"Oh boy, the plains! Boy these goblins sure are tough but if I'm careful and clever I can fight them no problem! It still feels way safer in here than in the swamp, surrounded by leeches and slimes that can instantly kill me if I'm not careful! Hey what's that sou
@@freddelage7603 I was really intimidated by poison until I got the poison resist potions, they utterly trivialize it Even with silver armor, deathsquitos are pretty intimidating, just because they can jump you while you're in the middle of anything else and ruin your day.
if you build spikes. you can build the spike wall in front of it, with the spikes penetrating the wall. this allows you to repair the spikes from behind the wall when bieng raided.
I accidentally stumbled on a way to just let them die. I made a small chimney on my house and they get stuck in the small opening full of smoke and just suffocate. I go collect my needles every day.
My son and I reached the plains for the first time today and got one-shot by these fuckers while we were still in our ship. I don't think either of us ever yelled as loud as we did when that happened.
That's pretty unnlucky.. I have found if I have any sort of momentum with the ship they cant get you. With lvl 2 wolf armour they were only hitting me for about 30-35 damage, so a bit of honey at all times should stop a one hit
>Just plant beech trees around the area.< I did my 'plains farm' like this: did a trench around the area i wanted by the water for easy access, with the stones from diging i built stone wall around. But the deathsquito was still a problem, so i checked my stuff and i had about 50 beech seeds. Planted as much as i could , and so far, i have got NO attacks from deathsquitos.
I also did some testing - deathquito's hitbox is 1x1 so if you do framing (1x1 or 1x2) over your head it wont be able to go through it and crops still can grow as it does detect sky.
Thanks for this video! I just built a version of this and it works great thus far. For the people commenting that deathsquitos aren't bad, I agree, but they're very annoying when you're just trying to plant crops and don't have weapons ready to block/smash. And if you're not watching your food, they could kill you when you think you're safe.
You can just find a small island surrounded by water that is of plain biome and have a bit of distance from land, build a terrain wall around the island, build your farm normally and place down some wards to prevent enemy spawn
I bred lox outside my walls. They farm all the planes creatures for me and are great fun to watch. Just feed them to keep them healthy. Also, when I’m in the area and in trouble, I run to one of them to tank for me. Lol
i think they had been because i was wearing lvl 1 troll armor and it took only 40-50 health... i bolted so fast when i realized its a deathsquito... wolves are worse imo
I still remember my first time going on a ship not knowing what the plains were so I went into the plains with leather armor thinking it was just some new land and just have to say I died like 20 times there
@@eduardomaldonado5793 i made it out there with bronze armor and died. Since i had no portals yet and only used a raft, i made 5 more attempts which is 5 more rafts and opened an unofficial yacht club at the location of my perpetual death in the plains biome.
So if you make a wall perimeter with a gap in it, you could probably drop a bon fire in that gap. Then their natural pathing will make them go through the gap and over the fire.
I don't mind the deathskeetos, they're pretty easy to handle unless you're not aware of them. In the plains I always am. Fuelings are the worst, they run so fast and there's so many of them. Really the hardest enemy for me (not counting bosses).
just evade the goblins and level block. parry the mosquitoes and murder, kite if you get multiples and like most melee ai they kinda suck so moving around they will miss outright.
@@scottmiller4295 The mosquito parry, I can do quite well. The Goblins... well, it'll be much better if I see them first. On that, so far so good. I'm currently in the process of making a Plains farm. The problem is that I think I chose the wrong spot. I trenched up and reclaimed some coastal land forming a nice rectangular plot. Right now I'm building stake traps and stake walls around this plot... and I'm thinking of putting an extra layer of Stakewalls facing the sea.
@@IllusionistsBane i think i picked a good spot like 2 small mid sized goblin packs in the area and maybe 2 mosquito spots. only had them enter my farm/portal area twice, and the trench method deals with the goblins. just do not let your food buffs drop if you get blindsided. portaling out being buffed a good idea.
@@scottmiller4295 I would say I have a good spot, but the problem is that a part of my rectangular plot could get submerged under ocean water when the waves get big enough.
