I love that he start's off with "Don't worry, none of these questions can make you look bad" and the very first question is "does this person deserve a house" lol
@@wolfieisacat13 she's not the worst and not so bad that she does'nt deserve a proper home. Also Penny lives with her and Penny absolutely deserves a house.
I 100% agree with Seanie about stardew not being relaxing. I died laughing as he described my Wiki- forward play style. I've even kept notebooks to keep track of what I needed to do!
Me as well! I have to keep the wiki open while I play the game and even made a list on my notepad for things I need to do in game still or else I end up forgetting.
100% I’m relatively new to stardew and have been obsessed with it the past month and I have mountains of notes for the game, NOTES lmao, to keep track of what I’m doing, information, or what I need to do next haha. Wiki is essential.
Saame. I like playing stardew in a relaxing way, but I also want to feel like I make enough progress every day. So stardew makes me feel better when I had a super stressful day on the farm, trying to get level 8 fishing in one day, than it makes me feel when I just ran around town, handing out flowers to anyone I happen to run into xD
Honestly, Stardew Valley is being sold as this cool relaxing farming experience, but there are so many things you MUST do to progress, so things to remember and so many things that are just time gated, that I end up being stressed and overwhelmed by the time I'm done with the session. Also, the fact that your session time has a minimum is a big minus in the relaxing department. Yes, theoretically, I could just water my crops and go to sleep, but with everything being so time gated (quests; what some shops sell; when shops are open; when is whose birthday to maximise hearths; when is it worth it to do some stuff cuz let's be real, mining on minimum luck and mining on maximum luck is two vastly different experiences) that it ends up being very not relaxing. After playing the game for an hour I feel overwhelmed, as if I just concentrated on an hour long seminar on some sciency topic, when I was "just playing a farming game".
The BIGGEST of kudos to Argon for hitting that Pam question with the first thought I had. EVERYONE deserves to be housed. I do wanna remind 'em though...Linus explicitly turns down housing in a cutscene! If there was an option to build him a house, I think he'd be rather cross with us for taking it! :0
5:00 i actually had a BREAKDOWN when i first played stardew cuz everyone always said how relaxing and cozy it was and i was midway through spring going “what do i do where do i put these where are the mines how do i do everything in this tiny time frame” so that is RELATABLE 🤣 once i got the hang of it tho it’s def become way more relaxing
The first time I played I had no freaking idea what to do and I ended up playing for half an hour and closing it down due to feeling so overwhelmed and lost. There is like no hand holding! However, I came to really appreciate that when I decided to revisit it and it's now my favourite game. I own it on 3 different platforms 😅
Lol, im glad started playing with my friend, he taught me the basics. And its really relaxing when your in the groove. I make sure i don't have a time limit. I have goals, but i don't mind if i get there w/ the longest route. Im on year 10 and i still haven't gotten to the island😅
You are right about the unique content running out. Relying on mods literally means what's there isn't enough. Challenges are great but they are just variations of the same. I think not being unique doesn't mean the content isn't fun, but the question wasn't about fun but unique.
It's honestly fair. There are limited ideas that are popular for videos. And it is VERY fair to say there are too many carbon copies of stardew valley. Like if they love that kind of game just make a mod at that point
That discussion Seanie and Argon had was really great to see, no hatred, just genuine debate. Argon going "counterpoint" during the content discussion and the Ace Attorney music kicking in was easily my favorite part of the video haha
2 - Seanie is right with Stardew being stressful for the average first time players - it does get more relaxing once you get the hang of it and you have sprinkler system in place lol
For me it was the other way around. First time I could take stuff as it came along. Sure, it was late year 3 by the time that my income generation was sort of settled, but it was fine. After that I began experimenting with ways to achieve stuff - year one greenhouse, a bunch of ways to handle first spring, etc. Those get pretty seriously tense.
Regarding the last point: Personally, coming from The Sims community, a type of game with absolutely NO competition (as of yet), I'm just glad that there's seemingly no end in sight for cozy/farming inspired games. Sure, most of them might be a bit formulaic or even ugly to look at/uninspired, whatever, but at least they exist, you know? At least people have a choice to check those games out and decide if they like these "Stardew but in the stone age" / "Stardew but in space" kinda games; maybe even better than Stardew. I see absolutely no issue here. It'd be much more disappointing for SV to be the only farming game to ever exist and be considered the pinnacle of all "farming games", when Harvest Moon and Rune Factory came long before it, which most people seem to conveniently forget. Happy to at least hear Charlie akcnowledging this as well 💕
Completely agree. Thing is though farming sims are much easier to make than a life sim, so that's a big reason why The Sims has no competition - except for the upcoming Life By You which still seems like it's going in quite a different direction.
@@hilary3219 I don't think that's what OP meant about competition! I think they meant the GAME isn't competitive not the genre! Plus, you could argue that SDV is a life sim game and thus "competes" with The Sims.
I think this is very wrong. In no way, shape or form would anyone ever compare the sims and SDV's genre. Original replier was correct. The Sims as a genre HAS no competitor, no need to improve
Life By You and Paralives look to shake up the Sims paradigm, which I think it's good to make inspired games, because some of my favorite games were inspired by previous titles that need that mix of different ideas, and competition in a genre makes games more compelling. Harvest moon to Stardew Valley DRG to Helldivers 2 Pokemon to Palworld GTA/Yakuza to Sleeping Dogs Terraria to Starbound All games kinda inspired by previous titles that mixed it up to make a solid spiritual successor.
I honestly waffle back and forth on whether I like Seanie or not but I can't deny that his answers throughout this were pretty well justified. His point about people who spend a lot of time playing the game finding it relaxing but the average person picking it up and going neurotic is something that I've never heard anyone actually stand up and say is a flaw of these types of games before and it really made me feel heard about my struggles with trying to enjoy them.
@@fernandothehorse i share a similar opinion to dantetom, here's my thoughts i like seanie !! i think he's fun and charismatic and has deserved his following, but i tend to find him just a little grating at times. his content can feel a little uninspired, and every time i see him pop up in my youtube shorts recommended or on tiktok i just.. groan. because it all feels very similar and reminiscent to the cash-grab bandwagon stuff you see from people who have no passion and are just in it for the money and fame. he does make some good stuff, and as is very obviously displayed by this video, he's a genuinely thoughtful and reasonable guy. i do like some of his content, and i especially enjoy his collab stuff, like the recent terraria streams with charlie and therm. it's just that a large portion of his stardew content has been done before, ad nauseum, and it gets tiring.
@@clown-catthe only things that annoy me about him are when he’s super loud for no reason (i will sometimes skip his videos if he’s just yelling for minutes on end lol) and (this is a personal pet peeve) he’s just always confused..? which is usually when he’s loud. he’s always like “WHAT IS GOING ON IM SO CONFUSED” and something about that irritates me😭
I'm so glad Charlie brought up Harvest Moon for the last point, it annoys me so much when people act like Stardew was some sort of new and unique idea that had never been done before. I mean people will literally complain that Story of Seasons A Wonderful Life or Rune Factory 3 are somehow Stardew ripoffs, despite being remake/remasters of games that were made YEARS before Stardew came out. Plus I mean, if you grew up playing the Bokumono series like I did, you were used to a new farming sim coming out every couple of years or so, with it's own new spin. Don't get me wrong, I love Stardew Valley, but to me it's one in a long list of farming sims I love, and hardly more unique than most Bokumono games were to each other. That being said, I do agree that there are certain games that feel a little too samey to Stardew, but when people label farming sims on the whole as "Stardew-like games" it completely erases the long history of the genre. (Not that I'm saying Salmence is doing that, he chose the question based on what other people have frequently been saying.)
I think we need some remasters that sit closer to the originals of some of the older Bokumonno titles honestly, to give folks some perspective. While I adored the FoMT remake (FINALLY able to get same-sex marriage in that title made me WEEP with joy, frankly) it felt so very different to the original with the QoL choices they made. I think if folks could see the OLD Bokumono they'd get a better idea of where the inspiration for Stardew came from, like you mentioned! Maybe Nintendo can bring that old gem (and the MFoMT side of that pair) to the virtual console...
@@MizYinfolks CAN see the old games. You can still play them, nobody is stopping you. I don’t see a point of making a remake thats exactly like the original, because what’s the point then. The remakes need QOL changes or new features, otherwise there’s no reason for them to exist.
I don't mind that there are a lot of farming games, but what annoys me is as soon as a new cozy game comes out, people are like, "Is this more like Stardew Valley or Animal Crossing?" an frankly a lot of these games are completely their own thing and nothing like those games. But marketing factors in ... these games are often marketed as being similar to Stardew, but I think they should just be proud of what they are and stop trying to target the Stardew audience.
A lot of popular indie games are heavily inspired by older games the devs loved playing as a kid that people these days aren't aware of. It's not just stardew. My favourite quote from Toby fox, creator of undertale is from that video about the localisation of mother 3 where he says "I hope mother 3 comes to the west so that people can realise how unoriginal I truly am." I think it's just because these games became OMEGA Hits that they eclipsed the games that inspired them. Which isn't necessarily a bad thing but it would be nice if people could go back and take a look at some of the harvest moon/story of seasons games that inspired stardew as some of them have some really unique twists such as harvest moon: a wonderful life and how the characters actually aged over the years and harvest moon: grand bazaar which changed the whole gameplay loop to focus on an end of the week market where you have to sell all your items, which I'm pretty sure there is a market day mod for stardew inspired by that exact mechanic. Really cool and unique stuff even if the games typically aren't as deep as stardew.
The irony of Story of Seasons being shown when 'there are too many stardew like games' when Story of Seasons is Harvest Moon, and thus Stardew is actually inspired by IT. Honestly, saying there are too many stardew like games is like saying there are too many shooters or puzzle games or dating sims, or too many fan fictions about running coffee shops. There are never too many, spoil me for choice.
1) Pam's an alcoholic jerk, but she's not so bad that she doesn't deserve a home, especially if we are gifting it to her and Penny with our "more money than we could ever spend" 2) Stardew is as relaxing as you choose to make it. You don't HAVE to be efficient, you don't have to reach 100%, you don't have to see and do everything the game has to offer by the end of your 3rd year. 3) As long as people are watching, there is room. The field oversaturated while it was at peak popularity, but it will always have a niche for fans and new players looking to learn. Current streamers/youtubers will move on or stick with it, its not likely to continue to bloat 4) There comes a time to let the developer move on with their lives and let expansions be done by a passionate modding community. CA could choose to cooperate with those modders and put in polished mods which enhance the experience as official content in future updates 5) There are always clones of every popular game, the ones that are good get larger followings, the ones that aren't die pretty quickly. But let people make what they want to make, play what they want to play.
