Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff
Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!
Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!
Incredible tutorial as always! Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(
Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!
@@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)
Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?
Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.
Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!
@@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.
@@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.
@@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry
Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!
Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff
Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.
Now I know how to actually use triplanar projection! Thanks for another great tutorial!
NICE WORK!! Thanks for another great tutorial!
Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!
it really is a simple solution with many possibilities!
One of the best Octane tuts I've seen. Nice job! Please do more!!
Thanks a lot for sharing please keep it up really appreciate your efforts.
Amazing tutorial
Bruh, thank you so much, what a nice tutorial!!
Thank you so much man! That's incredible cool tutorials that you do!
Thanks man good material you have on this channel!
Your tutorial always at its finest!
Unreal work!
Great tutorial mate! tks for that
Fantastic tutorials, packed with great workflow tricks! Thanks so much!
Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?
Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!
Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call
thank you so much for this! looks really cool
awesome!
you are a genius🤩
Gr8 tutorial 🔥
In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.
Great, thanks!
Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on UA-cam!
Amazing content
really thanks man
This sooo sick!!! well done
So Cooool!
cool!
This is awesome!
Awesome tutorial man!
Amazing!
very good!
This tutorial is 🔥 😉
I want to make the use of the growth function of freeze smooth. Can't bake this function?
thank you !
so good!
hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot
Hey! i will look into that in free time!
Nice stuff! 👍
Onelove!
AMAZING!!!!
faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)
Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?
Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!
@@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?
@@adventurefilms hey, you can message me on discord: Adrian Antolak#0290
Incredible tutorial as always!
Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(
Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!
@@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)
thanks!
Thanks
Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?
Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.
Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!
@@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!
Thank you
When I render it out, it doesn't show the effect on my export render. Any idea why?
Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.
What should I do if my group model has many materials
I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.
how to set the animation time, I have animation going on for 25 frames
Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!
Somebody knows how to do the same with corona render? I can't find Distribution
What is the graphics card you are using?
Rtx 3090
They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free
lightnings pls!
Any idea to do this in Maya?
Hey, not sure, never used Maya myself.
How do you make this effect loop?
good question haha, i would have to try it
do you have the product files? thanks
Unfortunetly, recently i removed them like literally few days ago to make space on disk lol
Can I do the same in Redshift?
100% will cover that in one of next tutorials
What Am I doing wrong, mine isn't growing all the way.
Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!
@@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.
@@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.
i follow your tutorial but didn't work..
Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞
Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".
@@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊
@@NojsGraphics same here! this solved it! thank you
mine is coming out blurry. any ideas
probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.
@@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry
@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!
Why are you rushing...why are you rushing
moer
Is there a way to to this across an object that has multiple materials?
Thanks!