Screw them if you ask me. If they are going to be literally conservative with TF2 and not put aside their biases and status quo ideas to have progressive conversations. We might as well shove it down their throats and have them deal with it. I'm not going to go through any of their bs to make them happy, I want what I want. And they'll see for themselves that what I want is not as bad as they imagine.
The last 3 minutes is exactly how I feel about the tf2 community overall right now. We’re so starved for content that actually matters, that people are making up scenarios to complain about
It's kinda sad for me that the TF2 community is just complaining nowadays. It's made the last few years of the game feel much worse than it actually was. But I can see where the aversion to the Source 2 port comes from. I don't think anyone is in opposition to the game getting a major upgrade that makes it better. I want a shiny new version of the game as much as anyone else. But a lot of the playerbase is afraid to trust Valve. Sometimes they would make these incredible updates that keep the game alive and fun and sometimes (often these days) they don't really seem to care about quality control, just pushing out obligatory holiday content. So I understand the unwillingness to trust such a huge change like a full-on new engine port. It's a lot to ask for it to happen in the first place. To ask for it to be done right and address all the issues that need it is even more of an absurd request. So I guess some people think it's better to just not take the risk and keep our dated, tangled but familiar mess of a game instead of a potentially half-baked engine port. If Valve were to take on this task, I'm sure they'd see it through fully, but the distrust of the TF2 team is at an all-time high. I can't even bring myself to blame people for it anymore, the bot crisis has been going on for like 4 years at this point.
Hard agree for the entire video I do believe fans/the people behind TFs2 (as theyve proven to be very competent & qualified) need to go to valve and be like “Hey! We can do that!!” and get it done fairly quickly That’s how almost all Valve games started afaik
I worked on TFs2 as one of the animation leads. I think the biggest benefit to a S2 engine upgrade would be the tools themselves. Some materials and maps might receive some new or fancier lighting from an engine upgrade, but the the tools and performance would be the biggest draws. All of the S1 tools are so archaic and clunky, and using S2 tools during the development of TFs2 has made that abundantly clear. For example, S1's model compiler is an entirely text/script based system, and after you compile a model you have to open up another tool to view said model. If you want to view the texture for said model, you have to open up yet ANOTHER program to view that. In S2, ModelDoc, their model program, can view, compile, decompile, edit and do a WHOLE load of other things, all within one toolset.
i am so glad to know that, thank god we dont have to waste 32 hours opening 50 different programs and having 50 different valve wiki pages from 10 years ago opened
Me and a friend of mine recently got keys for s&box and we got the chance to check out TF2 source 2. The project is fantastic and it’s a shame that it got halted so abruptly, the game really benefits from the engine refresh and the way amper handled the visuals really fits. I think everyone would love for valve to port TF2 to source 2 officially but I think the chances of that really happening are very low. Valve is probably not gonna touch the tf franchise again for a long time so it’s important for the wider community to realize that if they want a team fortress in source 2 (wether it be a sequel, port, remake what have you) they’re gonna have to take it into their own hands, and I think amper software understand that well.
I have always wanted TF2 to be ported to Source 2 not because it could gain a new artstyle, but becayse of its chance to bring back the lighting and stylization of its 2007 release, over the years the lighting was bastardized (most notably in the class selection menu, where Scout’s chin is dark as hell) and the old entities for the weapon viewmodels to give them depth, though I don’t have hope since the integration of V-script seems like the parting gift for us TF2 fans. I also feel that if Valve did port TF2 to Source 2 it would remove all of the “Source Spaghetti” and make the game actually manageable so Valve could fix questionable balancing and fucked up glitches. Though for now I have lost hope for a port, I haven’t lost hope for Valve to care again, maybe it will take time, maybe it will be after they stop updating the game, but they have to come through, right?
tf2 exists in some form of limbo/zombie state, the game is too old and cumbersome to try to savage it, and THEY NEED to remake everything from scratch because the game runs on the source 2007 branch, so everything is incompatible, that would take A LOT OF TIME compared to remaking cs go on source 2, which was built in a newer source version. it doesnt make any sense from a logistics standpoint to remake the game to source 2, especially that now VALVe is actually making games again, they dont have workforce to work on a project like this which will be more time consuming that the average dumb tf2 fan think it is. but at the same time, the game is too sucessful to just leave in his little corner gathering dust. it's a nightmare really, valve will never make the right decisions with TF2 because it just impossible, if you choose to remake the game, you will just go against your own principle, which is build new experiences from new tech/mechanics (aka built the future and not live in the past), but if you ignore it, you will waste a god like IP which is too good to die. (UPDATE : the Valve Software Community wiki implies that TF2 is using the 2013 branch of the Source Engine, but i have heard from a lot modders and devs that the game uses a lot of old code from the old branch, and it doesnt help that the game isnt multi threaded at all, so my argument stands correct...?)
@@eunaoseibrother467this is what tf2 fans need to hear honestly. The game is built upon layers and layers of old ass code that the programmers behind it are probably long dead by now
PBR can also be used horribly badly, like in case of Warcraft 3 where entier games artstyle and look was ruined due to clueless artlead slapping PBR stupidly onto it, similarily with GTA Trilogy "Definitive Edition"
Every time I start getting settled into the video because it's actually saying something remotely coherent, I'm immediately sucker-punched by him saying shit like, "Valve should give soldier boobs."
@@MacaqueStinx first of all, its not "occasional" its almost constant diversions from the topic, like a family guy cutaway except theres no warning and its 10x more common. I get that its a semi-serious video, but i only found that out upon watching the video. The topic presented would be expected to be a normal serious video, so clicking on a video about wether updating tf2 to source 2 would "even help?", i wasnt expecting to watch someones poor attempt at being a stand up comedian. Also speaking of poor attempts at humor, you used that joke format completely incorrectly, as the format is supposed to imply neither me or you need to imagine it because it applies to both of us, not just me. Im not the comedy police, and i wasnt asking the creator to change how they format or script their videos, i just pointed out how the humor detracted from what the title and thumbnail suggest the video will be like, so if anything needs to change, its the thumbnail and title.
unrelated but TF2 is the only game in the world, where its fun to play medic. Litterally, you almost never need to ask people to switch to med on TF2. People just do it normally. Its kinda like playing engineer, but your sentries are people lol. You basically gotta do some insane shit to keep all your team alive. Having the ubersaw be your true primary is also different + fun
it's because medic actually feels powerful and people will respect and thank you for playing medic. in other games the healers either 1: don't feel capable or 2: are disrespected
@@DoktorBeta Yea. Also it feels secondary to the gameplay instead of primary. As a medic, your only job is healing, so you turn into Desmond Doss while you play lol. You dodge alot of shit.
