Cart & Horse
Cart & Horse
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Iterate Using Sequencer (Unreal Engine Tutorial)
This tutorial will show you how you can iterate in Unreal Engine.
The goal is flexibility and efficiency. You can make a few changes effect everything down the chain. And make changes that are non destructive up the chain.
www.cartandhorse.studio/
cartandhorse.studio
www.patreon.com/CartandHorse
www.linkedin.com/company/cart-and-horse
00:00 - Introduction
00:36 - Level Snapshot
00:53 - Flow Chart Diagram
01:35 - Camera Setup
02:21 - Sequence Setup
04:41 - Subsequence Setup
08:22 - Alternate Material
09:01 - Alternate Object
11:29 - Movie Render Queue
12:41 - Outro
Переглядів: 919

Відео

Time Remapping Alembic Animations (Unreal Engine + Cinema 4D Tutorial)
Переглядів 1,5 тис.8 місяців тому
In this video we will teach you how you can time remap your alembic animations, like you would use time remapping in other animation packages. We will cover how we created the animations in Cinema 4D, exported the assets to Unreal Engine, and then show you how you can manually override the timeline to have custom control over your animations. www.cartandhorse.studio/ cartandhorse....
Rig a robot arm in Cinema 4D for Control Rig! (Unreal Engine Tutorial)
Переглядів 2,1 тис.8 місяців тому
This tutorial will show you how you can rig a robot arm in Cinema 4D for Control Rig in Unreal Engine. This rigging method focuses on using hierarchy, instead of binding a mesh with weights. This video will cover how to setup your meshes in Cinema 4D and then export them for Unreal Engine. We will then get into how you can set this model up in Control Rig, so that it is ready to animate in Sequ...
Greyscalegorilla + Unreal Engine! Finally.
Переглядів 3,3 тис.8 місяців тому
The time has come! Unreal never looked so good for motion designers. Now the @Greyscalegorilla library of assets are available inside of Unreal Engine. We love using their materials, HDRIs, fully UV'd models, textures and much more to quickly produce high quality content and what to quickly show how we use them inside of Unreal Engine. greyscalegorilla.com/ www.cartandhorse.studio/ instagram.co...
Cinema 4d to Unreal Engine rigging & animating a single mesh
Переглядів 1,2 тис.8 місяців тому
In this video we are going to cover the workflow of Cinema 4D to Unreal Engine rigging & animating a single mesh. We are focusing on creating rigs for objects that are not easily done in software like Mixamo or Accurig. This is one of the most common rigging workflows, which focuses on binding joints to a single mesh. Next, we will also cover how you can use this rig (either IK of FK) to create...
Accurig to Unreal - Unreal Engine Tutorial
Переглядів 2,7 тис.9 місяців тому
This video covers how to easily rig a character in Accurig and import it into Unreal Engine. First we'll prep the character in Cinema 4D and export an FBX file. Then import it into Accurig and walk through the simple process of auto rigging and saving to your account. Then export multiple animations and edit between them with the sequencer in Unreal Engine. actorcore.reallusion.com/auto-rig/sha...
Prepping Static Mesh in C4D - Unreal Engine Tutorial
Переглядів 1 тис.9 місяців тому
This video covers how to prepare a static mesh in Cinema 4D and import it into Unreal Engine. We'll take a look at common issues that arise along the way and how to troubleshoot them. We'll also cover a few techniques for importing FBX files into Unreal. www.cartandhorse.studio/ cartandhors... www.patreon.com/CartandHorse www.linkedin.com/company/cart... 00:00 - Introduction 0:27 ...
Virtual Production Scene Setup Tips - Unreal Engine Tutorial
Переглядів 9 тис.9 місяців тому
This video covers how to setup a scene for virtual production using Unreal Engine. We will look at resources on Epic Games' website, Unreal's youtube channel and marketplace, measuring distances on google maps and how to use photoshop to setup a top down illustration to collaborate and align with a team on a film production. We will also build a scene in Unreal to scale with a sound stage setup...
HDRI Studio Lighting Rig (Free Download) for Unreal Engine
Переглядів 7699 місяців тому
Download for free! This video will walk you through how this HDRI Studio Lighting Rig was built in Unreal Engine, how it works, and how you can build it out yourself...if you want. Enjoy! www.cartandhorse.studio/ cartandhorse.studio www.patreon.com/CartandHorse www.linkedin.com/company/cart-and-horse 00:00 - overview 01:58 - tool overview 02:50 - how it is built 08:40 - hdri tool...
Break Up Texture Tiling With Noise - Unreal Engine Tutorial
