly pointless since it competes for the exact same role as the Galleon, unlike the Longboat or Turtle ship which have unique roles (raiding/tanking)

    • @paulodelima5705
      @paulodelima5705 Місяць тому

      Caravels is a suport for galleons, not a replacement.

    • @The-jy3yq
      @The-jy3yq Місяць тому +7

      ​@@paulodelima5705no?
      Caravels cost more, have the same range (and arguably lower damage), less HP _and_ armor
      You would be much better with Fire Ships, since they are cheaper as well as being generally more useful in combination with Galleons

    • @88porpoise
      @88porpoise Місяць тому +2

      I think water in general is fine. It is a fairly heavy rock paper scissors, but you are never fleshing it out as much as land so that way makes sense.
      Now, unique units may be less clear. But the same exists for a large portion of unique units on land. It seems to me that the Caravel has a niche on more choked water maps but is generally a not as good Caravel.
      Maybe the Caravel could do with a bit of balancing, but it is also on a civ with an amazing unique unit and some great bonuses so I don't see an issue with it being pretty niche.

    • @atoucangirl
      @atoucangirl Місяць тому +5

      @@88porpoise both the Rome at War mod and the Chronicles DLC have proven that you can make water significantly more interesting

  • @theOGSG
    @theOGSG Місяць тому +24

    @2:40 I knew it. Jesus was a Teutonic Knight

  • @yigityargic2814
    @yigityargic2814 Місяць тому +20

    I think they could distinguish Caravels more from the galley line: allow attack-ground and increase range by +1

    • @yigityargic2814
      @yigityargic2814 Місяць тому +1

      To offset this buff: make the increased range to be their max damage range rather than the max targetable range, and make the passthrough damage more consistent with the targeted distance

    • @thomasfplm
      @thomasfplm Місяць тому +7

      Increase their speed

  • @rovsea-3761
    @rovsea-3761 Місяць тому +3

    The Caravel bolt in the demonstration at 3:00 appears to be consistently traveling 50% further than the unit targeted.

  • @DGrin1
    @DGrin1 Місяць тому +6

    You forgot to discuss their most exceptional area of performance - mulching hapless land units that venture into range of the shore

  • @DibbzTheLoner
    @DibbzTheLoner Місяць тому +4

    Got it, so unless you're fighting Vikings it's way safer to just spam Galleys and pretend the Caravel doesn't exist.

  • @MerMes16
    @MerMes16 Місяць тому +12

    I find funny that the Galleon's death animation is the classic one while the caravel has a more detailed one

  • @gatau8391
    @gatau8391 Місяць тому +3

    We got the Portuguese overview (updated) before Teutons overview (updated)

  • @zeroyuki92
    @zeroyuki92 Місяць тому +9

    Seems like bringing their trajectory starting point down could buff them without changing any of their other stats? It will make they shot normally when their enemies are up close.

    • @henke37
      @henke37 Місяць тому

      No. Because that also lowers the distance traveled when aiming at far targets.

    • @zeroyuki92
      @zeroyuki92 Місяць тому

      @@henke37 Is that because of parabolic trajectory? Then how they could make it work for Land Scorpions?

    • @Progeusz-
      @Progeusz- Місяць тому +3

      @@henke37 It does not.

    • @riseALK
      @riseALK Місяць тому

      @@zeroyuki92 For land scorpions, the projectile moves a fixed distance irrespective of target position. This is also true for Chakrams. All other pass through sources (Caravel, Ballista Eles, Georgian towers) have projectiles with gravity, which are angled downwards and fall down quickly if aimed at closer units.

  • @sanmitranaik
    @sanmitranaik Місяць тому +57

    Hey guys, Caravel of the law here!

  • @maxvandijk2668
    @maxvandijk2668 Місяць тому +8

    The caravel in my opinion is a good flanker if your in combat and tricks your opponent in engagement you can swoop around and do a lot of damage in to the line of enemy ships

  • @srijitmajumder99
    @srijitmajumder99 Місяць тому +2

    One of the most neglected Unique Units in the game along with Jaguar Warriors

  • @MC-wh3xm
    @MC-wh3xm Місяць тому +4

    How cool would a naval organ gun unit be?

