In my Aeon combat section I mention that it uses Charisma as a casting stat. I said this because when you look at the spellbook it tells you it needs Charisma but that is just a visual glitch and you can use the spells regardless of your attributes. Thank you to everyone who provided feedback pointing this out.
Aeon works best with hybrid meele classes. Prebuff and go to town. Fully buffed (with gazes, bane, madness, guarded heart, mark of justice, true strike, judgments, team feats, charge... and bla, bla, bla) aeon could generate 150 attack bonus. And in fight with demons the char goes first 9 out of 10 encounters.
Not only that, but with the latest patch, mythic spells (if not merged) use your highest abillity mod even if it's Str, Dex etc. Gazes are also Free actions for quite some time now IIRC and majority Aeon spells use Swift actions. There are also new, as in only a few months old, spells that are ridiculous (46 in every attribute? yes please), Mythic Suppresion can shut down even Demon Lords and there are some really nice damage spells too. Still, if you go Aeon, you better do it as at least hybrid class like Warpriest (preferably with Vital Strike and Smash), Inquistor or other melee classes since they get massive buffs and can judge smash demons like crazy.
The thing to keep in mind about aeons, is that they are purpose made to enforce a very narrow set of laws. The most powerful of the aeons enforce continuity of the timeline while a middling aeon enforces continuity of the grave. I believe that one in particular is called a marut and the hunt down liches and graveknights (both are types of undead that fall outside the "natural" undead, whereas vampires dont) and then bring said unnatural undead to heel by beating them to true death with lightning empowered fists. What I'm getting at is aeons are judge dredd turned up to 11. I've been playing tabletop since d&d 2nd ed. Love what pathfinder did for tabletop
"main reason why i don't like this path is frankly, i strongly agree with areelu that iomaede is duping you and there is nothing inherently wrong with keeping your mythic power. the arrogance which iomaede treats you, specialy considering she started as mortal is something i found [holding a laughter] disconcerning." my man! preach!
Especially since my Paladin/Angel was a follower of Shelyn. Alright Iomedae, you don't think I should have angelic powers, but what does MY goddess have to say about it? Totally approves.
No, I think Iomedae is right here. The mythic power stems from demon blood and is only fed to you so that your soul awakens the memories and personality of Areelu's child. The soul in your body is not even you. Your character is already dead before the game even starts. The form your mythic power takes depends on the people you meet in the few weeks after you awaken in the cave beneath Kenabres. Legend gives you the chance to be mortal and live YOUR life. As the mightiest mortal in the entire world at lvl 40 but still. Of course most paths just don't give a shit about what Iomedae or Areelu think, and ascend to godhood (or at least demi-godhood) anyway.
@@yaldabaoth2 Nahyndrian crystals are demonic in origin, but areelu's method purifies them and turns them into pure power. That's why, exposure to them in their natural state is deadly. Even for demons. But her crystals are not... They're pure power in their state given to you. Hence why you are able to imitate higher powers you came across and choose a mythic path. Because you come across a dead aeon, or find an angel sword, ect. Even when you meet story teller, you absorb some of his able to see into item's past ability. Which he gets from by being a psychopomp. As for you not having a soul, also not true. You have a soul. You have a soul that felt kindred to Areelu in fact. Hence why he used her son's souls remains on you, thinking this familiarty would allow it to take root. Areelu's son is mostly melted into planestuff already. It's more of a vague resdue at this point. So, if anything, your soul is consuming it. This is why Areelu's resurrection attempts failing. If there was a 'functioning' soul of her son to begin with, she would just resurrect it. Or put inside a golem, anything like that rather then do this gamble with his existence. 40 meager levels are no where near enough to be mightiest mortal by the way. There are other level 20 character /10 mythic characters. Such as tar baphon, or baba yaga... And most of these beings have insanely fucked up 'mythic' powers. Levels are not everything... There are 50+ hit dice (level) creatures yet they are designed to be killed by meager level 20's for example. 40 regular class levels, that can't pass caster level 20 is nothing. It's just being more jack of all trade rather then being powerful. (which is the given limitation by the game by the way. in order to have a caster level above 20 without mods, you HAVE to have a mythic path) Morever another point to why legend is silly... Isnt the whole point giving up this super power, why and how are you gaining any power to begin with? I know they were trying pull a Kreia, and not very unlikely since Avallone was involved. And i love kreia, and avallone but i disagree with the "reject the power that is not yours, that is path to weakness" argument i will instead say "make the power that is not yours, yours." which what mastering your mythic path and reaching level 10 represents by the way.
@@yaldabaoth2 Your soul is still yours. Her child's soul, or at most part of it, is grafted onto it. And considering its been through Pharasma already, its mostly like a reincarnation as a new individual.
I can firmly say Lich was SUCH a fun playthrough, I loved how they found a way to NOT subvert the lore of liches taking a looooong time to come into being while still keeping the gravity of the decision. This video has encouraged me to go through the demon and Angel routes too though!
Roleplay wise my Aeon had the best experience and ended up being the first run I took to the ending. She was a Monk who believed firmly in abiding by the law, order and a strict code of ethics. Aeon was a perfect fit for her and she could impose what she believed was the best for the people of Golarion. But act 4 came about, and suddenly this code of ethics she personally held was turned upside down and to continue down the path of an Aeon, she had to go against what she believed in and make decisions and judgments that benefited the nature of the abyss... She rebelled against the Aeons wishes and made decisions that she would've done on Golarion and not what the Abyss wanted. When act 5 came about, there was only one option in her mind, which was to go down the Legend path and make changes as a mortal instead.
It makes sense because she is roleplaying a personality instead of a Mythic Path. Her character thought Aeon was the way but being in the Abyss challenged everything she thought she knew. That's awesome, hope you enjoyed legend Kracen.
@@KracenSC I mean you said the role of aeon was the best experience but didn't finish that role. You're not really role playing if you're just picking whatever you want no matter the path, imo. You're not really an aeon if you didn't value law over all else, you were just failrping as one. There is no giant shift in alignment to the role, it's your characters alignment that changes, which again imo, should have already been a lawful one if you were actually rping aeon. Just saying it sounds like you were playing the game not actually rping. Which is fine, I failrp'd as aeon to be devil and played a CN trickster and everyone in my court thought I was evil, but that was just how the game played out.
@@BudMasta I was rping my character, who was a lawful and structured individual with a code of conduct, this works well with aeon during ch 2 and 3, but 4 is against what my character believes and rejected the aeon from there. I dont think you understand the concept of role-playing if you don't think playing a character isn't role-playing
I really enjoyed the RP aspect of the Angel path. Sometimes it's not the roleplaying choices that go on in the game's text, but how you feel about your characters and your own imagination. There's nothing better than going up against hordes of demons on the Angel path. I did choose to switch over to Legend later after I was convinced by my party and I enjoyed that too from a gameplay mechanical perspective. Having 2 classes to play with was just crazy
The core problem with Trickster seems to be that they weren't really sure what they wanted it to be, and everyone had their own take. Are they a goofy agent of chaos? Are they a Coyote/Anansi classic trickster figure, using wit and guile to manipulate people to accomplish their goals? Are they the ultimate rules lawyer, seeing even the fundamental building blocks of reality and going "but if you look at the exact words and ignore the spirit, there are ways to break this"? It tried to do all those things, and didn't do any of them very well as a result. It's telling that my favorite Trickster moment was the part when you unlocked the path to begin with, fast-talking an idiotic cultist into planting explosives in their own base. Give me an entire playthrough of stuff like that, where you can go full-on "dance, puppets, dance" on events. Meanwhile, the biggest problem for Devil roleplay-wise is that it's only available on two paths, and on one of them, it makes absolutely zero sense. I can see an Aeon falling, being so dedicated to Law at the expense of compassion and mercy that you slip into true Evil, but an Azata? They're the full antithesis of Devils in Pathfinder, and the only way you get there is by playing dumb as your "advisor" completely lies to you (and not very well, at that). What would compel the kind of character who was naturally drawn to the Azata path to succumb to the temptation of the Devil path? I feel like changing it so the Devil path was basically an alternative route to being a renegade Aeon would have made both the Aeon and Devil paths a bit stronger narratively.
I think they should replace Trickster with Fae Lord. Because at least a Fae lord you know is a pure agent of Chaos and a real antithesis to an Aeon. Trickster just seems like a watered down version of them. Especially considering what the Lantern King put you through in Kingmaker it would be really insane to play something like that. I think the problem with Devil is the same as all other late game mythic paths, they come really late into the game and aren't that unique.
@@paulsmith5752 Aeon is easy, azata a little bit difficult after the update, now this guy is probably harder than the final boss, he has 83 ac on hard and even more on unfair, and he spam quicken irresistible magic, but it's possible, just don't fight him early if you don't have some super op support mercenaries characters. Greater dispel magic is a must, mid night isles dlc gives you a robe that increases your caster level, it's easier to dispel magic now. Fully buff, dispel, and kill him asap, if you have trouble in the fight, you can abuse the AI, since the boss will always target the main character and the devil minions will attack whatever in front of them. You can just move your party to a safe place and control a dog to trigger the dialogue. Let the dog fight the minions and your party sitting on a nice place waiting for him with Guarded Hearth on the ground
I totally agree, Lawful was done all wrong, I find myself choosing the good options over lawful in most dialogue. having said that I kind of get that the lawful option covers all three of the alignments, so that option better represents Neutral and Evil
Honestly, for as much as people disliked the alignment choices in Kingmaker because of it moving your alignmenet in two directions at once, I prefer it to what we have in WOTR. I just think too many people were looking at alignment in the reverse way it was supposed to in that game. Kingmaker largely follows a "Here are your choices, and your choices determine your alignment", leading you to feel like a collective person, whereas WOTR follows a "Your alignment should guide your choices", leading you to feel more one note. I guess the point was to help the "embodiment" of the different paths, but I think it kind of misses the mark on in that respect because of it.
How was calling down Azata’s power in the middle of the slave market not epic? That was one of my favorite bits in the game, defying the tyranny of the abyss so openly and brazenly and getting away with it
Not to mention the moment when you return to Drezen and summon your army of misfits to battle against the demons. Seeing the portals open and demons, ents, mimics, azatas and all the other oddballs that you've managed to inspire to join your fight pour out was so good.
In general every time you actually get unique azata options they feel really cool. Both returning nature to destroyed places as well as all the interactions with the free crusaders feel very fun
On release it was even worse. Once you change to legend for good Aivu would just DIE. No words, no dialogue, no nothing. SHe would just scream in agony and drop on a pool of her own blood.
The lich story tells you, that you will have to give up every desire that makes you mortal. Thank you for your well researched abd insightful evaluation of all the Mythic Paths.