For me, the big thing with Pam is that she doesn't make any efforts. Has she asked Harvey about effective addiction treatments? Or tried to earn extra money by fishing?
@@jamestown8398 Income isn't the issue, its behavior. Most of the residents of the town seem to own homes with only 1 source of income, and Pam does run the bus so she has a job. Our farmer is just disturbingly active in their money making practices until they start making millions a week with resources that no one else in the town has
on number 3: I still think Seanie was right. The question wasn't, will people continue playing it. The question was is the space for UNIQUE stardew content is running out. Which I totally think is true. There is and will continue to be different iterations of the same things - think speed running and personal challenges - but there is very little UNIQUE content being produced.
13:00 Charlie repping my exact thought process, down to swaying from disagreeing to agreeing. CA loved Harvest Moon so much Stardew Valley happened bc there was a version of Harvest Moon CA wanted to see. As somebody who grew up with the Harvest Moon series as their special interest, I'm between thriving and drowning tbh. Of course the downside of Stardew Valley being such a pride and joy IS the cash-grab copies from people who see the gaming trend. On the other hand, more people who grew up playing every version of Bokujo Monogatori they could get their hands on saw that if they have their perfect version of Harvest Moon that they want to see and are willing and able to make it, it CAN be fiscally viable. Stardew proved that people like the GENRE, not just Bokujo Monogatori or Rune Factory or other adjacent Marvelous Inc. had their hand on.
Like it's upsetting to think about now, but before Stardew Valley came out I didn't have much hope that there would be a Harvest Moon game with proper same sex marriage- and considered a Harvest Moon where the player was just referred to as "Them, the Farmer" to be a pipe dream. XSeed continues to do good work properly localizing the "Best Friend" system to call it what it is, and getting to play SoS:Friends of Mineral Town and romance some of my first fictional faves as they refer to me with they/them pronouns is so incredibly nice. And that's just what's happened to HM! I followed smaller-scale projects as much as I could as a teenager with no money, but there wasn't necessarily a huge cache of complete experiences that emulated the feeling of taking over a farm and making a life for this character you play that they live at whatever pace you want them to. As upset as it makes me, there are a LOT of places I feel that Marvelous has dropped the ball with Harvest Moon in recent years. If that had happened without a juggernaut of a game like Stardew Valley, I think I would be much more devastated about it. As it stands, I feel like if they miss the mark on the remake of AWL (which fits squarely in my top 3 entries of the series), I'll be more or less content to never buy another Harvest Moon game again. I now have a wealth of options of where to spend my adult money: I owe a lot to Stardew Valley, but this especially.
@@opekamma Thank you!! This is an incredibly well-stated opinion that I sit squarely overlapping into. The aspect of both drowning in farm sims and loving it is very relatable! With things like Pacha and...the name escapes me, that one Seanie really liked with flight, as well as even Marvelous FINALLY getting same-sex marriage into their titles? And a nb option in the AWL remake on a NINTENDO console?! I feel like there's very much going to be a net positive outcome of this boom, whether it's uncomfortable in this moment or not! And that's a net win for all of us!
I think there's a big difference between stardew inspired games and ripoffs. For example, people have compared stardew valley to cattails, a game I've played since 2018. Cattails and Stardew Valley have similarities like being pixelated, indie developed, and have romanceable npcs, but there's not much common ground if you look at both games as a whole. I started playing Stardew back in 2020 because it was compared to Cattails and other games I enjoyed, but there's huge differences. Saying things like Cattails are "ripoffs" really takes away from the creators creativity and ideas. And plus Cattails is more based off of the series Warriors than stardew valley anyway. And Cattails: Wildwood, the sequel game I've alpha tested since august last year, expands even more on Cattails. Anyway, while these games appeal to similar crowds, they're very diverse and we don't need to compare them because that takes away from both Concerned Ape and Falcon's (the cattails dev) creativity.
I hate the word "ripoff" to be honest. Unless it is blatant like asset ripping, or a straight up clone of a game with different assets or something. As long as it has at least some creative differences, it's not a ripoff. Inspired? Absolutely. I mean, SDV itself was inspired by Harvest Moon/Story of Seasons. But SDV added the mine and combat elements, and at the time HM didn't have those things, along with some other stuff. Pretty sure the crafting in SDV is a bit more robust too. There's games like Sun Haven, but that game takes combat even further, and adds in a more RPG-like plot, as well as several farms (even though I think at that point it's just getting to be too much to handle all of them!). There's plenty of other games, but most of them do indeed add their own creativity to the mix, and I would not call them "ripoffs" nor would I ever say that there are "too many" of them, so long as each game has its own creative flavor and isn't just merely a copy/paste of SDV/HM/etc.
You've picked a poor example here, I'm sure you enjoy cattails but that hardly is relevent to the asked question. As you pointed out they're different games in the same genera. What rip offs or alikes means in this context is piles of pay to progress uninspired shovelware skirting a trademark lawsuit clones. Which are rampent especially in the mobile market. Not the existence of farm sims overall, or that your darling hidden gem. Not to say that people can't form an attachment to those games or unique things about them but they're everywhere and not great for the "ecosystem" and there ARE far too many of them, because they're cheap and easy to mass produce. The farming sim genera has always been ripe for this because you really can't tell the difference between a slow to start quality game, a flaming pile of knock off garbage, or a exact mechanic for mechanic clone for many hours.
@@finchhawthorne1302 Eh, you can kinda tell by reviews, though. And if I boot up a farm sim game and I don't see something that's an actual different creative piece of content, like a mechanic or something within an hour or two, then it's safe to assume it's not worth my time. But then a lot of gamers these days don't do their due research and just jump on something without looking up reviews, gameplay footage, etc.
Stardew Valley never even crossed my mind when I tried out Cattails. It reminded me of Warrior Cats: Untold Tales, which is a game I loved in my childhood. Cattails feels like a modernized version of that game and it makes me happy, ngl.
I frequently play Stardew on multiplayer and I think that often reduces some of the stress of the game. You can’t spend more time on wikis than in game when the day can’t be paused. It is probably good to give a small guide for newer players though so they can complete the important parts of the community center (greenhouse *cough*) at a rate that doesn’t cause them to have to wait a full year because they didn’t know they HAD to plant that crop
I literally finished the CC the beginning of my THIRD YEAR the first time I played. Now I know better and I try and get it done as fast as possible but it definitely was a fun experience learning from my mistakes.
I was so happy when multiplayer came out. My son and I play together every so often and we have a great co-op strategy. Early game, I concentrate on the farm and mines, while he concentrates on fishing and museum donations. We also use the CJB Cheats mod so the host can freeze time during cut scenes that are not shared.
@@TimeLady8 if you play on split screen you can pause the game.. but not on different consoles :(( Now we try to always play on split screen on the big TV
I've been playing Stardew with my beat friend for a bit now. Compared to when I first tried it solo, co op is so much more fun and so much less stressful because there are more people on hand to make things feel less overwhelming. It also just let's me spend time with my friend since we've only ever talked through discord
I do wish for one more uodate to Stardew, an NPC overhaul update. I'd love to see some character arcs be more explored in cannon. What happened after Clint and Emily went on a date to the Grampleton Fair? Why do Pam and Shane still love Beer after they've supposedly started working on their addiction? Can we have Pierre spend more time with his family after a certain amount of hearts/heart event? Things like these, I'd love to see them explored in cannon, not just in mods.
I love that most of the response to "should concernedape work on haunted chocolatier or more stardew" was "whatever he wants to do". So many gaming communities are really toxic towards the developer(s) (and each other) and it's reassuring to see one that's so wholesome and has respect for the dev as a person, not just a source of content.
When I first started playing SDV it absolutely was stressful, mostly because I didn't know what to do with the gameplay. But I think that stress is mostly derived from the community; I was confused when other people talked about it because I wasn't seeing the same mechanics as them, so I felt compelled to search out the answers because I was worried I was playing it wrong. Playing it now I find it relaxing, but if I could go back and do it again I would tell myself to explore the game at my own pace and not invest so much in the community and gameplay of others. SDV isn't a game you can win, and it's not something you can play incorrectly, so it's only stressful when you go into playing it with those preconceptions.
I feel better not being the only one that feels this way! This goes for SO MANY games! I love playing Civilization but I get really irritated by so many people thinking they HAVE to play it at the hardest difficulty like all the streamers! I even saw a "Save your disaster" video and within a few minutes I saw the issue, the person should NOT be playing the hardest difficulty! I play on "standard" difficulty because I don't like being stressed, and I have this need to build a bit of everything, you have to focus a good deal to play the hardest difficulty or you WILL get overwhelmed! Rimworld is another REALLY great game that people have expectations for and many will HATE because they try to play like the streamers instead of the way THEY like!!!
I loved this! I follow all these creators and this was so fun to see. I love discussions about a shared topic that doesnt get mean. And great job makin the little room so visually clear and similar to those types of videos! 10/10 Can't wait for part 2 \o/
Honestly, I would very much listen to an uncut version of some of these talking points! I love genuine discussions (not debates!) and hearing other perspectives over a common thing
I really like this concept in general and I love seeing my favorite creators sharing their thoughts on things related to this beloved game. This was super neat
Gotta say, not surprised in the slightest that Seanie strongly disagreed about Stardew Valley being a relaxing game, and I gotta agree. Stardew Valley is the kinda game that makes you feel you have to do so much at the start, and then you can only relax once everything you ever wanted is done.
It's kind of funny. I have explicitly started SEVERAL playthroughs with the specific goal of taking it easy and doing a kind of rags-to-riches story. The community center is always a major goal, but I always mean to put it on the backburner ahead of more story-centered roleplay. But then at some point usually pretty early on, I end up feeling the compulsion to try min/maxing within the scope of my ability (I'm not a good gamer, let alone a power one). It's really kind of weird how easily that drive takes over.
For me, I live for that busyness. I usually go *hard* on year one. But I start to have problems filling the days on year 2 onwards since I use every second of year one, to the point that I never have a save that exceeds 3 years, since for me there's nothing to do anymore. So now I play more on the minmax side, trying to stuff as much progress on year1 as possible
I liked the conversation abt Stardew-esque games. Something that seems like it *might* be considered in that genre but is actually so different and so good is Wylde Flowers. It's sort of like Stardew in that it's got farming and fishing, but moreover, you're a witch, theres a cult in town that holds witch trials, the mayor is corrupt, theres a werewolf man, the game is fully voice acted, its AMAZING. I cannot stress how much i loved Wylde Flowers not just bc of all the ways it reminded me of Stardew but even more how different it was. They took the farming sim idea and expanded it to create a beautiful game w diverse and unique characters and storylines. I also cannot stress how wild the witch trials were. Absolutely insane 10/10 story writing.