  • @ivanweissbein5253
    @ivanweissbein5253 Місяць тому +4

    Now the Japanese civ overview is going to be a real surprise!!

  • @APCS3X
    @APCS3X Місяць тому

    Hi @SpiritOfTheLaw and everyone else: Have you noticed that since the last update it's not possible to use a group of onagers with shift+click, e.g. to cut down a tree line? Only one onager in the group will execute the second and subsequent queued commands. I've noticed the same thing with shift+clicking on enemy buildings, if I have a group of 10 onagers that are supposed to go through multiple buildings, all but one of them will also drop the queue, the rest will just stop or start attacking something else.

  • @efroeli
    @efroeli Місяць тому +22

    I've always wished boats were done just like.. totally differently in AoE. Seeing like 50 ships sink in 30 seconds always rubbed me wrong. Would be so much more cinematic if they were like 4x more expensive and had waaaaay more HP

    • @davidpereira5969
      @davidpereira5969 Місяць тому +12

      Basicaly aoe3 water. Its interesting but boils down to retreat micro and later on artilery, as those deal massive damage vs anything boat

    • @boarfaceswinejaw4516
      @boarfaceswinejaw4516 Місяць тому +2

      same with castles honestly. twice as expensive, but far stronger and rather than break they become razed, meaning that anyone can rebuild it and take it over. positioning would be way more important then.

    • @davidpereira5969
      @davidpereira5969 Місяць тому +1

      @@boarfaceswinejaw4516 that's a cool idea, a building you can destroy and then rebuild for cheaper, even if it has worse stats or something

  • @Ahzeral
    @Ahzeral Місяць тому

    I used them once in a flank maneuver using fireships as a bolster and sent them to fire at the enemies gallys from the side so they can place some shots at the line they were forming hitting 5-6 ships per shot.

  • @niklasw.1297
    @niklasw.1297 Місяць тому

    1:39 Did noone notice the distraction manoeuvre by the two Galleys?

  • @jamesmattila-hine1133
    @jamesmattila-hine1133 Місяць тому

    In some of those examples if you could sail around the side and get a few units on either flank and start firing
    That way you could use their pass through quite effectively

  • @flakstruk-8481
    @flakstruk-8481 Місяць тому +1

    The need a native +1 to range to sit behind galleys

  • @assasin4730
    @assasin4730 Місяць тому

    Something I wish could have been explored more would be it's hit-and-fun value. M thinking is, if you engage a group of units and used hit an run tactis, it prevents those units from falling into a line formation and they will bunch up as they chase you, making better use of the the pass-through damage and theoretically longer range from pass-through. Maybe I'm wrong but would love to see it.

  • @NoMoreCrumbs
    @NoMoreCrumbs Місяць тому +5

    They're basically useless with the way they're currently designed. Water power creep made them a waste of resources

  • @CatafrascosDeElite
    @CatafrascosDeElite Місяць тому

    I have one point, even if not Castle Age upgrade needed, you also need War Galley to improve Fire Ship line

  • @leow193
    @leow193 Місяць тому

    Maybe making the caravels a bit faster that galley could help ? If you rush with your caravels next to the galleys, they might stack instead of spreading when firing at them

  • @13g0man
    @13g0man Місяць тому

    It seems that a good tactic for a large enough water map is to use Galleys as a front line, and Caravels to flank the enemy and attack while they are lined up to attack the galleys.

  • @NiDe500
    @NiDe500 Місяць тому

    If they had a speed buff, could they be a micro-heavy flanking support specialist to your galleon frontline? They’re too expensive to sit on the front, but as others have noted their pierce attack gives great value if attacking from the side of a ship line through numerous units. That would capture their historical speed and give them a more micro-intensive niche, giving excellent value while your above average galleons do the slugfest fighting.

