The on foot missions are pretty fun. They are fast paced and very arcade like. You just run around super fast shooting at things, and they are not too long. I like them.
I can tell you, honestly, as one of the first people to pick up Assault, the multiplayer was something wildly different from most every other splitscreen multiplayer shooter at the time. If you were doing teams, you could have your teammate hold a homing rocket launcher while you pick them up in an Arwing. Now you have, essentially, a flying tank. The trade-off was that you couldn't roll to deflect shots, unless you wanted to send your teammate flying lmao. I think the few missions where Fox stands on an Arwing is supposed to hint that you can do this in the multiplayer mode. I loved this game when it came out, but yeah, it was short and since I was the only one who picked it up in my friend group it meant we were mostly doing multiplayer. I would pay $60/$70 for a remake of this game, especially if they threw in a co-op mode for the campaign. Pull the camera back from your character, have some good reasons to replay the campaign, expand the versus mode to 8 players, shorten the Aparoid homeworld mission (or break it into chunks or something.) Nintendo won't do it, though. They made a Star Fox game already in the last 10 years, they have a cooldown for all their IPs (if they aren't already buried, like F-Zero)
I'd love a remaster or remake of this, but I'm hoping for a brand new attempt at the franchise some day. Personally I'd love a new fzero even more but I think that franchise is dead sadly, it's been soooo long, besides fzero 99 or whatever
The game's development, unusually, began with its multiplayer battle mode, as Imamura desired to improve upon the battle mode that was present in Star Fox 64, which was described as being a last-minute bonus. Namco handed Nintendo a handful of planning documents titled "Vehicle-Swapping War Action game", and it was decided that this concept, of being able to change freely between vehicles such as the Arwings and Landmasters, would be the starting point for Assault's development. Reportedly, the development team had put much of their effort and resources into the battle mode, and even questioned creating a single-player mode at all, explaining why the game's initial reveal trailer in E3 2003 exclusively focused on the multiplayer; According to Electronic Gaming Monthly, this particular video was booed by viewers, and EGM itself said the video was "remarkably unimpressive". In the end, the developers felt that fans would want a proper story mode similar to the ones present in previous Star Fox games, so it was then decided to press on and create one; this is reportedly a factor into why the game received multiple delays. It was also decided to forgo the series' tradition of including branching pathways, instead deciding to put effort into including more volume and strategic possibility into a single stage each that would also now include checkpoints, thus, from the perspective of the developers, negating the need for branching paths as seen in Star Fox 64.
Loved Assault back in the day, but I guess I kinda mentally blocked mission 9 lol Definitely felt like the game was _super_ short and wanted more, but I felt that each section was mostly warranted(except mission 9, which I forgot about lol). I do have a bias against the N64 landmaster missions though, so landmaster sections in Assault feel more like rewarding power trips. Mission 3(I think?) with the space station was always a favorite of mine in particular, with how the interior combst encounters have varied layouts that allow different spectrums of player choice.
I'm with you on this. I like Star Fox Assault, but that final level really brings the entire experience down. I hope that someday we can get an on-rails sequel, but it seems like modern audiences just don't care about single-player games unless they're open world or a well-known IP. Star Fox is in kind of a bind.
Glad to hear I'm not the only one with these thoughts, hah. I wish we still received more AA sized games like this from "tier 2 franchises". Nintendo is better at this than most, but still letting franchises go
@@crywolfplays yeah it's a good thing Star Fox is owned by Nintendo and not Sony or Microsoft. It at least has a small chance of returning instead of zero.
Nintendo doesn't even develop Star Fox, they haven't since Star Fox 64. They could easily give it to another studio, tell them to make it a 3 hour arcade shooter on a bit of a budget, and it would be totally great.
@@beardalaxy that's probably Star Fox's best chance. I wish Platinum Games got another chance at it without a Wii U gamepad gimmick, but maybe Dylan Cuthbert and his studio could come back as well?
@@beardalaxy That would be great, we saw that a little bit with the Battle atlas package or whatever that was called, but I'd love to see a 4-6 hour proper star fox game from any studio. Not every game needs to be massive.
What's weird to me is the multiplayer was actually really good when you had 4 people playing, but the game had no online connectivity and has not been remastered onto a console that has online. This game felt like it had a lot of potential to be more than it was with the underlying mechanics and arenas being what they were. Imo, if you were to release the multiplayer on PC right now with matchmaking, it would do extremely well.