Question: What would be an update that you'd like to see in Stardew? Personally, I'd like a full zoom out view of the farm for designing purposes. Kinda like the designer menu in ACNH. I'd love a way to see my entire farm from above and edit it. Maybe this could take place at Robin's?
I'd like to see the children expanded a little bit further. • Give them 1 additional development stage from toddler into children. • When they are children, make them into actual NPCs with dialogue and heart events and schedules (playing with Jas and Vincent, going to the library with Penny). • In dialogue, give them a dynamic portrait with a hairstyle resembling your spouse's, and hair colour/skin tone matching the player character. • Their dialogue doesn't even need to be super dynamic, it could mostly be static maybe with a couple of bonus lines of dialogue here and there depending on who your spouse is (Like if you marry Emily they'd have a line saying "Mom showed me her crystal collection today!" or if its Maru instead they'd say "I helped mom build a robot today!".. stuff like that)
It probably wouldn't make as much sense here than say Rune Factory but being able to ask villagers to join you, having them walk around and even help you complete tasks and such. Maybe certain npcs can help with specific tasks like Abigail/Sebastion will join in the mines, or Willy would help you catch an extra few fish or something idk
It's not exactly a full zoom out but if you have a 4K monitor or laptop when set to the native resolution you can see most of the farm easily but some heart events the " void " won't look great
You can make a screenshot in the options (it's nearly at the bottom) that makes a screenshot of the whole map you're on, it's not exactly what you asked for but maybe that helps?
@@Raizearche That's what I wanted the farmer's children to be like, but doing that with NPCs would be awesome!! The game feels a bit lonely as a single player and when you max out the hearts on everyone, there's no more purpose in interacting with them...
I gotta say i called it that at least one person would say "everyone deserves a house" i am here for that kind of communism! Also as someone still playing sims 3 i agree that there is so much space for singleplayer content.
Absolutely! Heck, even The Sims 2 community is alive and thriving to this day! I respect Seanie's opinion, but it feels like he doesn't know very much about single-player games; or at least doesn't consider their longevity and what might keep people interested in them outside of his content creator persona.
I agree but I think Stardew has a significant handicap in replayability potential when compared to sandbox games like the Sims or Minecraft. Unless you spice the game up with mods on each run, it's always the same world, the same NPCs, the same story. Skyrim I think is a better comparison (which also has a great modding community), but again I think RPG games like Skyrim have better replayability thanks to the tons of choices you get to make during the game, which shape your character and the story. Stardew has almost none of that.
@@salmence100 somehow i just didn't see that you were the one who uploaded the video at first is the thing lmao. i didn't realize until i heard your voice
5:34 when Wickedy didn't move for "The space for unique SV is running out" I was like, Girl. What do you mean you're on the fence. You just turned the Stardew into a dice rolling game. But then Wickedy moved and that made more sense to me
Something I'd love to see in Stardew's future is just a lot more achievements, especially like funny or niche ones. Like an achievement for increasing bad gifts, say give out 100 hated gifts and get a little devil horns hat or something like that. Maybe even achievements for length, like reach farm year 50 and get a wearable grey beard
This was a fun video, very well executed and everyone had something insightful to say. I'm with Seanie about the game not being relaxing lol Btw the confusion on first question was a great example on why it's usually not adviced to write questions on the negative in a Likert-type scale (the strongly disagree/agree type). "Pam deserves the house upgrade" would be a better choice in this case.
@@couch_philosoph3325 What's there to stress about?! I mean it DOES suck early game before you have a good amount of food to refill your energy. The money you lose is so minor that it's almost not even a penalty really!
Love that Argon and Charlie mentioned Coral Island. Despite definitely noticing some similarities w stardew, I'm having so much fun with the diversity in Coral Island
This made me realize that for a game with a pretty simple premise, we all view and experience it very differently save for some universal stardew player core memories (eg the wiki rabbit hole) and it makes the game and the community soo much fun to be in
I think these kinds of videos are actually perfect for a smaller community like Stardew, because of how directly it feels like ConcernedApe listens to the feedback of players- hearing content creators have well thought out disagreements in the spirit of passion for the game is so neat
I'm on Fall year 3 in my Stardew Valley play-through, and I definitely feel what Wickedy is saying because it is so relaxing but it is also equally as stressful. I'm slowly coming to terms with the fact that I will not be able to get everything done in one day, and I have to pick and choose which days I focus on my farm, which days I focus on mining, which days I do skull caverns, and which days I fish; HOWEVER, I still love being able to escape to a world where I can go on adventures and be a small-town farmer without actually having to do any hard labor haha
This was fun to watch. I'll answer them too. I paused before any of them answered. 1) Disagree - she totally deserves that house. 2) Strongly agree - If it wasn't relaxing then it would lose a lot of its replayability. Plus I love the music during the summer season. 3) Somewhat agree - even when adding in all the extra content from mods, there's only so much in SV. eventually it all becomes the same thing, losing it's unique content. (had to edit cause enter, for some reason had sent the message instead of going down a line) 4) Disagree - CA did sound like there was some burn out happening with Haunted Chocolatier. However this is something CA should think about rather than us. 5) Somewhat disagree - Outside of Ranch Simulator, I haven't played too many other "SV"-like games. I don't even think there's "too many" ranch/farm simulator games. Variety and competition within any game genre is a good thing.
As a complete new beginner, who was always told Stardew is peak relaxation, I completely agree with Seanie. Some people are able to turn off their brains and play it. Meanwhile mine just races and works overdrive to figure out what to do, in what order and what results in the most stuff being done.
On stardew valley being stressful… I feel like the game is stressful only because we make it stressful. SV creators kinda participate in this self-fulfilling prophecy, where by making content about the “stressors”, they impart that stress onto new players, leading those new players to watch more SV content to know more and thus being more stressful. It’s kinda like RoR2, where in concept the game is incredibly simple, but people make it seem far more complex than it is actually is, scaring people away from it in the process.
The emotion in Seanie's voice about Stardew Valley being stressful... wow. And yet so true, and I kinda feel called out now because every time I play, I have to bring up the wiki now... there's so much I need to know and haven't figured out about the game yet!
Pam is great. We all know her flaws, but she's got some redeeming qualities for sure. First, if you get high friendship with her and get the bus running, she starts to turn away from the bottle. She expresses a desire to pick up a hobby, and to spend less time at the tavern. She knows it's a problem, and at the very least, she wants to do better. Second, she does right by Penny most of the time. Sure, she gets angry when she finds you cleaning her place, but that's more out of embarrassment than anything else, which she expresses to Penny when they're reconciling afterwards. She supports Penny's relationship with the player, and she also expresses happiness that Penny is smart and into books, remarking about how happy she is Penny didn't turn out like her. I'll also note that there's one bedroom in the trailer, and she gives that to Penny, presumably sleeping on the couch herself. This is hardly a heroic act, but it's at least a strong piece of evidence that she puts Penny first whenever and wherever she can. Pam isn't perfect, but she's okay in the end. She seems pretty awful at the start, but if you take the time to get to know her, she's good people.
I know the last question was more for the specifically Stardew clone games, but hearing these responses made me really appreciate Rune Factory 5 and Harvestella. I would probably land on the Agree line for the similar reasonings that there really isnt a "too many" amoubt in the genre but its problematic when the games populating it are so similar with very few differences
this is the greatest thing ever. i'd love to see a random like non youtuber player (maybe from discord or a friend) and a speed runner (like the haboo) in the mix!! two players on totally opposite ends of the spectrum
This video was so much fun to watch. Everyone bounced off each other so delightfully and the discussions were really interesting to listen to. Also the editing was really good in this! Made it extra funny.
Argon Matrix : Stardew Valley is the apitimy of a relaxing game. Also Argon : Makes an entire video on catching every fish in one day with just under 600 attempts
This was such a good video! Everyone was really respectful of each other and their opinions and everyone still had fun, because that is what Stardew is about: Having fun!
It's one of the things I actually don't like about him. Of course I'm gonna respect his choice BUT IT'S SNOWS 1/4 OF THE YEAR AND HE LIVES IN AN OPEN TENT. At least get an igloo or something sir T.T
About stardew not being able to update forever without being a completely new game, reminds me why I used to love minecraft but can't even play for ten minutes today. It is nothing like the game I grew up with, even picking it back up a year after I had last played, there was so much new content and mechanics that made my head spin. Haven't played since, and I really miss the earlier simpler versions.
4:28 Seanie is completely right, I literally have the stardew wiki permanently open on my phone at this point because theres so much in the game and my memory is garbage so i don’t remember were 99% of anything is
Strangely, I find stardew valley very relaxing despite trying to do everything possible in every season, without wasting a single minute of the day. I make checklists and plans for each day, yet I find it incredibly relaxing! Also, there are never too many farming sims because if people just stopped making them, we might never have something as amazing as Slime Rancher! (or stardew)
1. Pam deserves a house. All people deserve a house and food and other basic things to live. 2. Stardew is not relaxing for me, and i've known a lot of other people who feel the same way. If it was just some farming simulator where you make friends with random people in town, then yeah sure that is pretty relaxing, but it isn't. To achieve perfection, or to just complete the community center, you have to partake in all aspects of the game whether you want to or not. If you don't like fishing or find it stressful? Too bad. If you don't like going into the mines and find that stressful? Too bad. You are forced to do it anyway unless you're willing to live on a save that never gets any of those benefits related to completing it. Even something like trying to get access to the sewers is a pain to do because you need so many artifacts and that can be stressful. Trying to make it as far as you can in the mines in a single day is stressful. Fighting ghosts with a billion HP while you're using a nerf sword is stressful. I know some people that also get stressed out because they forgot to check the traveling merchant one day and may have missed something they wanted, or people that get overwhelmed because there's so much to do they have a hard time deciding what to do, or even people that get stressed out simply because there is a finite amount of time in each day and they get really stressed out of fear they'll run out of time which is made even worse when trying to make progress in the mines and you DO race against the clock the whole time. Parts of the game are certainly stress free, but there is way too much that causes stress to label the game as a whole as relaxing. 3. Agree with Seanie. All games have limited lifespans. Fandoms too. Over time, people lose interest. Communities like Skyrim are the exception, not the rule, and the main reason SKyrim is still popular is because there ARE no other games like Skyrim. There are a bunch of open world games out there, but Skyrim has features and aspects to it that are pretty unique. But even then, Skyrim's community dwindles over time. Mods get abandoned by their creators are are no longer updated or worked on, etc. It has certainly lasted a long time, but its days are numbered as well. There is only so much you can do in Stardew. About all that is left to do basically revolves around "challenges" that place artificial limitations on what you can do, and personally I don't find that kind of thing all that interesting, although I did play a game not long ago where I refused to interact with Pierre at all. I married his "daughter", got close with his wife, but I never even spoke to him and bought all my seeds from Jojamart. I thought that was fun because I hate Pierre. But i'm not really interested in watching these random limit playthroughs because at the end of the day, it's still just playing the same game, just doing less things, which to me feels... Less. Stardew aint the kind of game I appreciate for its difficulty. 4. Definitely want CA to focus on HC. Excited for its launch and eager to see how it goes. Not much more to say. 5. There can never be too many farming sim games. They each do things slightly differently, and by making new ones all the time, developers are always looking for ways to breathe new life into it and find new ways to do things. Theres a lot of them, and I wouldn't play most of them, but I don't have to like and approve of every game that exists.