I played Lich as my first (and so far only) with minimal to no spoilers/guides. There were two things that pissed me off. 1. You get no warning that a bunch of characters will leave you by continuing down this path. I had accepted that this would require me to be evil and that party members might not like it, but seeing core members of my team up and leave with NO prior comments that they might do so (particularly the ones I had invested teamwork feats into) was a real annoyance. I felt similar annoyance when without warning after certain events some characters would leave for almost an entire act. Looking at Wjolif, Arue and Wenduag in particular for those ones. 2. The undead characters had NO story to them - or what story there was could be missed VERY easily. Unlike living characters where it tells you "bring this character with you to this area" the undead characters do not get the same treatment. I didn't mind too much that I missed out on undead Ciar, but it was very annoying being in the labyrinth and realising while stuck in the labyrinth that an undead character that wasn't with me had story here, but, because the place got destroyed when leaving, I couldn't go back later to experience it. When you add to that the lost romance/murdered companion arc, playing lich to me felt like a constant barrage of "play by yourself, no story for you", which was your chief complaint about Swarm. I realise that a number of my complaints are NOT tied to lich but rather to the progression of the game itself, but being my first play through it certainly felt like a problem with lich. I guess I just would not ever recommend Lich as a first play through, but definitely as a second or third once you've got a handle of the game, the story, and the mechanics.
That's actually a great call out. Lich didn't feel the same way for me because I had already played it in the beta so I knew what I was getting into. Swarm was completely new for me and I wasn't prepared for the experience. Definitely a case to be made that Lich also isn't a great first time playthrough.
This pretty much convinced me that my next playthrough will be a Demon Path/Wendu romance. My first was Angel and I'm now going through an Azata run. The Angel path felt the most natural, storywise on that blind run. There was a lot of gravitas. In Azata, I feel like what would happen if a bunch of fey were running a war. It's fun in a totally different way and I love Aivu. I just really appreciate the replay value of this game and how significantly the experience can change.
I went in the opposite order, really liked both runs. I think I was more effective as an Angel-Hospitaller, but really enjoyed 99% of the Azata run's humor and theme music (plus the boss move of SINGING at your enemy's mightiest fortress!). Prepping for a third run as a legend hell knight next!
I know this is 7 months after the original comment but I cannot commend the Demon/Wenduag True Romance highly enough, its just a thing of beauty. Wenduag was by far the sweetest romance I have ever seen and left me reeling and it meshes so well with Demon Mythic Path. I hope you do/did this run.
This kind of content is honestly fantastic as one of the things I struggle with the most in WOTR is coming up with characters and figuring out what path makes sense for them to follow lol
My path is almost always the Azata because i utterly love aivu and will treasure that little sister dragon and her mischevious endeavors (cue fanart of woljif saying he's gonna go steal some stuff, aivu suggests cookies, and then ember is all 'and share with the poor!'). I was almost hellbent on going gold dragon because it also represented some ideals I had, but the moment I learned doing that somehow strips away your azata growth just immediately soured it. I was so ready to just have moments to joke with Aivu that she wouldn't have to wait for me to grow or make wings to fly with her, let alone other silly shenanigans. Pretty much means the only way i can manage to do that as my mind envisioned it would be to cheat via toybox and mix and match manually... feels like a missed opportunity.
If I remember correctly you get some unique dialogue with Aivu if you switch from Azata to Gold Dragon. She is much more receptive to that compared to some of the other paths you could take.
I should mention that Trickster's final quest is my favorite one in the whole game due to amount of outcomes and the fact that this outcomes not given to you in simple dialogue options. Instead, both your actions in previous council meetings and how you decide to proceed with your final mission (by your own hunch, without any alternative pathes defined by quest journal) influence the outcome.
Btw, they changed Enforcing Gaze to Swift Actions. So you can cast an Enforcing Gaze, Aeon Bane, AND attack if you are not moving (close to enemy or ranged). It is honestly an amazing feeling in combat. My Lawful Good Deliverer Aeon absolutely melts Act 5 almost on his own (i will never go anywhere without Daeran and Regill, they are my bros)
In the right party, Azata squeezes performance out of the mechanics with Life-Bonding Friendship taken as your first superpower. You open up probably 20+ feats throughout your team by eliminating the need for anyone else to take teamwork feats, spell pen feats, and concentration feats. This lets you do some pretty quirky things with your groups comp.
@@SlanderedGaming For me it's hard to do. As soon as I get into that ruined church and hear the Azata theme and the journal cinematic it's tough to stick with anything else. Maybe I need to mute it next time...
@@kingleech16 Lmao the Aeon music drew me in, and the story sounds cool too. But my character is a Gebbite Necromancer with undead bloodline who worships Urgathoa so I feel like I gotta go with lich for this first one
I felt that way about Demon. Kill every leader take all their places . Seriously Demon is a power trip, you overthrow Nocticula, Galfrey, the Deskari and Baphomet, and take everything they used to rule over for yourself.
For the most part, the paths are just about evenly balanced. That being said, i think Azata is the most mechanically powerful if youre a pet based character. Azata creed is actually explained via elysium and the council.
Besides every cons and little content Golden Dragon offers and how late game is ( i wished it was from the beggining of the game ), i still love this path bc im a huge fan of dragon. and to note how i feel wronged by the devs in the making of EE without adding something new to this incredible path imo.
Yeah honestly I find it odd that they decided to leave it untouched. I know that some people like it but it's definitely not a path people are raving about. If they left Lich untouched I would understand but GD pretty clearly could use some love.
I was planning on going into Gold Dragon originally as I had based my whole build around being able to transform into a dragon anyway. I would have gone through with it until I realised I would lose Aivu... hell nah.
@@scalpingsnake You can still make a dragon blood sorcerer shapeshifter and transform in different dragons while keeping Aivu around = even more dragons!
While angel is no.1 path for vanilla first-time hero walkthrough... Trickster is hands down best path for SECOND run. Super-effective powers (to the point of making balors and vavakias commit suicide on sight of our character) and hilarious plot-line tweaks in numerous points + enraged Nocticula in cute dress was well worth the trouble of pranking her.
If I could, I would rewrite devil to be it's own mythic path rather than just a corruption of two other paths. It have it so you have to work your way up the ranks of the devil hierarchy, earning abilities from each rank, such as from erinyes, gelugons, kytons, and pit fiends.
@@SlanderedGaming likewise rewrite Gold Dragon to be a generic Draconic mythic path that has two advisors one being Hal for good aligned characters and another that is a Red Dragon for evil aligned characters, and ending as a transformation into a Red Dragon.
@@theshatteredsaga3965 This is definitely an interesting idea. I went Azata to Golden Dragon in my playthough, and enjoyed it, but I think I enjoyed the Golden Dragon much more in theory than in execution. I love the redemption philosophy it follows...but it felt like most of the redemption that was happening was disconnected to the path anyway. Also...yeah. The whole Red Dragon line felt kinda dumb given you have to be a good alignment BEFORE making that choice, so it makes it hard to justify going that route in general, particularly given you already have very little content in the path as it is and it wouldn't really feel satisfying to veer from the path so late in the game after you already made your huge declaration of your future intentions that changes your whole physical form.
combat #7 "game wont give you a pop-up letting you know your build is trash" honestly, a very lol moment and much needed feature for new pathfinder players. I am a long time D&D and baldurs gate player. I found this video very helpful because I'm trying to optimize my time knowing that one 300+ hour play of this game is half a year for me. The "spoilers" don't mean anything to me at this time because I haven't started the game yet. With that said, thank you, you saved me a lot of time. Also, I am having buyers remorse because I now realize the overwhelming commitment I just made by purchasing this game.
The existence of this list alone is kudos from me. I, personally, don't like playing evil characters so I haven't played some of these. Thanks for the insights. By the way, I share your thoughts about Iomede. She really exemplifies the arrogant, uncaring god trope. I play for romance as well.
I'm getting back into the Pathfinder mood, replaying Kingmaker and planning another playthrough of WOTR and have been finding a lot of your videos very useful. I definitely appreciate the work that goes into this!
best part of your upload is at the end in my opinion....really liked your wrap-up and liked your personality and the way it shows in your voice. keep going with your content you are built for it imo
I played the game as an Aion and was relley satisfied that I could change history, from saving certain NPCs like Staunton up to preventing the Worldwound being opened in the first place.
Extremely interesting rankings. Thank you for covering this in depth. It's always so exciting planning your current or next playthrough in this game. Not a lot of games have that
Angel and Demon are the un-missable oaths they seem to want to railroad you into at first glance, and the others are sort of "extra". So I leaned away from them. Azata was kind of too tempting with Arue, but it gets a little goofy from there. Arue's thing was a bit straighter, but most of the path extras are straight up Candyland. Aivu being Aivu works, but when literally everyone is the same as that except for [spoiler but it's not good], it feels a little like we just aren't going to make it with no adults in the room. Honestly the Azata mc is a babysitter, and it's a trip but it's also not what I expected after the beautiful vision when unlocking the path.
Arue's quest line isn't even Azata exclusive except for the early recruitment plotline. It does sketch out where it seemed like the path was headed, but they mostly turned away from it.
Yeah I think a lot of the symmetry between Azata and Arue is in the player's head but for me it still works. Seems like at some point they should add more dialogue directly correlating the two though.
The goofy Azata characters are kind of fun, but they really take over like the Steve Urkel to Pathfinder's Family Matters. And you're stuck babysitting a bunch of Looney Tunes. The rest of the path could've been more like the path vision, and more like Arue's line, overall.
I just bought this game. Always heard it was DnD 3.75 and 3.5 holds so many great memories for me. Then when I saw demon invasion I was sold lol. This channel has been great as my playhandbook build/theme creator. Thanks
That moment in angel, when you save Targona from the demon within her and simultaneously vanquish Mustafen once and for all is probably one of the most intense moments for me in any game I have ever played. I cried so hard for about 10 minutes, and I was so discouraged because I thought I blew the angel 9 trials, but then I get back to Drezen and... It was a fantastic experience, and I am so happy, I have gotten to complete 3 playthroughs on this amazing game, and now I am in demon.
ALSO since watching this I have played through most of the Demon run, and its CRZY how EVERY abyss related npc has something to say about you being a demon. The sheer amount of impact it had on those characters was amazing
I've not seen many people make a ranking for each category. Usually they try to weigh everything on the same scale. The way you did it hear was very helpful. I just wanted to see a comparison on combat and roleplay. This was perfect. I'm assuming its a bit more work to do it this way, so thanks for that. I'm in act 4 on the Lich path right now. I feel like there's more reactivity to me being a necromancer than there are dialog options so far. But the lich companions and the crazy lich combat toolkit (crossblooded sorcerer with undead bloodline /arcane) has been a such a circus! I love it! This is such a valid roleplay experience as a whole. Just Repurposing enemies alone makes me feel like I'm actually a necromancy, like I'm actually experiencing free will as a necromancer. I hope one day we get the option to kill and raise any of our party members to undead versions in a future game. Pillars of Eternity 2 is the best pirate game I've played. And now Pathfinder WoTR offers the best necromancy. The past 10 years have been such a series of home runs for cRPGs. We gotta show love for our developers to keep these coming! Great vid, as always thanks
Demonic charge being a move action means you can get a lot of mileage out of the ability if your character uses standard rather than full actions. Spell casters and vital strike builds can do a lot with it.
@@richardforde1 Depends on the caster really, as its unholy and there is no save, the damage isnt completely negligible. But its a very good disengage, free damage, no AoO, much larger travel, you cant be body blocked, and you can use elevation to your advantage.
