Easy Realist Low Poly Trees - Blender 3
Вставка
- Опубліковано 24 бер 2022
- This video looks at how to make reasonably low poly and fairly realistic looking trees for your games, renders and animations. ITs a technique most beginners will be able to achieve and gives some excellent and satisfying results.
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Learn how to make models like this with my Blender courses all only $15 (plus local taxes)
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Chapters
1:08 - Sculpt tree trunks
5:58 - Making Branches
8:47 - Decimate
9:40 - Textures
12:12 - Adding the branches
14:03 - Leaf colour
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The rock cam e form sketchfab:
"Rock 17 (Free) Rock Pack Vol.3" (skfb.ly/6ZAor) by Kless Gyzen is licensed under Creative Commons Attribution (creativecommons.org/licenses/b....
The grass texture came from sketchfab:
"Simple grass chunks" (skfb.ly/6zz9G) by 3dhdscan is licensed under Creative Commons Attribution (creativecommons.org/licenses/b....
After watching many many many tutorials about various blender topics, this video by far taught me the most about blender as a whole! Amazing stuff!
I love this tutorial, especially the "import images as plane" part. That's the main source of the realism in the tree. Keep it up boss. Your tutorials are usually easy to understand.
This is exactly what I've been looking for!! Thank you Grant 😊 You helped me understand how to texture an object without UVs and baking, and that's extremely helpful.
thank you very much i searched over weeks to this type or sculpting technique , i want to ask to keep going with this king of videos in this video you explain 4 types of sculting brushes in easy ways please keep going to make explain other brushes in projects like this , thank you
Having just made some low-poly trees by hand with arduous vertex dragging this is a great vid. I never would have thought to use the sculpting mode for an organic shape then the decimate modifier to make it usable, great stuff!
Grant, I haven't tried to outlet my creative side since I was in high school. I felt too old to play catch up, especially with the digital art space.
You have really made the process easy, and ignited a long forgotten passion.
Cheers
Hey Grant. Your new addition to the environment blender course is great. But I would love to see you make textures and the foliage alpha textures from scratch and then use that in the texturing process of the foliage.
Your video that demonstrates how to handpaint a wagon. I would love to see this method used in the texturing process of foliage and rocks, for your environment course.
Whaaat! I was just looking for some updated realistic but lowpoly tree tutorials. I Didn't know about this new course of yours. Looks like you have modular buildings. I was trying to make some of those myself and it got messy fast. Never purchased a course so fast. Thanks so much 😁
👍😀
This is an awesome tutorial, but have a look how PrimaticaDev did his trees, also a pretty good system.
You're a great teacher and your voice is so calm and relaxing.
New course purchased! :-D
Just 2 or 3 weeks ago, I introduce your Blender 3 beginner tutorial to my 10 yo son. Your instruction was so clear that he could follow most of the steps and only need my help occasionally. He is now following your "get good @ Blender" series and getting more fun with Blender.
I purchased your new course for me and also for my son. I will show him the purchased course on his upcoming 11th birthday as present. :-)
He will be a king on Roblox with his newly acquired skills. =]
😀👍
@@grabbitt do your blender tutorials updated for blender 3? or what courses do you advise
@@grabbitt Hi, a minor question: Did you set some age restriction on THIS video? I was giving this video to my son but he cannot view it with his account logged in while he can watch your other videos. This video is available when he logged out or using my account, so I am wondering maybe there're some setting problems?
@@hiankun that's very strange I have no idea why that would be. Perhaps it's something to do with advertising restrictions on UA-cams end. I have to tick a box as to whether it's made for children or not and I always tick no as it's not specifically.
Your voice is very Nice and Clear. Thank you so much for this! You made it much easier than trying to do it myself or following any other youtuber doing it.
I really enjoy these fast tutorials, way better than detailed ones.
Grant, I always enjoy your tutorials. That's an amazing discount. I am sure it will be worth every penny!
Exactly the kind of tree I want! Not too clay like, not too realistic, I want the one in between! And that kind of tree looks more nostalgic than most low poly game trees nowadays.
really good tutorial! straight to the point, clear, addresses issues, and the result is really good!
This is very useful info especially if you want to make a forest of trees. The weird little things you learn sometimes, I didn't know or forgot about that statistics check box, Thanks!
definitely diving into your videos. Thank you so much for taking the ti to teach us that are green in the field. Have a great day
Trees in Blender have been the bane of my life. I create projected backdrops for theatrical productions and forests feature quite often. I've always had to do a trade-off between modelled trees and "billboard" trees in the background. These low(ish) poly trees that look realistic are going to be a great help.