"1. Pam deserves a house. All people deserve a house and food and other basic things to live." Say it louder for the people in the back. Can't believe it's still socially acceptable to express otherwise, honestly.
I feel like the last question kinda boils down to your understanding of stardew valley like as a term. There can never be too many games that build on and take inspiration from stardew, but there can definitely be too many souless cashgrabs trying to rip it off.
I'm a very perfectionist person and when I play I get stressed very easy mostly because of time and energy, I feel like there's a lot of things to have in mind when making a little decision, but there's other time when I relax more and I only fish or talk to villagers, it's not just stressful or chilling all the time, so for me it's just in the middle
I will say that every popular game has knock offs and trend chasers. I don't think this means there are too many because no matter how many crappy games are made, that doesn't negate the people who were genuinely inspired and genuinely just want to create a game that they personally like. I spend a lot of time in indie game servers and around indie game devs that I can see their passion for their characters, their stories, their worlds. I will never say that an over saturation can make those who are legitimately creating because of passion and love are not worth it.
I dont think stardew is running out of space for UNIQUE things, its running out of SPACE more specifically. I think adding too many features in a game will create more stress than the relaxing feeling Stardew is meaning to convey, and having more and more things added onto something can make new/beginning players feel overwhelmed, and old players either loving or hating it. I think for now stardew can keep updating, but too many and there might just be too much for the average player.
As a nonbinary person, I'd like to play as a nonbinary person without having to override both gender options with a mod (taking away choices instead of adding another option). If ConcernedApe plans on adding another gender option eventually (which I doubt), then great! If not, I'll still play it-the lack of gender neutral options on its own doesn't turn me off of a game-but I might try going to other games to feel represented. I really want to get Coral Island working on my computer and I might consider playing Haunted Chocolatier if there's nonbinary options (despite not being as interested in the combat elements).
The last question I'd very much go into the strongly agree category. It's just a lot of games with the same base where the hook is either too minimal to make anything interesting or has too many ideas behind it that it gets cluttered and messy to really get into.
Honestly, I think I’ve gotten everything I want out of Stardew. Maybe I’m just burnt out after reaching 100% completion, but I’m not really even excited for update 1.6. I would personally rather Concerned Ape put all his focus on Haunted Chocolatier.
I agree SO MUCH with Seanie about that Stardew is not a relaxing game! When I play, I wonder : - "Will I have enough energy to water all of my crops before night time? - Do I have time to get to Pierre's before he closes? - Am I going to die in the Mine?! - Do I have enough time to get the ingredients to make the recipe before this birthday/event? - Can I stay a bit longer in the mine to get one more ore or am I going to pass out?! - HOLY SMOKES!! What fish is that?! Can I catch it at least?!" Of course, it's not EXTREMELY stressful. I love Stardew Valley, but it's not the game I'll launch if I need to chill.
Watching this again after Seanie's pumpkin-cranberry battle with Sal and looking for the lack of Seanie's moustache in far away shots is insane. Something I wouldn't have noticed had Sal not admitted to it. Amazing video.
I agree with seanie about the "relaxing" part of the game. There's no relaxing about anything at all 😂. The only thing I have a sigh of relief is when I finish all my farming task and that usually waste most of the day time and while appealing, befriending the villagers. And most villagers are NOT in their usual spot. I had to really search wiki for their schedule to even chat with them. Don't even get me started with that cave. I can't find the usual minerals I want, and the monsters are so infuriating especially the flying attacking ones. And the fishing.... The name itself is already the answer (especially the time)
that was a great debate! also, the way seanie described stardew not being relaxing is very accurate when i played with friends, they made entire google spreadsheets to decide what was the most profitavle harvest of the season (which is very overkill imo), but even when I'm playing alone, more often than not, if I stop playing for a while, I have no clue what my plans were before I gave it a break, and end up super lost and just starting a new farm. I don't think I've played stardew without the wiki open at the same time in actual years... It's always like "wHERE IS X ViLLaGeR???" or "Where do I Catch This Fish?" or "WHEN DOES MARNIE ACTUALLY OPEN HER SHOP???" or "When is Robin ACTUALLY on Shop" (i always seem to miss her somehow) I end up not wanting to waste in-game days because of a villagers routine, so I always have the wiki open, otherwise I do get frustrated. Even though the game is infinite, I always feel like I can't waste a single day because of the changing of the seasons, so I'm always stressed out about time.
I agree with what Seanie say about whether it's relaxing! When you've never played before you get overwhelmed very quickly! And now that there's mods you have so many amazing creators too!
My thing with Pam is, she has a home, it may not be a HOUSE but she does in fact have somewhere to live (Coming from someone who lived in a mobile home for over a decade, they are perfectly good housing). On the flip side, Pam has some very serious issues that she needs to work through. I've never been alcoholic myself, but I've been an addict to more than my fair share of other things as well as experienced having an alcoholic parent, and I can tell you right off that Pam is the one who needs to take the first step. Being kind and not dehumanising her for her addiction, guiding her towards treatment and professional help, those are what you should do, but giving her a whole ass house for free is just not the move to make at that stage, it's like trying to build a house on sand with no foundation. If you really want to impove Pam's life with your almost infinite cash, maybe pay for her to go to rehab and therapy if she is willing to go (Perhaps even funding upgrades to the Clinic to allow for better addiction programs without her having to go to another town/city for her treatments), help her improve her life from the inside out before (Excuse the analogy) just putting lipstick on the pig and calling it a day. Once Pam has been able to improve from within enough, then think about improving the external. There are steps to be taken first that you just skip over thinking that that wont be a problem when you just give her a house, and it wouldn't surpise me if it had a similar effect to when a gambling addict wins a jackpot for Pam. I think that the question isn't worded in the best way, does Pam deserve a house? Yes, everyone does (should they want one)! However, is giving Pam a house a good idea? Not likely, and there is at least 50 other things you could and should be doing first. TL;DR: Pam deserves a house but you shouldn't give one to her willy nilly as there are other things you should do for her first before giving her a house if you actually intend on improving her life
They specifically mention the Nintendo Direct with 9 Farming Sim games. Harvestella was one of em. That's my game of the year. If we can get more Harvestella type experiments, I am ALLLLLLLLLLLLLL in
I love that he start's off with "Don't worry, none of these questions can make you look bad" and the very first question is "does this person deserve a house" lol
My thoughts exactly hahaha
Pam is a HORRIBLE person tho
@@wolfieisacat13 she's not the worst and not so bad that she does'nt deserve a proper home. Also Penny lives with her and Penny absolutely deserves a house.
@@FrejaLindberg-c6v exactly. Penny deserves a home.
@@wolfieisacat13 so youre saying bad people dont deserve a house ?
I 100% agree with Seanie about stardew not being relaxing. I died laughing as he described my Wiki- forward play style. I've even kept notebooks to keep track of what I needed to do!
Me as well! I have to keep the wiki open while I play the game and even made a list on my notepad for things I need to do in game still or else I end up forgetting.
Your all freaking insane but I gotta respect the grind.
100% I’m relatively new to stardew and have been obsessed with it the past month and I have mountains of notes for the game, NOTES lmao, to keep track of what I’m doing, information, or what I need to do next haha.
Wiki is essential.
Saame. I like playing stardew in a relaxing way, but I also want to feel like I make enough progress every day. So stardew makes me feel better when I had a super stressful day on the farm, trying to get level 8 fishing in one day, than it makes me feel when I just ran around town, handing out flowers to anyone I happen to run into xD
Honestly, Stardew Valley is being sold as this cool relaxing farming experience, but there are so many things you MUST do to progress, so things to remember and so many things that are just time gated, that I end up being stressed and overwhelmed by the time I'm done with the session. Also, the fact that your session time has a minimum is a big minus in the relaxing department. Yes, theoretically, I could just water my crops and go to sleep, but with everything being so time gated (quests; what some shops sell; when shops are open; when is whose birthday to maximise hearths; when is it worth it to do some stuff cuz let's be real, mining on minimum luck and mining on maximum luck is two vastly different experiences) that it ends up being very not relaxing. After playing the game for an hour I feel overwhelmed, as if I just concentrated on an hour long seminar on some sciency topic, when I was "just playing a farming game".
Never had so much fun disagreeing with people before. 💖
i enjoyed your takes, especially from a content creation aspect!
I mostly agree with your takes also love your streams
haven't even watched the video yet, and i want to say: of course not! argon is here! ; )
Argon mod pride!
I just realized you're the only one who's Stardew reprentation is a different gender than yourself
I may or may not have ranted a bit...
“A bit”
When the video started I was already hoping you would be in there!!
ITS OK QUEEN
We still love you, Wickedy. 💜
I agree with you about Pam!!! 😂
The BIGGEST of kudos to Argon for hitting that Pam question with the first thought I had. EVERYONE deserves to be housed. I do wanna remind 'em though...Linus explicitly turns down housing in a cutscene! If there was an option to build him a house, I think he'd be rather cross with us for taking it! :0
Pam is not real. There's nothing wrong with saying she doesn't deserve a house.
@@elbis1964I understand why you would say that, but the concept of “everyone deserves a house.” Has no reason to not apply to fiction as well.
WithLinus tho tbf, deserving to have isn’t the same as should have. I guess it’s more about the option being important.
