Mo' Health, Mo' Problems

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 485

  • @LucidMakesVideos
    @LucidMakesVideos  9 місяців тому +71

    Play Enlisted for FREE on PC, Playstation, and Xbox! Click here to get 3 days of a premium account and many more bonus goods to give you an advantage in the fight! -- playen.link/thelucidletters
    Let me know what you all think of the video! I'm very proud of this one :D

    • @TextualDeviant
      @TextualDeviant 9 місяців тому +2

      I'll try to give some constructive feedback, here. While the content itself was all accurate and helpful, and you directly cut to what can be considered the meat of what makes Tanks fill their roles well, both in the game and without in an excellent finale that wrapped back around to the point, the theatrical side of things could use a lot more work.
      I'll start with what's easily verifiable; your spotlight effect for what is supposed to be the most crucial point of advice for the video was not very well done, even though all your other graphical editing was well executed (with the exception of a few glitches here and there, like in the middle of 21:48 and the left side of 22:33). I say graphical because the music was too quiet and I could notice some amount of spotty audio on my end, for both the gameplay footage and manually inserted sound effects. Mainly for Reinhardt, though that could have been me noticing it only after hearing the issues after I'd sampled enough of them. Some tearing that wasn't quite present in your mic, which had some as well, though that can be easily pinned on not having an especially expensive microphone. Speaking of voice, yours doesn't have the same qualities as, say, someone like EmpLemon. Someone who's able to carry on in this extremely dry tone without detracting from the content, but adding to it, the deadpanned descriptions to otherwise extremely climactic, sad, or terrible events almost being it's own form of satire. You have this same dry tone, and even some of the buildup towards the transitional segments where the character 'dies' that you capitalize on properly, but it's not present in any of the other parts of the video for the most part. You don't stand out as either chaotic or structured, and you don't make yourself out to be sarcastic nor dramatic.
      UA-cam is a place of extremes. You need to do something not even _you_ might think to do, though, that steers towards the opposite end of the spectrum from EmpLemon. That end being someone of similar sub-count despite spending less time on this site, by the name of Kaluka. He constantly has entirely unrelated, completely unhinged jokes in his essay videos, but it is extremely engaging because it is unexpected- brief enough to not lose sight of the topic, while leaving us wondering what the next trick will be.
      In your videos, by comparison, you drop subtlety too much; what could have been a sudden reveal was spoiled by the thumbnail. We _know_ you're going to mention the Heavy and Reinhardt by default, but not the Gunner. It could have been an excellent third and final entry leading into your next points, to say, "well, yes, but actually no" when asked if you needed to be durable to be a tank, before revealling that what makes a Tank a Tank isn't just attention, but pressure. Instead, you revealed them before that question could even appear in our heads. The thumbnail is your foot in the door to people's annually decreasing attention spans. You could have, instead, made Reinhardt and Heavy obvious focal points in the thumbnail, but with a third red and blurry silhouette that only regular Stout drinkers could make out, immediately drawing the question of who could fill this role- along the other two cult classic equivalents when it comes to tanks- could be.

    • @SimoneBellomonte
      @SimoneBellomonte 9 місяців тому

      Hi as the other guyzsz saidsz, i do also have to agree that the dead-on voice tonesz was kinda getting boring at some point, butzsz thatzsz asidesz the videosz was still quitesz well-conscriptedzsz and constructedzsz and editedzsz, but id say there only just 2 more minor mistakesz, well first off splatoon doesnt exactly have “tanks” as a role, except for maybe the Tenta Brella, as Brellas literally have Shields that couldzsz alsoerzsz be launchedzzsz for protecting their teammates or setting up a push, but thatzsz asidesz, which thisz alsoerzsz means that the Hydra in the video (the minigunzsz-lookingsz weapon thatzsz looksz likesz an Hydrantzsz) isntzsz or wasntzsz exactly the most fitting example for showingzsz offsz a tanksz, brellas in splatoon play a certain role the mostzsz (roles in this gamesz are fluidzsz, youre not locked to 1 for the entiretyierzsz of the gamerzsz) and thatzsz is the Skirmisher, their job is to draw the attention away from the enemy and ontoerzsz themselves to let their teammates capitalize and on pushing on towardsz the objectivesz, the Hydra on the other hand is mostly an Anchor like an Eliter is, their focus is to denyierzsz enemy spacerzsz, not to drawsz enemyierzsz attentionzsz, andzsz butzsz lastly alsoerzsz i wouldnt say that the Heavyierzsz are effective when “well-utilized”, unless were strictly talkingzsz aboutrerzsz low and / or mid-level skillzszerzsz gameplaysz, because the Heavy hasnt really been well-playedzsz or that much at allzszerzsz in 6v6s which aresz likesz, the most popular competitive TF2 formatzsz, and for at leastzsz quiterzsz a whilesz the meta for the 6v6zsz was honestly prettzyilyierzsz quiterzsz a bitzsz stagnantrzszerzsz.
      Butrzszerzsz regardlesszsz greatzszrzszerzsz videorzsz mansz!

    • @TextualDeviant
      @TextualDeviant 9 місяців тому

      @@SimoneBellomonte ...why do you do this to yourself

    • @mr.tweaty
      @mr.tweaty 9 місяців тому

      A-a-a...
      At least its not War Thunder
      barely...

    • @ericmartin8271
      @ericmartin8271 9 місяців тому

      You should really check out the Heavy class from "The Finals." It has such an interesting and nuanced perspective of what it means to be a big, lumbering, unstoppable bastion of structure-busting and defense. Also, it would be nice to see why so many tanks have spin-up times for miniguns, huge damage but low accuracy, vulnerability to high-speed characters, or "backloaded" damage like Tahm Kench/Darius/Sion/etc

  • @rickydo6572
    @rickydo6572 9 місяців тому +502

    People say tanks are boring, but honestly, when a tank gets time to shine it's so satisfying.
    Mowing down half the enemy team as the Heavy with your minigun is just amazing, and I'm not even a Heavy main.

    • @green_lobster_1245
      @green_lobster_1245 9 місяців тому +27

      or going haywire on glyphids or saving teamates in drg with shields is fun

    • @rage_tv4493
      @rage_tv4493 9 місяців тому +10

      they clearly never played winton or doom

    • @SimoneBellomonte
      @SimoneBellomonte 9 місяців тому

      @@rage_tv4493”winton”rerzsz. 💀

    • @SimoneBellomonte
      @SimoneBellomonte 9 місяців тому

      @@rage_tv4493Butzsz fr thourghzsz Doomfristrtftrtzsz isztrtzsz so satisfyinglyierzsz to playierzsz (Overwatch 1).