@@DoktorBeta It's not just that healing is powerful, but it's also how vulnerable the medic is. The fact that medic loses uber on death and has no crazy movement tech other than praying to god the enemy shoots a convenient to surf rocket at your feet is essential. Overwatch has REALLY powerful healers, almost too powerful. Overwatch healers can teleport, fly around, and do a bunch of bananas stuff. Not to mention they can just sit behind a giant forcefield made by their tank. But TF2 Medic, he's vulnerable, you have to stay behind cover, it's tense and exciting.
10:40 Speaking of Team Fortress 2 movement mechanics: may I remind all that you can install a mod for Half-Life 2 that makes you literally play, controls and physics and all, as Mario from Super Mario 64 for the Nintendo 64. This also is available for many games like Minecraft and it's based on libsm64 library.
LOL "the first game of valve's *that i actually care about*" and blowing up DOTA 2 with a rocket launcher is hilarious and real asf. Great and funny video. I think the new V-Script stuff is definitive proof that a Source 2 update or remake is just flat out never happening. Valve wouldn't be piling random complicated fan coded bullshit on top of their game if they had plans to ever do an overhaul. This stuff is their parting gift to us. It's fine though, Team Fortress 2 will never die! There will be AT LEAST 4 more fursona self insert bosses and AT LEAST 400 more completely forgettable holiday maps. Here's to that promising future! 🥂
I'm still early in the vid so forgive me if you get to this point later but the greatest advantage of TF2 moving to Source 2 is that ALL the devs at Valve understand Source 2. Very few still know, or want to learn previous versions of Source.
You know, there was this UA-camr named MittenSquad, you might’ve heard of him, he passed recently, he’s was a really big Fallout and Skyrim UA-camr, you remind me of him a lot, he was one of my favorites, you have that same sense of humor and even your vibe is similar, keep up the videos, you’re insanely underrated, thank you!
If they had a source 2 port you could make the game run better than it does now. Also the style works even better on source, just keep the same style whilst improving the low res meshes and textures and add a performance mode will simplified textures that dont look like ass.
People have rendered various sfm cinematics using source 2 such as meet the heavy, engineer, and other. Honestly I think it makes the style pop out even more with softer lighting
It’s also worth mentioning that you could recreate the TF2 phong shading and such using custom shaders. Source 2 is also using forward rendering, and Unity URP has a PBR system but enough flexibility to let you do custom shading. Valve could get the old shaders for characters ported while having higher poly character models and selectively use PBR for certain things. Having multithreaded rendering and 64-bit support (for RAM consumption larger than 3GB) would help quite a bit with having the room to fix the downgrades.
Hal-Life: Alyx is the true 1st Source 2 Engine game and it's in VR, a massive achievement. Every other game was being tested. TF2 getting a engine upgrade would require more than a drag and drop port. It really doesn't need it since the 2nd engine would, as you put it, would suddenly be left out. The solution would be to make both versions available and reward early players with sdk access and if they manage to fix the issues would be considered for employment at best, money for their fix at mid and special items in the game at least. TF2 allows for hosting 3rd party servers and this helps with testing mods without risking the VAC.
My opinion on the matter is if a Source 2 version of TF2 were to be made, it should count as a separate game entirely and not replace the original. Not because I think the original is perfect or anything, but just for the sake of allowing people who already enjoy the game but don't necessarily have beastly PC specs to keep enjoying the game. The economy is in shambles, a lot of people are living paycheck to paycheck, not everyone is living comfortably enough to upgrade their PC's right now. Something that does excite me about the prospect of such a version existing however is the idea of Valve actually caring enough about TF2 to start taking updates into their own hands again. All online communities have at least some toxic corners to them, and the TF2 community can be toxic in a lot of ways as well, but the most dangerous way is the people distinctly going out of their way to transform the game into something else entirely. Sometimes it can be kind of scary not knowing what new community created maps and game modes are going to get added in officially, and Valve has shown in the past that sometimes they barely even think about what gets the greenlight to become official and what doesn't. If Valve both took a bit more care to be picky regarding what does and doesn't become official in addition to working on their own updates behind the scenes again, I think the game would be in a much better position regarding keeping its identity and gameplay style and not getting diluted to the point of barely even being recognizable as the same game anymore. TF2 is not GMod, and should not ever become GMod.
Cool video, well made! I've heard about the community goal of making tf2 in source 2 but that's about it, and I don't play csgo/cs2. Good humour too lol
You have the best takes on the fucking planet and you pretty much took the words out of my mouth the entire video. I was expecting this to be part of that minority that thinks S2 TF2 would be anything but a huge direct upgrade with gigantic possibilities. I'm so mad that the community does not have their hands on the game yet but Valve needs to hand it over tbh, this game can go another 20 years EASILY with steady community support.
Okay but the tf2 community cant balance that game at all bug fixes and adding new maps can go a long way But like when it comes to weapons and changing some class mechanics this part gets tricky like we know the problems but how do we go about fixing them? There are a lot of camps when it comes balancing the game and there is basically no way to make everyone happy We've seen it with balance mods Balance mods are not good at least most of them but balance mods dont go a long way they are just a gimick and nothing more The only one i consider good is fishonastick's balance mod tho it does have its issues Most fan made weapons are also either extremely OP or useless and only few people i think know they are doing take for example someone like po10tial or the guy who created the saxton hale game mode that guy has amazing spy watch concepts Tho i do hope valve adds all the fixes provided from the summer update like removing the hats or fixing some hat misc clipping there is no real harm from that
Overall while yes this a great idea that could fix many things wrong with the game, and help it better compete with more modern games. However it would take a long time to do and valve isn’t known for having the best communication skills and not doing anything for long periods of time. So they would probably to this if absolutely necessary.