^ I interpreted their Linus talk as more “if he wanted a house he deserves it”
i don’t get this cause she literally has a house. like it’s not great but she’s not Linus in his tent
5:00 i actually had a BREAKDOWN when i first played stardew cuz everyone always said how relaxing and cozy it was and i was midway through spring going “what do i do where do i put these where are the mines how do i do everything in this tiny time frame” so that is RELATABLE 🤣 once i got the hang of it tho it’s def become way more relaxing
The first time I played I had no freaking idea what to do and I ended up playing for half an hour and closing it down due to feeling so overwhelmed and lost. There is like no hand holding! However, I came to really appreciate that when I decided to revisit it and it's now my favourite game. I own it on 3 different platforms 😅
Lol, im glad started playing with my friend, he taught me the basics. And its really relaxing when your in the groove. I make sure i don't have a time limit. I have goals, but i don't mind if i get there w/ the longest route. Im on year 10 and i still haven't gotten to the island😅
how do u have a breakdown about a faarming game tf
My first time playing I actually just spent the first in-game year learning the game. Then I restarted as I knew I could do so much better.
@@youremomlol2263 how do you not have a concept of your experiences not being universal?
guys plz don’t hate me for my hot takes
You wait seanie…
I find them hilarious
THE ILLUSION OF CHOICE...
You are right about the unique content running out. Relying on mods literally means what's there isn't enough. Challenges are great but they are just variations of the same. I think not being unique doesn't mean the content isn't fun, but the question wasn't about fun but unique.
It's honestly fair. There are limited ideas that are popular for videos. And it is VERY fair to say there are too many carbon copies of stardew valley. Like if they love that kind of game just make a mod at that point
i love how seanie just has no idea what is happening at any given time, he's so great
That discussion Seanie and Argon had was really great to see, no hatred, just genuine debate. Argon going "counterpoint" during the content discussion and the Ace Attorney music kicking in was easily my favorite part of the video haha
this guy...
I’m also quite a big Ace Attorney and Stardew and that was also my favourite part
Stardew Valley has literally ruined me for other games. It's not that that game cannot be topped - THE COMMUNITY cannot be topped.
@@slwrabbitsI agree 100%
2 - Seanie is right with Stardew being stressful for the average first time players - it does get more relaxing once you get the hang of it and you have sprinkler system in place lol
For me it was the other way around.
First time I could take stuff as it came along. Sure, it was late year 3 by the time that my income generation was sort of settled, but it was fine.
After that I began experimenting with ways to achieve stuff - year one greenhouse, a bunch of ways to handle first spring, etc.
Those get pretty seriously tense.
Regarding the last point: Personally, coming from The Sims community, a type of game with absolutely NO competition (as of yet), I'm just glad that there's seemingly no end in sight for cozy/farming inspired games. Sure, most of them might be a bit formulaic or even ugly to look at/uninspired, whatever, but at least they exist, you know? At least people have a choice to check those games out and decide if they like these "Stardew but in the stone age" / "Stardew but in space" kinda games; maybe even better than Stardew. I see absolutely no issue here. It'd be much more disappointing for SV to be the only farming game to ever exist and be considered the pinnacle of all "farming games", when Harvest Moon and Rune Factory came long before it, which most people seem to conveniently forget. Happy to at least hear Charlie akcnowledging this as well 💕
Completely agree. Thing is though farming sims are much easier to make than a life sim, so that's a big reason why The Sims has no competition - except for the upcoming Life By You which still seems like it's going in quite a different direction.
@@hilary3219 I don't think that's what OP meant about competition! I think they meant the GAME isn't competitive not the genre! Plus, you could argue that SDV is a life sim game and thus "competes" with The Sims.
I think this is very wrong. In no way, shape or form would anyone ever compare the sims and SDV's genre. Original replier was correct. The Sims as a genre HAS no competitor, no need to improve
Life By You and Paralives look to shake up the Sims paradigm, which I think it's good to make inspired games, because some of my favorite games were inspired by previous titles that need that mix of different ideas, and competition in a genre makes games more compelling.
Harvest moon to Stardew Valley
DRG to Helldivers 2
Pokemon to Palworld
GTA/Yakuza to Sleeping Dogs
Terraria to Starbound
All games kinda inspired by previous titles that mixed it up to make a solid spiritual successor.
@@TruFalco Oh yeah for sure, I'm super excited about these 2! Competition in a gaming genre can only be a good thing
Seanie Dew is so wise here and clearly showed his critical thinking. Very smart
I honestly waffle back and forth on whether I like Seanie or not but I can't deny that his answers throughout this were pretty well justified.
His point about people who spend a lot of time playing the game finding it relaxing but the average person picking it up and going neurotic is something that I've never heard anyone actually stand up and say is a flaw of these types of games before and it really made me feel heard about my struggles with trying to enjoy them.
@@DanteTornout of curiosity, what do you not like about Seanie? I’ve been a casual viewer of his recently and would love to hear your perspective!
@@fernandothehorseyeah i wonder too, i can't think of a single thing i could find unlikable about him myself
@@fernandothehorse i share a similar opinion to dantetom, here's my thoughts
i like seanie !! i think he's fun and charismatic and has deserved his following, but i tend to find him just a little grating at times. his content can feel a little uninspired, and every time i see him pop up in my youtube shorts recommended or on tiktok i just.. groan. because it all feels very similar and reminiscent to the cash-grab bandwagon stuff you see from people who have no passion and are just in it for the money and fame.
he does make some good stuff, and as is very obviously displayed by this video, he's a genuinely thoughtful and reasonable guy. i do like some of his content, and i especially enjoy his collab stuff, like the recent terraria streams with charlie and therm. it's just that a large portion of his stardew content has been done before, ad nauseum, and it gets tiring.
@@clown-catthe only things that annoy me about him are when he’s super loud for no reason (i will sometimes skip his videos if he’s just yelling for minutes on end lol) and (this is a personal pet peeve) he’s just always confused..? which is usually when he’s loud. he’s always like “WHAT IS GOING ON IM SO CONFUSED” and something about that irritates me😭
I'm so glad Charlie brought up Harvest Moon for the last point, it annoys me so much when people act like Stardew was some sort of new and unique idea that had never been done before. I mean people will literally complain that Story of Seasons A Wonderful Life or Rune Factory 3 are somehow Stardew ripoffs, despite being remake/remasters of games that were made YEARS before Stardew came out.
Plus I mean, if you grew up playing the Bokumono series like I did, you were used to a new farming sim coming out every couple of years or so, with it's own new spin. Don't get me wrong, I love Stardew Valley, but to me it's one in a long list of farming sims I love, and hardly more unique than most Bokumono games were to each other.
That being said, I do agree that there are certain games that feel a little too samey to Stardew, but when people label farming sims on the whole as "Stardew-like games" it completely erases the long history of the genre. (Not that I'm saying Salmence is doing that, he chose the question based on what other people have frequently been saying.)
1000%! 🙌
I think we need some remasters that sit closer to the originals of some of the older Bokumonno titles honestly, to give folks some perspective. While I adored the FoMT remake (FINALLY able to get same-sex marriage in that title made me WEEP with joy, frankly) it felt so very different to the original with the QoL choices they made. I think if folks could see the OLD Bokumono they'd get a better idea of where the inspiration for Stardew came from, like you mentioned! Maybe Nintendo can bring that old gem (and the MFoMT side of that pair) to the virtual console...
@@MizYinfolks CAN see the old games. You can still play them, nobody is stopping you. I don’t see a point of making a remake thats exactly like the original, because what’s the point then. The remakes need QOL changes or new features, otherwise there’s no reason for them to exist.
I don't mind that there are a lot of farming games, but what annoys me is as soon as a new cozy game comes out, people are like, "Is this more like Stardew Valley or Animal Crossing?" an frankly a lot of these games are completely their own thing and nothing like those games. But marketing factors in ... these games are often marketed as being similar to Stardew, but I think they should just be proud of what they are and stop trying to target the Stardew audience.
A lot of popular indie games are heavily inspired by older games the devs loved playing as a kid that people these days aren't aware of. It's not just stardew. My favourite quote from Toby fox, creator of undertale is from that video about the localisation of mother 3 where he says "I hope mother 3 comes to the west so that people can realise how unoriginal I truly am." I think it's just because these games became OMEGA Hits that they eclipsed the games that inspired them. Which isn't necessarily a bad thing but it would be nice if people could go back and take a look at some of the harvest moon/story of seasons games that inspired stardew as some of them have some really unique twists such as harvest moon: a wonderful life and how the characters actually aged over the years and harvest moon: grand bazaar which changed the whole gameplay loop to focus on an end of the week market where you have to sell all your items, which I'm pretty sure there is a market day mod for stardew inspired by that exact mechanic. Really cool and unique stuff even if the games typically aren't as deep as stardew.
The irony of Story of Seasons being shown when 'there are too many stardew like games' when Story of Seasons is Harvest Moon, and thus Stardew is actually inspired by IT.
Honestly, saying there are too many stardew like games is like saying there are too many shooters or puzzle games or dating sims, or too many fan fictions about running coffee shops. There are never too many, spoil me for choice.
1) Pam's an alcoholic jerk, but she's not so bad that she doesn't deserve a home, especially if we are gifting it to her and Penny with our "more money than we could ever spend"
2) Stardew is as relaxing as you choose to make it. You don't HAVE to be efficient, you don't have to reach 100%, you don't have to see and do everything the game has to offer by the end of your 3rd year.
3) As long as people are watching, there is room. The field oversaturated while it was at peak popularity, but it will always have a niche for fans and new players looking to learn. Current streamers/youtubers will move on or stick with it, its not likely to continue to bloat
4) There comes a time to let the developer move on with their lives and let expansions be done by a passionate modding community. CA could choose to cooperate with those modders and put in polished mods which enhance the experience as official content in future updates
5) There are always clones of every popular game, the ones that are good get larger followings, the ones that aren't die pretty quickly. But let people make what they want to make, play what they want to play.
Absolutely based with every one of these takes
For me, the big thing with Pam is that she doesn't make any efforts. Has she asked Harvey about effective addiction treatments? Or tried to earn extra money by fishing?
@@jamestown8398 Income isn't the issue, its behavior. Most of the residents of the town seem to own homes with only 1 source of income, and Pam does run the bus so she has a job. Our farmer is just disturbingly active in their money making practices until they start making millions a week with resources that no one else in the town has
on number 3: I still think Seanie was right. The question wasn't, will people continue playing it. The question was is the space for UNIQUE stardew content is running out. Which I totally think is true. There is and will continue to be different iterations of the same things - think speed running and personal challenges - but there is very little UNIQUE content being produced.
