Pathfinder 2e Combat in 7 Minutes or Less
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- Опубліковано 1 жов 2024
- I forgot: a critical success on a hit DOUBLES your DAMAGE!
This video is made for new players or D&D 5e players that have recently switched to Pathfinder 2e. Therefore it's extremely brief, but it emphasizes things that are unique about Pathfinder 2e. Combat in Pathfinder 2e is not just about hitting and using spells over and over again- it's about moving around, using your allies, and trying to get into more advantageous positions!
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Other than missing the special rules for rolling "1" or "20", this is pretty good. For those that don't know rolling a "1" will always decrease the level of success by 1. Where as a "20" will increase the level of success by 1. THIS IS FOR ALL CHECKS INCLUDING NON-COMBAT CHECKS. This also means that it is possible to fail with a "20" and succeed with a "1" if the DC is very high or low. This can be a shock for people coming from most other D20 systems (DnD, pathfinder 1e, etc).
I was typing up a similar comment and somehow missed the very obvious pinned one by you. But yes, this is a big oversight in the video.
can you rephrase this? i don’t understand what you mean by ‘decrease the level of success’
@@powerdolphin825 From my understanding their is 4 phases of success and failure. Their is Critical success and normal success then Vice versa for failure. So say the DC for a check was 26 and I rolled a 20+5 to get a 25, instead of being a failure the Nat 20 would increase it from a failure into a success
@@thecrimsonfucker6999 By just 1 point or one tier of difficulty? Cause that seems kinda ass if just a point.
@@josuemain59 By one whole tier
No Pathfinder related stuff on this account, default avatar, 9 subs, low effort visuals.... Yet one of the best Pathfinder tutorials. 0 bullshit.
Keep doing more, man
low effort visuals is all that is needed
Eating chees would likely be 2 actions. One to remove the cheese from you pack, and one to eat it. Unless you have the 'competitive eater' feat, in which case, eating is a free action.
thats a feat in 2e?
@@Krevet_The2 No it's not a real feat. I'm just joking about how there's a feat for just about everything at this point 😅
@@MichaelG485 i completely believed "competitive eater" was a real feat LOL
@@haiw72j I thought it was to and now I'm disappointed there isn't one
Competitive eater is a real 12th lvl feat you can take if you take the ghoul archetype. When fully satiated, you gain 10 + your level temporary hp.
What a coincidence this video came out just now! I'm a DM wanting to switch from DND 5e to Pathfinder 2e for our next campaign. I found this video while looking for some initial information and didn't realize it came out only hours ago. Great, concise video! Good to know that flanking only gives a -2 to AC and not a full advantage, and the Pathfinder crit rules are of course pretty great.
I came to PF2e from 5e and... It's so damned good. It helps that Paizo are super pro-consumer too, and their books are just utterly phenomenonal.
Welcome to PF2e! Great to have you.
-2 to hit in PF2e might be about as powerful as advantage in D&D after all.
I'm not a player, but from what I understand, due to how the four degrees of success work, every bonus to hit matters twice as much as in D&D (there are twice as many possible rolls where it would make a difference in outcome). Also, I know PF2e lets you stack small bonuses all over the place, so I guess a +1 acts like +2.5 in D&D (e.g. Bless or Guidance) and ±2 acts like (dis)advantage.
The second swing had a 40% chance of success (65-25 = 40) and the second swing had a critical success chance of 5% ( natural 20s improve the success level).
this is a well thought out video. you're explaining a lot of rules very concisely, while avoiding the many tangents that can come up when describing any part of these games. keep em coming please.
You missed the opportunity to start with "Pathfinder is all about finding paths"
Great video, but there are a few inaccuracies.
As mentioned in previous comments, you did not cover nat1/nat20. As a result you said that there was 0% chance of a critical hit in the enemy with a +1 to hit. You actually have a 5% chance due to nat20.
You also stated that the MAP increases with every attempt to Strike. This is not true. The penalties increase on second and third Strike. However, if you get a fourth Strike (such as from Haste) or more, the penalty remains at -10.
Overall, great video!
Got the humble bundle with Abomination Vaults to play this weekend with zero Pathfinder experience. Your video is a godsend, so simple and easy to understand. Thanks!
Great video. Teaches the basics and then leads into your second video with a bit more complexity.
as someone who played pf2e for over half a year now I have to say:
except for the nat1/nat20 thing (that you already pinned), you perfectly described pf2e combat in it's basic
sure their are other stuff who would fit into it, like demoralize, grabble/trip and so, but it would expand the video
still amazing video you describe it as good as other pro players with just words, or even better
Wouldn't the probability of success to hit the goblin when you have a +1 modifier be 40% instead of 35%? I counted 🤓
'Cause the lowest number you would have to roll would be a 13, meaning 12 numbers for failure, 8 for success. 😅
Yes. Yes, you're right. I think that means basically all percentages in the video are wrong for one reason or another. Anyway- the principles are still the same, hopefully that's all that matters!
Oh thankyou- these videos help me catch up with Pathfinder 2e, and it being in this format makes it easy on my ADHD. Love your content.
This was a great video. Simple, effective, lighthearted. Thank you!
Great video. I'll parrot another comment and say that the Nat 20 Nat 1 stuff would've turned it from great to excellent, but still a lovely, simple and informative video for newbies to PF2e! Great job!
More PF2e content please!
Sending this to my players! We're new to PF2.
I'm considering trying out Pathfinder 2e after both playing and DMing D&D 5e for a while. I found the 650 page rulebook to be a bit daunting to just tackle head-on so I decided to search some video explanations and this was absolutely perfect for learning the barebones of combat!
