Why I don't use Aseprite - The Tools I Use for Indie Game Dev (2D and 3D)

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  • Опубліковано 21 лис 2024

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  • @Zizaco
    @Zizaco  3 місяці тому +6

    For everyone asking why I think Aseprite is overrated, watch this: ua-cam.com/video/YVUPgiyB6iM/v-deo.html

    • @AimanAlnnfan
      @AimanAlnnfan 2 місяці тому +2

      After watching this video I agree that Aseprite is a teeny bit overrated when there are better options. I use Krita for my future game (and career as a whole) btw. Wish me luck!

  • @katie-ampersand
    @katie-ampersand Рік тому +182

    interesting. i never felt like aseprite forced me to draw every pixel. in fact, that's part of what i love about it! it's definitely not as automated as doing a fully shaded ball with one click, but i've even done some high-res-ish art with it, with no plugins. gonna try out photopea tho, even though it's browser-based

    • @abweichung1
      @abweichung1 10 місяців тому +37

      Yeah, I felt it was a little disingenuous to say that you could make that ball with one click. You obviously have to set everything up to do that. It's like saying you can make a sprite with one click when you save it lol

    • @siriusleto3758
      @siriusleto3758 10 місяців тому +11

      It would be interesting for an ASeprite professional to take excerpts from this video and show all the errors and failed techniques.

    • @Dominicn123
      @Dominicn123 6 місяців тому +1

      you never felt that way because thats all you had known lol hope you got to try out a better app!

    • @The-Zer0th-Law
      @The-Zer0th-Law 5 місяців тому

      @@siriusleto3758 and a Photoshop/Photopea pro would be right back at it, surely.
      I consider myself an amateur, and Photoshop has been my go to, including when making rotations. Of course I go the longer way around, without using any of these new tricks that I never knew, as I followed more of the old guides and restrictions in a manual approach.
      The only time I tried Aseprite... It didn't work for me... Still gave the devs my money out of respect, however.

    • @diablense
      @diablense 3 місяці тому +1

      @@abweichung1 case with sprite is different, what you set up in ball is only settings like shadows lights etc. in sprite you draw every single pixel by hand and then save it

  • @MyMike004
    @MyMike004 Рік тому +106

    Rome is not build in a day. You can use what you think it is best for your workflow. I prefer aseprite after spending hours. You can become efficient when you master all the shortcuts. Also, a good pixel art takes time.

    • @dnaderelmasry7973
      @dnaderelmasry7973 8 місяців тому +5

      Rome wasn't built with sticks and stones, they used the most advanced engineering techniques they had discovered

    • @ExoticCheeseDev
      @ExoticCheeseDev 3 місяці тому

      @@dnaderelmasry7973 you have a point but aseprite isnt equivalent to sticks and stones, you just need to use it effectively

  • @bissash05
    @bissash05 Рік тому +437

    THe Argument aginst Aseprite feels so dumb, there is a tool for everything, if im going to do super high resolution art, or scenary ill use Photoshop or Krita, if ill create small art, ill choose Aseprite. Most of the Art you will find in Pixel Joint is super high res art. High res art and low res art doesnt mean good or bad. If there is more art in Pixel Joint being produced in photoshop, krita, etc. Doesnt mean the other tool is worst. A lot of indie developers and pixel artist me included use Aseprite, Its maybe more the skill that other thing :)

    • @Zizaco
      @Zizaco  Рік тому +40

      I didn't say Aseprite is the worst. I said it is overrated (considering that it is a paid software). 0:38 Is that high-res for you? You can do low-res in Photoshop and Krita.

    • @bissash05
      @bissash05 Рік тому +76

      @@Zizaco I’m saying that the hall of fame examples in pixel joint are high res and it’s self explanatory why is photoshop used. Yeah of course, you can do low res, but do you really need a heavy software for that?

    • @Zizaco
      @Zizaco  Рік тому +26

      and do you really need a paid software for that? XD I mean, DmitryDeceiver uses MS paint.
      BTW: I checked your channel and you got some nice pixel art over there! =)

    • @bissash05
      @bissash05 Рік тому +106

      @@Zizaco No, actually you can compile Aseprite and have it for free i did that a lot of times but after a while using it just felt like supporting the development, but im pretty open to learn other tools, like pixelorama and this photoshop like version looks nice, ill probably give it a try :)

    • @AppleHair
      @AppleHair Рік тому +38

      I absolutely agree with this comment. I would also add that a tool that gives you "one-click solutions" isn't always better. Aseprite has many features that can enhance your workflow, but none will make pixel art for you. Although many Aseprite plugins can do significant parts of your work, I understand if some people prefer only using the maintained features from the tool they are using. I think Aseprite is a very comfortable tool for people who "just want to make pixel art" and have reliable pixel art skills, but it's definitely possible to make pixel art with other tools and I can see why some people would prefer to do that.

  • @truegunturtle
    @truegunturtle Рік тому +398

    The majority of the pixel art examples you provided *were* drawn "one pixel at a time"! It's standard technique for pixel artists to focus on creating smaller groups of differently-colored pixels to form larger shapes- each individual pixel counts! Using lots of layer filters and effects may save time in making something *usable*, but relying on them hinders artists from making something genuinely good.

    • @Zizaco
      @Zizaco  Рік тому +45

      That's debatable. The initial phases when defining shapes and shades can be accelerated with these techniques. Of course the final touch is done pixel-by-pixel.

    • @SonicLuke1
      @SonicLuke1 Рік тому +129

      @@Zizaco sure, but it's not just "accelerating": it's skipping. that initial trial-and-error phase of a new artist working with shape, form, and lighting may be frustrating, but it's extremely important to learning good design principles. without it, new artists will miss out on the fundamentals and not understand why they aren't improving. for instance, you show your pink ball with filters applied to it only to immediately show an aesprite example of a ball that, while nothing crazy, already looks better design-wise.

    • @reggieisnotadog4841
      @reggieisnotadog4841 Рік тому +51

      @@ZizacoIt's not debatable. The Secrets of Grindea guy you used as an example literally plops each pixel down by hand from the start. There are videos of them doing it.
      They use photoshop because they like it's animation tools and it's just what they've always used.