    • @enesutku34
      @enesutku34 9 місяців тому +1

      ​@@rage_tv4493 or Wrecking Ball

  • @damizygzag259
    @damizygzag259 9 місяців тому +348

    "to bring a tank down it's going to take an entire army"
    or one guy on the flank

    • @fragsnake
      @fragsnake 9 місяців тому +19

      One Frenchman with a knife, one monk robot guy with balls

    • @AdaptiveApeHybrid
      @AdaptiveApeHybrid 9 місяців тому +2

      The flank is like a box of chocolates

    • @IHaveNoValue
      @IHaveNoValue 7 місяців тому

      @@fragsnakeand one red spider that spits acid

  • @wintube360
    @wintube360 9 місяців тому +1174

    "to bring a tank down it's going to take an entire army"
    a f2p sniper with 3 minutes in the game:👍

    • @deathstridermk4
      @deathstridermk4 9 місяців тому +100

      All snipers are annoying

    • @garygary117
      @garygary117 9 місяців тому +87

      Weakest 5000 hour spy vs two random crits from any class but scout

    • @TextualDeviant
      @TextualDeviant 9 місяців тому +9

      more like *|'👋

    • @wintube360
      @wintube360 9 місяців тому +7

      @@TextualDeviant it's supposed to be sarcastic

    • @marcellpinter4031
      @marcellpinter4031 9 місяців тому +12

      Laughs in vaccinator.

  • @ShockedTaiLung
    @ShockedTaiLung 9 місяців тому +431

    "deaths appetite wont be satiated by a mere sandvich" 🔥🔥🔥✍

    • @guardsmanlars6797
      @guardsmanlars6797 9 місяців тому +8

      Bro is cooking

    • @iamewp
      @iamewp 9 місяців тому +5

      ​@@guardsmanlars6797yea that was ice cold

  • @justin8e8
    @justin8e8 9 місяців тому +314

    I think there is kind of an interesting parallel to real life tanks here in regards to needing others for support, as intimidating as tanks can be. An interesting thing to remember is that tanks are shockingly vulnerable when you close the distance on them. Even in WW2 when tanks were the most prominent, there were stories of Finnish soldiers skiing down to tanks and throwing Molotovs to burn out its crew, in WW1 if a squad can engage in a tank in close quarters, they can actually methodically pry open the hatches or disable a tank with the right equipment. Simply put tanks can actually be pretty vulnerable when left unsupported, as intimidating as they might appear.

    • @Mpkki
      @Mpkki 9 місяців тому +45

      Hence why in real life the tanks were always supported by infantry, covering this weak spot and making it much more useful

    • @tbotalpha8133
      @tbotalpha8133 9 місяців тому +18

      All a tank is, is a self-propelled artillery piece. That's it. They are not invincible harbingers of destruction. They are one element of an entire doctrine that emphasizes combined-arms and coordination between supportive elements.

    • @bugjams
      @bugjams 9 місяців тому +9

      ​@@tbotalpha8133 Expecting gaming youtuber essayists to understand real-life war machinery was always going to backfire. Unless their game of choice was War Thunder.
      Any War Thunder player can tell you exactly how shitty tanks can be at the worst of times.

    • @DBArtsCreators
      @DBArtsCreators 9 місяців тому +1

      So, tanks are the damage-sponge version of a sniper basically (taking attention from enemies at long range and soaking the damage, while snipers are dealing heavy damage at long range. Both falter when the enemies close in and/or outnumber them).

    • @tbotalpha8133
      @tbotalpha8133 9 місяців тому +1

      @@DBArtsCreators Nah, Tanks make no sense at all in a PvP context. They're an idea lifted from PvE MMORPGs, where players can manipulate enemy AI to make them focus on one player, who then soaks all the damage while their team-mates kill off the enemies. But in a PvP context, players can't control what enemy players are going to focus on. And if all a Tank has going for them is a huge health-pool, then enemies will just ignore them and focus on their squishier allies.
      To actually be useful, Tanks either need high damage (to scare enemies away) or support utility (to boost their allies). But if we're following the Tank/Damage/Support trinity, then Tanks having damage or support abilities makes them tread on the toes of the other two roles. At which point, why play a Damage or Support class, when you can just play a Tank and do everything while also being vastly more survivable? Tanks in PvP are impossible to balance. They're either too strong, or they're useless.

  • @rundomrun
    @rundomrun 9 місяців тому +144

    Small note as a competitive splatoon player: the closest we have to a tank is a weapon called the Tenta Brella, not the Hydra

    • @jnet124
      @jnet124 9 місяців тому +11

      Had the same exact thought and was gonna type it out and saw this first!

    • @cactusblast1114
      @cactusblast1114 9 місяців тому +10

      Meanwhile, the literal crab tank: >_>

    • @2Ws2Ls
      @2Ws2Ls 9 місяців тому +6

      eh, id argue the tetras(or skirmishers in general) fit the bill more. sure, tanks typically don't have movement, but its the primary defense of the tetras. its more the philosophy though, as good tetra gameplay typically involves diving into the enemies backline, getting all the enemy eyes on you, and letting the actually good weapons kill the distracted enemies. Splatoon in general has an absurdly low ttk, so the big damage is sort of irrelevant, as it means even a slow killing weapon like the clash blaster can be a big problem if you just ignore them.

    • @Nathan-ys1lb
      @Nathan-ys1lb 7 місяців тому +1

      Guys, we all know the best tank weapon in splatoon is the undercover brella

    • @ChargedBonsai98
      @ChargedBonsai98 6 місяців тому +2

      Yea, Hydra is closer to a sniper than a tank. It has the longest range out of any non-special and non-charger (charger = sniper) weapon, but it also has some of the highest DPS in the game. It's basically a Heavy who suffers less from damage falloff but doesn't have extra health.
      Tent definitely is *the* tank in splatoon, most similar to Reinhardt in OW.

  • @JA-ce2ez
    @JA-ce2ez 9 місяців тому +84

    Man i like how this video ended with a heartfelt message about life and stress while being entirely about video game strongmen.

    • @Drekromancer
      @Drekromancer 8 місяців тому +1

      That part hit me for real. I think it was a smart choice, too. He recognized that the video game strongmen only exist because of the real-life people who want to play out the fantasy of protecting the people around them through strength and responsibility. And he's right. As a tank main, but more importantly, as a person, that was a message I needed to hear. So thanks for the goodwill, Lucid. I hope I'm not the only one who got it just when I needed it.

