As an aside: if you are going for an Athletic build and combat actions. You want to always invest into Titan Wrestling. So you can affect targets up to 2 size catagories larger than you.
OMG, it made me realize Trip and Disarm were against the Reflex DC and not the Fortitude one. We played it wrong all this time. Thanks for another fun, simple and very educational content.
Small remark about tumble trough, it's not one space of an enemy, but the space occupied by one enemy (allowing you to tumble trough large and huge monster spaces)
Your videos have made it far easier to GM for me, and by proxy, made pf2e so much better and more fun for my whole family. Thank you so much and please never stop making these!
I think I figured it out how these videos are so easy to learn with, they push through everything before you have the time to over think on each item and confuse yourself. It's all fairly straight forward stuff, the wordiness (which I hope they fix with the remaster) is just to cover all those definitions and how things interact together. Something that has cursed 5e since it's release
Great video as always Ooga. One small thing I wanted to point out though, I believe you interpreted Greater Difficult Terrain (GDT) as being +10 on top of Difficult Terrain (DT), thus making it 20 feet to move into or through a square of GDT. The wording is a little vague, but I believe the intention is for GDT to be +10 on top of base, so 15 feet total. The wording goes "Moving into a square of greater difficult terrain instead costs 10 additional feet of movement". I take the word instead from that quote to mean +10 instead of +5. Correct me if I'm wrong, though. I didn't find any literature online to support the +15 interpretation. With how much you're packing in 7 minutes and how much I learn with every video of yours, I can hardly blame you though. Keep up the great work, I love your stuff!
This is a good clarification! The video is confusing because Jirelle (the player) starts at 5 ft., then steps into greater difficult terrain, putting her at 20 ft. (For an extra +15 ft.) Why did I have her start at 5 ft.? To make it as confusing as possible, of course. Just kidding. You're totally right, thanks again for the clarification!
Those videos are simply glorious. Concise, information dense and clear. Excellent! Question: Have you considered making a supplementary video to this one, covering Flexible Caster archetype?
Another tip. You don't have to memorize these actions. You can simply role play and tell what you do at that moment. You can claim you run to the enemy and try to defend your friend. Your GM would say what you do and you can say i pushed his hands so he lose his weapon then you GM says make a disarm action. Or you can say you wait for enemy to pass and when you enemy pass you going to trip him then GM would say make a ready action and trip action as reaction if trigger happens. In 5e you don't have official rules for those but PF2e has rules for most of the common scenarios.
In my games, there is so much dropping of weapons going on. Anytime one of the characters starts off a battle firing their bow, you can bet the next action is their bow hitting the ground rather than being stashed.
Duuuuuude, I have been struggling with the relevance of these actions, and worse trying to explain why 3 strikes isnt always optimal. Your video helped me grab it and explain it well. Thank you!
The example at 4:33 , would the two characters also get an opportunity attack each when the yeti stands up? That makes trip pretty insane here right? It cost you one action to pull it off and if you do, the character has to spend an action to negate the condition, and you get the chance to swing at them with an opportunity attack in the process
I believe that the rules state that you must be going a speed of 15 feet before you can make that 10 foot horizontal leap. So in his example (at 0:45) he says you don't, but under the leap action it states, "You can Leap up to 10 feet horizontally if your Speed is at least 15 feet" or am I mistaken?
Something I've really not understood yet is why removing one action from an enemy is seen as a great thing so often. If they were just using the 3rd action to strike at -10 MAP, I'd figure your better option would be to inflict some debuff that doesn't affect their actions rather than to remove their weakest strike. This kinda changes if they have a 3 action activity that's scary but otherwise...I just don't get it? forcing them to stand, stride, then strike and effectively removing two actions seems great to only let them have one attack but I always see it presented as 'you're removing 1/3rd of their actions!' when the 3rd action is generally the weakest one?