    • @IronKore
      @IronKore Рік тому +7

      Wow so many experienced and successful pixel artists in these comments

    • @Zizaco
      @Zizaco  Рік тому +2

      @reggieisnotadog4841 I did not claim that he uses the same techniques that I described here. But it looks like he does make some adjustments to shadow blending / palette and such: www.secretsofgrindea.com/wp-content/uploads/2021/03/09-1.gif

  • @omle8492
    @omle8492 Рік тому +221

    Aseprite does have a lot of hidden features that lie beneath the surface. It took me a while to figure out these existed but now aseprites amazing to make something quick.

    • @Zizaco
      @Zizaco  Рік тому +33

      That's true. Aseprite is a great software.
      When I say "overrated" I don't mean bad, it's just that there are other softwares with a lot more features that don't get the same level of attention.

    • @LoerisOtter
      @LoerisOtter 10 місяців тому +12

      For example?

    • @rudolof8540
      @rudolof8540 9 місяців тому +1

      @@Zizaco Please which ones you know ?, I´m looking for recommendations to check and test. Personally I use Aseprite and Clip studio paint. Very happy with the combo.

    • @AmandaRaeGA
      @AmandaRaeGA 9 місяців тому

      @@LoerisOtter ..its literally in the video lmao

    • @AmandaRaeGA
      @AmandaRaeGA 9 місяців тому

      @@rudolof8540 did you watch the video my guy

  • @hudsonator7259
    @hudsonator7259 Рік тому +36

    Ive never really seen blockbench as a 3d modeler, only as a software for creating models to put into Minecraft datapacks and bedrock add-ons. I saw that it had an option outside of Minecraft but always though it was just blocks like the Minecraft part and not any more

  • @leeroyjenkns5182
    @leeroyjenkns5182 Рік тому +158

    There's always a way to enjoy the versatility of Photoshop without the price downside at all 😉

    • @pixelcrust
      @pixelcrust Рік тому +60

      true, but you can help making it not the standard anymore :)

    • @RealVCT
      @RealVCT Рік тому

      The secret ingredient is crime

    • @mvshenhon8966
      @mvshenhon8966 11 місяців тому

      My man

    • @franimer2107
      @franimer2107 10 місяців тому

      photopea (photoshop but online)

    • @feelsunbreeze
      @feelsunbreeze 9 місяців тому

      Literally crack it.

  • @tomgrimard8075
    @tomgrimard8075 9 місяців тому +3

    I'll stay with Godot and Unity, although I might look into Construct 3.
    Very nice of you to show Photopea, I can do some things Aseprite ain't good at without spending a huge amount of money. Never heard of it before.
    Blockbench, cool! I will also try that.
    I'll try audacity as well, I hate what it looks like, but I see we can have custom skins to have it look more modern so it's nice

  • @FlowerBot
    @FlowerBot Рік тому +17

    what about the jaggies, that ball you drew was covered in them, but it didn't matter because of its scale but what about a smaller scale? ... how does your preferred tool create 16x16 and 32x32 size sprites?

    • @Zizaco
      @Zizaco  Рік тому +2

      Indeed it was not perfect. But that was one click. I could smooth it out in a number of ways.
      It works well for 16x16 32x32 sprites too.
      The thing is, these tools can do these techniques I showed, but they can also do traditional, pixel-by-pixel placement just fine : )

  • @Pengu_Pixels
    @Pengu_Pixels Рік тому +52

    These are all very cool, but in my opinion, aseprite is still one of the best tools for pixel art. Specially for small sprites. I think its just a me thing but it just feels good to work in.
    Very cool video though!

    • @Zizaco
      @Zizaco  Рік тому +6

      I know, right? Aseprite is good software. It's just that for a "paid" software it's a bit overrated IMO.
      Definitely the cute pixel art interface and the whole "build for purpose" marketing works. Its success shows how presentation and packaging are very important.

    • @nailbomb420
      @nailbomb420 Рік тому

      It's not an option for everybody(building c++ can be daunting), but you can get aseprite for free if you build it yourself from source. There is also a less up to date fork of it called libresprite which is an opensource version.@@Zizaco

    • @leonoliveira8652
      @leonoliveira8652 Рік тому +2

      @@Zizaco There's always LibreSprite tho

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 Рік тому +1

      @@leonoliveira8652 what are the differences between the two?

    • @BanditLeader
      @BanditLeader Рік тому +15

      @@Zizaco "paid" because you totally cant compile it from source for free (this is sarcasm. go compile it from source if you dont wanna pay). and its not overrated, because it offers everything (and more through plugins) that any pixel artist would need. theres even a plugin that lets you use it with blender to get a similar result to blockbench and crocotile3d

  • @MrAzarice
    @MrAzarice 5 місяців тому +4

    Hello Zizaco,
    I'm a total beginner on this field, but i'm really pumped about making my own video game (as a hobby). Your video gave all the elements I was looking for. Thanks a lot for this video, it has been so helpfull and interresting !!

    • @Zizaco
      @Zizaco  4 місяці тому +1

      Hey MrAzarice, I'm glad that you found the video helpful and are motivated to create your own game!
      I wish you the best of luck in your journey!
      Even though there are alternatives, Aseprite is good software.

  • @Worldfire_Interactive
    @Worldfire_Interactive 9 місяців тому +6

    Asesprite is a gem of a tool for pixel art, but the beauty of indie game dev is that you can choose the tools that best fit your workflow, vision and budget. Thanks for sharing some interesting software to look in to!
    Personally my softwares of choice are asesprite, affinity designer, clip studio paint and dragonebones… with a bunch of other interestingapps for music and documentation, etc.
    Great to see a fellow Construct user on UA-cam though! I really think the engine needs more UA-cam love!

    • @Zizaco
      @Zizaco  9 місяців тому +1

      Thanks for sharing! Indeed Aseprite is a good software, but it doesn't mean that one have to use it as their sole art software. You are nailing it by having a multi-software workflow it with dragonbones and more : )

  • @juanrodriguez9971
    @juanrodriguez9971 7 місяців тому +3

    Now i need tutorials to learn how to set up these custom brushes for pixel art on Krita and Photopea

  • @retr0z0Core
    @retr0z0Core Рік тому +9

    Noice! Subbed! Would definitely love a tutorial on how you use Photopea and Krita to do Pixel Art!