Pam is my best friend in Stardew and I don't know HOW- (along with jas somehow-)
13:00 Charlie repping my exact thought process, down to swaying from disagreeing to agreeing. CA loved Harvest Moon so much Stardew Valley happened bc there was a version of Harvest Moon CA wanted to see.
As somebody who grew up with the Harvest Moon series as their special interest, I'm between thriving and drowning tbh. Of course the downside of Stardew Valley being such a pride and joy IS the cash-grab copies from people who see the gaming trend. On the other hand, more people who grew up playing every version of Bokujo Monogatori they could get their hands on saw that if they have their perfect version of Harvest Moon that they want to see and are willing and able to make it, it CAN be fiscally viable. Stardew proved that people like the GENRE, not just Bokujo Monogatori or Rune Factory or other adjacent Marvelous Inc. had their hand on.
Like it's upsetting to think about now, but before Stardew Valley came out I didn't have much hope that there would be a Harvest Moon game with proper same sex marriage- and considered a Harvest Moon where the player was just referred to as "Them, the Farmer" to be a pipe dream. XSeed continues to do good work properly localizing the "Best Friend" system to call it what it is, and getting to play SoS:Friends of Mineral Town and romance some of my first fictional faves as they refer to me with they/them pronouns is so incredibly nice. And that's just what's happened to HM!
I followed smaller-scale projects as much as I could as a teenager with no money, but there wasn't necessarily a huge cache of complete experiences that emulated the feeling of taking over a farm and making a life for this character you play that they live at whatever pace you want them to.
As upset as it makes me, there are a LOT of places I feel that Marvelous has dropped the ball with Harvest Moon in recent years. If that had happened without a juggernaut of a game like Stardew Valley, I think I would be much more devastated about it. As it stands, I feel like if they miss the mark on the remake of AWL (which fits squarely in my top 3 entries of the series), I'll be more or less content to never buy another Harvest Moon game again. I now have a wealth of options of where to spend my adult money: I owe a lot to Stardew Valley, but this especially.
@@opekamma Thank you!! This is an incredibly well-stated opinion that I sit squarely overlapping into. The aspect of both drowning in farm sims and loving it is very relatable! With things like Pacha and...the name escapes me, that one Seanie really liked with flight, as well as even Marvelous FINALLY getting same-sex marriage into their titles? And a nb option in the AWL remake on a NINTENDO console?! I feel like there's very much going to be a net positive outcome of this boom, whether it's uncomfortable in this moment or not! And that's a net win for all of us!
I think there's a big difference between stardew inspired games and ripoffs. For example, people have compared stardew valley to cattails, a game I've played since 2018. Cattails and Stardew Valley have similarities like being pixelated, indie developed, and have romanceable npcs, but there's not much common ground if you look at both games as a whole. I started playing Stardew back in 2020 because it was compared to Cattails and other games I enjoyed, but there's huge differences. Saying things like Cattails are "ripoffs" really takes away from the creators creativity and ideas. And plus Cattails is more based off of the series Warriors than stardew valley anyway. And Cattails: Wildwood, the sequel game I've alpha tested since august last year, expands even more on Cattails. Anyway, while these games appeal to similar crowds, they're very diverse and we don't need to compare them because that takes away from both Concerned Ape and Falcon's (the cattails dev) creativity.
I hate the word "ripoff" to be honest. Unless it is blatant like asset ripping, or a straight up clone of a game with different assets or something. As long as it has at least some creative differences, it's not a ripoff. Inspired? Absolutely. I mean, SDV itself was inspired by Harvest Moon/Story of Seasons. But SDV added the mine and combat elements, and at the time HM didn't have those things, along with some other stuff. Pretty sure the crafting in SDV is a bit more robust too. There's games like Sun Haven, but that game takes combat even further, and adds in a more RPG-like plot, as well as several farms (even though I think at that point it's just getting to be too much to handle all of them!). There's plenty of other games, but most of them do indeed add their own creativity to the mix, and I would not call them "ripoffs" nor would I ever say that there are "too many" of them, so long as each game has its own creative flavor and isn't just merely a copy/paste of SDV/HM/etc.
and some people will say sdv is a ripoff of harvest moon lul
You've picked a poor example here, I'm sure you enjoy cattails but that hardly is relevent to the asked question. As you pointed out they're different games in the same genera. What rip offs or alikes means in this context is piles of pay to progress uninspired shovelware skirting a trademark lawsuit clones. Which are rampent especially in the mobile market. Not the existence of farm sims overall, or that your darling hidden gem. Not to say that people can't form an attachment to those games or unique things about them but they're everywhere and not great for the "ecosystem" and there ARE far too many of them, because they're cheap and easy to mass produce. The farming sim genera has always been ripe for this because you really can't tell the difference between a slow to start quality game, a flaming pile of knock off garbage, or a exact mechanic for mechanic clone for many hours.
@@finchhawthorne1302 Eh, you can kinda tell by reviews, though. And if I boot up a farm sim game and I don't see something that's an actual different creative piece of content, like a mechanic or something within an hour or two, then it's safe to assume it's not worth my time.
But then a lot of gamers these days don't do their due research and just jump on something without looking up reviews, gameplay footage, etc.
Stardew Valley never even crossed my mind when I tried out Cattails.
It reminded me of Warrior Cats: Untold Tales, which is a game I loved in my childhood.
Cattails feels like a modernized version of that game and it makes me happy, ngl.
I frequently play Stardew on multiplayer and I think that often reduces some of the stress of the game. You can’t spend more time on wikis than in game when the day can’t be paused.
It is probably good to give a small guide for newer players though so they can complete the important parts of the community center (greenhouse *cough*) at a rate that doesn’t cause them to have to wait a full year because they didn’t know they HAD to plant that crop
I literally finished the CC the beginning of my THIRD YEAR the first time I played. Now I know better and I try and get it done as fast as possible but it definitely was a fun experience learning from my mistakes.
I was so happy when multiplayer came out. My son and I play together every so often and we have a great co-op strategy. Early game, I concentrate on the farm and mines, while he concentrates on fishing and museum donations. We also use the CJB Cheats mod so the host can freeze time during cut scenes that are not shared.
@@TimeLady8 if you play on split screen you can pause the game.. but not on different consoles :((
Now we try to always play on split screen on the big TV
@@nicoletechiclete Difficult to do when you're not in the same location.
I've been playing Stardew with my beat friend for a bit now. Compared to when I first tried it solo, co op is so much more fun and so much less stressful because there are more people on hand to make things feel less overwhelming. It also just let's me spend time with my friend since we've only ever talked through discord
I got an ad at 5:24 and it cut off Seanie midway through his rant is so funny
I do wish for one more uodate to Stardew, an NPC overhaul update. I'd love to see some character arcs be more explored in cannon.
What happened after Clint and Emily went on a date to the Grampleton Fair?
Why do Pam and Shane still love Beer after they've supposedly started working on their addiction?
Can we have Pierre spend more time with his family after a certain amount of hearts/heart event?
Things like these, I'd love to see them explored in cannon, not just in mods.
Just fyi, it's *canon*. A cannon is something else entirely.
Old comment, but I'd love to see the "3rd spaces" become more used for events or have usable spaces like the community center or spa.
I love that most of the response to "should concernedape work on haunted chocolatier or more stardew" was "whatever he wants to do". So many gaming communities are really toxic towards the developer(s) (and each other) and it's reassuring to see one that's so wholesome and has respect for the dev as a person, not just a source of content.
When I first started playing SDV it absolutely was stressful, mostly because I didn't know what to do with the gameplay. But I think that stress is mostly derived from the community; I was confused when other people talked about it because I wasn't seeing the same mechanics as them, so I felt compelled to search out the answers because I was worried I was playing it wrong. Playing it now I find it relaxing, but if I could go back and do it again I would tell myself to explore the game at my own pace and not invest so much in the community and gameplay of others. SDV isn't a game you can win, and it's not something you can play incorrectly, so it's only stressful when you go into playing it with those preconceptions.
I feel better not being the only one that feels this way! This goes for SO MANY games! I love playing Civilization but I get really irritated by so many people thinking they HAVE to play it at the hardest difficulty like all the streamers!
I even saw a "Save your disaster" video and within a few minutes I saw the issue, the person should NOT be playing the hardest difficulty! I play on "standard" difficulty because I don't like being stressed, and I have this need to build a bit of everything, you have to focus a good deal to play the hardest difficulty or you WILL get overwhelmed!
Rimworld is another REALLY great game that people have expectations for and many will HATE because they try to play like the streamers instead of the way THEY like!!!
I loved this! I follow all these creators and this was so fun to see. I love discussions about a shared topic that doesnt get mean. And great job makin the little room so visually clear and similar to those types of videos! 10/10 Can't wait for part 2 \o/
The space was all thanks to the Modest Creative Warehouse mod, it was pretty much exactly what I was looking for!
Honestly, I would very much listen to an uncut version of some of these talking points! I love genuine discussions (not debates!) and hearing other perspectives over a common thing
I really like this concept in general and I love seeing my favorite creators sharing their thoughts on things related to this beloved game. This was super neat
Gotta say, not surprised in the slightest that Seanie strongly disagreed about Stardew Valley being a relaxing game, and I gotta agree. Stardew Valley is the kinda game that makes you feel you have to do so much at the start, and then you can only relax once everything you ever wanted is done.
It's kind of funny. I have explicitly started SEVERAL playthroughs with the specific goal of taking it easy and doing a kind of rags-to-riches story. The community center is always a major goal, but I always mean to put it on the backburner ahead of more story-centered roleplay. But then at some point usually pretty early on, I end up feeling the compulsion to try min/maxing within the scope of my ability (I'm not a good gamer, let alone a power one). It's really kind of weird how easily that drive takes over.
For me, I live for that busyness. I usually go *hard* on year one. But I start to have problems filling the days on year 2 onwards since I use every second of year one, to the point that I never have a save that exceeds 3 years, since for me there's nothing to do anymore.
So now I play more on the minmax side, trying to stuff as much progress on year1 as possible
I liked the conversation abt Stardew-esque games. Something that seems like it *might* be considered in that genre but is actually so different and so good is Wylde Flowers. It's sort of like Stardew in that it's got farming and fishing, but moreover, you're a witch, theres a cult in town that holds witch trials, the mayor is corrupt, theres a werewolf man, the game is fully voice acted, its AMAZING. I cannot stress how much i loved Wylde Flowers not just bc of all the ways it reminded me of Stardew but even more how different it was. They took the farming sim idea and expanded it to create a beautiful game w diverse and unique characters and storylines. I also cannot stress how wild the witch trials were. Absolutely insane 10/10 story writing.