Better weapon is a chitin knife or sword. The squitos have low HP and the knives and swords swing way faster which means u don't have to Parry them to kill them just plain old block them
I usually just run porcupine + black metal shield I don't really feel like giving up an inventory slot for abyssal dagger since it's really no big difference (both one shot anyways) since I have a flax farming base in the plains with a portal leading back to my main and I can repair relatively easily Also you can block and hit with maces easily, there's really no way to not get the hit off unless you're just not paying attention to the squito at all
Something that also works reasonably if you only have one coming is to have your bow drawn back fully and wait for it to start coming straight at you, then put an arrow right in its face. Not reliable when a pair of them are after you though, the one you aren't tracking will backstab you, guaranteed. That's an issue with melee too but getting a shield up is a lot quicker than drawing the bow a second time.
The only thing that might be annoying is having to repair the structures from rain damage. Not sure if it'd work for everyone, but one thing I tried was placing a bunch of bonfires all around my farming area. It's a bit expensive I suppose, but since I've done that it's stopped all spawns in the area and I haven't seen a single mosquito since.
@@kevinlandrini6799 true, but if you're like me, it's annoying to look at 😆. Plus stopping spawns prevents Fulings too, which can spawn wherever mosquitoes do and Fulings will wreck through wall.
@@stevenphan5128 It can see me on my ship but attacks my ship instead. Almost lost my long ship to two of them spamming my ship while I’m on the rudder. Since then I don’t take my ship anywhere near Plains coastlines.
@@J_PIK i could be wrong but if youre on the rudder they may not target you, but even if your ship gets destroyed in my experience, all the resources are there when its destroyed so you can rebuild one if its destroyed near land
@@J_PIK Once your ship is at full speed, you can actually get up to defend yourself without losing speed. I'm pretty sure you can also fire your bow while you're at the rudder.
So i have my Barely fields built on raised ground. You walk in, look around, kill any Dethskito around and get to work. Collect free needle and get on with field work. Other option include Windmills and bonfires around the field. Why bother with beams when you can have actual AA weapons xD
My house in the plains is built on one of those chunky boulders, so safe from fulings. The walls are almost entirely open to let deathsquitos in. It's just barely too cramped for it to charge attack so it flies up to the ceiling, gets stuck, and dies from smoke suffocation lol Could probably set up walls to get them stuck like that
fun fact you can place a totem down and nothing will spawn within a certain radius of the totem. We have 3 different people in my server with plains farms and have had zero problems with deathsquitos or goblins since we placed totems. I dont even have a house by the farm. just a portal
Have noticed the same thing with the trader, friend & I set up a base next to a trader for a portal, the area was super resource rich and there's ~30-40 meters OUTSIDE of the trader's bubble that causes nothing to spawn or wander near, was able to spend hours there collecting all ore + wood without a single disturbance.
@@kodiakulv5148 I noticed in my game that it was Trader's fire that did the warding, not his bubble. Once the fire went out, mobs ran thru the edges of the bubble to get to me and I had to wall off the portion I left open at his bubble.
What we did was take over a fuling camp, set up our farms and industry stuff there, shored up their fencing a bit, and it was large enough that no deathsquitoes spawn close enough to the farm fields to target you in the first place. Worked quite well!
Im sure "how to build a farm" video's will come soon on youtube. Ive set up an building around a greydwarf spawner to be save farming them, and always guide them to me right away, and has an trash shute above water to dispose of anything other then ressin
You farm them the same way in real life. Set up smoke traps and they get stuck and suffocate. Accidentally made one with my chimney and go collect my 4 needles every day.
Yes. My group turned an small plains island into a large farm. There are workbenches about every 30 feet. Every now and then a fuling will start knocking on the stone wall while standing in shallow water but we haven't seen a deathsquito in a long time.
I am just relying on double height walls and workbenches inside. They do not spawn too close, and they do not have line of sight to aggro from distance. None attacked me so far in several hours being in that area.
I saw it in another vid that they explode if they get to close to a bonfire. Only bonfires should work but I don't know, maybe I've got pranked :) I finally arrived in the swamp last night.
heres a thought... would you be able to make a cross hatched overlay above the farm out of beams? (X-es in a pattern all over the top) do beams interfere with the open sky thing or is it just roofs and floorpieces? if they do...how small does the opening up top have to be to be able to plant it directly underneath and still get an open sky, but not big enough for deathsquitos to fly down through. if they don't...crosshatched garden roofs ftw!