@@Xx_SuperPenis_xXI think the issue is that we just need to try it *regardless* It’s not like we have a better option, everyone who had been there for the weapon designing and balancing is gone and doesn’t work on the game anymore. There is quite literally nobody left at Valve who knows how weapons like the Righteous Bison *should* work. I do think we’d need a community wide survey on every weapon in the game to be conducted to see where everybody stands, the goal shouldn’t be to please everyone, the goal should be to make sure every weapon has a defined role and niche, even if that niche is small and the weapon is just for fun. I plan on making some kind of balance discussion regarding this on a seperate channel in the future, I’d say that we should try to balance the game regardless, saying the “tf2 community doesn’t know how to balance tf2” based on balance servers isn’t a fair assessment due to the smaller sub communities they revolve around and it becoming an echo chamber. When you’d have access to something like a community wide Valve ran survey, you can suddenly get to understand what the community REALLY thinks. We really need a big name to make a survey like that.
Sick video, just stumbled upon it from a deep rabbit hole trip of binging tf2 content at 3am, you know how it is, and loved it all the way through, good humor and good quality
I know you only mentioned it a little but TF2 players not wanting any changes to the base classes really sucks. The game was designed in 2007 it's not a perfectly made game. The changes to the base classes we have seen have almost always been good changes. Airblast, hauling buildings, spy buffs, sniper quickscope nerf, Faster building deploys. These have all made the game better.
Yeah idk why people think it's a bad thing to port over the game you'd keep the same style, mechanics, everything just with newfound opportunities balances, content and optimizations I genuinely see very few downsides to an overall great change
Nice video, but I have just noticed something terrifying. I have liked your video without realising and now I can't remember why. I think UA-cam has had a strange psychological effect on us over the years and have changed how our brains operate. I think them removing the dislike counter probably serves to strengthen this. I'll still like your video, but I can't remember why I like it.
This is the first competent, level headed view on this topic I have ever seen. Thank you.. As a 3D artist I have to say you actually explained PBR pretty damn well instead of just saying "new engine magically means better graphics" . And your comment about all the people shitting on the source code having no idea what they are talking about is so incredibly true.
It's been an idiotic mindset ever since the ps3/360 era, the idea that engines = graphics. And no matter how many times it's explained people will still babble on in their ignorance.
on the topic of upscaled textures, I think the repo leaks have shown valve still has a lot of the original .psd files and (I could be completely wrong on this but I'm pretty sure that these files) still contain some vectors for the textures making scaling them up easier. (I think. I've only used photoshop in middle school)
The only thing TF2 needs right now is updated VAC. Bots are a problem but it's easy to kick them or just reque. Cheaters are my main issue with this game. VAC is so useless that vac banned CSGO/CS2 players can still play TF2 on Valve servers and more often than not they're cheating in TF2 but VAC isn't good enough to detect them.
Last time I played tf2 I took me 5 different requeues just to find a match not completely infested with bots. Even when I did find that match a bot would join every 5 - 8 minutes.
I have a choice to make when writing a comment... I COULD compliment your delivery of jokes and how well you articulate arguments against certain talking points, in this case the one about big changes being impossible with tf2s current code, and how you think most people that use that one are full of it. OR I could forget all that noise and ask where you got that cool ass crosshair pack WHERE DID YOU GET THAT CROSSHAIR PACK?
I would like to believe that valve could just port over tf2s movement system into source 2 but apparently they couldn't even do it right for counter strike 2 so I have 0 faith 😭 *allegedly*
the movement in cs2 is almost identical to the movement in csgo. Theres a couple oddities bc of the whole subtick system, but i assume tf2 wouldnt use a subtick system since its unnecessary, so those oddities wouldnt be there.
PBR is more accurently known as Physically Based Rendering. It aims to replicate real world apperance of objects by altering the physical properties of the objects with Metallic and Roughness maps to control the sheen and lighting of the object.
Seeing as what happened with CS2, the concerns of TF2 fans are all kinda reinforced for me. bugs are rampant the specs required to run the game are higher vast majority of content is simply gone because valve couldn't be bothered to port it (and the game still became several times larger in file size despite having a fraction of the content) the tools have an even higher barrier to entry, since you can't even compile a map without an RTX card You know those thousands upon thousands of workshop entries? The thing keeping the game alive at all? Yeah those would all be wiped from existence as they would no longer be compatible with source 2. And what would we stand to gain from it? Improved graphics and some vague possiblity of valve maybe updating the game again (that is if the port doesn't flop, which would cause valve to instantly lose interest).
As a bethesda fan and MODDER who KNOWS what the engine can do and what its good at I do NOT want a different engine than creation. Any other engine would heavily cripple bethesda mods, but most "fans" of bethesda games seem to either not care about, take advantage of or just outwardly hate modders.
s2 just made csgo look like a ps5 game and honestly it looks pretty nice, would imagine tf2 would benefit from it in some ways too. what's REALLY game changing about s2 is the hammer editor getting a HEFTY UPDATE after 20 years
Why does every Tf2 content creator I see have to have the perfect script writing and pacing in their videos I was punched with a joke every other 5 seconds
5:55 They most likely still have the image and vector files for the original textures, I remember seeing posts where people tried to find lore by getting those out of the games files
I also think (correct me if im wrong but im pretty sure) that old details can come back since more entities are allowed like the nails in the nailgun turning while shooting. It would be amazing to see that again ^^
I liked this video to a certain point but I feel that the topic discussed should be addressed by someone like Shounic, it is very important to talk point by point as to the "logic part" or "processing part" of the game engine.
Source 2 would literally have: -better optimization so (mostly) no need for fps configs -an excuse for valve to release content or fix old stuff (looking at you bison) -like you said, a better hammer editor -BETTER CUSTOM CONTENT WITH V-SCRIPT OH MY GOD -A BRAND SPANKING NEW ANTICHEAT SOFTWARE FOR THE BOTS -AN INFLUX OF NEW PLAYERS i **literally** don't know why valve isn't doing jack shit lately, this thing could single handedly become their most profitable game on steam HANDS DOWN and *yet* they're doing nothing
@@John-vu5qm tf2 is poorly optimized, even by todays standards. Only reason why csgo probably ran better for you is because it was being optimized the best source 1 could do, because... Well... Valve actually cares for cs
@@John-vu5qm well there's that and probably fps configs in the future. I said *mostly* no need for fps configs, not that they'll become useless and obsolete so there's still hope
Love your humor throughout the video, most creators who make videos like you are just emotionless husks but I was giggling like a mf throughout the entire video, and I 100% agree with TF2 getting a source 2 update, genuinely a dream.