  • @pumpking1278
    @pumpking1278 9 місяців тому +107

    I'd say Roadhog IS a tank, he is more of a damage type tank. His high health and survivability is here to make him not worth attacking for the ennemy team, but you can't ignore him as he will kill and deal a lot of damage, therefore taking the attention of the ennemy team.

    • @SimoneBellomonte
      @SimoneBellomonte 9 місяців тому

      Yeahzszerzsz but he cant protectzszerzsz his treamerzsz, somethingzsz thatzsz actyuiallyierzsz kindszazszz coresz to the Tankszerzsz-rolerzsz.

    • @peco595
      @peco595 9 місяців тому +20

      Definitely, none of the Overwatch tanks aren't "real tanks"
      Roadhog described in the video was of a person playing him like a damage character rather than like a tank. You can play any tank that way, but at the end of the day Roadhog protects his team by taking enemy attention either forcefully with a hook or just with the threat of a hook making them hold a more defensive position.

    • @creed8712
      @creed8712 9 місяців тому +3

      @@peco595well there is one. And it’s because he wasn’t conceived as a tank. Doomfist

    • @peco595
      @peco595 9 місяців тому +5

      @creed8712 Doomfist totally works as a tank. Focuses on disrupting enemies and taking damage and attention off his team.
      Just because it isn't big rectangle doesn't mean it isn't a tank.

    • @creed8712
      @creed8712 9 місяців тому +1

      @@peco595 except he’s not good at taking damage. He’s good at being shot at and decimated but he’s not good at surviving that.
      He’s highly mobile and able to disrupt the back line but he doesn’t have the same ability to get out of the dive like Winston.
      He’s as effective as Reaper but Reaper deals actual damage

  • @sagechanged7923
    @sagechanged7923 9 місяців тому +56

    As a tank enjoyer, this video is incredibly accurate. In fact, the mentions of some of the many problems and pitfalls that come with being a tank completely mirror the days I was first introduced to the class, all the way up to my present veterancy. You even sprinkled a little analysis of real life in here too.
    Other games, I believe, should get some of this spotlight as well. An analysis of whether or not they designed the class correctly would be a cool addition. Personally, a game that stuck out to me was a looter shooter, specifically the first Division in the Tom Clancy's series. It really had the pinnacle of tank builds: high health, damage, and defense. To put it simply, a competent tank build could bulldoze any content in the game, as long as it didn't require two players to time a button press---and that's including every single legendary mission which are notoriously difficult challenges that push a player to their very limits EVEN WITHIN A FULL TEAM. Of course, all of this is only possible because of the near invincible hunk of metal your character lugs around soaking up all the damage. Get flanked, or overextend, and it's game over.

  • @cartoonthetoon.2724
    @cartoonthetoon.2724 9 місяців тому +129

    I think an amazing example of a tank is the Ogryn from Darktide who embraces all three, with having the most health and having ways to increase it, big damage being one of the best for crowd control and his grenades that can be single target or room clearing and brilliant defense with his shout/bull rush to pull agro way from his team and tank it with his slab shield or knock down the enemy to keep them from getting anywhere.

    • @armintor2826
      @armintor2826 9 місяців тому +24

      The most brilliant aspect about his shout is the fact that it doesnt only pull agro, but force melee from otherwise ranged enemies too. If theres a massive gunline stopping your team from advancing, the ogryn can run up and shout, effectively destroying the enemy position in one move by forcing all these armed enemies to go into melee against a melee powerhouse character

    • @SimoneBellomonte
      @SimoneBellomonte 9 місяців тому

      Andsz butrerzsz letrzsz me guess, he makeserzsz “uprerzsz” for thiserzsz by having horriblerzsz mobilityierzsz?

    • @Machosause
      @Machosause 9 місяців тому +6

      Tanks are able to embrace the power fantasy in pve more than pvp

    • @Stiftoad
      @Stiftoad 9 місяців тому

      @@SimoneBellomontenah mobility is good but both hitbox big so less cover and enemies focusing on you is a problem
      Darktides danger comes from being disabled entirely i.e. heavy stun and increased spread from being shot at, big damage from fire or exploders, trappers and hounds that immobilize requiring your team to help
      Ogryn would die just like the others if they wouldnt have their mobility, its key in the game
      The rest is still equally true about them but they very effectively fill a few niches

  • @JohnV33
    @JohnV33 9 місяців тому +168

    I don't know how I came across this video minutes after it came out in my recommended but the editing is insanely good. Keep this up bro this is the quality of video you don't even expect from people with hundreds of thousands of subs!

    • @LucidMakesVideos
      @LucidMakesVideos  9 місяців тому +25

      Thank you so much! I work really hard on all of my videos, so I'm really glad it could brighten your day :D

    • @CorrectCrusader
      @CorrectCrusader 9 місяців тому +3

      same never seen this guy before in my life

    • @Bluemansonic
      @Bluemansonic 9 місяців тому +1

      Fr, Subbed!

    • @ghhn4505
      @ghhn4505 6 місяців тому +1

      good pfp

  • @KounterSounds
    @KounterSounds 9 місяців тому +87

    Bro, this video is really cool!
    I've never seen the "tank" as an atention handeler, and it personally opened my mind to playing those ways again.

    • @FinnishArsonist
      @FinnishArsonist 9 місяців тому +2

      I play a lot of Splatoon, and there is a weapon called the tenta brella (ironically enough the weapon that was shown for splatoon in the video is a backline) - and this is EXACTLY how it is played - a traditionaly tank would not work well due to the amount of mobility in the game, but the tent really is there to pull attention by threatening one-shots behind a moving shield.
      It's the only weapon in the game capable of holding it's ground in a 2v1 situation - and since the game is 4v4, the ability to give your teammates a 3v2 fight (keep in mind, that is a 50% manpower advantage) can be huge. or even just being able to pull the enemy's attention onto your shield can help so much for your teammates - in a game where the slowest time to kill is 1.25 seconds (considered laughably slow), yeah being able to attract enemy attention for 5-6 seconds absolutely counts.