Well if you are looking at a higher level monster then you lets say 2-4 levels higher the chances of a missing are actually low and avoiding one attack could be the difference between life and death. not to mention that some creatures have powerful abilities that use all 3 actions to do and by wasting the action to get up or get close to you they lose out on that powerful option. Not to mention if it is a higher level mob then you usually you are fighting only 1 creature that high so having 1 creature in battle with 1 or 2 actions will always be better then a full on barrage against anyone near it. Lets say a creature can down people in about 2 hits if he has all 3 actions he can down you in 2 and then move to someone else on and threaten them while your team now has to use some of their actions to get you up. then you gotta use an action to get up pick up your weapons if you have any and then move to that creature with no outgoing damage. that's more actions wasted on both healing you and you getting reentered into combat. and that creature can just keep rampaging around the battlefield until it snowballs into a TPK. This works best with monsters that are stronger than you of course so if you are fighting levels under you it's not as big of a deal. PF2e is more about team-play then anything else so by taking away enemy opportunities you are effectively helping maintain the team throughout the fight.
Another thing I'll add to what adimiss has said, is that the enemy's 3rd action is only weakest if it's attacking 3 times. Enemies also have access to demoralize, take cover, interact, sometimes spells, raise a shield etc. Let's say you're fighting an enemy with a 2-action non-attack spell like bane. Normally the enemy might attack and then cast their spell (which would be a pain). Get rid of one action and now they have to choose between casting bane, attacking twice for a penalty, or attacking and some other 1-action thing that they didn't want as much as bane.
@@Geffro You're still agreeing that the 3rd action is the weakest though, not that it necessarily will always have the least impact but that it IS the least versatile, and therefore weakest. Ig a better way to put my initial point either way is that I don't get why the discussion of it I've seen is always 'it's strong!' rather than having more nuance, other than it probably being a reaction to people thinking it'd be weaker than it actually is or not considering it in the first place. Like, I can see it as a super useful tool to enable strategies, but as a standalone thing I don't see it as valuable outside of specific situations, like the 3 action one, a creature who has a non-map offensive 2 action activity and still wants to strike like a dragon, or to prevent a enemy from positioning better for like a breath weapon, and those're all still assuming a fight with at max two strong enemies
@@ProbablyEzra I think you nailed it when you said it's the least versatile, but not necessarily the least impactful. In my opinion attacking 3 times isn't usually worth it, though of course there's builds and situations where it's more valuable (especially if your character/monster is good at multiple 'attack' actions like trip or shove). I agree that the strength of removing actions is situational though, it's not the best solution to every battle. Like removing one action from a weak enemy isn't going to be as strong as removing it from a strong enemy, unless you can "remove" it from multiple weak guys at once (like spending one action to move away from 3 melee guys) or remove multiple actions at a time from one guy (faster movement speed and plenty of room to use it). So yeah I guess what I'm saying is you're right it's situational, but it is strong as well since there's a lot of situations for it.
@@Geffro The note of removing 3 actions via a step(Or stride, if you know they don't have AoO/etc) against weaker enemies does help your point a lot, that it's widely situational rather than kinda narrowly, and I hadn't really considered it. My experience in 5e definitely hasn't helped with a lot of the tactical thinking and I definitely need more direct experience in p2e combat, so far I've mostly only convinced friends to test out the combat for/with me, but I've explored the ideas a fair bit and 'done my research' on the system lol so I appreciate the conversation on it to explain what I misjudged
For those now finding this: DISARM IS NOW GOOD! Post remaster, disarm is now very strong.
As an aside: if you are going for an Athletic build and combat actions. You want to always invest into Titan Wrestling. So you can affect targets up to 2 size catagories larger than you.
Another amazing video to show to newcomers of PF2e! A very clear and succinct explanation - much appreciated.
OMG, it made me realize Trip and Disarm were against the Reflex DC and not the Fortitude one.
We played it wrong all this time.
Thanks for another fun, simple and very educational content.
Small remark about tumble trough, it's not one space of an enemy, but the space occupied by one enemy (allowing you to tumble trough large and huge monster spaces)
Your videos have made it far easier to GM for me, and by proxy, made pf2e so much better and more fun for my whole family. Thank you so much and please never stop making these!
