Burning Shader In Cinema 4D And Octane

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 94

  • @SAideRsaY
    @SAideRsaY 2 роки тому +8

    Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!

  • @kickheavy8982
    @kickheavy8982 Рік тому +1

    Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff

  • @benedicthein126
    @benedicthein126 4 місяці тому

    Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.

  • @MographChamp
    @MographChamp 2 роки тому +1

    Now I know how to actually use triplanar projection! Thanks for another great tutorial!

  • @alexromeroj
    @alexromeroj 2 роки тому +1

    NICE WORK!! Thanks for another great tutorial!

  • @erikpatakcreative
    @erikpatakcreative 3 місяці тому +1

    Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!

    • @NojsGraphics
      @NojsGraphics  3 місяці тому

      it really is a simple solution with many possibilities!

  • @patricktaylor8637
    @patricktaylor8637 2 роки тому +1

    One of the best Octane tuts I've seen. Nice job! Please do more!!

  • @yasirjaved6677
    @yasirjaved6677 2 роки тому +1

    Thanks a lot for sharing please keep it up really appreciate your efforts.

  • @william_fairbrother
    @william_fairbrother Рік тому +1

    Amazing tutorial

  • @thewarlock192
    @thewarlock192 2 роки тому +2

    Bruh, thank you so much, what a nice tutorial!!

  • @krenskiy
    @krenskiy 2 роки тому +1

    Thank you so much man! That's incredible cool tutorials that you do!

  • @pabloarvelo8472
    @pabloarvelo8472 2 роки тому +1

    Thanks man good material you have on this channel!

  • @mcfkndub
    @mcfkndub 2 роки тому +2

    Your tutorial always at its finest!

  • @tommythetooth9395
    @tommythetooth9395 2 роки тому +1

    Unreal work!

  • @drigogers
    @drigogers 2 роки тому +1

    Great tutorial mate! tks for that

  • @otratelpa
    @otratelpa 2 роки тому +1

    Fantastic tutorials, packed with great workflow tricks! Thanks so much!

  • @MansooryanPowerPro
    @MansooryanPowerPro 2 роки тому +2

    Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!

  • @IVNDRR
    @IVNDRR 2 роки тому +1

    Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call

  • @yoNikma
    @yoNikma 2 роки тому +1

    thank you so much for this! looks really cool

  • @FelipeRisallah
    @FelipeRisallah 2 роки тому +1

    awesome!

  • @kurumaki-j9h
    @kurumaki-j9h 2 місяці тому +1

    you are a genius🤩

  • @SHIVAM.M.S
    @SHIVAM.M.S 2 роки тому +1

    Gr8 tutorial 🔥

  • @ИльяМухин-ъ1щ
    @ИльяМухин-ъ1щ 9 місяців тому

    In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.

  • @sabirvolume583
    @sabirvolume583 2 роки тому +1

    Great, thanks!

  • @joakimulseth
    @joakimulseth 2 роки тому +2

    Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on UA-cam!

  • @lucaslemos4627
    @lucaslemos4627 2 роки тому +1

    Amazing content

  • @muser7935
    @muser7935 2 роки тому +1

    really thanks man

  • @TheSiimur
    @TheSiimur 2 роки тому +1

    This sooo sick!!! well done

  • @SidharthGanguly
    @SidharthGanguly 2 роки тому +1

    So Cooool!

  • @livewishadow
    @livewishadow 2 роки тому +1

    cool!

  • @happytoolbox
    @happytoolbox 2 роки тому +1

    This is awesome!

  • @tompijnappel7368
    @tompijnappel7368 2 роки тому +1

    Awesome tutorial man!

  • @AndySilvaCinema4D
    @AndySilvaCinema4D 2 роки тому +1

    Amazing!

  • @МиколаТовкмак
    @МиколаТовкмак 2 роки тому +1

    very good!

  • @aharmon
    @aharmon 2 роки тому +1

    This tutorial is 🔥 😉

  • @user-ds8vj6js2q
    @user-ds8vj6js2q 2 роки тому +1

    I want to make the use of the growth function of freeze smooth. Can't bake this function?

  • @MOHA-zd8zz
    @MOHA-zd8zz 2 роки тому +1

    thank you !

  • @studiobasler3558
    @studiobasler3558 2 роки тому +1

    so good!

  • @agence_bluecat
    @agence_bluecat Рік тому +2

    hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot

    • @NojsGraphics
      @NojsGraphics  Рік тому

      Hey! i will look into that in free time!

  • @ultimodesigner9497
    @ultimodesigner9497 2 роки тому +1

    Nice stuff! 👍

  • @devix7474
    @devix7474 2 роки тому +1

    Onelove!

