Or: How to Boss in Pathfinder 2e

Поділитися
Вставка
  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 17

  • @lyracian
    @lyracian 3 місяці тому +7

    We could do with a download link for the json file of the Burrower to allow us to try this out.

    • @lexchxn
      @lexchxn  3 місяці тому +6

      Amazing idea! I added it to my Github Repository. Here's a direct link: github.com/lexchxn/My-Foundry-VTT-Macros/blob/main/Burrower.json

    • @lyracian
      @lyracian 3 місяці тому

      @@lexchxn Thank you.

    • @lyracian
      @lyracian 3 місяці тому

      @@lexchxn For anyone else that wants to use this you will need to remove the Ridable Module section from the start of file if you do not use that module otherwise it fails to load. Also you will need art. I linked it to the Ankhrav monster art from the Pathfinder Token pack.

    • @lexchxn
      @lexchxn  3 місяці тому +1

      Thank you for letting me know about that module incompatability. Should have fixed the version on my GitHub.

  • @hectorvivis3651
    @hectorvivis3651 3 місяці тому +7

    9:52 About monster stats level, I think it's a very good advice, that matches my experience too.
    +3 level monsters are not just tough, but very frustrating for players, because lots of their actions just does nothing, and I basically banned them from my repertoire for now. I think your approach is a very good balance that I'll absolutely steal.

  • @c4dillon
    @c4dillon 3 місяці тому +2

    The advice to level boss monsters as +2 stats with big HP pool is really brilliant - IMO the biggest swings can happen with a standard +3 PF2e boss, so this is an incredible suggestion! Thank you

  • @SheppiTSRodriguez
    @SheppiTSRodriguez 3 місяці тому +8

    I loved this. The design of the Monster was awesome, and it gives a lot of ideas in the design space for creatures. And I feel 100%, that the main friction of every player starting in PF2e is the perceived numerical difficulty (Which to many feels unfair) but mechanical challenge, is the ideal. Lex kills it again

  • @ThePromesian
    @ThePromesian 3 місяці тому +2

    YOOOO IVE BEEN DOING BOSS MONSTERS LIKE THIS TOO! I'm excited to see more people doing stuff like this!

  • @sirkittens5445
    @sirkittens5445 2 місяці тому

    Fantastic video, thank you! I was wondering- any advice on numerically designing this type of boss monster? Like, did you have a specific method of budgeting things out besides colville's framework, or was it more vibes-based?

    • @lexchxn
      @lexchxn  2 місяці тому

      The various tables present here are a great place to start: 2e.aonprd.com/Rules.aspx?ID=2874

  • @netoxgato10
    @netoxgato10 3 місяці тому +1

    Pilot die AGAIN?! HAHAHAHAAH Poor guy. Great video, Lex. Continue with the hardwork. I will try build a boss monster after this.

  • @icedcoffee2279
    @icedcoffee2279 3 місяці тому

    I'd love to run a combat like this, but honestly my players get upset almost every time an enemy does more than sit there and hit

  • @theonceandfuturething3999
    @theonceandfuturething3999 3 місяці тому

    Burrower should have kept retreating to take advantage of its ability to strike pursuers during its off-turns. Poor Pilot (again).

  • @Sysyphony
    @Sysyphony 3 місяці тому

    Does she have foundry tutorials to do the stuff she does in the combat demonstration? I feel like I am not using be foundry to it’s true potential

    • @2omb.
      @2omb. 2 дні тому

      It does have foundry guides as well!