I am an absolute sucker for the Power of Friendship and redemption, so GD and Azata are fantastic for what I like. Azata specifically gave me the warm fuzzies
Definitely agree here! I went the Azata to Golden Dragon path. However, the more I reflect on my playthrough, the more I feel like I liked both more in concept more than in execution, more so the GD path. Like, most of the redeption that took place happened outside of the GD path, and the dynamic on the Chromatic vs. Metallic dragon fell completely flat given it's a late game path, meaning you've already made your declaration of what you want to embody moving forward, so it would have only really worked if you had two competing advisors throughout the game. Azata I just kind of wish was a bit more connected to the plot and was able to take itself a bit more seriously every once and a while. Like, it was fun and playful, which I enjoyed, but I wish there were more hard hitting moments, ya know?
Came back to your Channel after the Skald: Against the Black Priory review. Your glowing recommendation got me back into CRPG's, now I'm just about to finish WOTR for the first time. Godspeed Brother.
I'm on my second play through. Thanks to your last top 10 video last year on the same subject I chosen Aeon and combined it with a overwhelming mage and it's a very deadly combination so far. it is very overwhelming sometime with everything I can do and I need the Bubble Buff Mod to help me not forget. I agree with you that being so cold to people does take a toll, but I am enjoying it so far. If I am not burnt out on this game by the end, I want to do a Demon run, it will be my first evil play through.
I played Azata these last two weeks but I gave it up for my first Legend run. Gotta say, I felt bad for Aivu as she was shrinking and getting weaker with every step of the Legend quest but this path just wasn't for me. Now a Sword Saint 20/Demonslayer 20 was born instead with 600+ hp and enough power to brutalize a demon lord in a single round. I really do agree with this list. Well put together.
I love vids like these. Personally, my favorites were Aeon and Angel. But listening to other people explain their views and opinions is usually fascinating!
your inflections, cadence, and tone are spectacular. enjoy your speaking voice and the content as well! "there are a lot of mechanics in pathfinder... and you won't get a popup telling you your build is trash" made me laugh out loud
Thank you for this very insightful video! I especially appreciate that you talk in-depth about the lore and roleplaying, since I personally feel it's more important in the WOTR than gameplay. Wait, you can ROMANCE SOCOTHBENOTH?!
This is a great review, I like how you really challenge the game to live up to each Path. I've only completed on Azata so far and currently running a lvl 13 solo Lich - this is a nice pointer to where the most fun is in future runs. Good luck with the channel, I'll ba back fro more!
I loved my first playthrough of this game, only thing was... It was release week Lich so i had some issues with the Crusade haha. But it was just wild fun having to hoodwink my entire party and give excuses to keep my undead army growing and growing with time till they could no longer stop it.
My Lich play through was a blast. the front end of it was a little tough because i drained all my constitution points for charisma points and other areas. i played sorcerer so it would meld well. when i became undead i went from a glass cannon to a absolute monster and was foddering even the strongest enemy's with ease. my party members felt like mere play things( i didn't use the undead ones because i had specific build and roles for the party members i choose). i felt my character would take over the world afterward.
I passed as a Warrior, and on Legend I decided to change to a Mutation Warrior with a Barbarian, these two classes made my level 40 hero so strong that in most places I could go through everything blindfolded with him alone. With a build for critical hits and Final Strikes, a two-handed Rovagug ax, and a ring that made all your attacks power-based, it was just an unstoppable death machine. I'm going through the Lich path right now and could you tell me or show me a screenshot of your build?
I personally like Trickster for the Isles DLC. Not being able to have the full meal is less of an issue when you can get multiple opportunities to sample the buffet in a relatively similar amount of time. Having no story to worry about takes the hard RP out of the equation. It feels like trying to out bullshit an equally cruel DM peppering his mobs with some nasty buffs.
It was fun seeing all the different custom portrait art at the character creation at the beginning, and trying to guess which one would become which mythic. Knew Dredd would be Aeon lmfao
Trickster persuasion made the Echo of Diskari kill himself and that was the absolute best. Felt like Indiana Jones with the sword guy when he just shot him. All that dialogue... Combat over
Awesome video, great work. As a person just starting out with the game on the Angel path, I’m excited about all the paths I have to look forward to in the future replays! Think I’ll do Demon next, on your recommendation.
Great video!! Very helpful. I’ve played all the way through with Lich and loved it. now thanks to this content I know what to play for my next few runs!
I absolutely love Swarm. The reactions of the characters and the absolute loneliness of being the worst, most vile person possible is incredibly unnerving and interesting to play. The aesthetic and mechanics are very imersive and interesting to play with, the music is absolutely fantastic and the roleplay potential is incredible, especially starting off as a good character who was broken by the cruelties of war, the injustices of humanity like what kenabres has done to the mongrels and the actions of Iomedae. There is nothing I've garnered more satisfaction with in a game than the ammount of F*ck YOU's I've offered Iomedae, and the roleplay that my character was an Oracle, always fascinated with the brutal indifference of nature towards itself due to the freedom of the shackles of sentience the humanoid races were given, bestowed with divine powers by Sarenrae, the goddess of redemption, who felt captivated by the ammount of effort my character always put into being a good person despite not believing in such kindness at all, in hopes of one day being able to feel, love and protect as other people do. He slowly lost belief in the humanity he spent so long fighting for when he discovered the exile of the mongrels, cruelties of the prelate, indifference of the gods towards the war and ammount of people deffecting to demon worshipping. The most important character in his story is Sosiel, whom he envies most profoundly for his kindness and beliefs in goodness and beauty. Their friendship started kind but as the game progresses my character slowly becomes rude towards him and the others, shackled by a war he forced himself upon, abandoning himself for the sake of, them? He slowly found out and got seduced by the concept of the swarm and then, like Griffith to the Band of the Hawk, finally gives up on his makeshift ethics to pursue who he trully is. Alone, cruel and hungry.... Now everyone can give up on their pathetic concepts of kindness and zealotry. May the gods rot in the skies with no one to waste their faith into begging for help in a world where we're not welcome, under the constant observation and lack of intervention from a goddess who has betrayed us for godhood... for there shall only be the swarm. Everyone will be a part of it... "The heavenly flames we summon aren't yours to take from us, Sarenrae, for what is heaven? Your kingdom. This one? This is ours. Golarion is the kingdom of the swarm." Oracle lvl 20 angel into swarm, 5 swarm clones with merged angel-divine spellbooks. Time to take over Golarion. "Everyone shall be offered the mercy of consumption. Everyone shall be blessed with the gift of family. Everyone shall be part of the swarm."
Yeah, I have to say, for me, Lich has been my favorite of the paths I've finished. I highly enjoyed the mechanics and story of Swarm, but, like you said, much of it just didn't feel complete. Probably a side effect of it being the last Mythic path added to the game, as far as I'm aware.
About the Aeon spellbook, you don't need charisma at all. That is just a visual glitch. My character with 7 charisma (-2 mod) could cast the level 7 Aoen spells just fine. Easily testable by making a character in the first DLC.
Great Video. I totally agree with your comments about Iomedae. I did Angel my first run through and she really pissed me off! Got to Act 4 on lich and about the same on Azata but then had to drop it and have since just done alot of alt-building. Am trying to decide whether to do Demon or Lich for my EE run. Strongly leaning toward Demon.
Thanks glad you liked the video! I am really curious to see if they are going to add any Lich content. I suppose voice undead party members is too much to ask for.
Thanks for the content, as always! While I don't think it's "the best" overall in any way, Azata is still my favourite. You mentioned that the Azata's stories don't really feel epic or world-shaking, but to me that's kind of the whole point. Your character gets these godlike powers, but it's the only path where your character does not feel compelled to impose their will on the world around them (with the exception of the fleshmarkets, in which planting a heckin tree after murdering everyone is such a wonderful act of defiance). It's quite saccharine, like the Song of Elysium basically solving every problem conceivable, but I kind of like that wholesomeness in the face of all the horrible stuff that happens in the game. When playing Lich or Swarm the game's atmosphere is just so miserable all the time, it gets tedious. This was my first CRPG aside from about ten minutes of Divinity, and I don't think I'll ever forget it. I am mesmerised by what Owlcat achieved, and I'm very eager to see how their next game turns out.
Damn dude I’d hate if Pathfinder WoTR was my first crpg. You got spoiled by your first game. I recommend Wasteland 3 or Tyranny for other modern crpgs you should try out next.
Legend is definitely hard to build, but can be insane if you get it right. The benefits Legend gives you can actually far outstrip anything the other paths give. -If you want attack, Legend will give you a BAB of up to 40, which is +20 more than a non-mythic character can give you. Other paths do not give you +20 BAB, and probably don't even give you +10. (And afaik, it's still glitched that you gain iterative attacks off that, so you'll end up with 8 main-hand attacks). -Likewise, you can get resistance bonuses off other paths, but Legend smooshes all your classes' resistances together, giving you something like +10 to all resistances, or more depending on how you build. -You also gain up to 40 ranks in your skills, which is +20 above what you can get from a non-mythic character, stacks with all bonuses, and no other path provides anything close. If you stack int, you can basically have 40 ranks in every skill. -You also get +4 to all stats, which is 24 stat points, but then you also get +5 'level up' stats every fourth level, giving you up to +9 on your primary stat. -A lot of items and spells do interesting things when your character level is 40; the longsword Radiance, for example gives you spell resistance based on your level, which if you are L40 is a lot. The rogue ability dispelling attack casts a dispel magic at your character level whenever you hit a target, so you're just ripping away their buffs. The Transformation spell sets your BAB to 40, and if you have the ability to cast it on your party members, it also grants them a BAB of 40. Some items also have effects that are based on your ranks in skills, such as the scimitar that heals based on religion, or the boots that grant your athletics to charge attacks, which can be 40 for legend, twice what anything else can have. -Taking levels in a prestige caster class allows you to get up to L28 caster level, which allows you extend per-round buffs to 24hrs very easily (provided you take enduring and greater enduring spells as your FIRST mythic picks). I believe the caster level was meant to be locked to L20, but can confirm you can definitely get to 28. Note that you can get to 25CL on any path with gear from the new DLC, so Legend is by no means required for this but it is still nice that it is easy for Legend. Even though you lose pretty much ALL your mythic abilities, you keep the first two mythic abilities, and with planning you can keep certain aspects from other paths: -Lich and angel with merged spellbooks will still know the mythic spells (but they have to have merged with the appropriate spellbook, and you can't respec or you'll lose them). -Trickster keeps any hidden trickster feats they have taken, and perhaps just as importantly, so do their companions. (Just don't try and respec :/), so as trickster take the perception tricks as soon as possible. If you take tricks that find you items, or the knowledge: arcana trick to buff every item with enhancement bonuses your party identifies, you'll be still walking around with some gear that is stronger than you could have otherwise found. My experience with Legend on unfair, is that if you build it right, there is almost nothing you can't just straight up solo (I was running a lich-to-legend build with a lot of melee attacks, for powerful passive heals off my vampiric weapon spell). If you screw it up your build, you'll be a bit of a train wreck.
Legend is strong but it still falls very short of the 2 strongest paths which are angel and lich. Angel/cleric can mega buff his party and deal way more dmg than legend can even imagine same with lich. Trickster and legend are kinda comparable but even then trickster can also mega buff your party with extra feats and hilarious crits.
Everything you are talking about requires a real understanding of Pathfinder's systems and how they stack. I just don't feel like new players coming in will be able to take advantage.