I solved this issue by putting sharp stakes on TOP of a regular stakewall, pointing outwards. So looks like: r where sharp stakes are pointing to the right. A bit wonky to locate around corners, but it can be done.
hey uh, not sure if my eyes were playing tricks on me or not but I'm pretty sure I saw a deathsquito fly into my windmill and die from the blades... you could try testing this in a video.
I want another weapon against Deathsquitos... I went to Mountain biome and trained two wolves. Built a pit and everything, and by the time they were tame they made a puppy (AWWW) and I took them all with me ranging for silver and stuff. But got too close to the plains. Deathsquitos then killed my wolves plus the puppy before I could kill them first
I've seen people recommend those blob bombs from the swamps on them. Haven't tried it yet as I just killed Moder and I find them easy to one-shot with a bow, but they could be useful.
The best thing I've found for farming in the plains is farming right on the edge of another biome, such as black forest. If you build it in sections that deathsquitos don't normally spawn, which only takes a couple scans to figure out where, then just build in the plains and put the entrance right as soon as you get into the new biome. That way you are sheltered from many of the issues of the plains and can farm in pure peace.
thanks for the great video dude. Listen, can you make a video about the different types of damage (pierce, slash etc.) and what weapons are good for what monsters. thanks a lot
some simple experimenting can be done on your part to find this out. when u hit an enemy with something, if you get grey damage numbers, theyre resistant to whatever u just hit it with. white damage numbers are nutural, and yellow damage numbers mean they're vulnerable
How do wolves do against deathsquitos? Would a secondary wall for a “wolf moat” be beneficial to kill any deathsquitos that come after you and are bouncing along this creation?
id be interested to see if they react to stone walls the same way, would some combination of stone walls with overhangs work or would you still need the beam setup to defend from Deathsquitos also would wood spikes work as a method to kill them or would they bypass the spikes entirely? if we can find a way to damage them passively in this method somehow then you could farm drops from them id think
I've been meaning to test out campfires. smoke damages you so maybe if you trap smoke where the squito like to hug the wall he will just take damage. combine that with spikes in some way and maybe that would kill them all too.
There's a few comments where people kill them in their chimney with smoke. Stone walls would probably still require a beam step surrounding them based on the ai path finding being able to find a way over the wall.
Hi Firespark, Did you try the 45 or 26 degree beams for the corners? I’d imagine sticking them out diagonally from the corners the could provide the support and still look good. I‘d try that myself but I‘m not ready for the plains for quite some time...
If you make your farm in the middle of a planes biome they deathsquitos don't move around as much as they're not chasing boars. You can also make sure they spawn far enough away by building some crafting tables around the perimeter. Building spikes up your wall might also work if they fly into them while they are circling, but I haven't tried that.
Spikes are very viable. You can only place them on the ground though so I just hoe'd up a big rectangle in the plains with spikes on the outside edges. the Deathsquitos pathfind into the spikes, they're too high up to be wrecked by Fulings or Loxes and because of the low health of the Deathsquitos they don't take much damage when killing them. Also doubles as a great needle farm. Downside: your base will look like a prison and the last bit of a straircase down can get broken by a Lox. Also you'd occasionally need to repair spikes but I haven't run into that yet
@@BananenBoerBob ooh goodie, they can probably be placed on stone floors or wallstoo so I might try to Jimmy something up doing that and have the roof surrounded, free to let the barley grow!
These Valheim guides are fire! Most helpful tips i got from your channel and your testing. I have a feeling your channel is gonna start to blow up, because more and more people will be looking for these guides, and lets be honest, yours are pretty much the best out there
so um... did anyone else just not run into this problem after constructing a large base in the middle of the plains with a few work benches in it? they block respawns. i never have anything come near
Yes, I believe that once you have the ingredients to upgrade either your workbench or your forge, can't remember what unlocked it. But I just made bronze armor and and bronze mace and started soloing burial chambers for cubes.
I wasn't sure if it was a question or not. I'm assuming from the way that he is building that he is in creative mode and I don't want to ruin my game until I get to the point where the devs are uploading new content. Also, I have no enemies that one shot me yet so no reason to waste high value items on testing.
Heading to the planes for a visit at my friends server tonight, how much do these Deathsquitos hit for if you fail to spot one on lvl 3 iron armor? I know you can fully block with a iron shield, just not sure how much protection the armor provides. I think I have about 119 hp with the food I make, is that enough to survive one hit?