I didn't have an issue with the on foot missions because they feel like 64's multiplayer However, my main gripe was its too short and the controls for are anything besides on foot are terrible....even the Arwing. Even still, Assault is my 3rd favorite in the series.
I remember playing this way back when and having fun with it, but I also remember not replaying it since there was little incentive to do so. That was back when it came out though, so I imagine if I played it now I may have less of an enjoyable time, whereas with SF64 I'd probably still have some fun. Adventure is another one I haven't played in a long time, and while I didn't hate it back then, I wonder if I would enjoy it more if I played it now.
They're fun to revisit, though I think Star fox Adventures holds up a lot better than Assault. Even if the level design is a bit dated, the controls and graphics are still appealing and smooth.
I'd love to see a new Star Fox game designed like Assault or Command/SF2, I love Star Fox 64 (it's my favorite game in the series) but I think it's time to give the other old Star Fox playstyles another go. Also, I too wish we could go back to the days when most games could be linear and short experiences without it being seen as something old, not worth it, and only something indie games are allowed to do. So basically what I'm saying is bring back AA games.
I commented on the Star Fox Adventures video but it didn't show up. Boo youtube. But you gave that game a solid review, you're making me want to replay Adventures now. I wonder if I could beat the game in less than 20 hours this time.. I haven't played Assault sadly, I don't know if Namco were the best developer choice honestly, but it's realy cool that you analysed the amount of total Arwing time in Assault, I've always wanted someone to do that😂good to know you're a Star Fox fan, it's a type of genre that just isn't popular any more sadly.. I would love to see you analyse Command, which was developed by Dylan Cuthbert, who made the original game. I haven't played that one either.. Oh, and I'm plugging away at Prime 3 whenever I get a chance to. Made it to the Rhundas fight. Amazing control scheme, but they defintely did go a bit too hard on making the game 'cinematic' when they didn't really need to at times..
Thanks for watching I'm glad you enjoyed it! I was actually considering digging out Command now that I'm kind of on a roll with the series haha haven't played it in ages
@@crywolfplaysI'd totally be there to watch that. I was going to get Command on Wii U but I think I choose F-Zero X over it as I already had 64. 64 is brilliant, I must have beaten that game over six or seven times, I got a medal on every level in normal with savestates (pro tip: don't. Some of the levels really suck for the medal like Venom 2 where you have to quick kill the whole of Star Wolf, and especially Sector Z which is literraly just crossing your fingers your teammates don't destroy the missiles first) I meant to comment in the Adventures video, did you know that you can actually guard in combat with the R button, or that you can do attacks straight after rolling during fights if you hit X than hit A before the roll ends? If you do one combo then a side roll attack you can kill enemies without having to do a second combo. Edit: Also, how hard was it to do a review of Adventures without mentioning Krystal in the script in any capacity
@@TheJadeFistThat is true actually, I always forget about the Ace Combat series. Perhaps I'll rephrase..I kind of feel like, with the short length and the general way gameplay flows, Assault feels more like something you would find in an arcade than a home console game, even compared to SNES and 64. Not my personal preference of gameplay style. You're completely right though. I haven't played Ace Combat before, in fact I haven't played too many Namco shooters in general besides good ol' Galaga. That was ignorant on my part, I totally get what you're saying.
@@IntrestingYTObserver I knew about the guard R button, but I didn't know about the roll attack, that's cool! As for Krystal....I didn't really know what to say there, hah. I think he role could have been handled a lot better.
I'm baffled who in their right mind makes a star fox game take place mostly on foot. I can't imagine the meetings where someone had this idea that we take away the very thing that makes star fox cool "the Arwing" and replace it with running shoes. 🤦🤦🤦
Although I'm not against the idea of on-foot starfox missions, I think it was a strange decision to make immediately after star fox adventures. They probably should taken a break from onfoot and went traditional for at least one game on Gamecube and kept him in vehicles.
As early as Star Fox 2. The first one was an on rail shooter because of hardware limitations and 64 was an on rail shooter because it was a reimagining of the first.
@@crywolfplays Starfox Zero is actually better then you think. Go to training mode and spend about 8 hours learning the controls, because the motion controls are complicated. There's a minus button that swap screens, meaning where not forced to look at two screens at once. You also have the ability to turn the motion controls on or off in the pause menu. It's usually easier to shoot everyone in first person mode, where as all ranged mode is easier for avoiding enemies.
