Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
@@Greyscalegorilla yes, I noticed that, but I can't seem to get the same result. I'm using Octane, but a quick video on how to set up for the knurl and how to get it looking right... this would be helpful video
How can I add imperfections on top of a tiled layer without tiling the imperfections? For example, on the side of a building, my concrete is tiled - if I want to add marks to the bottom of the building wall, how would I go around that? This seems to add imperfections to the entire material. If anyone can help, that would be great! Thank you
Sorry, these lightbulbs aren't our models to give away. But the Surface Imperfections and Lighting are available on our website with a Plus Membership.
wow, using arnold looks like a pain in the ass. if I had to do a game or movie scene only rendering little bits and sections at a time, also it looks so slow. Octane and Redshift seem so superior.
I would have to argue that Arnold is the easiest engine to use and most feature-rich available for Cinema 4D at the moment. Good thing we're spoiled with so many options though! It's pretty awesome that they support all three though that's for sure.
@@shawnastrom It's not about which one is "easier" but about the amount of time wasted rendering little regions at a time, its also EXTREMELY slow for such a simple scene. but yeah, lots of options out there.
@@F85-w6g Agreed. I was just responding to your comment about it being a pain... I think transmission is slow in all engines do to the complexity of refraction. We actually did a test with this scene in both Arnold GPU and Redshift. Redshift was about 15sec faster to render at the same resolution but the glass did not look as natural as the Arnold version. I personally think Octane and Corona handle glass best ATM.
@@shawnastrom I've been looking all over the 'net for edge wear techniques in Corona for C4D and all I found was a shader that emulates the effect but nothing about a curvature such as the one in Arnold...
Nice. I appreciate when you reference related nodes in other render engines. Thank you.
Now Life is Easier. Chad used to Show us How do Create using Anord noise..am So Excited to See This Guys
Suchh good tutorial and qualityy , really thanks you guys
Thanks, Mero!
Great tutorial thank you! Would love to see a breakdown of Chad's layer and workspace organisation system.
Great CG microsurgery as always, Chad. Thank you!
Little tip, overexaggerate the details in the final render if you are uploading to Instagram ;) once that compression kicks in it will look natural
Thanks for the tip!
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
Perfect ! Arnold is my favourite renderer, thank you.
Very informative tutorial as always Chad. Thanks. Need to renew my subscription now!
Thanks for renewing Plus!
Grant, what about some tutorial for Octane? or just explain about the layer
Hi everyone, Plus subscription includes the scenes or models to practice?
Knurled. Its fun to say. =) Always appreciate your attention to detail Chad!
hey man the arnold renderer how do u set it up to render with gpu? or do u need a specific Arnold plug in
can you show how you did the knurl on the gray parts?
That is one of our materials in the Tech Product collection. greyscalegorilla.com/product/tech-product-material-collection/
@@Greyscalegorilla yes, I noticed that, but I can't seem to get the same result. I'm using Octane, but a quick video on how to set up for the knurl and how to get it looking right... this would be helpful video
How can I add imperfections on top of a tiled layer without tiling the imperfections? For example, on the side of a building, my concrete is tiled - if I want to add marks to the bottom of the building wall, how would I go around that? This seems to add imperfections to the entire material. If anyone can help, that would be great! Thank you
Is the scene file available for download, or maybe with greyscale gorilla plus?
Sorry, these lightbulbs aren't our models to give away. But the Surface Imperfections and Lighting are available on our website with a Plus Membership.
Ty. Like to see when Arnold is given more attention. Ty
hi can i have the files example, thanks
wow, using arnold looks like a pain in the ass. if I had to do a game or movie scene only rendering little bits and sections at a time, also it looks so slow. Octane and Redshift seem so superior.
I would have to argue that Arnold is the easiest engine to use and most feature-rich available for Cinema 4D at the moment. Good thing we're spoiled with so many options though! It's pretty awesome that they support all three though that's for sure.
@@shawnastrom It's not about which one is "easier" but about the amount of time wasted rendering little regions at a time, its also EXTREMELY slow for such a simple scene. but yeah, lots of options out there.
@@F85-w6g Agreed. I was just responding to your comment about it being a pain... I think transmission is slow in all engines do to the complexity of refraction. We actually did a test with this scene in both Arnold GPU and Redshift. Redshift was about 15sec faster to render at the same resolution but the glass did not look as natural as the Arnold version. I personally think Octane and Corona handle glass best ATM.
@@shawnastrom I've been looking all over the 'net for edge wear techniques in Corona for C4D and all I found was a shader that emulates the effect but nothing about a curvature such as the one in Arnold...
@@millie2079 Yes. Sadly there is no curvature shader for Corona yet as far as I know. I do believe though they have it planned.