C4D to Unreal - Mograph Cloner Workflow

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 35

  • @JonJagsNee
    @JonJagsNee 10 місяців тому +3

    10/10 work man! Everything is legit here and I'm glad other people are sharing the workflow!

  • @oneup9166
    @oneup9166 4 місяці тому +2

    OMFG! finally! you are the frst one who mentioned the "save for cineware" all the other tutorials I watched just said save and this was causing my animation to get all buggy when importing to UE. I mean it's my own fault that I didn't see this option 😅 But thank you very much nontheless 😄

  • @jacquesbroquard
    @jacquesbroquard Рік тому +1

    Amazing! That was a perfectly dense and high-level but comprhensive overview. Would love to have a second channel or series that you create where you deep dive, and perhaps a third series where you talk about case studies, lots of content ideas, lol. Kepe going! I think the usability of Unreal is starting to get traction in the Motion Graphics industry, similar to where Cinema was about 5-10 years ago (depending on who you look at the calendar)

    • @cartandhorse
      @cartandhorse  Рік тому

      I definitely worked hard to pack it in and keep it quick, thanks for noticing ;-)
      We are equally excited about the momentum around UE and the motion graphics community. We are trying to keep up with it all as Unreal seems to be making massive impacts on multiple industries right now.

  • @davidkerman1732
    @davidkerman1732 4 місяці тому +1

    Thanks for the video. Curious why you didn't import using the C4D Live link?

  • @Dawood.k
    @Dawood.k Рік тому +1

    Awesome video

  • @tiagocardoso4434
    @tiagocardoso4434 Рік тому +1

    Awesome!

  • @weclome
    @weclome 10 місяців тому +1

    Hey, thanks so much for explaining this! I am running into this weird thing. With the Cineware plugin I get some sort of faded result. Almost like it's calculating inbetween frames. Both C4D and UE5 projects use the same 30fps settings. However with Alembics there's no problem. Any idea what this might be? 🙏

    • @cartandhorse
      @cartandhorse  10 місяців тому +1

      Sorry not sure exactly. Could be a few things. Initially I suspected it was motion blur issue, which we have a tutorial covering that. But not sure exactly.

  • @DynamicPhil84
    @DynamicPhil84 Рік тому +1

    Do you have any information or tutorials on proper export of FBX files from C4D for game engines (I'm using Unity in particular)? I had gone through some tutorials from a few years back, which showed that you can apparently export mograph animations like this one you created here (great tutorial btw) from C4D to FBX with only animation tracks selected in the export dialogue box. That didn't work. I've also tried baking to keyframes in C4D as well as checking that option in the FBX export settings, and still nothing. Even testing it with a simple scale up animation using a Plain Effector and a Linear Field on a Cloner, nothing fancy, still wasn't working. Any suggestions?

    • @cartandhorse
      @cartandhorse  Рік тому +2

      Unfortunately, I haven't used Unity in a long time, so I am not much help there. I have had good luck with the default export settings from C4D however.

    • @DynamicPhil84
      @DynamicPhil84 Рік тому +1

      @@cartandhorse Thanks, I'll keep searching then.

  • @edmosh
    @edmosh 11 місяців тому +2

    I ve realized you had the same problem as me when you play the animation on UE, its fuzzy and with some glithces, and it also happens when I render it, any idea?

    • @cartandhorse
      @cartandhorse  11 місяців тому +1

      So I did notice there was a glitch after we posted this, good catch! It was motion blur from cloner objects moving along the spline. In Unreal when the object reaches the end of the spline it jumps to the beginning and motion blur from the movement would render in camera since my objects moved across the same axis as the camera. So my fix was to move the beginning and end points of the spline down on the y-axis so the motion blur didn’t render across my composition.