  • @ChiptuneKirby
    @ChiptuneKirby Рік тому +33

    I kinda disagree with Aseprite being overrated. First, you yon't have to draw every single pixel in Aseprite either. A lot of people use larger size brushes (sometimes with drawing tablets) and rough it out before adding details, and it doesn't often come down to every single pixel. There are a lot of texture brushes that can achieve exactly what you were showing with the sphere very easily.
    And second, a lot of people who use pixel art used Grafx2 or GraphicsGale (from what I've heard), both of which are free. Aseprite basically has all the features those have and more. (and you can literally compile aseprite for free on your own, there's tutorials on it)
    ehhh just wanted to say that Aseprite isn't that overrated (and it kinda turned into a long comment, whoops). idk if people are marketing it as the "best" thing for pixel art, so it's understandable if you get the feel that it's overrated but it can do basically all you need or want for pixel art. Your choice on what tool you prefer though because really almost any tool can be good for pixel art in the end.

    • @forbiddenbox
      @forbiddenbox Рік тому +4

      Exactly, you don't have to put something down to put something else up, it's the tool it's the artist

    • @Zizaco
      @Zizaco  Рік тому +4

      Can you use a 65px brush on Aseprite? xD
      AFAIK GrafX2 allows you to do something close to what I showed in the video: Non-destructive effects, indexed colors and palette manipulation. I've heard that the technique I showed comes from Deluxe Paint but I'm not sure.
      While I have not personally used the old-school amiga tools (Deluxe Paint and Brilliance), I'm not sure Aseprite has all the features those had.

    • @ChiptuneKirby
      @ChiptuneKirby Рік тому +5

      @@Zizaco 65px XD true!
      Aseprite does have both non-destructive effects and palette indexing. The effects are in the layer properties (right click on the layer -> properties) and come with the effects I've seen in other software like Procreate and Krita (darken, multiply, hue, saturation, color, etc.). I'm not sure if it has everything that the software you use have but it seems to cover everything. And the indexed palette is a color mode (Sprite -> Color Mode -> Indexed).
      As for your particular technique shown, I'm not sure but it seems like a similar effect could be achieved with the shading tool and the outline command? I'm not really sure it's not something I've really tried before (I have a different style with less dithering so idk much about aseprite's tools in regard to that).
      So I'd say give Aseprite a second chance! If you'd rather not though that's totally fine, you seem very comfortable with the tools you currently use, and if they have the features you need then Aseprite probably won't make much of a difference. ^.^

    • @Zizaco
      @Zizaco  Рік тому +3

      Darken, multiply, hue, saturation, color, etc is a minor part of what you can do in these softwares: helpx.adobe.com/content/dam/help/en/photoshop/using/layer-effects-styles/ps-layer-style-dialog-box.png.img.png
      There is no hd index painting in Aseprite... Unfortunately, there is no way around feeling like a downgrade 😅

    • @ChiptuneKirby
      @ChiptuneKirby Рік тому +1

      @@Zizaco oh I see what you mean, yeah I don't think it has that ^^"

  • @VyouttarAnimations
    @VyouttarAnimations 10 місяців тому +2

    I love pixal art, and i'm planing to include it in my future animation videos, thanks for the video, it was so helpful.

  • @RainDownpours
    @RainDownpours 9 місяців тому +1

    Wow, thank you for this video. I didn't even know that VS Code is a thing. Visual Studio took up a lot of space on my computer and took a long time to update and install.

    • @Zizaco
      @Zizaco  9 місяців тому

      You're welcome! : )

  • @gamevies9254
    @gamevies9254 Рік тому +14

    I learned so much from this video. I would love a tutorial on your art process!

    • @Zizaco
      @Zizaco  11 місяців тому +1

      There you go : )

  • @Gabriel_Melo.F
    @Gabriel_Melo.F 7 місяців тому +1

    Brasil mano, parabéns pelo conteúdo, de qualidade em!
    Estudei programação a alguns anos, mas voltei querendo criar jogos que é um sonho bem antigo!
    Valeu a ajuda.

  • @NicCrimson
    @NicCrimson 9 місяців тому +1

    Love to see Blockbench there

  • @alexedev
    @alexedev 11 місяців тому +1

    Looking forward for the next video!

    • @Zizaco
      @Zizaco  11 місяців тому

      Coming soon!

  • @leyria
    @leyria Місяць тому +2

    Great tips. I personally use Photoshop, because I've been using it for 20 years, I worked for a long time as a graphic designer and illustrator, so the shortcut keys and the whole workflow are very intuitive to me, it's almost like an extension of my arm xD
    To make pixel art sketches specifically, in addition to PS, I really like to use Graphics Gale, and another very old Japanese software called iDraw.
    I usually draw in PS, GG or iD, and then transfer everything to PS, to make sprite sheets, rotate and do various effects.
    The biggest problem with PS is that it has a high learning curve, but for any type of bitmap image, I don't think there's a better program.

    • @Zizaco
      @Zizaco  Місяць тому +1

      My background with Photoshop is quite similar (graphic design in a past life). I'm also used to it's shortcuts and workflows.
      But as I said, Photopea is exactly the same (seriously, it's hard to tell whether it's Photoshop or Photopea if you hide the title bar).
      The paid version of Photopea (no ads) is way cheaper and supports an alternative to Adobe : )
      Nice. I've heard good things about Graphics Gale :)

  • @JuhoSprite
    @JuhoSprite Рік тому +9

    Very interesting method of creating pixelart u showed in the video! Ive seen this kind of thing with those bitmap and layer effects but I've never personally got to use it. Imo aseprite is still perfect for pixelart, but it absolutely comes down to the artist itself, and artsoftware can help you work faster, but it can't make you better.
    Altho I do have to say there are just a couple things I wish aseprite had like more brush options, cuz u cant really apply any patterns to a brush the way photoshop does it, and also I think ur max brush size is 64px wich is very limiting ,so sometimes I just have to switch to Photoshop. But Because Photoshop is so old and is made to achieve so many things outside of just photo editing, it is very useful to create different workflows and ways to get what you want if you do pixelart or whatever else. At the end it depends on what you want to achieve and u have to figure out how to get there.

    • @Beresunablle
      @Beresunablle 9 місяців тому +1

      Do you have a link on tutorial on how he does it.

  • @rmt3589
    @rmt3589 Рік тому +3

    This is awesome! I'll have to rewatch to grab the name of that 3d modeling software. One game I want to make is heavily inspired by GC&N64 style graphics, and that looks perfect for it!