@@theconnotationofmemedealer3795 I got hit by one .. took 40 hp off, killed it eventually but had problems hitting it because of the staggering it does when it hits the shield. It hits, staggers .. and I cant reliably hit back.
They do around 60-80 damage in iron armor. I'd recommend turning your volume up to hear them and when they rush at you if you time an attack right before they get in front of you, you can one shot them fairly easily
If the deathsquitos trace a wall line and come in, if you are not playing solo couldn't you simply build a long corridore with an opening at one side? they would see the wall, come around, fly in straight towards the waiting archer?
would it be posible to make a grid roof from the pillars - similar to the patern of the iron gate - and the top holes, are where the barley would be planted so it have " open air " - but still small enough for the deathskido not to come down ?
I have a general question for the community. Does it seem like places get more dangerous when more time passes? Idk if this is a mechanic they have in place or not.
@@mcshane5237 Yeah I figured that out. But as an example, we have a main base in the first meadow area pretty close to spawn. When we hit about day 80 or 90 I realized that there was a lot more resources appearing, as well as more dangerous enemies in areas we’ve never seen them. Idk if it’s something I overlooked or if others have experienced this too.
@@roganson519 I haven't seen anything official, but speaking from experience - my base in the meadows would only ever get the odd greyling incursion, but now we're well over day 100 it seems we get greydwarves, brutes, and shamans every night. I even had one draugr show up one night (not during an event, and we're miles and miles away from a swamp) so I assume there are tweaks in place to make it so you cant grow comepletly complacent as time goes on in 'safe' areas even when you have much better gear
I know that the game keeps track of certain key events like "killed x boss", "killed a troll", etc. You can check this using the console. Maybe they use this to decide enemy spawns or something.
Bonfires burn deathskeetos and they have no fear of flying right into them. That's a lot of work just for a wall structure that a goblin could absolutely obliterate in moments. I've found that a high enough wall to break line of sight will keep most of them from ever wandering over to you. They'll go right over walls, but not if they don't want to kill something on the other side. I've got a very large field area, and just having 2 bonfires is more than enough. They kill themselves buzzing over my way usually. Sometimes I actually need to jog by one of the fires to encourage the skeeto into it, but that's quite rare.
I haven't gotten to the plains area yet but why don't you just make a higher wall? It seems pretty clear that the AI isn't "scanning" the wall its just trying to pathfind its way directly towards you, but gets blocked from 1 direction so it moves around in a different direction but along the same height. Until at some point the AI will fly up cuz it loses aggro and goes back to wandering (which it does on a higher elevation than when it tries to attack you on player elevation level) and sticks out above the 1 level wall and then spots you again so re-aggro's and then when it goes down towards you it now is over the wall. But if you make the wall high enough so that even regular pathing from non-aggro'd deathsquito then you shouldn't have an issue, no? Seems a lot less complicated than what Firespark came up with lol.
@@geoffok graphics, story, I would argue. But I can't honestly because one is a nearly fully functional fun game and the other was pushed into the world a year or more too soon. I want to one day look at finished CP2077. Until then, rare gems like Valheim will make me not even remember I canceled Spotify, Netflix and Disney +
Step one: find a standing stone Step two: get onto a desirable height to have your house/portal, and pickaxe everything above that. step three: use your hoe and the rocks you just made to highten one tile to the maximum on a non hanging over side of the standing stone step four: stay on that tile and highten the desired ground around it (if the highten logo is on the same level as you all of them will only take four stone to heighten to the fullest) step five: flatten it, pallisade, or wall around and cultivate the soil, you are done even troll attacks and lox can't hurt you because ground can't be broken by animals, plus you gain nice platforms for lox hunting with your bow. Deathsquito can possibly get over it but you are too far away from them for them to get aggro.
this absolutely needs to be tested. I've been meaning to make a moat but with smoke trapped in the moat with a roof like 1 1/2 blocks high or something. useless on trolls but hopefully everything of normal size will be killed/repelled.
What these devs need to focus on right now is additional content instead of finding ways to block ore/ingot teleportation and buffing bosses. There's too little to do.
I built a large patch with a moat just outside the aggro range of a goblin camp. Cost nothing and I haven't ever had a deathsquito bother me. I also carry a shield and 1 hand weapon everywhere I go. Parry then hit works wonders against these death machines.