Care to guide me to a fun Legend build, that's the only thing that keeps me from trying ii out, the risk of messing it up. The only ones i find contains is Cavallier (several) and grenadier, neither appeals to me.
I really liked Trickster path class mechanics, especially when I built my character as Psycho Kineticist 19 + Rogue Thugh 1 (Oblate-Acolyte Wisdom for persuasion) that specialized in Intimidate (around +90). Most of the combat scenarios turned just silly, as enemeis would commit seppuku on turn 1 (including Balors and whatnot), and both Deskari and Baphomet would just run around scared, unable to defend themselves. Though it also got boring how broken it was, but, that's my own fault. xP Also the improved improved improved critical improved and completely normal spell are just insane. But... I could not STAND that f*ing trickster theme song. Most paths have incredible theme music, especially Angel, Azata, Lich and Aeon, but Trickster theme gets old so fast. Gold Dragon is another theme I don't really like either. And even though Angel is such a "basic path", I really do enjoy it the most. It's incredibly powerful game play wise, both in combat and army battles, and you are still free to act as you see fit, as in no companion leaves you or hates you for being angel etc..
Honestly I think it's my favorite visual effect as far as offensive spells. To see that finger tap the body and then the guy immediately falls is super satisfying.
I wanted to play aeon for my first playthrough, the idea of finding cosmic star powers with my arcanist and using those magic eyes capable to see the past and future for the crusade was really interesting. All while being a chaotic good character clashing with the lawfulness of an Aeon would have brought a really cool and interesting story. but i reluctantly ended up choosing angel instead because of one thing... crime vision... everything and everyone glowing with stars was bothering me to no end. and considering how long i spent in act 3 alone (longer than both act 1 and 2 combined) and that most if not almost all the enemies you face are cultists and demon outsiders, it didnt took long for me to get tired of the lightshow. i couldnt even enjoy the monster designs fully because of the glow. i believe i did the right decision, but i wished there was a way to turn off/disable crime vision for when you're not fighting or when you dont want to see it. Angel mythic path has something akin to that, you can disable your angelic halo because it is considered an ability. when you do that your halo goes away and you look like your regular ol mortal self. i just wished aeon could do something like that. angel path is good, i enjoyed it, but it didnt really matched the character i was playing. I was playing a ''a mortal first and foremost'' character, if you could play legend from the get go or continue as a mythic hero i might have actually ended up doing that it.
First time finding your content and I really appreciate the video! As a long-time pathfinder player I was very excited about the game, but worried after much of what I heard during the launch regarding bugs and implementation issues. I tried my best to skip over the spoilers, but everything I did hear has made me strongly consider picking the game up right now, or at the very least waiting for enhanced edition.
This reminds me of a conundrum that I wanted to resolve. I was considering a gestalt build as Doctor from Doctor Who because, like Deadpool and Spawn, the Doctor can show up pretty much anywhere regardless of lore differences. Unlike Deadpool or Spawn, it'd still be the same Doctor who's meta enough to be able to do that stuff. Mods are okay to unlock restrictions, and fusions of mythic paths as well due to mods enabling that. I figured that Aeon/Azata would be a good fusion, but, I can't imagine how much the game itself would be borked by fusing two mythic paths like that.
Every mythic path, when goes to Alushinirra: oh, no, im stuck in the Abyss, in the lion's den. One wrong move and i'll perish for good... Demon Comander, when goes to Alushinirra: WOOOHOOO, VACATION! 😁
About Aeon as a dps class - while I didn't play on unfair, and can't comment how valueble it is, third hardest difficulty was a breeze with my inquisitor Aeon. One of the main strength of the class are bains that can strip all boons even from bosses in one full attack. There's a problem with to many free actions that you need to activate at the beginning of combat, and Wendu was clearly outdamaging me, but it was still rather strong I'd say. And about being cold unsimpathetic drone - that's what Aeons are.
Yup I agree when done right Aeon is powerful I just don't think it reaches the power levels of some other mythic paths. I also agree that Aeons are dones but my issue is really with how Lawful is handled in the game in general. If you play as Lawful you are kind of a Drone regardless of whether or not you are an Angel.
Great list S! Appreciate all the time it takes to make a video like this. I'd only have minor changes if I were to make my own personal lists: For RP, i'd move Angel above Devil & Gold Dragon. Even though I agree you're not necessarily becoming an Angel, you definitely feel like an agent of heaven and seems to me like the intended "default mythic path" for the MC. For story, no change! I wanted to have Azata higher because I love the interactions with Aivu, but the path is pretty bland otherwise from a story perspective. For combat, i'd have both Swarm and Legend higher than Aeon. Aeon's spells are lackuster and having certain demons be immune to his mythic suppression is disappointing. A Trickster into Legend crit gish build is one of the strongest MCs you can make in the game.
Aeon is a boss killer. All he needs is to land one hit with aeon bane to dispel everything from enemy and this path has best AB bonus of all mythic paths (gazes, aeon bane, mythic cloak, inquisitor spellbook, perfect form can add 20-40 to your AB in the late game). Trickster or Legend might be decent against trash mobs or for difficulties below core, but for something like unfair martial late game Aeon would be one of the best choices.
@@lynxy90 Post a link to someone who runs last azlanti on unfair with Aeon. I've literally never seen it. Too many of the bosses you speak of are immune to mythic suppression, and the better Aeon abilities come online at ML 7+ whereas paths like lich and angel bang right off the bat and ML 7+ trickster breaks the game which Aeon does not.
Im not familiar with English speaking wotr community, so can only speak for myself. I've made my unfair playthrough with standart companions in their standart classes without single use of mythic suppression. All you need on a boss fight is to land a hit with Aeon bane active which is not hard when your AB is close to 130. And I'm not saying about another Angel oracle, Lich sorcerer or Trickster's Persuasion 3 game breaking playthrough, just mention that martial Aeon is stronger against hard bosses than Legend, Trickster or Swarm. Unfair Inevitable Darkness in one round is no joke.
@@lynxy90 I disagree about Trickster being weaker than Aeon in melee given the access to the trickster critical feats, sneak attacks and persuasion demoralizing abilities . The reasons why Legend is stronger than Aeon in melee on higher difficulties is: 1) Legend gets access to the highest natural base attack bonuses in the game due to the increased CL and 2) Specifically if you go Trickster ---> Legend, while you lose your trickster mythic abilities you get to keep all the trickster-only feats you accumulated, through either the perception or knowledge (world) line. Meaning you can have a CL 30 character with access to 3 x improved critical feats, 8d6 sneak attacks, etc... A level 20 SS level/10 Duelist or Mutagen Warrior or Two handed Warrior following this progression outclasses any Aeon melee build on unfair. If you were able to one round ID on unfair with your Aeon that's great. I'm not saying that you can't have a decent party with an Aeon MC, but there are several stronger melee options particularly on higher difficulties.
In my Aeon combat section I mention that it uses Charisma as a casting stat. I said this because when you look at the spellbook it tells you it needs Charisma but that is just a visual glitch and you can use the spells regardless of your attributes. Thank you to everyone who provided feedback pointing this out.
Whaaaat? I am going to go try that. My wisdom judge has them in red, claiming charisma is lacking.
Aeon works best with hybrid meele classes. Prebuff and go to town. Fully buffed (with gazes, bane, madness, guarded heart, mark of justice, true strike, judgments, team feats, charge... and bla, bla, bla) aeon could generate 150 attack bonus. And in fight with demons the char goes first 9 out of 10 encounters.
Not only that, but with the latest patch, mythic spells (if not merged) use your highest abillity mod even if it's Str, Dex etc. Gazes are also Free actions for quite some time now IIRC and majority Aeon spells use Swift actions. There are also new, as in only a few months old, spells that are ridiculous (46 in every attribute? yes please), Mythic Suppresion can shut down even Demon Lords and there are some really nice damage spells too. Still, if you go Aeon, you better do it as at least hybrid class like Warpriest (preferably with Vital Strike and Smash), Inquistor or other melee classes since they get massive buffs and can judge smash demons like crazy.
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The thing to keep in mind about aeons, is that they are purpose made to enforce a very narrow set of laws. The most powerful of the aeons enforce continuity of the timeline while a middling aeon enforces continuity of the grave. I believe that one in particular is called a marut and the hunt down liches and graveknights (both are types of undead that fall outside the "natural" undead, whereas vampires dont) and then bring said unnatural undead to heel by beating them to true death with lightning empowered fists.
What I'm getting at is aeons are judge dredd turned up to 11. I've been playing tabletop since d&d 2nd ed. Love what pathfinder did for tabletop
I think the whole idea of the trickster path is that you don't really roleplay a character, but roleplay the player that bullies the DM.
😂😂
That's exactly what it felt like when I sided with Nocticula over the council. I see the DM was trying to build up some plot here, but no.
@@vgalis A true agent of Chaos
Yeah reading these abilities alone, it's definitely you roleplaying as the kind of munchkin who fake rules lawyers his way into being BS.
@@vgalis Oh man, but the prank on Nocticula was fucking awesome too.
I actually consider the quietness of lich companions as a big plus for RP. They're my servants. They shouldn't speak unless commanded to.
Yup that's why I say from a roleplaying standpoint it makes Lich stronger.
"main reason why i don't like this path is frankly, i strongly agree with areelu that iomaede is duping you and there is nothing inherently wrong with keeping your mythic power. the arrogance which iomaede treats you, specialy considering she started as mortal is something i found [holding a laughter] disconcerning."
my man! preach!
😂
Especially since my Paladin/Angel was a follower of Shelyn. Alright Iomedae, you don't think I should have angelic powers, but what does MY goddess have to say about it? Totally approves.
No, I think Iomedae is right here. The mythic power stems from demon blood and is only fed to you so that your soul awakens the memories and personality of Areelu's child. The soul in your body is not even you. Your character is already dead before the game even starts. The form your mythic power takes depends on the people you meet in the few weeks after you awaken in the cave beneath Kenabres. Legend gives you the chance to be mortal and live YOUR life. As the mightiest mortal in the entire world at lvl 40 but still.
Of course most paths just don't give a shit about what Iomedae or Areelu think, and ascend to godhood (or at least demi-godhood) anyway.
@@yaldabaoth2 Nahyndrian crystals are demonic in origin, but areelu's method purifies them and turns them into pure power. That's why, exposure to them in their natural state is deadly. Even for demons. But her crystals are not...
They're pure power in their state given to you. Hence why you are able to imitate higher powers you came across and choose a mythic path. Because you come across a dead aeon, or find an angel sword, ect.
Even when you meet story teller, you absorb some of his able to see into item's past ability. Which he gets from by being a psychopomp.
As for you not having a soul, also not true. You have a soul. You have a soul that felt kindred to Areelu in fact. Hence why he used her son's souls remains on you, thinking this familiarty would allow it to take root.
Areelu's son is mostly melted into planestuff already. It's more of a vague resdue at this point. So, if anything, your soul is consuming it.
This is why Areelu's resurrection attempts failing. If there was a 'functioning' soul of her son to begin with, she would just resurrect it. Or put inside a golem, anything like that rather then do this gamble with his existence.
40 meager levels are no where near enough to be mightiest mortal by the way. There are other level 20 character /10 mythic characters. Such as tar baphon, or baba yaga... And most of these beings have insanely fucked up 'mythic' powers. Levels are not everything... There are 50+ hit dice (level) creatures yet they are designed to be killed by meager level 20's for example.