  • @cpsvis
    @cpsvis Рік тому +7

    "pixelization"(filtering) method not a "real pixel art"!:D fast, but sterile,uniform,etc.
    When you learn how to use Aseprite, you'll be at the speed of light!
    Can make your own brushes(different dithering style) and speed up the drawing process.
    Not to mention the millions of add-ons and scripts!:D

    • @Zizaco
      @Zizaco  Рік тому +1

      "sterile", "uniform"? Compared to what? One can't tell which technique was used unless you watched an uncut live stream of the artist.
      You'd be surprised to learn that a certain artist/game uses this technique. Check out Chasm and let me know if that is not "real" pixel art.
      For sure one can be trained in Aseprite. I didn't say it was a bad software, I said it is overrated (which is very different).
      One can be trained in Photoshop, Photopea and Krista and make art at "the speed of light" too.

    • @cpsvis
      @cpsvis Рік тому +2

      @@Zizaco the dithers of your sphere example are not nice either.
      this is a conversion. I tried this technique ~10-15 years ago, but for me it was more of a step backwards.
      Aseprite is a simple program, that's the good thing about it.

    • @Zizaco
      @Zizaco  Рік тому +1

      This technique allow for changing the dithering thresholds and patterns. There's also an option not to use dithering.
      I agree that Aseprite is a simple, yet good program.

    • @cpsvis
      @cpsvis Рік тому +1

      ​@@Zizaco this "techniqe" by me the converting category. but its fine for game making the process.

  • @Clovelt
    @Clovelt Рік тому +8

    Please do a breakdown of how you use TS in Construct 3! I've been a user for 8 years or so, and would love to get into it! (Also the feature is really new and there's not much docs)

    • @Zizaco
      @Zizaco  Рік тому

      Thanks for the suggestion. I'll try to make a video on the subject!

    • @Clovelt
      @Clovelt Рік тому

      :) @@Zizaco

  • @SFotakos
    @SFotakos Рік тому +2

    Thank you for the video, really insightful.
    Had no idea of filtering to do pixel art.

    • @Zizaco
      @Zizaco  Рік тому

      Glad it was insightful!

  • @rayraysss
    @rayraysss 11 місяців тому +6

    7:49 That's Arch btw

  • @DNA912
    @DNA912 Рік тому +4

    shit, I think blockbench is just the thing I've been looking for. great list

  • @alanprado22
    @alanprado22 Рік тому +1

    Dude this video was recommended to me and blowed my mind by who it came from! haha
    Vr arena ftw!!

    • @Zizaco
      @Zizaco  Рік тому +1

      😁 hail VR arena!

  • @FernandoZabin
    @FernandoZabin 9 місяців тому +1

    Great video! Thanks!
    Is the vscode icon theme "file-icons"?

    • @Zizaco
      @Zizaco  8 місяців тому +1

      Thanks Fernando.
      Yes, precisely : )

  • @nideta_
    @nideta_ Рік тому +9

    That +20% more expensive got me 😂

  • @thulsadum
    @thulsadum 6 місяців тому +1

    These were some nice tipps. Thanks for sharing!

    • @Zizaco
      @Zizaco  6 місяців тому

      Thanks for watching!

  • @suprcolbneys
    @suprcolbneys Рік тому +9

    can you make a video tutorial on how you set up the filters and such for pixel art on krita or photopea?

  • @paulvictor7489
    @paulvictor7489 9 місяців тому +3

    I'm not 100% sure what the example for the Asesprite thing was supposed to mean, just because it looks like the argument was that with other software you can start with an asset and then play around with it, but you can do that already with Asesprite no issue. Nothing stops you from using a base model just like that and then editing it just as you did in the second example.
    PS not trying to hate or anything, love the video, just curious if I missed a point or something.

    • @Zizaco
      @Zizaco  9 місяців тому

      The thing is, it was not an "asset"! If you pay close attention to the way I edit it (and the way it reacts to the changes), you'll see that you can't do that in Aseprite.
      I made a deep-dive in my video about illegal pixel-art techniques

    • @paulvictor7489
      @paulvictor7489 9 місяців тому +1

      I'll check out the video. That's a lot for the reply, for real super cool to actually get a follow up.
      I personally tend to take on the make 3D models, then pixelate them approach just because I'm more of an animator than an artist, and I have someone else that makes the textures. But it's fascinating understanding how these things are done. @@Zizaco

  • @bitwize
    @bitwize Рік тому +3

    Aseprite -> "Ay-sprite"
    Photopea -> "Photo-pee"
    GIMP and GrafX2 for 2D sprite art, Audacity and custom tone and noise generating code for audio, custom engines for each game. This is the way, at least for me.

    • @nailbomb420
      @nailbomb420 Рік тому +2

      Nice gatekeeping the pronunciations of the applications. Surely you would be better suited to the Godot community - people fight with knives over how to pronounce that name ;)

    • @sparkplug8763
      @sparkplug8763 11 місяців тому +4

      @@nailbomb420 What's wrong with correcting someone's pronunciations? I don't see any gatekeeping here. Maybe you have the word mixed with something else.

  • @fashvr9961
    @fashvr9961 Рік тому +5

    one thing i love about you is that you hyperly optimizing your games, you dont get to see that a lot with youtube devlogers.

    • @Zizaco
      @Zizaco  Рік тому +2

      Thanks. I don't think I'm not hyperly optimizing my games. What I'm trying to optimize is the process of making games :)

  • @BikerPlayerMC
    @BikerPlayerMC 8 місяців тому +2

    I've been randomly scrolling videos and found this one - and I found my model featured here (5:57)! It feels so awesome and got filled with joy because it was so out of the blue! :-) Awesome video and thanks for showing it. @mcVancient if anyone wants to see some more stuff - this inspired me to go back to modelling and pixel art again

    • @Zizaco
      @Zizaco  8 місяців тому +1

      You did an amazing job with that model! : )
      I just added proper credit to the description after realizing it was missing in the video.

  • @JoelTheParrot
    @JoelTheParrot Рік тому +1

    I. am SO looking forward to that pixel art guide for its Krita content. Pixel art with a drawing tablet? Am I working with a tablet pen or a magic wand!?