Thanks! I love that you run Pathfinder with your family!
I think I figured it out how these videos are so easy to learn with, they push through everything before you have the time to over think on each item and confuse yourself.
It's all fairly straight forward stuff, the wordiness (which I hope they fix with the remaster) is just to cover all those definitions and how things interact together. Something that has cursed 5e since it's release
Great video as always Ooga. One small thing I wanted to point out though, I believe you interpreted Greater Difficult Terrain (GDT) as being +10 on top of Difficult Terrain (DT), thus making it 20 feet to move into or through a square of GDT. The wording is a little vague, but I believe the intention is for GDT to be +10 on top of base, so 15 feet total.
The wording goes "Moving into a square of greater difficult terrain instead costs 10 additional feet of movement". I take the word instead from that quote to mean +10 instead of +5. Correct me if I'm wrong, though. I didn't find any literature online to support the +15 interpretation.
With how much you're packing in 7 minutes and how much I learn with every video of yours, I can hardly blame you though. Keep up the great work, I love your stuff!
This is a good clarification! The video is confusing because Jirelle (the player) starts at 5 ft., then steps into greater difficult terrain, putting her at 20 ft. (For an extra +15 ft.) Why did I have her start at 5 ft.? To make it as confusing as possible, of course. Just kidding. You're totally right, thanks again for the clarification!
Your content is so so good. Loving it for the remaster
You’re videos have so much info in such a small amount of time. And love how the cheese keeps coming back 😂
How did you manage to put all that in a 7 min video?! O.O Another great 7 Minutes or Less!
GREAT video!! I'll be sharing it on my Discord server for my PF2e players - well done!!
Those videos are simply glorious. Concise, information dense and clear. Excellent!
Question: Have you considered making a supplementary video to this one, covering Flexible Caster archetype?
Another tip. You don't have to memorize these actions. You can simply role play and tell what you do at that moment. You can claim you run to the enemy and try to defend your friend. Your GM would say what you do and you can say i pushed his hands so he lose his weapon then you GM says make a disarm action. Or you can say you wait for enemy to pass and when you enemy pass you going to trip him then GM would say make a ready action and trip action as reaction if trigger happens.
In 5e you don't have official rules for those but PF2e has rules for most of the common scenarios.
Under the new O.R.C. licence the new term for flat-footed is "off-guard".
technical you could make a disarm video now, as the remaster changed it quite in the positiv way
and I loved the excercise at the start xD
Of course there's a feat that allows to Step into difficult terrain, as one would expect heh
BTW two weeks ago I realized Somatic trait/component causes the spell to get the Manipulate action xD so be careful not to spell at point-blank!
In my games, there is so much dropping of weapons going on. Anytime one of the characters starts off a battle firing their bow, you can bet the next action is their bow hitting the ground rather than being stashed.
Duuuuuude, I have been struggling with the relevance of these actions, and worse trying to explain why 3 strikes isnt always optimal. Your video helped me grab it and explain it well. Thank you!
Nice. i like the quick hit i can base to players.
The example at 4:33 , would the two characters also get an opportunity attack each when the yeti stands up? That makes trip pretty insane here right? It cost you one action to pull it off and if you do, the character has to spend an action to negate the condition, and you get the chance to swing at them with an opportunity attack in the process
Not all characters get Attack of Opportunity, (now called Reactive Strike), so if they were fighters or something, then yes, potentially!
Great video again
I believe that the rules state that you must be going a speed of 15 feet before you can make that 10 foot horizontal leap. So in his example (at 0:45) he says you don't, but under the leap action it states, "You can Leap up to 10 feet horizontally if your Speed is at least 15 feet" or am I mistaken?
very good video mate :D
Love the video!