40 regular class levels, that can't pass caster level 20 is nothing. It's just being more jack of all trade rather then being powerful. (which is the given limitation by the game by the way. in order to have a caster level above 20 without mods, you HAVE to have a mythic path)
Morever another point to why legend is silly... Isnt the whole point giving up this super power, why and how are you gaining any power to begin with? I know they were trying pull a Kreia, and not very unlikely since Avallone was involved. And i love kreia, and avallone but i disagree with the "reject the power that is not yours, that is path to weakness" argument
i will instead say "make the power that is not yours, yours." which what mastering your mythic path and reaching level 10 represents by the way.
@@yaldabaoth2 Your soul is still yours. Her child's soul, or at most part of it, is grafted onto it. And considering its been through Pharasma already, its mostly like a reincarnation as a new individual.
I can firmly say Lich was SUCH a fun playthrough, I loved how they found a way to NOT subvert the lore of liches taking a looooong time to come into being while still keeping the gravity of the decision. This video has encouraged me to go through the demon and Angel routes too though!
Lich was a great time!
Roleplay wise my Aeon had the best experience and ended up being the first run I took to the ending.
She was a Monk who believed firmly in abiding by the law, order and a strict code of ethics.
Aeon was a perfect fit for her and she could impose what she believed was the best for the people of Golarion.
But act 4 came about, and suddenly this code of ethics she personally held was turned upside down and to continue down the path of an Aeon, she had to go against what she believed in and make decisions and judgments that benefited the nature of the abyss... She rebelled against the Aeons wishes and made decisions that she would've done on Golarion and not what the Abyss wanted.
When act 5 came about, there was only one option in her mind, which was to go down the Legend path and make changes as a mortal instead.
so you had the best rp experience by not rping? makes no sense tbh.
It makes sense because she is roleplaying a personality instead of a Mythic Path. Her character thought Aeon was the way but being in the Abyss challenged everything she thought she knew. That's awesome, hope you enjoyed legend Kracen.
@@BudMasta I roleplayed my character as she was meant to be played, you are your character, not the path you choose
@@KracenSC I mean you said the role of aeon was the best experience but didn't finish that role. You're not really role playing if you're just picking whatever you want no matter the path, imo. You're not really an aeon if you didn't value law over all else, you were just failrping as one. There is no giant shift in alignment to the role, it's your characters alignment that changes, which again imo, should have already been a lawful one if you were actually rping aeon. Just saying it sounds like you were playing the game not actually rping. Which is fine, I failrp'd as aeon to be devil and played a CN trickster and everyone in my court thought I was evil, but that was just how the game played out.
@@BudMasta I was rping my character, who was a lawful and structured individual with a code of conduct, this works well with aeon during ch 2 and 3, but 4 is against what my character believes and rejected the aeon from there.
I dont think you understand the concept of role-playing if you don't think playing a character isn't role-playing
I really enjoyed the RP aspect of the Angel path. Sometimes it's not the roleplaying choices that go on in the game's text, but how you feel about your characters and your own imagination. There's nothing better than going up against hordes of demons on the Angel path.
I did choose to switch over to Legend later after I was convinced by my party and I enjoyed that too from a gameplay mechanical perspective. Having 2 classes to play with was just crazy
Yeah playing around with 40 levels was wicked.
The core problem with Trickster seems to be that they weren't really sure what they wanted it to be, and everyone had their own take. Are they a goofy agent of chaos? Are they a Coyote/Anansi classic trickster figure, using wit and guile to manipulate people to accomplish their goals? Are they the ultimate rules lawyer, seeing even the fundamental building blocks of reality and going "but if you look at the exact words and ignore the spirit, there are ways to break this"? It tried to do all those things, and didn't do any of them very well as a result. It's telling that my favorite Trickster moment was the part when you unlocked the path to begin with, fast-talking an idiotic cultist into planting explosives in their own base. Give me an entire playthrough of stuff like that, where you can go full-on "dance, puppets, dance" on events.
Meanwhile, the biggest problem for Devil roleplay-wise is that it's only available on two paths, and on one of them, it makes absolutely zero sense. I can see an Aeon falling, being so dedicated to Law at the expense of compassion and mercy that you slip into true Evil, but an Azata? They're the full antithesis of Devils in Pathfinder, and the only way you get there is by playing dumb as your "advisor" completely lies to you (and not very well, at that). What would compel the kind of character who was naturally drawn to the Azata path to succumb to the temptation of the Devil path? I feel like changing it so the Devil path was basically an alternative route to being a renegade Aeon would have made both the Aeon and Devil paths a bit stronger narratively.
How the hell do you fight Mephisto btw? He's impossible...
@@paulsmith5752 you turn the game down to story difficulty.
I think they should replace Trickster with Fae Lord. Because at least a Fae lord you know is a pure agent of Chaos and a real antithesis to an Aeon. Trickster just seems like a watered down version of them. Especially considering what the Lantern King put you through in Kingmaker it would be really insane to play something like that.
I think the problem with Devil is the same as all other late game mythic paths, they come really late into the game and aren't that unique.
@@paulsmith5752 Aeon is easy, azata a little bit difficult after the update, now this guy is probably harder than the final boss, he has 83 ac on hard and even more on unfair, and he spam quicken irresistible magic, but it's possible, just don't fight him early if you don't have some super op support mercenaries characters. Greater dispel magic is a must, mid night isles dlc gives you a robe that increases your caster level, it's easier to dispel magic now. Fully buff, dispel, and kill him asap, if you have trouble in the fight, you can abuse the AI, since the boss will always target the main character and the devil minions will attack whatever in front of them. You can just move your party to a safe place and control a dog to trigger the dialogue. Let the dog fight the minions and your party sitting on a nice place waiting for him with Guarded Hearth on the ground
@@paulsmith5752You stack 20 Blade Barriers under his feet before the fight starts.
I totally agree, Lawful was done all wrong, I find myself choosing the good options over lawful in most dialogue. having said that I kind of get that the lawful option covers all three of the alignments, so that option better represents Neutral and Evil
Most lawful stuff I've seen is simply atrocious. I will stick to the neutral good alignment as an aasimar oracle.
Honestly, for as much as people disliked the alignment choices in Kingmaker because of it moving your alignmenet in two directions at once, I prefer it to what we have in WOTR. I just think too many people were looking at alignment in the reverse way it was supposed to in that game.
Kingmaker largely follows a "Here are your choices, and your choices determine your alignment", leading you to feel like a collective person, whereas WOTR follows a "Your alignment should guide your choices", leading you to feel more one note.
I guess the point was to help the "embodiment" of the different paths, but I think it kind of misses the mark on in that respect because of it.
I like Azata for Arueshalae. She is one of the best companions I feel is in the game. She has a great story arc
51 minutes? What a treat!
Hope you enjoy it!
How was calling down Azata’s power in the middle of the slave market not epic? That was one of my favorite bits in the game, defying the tyranny of the abyss so openly and brazenly and getting away with it
Facts that is a great moment. I still say it doesn't feel as epic as some other paths but that moment should have been mentioned.
@@SlanderedGaming I love Azata. Cuddly rainbows everywhere and ikkle Aivu
Not to mention the moment when you return to Drezen and summon your army of misfits to battle against the demons. Seeing the portals open and demons, ents, mimics, azatas and all the other oddballs that you've managed to inspire to join your fight pour out was so good.
Azata is my fav because I feel goosebumps every main event of the path! Love it!
In general every time you actually get unique azata options they feel really cool. Both returning nature to destroyed places as well as all the interactions with the free crusaders feel very fun
The hardest part about going Legend for me as an Azata was watching Aivu slowly lose her mind.
Awww damn I never saw those scenes.
I'd ask you what you mean (went pure Azata for my first playthrough) but I don't want to know anything bad that happens to that precious little girl
Just went through that. Heartbreaking. And she just disappears. Hope she grows up in Elysium.
On release it was even worse. Once you change to legend for good Aivu would just DIE. No words, no dialogue, no nothing. SHe would just scream in agony and drop on a pool of her own blood.
She was insane to begin with so yea
The lich story tells you, that you will have to give up every desire that makes you mortal. Thank you for your well researched abd insightful evaluation of all the Mythic Paths.
My pleasure!
I played Lich as my first (and so far only) with minimal to no spoilers/guides.
There were two things that pissed me off.
1. You get no warning that a bunch of characters will leave you by continuing down this path. I had accepted that this would require me to be evil and that party members might not like it, but seeing core members of my team up and leave with NO prior comments that they might do so (particularly the ones I had invested teamwork feats into) was a real annoyance. I felt similar annoyance when without warning after certain events some characters would leave for almost an entire act. Looking at Wjolif, Arue and Wenduag in particular for those ones.
2. The undead characters had NO story to them - or what story there was could be missed VERY easily. Unlike living characters where it tells you "bring this character with you to this area" the undead characters do not get the same treatment. I didn't mind too much that I missed out on undead Ciar, but it was very annoying being in the labyrinth and realising while stuck in the labyrinth that an undead character that wasn't with me had story here, but, because the place got destroyed when leaving, I couldn't go back later to experience it.
When you add to that the lost romance/murdered companion arc, playing lich to me felt like a constant barrage of "play by yourself, no story for you", which was your chief complaint about Swarm. I realise that a number of my complaints are NOT tied to lich but rather to the progression of the game itself, but being my first play through it certainly felt like a problem with lich.
I guess I just would not ever recommend Lich as a first play through, but definitely as a second or third once you've got a handle of the game, the story, and the mechanics.
That's actually a great call out. Lich didn't feel the same way for me because I had already played it in the beta so I knew what I was getting into. Swarm was completely new for me and I wasn't prepared for the experience. Definitely a case to be made that Lich also isn't a great first time playthrough.
This pretty much convinced me that my next playthrough will be a Demon Path/Wendu romance. My first was Angel and I'm now going through an Azata run. The Angel path felt the most natural, storywise on that blind run. There was a lot of gravitas. In Azata, I feel like what would happen if a bunch of fey were running a war. It's fun in a totally different way and I love Aivu. I just really appreciate the replay value of this game and how significantly the experience can change.
I went in the opposite order, really liked both runs. I think I was more effective as an Angel-Hospitaller, but really enjoyed 99% of the Azata run's humor and theme music (plus the boss move of SINGING at your enemy's mightiest fortress!). Prepping for a third run as a legend hell knight next!
I know this is 7 months after the original comment but I cannot commend the Demon/Wenduag True Romance highly enough, its just a thing of beauty. Wenduag was by far the sweetest romance I have ever seen and left me reeling and it meshes so well with Demon Mythic Path. I hope you do/did this run.
Wendu is great isnt she lol.
Aivu :3 :3 :3
This kind of content is honestly fantastic as one of the things I struggle with the most in WOTR is coming up with characters and figuring out what path makes sense for them to follow lol
Hopefully this will help you!
My path is almost always the Azata because i utterly love aivu and will treasure that little sister dragon and her mischevious endeavors (cue fanart of woljif saying he's gonna go steal some stuff, aivu suggests cookies, and then ember is all 'and share with the poor!'). I was almost hellbent on going gold dragon because it also represented some ideals I had, but the moment I learned doing that somehow strips away your azata growth just immediately soured it. I was so ready to just have moments to joke with Aivu that she wouldn't have to wait for me to grow or make wings to fly with her, let alone other silly shenanigans. Pretty much means the only way i can manage to do that as my mind envisioned it would be to cheat via toybox and mix and match manually... feels like a missed opportunity.