  • @aeon7195
    @aeon7195 2 роки тому +1

    AMAZING!!!!

  • @oleksandrzymnytskyi5819
    @oleksandrzymnytskyi5819 2 роки тому +1

    faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)

  • @adventurefilms
    @adventurefilms 2 роки тому +2

    Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?

    • @NojsGraphics
      @NojsGraphics  2 роки тому +1

      Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!

    • @adventurefilms
      @adventurefilms 2 роки тому +1

      @@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      @@adventurefilms hey, you can message me on discord: Adrian Antolak#0290

  • @Sleezy.Design
    @Sleezy.Design 2 роки тому +2

    Incredible tutorial as always!
    Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(

    • @NojsGraphics
      @NojsGraphics  2 роки тому +1

      Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!

    • @Sleezy.Design
      @Sleezy.Design 2 роки тому +1

      @@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)

  • @M3d_art_
    @M3d_art_ 2 роки тому +1

    thanks!

  • @nowemfaith3186
    @nowemfaith3186 2 роки тому +1

    Thanks

  • @studiobasler3558
    @studiobasler3558 2 роки тому +1

    Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?

  • @kickheavy8982
    @kickheavy8982 Рік тому +2

    Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.

    • @NojsGraphics
      @NojsGraphics  Рік тому +1

      Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!

    • @kickheavy8982
      @kickheavy8982 Рік тому

      @@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!

  • @randollwei3630
    @randollwei3630 2 роки тому +1

    Thank you

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS Рік тому +1

    When I render it out, it doesn't show the effect on my export render. Any idea why?

    • @NojsGraphics
      @NojsGraphics  Рік тому

      Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.

  • @kingmichael4357
    @kingmichael4357 2 роки тому +1

    What should I do if my group model has many materials

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.

  • @Иван-ы2з6г
    @Иван-ы2з6г 2 роки тому +1

    how to set the animation time, I have animation going on for 25 frames

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!

  • @specialengineer2718
    @specialengineer2718 Рік тому

    Somebody knows how to do the same with corona render? I can't find Distribution

  • @eeo
    @eeo 2 роки тому +1

    What is the graphics card you are using?

  • @designspr3d268
    @designspr3d268 2 роки тому +1

    They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free

  • @davidartz6313
    @davidartz6313 Рік тому

    lightnings pls!

  • @XciteBot
    @XciteBot 2 роки тому +1

    Any idea to do this in Maya?

    • @NojsGraphics
      @NojsGraphics  2 роки тому +1

      Hey, not sure, never used Maya myself.

  • @jacquelwhitt2168
    @jacquelwhitt2168 2 роки тому +1

    How do you make this effect loop?

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      good question haha, i would have to try it

  • @looneylofi9761
    @looneylofi9761 2 місяці тому +1

    do you have the product files? thanks

    • @NojsGraphics
      @NojsGraphics  2 місяці тому

      Unfortunetly, recently i removed them like literally few days ago to make space on disk lol

  • @slitroy6988
    @slitroy6988 2 роки тому +1

    Can I do the same in Redshift?

    • @NojsGraphics
      @NojsGraphics  Рік тому

      100% will cover that in one of next tutorials

  • @JO_Artificial
    @JO_Artificial 2 роки тому +1

    What Am I doing wrong, mine isn't growing all the way.

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!

    • @JO_Artificial
      @JO_Artificial 2 роки тому +1

      @@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.

    • @JO_Artificial
      @JO_Artificial 2 роки тому +1

      @@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.

  • @행복한시절의고양이
    @행복한시절의고양이 2 роки тому +1

    i follow your tutorial but didn't work..
    Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞

    • @NojsGraphics
      @NojsGraphics  2 роки тому +1

      Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".

    • @행복한시절의고양이
      @행복한시절의고양이 2 роки тому +1

      @@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊

    • @motionpablo
      @motionpablo Рік тому

      @@NojsGraphics same here! this solved it! thank you

  • @Willopo100
    @Willopo100 2 роки тому +1

    mine is coming out blurry. any ideas

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.

    • @Willopo100
      @Willopo100 2 роки тому

      @@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry

    • @NojsGraphics
      @NojsGraphics  2 роки тому

      ​@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!

  • @Whosakh
    @Whosakh 2 роки тому +1

    Why are you rushing...why are you rushing
    moer

  • @JesseKinnamon
    @JesseKinnamon 10 місяців тому

    Is there a way to to this across an object that has multiple materials?

  • @vanmurman1
    @vanmurman1 7 місяців тому

    Thanks!