    • @litjellyfish
      @litjellyfish Рік тому

      Yes why not pixel art with a drawing tablet? It’s just another I put as a mouse. Like pixel art was made with tablets even before there was mouse usage. It was either tablet or joystick back then

    • @JoelTheParrot
      @JoelTheParrot Рік тому

      uh, in my experience it's not great to do that if you want the lines looking right, staircasing i think the term is called? that issue.@@litjellyfish

    • @Zizaco
      @Zizaco  11 місяців тому +1

      I just posted a tutorial on some of these techniques.
      I use a wacom drawing tablet (old model)

    • @JoelTheParrot
      @JoelTheParrot 11 місяців тому

      Thanks for telling me, I'll check it out now!
      I don't know if mine is an old model but the part on it that says "Wacom" has me pretty confident in its brand and I've had it for a while lol@@Zizaco

  • @Tiperia
    @Tiperia 11 місяців тому +2

    Interesting vid! Still using aseprite, but nice vid

    • @Zizaco
      @Zizaco  11 місяців тому

      Cool, thanks!
      Overrated does not mean it's bad. Aseprite is good software. :)

  • @AINEET
    @AINEET 9 місяців тому +1

    Well now I want a tutorial on how to set photoshop to do that lol is it just custom brushes and a limited palette?

    • @Zizaco
      @Zizaco  9 місяців тому

      Have you checked my other video about the Illegal techniques? :D

  • @lore.invest
    @lore.invest Рік тому +9

    Wow, it is impressive how just one click can do such an amazing art! Please do more tutorials for pixel art!!!

  • @bbrainstormer2036
    @bbrainstormer2036 Рік тому +13

    This is really interesting! What do you think of GIMP? I've heard a couple people talk about how they like it, but it always just feels like it was designed to be as annoying as possible

    • @Zizaco
      @Zizaco  Рік тому +13

      I like the fact that it's open source. But I'm not a big fan of how Gimp tries to be so distinctive in it's UX (for no particular reason).
      I found in Photopea what I expected from Gimp (Free Photoshop)

  • @Badolo
    @Badolo Рік тому +14

    Wow! Your workflow on 1:00 looks like an advanced/tweaked version of Dan Fessler's HD Index painting method. I would love a tutorial!

    • @evanmagill9114
      @evanmagill9114 Рік тому +5

      Found Dan's method thanks to you. This is awesome!

    • @Zizaco
      @Zizaco  Рік тому +5

      Exactly! And you can't do that on Aseprite ;)

    • @Badolo
      @Badolo Рік тому +4

      @@Zizaco I'm still in love with Aseprite myself (used to pixel in Photoshop before), but that's so true

    • @fuarrkk
      @fuarrkk Рік тому +3

      can you share the psd of that sphere to see how you achieved that? @@Zizaco

    • @Zizaco
      @Zizaco  11 місяців тому +1

      I just posted a tutorial including PSDs

  • @endysanimation5268
    @endysanimation5268 Рік тому +4

    I loved watching this video, you gave a lot of useful tips too!! I'm still fascinated by Marco's AI, if you could do a tutorial on it that would be great

    • @endysanimation5268
      @endysanimation5268 Рік тому +1

      I have tried several times to make an AI that resembles that of Super Smash Bross for my platform game, but I can't find an effective method or one that works anyway

    • @Zizaco
      @Zizaco  Рік тому +1

      Marco's AI appears more impressive than it actually is. Have you downloaded the source-code? You can examine how the waypoints scattered throughout the level make the AI work. (which works differently in the boss fight btw)
      I think that in a game like "Smash Bros", having well-placed waypoints scattered throughout the level is crucial to make the AI seems inteligent.

  • @domovoi_0
    @domovoi_0 Рік тому +1

    Awesome!! Thank you!! How did you do that with one click ??!
    Love and blessings!

    • @Zizaco
      @Zizaco  Рік тому +1

      I'm working on a tutorial that will be out soon. Stay tunned : )

    • @domovoi_0
      @domovoi_0 Рік тому +1

      @@Zizaco grateful and excited!

  • @collinvisser7108
    @collinvisser7108 Рік тому +1

    Shot Blockbench looks very good - thx

  • @Squirrelsquid
    @Squirrelsquid 6 місяців тому +2

    Pixel Joint member since 2005 here. First, thank you for bringing up our little community. However, your bit about "one click" pixel art, is a bit misleading, they have poor clustering and are overdithered. Pretty much every top of the line pixel artist does their art pixel by pixel, most of the time. Index painting has it's uses, especially for game assets, but over-relying on it, is poor practice. I can't speak for the viability of Aseprite, as I am a photoshop user since over 25 years, but bringing up the Hall of Fame on Pixel Joint as evidence that "pr0" artists don't use Aseprite, when the majority of Hall of Fame pieces are from before Aseprite even existed in the way it exists today. Furthermore, a great artist is not a great artist because he uses photoshop or any other tool. A great artist can achieve great results no matter the tool.

    • @Zizaco
      @Zizaco  6 місяців тому +1

      Hey Squirrelsquid, thanks for the comment!
      I agree that the example I showed was not ideal. I posted a video drawing a metal slug character that better illustrates my point.
      I believe that being a talented artist is not necessarily dependent on the tools used. However, it is important to consider that the tools can hinder one's potential and may increase the time required to create art, thereby potentially slowing down the artist's growth.

  • @randomSaltyUser
    @randomSaltyUser Місяць тому +2

    I'll use aseprite, blender, and godot. Bread and butter.

  • @bernielomax3635
    @bernielomax3635 5 місяців тому +1

    I use GIMP now, but my old WinXP machine has Photoshop 5.0 with Eye Candy plugin. Old news, but still so very good! However, for Pixel art, GIMP is great.
    Thanks for all these suggestions, I haven't heard of some of them.

  • @Vercidium
    @Vercidium 9 місяців тому +1

    What's the game at 0:47?

    • @Zizaco
      @Zizaco  8 місяців тому +1

      I wish it was a game. It's a mockup by Cyangmou:
      pixeljoint.com/pixelart/83546.htm

  • @jermz79
    @jermz79 9 місяців тому +1

    What software is that that you use to do a one-click shaded sphere, and be able to modify it so quickly?

    • @Zizaco
      @Zizaco  8 місяців тому +1

      It's Photopea. It's the Layer Styles & Blending options technique that I show in my "illegal pixel art techniques" video.

  • @Xograch
    @Xograch Рік тому +2

    Alright, pretty interesting video. Just wanted to say, you never ended up finishing that 3D vr game? I might be more of the old skool types of graphics, but even without the focus on VR it looks really good, I'm actually interested what it was about and how the gameplay was.

