Import FBX Files into Unreal Engine Better (Unreal Engine + Cinema 4D Tutorial)

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 18

  • @Samterence
    @Samterence 2 місяці тому +1

    As you said.... This is a game changer! Thanks so much for this upload, very easy to digest also - speed and explanation levels were perfect for me.

  • @Vakaseemer
    @Vakaseemer Рік тому +1

    Now this is kinda mind blowing, I work in Unreal about two years and didn't know about it, thanks!

    • @cartandhorse
      @cartandhorse  Рік тому +1

      Right?!?!?! This changed the way I processed files.

  • @icortis25
    @icortis25 2 місяці тому +1

    Exactly what I was searching for thank you!

  • @MrSlickBobby
    @MrSlickBobby 8 місяців тому +2

    This was perfect - well done

  • @travisnguyen1475
    @travisnguyen1475 6 місяців тому +1

    woooa I haven't know Import Into Level feature, thanks

  • @DomZeal
    @DomZeal Рік тому +1

    Exactly the video I'm looking for. Thanks.

  • @balsonsash3875
    @balsonsash3875 Рік тому +1

    Very useful great tips!!! Hope your channel will be grow big! Thank you!

    • @cartandhorse
      @cartandhorse  Рік тому +1

      Thanks! We plan to have more and better content rolling out as we keep pushing forward.

  • @TheGrrson
    @TheGrrson 11 місяців тому +1

    Thank you for this video!

  • @eSekeloide
    @eSekeloide Рік тому +1

    THANKS!

  • @renaudfutterer1956
    @renaudfutterer1956 6 місяців тому +1

    thanks a lot

  • @GS3creative420
    @GS3creative420 9 місяців тому +2

    Man, this is great info! Thank you for this! Have you ever run across geometry quality importing differently between these two? I'm importing a hard surface mesh, and one imports fine (drag/drop), but Importing To Level shows several polygons in tight corners as missing. I've tried several different settings but its happening consistently. Frustrating as I'd like to keep the hierarchy of Importing to Level! (I can share pics if you'd like)

    • @cartandhorse
      @cartandhorse  9 місяців тому +2

      Sorry to hear that. I can't say I am 100% sure, but I usually mess around with recalculation normals in Unreal. You could also try messing with your ohing tag in C4D or deleting normal tags if that have those. I would assume your polygon normals are not inverted, but something to keep an eye on too. Unfortunately, there are a lot of things that could cause the issue. Best of luck!

    • @filibis
      @filibis 6 місяців тому +1

      I'm also having similar issues on UE 5.3. Did you find any solutions? Sometimes imported object's scale/location is slightly wrong or some meshes appear broken (as if their LOD5 has been loaded) and sometimes it just work fine, it's inconsistent.

  • @bryanwiitala8854
    @bryanwiitala8854 Місяць тому +1

    someone should import a level, 0 tutorials for that.