  • @primrose5031
    @primrose5031 9 місяців тому +56

    While Gunner is the closest thing to a tank in DRG, he is still more flexible than a hard tank like Reinhardt or Heavy (same goes for all of the other DRG classes). Everyone’s “job” is to progress the mission, they just all have something they are the best at. Everyone has a gun capable of killing bugs, a traversal tool to reach minerals, and a pickaxe they can use to mine through dirt. If there’s a wave of bugs and a vein of minerals high up and a Gunner and a Scout then yes, Gunner should probably focus the bugs while Scout gathers the minerals but if Scout’s off in another cave and there’s no bugs to kill, then Gunner should be zip-lining up to the minerals rather than waiting there with a thumb up his ass pinging the minerals for Scout to collect when he comes back. (same goes for the opposite scenario)

    • @bugjams
      @bugjams 9 місяців тому +15

      To add my own thoughts, too:
      My only gripe with his appraisal of the Gunner is that Gunner is NOT the highest-damaging Dwarf in the game. A skillful Driller or Engineer can quite easily out-DPS the Gunner. However, they'll burn through ammo much faster.
      Gunner's main power is his sustainability. All his primary guns have MASSIVE magazine sizes (with the Minigun being pseudo-limitless), so if you bring Born Ready on him, he can literally keep firing until his ammo is depleted with 0 breaks. He has the highest _consistent_ damage on the team, just not the highest max DPS (Burning Hell + Volatile Bullets can be pretty nuts tho, but imo that's an outlier and could use a slight nerf. Balance rambling aside...)
      In short, Gunner is like an anchor to the team - someone you can always count on to keep you covered while you reload and recover, and of course a beacon of safety when his shield is up.
      Actually, now that I think about it, Gunner is _technically_ a bit tankier than the other Dwarves, though only situationally - his armor damage resist type is Explosive, which is by _far_ the best armor out of all the Dwarves. Engie's Poison comes in close second. Many bug attacks deal explosive damage, even some attacks you wouldn't think would be considered explosions. So, despite having the same health as everyone else, even without a shield, Gunner is likely to be the last one standing in a fight (and also least likely to die to Fat Boy nukes or Driller's C4... a nice bonus :P).

    • @ooooohaaaaahhoho
      @ooooohaaaaahhoho 8 місяців тому +5

      ​@@bugjams glad to see another drg fanatic that agrees with me, saying gunner is a tank (a damage tank too, I'd somewhat agree if Lucid argued for gunner as a defense tank with the shield and even then) feels a bit odd..

    • @halfblue2678
      @halfblue2678 6 місяців тому

      I see the gunner as a support. I usually don't use the shield for myself. I use the zipline to get into the high ground so I can easily spot enemies and so I can easily spot which teammate needs the shield as well

  • @kousand9917
    @kousand9917 9 місяців тому +69

    0:30, IRL tanks without infantry support are sitting ducks, an entire army would have 0 problem dealing with it

    • @peco595
      @peco595 9 місяців тому +23

      Same as the tanks in these games. Big, slow, easy to shoot, without a team to protect then what's the point?

    • @eightheve
      @eightheve 9 місяців тому

      But as in videogames, this NEVER happens.

    • @WildmanTrading
      @WildmanTrading 8 місяців тому +2

      ​@@eightheveActually it can happen a lot in casual play.

  • @richmay56
    @richmay56 9 місяців тому +54

    Surprised there is no parallels that real tanks is also became easy target without infantry support (or other classes aka other types of vehicles). As always good material and gorgeous video edit tho!

  • @Катюша-щ5ю
    @Катюша-щ5ю 9 місяців тому +8

    It's funny how people would often under utilize Heavy when the most basic Heavy-Medic combo can completely lock the entire enemy team inside their spawn room

  • @scienceme9794
    @scienceme9794 9 місяців тому +12

    Some of the most fun I've ever had in gaming was desparately trying to keep my buddy alive while he was playing Reinhart. He was an excellent Rein who knew how to make sure the entire enemy team was focused on him. When I got good at healing, he was practically unbreakable. In fact, he stopped even looking at his health when I was healer.

  • @Jessie_Helms
    @Jessie_Helms 9 місяців тому +3

    This is exactly why I say the Dalohkohs Bar in TF2 is so S tier.
    50 extra HP is more powerful than you’d think.
    I’ve survived on single digits of HP before only because of that buff.

  • @bast4rdlyreaper
    @bast4rdlyreaper 9 місяців тому +13

    I think the Attribute that defines a "Tank", is the ability to Create Space for their team.

  • @OhCrapI_He
    @OhCrapI_He 9 місяців тому +3

    I would like to talk about one more example of a tank in a videogame I played (Terraria)
    In Terraria, what many people in the community call a tank build is a set of gear in a loadout that optimizes for survivability and attracting enemy aggro, as opposed to damage output.
    As a tank, if the enemies (especially bosses) are attacking you, know that this means they aren't attacking your squishier teammates.
    Terraria’s tank builds don't actually have any more hit points than any other class (ideally, everyone would have as many hit points as they can), but they often have a combination of Defense, Damage reduction, and Life regeneration so they take less damage from any given hit and can heal more quickly.
    Unlike Heavy, Gunner, and Reinhardt, the Terrarian Tank is actually greatly encouraged to avoid taking hits in the first place, as that's the best way to minimize the damage you take (Sure you can theoretically beat the entire game without taking any damage at all, but the existence of human error means you can't rely solely on "git gud" unless you're a God of Terraria, so tank gear makes this more forgiving)
    The longer it's been since you last took damage, the faster your life regen. Therefore, even as a Tank, you should at least try to avoid taking damage (though as a Tank, you still want to stay near enemies to draw Aggro).
    Interestingly enough, a good way to practice playing as a Tank in Terraria is playing by yourself (you don't even need tank gear for this practice), as the way Aggro works is that enemies go after the nearest player, treating players with high Aggro as being nearer than they really are. When playing by yourself, you are the only player, so every enemy solely focuses on you. In a sense, you become the tank; the center of attention.
    Playing by yourself helps you get used to constantly drawing aggro; constantly having the enemies attack you and only you.
    And just like all the tanks discussed in the video, you can easily die by taking too many hits. Not even all the Defense, Damage reduction, Life regen, Lucky dodges, and Healing Potions in the world can save you from your own recklessness.

  • @mariowizard1198
    @mariowizard1198 4 місяці тому +1

    Now we just need the video game flamethrower episode, starring Pyro, Driller, and Mei.

