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Cart & Horse
Приєднався 28 кві 2022
Welcome to our channel! We are 3D motion designers / generalists with a background in video production, emerging tech, and digital product design. Our goal is to take what we have learned over the last decade and share as much information as we can to help people work smarter, faster, and better. Thanks for watching!
If there is a topic that you would like to see covered that hasn't been, leave a comment and we will see what we can do.
Unreal Engine, CGI, Virtual Production, Motion Design.
If there is a topic that you would like to see covered that hasn't been, leave a comment and we will see what we can do.
Unreal Engine, CGI, Virtual Production, Motion Design.
Iterate Using Sequencer (Unreal Engine Tutorial)
This tutorial will show you how you can iterate in Unreal Engine.
The goal is flexibility and efficiency. You can make a few changes effect everything down the chain. And make changes that are non destructive up the chain.
www.cartandhorse.studio/
cartandhorse.studio
www.patreon.com/CartandHorse
www.linkedin.com/company/cart-and-horse
00:00 - Introduction
00:36 - Level Snapshot
00:53 - Flow Chart Diagram
01:35 - Camera Setup
02:21 - Sequence Setup
04:41 - Subsequence Setup
08:22 - Alternate Material
09:01 - Alternate Object
11:29 - Movie Render Queue
12:41 - Outro
The goal is flexibility and efficiency. You can make a few changes effect everything down the chain. And make changes that are non destructive up the chain.
www.cartandhorse.studio/
cartandhorse.studio
www.patreon.com/CartandHorse
www.linkedin.com/company/cart-and-horse
00:00 - Introduction
00:36 - Level Snapshot
00:53 - Flow Chart Diagram
01:35 - Camera Setup
02:21 - Sequence Setup
04:41 - Subsequence Setup
08:22 - Alternate Material
09:01 - Alternate Object
11:29 - Movie Render Queue
12:41 - Outro
Переглядів: 1 151
Відео
Time Remapping Alembic Animations (Unreal Engine + Cinema 4D Tutorial)
Переглядів 2,1 тис.11 місяців тому
In this video we will teach you how you can time remap your alembic animations, like you would use time remapping in other animation packages. We will cover how we created the animations in Cinema 4D, exported the assets to Unreal Engine, and then show you how you can manually override the timeline to have custom control over your animations. www.cartandhorse.studio/ cartandhorse....
Rig a robot arm in Cinema 4D for Control Rig! (Unreal Engine Tutorial)
Переглядів 3,1 тис.11 місяців тому
This tutorial will show you how you can rig a robot arm in Cinema 4D for Control Rig in Unreal Engine. This rigging method focuses on using hierarchy, instead of binding a mesh with weights. This video will cover how to setup your meshes in Cinema 4D and then export them for Unreal Engine. We will then get into how you can set this model up in Control Rig, so that it is ready to animate in Sequ...
Greyscalegorilla + Unreal Engine! Finally.
Переглядів 3,5 тис.Рік тому
The time has come! Unreal never looked so good for motion designers. Now the @Greyscalegorilla library of assets are available inside of Unreal Engine. We love using their materials, HDRIs, fully UV'd models, textures and much more to quickly produce high quality content and what to quickly show how we use them inside of Unreal Engine. greyscalegorilla.com/ www.cartandhorse.studio/ instagram.co...
Cinema 4d to Unreal Engine rigging & animating a single mesh
Переглядів 1,6 тис.Рік тому
In this video we are going to cover the workflow of Cinema 4D to Unreal Engine rigging & animating a single mesh. We are focusing on creating rigs for objects that are not easily done in software like Mixamo or Accurig. This is one of the most common rigging workflows, which focuses on binding joints to a single mesh. Next, we will also cover how you can use this rig (either IK of FK) to create...
Accurig to Unreal - Unreal Engine Tutorial
Переглядів 3,5 тис.Рік тому
This video covers how to easily rig a character in Accurig and import it into Unreal Engine. First we'll prep the character in Cinema 4D and export an FBX file. Then import it into Accurig and walk through the simple process of auto rigging and saving to your account. Then export multiple animations and edit between them with the sequencer in Unreal Engine. actorcore.reallusion.com/auto-rig/sha...