  • @onikoneko
    @onikoneko Місяць тому +1

    I don't care if it's not as strong on paper, I have nothing but love for my little baby caravels~

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 Місяць тому

    I would say having a galleon caravel naval squadron would do wonders; galleons be the bait while the caravels attack from the sides where they stack up the most.

  • @geodudism
    @geodudism Місяць тому

    Your vids are great, i feel like i owe you something

  • @Firebird377
    @Firebird377 Місяць тому

    Guess it goes against common water battle wisdom, but would be curious to see how mixed fleets do here, i.e. throwing in a few caravels and trying to micro them to line up good shots while your and your foe's galleons fight it out.

  • @rikosakurauchi7161
    @rikosakurauchi7161 Місяць тому +5

    Teutonic Jesus 2:45

  • @quaintserpent
    @quaintserpent Місяць тому

    I’d love to see galleon’s projectile change after researching chemistry to Hussite wagon’s projectile. 🙌🏻

  • @xthetenth
    @xthetenth Місяць тому

    I think the bigger use for caravels is as a second group to flank a line formed up for a more standard battle.

  • @alexanderewing6312
    @alexanderewing6312 28 днів тому

    I find that they own most normal war ships, when you hit and run with them, as the enemy ships group up when they attempt to give chase.

  • @magusdarkrider9779
    @magusdarkrider9779 Місяць тому

    Hi SoTL! Can you pls do an analysis of the fully upgraded Athenian navy?

  • @falcyboop
    @falcyboop Місяць тому +1

    Ugh.. Caravels vs Thirisadai was a bad time for me finding that out in the Portuguese campaign 😔

  • @MC-wh3xm
    @MC-wh3xm Місяць тому

    I think you've done this video before, bulk vs hybrid navy, but I could see fire ships upfront, galleys in a line, caravels flanking. Is this best case scenario even possible pvp? probably not.

  • @magtag6879
    @magtag6879 Місяць тому

    Berbers overview definitely incoming next!

  • @flydrop8822
    @flydrop8822 Місяць тому

    Wouldn't caravels do better against fire ships when microing them compared to microing galleons due to their pass-through bolts? I think that case should have been analysed.

  • @Alias_Anybody
    @Alias_Anybody Місяць тому +1

    So like, place them in a channel or river? Sounds a bit too situational to me.

  • @ferenckovacs3939
    @ferenckovacs3939 Місяць тому

    It stands to reason then portugese should use galleons in a line and a small group of caravels as a flanking unit (which is possibly the first time I hear about actual tactics and positioning (not counting the "sg goes forward" basic idea) in naval warfare especially in this game - which is awesome!).

  • @davidhill1911
    @davidhill1911 Місяць тому

    So probably like a big group of caravels with heavy demo ships for a frontline or nearby to deal with fast fires.

  • @-Raylight
    @-Raylight Місяць тому +11

    Didn't know Teutonic Knights can float on water. They must be pretty light xD
    So Caravels are basically that cliche thing teachers love to show. One stick is easily breakable, but bunch of them? They're much stronger

    • @SvanTowerMan
      @SvanTowerMan Місяць тому +4

      Barbarossa wishes he could float on water.

  • @davidsherlock5528
    @davidsherlock5528 Місяць тому

    It seems like the caravel would do best if you split the fleet into 2 or 3 groups, or is that not worth the micro?

  • @XfStef
    @XfStef Місяць тому

    Would be interesting to sed how well they do against land units.

  • @dembro27
    @dembro27 Місяць тому +1

    I choose Caravel because it makes me think of ice cream cakes.

  • @Jurigag
    @Jurigag Місяць тому

    Imho they should boost their speed and maybe delay of attack, so you could maybe use them for micro.

  • @Fedacking
    @Fedacking Місяць тому

    Very niche use case, but would the caravel be better at hitting land units?

  • @thomasfplm
    @thomasfplm Місяць тому +2

    Caravels could receive a little speed buff.

  • @agent00koll
    @agent00koll Місяць тому

    i assume they would be better if you micro them since you can get them in a better position or it would force opponent to micro which apearantly is better than oponent A-moving. the question i wanted to know i guess was would i be better to mix galley and caravel (or just stick with one) or does the ai do something stupid and puts the caravel infront if you mix them?