Переглядів 2,4 тис.9 місяців тому
This video covers how we can use the noise inside of Unreal Engine's material editor to blend two different sets of textures in order to break up unwanted texture tiling. We will cover how this can be used to blend 2 similar Megascans texture sets. We will also cover how this was used to mask off 2 roughness textures for a custom material effect. www.cartandhorse.studio/ cartandho...
Create a City Skyline with PCG tools - Unreal Engine Tutorial
Переглядів 87610 місяців тому
In part 4 of 4 of this series, this video will cover how we quickly built building models in Cinema 4D, brought them into Unreal, and then used the PCG tools to create building sections that are use splines to block them out. Part 1 - Car Rig Setup ua-cam.com/video/C3LqnLck4CA/v-deo.html Part 2 - Dynamic Material Controls ua-cam.com/video/6CBFGnREJdQ/v-deo.html Part 3 - Dynamic Road and Driving...
Use Splines to Create a Dynamic Road and Driving System for Cinematics - Unreal Engine Tutorial
Переглядів 1,4 тис.10 місяців тому
In part 3 of our 4 part series, we are covering how the driving system is using the spline animation rig (link to original tutorial below). We will then go into how the road system that is being used (purchased system - link below) can be directly tied to the spline rig that is driving the road. This allows you to modify your driving path and road together, using a single spline inside of Unrea...
Create and use Blueprint Material Controls - Unreal Engine Tutorial
Переглядів 99510 місяців тому
In part 2 of this series, we will cover how to create blueprint material controls inside of our blueprint rig. If you don't want to make a bunch of duplicates of your car rig or duplicate materials just to change colors on tweak parameters, then this video is for you! We will also cover how you can take control and create overrides or modifiers for texture sets that come with your models inside...
Create an Vehicle Rig with Animation Controls in Blueprints - Unreal Engine Tutorial
Переглядів 2,1 тис.10 місяців тому
Create an Vehicle Rig with Animation Controls in Blueprints - Unreal Engine Tutorial
C4D to Unreal - Studio Lighting Techniques
Переглядів 89711 місяців тому
C4D to Unreal - Studio Lighting Techniques
C4D to Unreal - Mograph Cloner Workflow
Переглядів 5 тис.11 місяців тому
C4D to Unreal - Mograph Cloner Workflow
Copy files between projects and building a simple tool library (Unreal Engine Tutorial)
Переглядів 84011 місяців тому
Copy files between projects and building a simple tool library (Unreal Engine Tutorial)
Flickering Emissive Material (Unreal Engine)
Переглядів 6 тис.11 місяців тому
Flickering Emissive Material (Unreal Engine)
Scatter Meshes and Actors with PCG and Trigger Animation with Collision (Unreal Engine)
Переглядів 2,3 тис.Рік тому
Scatter Meshes and Actors with PCG and Trigger Animation with Collision (Unreal Engine)
Chillhop Pool
Переглядів 303Рік тому
Chillhop Pool
Use Collision to Trigger Animations (Unreal Engine Tutorial)
Переглядів 2,6 тис.Рік тому
Use Collision to Trigger Animations (Unreal Engine Tutorial)
Create an Animated Asset for Unreal Engine (Cinema 4D and Unreal Engine Tutorial)
Переглядів 1 тис.Рік тому
Create an Animated Asset for Unreal Engine (Cinema 4D and Unreal Engine Tutorial)
Export an Audio Track in the Movie Render Queue (Unreal Engine)
Переглядів 5 тис.Рік тому
Export an Audio Track in the Movie Render Queue (Unreal Engine)
Import FBX Files into Unreal Engine Better (Unreal Engine + Cinema 4D Tutorial)
Переглядів 6 тис.Рік тому
Import FBX Files into Unreal Engine Better (Unreal Engine Cinema 4D Tutorial)
Create Complex Animations Using Blueprint Triggers (Unreal Engine + Cinema 4D Tutorial)
Переглядів 2,3 тис.Рік тому
Create Complex Animations Using Blueprint Triggers (Unreal Engine Cinema 4D Tutorial)
Virtual Production with Unreal Engine
Переглядів 1,8 тис.Рік тому
Virtual Production with Unreal Engine
Import Alembic files with Materials (Unreal Engine + Cinema 4D Tutorial)
Переглядів 6 тис.Рік тому
Import Alembic files with Materials (Unreal Engine Cinema 4D Tutorial)
Create a Spline Based Animation (Unreal Engine Tutorial)
Переглядів 4,4 тис.Рік тому
Create a Spline Based Animation (Unreal Engine Tutorial)
Pose Morph to Morph Targets (Cinema 4D to Unreal Engine Tutorial)
Переглядів 4,3 тис.Рік тому
Pose Morph to Morph Targets (Cinema 4D to Unreal Engine Tutorial)
Recreate Beeple in Unreal Engine from Cinema 4D(Cinema 4d to Unreal Engine Tutorial )
Переглядів 836Рік тому
Recreate Beeple in Unreal Engine from Cinema 4D(Cinema 4d to Unreal Engine Tutorial )