    • @Zizaco
      @Zizaco  Рік тому +2

      While I was part of the team working on it (C++ developer) I don't own the rights. So that's not for me to decide.
      Plus being an unfinished game from 2008, I'm not sure it aged well.

  • @FreeEOC
    @FreeEOC Рік тому +2

    I can’t believe you are such a new channel I’m an instant new subscriber! Really good and unique content!

    • @Zizaco
      @Zizaco  Рік тому

      Welcome aboard!

  • @Pinguino2217
    @Pinguino2217 5 місяців тому +2

    ah ma sei italiano 😂😂 l'ho notato a 3:58 perchè la copia della cartella ha aggiunto copia invece che copy.
    Comunque video molto utile e ben fatto continua così!

    • @Zizaco
      @Zizaco  4 місяці тому +1

      Grazie! Ma non sono italiano... There are other languages where "copy" is "copia" 😅
      Thanks! I'm glad you enjoyed the video

  • @_.-.
    @_.-. Рік тому +1

    1:00 I want to learn how you manage this with Photopea. Upcoming video?

  • @JackDaloots
    @JackDaloots 10 місяців тому +1

    Any tips on how to learn all of the console commands for github?

    • @Zizaco
      @Zizaco  10 місяців тому +1

      Google for "git cheat sheet" there are many versions available but they are essentially the same.
      Just stick to the basics and you'll find that it's simpler than it seems. :)

  • @callyral
    @callyral 11 місяців тому +2

    beepbox is my preferred tool for creating music
    it's very simple but great for "8-bit" music

    • @Zizaco
      @Zizaco  10 місяців тому

      Thanks for the suggestion. I might give it a chance for my next game : )

  • @revimfadli4666
    @revimfadli4666 3 місяці тому +1

    What about GIMP? How does it compare against Krita and Photopea?

    • @Zizaco
      @Zizaco  3 місяці тому

      I don't have too much experience with GIMP. I like the fact that it's open-source, but other than that I prefer Photopea.
      From what I remember, GIMP's layer styles and filters were considerably more limited than what you can find in Photoshop/pea and Krita.

  • @thosewasteddays
    @thosewasteddays Рік тому +1

    Always cool to see someone else's workflow. Sign up link for the mailing list seems to be missing - anyone have it?

    • @Zizaco
      @Zizaco  Рік тому +2

      I have just realized that the link was not visible to everyone. My bad!
      It should be visible in the description now.

  • @timarlow8007
    @timarlow8007 Рік тому +1

    Slow is smooth, and smooth is fast

  • @leonoliveira8652
    @leonoliveira8652 Рік тому +2

    ok, do you have any tutorials on how to configure photopia for pixel art like that?

    • @Zizaco
      @Zizaco  Рік тому +2

      Not yet, but I may make one in the future. Subscribe if you don't want to miss it :o)

    • @leonoliveira8652
      @leonoliveira8652 Рік тому +1

      @@Zizaco That video alone made me sub before you asked, I'm VERY curious about what you'll publish about that.

    • @Zizaco
      @Zizaco  11 місяців тому +1

      Just dropped the tutorial

    • @leonoliveira8652
      @leonoliveira8652 11 місяців тому

      @@Zizaco AW YEEEEAH

  • @LoopSkaify
    @LoopSkaify Рік тому +6

    wow. your workflow is like 99% of other indie devs.

    • @Zizaco
      @Zizaco  Рік тому +3

      I'm not sure about that. I don't see many devs using Photopea, Blockbench or Construct.

    • @ItsNothingAmazing
      @ItsNothingAmazing Рік тому +2

      He was being sarcastic@@Zizaco

    • @Zizaco
      @Zizaco  Рік тому

      @@ItsNothingAmazing 😅

  • @rko2016
    @rko2016 9 місяців тому +1

    That first example is like that meme "how non artists think digital art works" but for real, you just brush a ball or dither. What the

  • @Silencer1337
    @Silencer1337 Рік тому +1

    1:00 I don't think I have ever seen someone's credibility spike through the roof like that. "WHAT DO YOU KNOW?" ... "Oh. Okay."

  • @loflituy4370
    @loflituy4370 Місяць тому

    Só do you create the art with all sprites in Photoshop or Coursera and put together and animate in construct?

    • @Zizaco
      @Zizaco  Місяць тому

      No. I create art in Photopea (free) and Krita (free, open-source).
      Construct is the game engine. I just load the sprites/sprite sheets on it and animate with logic/code.

  • @omega_the_iii
    @omega_the_iii 11 місяців тому +1

    Hey is there a way you could send a link to that game design document template? it looks very expanded and could very much help keeping my next idea organized.
    thank you in advance.

    • @Zizaco
      @Zizaco  10 місяців тому

      Hey @omega_the_iii8606
      Sure! Google "GDD Template Written by: Benjamin “HeadClot” Stanley"

  • @TheDingus401
    @TheDingus401 11 місяців тому +1

    Hey, could you tell me how you made that brush at 2:49? (the one that you drew the turtle with)

    • @Zizaco
      @Zizaco  11 місяців тому +1

      Sure! It's not actually a special brush, but a layer with filters. It's a bit hard to explain, but I'm preparing a comprehensive tutorial on how to make it.

    • @TheDingus401
      @TheDingus401 11 місяців тому +1

      @@Zizaco Cool thanks for the reply, I'll be sure to watch the tutorial when it comes out!

    • @Zizaco
      @Zizaco  11 місяців тому

      It's live : )

    • @TheDingus401
      @TheDingus401 11 місяців тому

      @@Zizaco Whoop!

  • @posthumanistpotato
    @posthumanistpotato 6 місяців тому +1

    I generally use Aseprite and Photoshop CS5 (yes old but it's legal) and occasionally Pyxel for tilesets... I'm looking at Krita, but I don't see how you're doing the automatic dithering... What you're doing looks great, but I'm unclear on how you are doing it.

    • @Zizaco
      @Zizaco  4 місяці тому

      It should be doable on Photoshop CS5. It is a dither patter with low opacity + a posterize layer effect on top.

  • @samu350
    @samu350 10 місяців тому +2

    Aseprite might lack many features Photoshop has, but it's not "one pixel at a time" you can use brushes, patterns and tiles. Definitely not the most complex tool but not all games need that, and Aseprite has been used to produce VERY high quality pixel art games.
    Photoshop is definitely better software, but a big part of its popularity in Pixel Art is how established it is in the current market. Anyways, you got my view, your clickbait title worked, cheers.