  • @mokadelic4037
    @mokadelic4037 Місяць тому +4

    Ships also get significantly more easily stacked in rivers, making the caravels superior in maps without large water spaces and in chokepoints, especially against ground units.

  • @darkdill
    @darkdill Місяць тому

    I've seen some comments on Reddit that say you didn't mention how Caravels are great against land-based units. On maps like Golden Swamp, they're like a super-tanky Scorpion with the speed of a Knight, even if they don't deal as much damage.

  • @jotfohm4644
    @jotfohm4644 Місяць тому +30

    This is your mandatory comment of :"We are getting the 🇵🇹 Portuguese Overview Next." 🤣🫰🏻

    • @jotfohm4644
      @jotfohm4644 Місяць тому +1

      And there will be someone who will demand Teutons again.. 🤣🤣🤣

    • @250914616672152
      @250914616672152 Місяць тому +3

      @@jotfohm4644 Deus vult

  • @kinbine_
    @kinbine_ Місяць тому +1

    kind of question isabella I and ferdinand II would say

  • @Fr33zerg
    @Fr33zerg Місяць тому

    What about galleys vs galleys/caravels 50/50?

  • @nnaauujjddaa
    @nnaauujjddaa Місяць тому

    so the caravels are good for bunch up units? what is the strategy here? make caravels and pray i find those? or is that strategy of bunching up ships so normal you can guarantee the use of caravels?

  • @diegoblin9090
    @diegoblin9090 Місяць тому

    I would like to see a team up between caravels and galeons to see if anything unexpected happens

  • @caterpillar1936
    @caterpillar1936 Місяць тому

    You should do a video on the ethics of laming

  • @ethribin4188
    @ethribin4188 Місяць тому

    We realy need a UU ship tierlist.

  • @ethribin4188
    @ethribin4188 Місяць тому +2

    The Caravel is not at all bad.
    But it is underpowered

  • @miklosurmos565
    @miklosurmos565 Місяць тому

    Imagine flanking the line of ships with this badboy

  • @DanielGalllego
    @DanielGalllego Місяць тому

    So acording to AOW2 the caravel is a river ship?

  • @spookynya3066
    @spookynya3066 Місяць тому

    Would be a nice touch if caravels had better line of sight, just for the history trivia

  • @MouseDestruction
    @MouseDestruction День тому

    So with the added range from firing angle its obviously best to put your caravel on a hill lol.

  • @aristoeldesarmado
    @aristoeldesarmado Місяць тому

    The title sounds like: "what if they had UA-cam in XV century?"

  • @AgentForest
    @AgentForest Місяць тому

    I like to deathball my Caravels with Galleons and a few Fire Ships, then when the enemy ships line up to shoot back, I just double click a Caravel and flank the now perfectly lined up enemy ships. The fire ship and Galleon durability protects the fleet while the Caravels become the heavy hitters.

  • @OneMoreDesu
    @OneMoreDesu Місяць тому +2

    Choke points. Got it.

  • @Elvetos
    @Elvetos Місяць тому

    I think because of their limited use, naval ships should be able to carry troops and gain advantages when they carry them.

  • @melonetankberry5211
    @melonetankberry5211 Місяць тому

    thank you. the most under reported worst unique unit.
    samurai: counters all unique units (if danger close).
    caravels: counter 1 unique unit (only if massed).

  • @Micaiah-q8k
    @Micaiah-q8k 9 днів тому

    More history videos!

  • @wiseSYW
    @wiseSYW Місяць тому +3

    solution: either make the caravel cheaper or have more range

    • @thomasfplm
      @thomasfplm Місяць тому +1

      And a little faster.

    • @MetalKing1417
      @MetalKing1417 Місяць тому

      I say make them cheaper and faster but less durable..

  • @wolfgangratz4976
    @wolfgangratz4976 Місяць тому

    First Organ Guns, now Caravels... I wonder what the next video will be.