КОМЕНТАРІ

  • @santoshshetty6174
    @santoshshetty6174 23 години тому

    simple and best thanks for sharing

  • @KunPiyanush
    @KunPiyanush 4 дні тому

    MASSIVE THANK YOU !!, IT WORKED !

  • @thehommeyosh8605
    @thehommeyosh8605 5 днів тому

    Yes the video inriched my life, I understand splines better and Igot mine to work thank you.

  • @gonzalomenevichian2167
    @gonzalomenevichian2167 5 днів тому

    Could you share the Plugin for Unreal, now is only the Connector and looking to the imported plugin.

  • @Prez3D
    @Prez3D 15 днів тому

    I have an LED mesh that is a car blinker. How to I cycle material from a glow to am LED glass if it's only color that can be changed? Thank you

  • @davidji4035
    @davidji4035 18 днів тому

    Very useful tutorial, is there any way to make the intervals between the flickers longer ?

  • @gfxess
    @gfxess 19 днів тому

    thank you bro,, really helpful.. just a quick note, please check the volume of the SFX of your channel outro it just blasted off my headphones

  • @oneup9166
    @oneup9166 24 дні тому

    OMFG! finally! you are the frst one who mentioned the "save for cineware" all the other tutorials I watched just said save and this was causing my animation to get all buggy when importing to UE. I mean it's my own fault that I didn't see this option 😅 But thank you very much nontheless 😄

  • @davidkerman1732
    @davidkerman1732 27 днів тому

    Thanks for the video. Curious why you didn't import using the C4D Live link?

  • @ryandavis7506
    @ryandavis7506 Місяць тому

    Now that's a good tutorial! Thanks dude!

  • @ernestobarroso2022
    @ernestobarroso2022 Місяць тому

    Thanks for this video, it was really helpful!

  • @robertomachado7581
    @robertomachado7581 Місяць тому

    Thanks for the great tutorial, man! This program is maddening; I miss Photoshop and Davinci Resolve. (lol) Thanks a million!

    • @cartandhorse
      @cartandhorse Місяць тому

      It is a tough learning curve, but it gets easier!

  • @captainagk
    @captainagk Місяць тому

    can you model a baby arm holding an apple next and animate it? regardless thank you for this!

  • @effortmax
    @effortmax Місяць тому

    Amazing one. Been using unreal for quite a long time and still learnt a looot. Thank you for showing the way!

  • @Samterence
    @Samterence Місяць тому

    As you said.... This is a game changer! Thanks so much for this upload, very easy to digest also - speed and explanation levels were perfect for me.

  • @Camo_Dude3616
    @Camo_Dude3616 Місяць тому

    where did you get the model from?

    • @cartandhorse
      @cartandhorse 18 днів тому

      Sorry for the delay. I modeled it from scratch in C4D.

  • @icortis25
    @icortis25 Місяць тому

    Exactly what I was searching for thank you!

  • @izunwrapped
    @izunwrapped Місяць тому

    This is super useful! Thank you! I’m really curious if it’s possible to create the same (or similar) animation in Unreal. Do you know if there’s a way to bend/deform the mesh using splines in unreal? (like the way you have the petal bending and unfolding using a spline wrap)

    • @cartandhorse
      @cartandhorse 18 днів тому

      I am working on a few different ways of stacking pieces to build it in Unreal. There are a number of ways to rebuild it in Unreal, but none of them are simple and I need to build something to start from in C4D or Blender.