The only thing that worries me is if it would run just fine on older computers, like mine. But I wouldn't complain if that meant everyone else would get consistent content again.
I play TF2 on a Lenovo laptop, and that shit is ALWAYS at 200 ping, half of the time it just freezes and kicks off, and that shit will take 20 minutes to kick off, dont even get me started on pubs, i have to play with bots in training mode just to attempt to run the game and even at that, I still lag like a Nokia
porting tf2 to source 2 would increase performance if anything. tf2 on my 7800x3d and 4070ti runs at like 150fps on lowest settings using a config on some maps. put it this way: cs2 gets 600 fps on my computer, and on my old computer with a core 2 quad, i got 60 fps on tf2 and 60 on cs:go.
12:08 i love idea when Spy in new version of tf2 have more backstabs eventually trickstabs killfeed icons like backstab from up now show stairstab icon, backstab from under now show understab icon, backstab on enemy that come from corner now show cornerstab icon, backstab from any explosion or surfing now show surfstab icon and another and another...
I'm one of valve's biggest haters and I am confident that they could pull this off correctly. Not perfectly, but correctly. Especially if they really tried and weaponized some of their infinite funding to hire a dedicated team for it.
@kalukagamingfellaguy All the things they could mess up aside, it's circular logic to say "Valve needs to hire a team to work on TF2, so Valve will have more incentive to update TF2". I've been here long enough to remember when everyone said Competitive Mode would be the miracle cure.
the problem I see with redoing all the weapons to use pbr is that (and I am not smart so maybe I'm completely wrong here) it could end up causing all war paints to look terrible. I feel like this would require all warpaints to be remade either by the original creator (impossible due to how many contributors have worked on this game) or by valve (a huge time and money sink for not much of a reward). and you know if valve re-does all the paints some contributor is gonna throw a hissyfit and declare that valve ruined their design.
This is unfortunately the reality of most community made content in a game when it gets remastered. Luckily other examples have shown that in a lot of cases it's likely that a lot of the original creators will do an upscale if possible. And if this takes a while, allowing players to still use their outdated ones wouldn't be all that bad of an issue. Yes might stand out but that's not a big issue compared to all the things the remake could fix.
A few people have been asking about the crosshairs, here they are: gamebanana.com/mods/462367
I cannot believe you are like me. You have beliefs most of the rest of the TF2 community do not have.
Screw them if you ask me. If they are going to be literally conservative with TF2 and not put aside their biases and status quo ideas to have progressive conversations. We might as well shove it down their throats and have them deal with it. I'm not going to go through any of their bs to make them happy, I want what I want. And they'll see for themselves that what I want is not as bad as they imagine.
@@Multi1ok but fempyro mod
*Never Will.*
@@DeadMemeMan source 2 would make it more accesible (and more jiggly.)
The last 3 minutes is exactly how I feel about the tf2 community overall right now. We’re so starved for content that actually matters, that people are making up scenarios to complain about
Spit, king
It's kinda sad for me that the TF2 community is just complaining nowadays. It's made the last few years of the game feel much worse than it actually was. But I can see where the aversion to the Source 2 port comes from. I don't think anyone is in opposition to the game getting a major upgrade that makes it better. I want a shiny new version of the game as much as anyone else. But a lot of the playerbase is afraid to trust Valve. Sometimes they would make these incredible updates that keep the game alive and fun and sometimes (often these days) they don't really seem to care about quality control, just pushing out obligatory holiday content. So I understand the unwillingness to trust such a huge change like a full-on new engine port. It's a lot to ask for it to happen in the first place. To ask for it to be done right and address all the issues that need it is even more of an absurd request. So I guess some people think it's better to just not take the risk and keep our dated, tangled but familiar mess of a game instead of a potentially half-baked engine port. If Valve were to take on this task, I'm sure they'd see it through fully, but the distrust of the TF2 team is at an all-time high. I can't even bring myself to blame people for it anymore, the bot crisis has been going on for like 4 years at this point.
They’re so used to surviving on bread crumbs that a cake tastes like poison to them. It’s honestly tragic.
@@LoadIsUnderrated literally demoman
It’s basically like the human body almost shutting down if you give it too much food after starving for awhile
"tf2 will receive a heavy..." no fucking way
Hard agree for the entire video
I do believe fans/the people behind TFs2 (as theyve proven to be very competent & qualified) need to go to valve and be like “Hey! We can do that!!” and get it done fairly quickly
That’s how almost all Valve games started afaik
idk who you are but I'll sub since you use steamhappy as your pfp
it's the other way around, valve saw their games/mods and contacted them
@@kalukagamingfellaguydo you have a link to your Steam account?
@@akumaking1no get it yourself haha
@@IMAGINE_FBZBhaha 3000 pages go brrrrr
Hm, I wasn't sure about this video at first but then I heard your impressive qualifications, you have my undivided attention.
hi channelminer
@@martinpachu7125 Hiya Martin
Hello Channel
@@flazzorb hello hello flazzorb
thats crazy i clicked your pfp to see what it was and i noticed that i watched one of your videos, what a coincidence
I am actually so surprised at how funny this video was
"AI UPSCALE THIS IMAGE
...
that's a bomb schematic"
I worked on TFs2 as one of the animation leads. I think the biggest benefit to a S2 engine upgrade would be the tools themselves.
Some materials and maps might receive some new or fancier lighting from an engine upgrade, but the the tools and performance would be the biggest draws. All of the S1 tools are so archaic and clunky, and using S2 tools during the development of TFs2 has made that abundantly clear. For example, S1's model compiler is an entirely text/script based system, and after you compile a model you have to open up another tool to view said model. If you want to view the texture for said model, you have to open up yet ANOTHER program to view that. In S2, ModelDoc, their model program, can view, compile, decompile, edit and do a WHOLE load of other things, all within one toolset.
Big fan of y'alls work
crowbar and qc files are made of actual nightmares
i am so glad to know that, thank god we dont have to waste 32 hours opening 50 different programs and having 50 different valve wiki pages from 10 years ago opened
@@GabrielGonzalez2 Quake DNA, hard to let it go
sorry dude, sucks what Valve has done to you guys
I do agree than the canceling of moves in fighting games is one of the most important things that has face this earth after taunts
Taunt canceling in early TF2 was so fun.
