@@cartandhorse Great! Looking forward for new awesome tutorials! I just interested in UE cinematics workflow, like any blueprints intended to use them with sequencer, so i find this channel precious to me, thanks again for your efforts!
i tried doing one with a tree growth but the when the box collision hits the trigger box it doesnt fully show the tree(no leaves) and the tree is flickering is there something i am missing?
Thank you!
You are welcome!
Also, we are in the process of creating more content that will help this workflow. Let us know if there are any topics you would like to see!
@@cartandhorse Great! Looking forward for new awesome tutorials! I just interested in UE cinematics workflow, like any blueprints intended to use them with sequencer, so i find this channel precious to me, thanks again for your efforts!
We appreciate the feedback and compliments. More will be coming soon!
i tried doing one with a tree growth but the when the box collision hits the trigger box it doesnt fully show the tree(no leaves) and the tree is flickering is there something i am missing?
Sorry, it's hard to say without seeing the asset. It could be an alembic issue, culling issue or something else.
are alembic files better than making morph targets?
I find that they are a bit more stable than the morph targets, but both should work.
@@cartandhorse thanks will give it a try
hello, I can't find Set Start Time Offset ?? Where is it ?