Prepping Static Mesh in C4D - Unreal Engine Tutorial
Переглядів 1,2 тис.Рік тому
This video covers how to prepare a static mesh in Cinema 4D and import it into Unreal Engine. We'll take a look at common issues that arise along the way and how to troubleshoot them. We'll also cover a few techniques for importing FBX files into Unreal. www.cartandhorse.studio/ cartandhors... www.patreon.com/CartandHorse www.linkedin.com/company/cart... 00:00 - Introduction 0:27 ...
Virtual Production Scene Setup Tips - Unreal Engine Tutorial
Переглядів 10 тис.Рік тому
This video covers how to setup a scene for virtual production using Unreal Engine. We will look at resources on Epic Games' website, Unreal's youtube channel and marketplace, measuring distances on google maps and how to use photoshop to setup a top down illustration to collaborate and align with a team on a film production. We will also build a scene in Unreal to scale with a sound stage setup...
HDRI Studio Lighting Rig (Free Download) for Unreal Engine
Переглядів 910Рік тому
Download for free! This video will walk you through how this HDRI Studio Lighting Rig was built in Unreal Engine, how it works, and how you can build it out yourself...if you want. Enjoy! www.cartandhorse.studio/ cartandhorse.studio www.patreon.com/CartandHorse www.linkedin.com/company/cart-and-horse 00:00 - overview 01:58 - tool overview 02:50 - how it is built 08:40 - hdri tool...
Break Up Texture Tiling With Noise - Unreal Engine Tutorial
Переглядів 2,9 тис.Рік тому
This video covers how we can use the noise inside of Unreal Engine's material editor to blend two different sets of textures in order to break up unwanted texture tiling. We will cover how this can be used to blend 2 similar Megascans texture sets. We will also cover how this was used to mask off 2 roughness textures for a custom material effect. www.cartandhorse.studio/ cartandho...
Create a City Skyline with PCG tools - Unreal Engine Tutorial
Переглядів 1 тис.Рік тому
In part 4 of 4 of this series, this video will cover how we quickly built building models in Cinema 4D, brought them into Unreal, and then used the PCG tools to create building sections that are use splines to block them out. Part 1 - Car Rig Setup ua-cam.com/video/C3LqnLck4CA/v-deo.html Part 2 - Dynamic Material Controls ua-cam.com/video/6CBFGnREJdQ/v-deo.html Part 3 - Dynamic Road and Driving...
Use Splines to Create a Dynamic Road and Driving System for Cinematics - Unreal Engine Tutorial
Переглядів 1,7 тис.Рік тому
In part 3 of our 4 part series, we are covering how the driving system is using the spline animation rig (link to original tutorial below). We will then go into how the road system that is being used (purchased system - link below) can be directly tied to the spline rig that is driving the road. This allows you to modify your driving path and road together, using a single spline inside of Unrea...
Create and use Blueprint Material Controls - Unreal Engine Tutorial
Переглядів 1,2 тис.Рік тому
In part 2 of this series, we will cover how to create blueprint material controls inside of our blueprint rig. If you don't want to make a bunch of duplicates of your car rig or duplicate materials just to change colors on tweak parameters, then this video is for you! We will also cover how you can take control and create overrides or modifiers for texture sets that come with your models inside...