    • @Zizaco
      @Zizaco  10 місяців тому

      I agree with you. Aseprite is good software. It's just that it's a bit more limited.
      The intend was not to be clickbaity, but to share my thoughts and tools. : )

    • @samu350
      @samu350 10 місяців тому +1

      @@Zizaco Played a bit of Marco, cool game!

  • @Ziplock9000
    @Ziplock9000 2 місяці тому +1

    I recently bought Aseprite and it's not been as useful as I thought. Only very mildly better than any other art package. The tilemap feature would have been a game changer if it worked properly with zordering on the same layer as well as isometric views, but it does not. Yes isometric map editors exist, but I wanted the edit-in-place and tile reuse functionality.

  • @Mercymurv
    @Mercymurv 4 місяці тому +1

    I can't seem to do full screen preview in Photopea, unlike Aseprite. Otherwise I'm tempted to switch.

    • @Zizaco
      @Zizaco  4 місяці тому

      @@Mercymurv Try pressing "F" or "Tab".
      : )

  • @mark-diaz-10KHP
    @mark-diaz-10KHP 20 днів тому

    So wait - on 0:58 - that was impressive how you did that with one click, but --- what software is that? It is not specified, do you have tutorials to do this?

  • @pastuh
    @pastuh 5 місяців тому +1

    which too to use for Industry Giant 2 models?

    • @Zizaco
      @Zizaco  3 місяці тому

      I love the art style of that game.
      Pre-rendered isometric graphics. ❤️ Probably they used a 3D software like blender

    • @pastuh
      @pastuh 3 місяці тому

      @@Zizaco they used 3d max, can you try to re-create?
      For your provided example file I could give some donation money :)

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x 4 місяці тому +1

    great video please do more..

    • @Zizaco
      @Zizaco  4 місяці тому

      Thank you! Will do!

  • @MastrcodeMusic
    @MastrcodeMusic 4 дні тому

    Pixel art is not a challenge, how fast one can create an artwork. It's even the opposite. Good pixel art needs a lot of time and effort to make it as perfect as possible. A good and skilled pixel artist doesn't even need all these tools out there. They even can make excellent pixel art in Windows Paint. And that in a quality that all the filters and plugins out there aren't able to to do. The real pixel artists came from the 80s/90s and they all did their work hand drawn without such modern tools. I bet they even make better and faster art today with a C64/Amiga than most artists on modern machines with the most modern softwares like Photoshop and friends.

  • @hansbrackhaus8017
    @hansbrackhaus8017 6 місяців тому +2

    >one click
    bruh look at your effects layers and everything, unless they magically sprung into existence with no setup whatsoever, it wasn't just 'one click'.

    • @Zizaco
      @Zizaco  6 місяців тому

      You're right! 😅 It took longer to set up. The idea was to demonstrate how fast it can be once you learn how to use the tools.

  • @engame1702
    @engame1702 Рік тому +1

    Based. It's all about speed.

  • @pwhv
    @pwhv Рік тому +2

    amazing recommendations, thanks

    • @Zizaco
      @Zizaco  Рік тому

      Glad you like them!

  • @Ercade-do6qb
    @Ercade-do6qb 9 місяців тому +1

    Damn, looks like you offended the Aseprite community in one video.

  • @gustavoalmunadesign
    @gustavoalmunadesign Рік тому +1

    Hello, wow, is impressive. I use photoshop for my works in pixel art too but never see I can realize pixel art with one click, can you tell me how i can do the same pls? I need a tuto or something like this to accelerate my work. Thank you veryu much for the answer (sorry my inglish butt im a native spanish person :( )

    • @Zizaco
      @Zizaco  Рік тому

      No worries. I'm working on a tutorial explaining this techniques. I hope I can post it next weekend. Stay tuned!

  • @israelpeter3119
    @israelpeter3119 10 місяців тому +1

    can i ask something?, I have krita but i can't use it to make pixel arts. Can you teach us to use it?

    • @Zizaco
      @Zizaco  10 місяців тому

      Sure! Check my other video: ua-cam.com/video/YVUPgiyB6iM/v-deo.html to learn a few interesting tricks.
      Also, @GDQuest has some good pixel art tutorials for Krita

  • @cauaalvarenganeves4739
    @cauaalvarenganeves4739 9 місяців тому +1

    Valeuzão mano

  • @mrkefirek9
    @mrkefirek9 Рік тому +1

    can you make the tutorial how to set up the mask in photopea to mage good pixel art?

    • @Zizaco
      @Zizaco  Рік тому +1

      A tutorial is in the works! stay tuned

  • @Daemur123
    @Daemur123 9 місяців тому +1

    Hey how did you make the circle in one click photopea

    • @Zizaco
      @Zizaco  9 місяців тому

      Hey DaeMur123,
      Check my other video, "LLEGAL Pixel-Art Techniques".
      There I explain the Layer Effects to get a similar effect.

    • @Daemur123
      @Daemur123 9 місяців тому +1

      @@Zizaco ok

  • @loafiotemporary1757
    @loafiotemporary1757 Рік тому +18

    awful marco 64

  • @rouplou
    @rouplou 6 місяців тому +1

    If you tell me that you do your video montage on Davinci Resolve I'm definitively in love of you

    • @Zizaco
      @Zizaco  4 місяці тому

      I do use Davinci Resolve!

  • @chidorirasenganz
    @chidorirasenganz 11 місяців тому +2

    Affinity Photo or Designer are both good alternatives to Photoshop that are cheaper/have perpetual licenses

  • @lelagrangeeffectphysics4120

    Is Affinity Designer a suitable substitute for photopea? it even has artboards and effects and the such, just asking since i have it

    • @Zizaco
      @Zizaco  Рік тому

      I don't know much about Affinity Designer. Based on the features they claim to have, I'd say it is a suitable alternative.

