Man, this is great info! Thank you for this! Have you ever run across geometry quality importing differently between these two? I'm importing a hard surface mesh, and one imports fine (drag/drop), but Importing To Level shows several polygons in tight corners as missing. I've tried several different settings but its happening consistently. Frustrating as I'd like to keep the hierarchy of Importing to Level! (I can share pics if you'd like)
Sorry to hear that. I can't say I am 100% sure, but I usually mess around with recalculation normals in Unreal. You could also try messing with your ohing tag in C4D or deleting normal tags if that have those. I would assume your polygon normals are not inverted, but something to keep an eye on too. Unfortunately, there are a lot of things that could cause the issue. Best of luck!
I'm also having similar issues on UE 5.3. Did you find any solutions? Sometimes imported object's scale/location is slightly wrong or some meshes appear broken (as if their LOD5 has been loaded) and sometimes it just work fine, it's inconsistent.
Now this is kinda mind blowing, I work in Unreal about two years and didn't know about it, thanks!
Right?!?!?! This changed the way I processed files.
As you said.... This is a game changer! Thanks so much for this upload, very easy to digest also - speed and explanation levels were perfect for me.
woooa I haven't know Import Into Level feature, thanks
This was perfect - well done
Exactly what I was searching for thank you!
Exactly the video I'm looking for. Thanks.
Glad it was helpful!
Very useful great tips!!! Hope your channel will be grow big! Thank you!
Thanks! We plan to have more and better content rolling out as we keep pushing forward.
Thank you for this video!
So glad you enjoyed it!
Man, this is great info! Thank you for this! Have you ever run across geometry quality importing differently between these two? I'm importing a hard surface mesh, and one imports fine (drag/drop), but Importing To Level shows several polygons in tight corners as missing. I've tried several different settings but its happening consistently. Frustrating as I'd like to keep the hierarchy of Importing to Level! (I can share pics if you'd like)
Sorry to hear that. I can't say I am 100% sure, but I usually mess around with recalculation normals in Unreal. You could also try messing with your ohing tag in C4D or deleting normal tags if that have those. I would assume your polygon normals are not inverted, but something to keep an eye on too. Unfortunately, there are a lot of things that could cause the issue. Best of luck!
I'm also having similar issues on UE 5.3. Did you find any solutions? Sometimes imported object's scale/location is slightly wrong or some meshes appear broken (as if their LOD5 has been loaded) and sometimes it just work fine, it's inconsistent.
THANKS!
realy usful thank u so mush
thanks a lot
someone should import a level, 0 tutorials for that.