Create an Vehicle Rig with Animation Controls in Blueprints - Unreal Engine Tutorial
Переглядів 2,5 тис.Рік тому
Create an Vehicle Rig with Animation Controls in Blueprints - Unreal Engine Tutorial
C4D to Unreal - Studio Lighting Techniques
Переглядів 941Рік тому
C4D to Unreal - Studio Lighting Techniques
C4D to Unreal - Mograph Cloner Workflow
Переглядів 7 тис.Рік тому
C4D to Unreal - Mograph Cloner Workflow
Copy files between projects and building a simple tool library (Unreal Engine Tutorial)
Переглядів 1,2 тис.Рік тому
Copy files between projects and building a simple tool library (Unreal Engine Tutorial)
Flickering Emissive Material (Unreal Engine)
Переглядів 8 тис.Рік тому
Flickering Emissive Material (Unreal Engine)
Scatter Meshes and Actors with PCG and Trigger Animation with Collision (Unreal Engine)
Переглядів 2,7 тис.Рік тому
Scatter Meshes and Actors with PCG and Trigger Animation with Collision (Unreal Engine)
Use Collision to Trigger Animations (Unreal Engine Tutorial)
Переглядів 3,2 тис.Рік тому
Use Collision to Trigger Animations (Unreal Engine Tutorial)
Create an Animated Asset for Unreal Engine (Cinema 4D and Unreal Engine Tutorial)
Переглядів 1,2 тис.Рік тому
Create an Animated Asset for Unreal Engine (Cinema 4D and Unreal Engine Tutorial)
Export an Audio Track in the Movie Render Queue (Unreal Engine)
Переглядів 7 тис.Рік тому
Export an Audio Track in the Movie Render Queue (Unreal Engine)
Import FBX Files into Unreal Engine Better (Unreal Engine + Cinema 4D Tutorial)
Переглядів 8 тис.Рік тому
Import FBX Files into Unreal Engine Better (Unreal Engine Cinema 4D Tutorial)
Create Complex Animations Using Blueprint Triggers (Unreal Engine + Cinema 4D Tutorial)
Переглядів 2,6 тис.Рік тому
Create Complex Animations Using Blueprint Triggers (Unreal Engine Cinema 4D Tutorial)
Virtual Production with Unreal Engine
Переглядів 1,9 тис.Рік тому
Virtual Production with Unreal Engine
Import Alembic files with Materials (Unreal Engine + Cinema 4D Tutorial)
Переглядів 7 тис.Рік тому
Import Alembic files with Materials (Unreal Engine Cinema 4D Tutorial)
Create a Spline Based Animation (Unreal Engine Tutorial)
Переглядів 5 тис.Рік тому
Create a Spline Based Animation (Unreal Engine Tutorial)
Pose Morph to Morph Targets (Cinema 4D to Unreal Engine Tutorial)
Переглядів 4,7 тис.Рік тому
Pose Morph to Morph Targets (Cinema 4D to Unreal Engine Tutorial)
Recreate Beeple in Unreal Engine from Cinema 4D(Cinema 4d to Unreal Engine Tutorial )
Переглядів 912Рік тому
Recreate Beeple in Unreal Engine from Cinema 4D(Cinema 4d to Unreal Engine Tutorial )
Is it possible to make this work solely in Unreal Engine?
Really good news for me!
Hi! this was very helpfull but when I render an image sequence it plays normally and it doesnt respect the start time offset, is there any setting I am missing? thanks!
I can't thank you enough. So many hours later. All one check box!!! lol
I know your pain
So you just happen to have that Movie Render window open without any explanation how to open it I had to pause, go elsewhere to find out how to open it and then come back 🙄
I am not sure why but when i render the sequence wav file it keeps making the wav restart at begining of sound for each camera cut is there a work around for this?
im discovering a realy awsome chanel here
realy usful thank u so mush
can you do a tutorial on just the exporting like on human character and how you dont get all the controls with it (the nulls) like pyramid for waste box on the feet
Can you guys please make videos on how to make surreal landscape + dreamy type of lighting in unreal engine? No one making videos on this topic ☹️
Interesting! I was looking at your videos to find some solutions for a project I've ported to Unreal. It was a city set-up I built with Houdini and brought in as a mesh. But now I'm curious about re-building it in this PCG system. Or I was going to bring my points in and make an instancer that way. So many possibilities and approaches it's making my head spin!
❤
Hi, could u share a demo project,?I really dont know how to do like u, the pole vector make the robot take wrong action , tks !!
Thanks so much for this breakdown. Really straightforward step by step. Just a question, how to add facial rig/animation from here onwards? What are your thoughts on that
How do I bake a spline animation to an animation sequence in a level sequence?
This tutorial is fantastic! New to Unreal. Everything worked to end of tutorial, but it's not letting me attach my staticmesh object to the actor handle. I have a race track and want the staticmesh car to follow along the spline on track. So close and appreciate the help!