  • @TeeBar420
    @TeeBar420 Місяць тому

    They should give caravels a speed boost so they can fill a hit and run role

  • @firehawk894
    @firehawk894 Місяць тому

    Ah yes, just in time for me to be starting the Portuguese campaign!

  • @FunkyTruester
    @FunkyTruester Місяць тому

    Caravels take the word "situational" to a whole new level.

  • @chuy27arts
    @chuy27arts Місяць тому

    I wish I could play water but its just too hard to me. I'm a 14xx player but I just can't macro water and land

  • @justabarrelbomb4472
    @justabarrelbomb4472 Місяць тому

    idk why they always do this, they create a UU that is similar to an existing one, then give the civ tons of bonuses for the existing unit making the UU useless.

  • @raysmith1127
    @raysmith1127 Місяць тому

    They are very good at longboat counter.

  • @pokefuranku
    @pokefuranku Місяць тому

    Hey, Spirit of the Caravel here

  • @matheusrios4223
    @matheusrios4223 Місяць тому

    I really wish the AoE2 devs do a small buff of the naval part of portuguese, since portuguese is THE naval civ historically, specially at the time AoE2 takes place. I'm mostly talking about the Caravels and a little about the cannon galleon. Caravels should be significantly faster, and I think their cannons should be a little stronger. I would not change their galleons tho, they are already top tier.
    If I could, I would also make another unique ship unit created and widely used by the portuguese, named Nau (I believe the name in english is Carrack? or was it ship of the line? sorry fellas, I really could not find a definite answere about it). While most used for transport of cargo and people, the portuguese also made ones for war, with 3 masts and something between 80 and 120 guns, depending of it's classification (1st line usually had 100-120). they where slower than caravels but carried more weight.

  • @shwetabhsinha23
    @shwetabhsinha23 Місяць тому

    Didnt expect such a bad matchup against Thirasadai

  • @RennieAsh
    @RennieAsh Місяць тому

    What if they made the caravel 10% faster?

  • @shikasta123
    @shikasta123 Місяць тому

    Caravels are better against a big number of units while Galleons are better agianst a small one. Shouldn t a mix of both of them be the better composition?

  • @fredericomartins3dartist255
    @fredericomartins3dartist255 Місяць тому

    Make Caravels Great Again!

  • @RoastCDuck
    @RoastCDuck Місяць тому

    Portugese are part of the ring of shame, next to Berbers and Malay, they do not have very useful civ bonuses either team bonuses, in going above and beyond their organ gun do become long range shotguns... but that's it.

    • @Progeusz-
      @Progeusz- Місяць тому +2

      Portuguese, Berbers and Malay are all great civs with many different bonuses benefitting them. Port gold discount is very useful, benefits all kinds of units, gives them versatility - and berry bonus makes their early eco good too. Malay faster uptime is gamechanging for both military and economy reasons and that bonus alone is enough to pick them in many maps over any other civ. Berbers have the best cavalry spam which is incredibly useful.

  • @nathangamble125
    @nathangamble125 День тому

    My thoughts:
    Galley's anti-ship bonus damage should be reduced.
    Fire ship's anti-ship armour should also be reduced.
    Towers with heated shot, and any anti-ship land unit, should absolutely shred fire ships. Galleys shouldn't be more effective against fire ships, but caravels should be more effective than a wet noodle against them.

  • @Mexican00b
    @Mexican00b Місяць тому

    I always mixed them in a 3:1 ratio with 3 being their galleons
    Why? Idk, i liked it

  • @wyw201
    @wyw201 Місяць тому

    The curious case of the Caravel 😂

  •  Місяць тому +2

    Caravels beat longboats and demo ships...
    Otherwise not that good.

  • @DCdabest
    @DCdabest Місяць тому

    Damn. They really need a bit of a redesign. The way the pass through damage works is quite odd

  • @sreckocuvalo8110
    @sreckocuvalo8110 Місяць тому

    Frankly, I would prefer Caravels to have a weaker shorter-range cannon attack and 1.3 speed of war gally but 20% less hp rather than any of the current unique applications.