If I remember correctly you get some unique dialogue with Aivu if you switch from Azata to Gold Dragon. She is much more receptive to that compared to some of the other paths you could take.
@@SlanderedGaming You get some really unique dialogue with Aivu if you swap to Swarm :^)
@@Dark3nedDragon she tastes good. Can confirm
@@Dark3nedDragon you monster :DD
@@SlanderedGamingYes. If you swap from azata to gold dragon you will promise her that after crusade you will reunite and become dragon family.
I should mention that Trickster's final quest is my favorite one in the whole game due to amount of outcomes and the fact that this outcomes not given to you in simple dialogue options. Instead, both your actions in previous council meetings and how you decide to proceed with your final mission (by your own hunch, without any alternative pathes defined by quest journal) influence the outcome.
Yup that's true. There is flexibility in how it ends.
Btw, they changed Enforcing Gaze to Swift Actions. So you can cast an Enforcing Gaze, Aeon Bane, AND attack if you are not moving (close to enemy or ranged).
It is honestly an amazing feeling in combat.
My Lawful Good Deliverer Aeon absolutely melts Act 5 almost on his own (i will never go anywhere without Daeran and Regill, they are my bros)
Nice! I really want to try out a Deliverer Aeon at some point.
In the right party, Azata squeezes performance out of the mechanics with Life-Bonding Friendship taken as your first superpower.
You open up probably 20+ feats throughout your team by eliminating the need for anyone else to take teamwork feats, spell pen feats, and concentration feats.
This lets you do some pretty quirky things with your groups comp.
Yup that is true.
Thank you for actually showing the final look for each mythic path, I've been looking for ages!
My pleasure!
Angel feels like the default path I think. The story felt just right when you played on the good side as an Angel.
Agreed it's a great first path.
@@SlanderedGaming For me it's hard to do. As soon as I get into that ruined church and hear the Azata theme and the journal cinematic it's tough to stick with anything else. Maybe I need to mute it next time...
@@kingleech16 Lmao the Aeon music drew me in, and the story sounds cool too. But my character is a Gebbite Necromancer with undead bloodline who worships Urgathoa so I feel like I gotta go with lich for this first one
I felt that way about Demon. Kill every leader take all their places . Seriously Demon is a power trip, you overthrow Nocticula, Galfrey, the Deskari and Baphomet, and take everything they used to rule over for yourself.
For the most part, the paths are just about evenly balanced. That being said, i think Azata is the most mechanically powerful if youre a pet based character. Azata creed is actually explained via elysium and the council.
with the stuf added with the DLC's physical Azata is criminaly underated. unfortunately the BIG power boosts only come at ac4 and 5 (specialy 5)
@@joaoteixeira8349 I went shaman and focused on just buffing the sabertooth + CC
Besides every cons and little content Golden Dragon offers and how late game is ( i wished it was from the beggining of the game ), i still love this path bc im a huge fan of dragon. and to note how i feel wronged by the devs in the making of EE without adding something new to this incredible path imo.
Yeah honestly I find it odd that they decided to leave it untouched. I know that some people like it but it's definitely not a path people are raving about. If they left Lich untouched I would understand but GD pretty clearly could use some love.
I was planning on going into Gold Dragon originally as I had based my whole build around being able to transform into a dragon anyway. I would have gone through with it until I realised I would lose Aivu... hell nah.
@@SlanderedGaming they were close to adding more stuff to it but it just barely missed the budget from what I've heard
@@scalpingsnake You can still make a dragon blood sorcerer shapeshifter and transform in different dragons while keeping Aivu around = even more dragons!
While angel is no.1 path for vanilla first-time hero walkthrough...
Trickster is hands down best path for SECOND run. Super-effective powers (to the point of making balors and vavakias commit suicide on sight of our character) and hilarious plot-line tweaks in numerous points + enraged Nocticula in cute dress was well worth the trouble of pranking her.
Trickster definitely has a lot going for it.
If I could, I would rewrite devil to be it's own mythic path rather than just a corruption of two other paths. It have it so you have to work your way up the ranks of the devil hierarchy, earning abilities from each rank, such as from erinyes, gelugons, kytons, and pit fiends.
Yup that would make it a stronger draw.
@@SlanderedGaming likewise rewrite Gold Dragon to be a generic Draconic mythic path that has two advisors one being Hal for good aligned characters and another that is a Red Dragon for evil aligned characters, and ending as a transformation into a Red Dragon.
@@theshatteredsaga3965 This is definitely an interesting idea. I went Azata to Golden Dragon in my playthough, and enjoyed it, but I think I enjoyed the Golden Dragon much more in theory than in execution. I love the redemption philosophy it follows...but it felt like most of the redemption that was happening was disconnected to the path anyway.
Also...yeah. The whole Red Dragon line felt kinda dumb given you have to be a good alignment BEFORE making that choice, so it makes it hard to justify going that route in general, particularly given you already have very little content in the path as it is and it wouldn't really feel satisfying to veer from the path so late in the game after you already made your huge declaration of your future intentions that changes your whole physical form.
combat #7 "game wont give you a pop-up letting you know your build is trash"
honestly, a very lol moment and much needed feature for new pathfinder players.
I am a long time D&D and baldurs gate player. I found this video very helpful because I'm trying to optimize my time knowing that one 300+ hour play of this game is half a year for me. The "spoilers" don't mean anything to me at this time because I haven't started the game yet. With that said, thank you, you saved me a lot of time. Also, I am having buyers remorse because I now realize the overwhelming commitment I just made by purchasing this game.
LOL Yeah this game is massive, especially if you go for an Ascension ending. Good luck!
I'm so delighted to see not the powerlevel comparisons but the actual RP / Story, as most of the people only focus on min-maxing
Yeah I care a lot more about story than I do about min-maxing.
The existence of this list alone is kudos from me. I, personally, don't like playing evil characters so I haven't played some of these. Thanks for the insights. By the way, I share your thoughts about Iomede. She really exemplifies the arrogant, uncaring god trope. I play for romance as well.
Thank you! Glad you enjoyed the video!
I'm getting back into the Pathfinder mood, replaying Kingmaker and planning another playthrough of WOTR and have been finding a lot of your videos very useful. I definitely appreciate the work that goes into this!
best part of your upload is at the end in my opinion....really liked your wrap-up and liked your personality and the way it shows in your voice. keep going with your content you are built for it imo
Thank you so much!!
I played the game as an Aion and was relley satisfied that I could change history, from saving certain NPCs like Staunton up to preventing the Worldwound being opened in the first place.
Yup it's deeply satisfying.
Extremely interesting rankings. Thank you for covering this in depth. It's always so exciting planning your current or next playthrough in this game. Not a lot of games have that
Glad you enjoyed it!
Angel and Demon are the un-missable oaths they seem to want to railroad you into at first glance, and the others are sort of "extra". So I leaned away from them.
Azata was kind of too tempting with Arue, but it gets a little goofy from there. Arue's thing was a bit straighter, but most of the path extras are straight up Candyland. Aivu being Aivu works, but when literally everyone is the same as that except for [spoiler but it's not good], it feels a little like we just aren't going to make it with no adults in the room. Honestly the Azata mc is a babysitter, and it's a trip but it's also not what I expected after the beautiful vision when unlocking the path.
Arue's quest line isn't even Azata exclusive except for the early recruitment plotline. It does sketch out where it seemed like the path was headed, but they mostly turned away from it.
Yeah I think a lot of the symmetry between Azata and Arue is in the player's head but for me it still works. Seems like at some point they should add more dialogue directly correlating the two though.
The goofy Azata characters are kind of fun, but they really take over like the Steve Urkel to Pathfinder's Family Matters. And you're stuck babysitting a bunch of Looney Tunes. The rest of the path could've been more like the path vision, and more like Arue's line, overall.
Your content is always so well written and presented, thank you so much for the time and effort you put into your videos!
Thank you! Glad you are enjoying them!
I just bought this game. Always heard it was DnD 3.75 and 3.5 holds so many great memories for me. Then when I saw demon invasion I was sold lol. This channel has been great as my playhandbook build/theme creator. Thanks
Have been waiting for something exactly like this before the EE
Great to see your video
My pleasure! I figured there were many people who could benefit from this before EE comes out.
That moment in angel, when you save Targona from the demon within her and simultaneously vanquish Mustafen once and for all is probably one of the most intense moments for me in any game I have ever played. I cried so hard for about 10 minutes, and I was so discouraged because I thought I blew the angel 9 trials, but then I get back to Drezen and...
It was a fantastic experience, and I am so happy, I have gotten to complete 3 playthroughs on this amazing game, and now I am in demon.
ALSO since watching this I have played through most of the Demon run, and its CRZY how EVERY abyss related npc has something to say about you being a demon. The sheer amount of impact it had on those characters was amazing
Yup a TON of reactivity for that path.
Vellexia was the funniest.
Once again an amazing video!
Its hard to believe there is so much depth in this game and thank you for showing so much of it..
My pleasure!
I've not seen many people make a ranking for each category. Usually they try to weigh everything on the same scale.
The way you did it hear was very helpful. I just wanted to see a comparison on combat and roleplay. This was perfect. I'm assuming its a bit more work to do it this way, so thanks for that.
I'm in act 4 on the Lich path right now. I feel like there's more reactivity to me being a necromancer than there are dialog options so far. But the lich companions and the crazy lich combat toolkit (crossblooded sorcerer with undead bloodline /arcane) has been a such a circus! I love it!
This is such a valid roleplay experience as a whole. Just Repurposing enemies alone makes me feel like I'm actually a necromancy, like I'm actually experiencing free will as a necromancer.
I hope one day we get the option to kill and raise any of our party members to undead versions in a future game.
Pillars of Eternity 2 is the best pirate game I've played. And now Pathfinder WoTR offers the best necromancy.
The past 10 years have been such a series of home runs for cRPGs. We gotta show love for our developers to keep these coming!
Great vid, as always thanks
Thanks glad you enjoyed it! The format definitely takes more work but I am really happy with the way it turned out.
Demonic charge being a move action means you can get a lot of mileage out of the ability if your character uses standard rather than full actions. Spell casters and vital strike builds can do a lot with it.
Yeah it's fantastic.
What are the casters doing with it? Getting away? I presume they're not teleporting into clutch of mobs and trying to cast
@@richardforde1 Depends on the caster really, as its unholy and there is no save, the damage isnt completely negligible. But its a very good disengage, free damage, no AoO, much larger travel, you cant be body blocked, and you can use elevation to your advantage.
@@notalefty999 I can see it on a cleric but on a wizard type much less so
Strength-based Rowdy Rogue Demon is completely bonkers
I've only played through once as lich and loved it. Already decided whenever I play again will be demon glad to see it's pretty high ranked.
Oh yeah I definitely recommend Demon, it's amazing.