  • @DG5ive
    @DG5ive Місяць тому

    Just curious if the download link is still active?

    • @cartandhorse
      @cartandhorse Місяць тому

      Thanks for checking on this. We updated our website and this link was broken. It should be back up now!

  • @dharianimator
    @dharianimator 2 місяці тому

    the "Lock To Display Rate at Runtime" was unchecked for me but still the render came out with motion blur

  • @StainlessPot
    @StainlessPot 2 місяці тому

    It was never on for me, yet the blur is there

  • @geminimanvfx
    @geminimanvfx 2 місяці тому

    Doing good work, love from India 🇮🇳

  • @maskridercomeback7464
    @maskridercomeback7464 2 місяці тому

    hello, I can't find Set Start Time Offset ?? Where is it ?

  • @Manuschan
    @Manuschan 2 місяці тому

    Not working

  • @TheBobbyStyles
    @TheBobbyStyles 2 місяці тому

    im new and this is too cool watching the final result in your scene.. im learning quick thanks to videos like this thanks for explaining it so well.

  • @alonshamash9343
    @alonshamash9343 2 місяці тому

    could you please make new one for 5.4? seems allot changed in the PCG editor

  • @maliyah003
    @maliyah003 3 місяці тому

    Thankyou so much ❤

  • @linusk8266
    @linusk8266 3 місяці тому

    What you can also do is use a PerInstance Random node, multiply that with a Parameter and add it to the time before the noise. This way you dont have to use multiple instances of the material.

    • @ernestobarroso2022
      @ernestobarroso2022 Місяць тому

      I tried this out, but I got this error when I link it before the vector noise node. [SM6] (Node PerInstanceRandom) Invalid node used in hull/domain shader input!

  • @manonthedollar
    @manonthedollar 3 місяці тому

    Thank you so much! Can you bind/parameterize keyframe values, for example if I want to set different values for how high something goes, per blueprint instance?

    • @cartandhorse
      @cartandhorse 3 місяці тому

      Sorry, I haven't seen a way to directly tap into keyframes. There might be a way to multiply or range map an animation or something with a timeline node in blueprints, but that is beyond me.

  • @kickheavy8982
    @kickheavy8982 3 місяці тому

    Ahh so that's how you do it. Thanks for this. I'm a C4D user and recently started learning Unreal. I found this tutorial because I was trying to figure out how to do the equivalent of C4D's animated vertex maps. Trying to recreate things that are easy to do in Cinema 4D so far have been FAR MORE complicated and cumbersome to do inside of Unreal so I'm not surprised that this process takes so much lol. Right now I'm trying to find a way to do this same effect using some kind of field object with a falloff. Something I could grab and physically animate over the mesh instead of dealing with the linear gradient and all those nodes. Similar to how C4D allows you to drive the same effect with a simple box field ya know?

  • @KaTeNizola
    @KaTeNizola 3 місяці тому

    I dont have the postrpocessvolume option( why can it be?

  • @TahtoneZ
    @TahtoneZ 3 місяці тому

    This was super useful, but I'm a little confused by the vector noise (I'm completely new to using Unreal let alone using node editor.) when I added the vector noise, my blue material started changing colors to red, orange, and cyan. What's happening and how do I make my material stay blue. I'm trying to make a "broken" neon sign as context

  • @user-yg8ye2gv1n
    @user-yg8ye2gv1n 3 місяці тому

    I also have a big question I haven't been able to solve. Whenever I try to import GSG materials by locating the GSG asset folder, I get the error "No Greyscalegorilla materials found". Any hints on how to solve it? I do have the plugin activated, and I'm 100% sure is the correct folder. I have those assets under the plugin folder for C4D.

    • @cartandhorse
      @cartandhorse 3 місяці тому

      I’d say check out GSG step by step process here - support.greyscalegorilla.com/article/635-unreal

  • @MauroMan_
    @MauroMan_ 3 місяці тому

    ..in the beginning, te color is more intense than the final result.... Why ?

    • @cartandhorse
      @cartandhorse 3 місяці тому

      I did some post color work in Resolve and Premiere.

  •  3 місяці тому

    And that's how you make tutorials: short and to the point. THANK YOU!

  • @shekiba.646
    @shekiba.646 3 місяці тому

    no.. its not real human but need real person with virtual products.