Assault was a very strange game. I owned Star Fox on SNES, loved 64, and even genuinely liked Adventures, despite its issues. Assault though…I also owned and played it, but I barely remember a single thing about it. I remember getting mild enjoyment from screwing around the multiplayer mode, but mostly because it was fun to be able to hop into vehicles, not because the core gameplay itself was actually compelling. Something about the tone of the game just feels very…off. It was hard for me to treat it as a real game in the series. Even Adventures I think manages to nail the tone of the series against all odds. I think it’s that Assault tries to take itself way too seriously, something that no prior game had actually done. And yes, I do think if your premise is a fox, frog, rabbit, and bird teaming up and flying spaceships around, trying to force a mature, “edgy” tone is inherently a mistake.
It's funny you mention the time, I had similar thoughts. I kept trying to tell if they were actually trying to be serious or if it was sort of satire and it came across to me as some unsure of itself hybrid hah
Have you played the wii u starfox? Seems like another fail from Nintendo. Not having the ability to switch to traditional controls kept me from trying it out. What did you think of it?
I have played it - though I quit towards the end. I think it looks really nice and it's actually a decent star fox game buried beneath possibly the worst control scheme ever from Nintendo. I should make some content about it....I just wish they'd make a "normal" star fox again.
@@crywolfplays yes for sure, its strange that the starfox games have this history of bad design decisions. Hoping for a new installment on the switch 2 with better choices.
@@Nintendos During the making of SF Assault, Takaya Imamura wanted improve on the multiplayer option, so the foot missions were added so that Fox had multiple types of guns, adding variety to the shooting. It was also suppose to have an arcade version since the game was developed by Namco, but for some reason it didn't happen??? Whereas F-Zero GX did get in arcade version.
I remember playing Assault to the end once back in the day and never touching it again; I was so soured by the lacking of Arwing stages, plus I really didn't like the story that much. I still boot up my Wii and play 64 occasionally, will forever love that game.
The on foot missions are pretty fun. They are fast paced and very arcade like. You just run around super fast shooting at things, and they are not too long. I like them.
This games multiplayer should be updated and it would be huge.
I can tell you, honestly, as one of the first people to pick up Assault, the multiplayer was something wildly different from most every other splitscreen multiplayer shooter at the time. If you were doing teams, you could have your teammate hold a homing rocket launcher while you pick them up in an Arwing. Now you have, essentially, a flying tank. The trade-off was that you couldn't roll to deflect shots, unless you wanted to send your teammate flying lmao.
I think the few missions where Fox stands on an Arwing is supposed to hint that you can do this in the multiplayer mode. I loved this game when it came out, but yeah, it was short and since I was the only one who picked it up in my friend group it meant we were mostly doing multiplayer.
I would pay $60/$70 for a remake of this game, especially if they threw in a co-op mode for the campaign. Pull the camera back from your character, have some good reasons to replay the campaign, expand the versus mode to 8 players, shorten the Aparoid homeworld mission (or break it into chunks or something.)
Nintendo won't do it, though. They made a Star Fox game already in the last 10 years, they have a cooldown for all their IPs (if they aren't already buried, like F-Zero)
I'd love a remaster or remake of this, but I'm hoping for a brand new attempt at the franchise some day. Personally I'd love a new fzero even more but I think that franchise is dead sadly, it's been soooo long, besides fzero 99 or whatever
The best 42 minutes OF YOUR LIFE
Multiplayer was so good.
Star Fox Assault to me was Nintendo's fun interpretation of the Halo games. Really wish a sequel to this was made with online pvp
This
Using the Starlink ship in the thumbnail. I love it
The game's development, unusually, began with its multiplayer battle mode, as Imamura desired to improve upon the battle mode that was present in Star Fox 64, which was described as being a last-minute bonus. Namco handed Nintendo a handful of planning documents titled "Vehicle-Swapping War Action game", and it was decided that this concept, of being able to change freely between vehicles such as the Arwings and Landmasters, would be the starting point for Assault's development. Reportedly, the development team had put much of their effort and resources into the battle mode, and even questioned creating a single-player mode at all, explaining why the game's initial reveal trailer in E3 2003 exclusively focused on the multiplayer; According to Electronic Gaming Monthly, this particular video was booed by viewers, and EGM itself said the video was "remarkably unimpressive". In the end, the developers felt that fans would want a proper story mode similar to the ones present in previous Star Fox games, so it was then decided to press on and create one; this is reportedly a factor into why the game received multiple delays. It was also decided to forgo the series' tradition of including branching pathways, instead deciding to put effort into including more volume and strategic possibility into a single stage each that would also now include checkpoints, thus, from the perspective of the developers, negating the need for branching paths as seen in Star Fox 64.