Excellent
Something I've really not understood yet is why removing one action from an enemy is seen as a great thing so often. If they were just using the 3rd action to strike at -10 MAP, I'd figure your better option would be to inflict some debuff that doesn't affect their actions rather than to remove their weakest strike. This kinda changes if they have a 3 action activity that's scary but otherwise...I just don't get it? forcing them to stand, stride, then strike and effectively removing two actions seems great to only let them have one attack but I always see it presented as 'you're removing 1/3rd of their actions!' when the 3rd action is generally the weakest one?
Well if you are looking at a higher level monster then you lets say 2-4 levels higher the chances of a missing are actually low and avoiding one attack could be the difference between life and death. not to mention that some creatures have powerful abilities that use all 3 actions to do and by wasting the action to get up or get close to you they lose out on that powerful option.
Not to mention if it is a higher level mob then you usually you are fighting only 1 creature that high so having 1 creature in battle with 1 or 2 actions will always be better then a full on barrage against anyone near it. Lets say a creature can down people in about 2 hits if he has all 3 actions he can down you in 2 and then move to someone else on and threaten them while your team now has to use some of their actions to get you up. then you gotta use an action to get up pick up your weapons if you have any and then move to that creature with no outgoing damage. that's more actions wasted on both healing you and you getting reentered into combat. and that creature can just keep rampaging around the battlefield until it snowballs into a TPK.
This works best with monsters that are stronger than you of course so if you are fighting levels under you it's not as big of a deal. PF2e is more about team-play then anything else so by taking away enemy opportunities you are effectively helping maintain the team throughout the fight.
Another thing I'll add to what adimiss has said, is that the enemy's 3rd action is only weakest if it's attacking 3 times. Enemies also have access to demoralize, take cover, interact, sometimes spells, raise a shield etc. Let's say you're fighting an enemy with a 2-action non-attack spell like bane. Normally the enemy might attack and then cast their spell (which would be a pain). Get rid of one action and now they have to choose between casting bane, attacking twice for a penalty, or attacking and some other 1-action thing that they didn't want as much as bane.
@@Geffro You're still agreeing that the 3rd action is the weakest though, not that it necessarily will always have the least impact but that it IS the least versatile, and therefore weakest.
Ig a better way to put my initial point either way is that I don't get why the discussion of it I've seen is always 'it's strong!' rather than having more nuance, other than it probably being a reaction to people thinking it'd be weaker than it actually is or not considering it in the first place. Like, I can see it as a super useful tool to enable strategies, but as a standalone thing I don't see it as valuable outside of specific situations, like the 3 action one, a creature who has a non-map offensive 2 action activity and still wants to strike like a dragon, or to prevent a enemy from positioning better for like a breath weapon, and those're all still assuming a fight with at max two strong enemies
@@ProbablyEzra I think you nailed it when you said it's the least versatile, but not necessarily the least impactful. In my opinion attacking 3 times isn't usually worth it, though of course there's builds and situations where it's more valuable (especially if your character/monster is good at multiple 'attack' actions like trip or shove). I agree that the strength of removing actions is situational though, it's not the best solution to every battle. Like removing one action from a weak enemy isn't going to be as strong as removing it from a strong enemy, unless you can "remove" it from multiple weak guys at once (like spending one action to move away from 3 melee guys) or remove multiple actions at a time from one guy (faster movement speed and plenty of room to use it). So yeah I guess what I'm saying is you're right it's situational, but it is strong as well since there's a lot of situations for it.
@@Geffro The note of removing 3 actions via a step(Or stride, if you know they don't have AoO/etc) against weaker enemies does help your point a lot, that it's widely situational rather than kinda narrowly, and I hadn't really considered it. My experience in 5e definitely hasn't helped with a lot of the tactical thinking and I definitely need more direct experience in p2e combat, so far I've mostly only convinced friends to test out the combat for/with me, but I've explored the ideas a fair bit and 'done my research' on the system lol so I appreciate the conversation on it to explain what I misjudged
if you have to stow you cheese, the situation must be dire.
cheese
Melee is pronounced "may-lay," not "mee-lee." Because French.
A little too fast. You might want to slow that down. For newbies its overwhelming.
the solution fellows to never forget anything is FounryVTT, it automates almost everything