So the list of most important things in human history is:
1. tf2 taunts
2. move canceling
3. the holocaust
Me and a friend of mine recently got keys for s&box and we got the chance to check out TF2 source 2. The project is fantastic and it’s a shame that it got halted so abruptly, the game really benefits from the engine refresh and the way amper handled the visuals really fits. I think everyone would love for valve to port TF2 to source 2 officially but I think the chances of that really happening are very low. Valve is probably not gonna touch the tf franchise again for a long time so it’s important for the wider community to realize that if they want a team fortress in source 2 (wether it be a sequel, port, remake what have you) they’re gonna have to take it into their own hands, and I think amper software understand that well.
Glad you were able to get a key, I've been in queue hell for like 3 months
@@kalukagamingfellaguy i had like 3 keys before they stopped giving keys, didn't know who to give them to so they just expired
Don't forget! Valve has the original Photoshop files for these textures. So they could just... tweak a few things and re-export them.
I have always wanted TF2 to be ported to Source 2 not because it could gain a new artstyle, but becayse of its chance to bring back the lighting and stylization of its 2007 release, over the years the lighting was bastardized (most notably in the class selection menu, where Scout’s chin is dark as hell) and the old entities for the weapon viewmodels to give them depth, though I don’t have hope since the integration of V-script seems like the parting gift for us TF2 fans. I also feel that if Valve did port TF2 to Source 2 it would remove all of the “Source Spaghetti” and make the game actually manageable so Valve could fix questionable balancing and fucked up glitches. Though for now I have lost hope for a port, I haven’t lost hope for Valve to care again, maybe it will take time, maybe it will be after they stop updating the game, but they have to come through, right?
Ye i dont rly have much hope for a port unless oneday in the future more than one valve employees starts to care about TF2 again
tf2 exists in some form of limbo/zombie state, the game is too old and cumbersome to try to savage it, and THEY NEED to remake everything from scratch because the game runs on the source 2007 branch, so everything is incompatible, that would take A LOT OF TIME compared to remaking cs go on source 2, which was built in a newer source version.
it doesnt make any sense from a logistics standpoint to remake the game to source 2, especially that now VALVe is actually making games again, they dont have workforce to work on a project like this which will be more time consuming that the average dumb tf2 fan think it is.
but at the same time, the game is too sucessful to just leave in his little corner gathering dust.
it's a nightmare really, valve will never make the right decisions with TF2 because it just impossible, if you choose to remake the game, you will just go against your own principle, which is build new experiences from new tech/mechanics (aka built the future and not live in the past), but if you ignore it, you will waste a god like IP which is too good to die. (UPDATE : the Valve Software Community wiki implies that TF2 is using the 2013 branch of the Source Engine, but i have heard from a lot modders and devs that the game uses a lot of old code from the old branch, and it doesnt help that the game isnt multi threaded at all, so my argument stands correct...?)
@@eunaoseibrother467this is what tf2 fans need to hear honestly. The game is built upon layers and layers of old ass code that the programmers behind it are probably long dead by now
Man's talking about the game as if it was made in 2000 BC.
@@eunaoseibrother467 "valve is actually making games again" they are?
PBR can also be used horribly badly, like in case of Warcraft 3 where entier games artstyle and look was ruined due to clueless artlead slapping PBR stupidly onto it, similarily with GTA Trilogy "Definitive Edition"
Every time I start getting settled into the video because it's actually saying something remotely coherent, I'm immediately sucker-punched by him saying shit like, "Valve should give soldier boobs."
Yeah theres another random=funny joke every 5 seconds and its genuinely making the video unwatchable for me. Oh well, i guess 😅
Imagine being unable to digest occasional humor, in a semi-serious video of all things. @@jc_art_
@@MacaqueStinx first of all, its not "occasional" its almost constant diversions from the topic, like a family guy cutaway except theres no warning and its 10x more common.
I get that its a semi-serious video, but i only found that out upon watching the video. The topic presented would be expected to be a normal serious video, so clicking on a video about wether updating tf2 to source 2 would "even help?", i wasnt expecting to watch someones poor attempt at being a stand up comedian.
Also speaking of poor attempts at humor, you used that joke format completely incorrectly, as the format is supposed to imply neither me or you need to imagine it because it applies to both of us, not just me.
Im not the comedy police, and i wasnt asking the creator to change how they format or script their videos, i just pointed out how the humor detracted from what the title and thumbnail suggest the video will be like, so if anything needs to change, its the thumbnail and title.
unrelated but TF2 is the only game in the world, where its fun to play medic.
Litterally, you almost never need to ask people to switch to med on TF2. People just do it normally.
Its kinda like playing engineer, but your sentries are people lol.
You basically gotta do some insane shit to keep all your team alive. Having the ubersaw be your true primary is also different + fun
people love medic because its very important to have one just existing in your team, changing this system will effect the whole game
@@Caygirl_ConnoisseurIts a core aspect of the game.
it's because medic actually feels powerful and people will respect and thank you for playing medic. in other games the healers either 1: don't feel capable or 2: are disrespected
@@DoktorBeta Yea. Also it feels secondary to the gameplay instead of primary. As a medic, your only job is healing, so you turn into Desmond Doss while you play lol. You dodge alot of shit.
@@DoktorBeta It's not just that healing is powerful, but it's also how vulnerable the medic is. The fact that medic loses uber on death and has no crazy movement tech other than praying to god the enemy shoots a convenient to surf rocket at your feet is essential. Overwatch has REALLY powerful healers, almost too powerful. Overwatch healers can teleport, fly around, and do a bunch of bananas stuff. Not to mention they can just sit behind a giant forcefield made by their tank.
But TF2 Medic, he's vulnerable, you have to stay behind cover, it's tense and exciting.
As some who has been tinkering around following source 2 for a bit I can say the possibilities of a port to source 2 is more then possible.
10:40 Speaking of Team Fortress 2 movement mechanics: may I remind all that you can install a mod for Half-Life 2 that makes you literally play, controls and physics and all, as Mario from Super Mario 64 for the Nintendo 64.
This also is available for many games like Minecraft and it's based on libsm64 library.