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 Рік тому +1

      @@Zizaco got it

  • @hiiambarney4489
    @hiiambarney4489 2 місяці тому +1

    Saying Aseprite is overrated (meaning that it's not effecient at it's intended workflow) while using index painting techniques is like using Visual Scripting because writing every word in coding is "inefficient"... (And as someone who uses Construct 3 but chose to Script manually, you know why this isn't necessarily the case.)
    Which is (if you extrapolate the reasoning) the same argument as saying drawing and coding anything in general is inefficient if an AI can do it for you.
    To add to the point I'm actually trying to make
    (and not mindlessly bash someone else's reasonable, personal opinion, just because I somewhat disagree and he happened to share it in video form):
    Art Sharing Websites rarely have functioning Game Art on their Platform.
    Certainly not in the Top lists.
    They are just that. Composed pieces of Art (which happen to be in Pixel Art Style. More so "Retro Aesthetic", rather than a true Pixel Art Style sometimes).
    I would guess that if you compare the number of Assets made for actual games you'd find a lot more of them would be made in Aseprite.
    For differing reasons.
    I personally use Aseprite over Photoshop or Krita etc. because there's out of the box simple to remember shortcuts that are TAILOR MADE for Pixel Art and Game-Integration.
    Like Selecting a few Frames on a single Layer I can do a Box selection and move the selection. It will apply that movement to every selected layer/frame/box selection I want it to.
    Moving a layer (usually flattened image after resizing the canvas to reduce draw costs of unused Space for the engine) I can easily see it's distance in pixels towards the edges, making centering content something I don't even have to think about or dabble into differing helper menues each time.
    Ofc. the biggest argument for why I'm using it is because of the Animation Process, which encompasses all these little details that make it actually easy and simple to use.
    Stress Testing everything in Game Jams, I am able to dish out some remarkable Animations in a very short time.
    That being said, these are just my personal reasons.
    I wholeheartedly Agree with your 3D Assessement. Learning basic Blender handling is always a massive bonus to your 3D workflows of any kind (as a Solo dev) and keeping it as simple as possible goes a long way there.
    And in a way, I guess that is where you are coming from for 2D Art as well, but the 2D game art space has become so competitive, you have to stand out.
    And you cannot really stand out by cutting as many corners as possible in the long run. (Imho)
    The Audio Section hurt my soul a little bit, as that is my forte, so to speak...
    But it's fair game.
    You play to your strength, and circumvent the weaknesses, which is admirable.

    • @Zizaco
      @Zizaco  2 місяці тому

      Thanks for the comment. I agree with you on several points. Audio is something I want to explore more in the future! I'm working on a more serious project right now, and for this one I might dab a bit more into the music : )
      Indeed, I'm just a guy on the internet, so it's ok if we disagree : )
      Regarding the analogy you made, I see things differently. In my opinion, using Aseprite would be like using notepad.exe, while the other image editing software is like editors designed for coding. Notepad is certainly easier to learn, has more straightforward shortcuts, and even displays the number of characters in the status bar, making it very useful. If even show the column that you are in, so you don't have to think about or dabble into differing helper menus when indenting your code.
      It was TAILOR MADE for text editing... no more, no less.
      In the same analogy, my other video (about pixel art techniques) is equivalent to giving tips about IntelliSense and other valuable functionalities available in a code editor.
      Finally, anyone skilled in a real code editor would rather avoid using Notepad for anything other than a basic scratchpad for copying and pasting.
      Sorry for the rant, but this comment section is full of people arguing that the "lack of syntax highlighting" and the requirement to "manually indent lines" will somehow make art look more "pure and beautiful." Many argue that having a large number of "undo" actions makes me lazy. Furthermore, "IntelliSense" makes my final artwork seem like I took shortcuts and lacks character. 🙄

  • @richmondrobinson3259
    @richmondrobinson3259 Місяць тому +1

    Are you on Windows or Arch?

    • @Zizaco
      @Zizaco  Місяць тому

      @@richmondrobinson3259 I have Windows in the living room PC (for gaming). For everything else (including game dev), Linux

  • @khulgarulfsson8067
    @khulgarulfsson8067 9 місяців тому +1

    Even with deep pockets, Blender will likely still be somewhere in your 3D pipeline or just flat out your main tool.
    There are many things that Blender just does better and/or faster than the alternatives.

    • @Zizaco
      @Zizaco  9 місяців тому

      I agree!

  • @keplerfinn
    @keplerfinn 10 місяців тому +1

    The ellipse tool in Krita is crippled tho (in combination with any pixel brush, that is) and the issue has been kept unresolved for years now. It's so annoying!

    • @Zizaco
      @Zizaco  10 місяців тому

      That's true. Ellipses are indeed kinda bad in Krita (for pixel art) x)

  • @naturally_rob
    @naturally_rob 11 місяців тому +1

    How'd you make that ball?

    • @Zizaco
      @Zizaco  11 місяців тому +1

      It's via Layer Styles & Blending Options.
      Tomorrow I'll be posting a step-by-step tutorial on that

    • @naturally_rob
      @naturally_rob 11 місяців тому +1

      @@Zizaco You read my mind! I'll give a subscribe for the quality videos mate.

  • @Nitelord_
    @Nitelord_ Місяць тому

    how did he do the sphere thing?

  • @parkerhatch7049
    @parkerhatch7049 Рік тому +1

    chould some one explain how he did that with the sphere at the begining I have been trying to do this sens i saw it and still cant figerit out

    • @Zizaco
      @Zizaco  Рік тому

      I'm working on a tutorial video next. Stay tuned!

    • @Zizaco
      @Zizaco  11 місяців тому

      @parkerhatch7049 the tutorial is live

  • @videotopica3957
    @videotopica3957 6 місяців тому +1

    In my workflow I use blender, photoshop/gimp, and then aseprite. The latter is very useful to automate task writing lua scripts. For a programmer like me that is valuable option. In any case, I don't like online tools. So, for me Photopea is not an option. I'm interested in Krita. Other tool I would like to use is PixelOver, but I still haven't learned to use well.

    • @videotopica3957
      @videotopica3957 6 місяців тому

      I don't think aseprite is overrated. I agree that It is not the best paint tool and that for some tasks It's better to use other software. But it's a very powerful tool if you know how to extend it!

    • @Zizaco
      @Zizaco  4 місяці тому

      Even when extending Aseprite there are limitations. Its support for "non-destructive" operations is very limited, even if you write your own extensions.

  • @sentexmc
    @sentexmc Рік тому +1

    ehat are your filters

    • @Zizaco
      @Zizaco  10 місяців тому

      I made a whole video about it ua-cam.com/video/YVUPgiyB6iM/v-deo.html

  • @Kain.1123
    @Kain.1123 2 місяці тому

    Use whatever tool works for you,
    I use aseprite for the price and it’s practical.