I am an absolute sucker for the Power of Friendship and redemption, so GD and Azata are fantastic for what I like. Azata specifically gave me the warm fuzzies
Yep, Azata - heal the world with GIANT CUDDLE RAINBOWS - is for soppy cute balls of fluff like me :3
Definitely agree here! I went the Azata to Golden Dragon path. However, the more I reflect on my playthrough, the more I feel like I liked both more in concept more than in execution, more so the GD path.
Like, most of the redeption that took place happened outside of the GD path, and the dynamic on the Chromatic vs. Metallic dragon fell completely flat given it's a late game path, meaning you've already made your declaration of what you want to embody moving forward, so it would have only really worked if you had two competing advisors throughout the game.
Azata I just kind of wish was a bit more connected to the plot and was able to take itself a bit more seriously every once and a while. Like, it was fun and playful, which I enjoyed, but I wish there were more hard hitting moments, ya know?
Came back to your Channel after the Skald: Against the Black Priory review. Your glowing recommendation got me back into CRPG's, now I'm just about to finish WOTR for the first time. Godspeed Brother.
Awesome glad to hear it!
I'm on my second play through. Thanks to your last top 10 video last year on the same subject I chosen Aeon and combined it with a overwhelming mage and it's a very deadly combination so far. it is very overwhelming sometime with everything I can do and I need the Bubble Buff Mod to help me not forget. I agree with you that being so cold to people does take a toll, but I am enjoying it so far.
If I am not burnt out on this game by the end, I want to do a Demon run, it will be my first evil play through.
Nice! Aeon and Demon are both amazing. Glad my original ranking video was helpful for you.
Been playing the game non-stop lately. It's fun watching other people enjoy it just as much :D
I played Azata these last two weeks but I gave it up for my first Legend run. Gotta say, I felt bad for Aivu as she was shrinking and getting weaker with every step of the Legend quest but this path just wasn't for me. Now a Sword Saint 20/Demonslayer 20 was born instead with 600+ hp and enough power to brutalize a demon lord in a single round.
I really do agree with this list. Well put together.
Thanks glad you enjoyed the video.
I love vids like these. Personally, my favorites were Aeon and Angel. But listening to other people explain their views and opinions is usually fascinating!
Thanks glad you enjoyed it!
your inflections, cadence, and tone are spectacular. enjoy your speaking voice and the content as well!
"there are a lot of mechanics in pathfinder... and you won't get a popup telling you your build is trash" made me laugh out loud
Thank you!
Thank you for this very insightful video! I especially appreciate that you talk in-depth about the lore and roleplaying, since I personally feel it's more important in the WOTR than gameplay.
Wait, you can ROMANCE SOCOTHBENOTH?!
You are welcome! I think your charisma has to be 25+ as a Trickster to unlock a Socothbenoth romance.
This is the best guide I have ever seen. Keep up the great work.
Thank you! Glad you enjoyed it!
This is a great review, I like how you really challenge the game to live up to each Path. I've only completed on Azata so far and currently running a lvl 13 solo Lich - this is a nice pointer to where the most fun is in future runs. Good luck with the channel, I'll ba back fro more!
Thank you glad you enjoyed the content!
Your coverage and thoughts on Wrath Of The Righteous have been exemplary.
Thank you! Glad you have enjoyed the videos!
I loved my first playthrough of this game, only thing was... It was release week Lich so i had some issues with the Crusade haha. But it was just wild fun having to hoodwink my entire party and give excuses to keep my undead army growing and growing with time till they could no longer stop it.
My Lich play through was a blast. the front end of it was a little tough because i drained all my constitution points for charisma points and other areas. i played sorcerer so it would meld well. when i became undead i went from a glass cannon to a absolute monster and was foddering even the strongest enemy's with ease. my party members felt like mere play things( i didn't use the undead ones because i had specific build and roles for the party members i choose). i felt my character would take over the world afterward.
I passed as a Warrior, and on Legend I decided to change to a Mutation Warrior with a Barbarian, these two classes made my level 40 hero so strong that in most places I could go through everything blindfolded with him alone. With a build for critical hits and Final Strikes, a two-handed Rovagug ax, and a ring that made all your attacks power-based, it was just an unstoppable death machine.
I'm going through the Lich path right now and could you tell me or show me a screenshot of your build?
I personally like Trickster for the Isles DLC. Not being able to have the full meal is less of an issue when you can get multiple opportunities to sample the buffet in a relatively similar amount of time. Having no story to worry about takes the hard RP out of the equation. It feels like trying to out bullshit an equally cruel DM peppering his mobs with some nasty buffs.
Just started playing and I think I've watched 20 or 30 of your videos in the last week. Excellent information. Very well-done vids. Thank you!
Thank you! Glad you are enjoying them!
I know this videos old, but man your passion for this game is awesome. Thanks for the help with this expansive title!
My pleasure!
It was fun seeing all the different custom portrait art at the character creation at the beginning, and trying to guess which one would become which mythic. Knew Dredd would be Aeon lmfao
I actually wasn't even thinking about that when I put that in there. LOL Glad you liked it!
Trickster persuasion made the Echo of Diskari kill himself and that was the absolute best. Felt like Indiana Jones with the sword guy when he just shot him. All that dialogue... Combat over
thanks for your effort to produce this video ! it helped me choose the demon run.
You are welcome!
Awesome video, great work. As a person just starting out with the game on the Angel path, I’m excited about all the paths I have to look forward to in the future replays! Think I’ll do Demon next, on your recommendation.
Awesome! Let me know what you think of the playthrough!
Great video!! Very helpful. I’ve played all the way through with Lich and loved it. now thanks to this content I know what to play for my next few runs!
Glad you enjoyed it!
My favourite is azata. I love that path, both gameplay and story and rp wise. It just speaks to me. I have a really hard time playing evil though :D
Azata is great! I had a lot of fun with it.
I absolutely love Swarm. The reactions of the characters and the absolute loneliness of being the worst, most vile person possible is incredibly unnerving and interesting to play. The aesthetic and mechanics are very imersive and interesting to play with, the music is absolutely fantastic and the roleplay potential is incredible, especially starting off as a good character who was broken by the cruelties of war, the injustices of humanity like what kenabres has done to the mongrels and the actions of Iomedae. There is nothing I've garnered more satisfaction with in a game than the ammount of F*ck YOU's I've offered Iomedae, and the roleplay that my character was an Oracle, always fascinated with the brutal indifference of nature towards itself due to the freedom of the shackles of sentience the humanoid races were given, bestowed with divine powers by Sarenrae, the goddess of redemption, who felt captivated by the ammount of effort my character always put into being a good person despite not believing in such kindness at all, in hopes of one day being able to feel, love and protect as other people do. He slowly lost belief in the humanity he spent so long fighting for when he discovered the exile of the mongrels, cruelties of the prelate, indifference of the gods towards the war and ammount of people deffecting to demon worshipping. The most important character in his story is Sosiel, whom he envies most profoundly for his kindness and beliefs in goodness and beauty. Their friendship started kind but as the game progresses my character slowly becomes rude towards him and the others, shackled by a war he forced himself upon, abandoning himself for the sake of, them? He slowly found out and got seduced by the concept of the swarm and then, like Griffith to the Band of the Hawk, finally gives up on his makeshift ethics to pursue who he trully is. Alone, cruel and hungry....
Now everyone can give up on their pathetic concepts of kindness and zealotry. May the gods rot in the skies with no one to waste their faith into begging for help in a world where we're not welcome, under the constant observation and lack of intervention from a goddess who has betrayed us for godhood... for there shall only be the swarm. Everyone will be a part of it...
"The heavenly flames we summon aren't yours to take from us, Sarenrae, for what is heaven? Your kingdom. This one? This is ours. Golarion is the kingdom of the swarm."
Oracle lvl 20 angel into swarm, 5 swarm clones with merged angel-divine spellbooks. Time to take over Golarion.
"Everyone shall be offered the mercy of consumption. Everyone shall be blessed with the gift of family. Everyone shall be part of the swarm."
Yup Owlcat did a great job with Swarm. It's really cool in Dance of Masks as well.
Yeah, I have to say, for me, Lich has been my favorite of the paths I've finished. I highly enjoyed the mechanics and story of Swarm, but, like you said, much of it just didn't feel complete. Probably a side effect of it being the last Mythic path added to the game, as far as I'm aware.
I think Gold Dragon was the last one added because it was basically a stretch goal. Lich was definitely fantastic.
Swarm is the definition of dark, power fantasy - hope they will add more to it in enchanted edition.
Me too!
About the Aeon spellbook, you don't need charisma at all. That is just a visual glitch. My character with 7 charisma (-2 mod) could cast the level 7 Aoen spells just fine. Easily testable by making a character in the first DLC.
Ahhhhhh okay thanks I thought that was super weird.
Can't believe I missed this one as I've been wondering how you would rank the mythic paths. Thanks for the video!
My pleasure!
Great Video. I totally agree with your comments about Iomedae. I did Angel my first run through and she really pissed me off! Got to Act 4 on lich and about the same on Azata but then had to drop it and have since just done alot of alt-building. Am trying to decide whether to do Demon or Lich for my EE run. Strongly leaning toward Demon.
Thanks glad you liked the video! I am really curious to see if they are going to add any Lich content. I suppose voice undead party members is too much to ask for.
What a dedication. I bow down to you. Incredible, absolutely incredible!
Thank you so much 😀
Thanks for the content, as always! While I don't think it's "the best" overall in any way, Azata is still my favourite. You mentioned that the Azata's stories don't really feel epic or world-shaking, but to me that's kind of the whole point. Your character gets these godlike powers, but it's the only path where your character does not feel compelled to impose their will on the world around them (with the exception of the fleshmarkets, in which planting a heckin tree after murdering everyone is such a wonderful act of defiance). It's quite saccharine, like the Song of Elysium basically solving every problem conceivable, but I kind of like that wholesomeness in the face of all the horrible stuff that happens in the game. When playing Lich or Swarm the game's atmosphere is just so miserable all the time, it gets tedious.
This was my first CRPG aside from about ten minutes of Divinity, and I don't think I'll ever forget it. I am mesmerised by what Owlcat achieved, and I'm very eager to see how their next game turns out.
Definitely agree Azata is a nice change of pace. Glad you enjoyed it and hope you get to check out more cRPG's.
Damn dude I’d hate if Pathfinder WoTR was my first crpg. You got spoiled by your first game. I recommend Wasteland 3 or Tyranny for other modern crpgs you should try out next.
I played Aeon and honestly never felt the need to play another path. The story feels nice and complete.
If you play Aeon, the story never happened.
I really enjoyed this video and appreciate all the work that must have gone into it. Thanks for taking the time!
Thank you! Glad you liked it!
Legend is definitely hard to build, but can be insane if you get it right. The benefits Legend gives you can actually far outstrip anything the other paths give.
-If you want attack, Legend will give you a BAB of up to 40, which is +20 more than a non-mythic character can give you. Other paths do not give you +20 BAB, and probably don't even give you +10. (And afaik, it's still glitched that you gain iterative attacks off that, so you'll end up with 8 main-hand attacks).
-Likewise, you can get resistance bonuses off other paths, but Legend smooshes all your classes' resistances together, giving you something like +10 to all resistances, or more depending on how you build.
-You also gain up to 40 ranks in your skills, which is +20 above what you can get from a non-mythic character, stacks with all bonuses, and no other path provides anything close. If you stack int, you can basically have 40 ranks in every skill.