Question: What would be an update that you'd like to see in Stardew?
Personally, I'd like a full zoom out view of the farm for designing purposes. Kinda like the designer menu in ACNH. I'd love a way to see my entire farm from above and edit it. Maybe this could take place at Robin's?
I'd like to see the children expanded a little bit further.
• Give them 1 additional development stage from toddler into children.
• When they are children, make them into actual NPCs with dialogue and heart events and schedules (playing with Jas and Vincent, going to the library with Penny).
• In dialogue, give them a dynamic portrait with a hairstyle resembling your spouse's, and hair colour/skin tone matching the player character.
• Their dialogue doesn't even need to be super dynamic, it could mostly be static maybe with a couple of bonus lines of dialogue here and there depending on who your spouse is (Like if you marry Emily they'd have a line saying "Mom showed me her crystal collection today!" or if its Maru instead they'd say "I helped mom build a robot today!".. stuff like that)
It probably wouldn't make as much sense here than say Rune Factory but being able to ask villagers to join you, having them walk around and even help you complete tasks and such. Maybe certain npcs can help with specific tasks like Abigail/Sebastion will join in the mines, or Willy would help you catch an extra few fish or something idk
It's not exactly a full zoom out but if you have a 4K monitor or laptop when set to the native resolution you can see most of the farm easily but some heart events the " void " won't look great
You can make a screenshot in the options (it's nearly at the bottom) that makes a screenshot of the whole map you're on, it's not exactly what you asked for but maybe that helps?
@@Raizearche That's what I wanted the farmer's children to be like, but doing that with NPCs would be awesome!! The game feels a bit lonely as a single player and when you max out the hearts on everyone, there's no more purpose in interacting with them...
I gotta say i called it that at least one person would say "everyone deserves a house" i am here for that kind of communism! Also as someone still playing sims 3 i agree that there is so much space for singleplayer content.
I think minecraft is another great example of games having longevity
Absolutely! Heck, even The Sims 2 community is alive and thriving to this day! I respect Seanie's opinion, but it feels like he doesn't know very much about single-player games; or at least doesn't consider their longevity and what might keep people interested in them outside of his content creator persona.
communism W
I agree but I think Stardew has a significant handicap in replayability potential when compared to sandbox games like the Sims or Minecraft. Unless you spice the game up with mods on each run, it's always the same world, the same NPCs, the same story. Skyrim I think is a better comparison (which also has a great modding community), but again I think RPG games like Skyrim have better replayability thanks to the tons of choices you get to make during the game, which shape your character and the story. Stardew has almost none of that.
@@spookysomeonebro, he did not say one of those things, you just want to argue
Love this vid. If everyone in this world can discuss calmly and reasonably like you guys, the world will be better place.
not me seeing this and going "man I hope Sal is in this" LOL
LOL, I considered whether or not to give my own opinions, but I decided not to in the end
@@salmence100 somehow i just didn't see that you were the one who uploaded the video at first is the thing lmao. i didn't realize until i heard your voice
5:34 when Wickedy didn't move for "The space for unique SV is running out" I was like, Girl. What do you mean you're on the fence. You just turned the Stardew into a dice rolling game.
But then Wickedy moved and that made more sense to me
Something I'd love to see in Stardew's future is just a lot more achievements, especially like funny or niche ones. Like an achievement for increasing bad gifts, say give out 100 hated gifts and get a little devil horns hat or something like that. Maybe even achievements for length, like reach farm year 50 and get a wearable grey beard
love the side shots you created, i think that’s so original and it’s executed really well
I would love if in a Jubilee video one of the people picked up a floor tile.
And every now and again you can just see a pink statue appear out of nowhere
This was a fun video, very well executed and everyone had something insightful to say. I'm with Seanie about the game not being relaxing lol
Btw the confusion on first question was a great example on why it's usually not adviced to write questions on the negative in a Likert-type scale (the strongly disagree/agree type). "Pam deserves the house upgrade" would be a better choice in this case.
Yeah that was on me for making them think about a double negative lol
The sheer stress to make it home to your bed every night
@@couch_philosoph3325 What's there to stress about?! I mean it DOES suck early game before you have a good amount of food to refill your energy. The money you lose is so minor that it's almost not even a penalty really!
Love that Argon and Charlie mentioned Coral Island. Despite definitely noticing some similarities w stardew, I'm having so much fun with the diversity in Coral Island
This made me realize that for a game with a pretty simple premise, we all view and experience it very differently save for some universal stardew player core memories (eg the wiki rabbit hole) and it makes the game and the community soo much fun to be in
I think these kinds of videos are actually perfect for a smaller community like Stardew, because of how directly it feels like ConcernedApe listens to the feedback of players- hearing content creators have well thought out disagreements in the spirit of passion for the game is so neat
I'm on Fall year 3 in my Stardew Valley play-through, and I definitely feel what Wickedy is saying because it is so relaxing but it is also equally as stressful. I'm slowly coming to terms with the fact that I will not be able to get everything done in one day, and I have to pick and choose which days I focus on my farm, which days I focus on mining, which days I do skull caverns, and which days I fish; HOWEVER, I still love being able to escape to a world where I can go on adventures and be a small-town farmer without actually having to do any hard labor haha
*them aggreeing*
Outro: "woah, that got heated at the end."
me: *confusion*
This was fun to watch. I'll answer them too. I paused before any of them answered.
1) Disagree - she totally deserves that house.
2) Strongly agree - If it wasn't relaxing then it would lose a lot of its replayability. Plus I love the music during the summer season.
3) Somewhat agree - even when adding in all the extra content from mods, there's only so much in SV. eventually it all becomes the same thing, losing it's unique content.
(had to edit cause enter, for some reason had sent the message instead of going down a line)
4) Disagree - CA did sound like there was some burn out happening with Haunted Chocolatier. However this is something CA should think about rather than us.
5) Somewhat disagree - Outside of Ranch Simulator, I haven't played too many other "SV"-like games. I don't even think there's "too many" ranch/farm simulator games. Variety and competition within any game genre is a good thing.
As a complete new beginner, who was always told Stardew is peak relaxation, I completely agree with Seanie. Some people are able to turn off their brains and play it. Meanwhile mine just races and works overdrive to figure out what to do, in what order and what results in the most stuff being done.
My drive for optimization and perfection was my undoing 😔
On stardew valley being stressful…
I feel like the game is stressful only because we make it stressful. SV creators kinda participate in this self-fulfilling prophecy, where by making content about the “stressors”, they impart that stress onto new players, leading those new players to watch more SV content to know more and thus being more stressful.
It’s kinda like RoR2, where in concept the game is incredibly simple, but people make it seem far more complex than it is actually is, scaring people away from it in the process.
The emotion in Seanie's voice about Stardew Valley being stressful... wow.
And yet so true, and I kinda feel called out now because every time I play, I have to bring up the wiki now... there's so much I need to know and haven't figured out about the game yet!
This is awesome, I really like how thought provoking the discussions are, especially on the last question - I agree with points on both sides too
Pam is great. We all know her flaws, but she's got some redeeming qualities for sure.
First, if you get high friendship with her and get the bus running, she starts to turn away from the bottle. She expresses a desire to pick up a hobby, and to spend less time at the tavern. She knows it's a problem, and at the very least, she wants to do better.
Second, she does right by Penny most of the time. Sure, she gets angry when she finds you cleaning her place, but that's more out of embarrassment than anything else, which she expresses to Penny when they're reconciling afterwards. She supports Penny's relationship with the player, and she also expresses happiness that Penny is smart and into books, remarking about how happy she is Penny didn't turn out like her. I'll also note that there's one bedroom in the trailer, and she gives that to Penny, presumably sleeping on the couch herself. This is hardly a heroic act, but it's at least a strong piece of evidence that she puts Penny first whenever and wherever she can.
Pam isn't perfect, but she's okay in the end. She seems pretty awful at the start, but if you take the time to get to know her, she's good people.
That was a great concept too ! Thanks to all of the UA-camrs and to you Salmence !
I know the last question was more for the specifically Stardew clone games, but hearing these responses made me really appreciate Rune Factory 5 and Harvestella. I would probably land on the Agree line for the similar reasonings that there really isnt a "too many" amoubt in the genre but its problematic when the games populating it are so similar with very few differences
this is the greatest thing ever. i'd love to see a random like non youtuber player (maybe from discord or a friend) and a speed runner (like the haboo) in the mix!! two players on totally opposite ends of the spectrum
This video was so much fun to watch. Everyone bounced off each other so delightfully and the discussions were really interesting to listen to. Also the editing was really good in this! Made it extra funny.
This was good fun! I’d never heard of argon before, but they seem cool I’ll have to check them out
Argon's an absolute blast, highly recommended if you like any of the other creators there!
can’t wait for the second part, it was super fun to watch
This is an incredible video hahaha, you five have such good chemistry and you're all genuinely funny
Great questions!
The editing on the "It's like Stardew Valley but" part cracked me up xD
Love the support for the creator and the honest takes on a fantastic game and gaming community!❤
Argon Matrix : Stardew Valley is the apitimy of a relaxing game. Also Argon : Makes an entire video on catching every fish in one day with just under 600 attempts
This was such a good video! Everyone was really respectful of each other and their opinions and everyone still had fun, because that is what Stardew is about: Having fun!
2:31
fun fact: in one of linus' cutscenes, robin offers to build linus a house but he declines, saying he lives that way by choice.
It's one of the things I actually don't like about him. Of course I'm gonna respect his choice BUT IT'S SNOWS 1/4 OF THE YEAR AND HE LIVES IN AN OPEN TENT. At least get an igloo or something sir T.T
About stardew not being able to update forever without being a completely new game, reminds me why I used to love minecraft but can't even play for ten minutes today. It is nothing like the game I grew up with, even picking it back up a year after I had last played, there was so much new content and mechanics that made my head spin. Haven't played since, and I really miss the earlier simpler versions.
4:28 Seanie is completely right, I literally have the stardew wiki permanently open on my phone at this point because theres so much in the game and my memory is garbage so i don’t remember were 99% of anything is
Loved this concept , wish there were more questions!!
Strangely, I find stardew valley very relaxing despite trying to do everything possible in every season, without wasting a single minute of the day. I make checklists and plans for each day, yet I find it incredibly relaxing!