Sorry, not too sure. Maybe drag and drop it to make it a child of the actor?
i not find down load link pls
someone should import a level, 0 tutorials for that.
simple and best thanks for sharing
MASSIVE THANK YOU !!, IT WORKED !
Yes the video inriched my life, I understand splines better and Igot mine to work thank you.
Could you share the Plugin for Unreal, now is only the Connector and looking to the imported plugin.
I have an LED mesh that is a car blinker. How to I cycle material from a glow to am LED glass if it's only color that can be changed? Thank you
Very useful tutorial, is there any way to make the intervals between the flickers longer ?
thank you bro,, really helpful.. just a quick note, please check the volume of the SFX of your channel outro it just blasted off my headphones
OMFG! finally! you are the frst one who mentioned the "save for cineware" all the other tutorials I watched just said save and this was causing my animation to get all buggy when importing to UE. I mean it's my own fault that I didn't see this option 😅 But thank you very much nontheless 😄
Thanks for the video. Curious why you didn't import using the C4D Live link?
Now that's a good tutorial! Thanks dude!
Thanks for this video, it was really helpful!
Thanks for the great tutorial, man! This program is maddening; I miss Photoshop and Davinci Resolve. (lol) Thanks a million!
It is a tough learning curve, but it gets easier!
can you model a baby arm holding an apple next and animate it? regardless thank you for this!
🤣
Amazing one. Been using unreal for quite a long time and still learnt a looot. Thank you for showing the way!
As you said.... This is a game changer! Thanks so much for this upload, very easy to digest also - speed and explanation levels were perfect for me.
where did you get the model from?
Sorry for the delay. I modeled it from scratch in C4D.
Exactly what I was searching for thank you!
This is super useful! Thank you! I’m really curious if it’s possible to create the same (or similar) animation in Unreal. Do you know if there’s a way to bend/deform the mesh using splines in unreal? (like the way you have the petal bending and unfolding using a spline wrap)
I am working on a few different ways of stacking pieces to build it in Unreal. There are a number of ways to rebuild it in Unreal, but none of them are simple and I need to build something to start from in C4D or Blender.
Just curious if the download link is still active?
Thanks for checking on this. We updated our website and this link was broken. It should be back up now!
the "Lock To Display Rate at Runtime" was unchecked for me but still the render came out with motion blur
It was never on for me, yet the blur is there
Doing good work, love from India 🇮🇳
hello, I can't find Set Start Time Offset ?? Where is it ?
Not working
im new and this is too cool watching the final result in your scene.. im learning quick thanks to videos like this thanks for explaining it so well.
Happy this helps!
could you please make new one for 5.4? seems allot changed in the PCG editor
Thankyou so much ❤
What you can also do is use a PerInstance Random node, multiply that with a Parameter and add it to the time before the noise. This way you dont have to use multiple instances of the material.
I tried this out, but I got this error when I link it before the vector noise node. [SM6] (Node PerInstanceRandom) Invalid node used in hull/domain shader input!
Thank you so much! Can you bind/parameterize keyframe values, for example if I want to set different values for how high something goes, per blueprint instance?
Sorry, I haven't seen a way to directly tap into keyframes. There might be a way to multiply or range map an animation or something with a timeline node in blueprints, but that is beyond me.
Ahh so that's how you do it. Thanks for this. I'm a C4D user and recently started learning Unreal. I found this tutorial because I was trying to figure out how to do the equivalent of C4D's animated vertex maps. Trying to recreate things that are easy to do in Cinema 4D so far have been FAR MORE complicated and cumbersome to do inside of Unreal so I'm not surprised that this process takes so much lol. Right now I'm trying to find a way to do this same effect using some kind of field object with a falloff. Something I could grab and physically animate over the mesh instead of dealing with the linear gradient and all those nodes. Similar to how C4D allows you to drive the same effect with a simple box field ya know?
I dont have the postrpocessvolume option( why can it be?
This was super useful, but I'm a little confused by the vector noise (I'm completely new to using Unreal let alone using node editor.) when I added the vector noise, my blue material started changing colors to red, orange, and cyan. What's happening and how do I make my material stay blue. I'm trying to make a "broken" neon sign as context