  • @Bluestlark
    @Bluestlark 9 місяців тому +8

    Fun fact, as someone who plays tf2 and a lot of heavy weapons guy, he ain't no tank, he only becomes a pseudo tank if he has a medic up his ass, and even then that can be shortly lives, but dude dies so fast he's a punching bag and he's so slow most people rather play anything else. Like yeah you might be able to tank a hit or two if it's not a crit
    Because he isn't meant to be played as a tank, he is meant to be played strategically to hold down a point WITH help of a team or to punish people too overconfindent, you won't last long staying in the same place however.
    If you think you are going to put yourself out there to defend your team you'll die as soon as the enemy sees you, everyone moves so fast you ahve to be at the right palce at the right time,
    You are more like a slow moving DPS, and since you are, once of the classes to dish the most damage you have to think where that damage is of most help it is what you can dish out that ultimately helps the team, no what you can take in, becasue you can take in very little and may god help you against spies, snipers and crit rockets.
    Thsi damage is what makes the heavy weapons guy special, it's his damage more so than his size and health that makes him an anchor to his team, and because he isn't a real tank he also depends a lot more on his team than his team depending on him to keep him alive and maintaining this damage wall against the enemy team.
    Heavy defines boundaries but he can't do so alone, at leas effectively, try playing heavy with a team that doesn't know what it's doing and it will surprise you how hard it is for the guy to push back, at most you might hold a space but it becomes increasingly harder to push back with other team mates fullfilling their roles properly.
    I had to but in, because very few people ACTUALLY bother to play him ourside of "everyone is playing everything else I wanted to I need to fill the spot out of obligation" and actually main the character, he ain't no tank, he just ain't and his massive health need actual managing for it to become an advantage, because trust me it goes faster than you can blink by too many things, heck even a fucking medic can punish a heavy with a well timed critical hit, dude's got it rough.

  • @InvadeNormandy
    @InvadeNormandy 9 місяців тому +5

    City of heroes has perhaps the most defined and defacto version of the term, you can slog into the middle of the most absurd mess of enemies and come out on top and you really do feel "Super" as one.

  • @rager4637
    @rager4637 4 місяці тому +1

    another cool thing about gunner is the defensive builds you can get with the thunderhead and or the coilgun respective mods, reducing damage taken and acting like a literal wall

  • @m0nt4gn36
    @m0nt4gn36 9 місяців тому +2

    Glad Paladins was somewhat mentioned, while some characters have questionable kit desing, the vast majority of time they nail the characters' role, especially with tanks, which are the most important role of the game.

  • @someguycalledgoober155
    @someguycalledgoober155 9 місяців тому +10

    One of my favorite moments in OW is playing as Rienhardt when Wreckingball was first released, just charged into him when he was trying to push in. It was great.

  • @moonlxght_
    @moonlxght_ 8 місяців тому +2

    i really really liked the parallel of videogame tanks with the real life, the message was very sweet and made me feel like i'm capable of overcoming my problems. i'm usually a tank main in almost every multiplayer game i play, be it sigma from overwatch or ornn and volibesr from league of legends so the last part of the video really touched my heart.
    great editing, great narration and great scripting, thank you for this video.

  • @firesword4396
    @firesword4396 9 місяців тому +8

    Coming from a tank main, you must be both the unmoveable object and the unstoppable force if played well especially when your team is behind you

  • @KhunShawn
    @KhunShawn 9 місяців тому +1

    I hope future content isn’t loud so I can play it in the background 😊

  • @matiasgaming4971
    @matiasgaming4971 9 місяців тому +30

    Being a tank is difficult, due to both the enemies and teammates paying a lot more attention to you. Failure is much more noticed from you than the offensive role.
    Your failure to be a tank is felt as much as the support going down. It really sucks having that much pressure on you, and that many eyes on you.
    But for me? It's exactly what I want. Sure, losing as the tank really stings. But it's overcoming that stress and fear of failure is what makes me love playing the tank.
    While I mostly fall into the category of "More HP. More defense" so I can soak up as much damage as possible, it's also nice to try the more offensive part of tanks.
    Your teammates need someone to stick with, who is a glutton for punishment, so they don't have to take it.
    As the tank, you must carry the burden of protecting your teammates, and being a sort of safe zone for them, while having the enemies try their hardest to take you down so they can finish off your teammates.
    So as my Gunner would say "GET UP SOLDIER", because this fight ain't over yet. Get back out there and protect those who need protecting!

    • @vaughnd222
      @vaughnd222 9 місяців тому +2

      One thing to keep in mind. Health for 'tanks' as a resource and cooldown just as much as any cooldowns they might have. For a DPS, health is just a means to not die. For a tank, its a resource to spend. In MMO's for example, you have your damage reduction abilities. If they're off cooldown, you constantly have to measure whether you need to use them now to make your healer have an easier time, or if you should wait and potentially stack them for a massive hit you know is coming soon.
      For non-tanks, HP is just an arbitrary number that sets how many mistakes you can make. For tanks its a resource you actively spend.

  • @Connorses
    @Connorses 9 місяців тому +17

    This man likes these characters so much he did 2 stylish intros for them.

  • @Fesh3314
    @Fesh3314 8 місяців тому +5

    "If the enemy's attacking you, they aren't attacking the objective" is my motto as spy

    • @RoninCatholic
      @RoninCatholic 4 місяці тому +2

      Diversion and confusion tank? 🤔

  • @IsYeaYesyup
    @IsYeaYesyup 9 місяців тому +2

    kinda funny how you say that a tank class is supposed to distract enemies from the objective, but the most effective way to play heavy in tf2 is staying revved up on top of the payload cart

  • @yeowch419
    @yeowch419 8 місяців тому +2

    the gunners death sound is so sad

  • @aquamarinerose5405
    @aquamarinerose5405 8 місяців тому +1

    Something worth noting about Overwatch is that in Overwatch 1, there was Tank, Offense, Support, and Defense. Which means the roles are even more muddy as defense got rolled into a different role entirely.

  • @Reragi
    @Reragi 6 місяців тому +5

    "Tanks are boring" mfs when they realize they need to have the gamesense of a radar to not die immediately to the random pick class who just installed
    and to those who are unironically frustrated over the tank dying over and over loop, realize that a tank *sets* expectations, it is up to your team to fulfill them and for you to not set the bar too high. As said in the video, you are the frontline. Like a tower, if there was never any support behind you to begin with, it will crumble.
    Tanks are the archetype that require the team the most. If you want to do your job and can't, it's either the team is too busy playing entire minecraft playthroughs instead of playing the game or because you're too busy playing doom when you're actually playing team fortress 2. Even the mightiest tank can be taken down by a single guy with a missile.

