One important thing to know here... Across all the level ups you get a total of +5 ability points... So dumping one point from 20 to 19 and then using the first one you get to bump it back to 20 nets you extra 4 points from the ability cost.
5 років тому+3
I've used the Inquisitor to make a ghetto Summoner with Monster Tactician. I really hope they put the Summoner in the game sometime in the future because I really love that class.
I have to let you know that you deftly explained the Inquisitor Teamwork Feat Mechanic. I especially appreciated your index fingers accentuating your explanation really helped to drive the point home :P hahahaa
21:00 I'd always recommend bringing one of your main stats up to an uneven number and even it out with a lvl up, since you'll only get 5 stat raises through level up. So, having both dexterity (16) and wisdom (20) at an even number on lvl 1 means you'll end up dumping one stat raise into strength on lvl 20, since strength is the only stat that benefits from raw stat value as well as modifier in that it raises your carry weight. Essentially you're wasting stat points. Actually, I think intelligence also benefits from uneven stat values. Unless I'm mistaken you get a skillpoint from uneven values every 2nd lvl up, though that'll hardly matter at lvl 20. Some finesse-oriented combat talents also require 13 INT, so if you plan on building something like that you can bump intelligence to 12 on lvl 1, then drop your first stat raise at lvl 4 into INT instead of your main stats. Finally, I'd never recommend dropping charisma to 7 on your main character. They need that in dialogues. I'd recommend never having less than 12. 14 or 16 if your build allows it. DEX-heavy builds or spellcasters usually don't have to spread their attention on STR, DEX and CON at the same time and thus usually have a few spare points to dump into CHA. If you want a really good Inquisitor (Sacred Huntmaster) in your party then multi-class Amiri. She'll become an absolute beast of a 2nd row damage dealer if you mix in some Huntmaster early on and later level into Ranger and Two-Handed Fighter for the AB, Cleave and Sunder Armor. Also has the benefit of probably being one of the most lore-friendly builds for your companions if you value such things. She'll have terrible AC but you'll keep her behind your tanks most of the time and Amiri is one of those melee companions that'll never get legendary AC anyway. Just be sure not to put too many levels into Huntmaster since she'll need the AB from ranger and fighter as well as the additional talents and feats to make the most of that oversized sword.
@@lastructchure389 Fair point but that requires your build to figure in WIS instead of CHA - a stat that is just as useless for most builds as the other. It also means you're essentially "wasting" your background. Ideally you'd want to pick something that's useful for your build - either shoring up a glaring weakness or doubling down on specialization. If your build already revolves around Wisdom then that background trait would be far from the worst pick. If not then it's almost worse than useless although I can see this being a round-about way of "double-dipping" benefits for when you want to boost the will save of a class with very low will. However, if that's all you really need then it's almost always better to either take a feat or keep an item for that even if there would be more fitting options.
Harrim makes a much better Monster Tactician than Cleric. Divine Favor + Favored Enemy is the only thing I've found that makes the Sacred Huntsmaster Accurate enough on Unfair, so I definitely swap out for a full BAB class after level 8 or so. Ranger or Paladin are nice options for that.
Hey mate, seen some great videos from you so far. Maybe just one suggestion though. Are you able to include some gameplay please? I've noticed that most people who make these builds/videos don't actually show off what they are building. Keep up the great work ^.^
idk, huntsmasters go very well pure, but you could try to go 5 in monk to get pummeling bully faster and make him sort of a duelist, low strenght and high dex, wis, pick feats that add his dex to his trip and focus him and his pet on making the enemy fall down. don't know how good that would be.
I don't think the Inquisitor is a good class for Kingmaker, it's main powers are really limited and some of it's skills are based on roleplay, in a game like this where there's a lot of encounters you will deplete it's resources too fast and they removed some roleplay skills without giving it a replacement
It's also worth mentioning that Huntmaster's pet gets bonuses from favored enemies as well as Ranger's one.
I love how you explain the class briefly
One important thing to know here... Across all the level ups you get a total of +5 ability points... So dumping one point from 20 to 19 and then using the first one you get to bump it back to 20 nets you extra 4 points from the ability cost.
I've used the Inquisitor to make a ghetto Summoner with Monster Tactician. I really hope they put the Summoner in the game sometime in the future because I really love that class.
I have to let you know that you deftly explained the Inquisitor Teamwork Feat Mechanic. I especially appreciated your index fingers accentuating your explanation really helped to drive the point home :P hahahaa
21:00 I'd always recommend bringing one of your main stats up to an uneven number and even it out with a lvl up, since you'll only get 5 stat raises through level up. So, having both dexterity (16) and wisdom (20) at an even number on lvl 1 means you'll end up dumping one stat raise into strength on lvl 20, since strength is the only stat that benefits from raw stat value as well as modifier in that it raises your carry weight. Essentially you're wasting stat points. Actually, I think intelligence also benefits from uneven stat values. Unless I'm mistaken you get a skillpoint from uneven values every 2nd lvl up, though that'll hardly matter at lvl 20. Some finesse-oriented combat talents also require 13 INT, so if you plan on building something like that you can bump intelligence to 12 on lvl 1, then drop your first stat raise at lvl 4 into INT instead of your main stats.