I wasn't aware of that but that's sweet
well the backwards momentum thing is already in Half Life 2 so... BLJ?
LOL "the first game of valve's *that i actually care about*" and blowing up DOTA 2 with a rocket launcher is hilarious and real asf. Great and funny video.
I think the new V-Script stuff is definitive proof that a Source 2 update or remake is just flat out never happening.
Valve wouldn't be piling random complicated fan coded bullshit on top of their game if they had plans to ever do an overhaul. This stuff is their parting gift to us.
It's fine though, Team Fortress 2 will never die! There will be AT LEAST 4 more fursona self insert bosses and AT LEAST 400 more completely forgettable holiday maps. Here's to that promising future! 🥂
Omg is that the spooky tf2 gunslinger 2009 guy?
What do you mean fursona self insert? can i have a source mr overtime?
@@DOOMSMANNhe means krampus
ah yes krampus, totally the fursona of some german guy from like 100 years ago idk@@Blane811
please say cap about Krampus being a self insert. 😨 idk if I can handle this after the vore war paint
I'm still early in the vid so forgive me if you get to this point later but the greatest advantage of TF2 moving to Source 2 is that ALL the devs at Valve understand Source 2. Very few still know, or want to learn previous versions of Source.
You know, there was this UA-camr named MittenSquad, you might’ve heard of him, he passed recently, he’s was a really big Fallout and Skyrim UA-camr, you remind me of him a lot, he was one of my favorites, you have that same sense of humor and even your vibe is similar, keep up the videos, you’re insanely underrated, thank you!
Are you trying to sell me something? This man has the voice of a infomercial man.
Only 4 Oz sirloin steaks
I’m sold
Stubborn old heads are gonna be stubborn old heads.
If they had a source 2 port you could make the game run better than it does now. Also the style works even better on source, just keep the same style whilst improving the low res meshes and textures and add a performance mode will simplified textures that dont look like ass.
0:49 Well that aged well
Indeed.
What happened?
People have rendered various sfm cinematics using source 2 such as meet the heavy, engineer, and other. Honestly I think it makes the style pop out even more with softer lighting
It’s also worth mentioning that you could recreate the TF2 phong shading and such using custom shaders. Source 2 is also using forward rendering, and Unity URP has a PBR system but enough flexibility to let you do custom shading.
Valve could get the old shaders for characters ported while having higher poly character models and selectively use PBR for certain things.
Having multithreaded rendering and 64-bit support (for RAM consumption larger than 3GB) would help quite a bit with having the room to fix the downgrades.
love the sense of humor and the editing jokes!
Ty!
9:19 i like the idea that 184,888 dudes just decided to watch epic camera flee through hl2's lost coast all at the same time.
0:03 Literally nearly spat out my drink when "Better in every way" was instnatly followed by *HOOKERS* flashing on screen 💀💀💀
I think TF2 deserves a bit of a clean slate.
Hal-Life: Alyx is the true 1st Source 2 Engine game and it's in VR, a massive achievement.
Every other game was being tested.
TF2 getting a engine upgrade would require more than a drag and drop port. It really doesn't need it since the 2nd engine would, as you put it, would suddenly be left out.
The solution would be to make both versions available and reward early players with sdk access and if they manage to fix the issues would be considered for employment at best, money for their fix at mid and special items in the game at least.
TF2 allows for hosting 3rd party servers and this helps with testing mods without risking the VAC.
My opinion on the matter is if a Source 2 version of TF2 were to be made, it should count as a separate game entirely and not replace the original. Not because I think the original is perfect or anything, but just for the sake of allowing people who already enjoy the game but don't necessarily have beastly PC specs to keep enjoying the game. The economy is in shambles, a lot of people are living paycheck to paycheck, not everyone is living comfortably enough to upgrade their PC's right now.
Something that does excite me about the prospect of such a version existing however is the idea of Valve actually caring enough about TF2 to start taking updates into their own hands again. All online communities have at least some toxic corners to them, and the TF2 community can be toxic in a lot of ways as well, but the most dangerous way is the people distinctly going out of their way to transform the game into something else entirely. Sometimes it can be kind of scary not knowing what new community created maps and game modes are going to get added in officially, and Valve has shown in the past that sometimes they barely even think about what gets the greenlight to become official and what doesn't. If Valve both took a bit more care to be picky regarding what does and doesn't become official in addition to working on their own updates behind the scenes again, I think the game would be in a much better position regarding keeping its identity and gameplay style and not getting diluted to the point of barely even being recognizable as the same game anymore. TF2 is not GMod, and should not ever become GMod.
@@tikatinu505 We probably like a lot of the same things then. That's pretty cool.
Cool video, well made! I've heard about the community goal of making tf2 in source 2 but that's about it, and I don't play csgo/cs2.
Good humour too lol
Ty!
Halfway through the video I wanted to subscribe, but it turns out that I already am subscribed
Hook line and sinker
You have the best takes on the fucking planet and you pretty much took the words out of my mouth the entire video. I was expecting this to be part of that minority that thinks S2 TF2 would be anything but a huge direct upgrade with gigantic possibilities. I'm so mad that the community does not have their hands on the game yet but Valve needs to hand it over tbh, this game can go another 20 years EASILY with steady community support.
Okay but the tf2 community cant balance that game at all bug fixes and adding new maps can go a long way
But like when it comes to weapons and changing some class mechanics this part gets tricky like we know the problems but how do we go about fixing them? There are a lot of camps when it comes balancing the game and there is basically no way to make everyone happy
We've seen it with balance mods
Balance mods are not good at least most of them but balance mods dont go a long way they are just a gimick and nothing more
The only one i consider good is fishonastick's balance mod tho it does have its issues
Most fan made weapons are also either extremely OP or useless and only few people i think know they are doing take for example someone like po10tial or the guy who created the saxton hale game mode that guy has amazing spy watch concepts
Tho i do hope valve adds all the fixes provided from the summer update like removing the hats or fixing some hat misc clipping there is no real harm from that
Overall while yes this a great idea that could fix many things wrong with the game, and help it better compete with more modern games. However it would take a long time to do and valve isn’t known for having the best communication skills and not doing anything for long periods of time. So they would probably to this if absolutely necessary.