  • @jklleskov2699
    @jklleskov2699 9 місяців тому +15

    "To bring down a tank, its gonna take an entire army"... or one spy lol

  • @adams0123
    @adams0123 5 місяців тому +2

    In Phighting a class based 5v5 tps on Roblox, the most suitable there are two tanks, Katana and BanHammer.
    Katana has the highest health in the game and deals a high base damage, however they have little range with the best ranged attack being the ability to grab opponents with his rope, which makes them vulnerable to ranged attackers. They are also capable of other methods such as using their m1 to movementary float and applying slashes, which slow the target down.
    Banhammer is slightly weaker than Katana in terms of health but makes up for it with their high damage and their ability to regain health with their attacks. Though, they have no projectiles, so can die very quickly if they can’t get in reach of the enemies.

  • @bsheepdestroyermakesstuff7222
    @bsheepdestroyermakesstuff7222 9 місяців тому +5

    i could be wrong but im pretty sure reinhardt's role on a team at higher levels is to be aggressive on the enemies, not protect his team (although he is very capable of doing that as well)

    • @vlobdam
      @vlobdam 9 місяців тому +2

      if you have to depend on rein shield to survive you are doing something wrong

    • @thered1s276
      @thered1s276 9 місяців тому +3

      It's a little of both categories, and that aggression DOES indirectly become protection for your team, but you are right. Applying pressure is key for higher level of play. I loved the Reinhardt kit because you couldn't perform a defensive role while dealing damage, you had to choose one, and let the threat of the other force the enemies to make suboptimal plays. My favorite tactic in the mirror matchup was to walk up to an opposing enemy Rein, drop shield and swing my hammer once or twice. It usually caused them to try to swing back, dropping their own shield, back up, or to rip an Ultimate, which I can block on reaction.

  • @ED-gw9rg
    @ED-gw9rg 9 місяців тому +9

    The phrase you said at the end was really inspirational! Great way of recontextualizing/redefining the video's title. Basically all of the last portion hit me hard, since even though I'm nowhere near the hardest working, I'm definitely a guy who plans and stockpiles ideas into veritable mountains of potential content.
    One of those would-be plans to execute is a mod I've been planning out for months, but honestly, letting it go and handing over all the concepts to the community would be for the best.
    Thank you for this video!

  • @assiddiq7360
    @assiddiq7360 8 місяців тому +1

    You should talk about the weapons. I studied a bit about tanks in fps games. What I found interesting is that there's one gimmick that is really basic but kinda out of place for a tank. The reason why tanks fits more with machine guns than rocket launchers, but fine with slow melee weapons is because *tanks don't reload*

  • @badideagenerator2315
    @badideagenerator2315 9 місяців тому +1

    It'd be interesting if a tank character had abilities that initiate when their health drops below a certain threshold, so that they become an even bigger threat and draw more attention.

  • @yerderlol9314
    @yerderlol9314 9 місяців тому +1

    Funny thing about gunner from drg. I once maxed out the mods on the shard difractor for engineer and decided to do his promotion assignment with gunner (with no mods on the stock minigun) and out dps'd the engineer.

  • @eirikrcopeland8683
    @eirikrcopeland8683 5 місяців тому +1

    "When the tank dies it's the tank fault" um have you heard of blaming the healer?

  • @TheKirBoi
    @TheKirBoi 6 місяців тому +1

    You ain't sneaking that "In The Final" at 3:02 past me my guy, goated music choice.

  • @Iskolya.
    @Iskolya. 9 місяців тому +1

    What is interesting -- some kind of tanks consists even in fighting games. Grapplers have most signs of a tank - huge damage, huge hp, slow speed and very good defense

  • @xman9354
    @xman9354 9 місяців тому +494

    Lucid needs to pay me 5000 keys if this video does not contain wrecking ball

    • @prinlerdsri405
      @prinlerdsri405 9 місяців тому +34

      He better start paying now boi

    • @marfman3654
      @marfman3654 9 місяців тому +33

      I'm sorry but wrecking ball isnt good. Rein technically isnt but he embodies tanks better than a hamster does.

    • @xman9354
      @xman9354 9 місяців тому +27

      @@marfman3654 he wasn't in the video so I guess the 5000 keys are mine

    • @marfman3654
      @marfman3654 9 місяців тому +8

      @@xman9354 i dont think he agreed to the bet

    • @murpl1462
      @murpl1462 9 місяців тому +5

      He better pay up

  • @whiffingpotato
    @whiffingpotato 9 місяців тому +20

    This is one of the best videos you have worked on. The editing is awesome. The thoughts are conveyed in a beautiful way. And the pacing satisfies my braincells

  • @Shadowpaw67
    @Shadowpaw67 9 місяців тому +1

    I feel like you could do a whole second video on World of Warcraft’s tanks, and MMO tanking in general- the tank is the defacto leader of any party they’re in, and the way WoW differentiates each tank by how they handle damage (preventing/reducing it, healing through it, shielding from it, offsetting it over time, etc) is wild

  • @HouseLyrander
    @HouseLyrander 9 місяців тому +1

    One topic that I don't think gets addressed enough is the relationship between "tank" and "crowd control". When you really think about it, both are just ways of keeping enemies off of your team's back. In fact, in some games CC has functionally replaced tanking, like in Warframe or DnD.

  • @ChargedBonsai98
    @ChargedBonsai98 7 місяців тому +1

    I was getting ready for the end bit to be a segway into a BetterHelp ad

  • @Batatta_07
    @Batatta_07 9 місяців тому +1

    I remember when I used to play modern combat versus. I used to main tower, a big Russian dude who was able to take a lot of damage(with his shield), deal a lot of damage(with his shotgun or shield that causes massive damage when ramming it on enemies) and protect allies(with his shield). He was a really complete tank, I miss playing him 🙁

  • @Geckur0
    @Geckur0 9 місяців тому +1

    Rein didnt need to die to the dva bom in that clip. he had full shield, he could have sacrificed his shield to stay alive a little longer.

  • @dragonmaster1500
    @dragonmaster1500 8 місяців тому +1

    And let's also not forget to mention the dodge tanks. Those who say, 'why would I need defense and health if I never get hit in the first place?'