Also, there are never too many farming sims because if people just stopped making them, we might never have something as amazing as Slime Rancher! (or stardew)
I love this video!! Such a good convo to have! I like diving in deeper with stuff like you asked instead of surface level questions!
11:25 well it could go like minecraft but considering it's Concerned ape alone not likely but would be cool
Only recently started watching your content, started with some of your challenges, and I gotta say I really enjoyed this one.
ok but why does a farming sim in space sound so rad? i want one now lol
1. Pam deserves a house. All people deserve a house and food and other basic things to live.
2. Stardew is not relaxing for me, and i've known a lot of other people who feel the same way. If it was just some farming simulator where you make friends with random people in town, then yeah sure that is pretty relaxing, but it isn't. To achieve perfection, or to just complete the community center, you have to partake in all aspects of the game whether you want to or not. If you don't like fishing or find it stressful? Too bad. If you don't like going into the mines and find that stressful? Too bad. You are forced to do it anyway unless you're willing to live on a save that never gets any of those benefits related to completing it. Even something like trying to get access to the sewers is a pain to do because you need so many artifacts and that can be stressful. Trying to make it as far as you can in the mines in a single day is stressful. Fighting ghosts with a billion HP while you're using a nerf sword is stressful. I know some people that also get stressed out because they forgot to check the traveling merchant one day and may have missed something they wanted, or people that get overwhelmed because there's so much to do they have a hard time deciding what to do, or even people that get stressed out simply because there is a finite amount of time in each day and they get really stressed out of fear they'll run out of time which is made even worse when trying to make progress in the mines and you DO race against the clock the whole time.
Parts of the game are certainly stress free, but there is way too much that causes stress to label the game as a whole as relaxing.
3. Agree with Seanie. All games have limited lifespans. Fandoms too. Over time, people lose interest. Communities like Skyrim are the exception, not the rule, and the main reason SKyrim is still popular is because there ARE no other games like Skyrim. There are a bunch of open world games out there, but Skyrim has features and aspects to it that are pretty unique. But even then, Skyrim's community dwindles over time. Mods get abandoned by their creators are are no longer updated or worked on, etc. It has certainly lasted a long time, but its days are numbered as well. There is only so much you can do in Stardew. About all that is left to do basically revolves around "challenges" that place artificial limitations on what you can do, and personally I don't find that kind of thing all that interesting, although I did play a game not long ago where I refused to interact with Pierre at all. I married his "daughter", got close with his wife, but I never even spoke to him and bought all my seeds from Jojamart. I thought that was fun because I hate Pierre. But i'm not really interested in watching these random limit playthroughs because at the end of the day, it's still just playing the same game, just doing less things, which to me feels... Less. Stardew aint the kind of game I appreciate for its difficulty.
4. Definitely want CA to focus on HC. Excited for its launch and eager to see how it goes. Not much more to say.
5. There can never be too many farming sim games. They each do things slightly differently, and by making new ones all the time, developers are always looking for ways to breathe new life into it and find new ways to do things. Theres a lot of them, and I wouldn't play most of them, but I don't have to like and approve of every game that exists.
"1. Pam deserves a house. All people deserve a house and food and other basic things to live."
Say it louder for the people in the back. Can't believe it's still socially acceptable to express otherwise, honestly.
I feel like the last question kinda boils down to your understanding of stardew valley like as a term. There can never be too many games that build on and take inspiration from stardew, but there can definitely be too many souless cashgrabs trying to rip it off.
Love this video. So well-executed and a great batch of creators and thinkers.
I'm a very perfectionist person and when I play I get stressed very easy mostly because of time and energy, I feel like there's a lot of things to have in mind when making a little decision, but there's other time when I relax more and I only fish or talk to villagers, it's not just stressful or chilling all the time, so for me it's just in the middle
This is such a great discussion, good job Sal!
i loved this so hilarious and seeing sean destroying the floor>>
This was neat, I’d totally watch more if you made em.
I will say that every popular game has knock offs and trend chasers. I don't think this means there are too many because no matter how many crappy games are made, that doesn't negate the people who were genuinely inspired and genuinely just want to create a game that they personally like. I spend a lot of time in indie game servers and around indie game devs that I can see their passion for their characters, their stories, their worlds. I will never say that an over saturation can make those who are legitimately creating because of passion and love are not worth it.
this was a really good video that asked some good questions about the game/things related to it! Can't wait to see more!
Salmence killing it with the high quality videos as always, keep up the great work
This is awesome, the prompts are good and your friends reasons are very well thought, i really love this!
Oh and your edits are very wholesome, love them so much!!
PLEASE CONTINUE THIS SERIES!!
I think it would be interesting to also see salmence’s responses to these questions.
Overall great video and fun to watch
This was so fun to watch live! Glad it’s here to watch again
this was so cool and different from the usual content!! loved it :) can’t wait for part 2
I found the little skyrim cut screen popping in when wickedy was saying it super funny tbh
Looking forward to part 2! Thanks, everyone. ❤
I dont think stardew is running out of space for UNIQUE things, its running out of SPACE more specifically. I think adding too many features in a game will create more stress than the relaxing feeling Stardew is meaning to convey, and having more and more things added onto something can make new/beginning players feel overwhelmed, and old players either loving or hating it. I think for now stardew can keep updating, but too many and there might just be too much for the average player.
As a nonbinary person, I'd like to play as a nonbinary person without having to override both gender options with a mod (taking away choices instead of adding another option). If ConcernedApe plans on adding another gender option eventually (which I doubt), then great! If not, I'll still play it-the lack of gender neutral options on its own doesn't turn me off of a game-but I might try going to other games to feel represented. I really want to get Coral Island working on my computer and I might consider playing Haunted Chocolatier if there's nonbinary options (despite not being as interested in the combat elements).
The last question I'd very much go into the strongly agree category. It's just a lot of games with the same base where the hook is either too minimal to make anything interesting or has too many ideas behind it that it gets cluttered and messy to really get into.
Honestly, I think I’ve gotten everything I want out of Stardew. Maybe I’m just burnt out after reaching 100% completion, but I’m not really even excited for update 1.6. I would personally rather Concerned Ape put all his focus on Haunted Chocolatier.
I agree SO MUCH with Seanie about that Stardew is not a relaxing game!
When I play, I wonder :
- "Will I have enough energy to water all of my crops before night time?
- Do I have time to get to Pierre's before he closes?
- Am I going to die in the Mine?!
- Do I have enough time to get the ingredients to make the recipe before this birthday/event?
- Can I stay a bit longer in the mine to get one more ore or am I going to pass out?!
- HOLY SMOKES!! What fish is that?! Can I catch it at least?!"
Of course, it's not EXTREMELY stressful. I love Stardew Valley, but it's not the game I'll launch if I need to chill.
I really liked this; it's nice to see the differing opinions of creators who are in the same community!
Watching this again after Seanie's pumpkin-cranberry battle with Sal and looking for the lack of Seanie's moustache in far away shots is insane. Something I wouldn't have noticed had Sal not admitted to it. Amazing video.
This was so good! i hope there'll be more with different youtubers
im not sure why but i internally DIED when sal just went, "okay david." and then just moved RIGHT ALONG.
I agree with seanie about the "relaxing" part of the game.
There's no relaxing about anything at all 😂. The only thing I have a sigh of relief is when I finish all my farming task and that usually waste most of the day time and while appealing, befriending the villagers. And most villagers are NOT in their usual spot.
I had to really search wiki for their schedule to even chat with them.
Don't even get me started with that cave. I can't find the usual minerals I want, and the monsters are so infuriating especially the flying attacking ones.
And the fishing.... The name itself is already the answer (especially the time)
that was a great debate!
also, the way seanie described stardew not being relaxing is very accurate
when i played with friends, they made entire google spreadsheets to decide what was the most profitavle harvest of the season (which is very overkill imo), but even when I'm playing alone, more often than not, if I stop playing for a while, I have no clue what my plans were before I gave it a break, and end up super lost and just starting a new farm.
I don't think I've played stardew without the wiki open at the same time in actual years... It's always like "wHERE IS X ViLLaGeR???" or "Where do I Catch This Fish?" or "WHEN DOES MARNIE ACTUALLY OPEN HER SHOP???" or "When is Robin ACTUALLY on Shop" (i always seem to miss her somehow)
I end up not wanting to waste in-game days because of a villagers routine, so I always have the wiki open, otherwise I do get frustrated. Even though the game is infinite, I always feel like I can't waste a single day because of the changing of the seasons, so I'm always stressed out about time.
i loved hearing everyone's opinions, i think this video was really interesting! can't wait for part 2 :)
There were a lot of great discussion in this video. Thanks for making it!
I love the side views
Thanks! I had a lot of fun making them!
I agree with what Seanie say about whether it's relaxing!
When you've never played before you get overwhelmed very quickly! And now that there's mods you have so many amazing creators too!
My thing with Pam is, she has a home, it may not be a HOUSE but she does in fact have somewhere to live (Coming from someone who lived in a mobile home for over a decade, they are perfectly good housing).
On the flip side, Pam has some very serious issues that she needs to work through. I've never been alcoholic myself, but I've been an addict to more than my fair share of other things as well as experienced having an alcoholic parent, and I can tell you right off that Pam is the one who needs to take the first step. Being kind and not dehumanising her for her addiction, guiding her towards treatment and professional help, those are what you should do, but giving her a whole ass house for free is just not the move to make at that stage, it's like trying to build a house on sand with no foundation.
If you really want to impove Pam's life with your almost infinite cash, maybe pay for her to go to rehab and therapy if she is willing to go (Perhaps even funding upgrades to the Clinic to allow for better addiction programs without her having to go to another town/city for her treatments), help her improve her life from the inside out before (Excuse the analogy) just putting lipstick on the pig and calling it a day. Once Pam has been able to improve from within enough, then think about improving the external. There are steps to be taken first that you just skip over thinking that that wont be a problem when you just give her a house, and it wouldn't surpise me if it had a similar effect to when a gambling addict wins a jackpot for Pam.
I think that the question isn't worded in the best way, does Pam deserve a house? Yes, everyone does (should they want one)! However, is giving Pam a house a good idea? Not likely, and there is at least 50 other things you could and should be doing first.
TL;DR: Pam deserves a house but you shouldn't give one to her willy nilly as there are other things you should do for her first before giving her a house if you actually intend on improving her life
They specifically mention the Nintendo Direct with 9 Farming Sim games.
Harvestella was one of em. That's my game of the year. If we can get more Harvestella type experiments, I am ALLLLLLLLLLLLLL in