@@Xx_SuperPenis_xXI think the issue is that we just need to try it *regardless*
It’s not like we have a better option, everyone who had been there for the weapon designing and balancing is gone and doesn’t work on the game anymore.
There is quite literally nobody left at Valve who knows how weapons like the Righteous Bison *should* work.
I do think we’d need a community wide survey on every weapon in the game to be conducted to see where everybody stands, the goal shouldn’t be to please everyone, the goal should be to make sure every weapon has a defined role and niche, even if that niche is small and the weapon is just for fun.
I plan on making some kind of balance discussion regarding this on a seperate channel in the future, I’d say that we should try to balance the game regardless, saying the “tf2 community doesn’t know how to balance tf2” based on balance servers isn’t a fair assessment due to the smaller sub communities they revolve around and it becoming an echo chamber.
When you’d have access to something like a community wide Valve ran survey, you can suddenly get to understand what the community REALLY thinks. We really need a big name to make a survey like that.
Sick video, just stumbled upon it from a deep rabbit hole trip of binging tf2 content at 3am, you know how it is, and loved it all the way through, good humor and good quality
Ty!
0/10 the bandsaw dulled out against my skull
based
0:30 seconds in, you already deserve a sub for the editing and comedic genius
your commentary and pacing are amazing, made me sub, keep it up
I know you only mentioned it a little but TF2 players not wanting any changes to the base classes really sucks. The game was designed in 2007 it's not a perfectly made game.
The changes to the base classes we have seen have almost always been good changes. Airblast, hauling buildings, spy buffs, sniper quickscope nerf, Faster building deploys. These have all made the game better.
Agreed, engineer in 2007 was garbage compared to now
This is the funniest thing I've seen since the Poopy Joe incident.
Yeah idk why people think it's a bad thing to port over the game you'd keep the same style, mechanics, everything just with newfound opportunities balances, content and optimizations I genuinely see very few downsides to an overall great change
People are averse to change because Valve already blew major overhauls like what happened with Meet Your Match. Trust is very low.
Dang I didn’t to get some good chuckles from your subtle and direct jokes. Job well done
Nice video, but I have just noticed something terrifying. I have liked your video without realising and now I can't remember why.
I think UA-cam has had a strange psychological effect on us over the years and have changed how our brains operate.
I think them removing the dislike counter probably serves to strengthen this. I'll still like your video, but I can't remember why I like it.
Aware
This is the first competent, level headed view on this topic I have ever seen. Thank you..
As a 3D artist I have to say you actually explained PBR pretty damn well instead of just saying "new engine magically means better graphics" .
And your comment about all the people shitting on the source code having no idea what they are talking about is so incredibly true.
It's been an idiotic mindset ever since the ps3/360 era, the idea that engines = graphics. And no matter how many times it's explained people will still babble on in their ignorance.
Your voice is elegant. Wouldn't expect it from this kind of video/content, but I can't complain
I liked the comedy bits. You have earned a new subscriber.
Amazing video, very fun and interesting to watch !
on the topic of upscaled textures, I think the repo leaks have shown valve still has a lot of the original .psd files and (I could be completely wrong on this but I'm pretty sure that these files) still contain some vectors for the textures making scaling them up easier. (I think. I've only used photoshop in middle school)
The only thing TF2 needs right now is updated VAC. Bots are a problem but it's easy to kick them or just reque. Cheaters are my main issue with this game.
VAC is so useless that vac banned CSGO/CS2 players can still play TF2 on Valve servers and more often than not they're cheating in TF2 but VAC isn't good enough to detect them.
Last time I played tf2 I took me 5 different requeues just to find a match not completely infested with bots. Even when I did find that match a bot would join every 5 - 8 minutes.
I have a choice to make when writing a comment...
I COULD compliment your delivery of jokes and how well you articulate arguments against certain talking points, in this case the one about big changes being impossible with tf2s current code, and how you think most people that use that one are full of it.
OR
I could forget all that noise and ask where you got that cool ass crosshair pack
WHERE DID YOU GET THAT CROSSHAIR PACK?
It's called the tf2 improved crosshair pack on gamebanana, I would recommend turning the scale down tho cause by default they are huge
@@kalukagamingfellaguy Thanks g
How do you only have 11k subs, prob one of the best commentaries about nothing, ever, i dont even like tf2 and i watched it all. Subbed
Thank you I appreciate that
I would like to believe that valve could just port over tf2s movement system into source 2 but apparently they couldn't even do it right for counter strike 2 so I have 0 faith 😭
*allegedly*
the movement in cs2 is almost identical to the movement in csgo. Theres a couple oddities bc of the whole subtick system, but i assume tf2 wouldnt use a subtick system since its unnecessary, so those oddities wouldnt be there.
That was by far the nastiest phlog gameplay I’ve ever laid eyes upon
well NOW WE'LL NEVER KNOW
tf2 but every time you eat the sandvich as heavy you have to eat one irl
i subscribed to this channel for fistful of frags what is this old ass cartoon game you keep showing.
where are the cowboys :(
This is a perfect mix of humor and seriousness XD
13:05
the dragon's fury's honest reaction:
first video ive seen of yours and im already in love
Holy shit I love Ur humor im subbing keep up content like this!
Ty!
4:57
Gentlemen, don't forget about me!
Holy fuck I got whiplash when Fistful of Frags got mentioned, I love that game!
PBR is more accurently known as Physically Based Rendering. It aims to replicate real world apperance of objects by altering the physical properties of the objects with Metallic and Roughness maps to control the sheen and lighting of the object.
if team fortress 2 were to be source 2 then source 2'd team fortress source 2 would be source 2 team fortress 2
I loved the video, I got a question tho, what shader or SFG are you using on that tf2 background gameplay?
if tf2 got a s2 update, pyrosharks would have a field day due to people admiring the water on 2fort
Tf2 should be updated to the CSGO branch of source 1, offering more entities to mess with in hammer ever since left 4 dead, and portal
you are pretty funny, funny man, get subscribed! also, pretty good arguments
tf2 source 2 has been dmca'd and now we live without a tf2 source 2
This editing pleases my ADHD. Thank you.
bro these ocassional jokes are outta pocket
Seeing as what happened with CS2, the concerns of TF2 fans are all kinda reinforced for me.
bugs are rampant
the specs required to run the game are higher
vast majority of content is simply gone because valve couldn't be bothered to port it (and the game still became several times larger in file size despite having a fraction of the content)
the tools have an even higher barrier to entry, since you can't even compile a map without an RTX card
You know those thousands upon thousands of workshop entries? The thing keeping the game alive at all? Yeah those would all be wiped from existence as they would no longer be compatible with source 2.