-You also get +4 to all stats, which is 24 stat points, but then you also get +5 'level up' stats every fourth level, giving you up to +9 on your primary stat.
-A lot of items and spells do interesting things when your character level is 40; the longsword Radiance, for example gives you spell resistance based on your level, which if you are L40 is a lot. The rogue ability dispelling attack casts a dispel magic at your character level whenever you hit a target, so you're just ripping away their buffs. The Transformation spell sets your BAB to 40, and if you have the ability to cast it on your party members, it also grants them a BAB of 40. Some items also have effects that are based on your ranks in skills, such as the scimitar that heals based on religion, or the boots that grant your athletics to charge attacks, which can be 40 for legend, twice what anything else can have.
-Taking levels in a prestige caster class allows you to get up to L28 caster level, which allows you extend per-round buffs to 24hrs very easily (provided you take enduring and greater enduring spells as your FIRST mythic picks). I believe the caster level was meant to be locked to L20, but can confirm you can definitely get to 28. Note that you can get to 25CL on any path with gear from the new DLC, so Legend is by no means required for this but it is still nice that it is easy for Legend.
Even though you lose pretty much ALL your mythic abilities, you keep the first two mythic abilities, and with planning you can keep certain aspects from other paths:
-Lich and angel with merged spellbooks will still know the mythic spells (but they have to have merged with the appropriate spellbook, and you can't respec or you'll lose them).
-Trickster keeps any hidden trickster feats they have taken, and perhaps just as importantly, so do their companions. (Just don't try and respec :/), so as trickster take the perception tricks as soon as possible. If you take tricks that find you items, or the knowledge: arcana trick to buff every item with enhancement bonuses your party identifies, you'll be still walking around with some gear that is stronger than you could have otherwise found.
My experience with Legend on unfair, is that if you build it right, there is almost nothing you can't just straight up solo (I was running a lich-to-legend build with a lot of melee attacks, for powerful passive heals off my vampiric weapon spell). If you screw it up your build, you'll be a bit of a train wreck.
Legend is strong but it still falls very short of the 2 strongest paths which are angel and lich. Angel/cleric can mega buff his party and deal way more dmg than legend can even imagine same with lich. Trickster and legend are kinda comparable but even then trickster can also mega buff your party with extra feats and hilarious crits.
Everything you are talking about requires a real understanding of Pathfinder's systems and how they stack. I just don't feel like new players coming in will be able to take advantage.
Care to guide me to a fun Legend build, that's the only thing that keeps me from trying ii out, the risk of messing it up. The only ones i find contains is Cavallier (several) and grenadier, neither appeals to me.
Keeping the merged spellbooks doesn’t seem intended and will likely be removed on the 29th.
It depends what they are planning
I really liked Trickster path class mechanics, especially when I built my character as Psycho Kineticist 19 + Rogue Thugh 1 (Oblate-Acolyte Wisdom for persuasion) that specialized in Intimidate (around +90). Most of the combat scenarios turned just silly, as enemeis would commit seppuku on turn 1 (including Balors and whatnot), and both Deskari and Baphomet would just run around scared, unable to defend themselves. Though it also got boring how broken it was, but, that's my own fault. xP
Also the improved improved improved critical improved and completely normal spell are just insane.
But... I could not STAND that f*ing trickster theme song. Most paths have incredible theme music, especially Angel, Azata, Lich and Aeon, but Trickster theme gets old so fast. Gold Dragon is another theme I don't really like either.
And even though Angel is such a "basic path", I really do enjoy it the most. It's incredibly powerful game play wise, both in combat and army battles, and you are still free to act as you see fit, as in no companion leaves you or hates you for being angel etc..
I have never tired of my beloved clown music.
Especially when it plays on crusade council meeting
39:13 yeah that finger of death was mega awesome. really cemented how awesome you had become. im sad i can only click the like button once.
Honestly I think it's my favorite visual effect as far as offensive spells. To see that finger tap the body and then the guy immediately falls is super satisfying.
so passionate about the content, Thank you and congrats!
Thank you!
I wanted to play aeon for my first playthrough, the idea of finding cosmic star powers with my arcanist and using those magic eyes capable to see the past and future for the crusade was really interesting. All while being a chaotic good character clashing with the lawfulness of an Aeon would have brought a really cool and interesting story. but i reluctantly ended up choosing angel instead because of one thing...
crime vision...
everything and everyone glowing with stars was bothering me to no end. and considering how long i spent in act 3 alone (longer than both act 1 and 2 combined) and that most if not almost all the enemies you face are cultists and demon outsiders, it didnt took long for me to get tired of the lightshow. i couldnt even enjoy the monster designs fully because of the glow. i believe i did the right decision, but i wished there was a way to turn off/disable crime vision for when you're not fighting or when you dont want to see it. Angel mythic path has something akin to that, you can disable your angelic halo because it is considered an ability. when you do that your halo goes away and you look like your regular ol mortal self. i just wished aeon could do something like that.
angel path is good, i enjoyed it, but it didnt really matched the character i was playing. I was playing a ''a mortal first and foremost'' character, if you could play legend from the get go or continue as a mythic hero i might have actually ended up doing that it.
Yup I could definitely see that becoming annoying. LOL
What an amazing resource, you knocked it out the park Slandered.
Thank you! Really happy you enjoyed it!
Legend is the best path hands down no question from both a thematic and often mechanics standpoint.
Excellent summary. Thank you. Never even considered demon, but now I might!
Awesome! I hope you enjoy it.
Damn...I would have expected this after the Enhanced Edition since certain paths will be improved on but I will definitely check this out.
Nope I want to help people who are trying to pick their Mythic path.
You know Lich gets 24h eyes of bodak, haste, any round/level buff at CL 25, which can happen as early as end of act 3 depending on your build.
It amazes me how developers come up with this stuff just amazing
First time finding your content and I really appreciate the video! As a long-time pathfinder player I was very excited about the game, but worried after much of what I heard during the launch regarding bugs and implementation issues. I tried my best to skip over the spoilers, but everything I did hear has made me strongly consider picking the game up right now, or at the very least waiting for enhanced edition.
Awesome I hope you enjoy it! There's a link to a more spoiler free ranking in the description.
My man! Almost an hour of Sam talking about wrath? Sign me up.
😂 Thank you for the support!
This reminds me of a conundrum that I wanted to resolve. I was considering a gestalt build as Doctor from Doctor Who because, like Deadpool and Spawn, the Doctor can show up pretty much anywhere regardless of lore differences. Unlike Deadpool or Spawn, it'd still be the same Doctor who's meta enough to be able to do that stuff.
Mods are okay to unlock restrictions, and fusions of mythic paths as well due to mods enabling that.
I figured that Aeon/Azata would be a good fusion, but, I can't imagine how much the game itself would be borked by fusing two mythic paths like that.
Every mythic path, when goes to Alushinirra: oh, no, im stuck in the Abyss, in the lion's den. One wrong move and i'll perish for good...
Demon Comander, when goes to Alushinirra: WOOOHOOO, VACATION! 😁
😂
Great video! It reminds me that I have a lot more WOTR to play since I've only done a complete run of Angel and Azata
Thanks glad you enjoyed it!
Great game, great video. I was wanting a heads up on these paths to see which ones would be worth the time and effort to explore.
Glad you enjoyed it!
About Aeon as a dps class - while I didn't play on unfair, and can't comment how valueble it is, third hardest difficulty was a breeze with my inquisitor Aeon. One of the main strength of the class are bains that can strip all boons even from bosses in one full attack. There's a problem with to many free actions that you need to activate at the beginning of combat, and Wendu was clearly outdamaging me, but it was still rather strong I'd say.
And about being cold unsimpathetic drone - that's what Aeons are.
Yup I agree when done right Aeon is powerful I just don't think it reaches the power levels of some other mythic paths. I also agree that Aeons are dones but my issue is really with how Lawful is handled in the game in general. If you play as Lawful you are kind of a Drone regardless of whether or not you are an Angel.
I agree so much with your thoughts on Iomedae. She was a total jealous see you next tuesday in this.
Great list S! Appreciate all the time it takes to make a video like this. I'd only have minor changes if I were to make my own personal lists: For RP, i'd move Angel above Devil & Gold Dragon. Even though I agree you're not necessarily becoming an Angel, you definitely feel like an agent of heaven and seems to me like the intended "default mythic path" for the MC. For story, no change! I wanted to have Azata higher because I love the interactions with Aivu, but the path is pretty bland otherwise from a story perspective. For combat, i'd have both Swarm and Legend higher than Aeon. Aeon's spells are lackuster and having certain demons be immune to his mythic suppression is disappointing. A Trickster into Legend crit gish build is one of the strongest MCs you can make in the game.
Man I never ran Trickster into Legend but people keep bringing it up. if Legend gets a significant rework I might have to check that combo out.
Aeon is a boss killer. All he needs is to land one hit with aeon bane to dispel everything from enemy and this path has best AB bonus of all mythic paths (gazes, aeon bane, mythic cloak, inquisitor spellbook, perfect form can add 20-40 to your AB in the late game). Trickster or Legend might be decent against trash mobs or for difficulties below core, but for something like unfair martial late game Aeon would be one of the best choices.
@@lynxy90 Post a link to someone who runs last azlanti on unfair with Aeon. I've literally never seen it. Too many of the bosses you speak of are immune to mythic suppression, and the better Aeon abilities come online at ML 7+ whereas paths like lich and angel bang right off the bat and ML 7+ trickster breaks the game which Aeon does not.
Im not familiar with English speaking wotr community, so can only speak for myself. I've made my unfair playthrough with standart companions in their standart classes without single use of mythic suppression. All you need on a boss fight is to land a hit with Aeon bane active which is not hard when your AB is close to 130. And I'm not saying about another Angel oracle, Lich sorcerer or Trickster's Persuasion 3 game breaking playthrough, just mention that martial Aeon is stronger against hard bosses than Legend, Trickster or Swarm. Unfair Inevitable Darkness in one round is no joke.
@@lynxy90 I disagree about Trickster being weaker than Aeon in melee given the access to the trickster critical feats, sneak attacks and persuasion demoralizing abilities . The reasons why Legend is stronger than Aeon in melee on higher difficulties is: 1) Legend gets access to the highest natural base attack bonuses in the game due to the increased CL and 2) Specifically if you go Trickster ---> Legend, while you lose your trickster mythic abilities you get to keep all the trickster-only feats you accumulated, through either the perception or knowledge (world) line. Meaning you can have a CL 30 character with access to 3 x improved critical feats, 8d6 sneak attacks, etc... A level 20 SS level/10 Duelist or Mutagen Warrior or Two handed Warrior following this progression outclasses any Aeon melee build on unfair.
If you were able to one round ID on unfair with your Aeon that's great. I'm not saying that you can't have a decent party with an Aeon MC, but there are several stronger melee options particularly on higher difficulties.
Great video. I don't really have much to say but I wanted to add a comment to boost you up. Keep up the great work
Thank you! I appreciate the support!
I think you may be one of my fav new channels
Thank you!
Eyyyy I like the character name anansi you picked. I gotta give credit to Neil gaiman for educating me on that
I thought it would fit perfectly for a Trickster who was romancing Wenduag.
awww yeah...I've been waiting for this!
Nice hope you like it!