Finally, I'd never recommend dropping charisma to 7 on your main character. They need that in dialogues. I'd recommend never having less than 12. 14 or 16 if your build allows it. DEX-heavy builds or spellcasters usually don't have to spread their attention on STR, DEX and CON at the same time and thus usually have a few spare points to dump into CHA.
If you want a really good Inquisitor (Sacred Huntmaster) in your party then multi-class Amiri. She'll become an absolute beast of a 2nd row damage dealer if you mix in some Huntmaster early on and later level into Ranger and Two-Handed Fighter for the AB, Cleave and Sunder Armor. Also has the benefit of probably being one of the most lore-friendly builds for your companions if you value such things. She'll have terrible AC but you'll keep her behind your tanks most of the time and Amiri is one of those melee companions that'll never get legendary AC anyway. Just be sure not to put too many levels into Huntmaster since she'll need the AB from ranger and fighter as well as the additional talents and feats to make the most of that oversized sword.
amiri is a good one to multi to huntsman, but even better is mad dog + huntsman = best damage in the game. you can use damage meter mod and see it
Background : persuade and intimidate with Wis
@@lastructchure389 Fair point but that requires your build to figure in WIS instead of CHA - a stat that is just as useless for most builds as the other. It also means you're essentially "wasting" your background. Ideally you'd want to pick something that's useful for your build - either shoring up a glaring weakness or doubling down on specialization.
If your build already revolves around Wisdom then that background trait would be far from the worst pick. If not then it's almost worse than useless although I can see this being a round-about way of "double-dipping" benefits for when you want to boost the will save of a class with very low will. However, if that's all you really need then it's almost always better to either take a feat or keep an item for that even if there would be more fitting options.
@@nanObytez-kb5ru You bring a lot of value with your different messages.
@@nanObytez-kb5ru Are we still talking about an inquisitor ? He needs wisdom. Does he need charisma ?
Epic videos m8 ! Your content has helped me a LOT in understanding how classes work in Pathfinder. So ofc i liked and subscribed !
You make great content, thank you very much.
14:00 is what I was looking for
Harrim makes a much better Monster Tactician than Cleric. Divine Favor + Favored Enemy is the only thing I've found that makes the Sacred Huntsmaster Accurate enough on Unfair, so I definitely swap out for a full BAB class after level 8 or so. Ranger or Paladin are nice options for that.
Background : persuade and intimidate with Wis
for inqui
I had no idea monoblack did this stuff too oh my god
ty for the guide!
thanks really great guide you made here.
Hey mate, seen some great videos from you so far. Maybe just one suggestion though. Are you able to include some gameplay please? I've noticed that most people who make these builds/videos don't actually show off what they are building. Keep up the great work ^.^
Yes that is a good idea :)
Good Video ❤️
PREPARE FOR YADGMENT
Needs more upvotes.
No one excepts the Spanish inquisitors
What class do you think is the best overall? Sorc?
In a vacuum on unfair difficulty then yes, Sorc. But that is if you do not take synergies between characters into consideration :)
@@MONOBLACKGAMING mate can you make a gish build? Spellblades with good AB and lvl 9 spells seem impossible with this system.
@@indorilnerevar8716 any arcane castr have access to transformation which make your bab equal to fighter. just buff it on yourself and go ahead
If you were to dual class an inquisitor... What would you choose?
idk, huntsmasters go very well pure, but you could try to go 5 in monk to get pummeling bully faster and make him sort of a duelist, low strenght and high dex, wis, pick feats that add his dex to his trip and focus him and his pet on making the enemy fall down. don't know how good that would be.
@@zzxp1 It sounds pretty good though. Hmm... Maybe I should try that then.
inquisitor's bane weapo have upgrade which make damage 4d6
what s the music
Found it. Canvas for the Gods. Kingmaker.
So handsome, have you made some call of the wild builds? Theres archetype mixes now.
Accent from ?
Scandinavian I would say. Probably Swede to be precise.
@@88oscuro I don't agree with you. Eastern Europe for me ... but not a Russian.
@@potusdumbledore3481 Each to their own :D
swedish for sure, definatly not eastern european
Nah, he is from Atlantis
I don't think the Inquisitor is a good class for Kingmaker, it's main powers are really limited and some of it's skills are based on roleplay, in a game like this where there's a lot of encounters you will deplete it's resources too fast and they removed some roleplay skills without giving it a replacement
ommunity era still or air still ort wtf are you saying there ?
Deity, pick Erastil. For domain, pick Community.
No Gameplay - -'