Your content is excellent. Just wanted to say that. Thank you for your effort and time.
Wow. Great that "decimate" modifier!! Thanks Grant!
I recently got into game development and jumped into blender. Found Grant’s course and LOVE it! Worth every penny.
😀👍
Really nice tutorial with fantastic end results. Well explained and easy to follow. Also a good explanation of difference between snakehook and grab for sculpting. Will still need some practise :). Was able to import the glb straight into my hyperfy world. Thanks very much!
hey grant, i have been learning a lot with your videos both on youtube and on your awesome paid courses. Thank you so much for all the great content, you make it possible to digest the giant meal of learning blender possible for a newbie like me. I was wondering if you could show us how to make the tree's leaves vary in color/shade procedurally so when you duplicate the trees with geo nodes in a scene they add more realism to the scene. I did this once following a low poly tree tutorial a few months ago but cant remember what video i followed and i dont remember how to do it. thanks again!
New course purchased ! Thanks for all this great stuff on your channel !
Thanks😀👍
I've always searched good blender instructions and failed frequently for years... Then I nearly accidentally found you on udemy, purchased the low poly landscape-cottage course and I must say I've fallen in love with your instuctions! Thanks for keeping it simple and speaking so clear! I've never made it until the end of a udemy course but yours (always lost interest or just failed anywhen. You described it just so well that no irreversible failures occure). ^~^
keep on the great work and thank you so very much!
Good to hear
Very helpful tutorial Grant, Thank you!!!
Thank you for explaining this thoroughly!
Looks fantastic Grant, thanks for sharing.
I know people say this kind of comment a lot, but I genuinely was thinking about making some foliage assets. You're a psychic Mr Abbitt
Got the course. Always hard to find the balance between good looking and efficiency. This being the best effort I've seen so far...
Great tutorial! I was looking how to create this kind of trees for my architectural projects:) Thank you:)
You can use the grab brush if you hit remesh after. Works well for me so far. Ill def try snake hook aswell tho
I really liked this tutorial. I ended up needing something even *more* low-poly* but the tree shape I made from this video was excellent reference
I would have bought this- but logged in and I already own it! GameDevTV is the gift that keeps giving! I would love to see this workflow carried through into UE4/5 and Unity. I just came at cross Conrad Slawinski and his tutorials going from Blender to Unreal was fantastic.
Fantastic tutorial, lots o learning packed in. Thanks!!!!
Best tutorial, thank you!
Easily one of the best (stealth?) intro sculpting tutorials! Thanks very much!
Thank you so much! This was an amazing tutorial that made quite a few things click with me!
Absolutely phenomenal!
thank you so much for these tutorials man..
you are just amazing
thank you for this brilliant tutorial. i would say im still a beginner and it was easy to follow for me, me tree came out wicked. thanks !
I don't think I'll ever have your eye for this stuff. That being said, this is the first time I've followed along with a tutorial and button mashed hotkeys like a pro. +1
Hey Grant, when will your Geometry node tutorials come. I'm really waiting for yours. Cuz again: you explained the material nodes so well, so I'm still hoping you'll do the same with the geometry nodes. 👍
This helped me overcome my fear of modeling trees. Very useful tips here. Though I did use snapping with face projection for the branches aligning the rotation to the trunk. ✌😁
Thank you so much this is going to look great in my game!
i was looking for trees for my mobile game in unity, havent found anything low poly but looks very nice, then i told myself what if ill create my own, then i started and was frustrating without knowledge, watch videos for few days now and then i encountered this video.. This is really amazing!! I hope i can copy your tutorial easily.. also SUBBED!!
how many verts does that tree on the video you made have?
Thank you so much for sharing, helped me sooooo much! Your my blender go to. Again thank you for sharing . . .
As soon as I saw the image I just knew I had to buy this course......my first ever!
😀👍
Awesome tree tutorial!
sweet i bought a humble bundle a while back looks like i got this course 2 because of that so sweet definitely gonna give it a run through
👍🙂
Thanks, loved this. Especially all the little shortcuts and tricks.
Also remember to save guys, I crashed my laptop like 3x trying to rotate stuff around.
I really should upgrade from my mobile potato time.