  • @AkiraDragonborne
    @AkiraDragonborne 9 місяців тому +1

    "The team NEEDS you. Be their shield, Reinhardt."
    How often players forget the lesson Reinhardt learned at such a cost.
    RIP the hero Overwatch lost before he could arrive. 😔⚰

  • @Dingghis_Khaan
    @Dingghis_Khaan 6 місяців тому +1

    10:07 [gasp] The Heavy is *DEAD!?*

  • @BitBlush
    @BitBlush 8 місяців тому +2

    Tanks are weird to balance. Too much damage and players go "Ok lets just go multiple tanks", too little and players go "Just ignore him and rush the rest of the team."

    • @anonim-8572
      @anonim-8572 8 місяців тому +1

      Limit the range or the agility, crank up the firepower
      If enemy ignores the tank and tries to go through its limited kill zones anyway, they will be melted on the spot
      If all team goes tanks, the enemy will gradually take them out from a distance or outmaneuver in a way that wouldn't work versus more agile classes

  • @cjb9510
    @cjb9510 9 місяців тому +1

    Just noticed DRG Gunner's and Reinhardt's death poses under the spotlight are just victory poses lol

  • @minussoup9183
    @minussoup9183 9 місяців тому +3

    Tf2 heavy tip. I like to always be looking around and checking all my angles (even in a active fight). This I found allows me to find prime targets in range for maximum damage ramp-up faster and dropping enemies before they start damaging with their maximum ramp-up… Plus is great for spy counter-play too.

  • @subpar5360
    @subpar5360 3 місяці тому +1

    I main heavy in TF2. And I'm a chef irl. My main position on the cooking line is expo, where I have to deal with the front of house, coordinate the line, and basically run everything in the kitchen. Until that group project metaphor I never made the connection that I basically tank for my kitchen... I like it. Next time I make myself a sandwich at work I'll run around a corner and loudly scream "NOM NOM NOM... NOM... NOM."

  • @mr.g1672
    @mr.g1672 7 місяців тому +1

    In most games I play, be it MMOs, MOBA or hero shooter, I often gravitate towards the tank archetype of characters, as i usually like to play as the usual "big guy" and i really like that feeling of being THE TROUBLE that the enemy has to get through first, being that wall as you say. But i can confirm that being the tank can get quite tough. In PvE games it's not that bad, and you still get that feeling of being the team's cornerstone, but tanking in a PvP game is really stressful, being a Ram/Hog main in Overwatch has some great highs but some deep lows, and yeah, some people sure like to point fingers at you even if you're doing things right.

  • @mimendra2860
    @mimendra2860 9 місяців тому +5

    My youtube must have bugged there is NO way that you do not have more than 5k subscribers.
    This was one of the best game related video i've seen in a long, long while, AMAZING

  • @chillmadude
    @chillmadude 9 місяців тому +1

    the main three roles in most multiplayer games are tank, healer, and DPS (aka Damage Per Second), so i wouldnt say damage is such a foundational part of the role, especially in team based pvp games, nor would i say it's the first thing anyone thinks of when someone says "this character is a tank".

  • @MetalDustGaming
    @MetalDustGaming 2 місяці тому +2

    14:39 I immediately thought "Oh cool, someone uses the same minigun skin/color combo that I do" then I realized that's because because it *was* me hahahhaha. Good video; I really appreciate that you credited myself and everyone else in the description!

  • @NamelessCrusad3r
    @NamelessCrusad3r 6 місяців тому +1

    I just noticed how most of the music you use in your vids is from the sonic series, and I can actually understand that bc sonic does have some good music

  • @patafian
    @patafian 5 місяців тому +1

    1:27
    Splatoon series don't have a dedicated tank role or build, the game isn't built around conventional principles like this

  • @fallen_angelmemesforlife9172
    @fallen_angelmemesforlife9172 9 місяців тому +1

    With the way you described tank characters, A Melee tank from terraria actually kinda fits your descriptions, at least in end game.
    First, The melee class in terraria inherently has the most defense over any other in each stage of the game. The tank has the most survivability over everyone despite (roughly) having the same amount of health as everyone else. This hits point one.
    Melee tanks are also pretty spicy, although melee tanks specialize in high defense and damage reduction. A melee tank is fully capable of melting just about any boss. The most satisfying thing to do as a Melee tank is to stand completely still during a boss fight and hold down attack meanwhile the boss is just constantly wailing and hammering damage upon you that you just ignore because the boss's health is going down faster than yours. This hits point two.
    And finally, Melee tanks in terraria are inherently the primary target of any mob in the game. If the mob is on the player's screen, the mob automatically targets that player over any other. This is of course the class's double-edged sword. The mobs concentrating on you means your teammates *could* help you since their attention isn't on defending themselves but that's if your teammates are willing to help you, not only that, high defense can only do so much when you're being bombarded from every single angle by every single thing, this is why melee tanks tend to be the very first person to die during a boss or an event. This hits point three.
    So yeah, Melee tanks from terraria pretty much check every box. Idk why I wanted to type this but, hey, I did.

  • @yalkn2073
    @yalkn2073 9 місяців тому +1

    Just like how an irl tank, not being supported by infantry can just be picked off by a schmuck with a rocket launcher

  • @Drekromancer
    @Drekromancer 8 місяців тому +1

    Your editing and writing are amazing. This channel's going places.

  • @zay.mp4
    @zay.mp4 9 місяців тому +1

    10:05
    "The Heavy is dead!?
    "yes (Sandvich). I am dead"

  • @spydere3392
    @spydere3392 9 місяців тому +1

    Weird how he didn't mention Ammo for the Gunner. Since your ammo pool can be seen as it's own health poll, it can be said that Gunner has the highest health in DRG. And the cases where the Gunner relinquishes a resupply to a teammate are great examples of indirect support.

  • @occidere8437
    @occidere8437 4 місяці тому +1

    In DRG Gunner and and Driller have 120 hp compared to Scout and Engineer's 90, so not a massive difference, but they do have a little more bulk. They don't all have the same base hp.

  • @lambda760
    @lambda760 9 місяців тому +1

    7:40 Just wanted to add to this
    Not only does the enemy team spend tome away from the objective qjen dealing with a heavy medic combo, the sheer volume of health of said combo means that if an enemy player isn't careful they'll be distracted for long enough for something else to kill them through means that benefit from said distraction greatly (i.e spy, scout, sniper, roaming soldier, demopan etc.)

  • @magistermagus1211
    @magistermagus1211 6 місяців тому +1

    you need to make T-shirts. i can see people buying a T-shirt with "Mo' Health, Mo' Problems" or "just one more"

  • @Cynidecia
    @Cynidecia 9 місяців тому +2

    0:56
    Was that an *EVERQUEST* reference in the modern day?