    • @cartandhorse
      @cartandhorse 3 місяці тому

      Yep, you need a good looking buddy. ;-)

  • @cewok9068
    @cewok9068 4 місяці тому

    Very nice. Question though, when you made your own custom asset, did you make sure that it's the same width and length as the original asset in the bp?

    • @cartandhorse
      @cartandhorse 4 місяці тому

      Yes. I generally either open their road asset or export put a mesh from Unreal. That way I have a safe bet for swapping out a variety of models that I feel confident will work.

    • @cewok9068
      @cewok9068 4 місяці тому

      @@cartandhorse Thank you so much for the reply! That helped a lot.

  • @metafuel
    @metafuel 4 місяці тому

    very cool. Thanks for you work.

  • @MR3DDev
    @MR3DDev 4 місяці тому

    Very few times UA-cam recommends a fantastic video, this is one of them, great tutorial on setting previz for the The Volume ™

    • @cartandhorse
      @cartandhorse 4 місяці тому

      Thank you! We are glad it was helpful.

  • @TheGrrson
    @TheGrrson 4 місяці тому

    Great tip. Thanks!

  • @amyartsentertainment9279
    @amyartsentertainment9279 4 місяці тому

    thank you so much, bro

  • @maxpownall1813
    @maxpownall1813 4 місяці тому

    @cartandhorse do you have any idea on the following? Not sure if the sounds in your example are spatialised but I found this issue: If I try to render a .wav using the render queue: Audio sources will only be included in the outputted .wav if there is NO spatialization activated on their attenuation settings (regardless of where that attenuation is added at: sound, cue or map level). You can have all other forms of attenuation on but for some reason spatialization means sounds wont render. If I try to render using the movie scene capture The audio and visuals start rendering at the same time but the audio is done it real-time while the video is done as fast as it can render each frame. Problem is the audio is responding to changes happening in the video render so if my camera turns to the right in the visual render then all spatialized sounds shift to the left at that point in time, even though its completely out of sync with when that should happen in the scene I don’t mind which one I use but just need a reliable way of doing this, I’m aware I could just use an internal routing software on my computer and record the output of unreal while playing it back in the sequencer window but I cant believe we are at UE5 and people would still have to do that. Any help greatly welcomed.

    • @cartandhorse
      @cartandhorse 4 місяці тому

      I am sorry to hear. Unfortunately, I am not that smart when it comes to audio. This was meant to be a more simple or "quick and dirty" solution for audio. Sorry this wasn't more helpful.

    • @ronkzinho
      @ronkzinho 3 місяці тому

      did u find a solution? I'm experiencing the same thing but I haven't tried render using the movie scene capture

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 4 місяці тому

    Very Nice video pure Gold

  • @MartySergio
    @MartySergio 4 місяці тому

    Thank you so much!!!

  • @thelightsarebroken
    @thelightsarebroken 4 місяці тому

    Thank you so much for this, i honestly had given up all hope that it was possible to multi texture my layered cloth sim

  • @user-pl5gw3wd2f
    @user-pl5gw3wd2f 4 місяці тому

    Thanks for sharing your workflow. I saw on your channel you were requesting comments about future content...I'm trying to figure out mapping constraints and controls from a C4D character rig I have over to Unreal. Played around with a lot of the metahuman stuff...just haven't made the jump to stylized C4D character rigs getting animated in Unreal.

    • @cartandhorse
      @cartandhorse 4 місяці тому

      Thanks for sharing. If you have a link to an example, I can see what I can do!

    • @user-pl5gw3wd2f
      @user-pl5gw3wd2f 4 місяці тому

      @@cartandhorse I’m down to collaborate depending on your interest and availability. I can setup a quick chat to over the scenario if you want to see if it would be a good fit. Closest I’ve found is people retargeting stylized rigs to metahuman control rigs. Haven’t found an ideal workflow for that yet.

  • @benblaumentalism6245
    @benblaumentalism6245 5 місяців тому

    Love this!

  • @mr.pinouxinc4293
    @mr.pinouxinc4293 5 місяців тому

    Keep these coming!

  • @yapanwolf
    @yapanwolf 5 місяців тому

    how to install it?

    • @cartandhorse
      @cartandhorse 5 місяців тому

      Download it and copy paste it into the folder you want using Explorer (win) or finder (mac).

  • @travisnguyen1475
    @travisnguyen1475 5 місяців тому

    woooa I haven't know Import Into Level feature, thanks