I love your Udemy Courses, thank you for all you do!!!
Amazing advice wow
The best part for me is that you work with the default cube. 👍👍👍
I will definetly refer back to this guide when I get ready to do the trees on the outside of my apartment building scene
Dude u r the best I swear I learn so many things from u thank you 💓
Thank you for your content. I just picked up your new course - Even if I feel confident enough to create environments, I'm sure I'll learn a few tricks along the way and for 10$, it would be a mistake not to take it. Hopefully my game will look even better thanks to you :)
👍🙂
Very helpful, Mate. Thanks!
your so amazing bro , i always watch your tutorial ,i learned a lot .thanks bro
Thank you!
I don't know why really but I really liked the vibe of those houses and it looked very approchable. I bought the course instantly
👍🙂
Man I been a lil bit confused while watching tutorials made by people from UK!, but once I just found your channel I fall in love with UK people Kudos to you!. 😍😍
👍🙂
This really helped thanks a lot!
great tutorial , as always
This so interesting, thanks for make this tutorial 😊
thank you brother it helps me a lot. Big Love from Ethiopia
As always, fairly simple but great looking!
-Saqib Ali
Thanks a lot for the new course. I was just going to buy it but fortunately (for me :D) I realized that your Udemy Blender Environment course (which I already own) has been updated with this content. So thanks again!
This dudes an absolute genius.
really good vid. really useful!
Thank u for this nice and easy tutorial >
for very low polycounts (less than 100 for the whole tree) you can take the same idea but use the whole branch texture as multiple branches with a three-sided stem intersecting halfway through it.
Always great tuto
Great tutorial! Subbed ✌️
Pretty nice,thank you soooo much
Great job. I am your big fan.
Love it!
I love this channel.
Awesome video.
Thanks mate!
How does one bake the leaf texture (with its alpha) to a game engine?
Thank you sir!!
thx work
It wasn't in my plans to buy an online course today but hey... Modular "ready game" assets and environments for a fantastic price? Count on me! Greetings from Spain!
👍😀
When i add texture to the tree its flat, i changed the settings like its in the video but it doesn't work. What do i do??
changing the leaf color is as easy as using a mix rgb node then setting the blend mode to color.. you should try that out.. The HSV node has less control and is more difficult to use
Tried my best to follow along. looks okay to me. Posted the render in 3D on the discord. Thanks you! bought the dragon course too gunna find time to do it.
🙂👍
good job male, thanks!
When I changed the Bark texture Nodes from Flat to sphere it popped more visually. I guess it depends on the texture you import for this part. I tried all the options until I settled on sphere.
Attempting to export the completed tree as any version of GLTF 2.0 results in the bark texture not appearing (the tree portion is all black). Any idea what causes this?
not sure you can export transparency and you have to bake textures
Hi, sir. I really appreciate your help, this is a wonderful video. Nonetheless, I have a problem with which I don't know how to solve. When I export the tree, as .fbx or a .gltf file, the textures are saved in a wrong way. The mapping is absolutely ignored, as well as all my other changes in the nodes, and no matter what I do, this always happens. I have tried to embed the textures, but that does not work at all. By a chance, you know what is the problem and what can I do to achieve my purpose?
cool love it tree
Ty I’m getting a computer soon and I’m gonna use
GREAT!
Great tut!! Any thoughts on how you would deal with texturing the trunk if this was more of a hero asset? The bark texture looks great on the main trunk but then the grain direction stays vertical even on the horizontal branches. Is there any way to deal with this other than UV unwrapping?
Texture painting
@@grabbitt thanks, got your new course, so ill check that section out! :)
Grant, thanks for awesome content. I love your work! I have 5 of your tutorials on Udemy already 🥰👌
👍🙂
hi love this tutorial ,I'm just wondering if you have any tips for getting trunk to be mostly upright. when im using the snake hook tool i find it tends to go backwards as well as up so its on a diagonal. i know i can use the grab tool but and tips would be appreciated
Use orthographic views
@@grabbitt thank you that’s helped a lot :)
is it going to work in game engine with no unwrap of bark part? and why did we not use ao texture from that pbr pack of bark?
You will have to make the texture. See my baking playlist.
Fab!!
the uv map of tree stem and branch doesn't work in game engine, only the leaf texture is applied.
do I manually need to unwrap it...
by the great tutorial... thanks a lot
You have to unwrap it