    • @edmosh
      @edmosh 11 місяців тому +1

      @@cartandhorse I am not sure if I understood what you did to fix it. You mean move spline down the y axis of the first and last keyframe on the sequencer? All the cloner animation I do on C4D that I import to UE I have this glitch problem, and the render is fuzzy and ugly

    • @cartandhorse
      @cartandhorse  11 місяців тому

      In C4D I moved the to end points of the spline down so in Unreal when the object jumps from the end of the spline back to the beginning it doesn’t cross in my camera frame.

  • @Mr.Indiyaah
    @Mr.Indiyaah Рік тому +1

    I wanted to ask please.. what does unreal engine have that C4D does not for motion graphics?

    • @cartandhorse
      @cartandhorse  Рік тому

      I’m glad you asked ;-) Check out our SOM video here. ua-cam.com/video/AZtwIEhnveU/v-deo.htmlsi=iL9gEytzT77TfiMO

  • @ArthurReis97
    @ArthurReis97 Рік тому +1

    can I get that same render quality on UE on a Mac?

    • @cartandhorse
      @cartandhorse  Рік тому +1

      We have been doing all of this work on PC, but my understanding is that Lumen works well on Mac as well. You should be able to reproduce this on a Mac.

  • @strangeapprentice
    @strangeapprentice Рік тому +1

    Have you guys figure out how to import mograph color into UE?

    • @cartandhorse
      @cartandhorse  Рік тому

      We are actually working on a quick tutorial to explain how to use this new tool from @greyscalegorilla ua-cam.com/video/P6QDMyccLOo/v-deo.htmlsi=UpuL_RNAEkdS7LO-

    • @cartandhorse
      @cartandhorse  Рік тому

      Otherwise no, you will have to rebuild materials in UE with textures.

    • @strangeapprentice
      @strangeapprentice Рік тому

      @cartandhorse ok thanks guys. I was wondering if we can bake the mograph textures into vertex color like what Houdini does. That can be read by UE

    • @cartandhorse
      @cartandhorse  Рік тому

      I haven’t done this but would this help? ua-cam.com/video/-UyMAEjwCLg/v-deo.htmlsi=uZG2xJOLc5AW8HM1
      ua-cam.com/video/ei8pjmX6098/v-deo.htmlsi=QuvJ91tgUhCU84Zj

    • @strangeapprentice
      @strangeapprentice Рік тому

      @cartandhorse figure it out and got it to work. Thanks!

  • @futureframe1985
    @futureframe1985 Рік тому +1

    when i import cinema from c4d it shows as actor icon rather then camera icon and in that animation sequencer camera icon shows as actor icon and it never have camera parameters . any solution for this

    • @cartandhorse
      @cartandhorse  Рік тому +1

      Did you create a standard camera or redshift camera? See my note in the video at 2:00.

    • @futureframe1985
      @futureframe1985 Рік тому +1

      i tried with both redshift and standard but nothing happen @@cartandhorse

    • @cartandhorse
      @cartandhorse  Рік тому +1

      We recently ran into this and the solution was: 1. Make sure the renderer is set to Standard in C4D. 2. Make sure every material was a Standard material (old school, no node, RS or PBR material). 3. Make sure "Textures" is checked on in your FBX export settings. The only other thing you could try in addition to that is to make sure all of your textures are in the file folder (tex) and not set to a path on your hard drive. You could also try and older version of FBX (2013?). Beyond that, I am not sure what else to try.

    • @cartandhorse
      @cartandhorse  Рік тому +1

      This was completely misread as textures and not cameras. Oops. It is tough to know without seeing the files, but I feel like it could be a few different things. The first thing I would check is if there is a checkbox on export and import for including "cameras". I have had some rough luck with camera imports in the past and Cineware. If that null object/actor imports with animation data, you could put a camera a s child of that null and it should inherit the PSR information. I hope that helps!

    • @futureframe1985
      @futureframe1985 Рік тому +1

      if i use datasmith for c4d everything is ok , but if i use cineware the problem is camera. animation keyframe is there but unreal treat it like actor not a camera @@cartandhorse