Loved Assault back in the day, but I guess I kinda mentally blocked mission 9 lol
Definitely felt like the game was _super_ short and wanted more, but I felt that each section was mostly warranted(except mission 9, which I forgot about lol). I do have a bias against the N64 landmaster missions though, so landmaster sections in Assault feel more like rewarding power trips. Mission 3(I think?) with the space station was always a favorite of mine in particular, with how the interior combst encounters have varied layouts that allow different spectrums of player choice.
That all makes sense, I felt like this game formula had so much potential in general, just felt sort of rushed/incomplete.
I'm with you on this. I like Star Fox Assault, but that final level really brings the entire experience down. I hope that someday we can get an on-rails sequel, but it seems like modern audiences just don't care about single-player games unless they're open world or a well-known IP. Star Fox is in kind of a bind.
Glad to hear I'm not the only one with these thoughts, hah. I wish we still received more AA sized games like this from "tier 2 franchises". Nintendo is better at this than most, but still letting franchises go
@@crywolfplays yeah it's a good thing Star Fox is owned by Nintendo and not Sony or Microsoft. It at least has a small chance of returning instead of zero.
Nintendo doesn't even develop Star Fox, they haven't since Star Fox 64. They could easily give it to another studio, tell them to make it a 3 hour arcade shooter on a bit of a budget, and it would be totally great.
@@beardalaxy that's probably Star Fox's best chance. I wish Platinum Games got another chance at it without a Wii U gamepad gimmick, but maybe Dylan Cuthbert and his studio could come back as well?
@@beardalaxy That would be great, we saw that a little bit with the Battle atlas package or whatever that was called, but I'd love to see a 4-6 hour proper star fox game from any studio. Not every game needs to be massive.
What's weird to me is the multiplayer was actually really good when you had 4 people playing, but the game had no online connectivity and has not been remastered onto a console that has online. This game felt like it had a lot of potential to be more than it was with the underlying mechanics and arenas being what they were. Imo, if you were to release the multiplayer on PC right now with matchmaking, it would do extremely well.
I didn't have an issue with the on foot missions because they feel like 64's multiplayer However, my main gripe was its too short and the controls for are anything besides on foot are terrible....even the Arwing. Even still, Assault is my 3rd favorite in the series.
I remember playing this way back when and having fun with it, but I also remember not replaying it since there was little incentive to do so. That was back when it came out though, so I imagine if I played it now I may have less of an enjoyable time, whereas with SF64 I'd probably still have some fun. Adventure is another one I haven't played in a long time, and while I didn't hate it back then, I wonder if I would enjoy it more if I played it now.
They're fun to revisit, though I think Star fox Adventures holds up a lot better than Assault. Even if the level design is a bit dated, the controls and graphics are still appealing and smooth.
I'd love to see a new Star Fox game designed like Assault or Command/SF2, I love Star Fox 64 (it's my favorite game in the series) but I think it's time to give the other old Star Fox playstyles another go. Also, I too wish we could go back to the days when most games could be linear and short experiences without it being seen as something old, not worth it, and only something indie games are allowed to do. So basically what I'm saying is bring back AA games.
Yeah, AA games are so great. I feel so burned out about endless open world games and live service style games
Nice Video ! Sub & Big Like ! And Love Retro Star Fox Games !
Thanks for the sub!
I commented on the Star Fox Adventures video but it didn't show up. Boo youtube. But you gave that game a solid review, you're making me want to replay Adventures now. I wonder if I could beat the game in less than 20 hours this time..
I haven't played Assault sadly, I don't know if Namco were the best developer choice honestly, but it's realy cool that you analysed the amount of total Arwing time in Assault, I've always wanted someone to do that😂good to know you're a Star Fox fan, it's a type of genre that just isn't popular any more sadly..
I would love to see you analyse Command, which was developed by Dylan Cuthbert, who made the original game. I haven't played that one either..
Oh, and I'm plugging away at Prime 3 whenever I get a chance to. Made it to the Rhundas fight. Amazing control scheme, but they defintely did go a bit too hard on making the game 'cinematic' when they didn't really need to at times..
Thanks for watching I'm glad you enjoyed it! I was actually considering digging out Command now that I'm kind of on a roll with the series haha haven't played it in ages
@@crywolfplaysI'd totally be there to watch that. I was going to get Command on Wii U but I think I choose F-Zero X over it as I already had 64.
