Creating a Low Poly Castle Landscape
Вставка
- Опубліковано 15 тра 2024
- #nvidia #blender3d #lowpoly
I’ll show you the process I use to make Low poly Castle landscape from scratch. I’ll give you an overview of the techniques and processes involved, so you can apply them to your own projects. Plus, I've got lots of tips, tricks, and workflow shortcuts to make the process even smoother.
Thanks to Nvidia and PC Specialist for sponsoring todays video
Configure your new Nvidia RTX build here:
www.pcspecialist.co.uk/deskto...
Full Battle : • 3 Devs Make a Castle |...
Barbarian Model Download: gdev.tv/grants-assets
My Courses Discount Codes:
My Beginner Pack 3 courses ONLY $25 (plus local taxes): www.gamedev.tv/p/grants-blend...
Complete beginners course only $18 (plus local taxes) : www.gamedev.tv/p/complete-ble...
My Website: www.gabbitt.co.uk
Discord: / discord
Get good at blender series: • Get Good @ Blender
Simple game assets playlist: • simple game assets - f...
Learn the basics of Blender 3: • Learn Blender 3 for Co...
Chapters
0:00 - start
0:50 - The Base Layout
1:38 - Low Poly Rocks
6:29 - The Castle Towers
10:30 - The Arches - Spin Tool
12:55 - Castle Walls
13:22 - Trees - (More detailed guide • Make Low Poly Trees & ... )
14:19 - Texturing
15:10 - Sun & Sky
15:49 - Nvidia & PC Specialist
16:58 - The Banners
17:26 - Playthrough
#gamedev #unrealengine #unity #gameart #3dart #leveldesign #blender3d
Fun stuff. If you press tab after entering fly mode, it enables gravity so you can actually walk around on your geometry in Blender. If you've built things to roughly realistic metric measurements you will generally get the best results, as the camera height is configured to be somewhere in the 1-2m above surface range if I recall. I think it can be adjusted in the settings window though.
That's handy
He has a whole video on it from like a year ago
Great concept. I look forward to seeing all of the entries.
That was great. Just finished working on this one and it made my day. Thanks Grant.😀
Just watched the full battle. Yours is by far the best looking one!
I've learned a lot from you already, and i think i could possibly create something similar to this!
Glad having you as a teacher!
Oh, these are very nice scenes, and the final result is fantastic . From a zooming perspective, keep going, and good luck for your next projects!
thanks for this. i loved the inspired beginning of the level design from a game perspective. and it's a nice modelling style and workflow: bevel, bevel vertices, merge!
So beautiful!
Very cool. Well done. You have my vote. Thank you.
Amazing Tutorial, Thanks, Grant! 😇
Fantastic! Love this!
just watching and taking in knowledge is so much fun, and actually using it on my practice models, I go "i have the POWERRRRR" lol
Nice, can't wait to create this.
Very inspiring, thx for the vid! ;)
If you press TAB on walk navigation mode you can make it look like an actual game because TAB is toggling gravity and you can walk above your models. I use it all the time on my projects to look its playable or not
God, finally a tutorial in youtube bout making lowpoly rocks. Ty mate
Thanks so much! :)
Hi Grant, just here to say thanks, i bought basically all of your courses and started from really 0 blender experience to somewhat "now i can do really anything that pop out of my mind" i use blender only for game assets but really found love with the software itself and now i'm learning how to use the program for render, animations, "small films" and stuff like that.
Really thanks for all the content you are an amazing teacher, if possible would be amazing to have another sculpting course where you aim to the people that already have followed the one about the orc, and another more advanced modular environment course where we can learn maybe how to do nice looking castles (to make an example anything will be fine since technique applies to everything) with internals.
I managed to do a castle with internals using only modular assets and i'm happy with the result but surely a course by you would make the skills go even further beyond.
That's all, thanks again you are an amazing teacher.
Hope to talk to you one day to share my experience!
I'll give it some thought 🙂
I love it!
I'm getting back into blender so this I useful
wow. you are awesome!!!
Thankyou so much sir 😇😇😇
So cool like Lego 😊
I was here. I enjoy the low poly approach. I was always wondering how people made those trees...
so the one thing I'd love to see is how would you take this and bring it into an engine. Like would you import it as one big model, break it up into individual components and recreate in engine, break it into portions? would be helpful to see the process - I am thinking too of how to attack this problem so that down the road adding being able to support occlusion culling and level streaming parts etc would be possible.
Hi Grant! Thanks for the great content. I was wondering if you can do a video showing us how we can use ChatBGT to improve our productivity in Blender.
Great video, it is a bit like the old Imphenzia 10 Minute Challenge but in slow-motion :)
thanks you
5:51 also doing sculpting on the duplicate rocks can do interesting fast results.
6:18 also you could add subdivisions to a rock and sculpt
also the alt q is quite useful to jump from one object to another while sculpting or editing etc.
without putting things in folders it becomes a mess for my liking. lol :)
so this is for a game, i see :) well i need to remember to take breaks and not doing on one seating. lol
Can attest that Grants paid courses are worth it.
Thanks
Fino
👍👍👍
Grant, great tutorial! Do you build a model and than hide it, build another, hide it, etc...or do you append models and build them all separately? I noticed when you were arranging the towers and walls they still had their modifiers....how do you do that?
Thanks!
JR
It varies a lot. When building. But generally just keep working on a shape. You don't have to apply modifiers you just add them and keep them
Hey your tutorial is really nice but how did you do your waterlike floor ? Thanks !!!
Just a high glossy plane
Can you upload a video that explains some useful and simple tricks
See my quicktips playlist
Hey grant , do you use speedtree?
No i try to use no paid addons for the sake of the audience
@@grabbitt If you ever wish to make trees using speedtree in the future
Then make a tutorial.
Thanks again.
only problem is were there are slops when exporting the model from blender the chars are not touching the ground
When I add the sky texture, it is not showing in Eevee and it is showing in me (Nishita is not available in Eevee)
How do I solve this problem?
I'm done with everything I need to do just waiting for this issue to be resolved
Thank you.
yes in eevee the sky texture gives of no light
Is there an alternative to that
If there is no alternative, I will put HDRI
@@abnm7moud469 hdri will work well
Thank you
I finished the dungeon on Udemy 😅
😀
Drawww bridge😂😂
I shared a link to this video for a friend on Pinterest.
I hope it is OK with you.
indeed :)