  • @rage_tv4493
    @rage_tv4493 9 місяців тому +2

    i would’ve said winston is hands down the best designed tank in ow but yea rein works ig. a tesla canon that does crowd work and you don’t have to aim to use it. a big leap to start the engage for his teammates and a bubble shield to protect him and his teammates from fire. he’s easily the best designed tank in ow.

  • @shaniks-s
    @shaniks-s 9 місяців тому +6

    You are a huge inspiration for editing my friend. The style never gets dull!

    • @LucidMakesVideos
      @LucidMakesVideos  9 місяців тому +1

      Thanks homie! Keep up the great work yourself!

  • @Posby95
    @Posby95 9 місяців тому +1

    I thought the role of a tank was soaking up damage, not distract the enemy.

  • @usedtissue2328
    @usedtissue2328 9 місяців тому +1

    I really appreciate how you tied the message into real life

  • @asrieldreemurr1918
    @asrieldreemurr1918 9 місяців тому +1

    My favorite class in any game even board games is the tank class paladins I play raum , darktide its orgyn just to name a few, I get a warm feeling when I save someone’s life by hurling my self into the enemy giving them enough time to get to safety

  • @FrankieW00FR
    @FrankieW00FR 5 місяців тому +1

    And then there is Barik, the Tangineer.

  • @slyllamademon2652
    @slyllamademon2652 9 місяців тому +1

    Tanks have two archetypes, having all the dakka which means you can’t ignore them, or having all the health so they become a bullet sponge for screening important characters such as various supports or DPS.

  • @OrlandoAguirre222
    @OrlandoAguirre222 9 місяців тому +3

    Ya know, when it came time to the stress part of the tank, I'd have thought he'd discuss the real life stress of operating one. Fella has been making the irl tank comparisons the entire time, so I was looking forward to it for the whole vid. Ain't a big critique, as the video still analyzes and explains tanks well, but it could have gone all the way with its thematic comparison to real life.

  • @Hatefullhand
    @Hatefullhand 9 місяців тому +2

    And yeah i love how you say: the tanks grab the attention of the enemy, they tho big damage yeah, but they need their team.

  • @amazing3614
    @amazing3614 Місяць тому

    The best rule of thumb strategy for games is:
    Only take fights you can win, if you cant win retreat wait for a bit more chaos then re-asses
    It kinda rewards game sense/general class and character knolage playing like this as well

  • @allbravado4199
    @allbravado4199 9 місяців тому +2

    This was one of the most entertaining video essays I've watched in a while, so thanks for giving me something to delv into at work today. HELL YEAH

  • @tommyfortress7515
    @tommyfortress7515 3 місяці тому +1

    Now we just need a video describing and comparing the drillers role with other characters

  • @mercury7d
    @mercury7d 9 місяців тому +1

    Every game I play I lean to the tank. I’m among the dozens of proud Heavy Mains who give our sandviches freely to the medic friends. I’m a DRG Gunner graybeard who will babysit Doretta when no one else will. And when I still played Overwatch, I was the best damn Orisa in bronze where I belonged.
    This whole video explains why I play Tank. Not to stay alive, not to teamwipe, but to die babysitting and die on the objective. And I’m proud.

  • @Cant_believe_its_waffles_at3AM
    @Cant_believe_its_waffles_at3AM 9 місяців тому +1

    Damm , the music is exquisite it is a shame there's no guide or link to go and listen it

  • @hamzaahmed652
    @hamzaahmed652 9 місяців тому +14

    Tanks are interesting, generally they become an anchor in a team where others rally because they block damage or provide suppressive fire
    In ww2 machine gun squads provided covering fire whole infantry flanked, they also held sight lines, much a heavy in tf2 covers for his team
    In ww1 tanks were used to break lines and strongholds allowing infantry to move up, which as far as I know no lone game tank can do against a competent team

    • @anonim-8572
      @anonim-8572 8 місяців тому

      Heavy+medic seems to be a combo explicitly made to make breakthroughs once they load up the ubercharge

  • @psachickennugget8617
    @psachickennugget8617 9 місяців тому +5

    Showing the wii tanks game did it for me. Instant sub for appealing to my personal bias.

  • @chiashenglongchia1969
    @chiashenglongchia1969 4 місяці тому +1

    A true tank doesn't just tank in-game damage.
    They tank unfair ammount of stress .

  • @j-sun3821
    @j-sun3821 9 місяців тому +1

    The character intros hit so hard!! So glad you take the time to build them up

  • @mayuzumiis
    @mayuzumiis 9 місяців тому +1

    This video perfectly encapsulates why I love to tank!

  • @nigle_homeless1761
    @nigle_homeless1761 9 місяців тому +2

    17k and editing like this. Man all new UA-camrs are cooked

  • @p_serdiuk
    @p_serdiuk 9 місяців тому +1

    My primary Gunner build in DRG is Burning Hell Minigun with Hot Bullets in T5, a Volatile Bullets Bulldog, and Cluster Grenades. It is extremely powerful thanks to the Minigun's ability to ignite enemies at any range by firing at them long enough, and ignite groups of enemies in a cone before the gun at a close range, combined with the VB giving the Bulldog +300% damage against burning enemies, and the ability of Cluster Grenades to stun large groups, but it's even more like walking a tightrope because I have to keep myself close to the swarm to maximize the build's effectiveness while avoiding actually being hit and avoiding overheating the gun. It's literally and figuratively playing with fire.

  • @nerfboy156
    @nerfboy156 9 місяців тому +1

    This video was very insightful for me because I like playing tanks, but resently I have not enjoyed playing tanks (Heavy) and thinking back on my resent time I have played a tank, I have play too aggressively, so next time I play a tank I will take thing slower and stick with my team more. Thank you for showing me what I have been doing wrong.

  • @septimustache6359
    @septimustache6359 9 місяців тому +11

    DRGs Heavy is almost Never the top damage dealer. Engie and Driller fra outclass him there. (At least on higher difficulties)
    His tank utility comes entirely from his shield.

  • @Sparking_Ram
    @Sparking_Ram 9 місяців тому +1

    Though ive been branching out. Ive always played Tank in video game. Being able to put someone down fast is satisfying, but there's something about getting hit by a powerful attack just to shrug it off as if it didn't happen that gets me every time. I dont know where "Tanks are associated with damage" came from though, never heard that one.