64 is brilliant, I must have beaten that game over six or seven times, I got a medal on every level in normal with savestates (pro tip: don't. Some of the levels really suck for the medal like Venom 2 where you have to quick kill the whole of Star Wolf, and especially Sector Z which is literraly just crossing your fingers your teammates don't destroy the missiles first)
I meant to comment in the Adventures video, did you know that you can actually guard in combat with the R button, or that you can do attacks straight after rolling during fights if you hit X than hit A before the roll ends? If you do one combo then a side roll attack you can kill enemies without having to do a second combo.
Edit: Also, how hard was it to do a review of Adventures without mentioning Krystal in the script in any capacity
Namco had a long history with space shooters, and even made the Ace Combat games, it made sense for them to do it.
@@TheJadeFistThat is true actually, I always forget about the Ace Combat series.
Perhaps I'll rephrase..I kind of feel like, with the short length and the general way gameplay flows, Assault feels more like something you would find in an arcade than a home console game, even compared to SNES and 64. Not my personal preference of gameplay style.
You're completely right though. I haven't played Ace Combat before, in fact I haven't played too many Namco shooters in general besides good ol' Galaga. That was ignorant on my part, I totally get what you're saying.
@@IntrestingYTObserver I knew about the guard R button, but I didn't know about the roll attack, that's cool! As for Krystal....I didn't really know what to say there, hah. I think he role could have been handled a lot better.
I'm baffled who in their right mind makes a star fox game take place mostly on foot. I can't imagine the meetings where someone had this idea that we take away the very thing that makes star fox cool "the Arwing" and replace it with running shoes. 🤦🤦🤦
Although I'm not against the idea of on-foot starfox missions, I think it was a strange decision to make immediately after star fox adventures. They probably should taken a break from onfoot and went traditional for at least one game on Gamecube and kept him in vehicles.
As early as Star Fox 2. The first one was an on rail shooter because of hardware limitations and 64 was an on rail shooter because it was a reimagining of the first.
@@crywolfplays Starfox Zero is actually better then you think. Go to training mode and spend about 8 hours learning the controls, because the motion controls are complicated. There's a minus button that swap screens, meaning where not forced to look at two screens at once. You also have the ability to turn the motion controls on or off in the pause menu.
It's usually easier to shoot everyone in first person mode, where as all ranged mode is easier for avoiding enemies.
I mean, it looks really pretty
Assault was a very strange game. I owned Star Fox on SNES, loved 64, and even genuinely liked Adventures, despite its issues.
Assault though…I also owned and played it, but I barely remember a single thing about it. I remember getting mild enjoyment from screwing around the multiplayer mode, but mostly because it was fun to be able to hop into vehicles, not because the core gameplay itself was actually compelling.
Something about the tone of the game just feels very…off. It was hard for me to treat it as a real game in the series. Even Adventures I think manages to nail the tone of the series against all odds. I think it’s that Assault tries to take itself way too seriously, something that no prior game had actually done. And yes, I do think if your premise is a fox, frog, rabbit, and bird teaming up and flying spaceships around, trying to force a mature, “edgy” tone is inherently a mistake.
It's funny you mention the time, I had similar thoughts. I kept trying to tell if they were actually trying to be serious or if it was sort of satire and it came across to me as some unsure of itself hybrid hah
more gameplay than MGS4
True lol
Have you played the wii u starfox? Seems like another fail from Nintendo. Not having the ability to switch to traditional controls kept me from trying it out. What did you think of it?
I have played it - though I quit towards the end. I think it looks really nice and it's actually a decent star fox game buried beneath possibly the worst control scheme ever from Nintendo. I should make some content about it....I just wish they'd make a "normal" star fox again.
@@crywolfplays yes for sure, its strange that the starfox games have this history of bad design decisions. Hoping for a new installment on the switch 2 with better choices.
@@Nintendos During the making of SF Assault, Takaya Imamura wanted improve on the multiplayer option, so the foot missions were added so that Fox had multiple types of guns, adding variety to the shooting.
It was also suppose to have an arcade version since the game was developed by Namco, but for some reason it didn't happen??? Whereas F-Zero GX did get in arcade version.
I remember playing Assault to the end once back in the day and never touching it again; I was so soured by the lacking of Arwing stages, plus I really didn't like the story that much.
I still boot up my Wii and play 64 occasionally, will forever love that game.
The story just feels like a random jumble of ideas lol
They should have just renamed him to Land Fox and been done with it....
Land fox could be a giant franchise
I got baited lmao
Lol no one like both assault and advantages . Personally I didn't play assault at all. Its was a huge graphical down grade .