And what would we stand to gain from it? Improved graphics and some vague possiblity of valve maybe updating the game again (that is if the port doesn't flop, which would cause valve to instantly lose interest).
i liked the humor in this video
this is a sacrifice for the algorithm
We should get a next tf game that maybe combines things that are in tfc and tf2
As a bethesda fan and MODDER who KNOWS what the engine can do and what its good at I do NOT want a different engine than creation. Any other engine would heavily cripple bethesda mods, but most "fans" of bethesda games seem to either not care about, take advantage of or just outwardly hate modders.
The heavy joke won my like. Good content. Cheers.
s2 just made csgo look like a ps5 game and honestly it looks pretty nice, would imagine tf2 would benefit from it in some ways too. what's REALLY game changing about s2 is the hammer editor getting a HEFTY UPDATE after 20 years
Yeah Hammer 2 is insanely good compared to the OG, you can actually compile more than once a week
Why does every Tf2 content creator I see have to have the perfect script writing and pacing in their videos I was punched with a joke every other 5 seconds
5:55 They most likely still have the image and vector files for the original textures, I remember seeing posts where people tried to find lore by getting those out of the games files
I also think (correct me if im wrong but im pretty sure) that old details can come back since more entities are allowed like the nails in the nailgun turning while shooting. It would be amazing to see that again ^^
bro called the supra a honda accord just to make a couple people mad
I liked this video to a certain point but I feel that the topic discussed should be addressed by someone like Shounic, it is very important to talk point by point as to the "logic part" or "processing part" of the game engine.
I literally did not care about S2 for TF2 and you completely changed my mind. Good video man lol
(in case this comment was not clear, this is a compliment)
Source 2 would literally have:
-better optimization so (mostly) no need for fps configs
-an excuse for valve to release content or fix old stuff (looking at you bison)
-like you said, a better hammer editor
-BETTER CUSTOM CONTENT WITH V-SCRIPT OH MY GOD
-A BRAND SPANKING NEW ANTICHEAT SOFTWARE FOR THE BOTS
-AN INFLUX OF NEW PLAYERS
i **literally** don't know why valve isn't doing jack shit lately, this thing could single handedly become their most profitable game on steam HANDS DOWN and *yet* they're doing nothing
how would it have better optimization man? i used to love playing csgo and now i cant run cs2
@@John-vu5qm tf2 is poorly optimized, even by todays standards. Only reason why csgo probably ran better for you is because it was being optimized the best source 1 could do, because... Well... Valve actually cares for cs
@@phanton4305 that makes sense, maybe when valve optimizes source 2 more ill be able to play again?
@@John-vu5qm well there's that and probably fps configs in the future. I said *mostly* no need for fps configs, not that they'll become useless and obsolete so there's still hope
Love your humor throughout the video, most creators who make videos like you are just emotionless husks but I was giggling like a mf throughout the entire video, and I 100% agree with TF2 getting a source 2 update, genuinely a dream.
The only thing that worries me is if it would run just fine on older computers, like mine.
But I wouldn't complain if that meant everyone else would get consistent content again.
ah hell nah I am NOT taking the SOT slander
I play TF2 on a Lenovo laptop, and that shit is ALWAYS at 200 ping, half of the time it just freezes and kicks off, and that shit will take 20 minutes to kick off, dont even get me started on pubs, i have to play with bots in training mode just to attempt to run the game and even at that, I still lag like a Nokia
porting tf2 to source 2 would increase performance if anything. tf2 on my 7800x3d and 4070ti runs at like 150fps on lowest settings using a config on some maps. put it this way: cs2 gets 600 fps on my computer, and on my old computer with a core 2 quad, i got 60 fps on tf2 and 60 on cs:go.
This aged poorly.
12:08 i love idea when Spy in new version of tf2 have more backstabs eventually trickstabs killfeed icons like backstab from up now show stairstab icon, backstab from under now show understab icon, backstab on enemy that come from corner now show cornerstab icon, backstab from any explosion or surfing now show surfstab icon and another and another...
it's called "stalkhome syndrome"
Not to be contrarian, but what you're describing is a best case scenario. There's too many maybes and what-ifs for this to be convincing.
I'm one of valve's biggest haters and I am confident that they could pull this off correctly. Not perfectly, but correctly. Especially if they really tried and weaponized some of their infinite funding to hire a dedicated team for it.
@kalukagamingfellaguy All the things they could mess up aside, it's circular logic to say "Valve needs to hire a team to work on TF2, so Valve will have more incentive to update TF2".
I've been here long enough to remember when everyone said Competitive Mode would be the miracle cure.
Funny you mention Tsar Nicholas because my family comes from that family line.
congrats on 10k! not like that would stop the authorities, but way to go superstar
ty
yes valve has a loooot of money. what they don't have is infinite employees.
Money can be exchanged for labor, this is called economy
@@kalukagamingfellaguy it's not how valve work and as long as gabe newell is alive never will
it's called doing the most basic research about valve
saw [TF2] in the title and i immediately jizzed my pants
i like how shorting Source 2 makes a heart :)
S2
OMG WHAT
I just played a game with you on uncletopia a few hours ago and now you just pop up in my reccomended????
good video :D
Ty! And yeah if I play TF2 I'm almost always on uncletopia
the problem I see with redoing all the weapons to use pbr is that (and I am not smart so maybe I'm completely wrong here) it could end up causing all war paints to look terrible. I feel like this would require all warpaints to be remade either by the original creator (impossible due to how many contributors have worked on this game) or by valve (a huge time and money sink for not much of a reward). and you know if valve re-does all the paints some contributor is gonna throw a hissyfit and declare that valve ruined their design.
This is unfortunately the reality of most community made content in a game when it gets remastered. Luckily other examples have shown that in a lot of cases it's likely that a lot of the original creators will do an upscale if possible. And if this takes a while, allowing players to still use their outdated ones wouldn't be all that bad of an issue. Yes might stand out but that's not a big issue compared to all the things the remake could fix.