Every single point made in this video just had me thinking "This is such a good rule. Why hasn't D&D done that??" My favorite aspect is the penalty on subsequent attacks, encouraging players to be strategic with their choices in combat, rather than just getting as many hits in as possible. However, I think this rule would also allow DMs to diversify enemy tactics A LOT more and especially provide greater variety to difficulty through combat mechanics rather than just bullet sponges with bigger attacks. Thank you for your super concise and easy to understand video!
You're welcome, I'm glad you find it useful! And thank you for the nice and thorough review, I made this first video for my players who were pretty much in your exact position. So I think you might be the exact target audience :)
on multiple attack penalty, does it stop at -10 for subsequent attacks?
Player 1: 'Stride, Stride, Eat Cheese!'
GM: "Unfortunately, the cheese you have chosen to eat was contaminated with a new viral zombie plague and you inadvertently become patient zero for the zombie apocalypse."
A few cliff notes for people escaping from DND 5e-
1. The three actions are like action+bonus action+movement, but it is just turned into a generic point resource. But some actions (like most spells) take up 2 or more action points. Reactions are still reactions.
2. There is a penalty for doing attacks over and over in a row. This isn't a problem for barbarian doing a simple 1-2 hit with a greatsword. Your first hit is over tuned to the point that you get an auto crit for hitting too hitting +10 over AC.
3.Don't worry if you do dual wielding or archery- a lot of classes have abilities that ignore this penalty (either that, or it is like dual wielding without spending a bonus action).
4. You get a lot of feats. This is mostly because a lot of those later abilities you get from your sub class are turned into feats. If you've ever played warlock, then it is pretty much the same as invocations.
5. Advantage is a lot rarer than DnD. Instead, you are usually doing things just to get a +2 to yourself or a -2 to your enemy. But that +2 might put you into auto crit range.
thanks alot! this was really helpful for someone like me, who never played dnd or pathfinder before.
Direct and to the point. New to PF2 myself and this is EXACTLY what we need to help us. Understanding things like grappling, dying and conditions are some of the things that bring the game to a halt in some cases to try to understand. earned a sub from me. Nice job. and thanks!
Pathfinder is all about fighting Monsters? Wrong, Pathfinder is a balanced Game around Downtime,Adventureing and Exploring :) You can easily do a whole Campaign with less Fighting but more Exploring or Downtime Roleplay. It depends how the DM creates the Campaign :)
Wait... but I keep seeing that you can't move again after attacking?
I have learned quite a bit over the past several minutes. Thank you very much, sensei.
Do people use the 2nd/3rd attacks? Feels like that decision point could really slow down the combat
The martials usually spend 2 actions striking in their turn, but unless you are a flurry ranger you don't want to strike a 3rd time.
"The recommendation" is that every player should have options for a 3rd action written down somewhere. After a couple dozen combats you pretty much know (instinctively) the best way to spend your 3rd action.
Question, in 5e you can move, attack and the use the rest of your movement (if any) to move again. In pf2 you have to use a third action? Or you can stride "freely" as long you have movement left?
In Pathfinder you would have to use your third action. It can seem annoying at first! But it's a way to be strategic since you can force opponents to use their actions by pushing them around.
Simply, and concisely explained.
Oh hey, that's useful!
Nice concise breakdown!
This is amazingly well explained. Congrats.
Came here b/c of the new OGL. Won't be going back. Long live Pathfinder!
this is really godanm good, thanks. No bullshit, took a lot of questions out of my mind.
Great vid.
Incredibly helpful video! Loved how simple to understand everything was explained, though I would love to see a part 2 explaining additional rules in regards to spellcasting and such if they exist.
Exact the style of tutorial that I want to watch !!!!!!!! thanks bro
это ЛУЧШИЕ обучающие видео, спасибо
I am here I have subscribed I am here to learn teach me the ways in 7 minutes or less old master.
How does the multi attack work with classes that have more than one attack per turn?
Very useful for my new players. Thank you!!!
Eat some cheese. Oh yes. Finally a man of culture lol
technically 2nd attack has the 5% crit chanse so does 3rd
This is so good!
Today its my second session and thats help me a lot. Thanks!
Fantastic video! Thank you!!
how much of this is the same compared to the remaster?
Pretty much identical except now "flat-footed" is called "off-guard." You can look up my Combat in 7 Minutes (Remaster) version if you are interested!
@@KingOogaTonTon
gotcha, gotcha!
trying to learn how to dm,
will there be a pov youre a dm guide sometime 👀
3 actions; dip , duck and dodge
Thanks. I think that explains the multi-strike penalty very well. The penalty does seem to over-nerf multi-strikes.
I mean, how would you even hit an enemy a third time without a huge +modifier, or an enemy with an already low AC?
Doesn't it prolong battles excessively?
It doesn’t extend battles because the combat is balanced to account for that. What it does do is make a 3rd strike in most circumstances much less effective than doing something else, which diversifies the actions you take each turn.
Most character and class builds have you do something for the third action besides attacking. There is rage, raise a shield, hunt prey, command an animal, spellcasting, feint, intimidate, etc etc. You are not bound to always swing a weapon three times in a row as that is actually inefficient for you to do that.
That being said, getting a nat 20 on a third attack can happen and it is really hilarious when it does.
Great video btw
THANKS!
The first sentence is all anyone needs to know. Run from one combat to the next and that's it. Wow with less interactive npc's
Oh! Explaining combat in 7 minutes or less, not finishing combat in 7 minutes or less... right, right, right. XD