The problem I see with that design is raids. When enemies come on foot, the deathsquito bars make it difficult to shoot enemies attacking your walls with a bow. Meaning your only option is melee
why dont you use the beams in combination with the roof tiles? obv. the wall you used with the roofs didnt work but it seems to work with beams on the edges
So the Deathsquito has the same AI as that fly the keeps getting stuck in my car.
Lol!
beyond realistic, they just implanted a fly's brain into the game's flies
"Oh boy, the plains! Boy these goblins sure are tough but if I'm careful and clever I can fight them no problem! It still feels way safer in here than in the swamp, surrounded by leeches and slimes that can instantly kill me if I'm not careful! Hey what's that sou
Lol I still remember seeing the change to deathsquitos in the patchnotes and being like, "they nerfed the WHAT?"
Tbh plain are ok until you get a elite gobelin throwing spear for 200+ dmg with 80 armor ahah but yeah poison is so brokem rn
@@freddelage7603 I was really intimidated by poison until I got the poison resist potions, they utterly trivialize it
Even with silver armor, deathsquitos are pretty intimidating, just because they can jump you while you're in the middle of anything else and ruin your day.
if you build spikes. you can build the spike wall in front of it, with the spikes penetrating the wall.
this allows you to repair the spikes from behind the wall when bieng raided.
Now I just need someone to watch my back from the deathsquitos while I'm building the deathsquoto proof wall .....
I accidentally stumbled on a way to just let them die. I made a small chimney on my house and they get stuck in the small opening full of smoke and just suffocate. I go collect my needles every day.
This. The smoke floats up and out of the top of my plains base so they come in, try to hit me then fly up into the smoke.
Bonus way of collecting needles! So just making a 4x4 with a chimney on it?
Did you put a roof top cover over the open chimney on stilts?
Clever, I'm Sure more farms can be made that way :D
My son and I reached the plains for the first time today and got one-shot by these fuckers while we were still in our ship. I don't think either of us ever yelled as loud as we did when that happened.
That's pretty unnlucky.. I have found if I have any sort of momentum with the ship they cant get you. With lvl 2 wolf armour they were only hitting me for about 30-35 damage, so a bit of honey at all times should stop a one hit
>Just plant beech trees around the area.< I did my 'plains farm' like this: did a trench around the area i wanted by the water for easy access, with the stones from diging i built stone wall around. But the deathsquito was still a problem, so i checked my stuff and i had about 50 beech seeds. Planted as much as i could , and so far, i have got NO attacks from deathsquitos.
Thx
Good work covering valheim
Thanks!
I also did some testing - deathquito's hitbox is 1x1 so if you do framing (1x1 or 1x2) over your head it wont be able to go through it and crops still can grow as it does detect sky.
Thanks for this video! I just built a version of this and it works great thus far. For the people commenting that deathsquitos aren't bad, I agree, but they're very annoying when you're just trying to plant crops and don't have weapons ready to block/smash. And if you're not watching your food, they could kill you when you think you're safe.
I don't mind fighting fulings,
I don't mind fighting deathsquittos,
But when both come together I'm fucked
The blades from the windmills can kill them for you if build them around you.
That's pretty funny
You can just find a small island surrounded by water that is of plain biome and have a bit of distance from land, build a terrain wall around the island, build your farm normally and place down some wards to prevent enemy spawn
Or crafting tables, etc
Thank you for this wall design, I used it in conjunction with windmills to make an afk needle farm
does this still work 2 years later?
Is there a way to turn this into a infinite needle farm by putting a tamed boar inside and something that kills the squitos when they get stuck?
I bred lox outside my walls. They farm all the planes creatures for me and are great fun to watch. Just feed them to keep them healthy. Also, when I’m in the area and in trouble, I run to one of them to tank for me. Lol
Remember everyone, the damage of the mosquito was recently REDUCED.
i think they had been because i was wearing lvl 1 troll armor and it took only 40-50 health... i bolted so fast when i realized its a deathsquito... wolves are worse imo
I still remember my first time going on a ship not knowing what the plains were so I went into the plains with leather armor thinking it was just some new land and just have to say I died like 20 times there
Back in my day they would 1 shot u in wolf armor if u were under 100 health
@@eduardomaldonado5793 i made it out there with bronze armor and died. Since i had no portals yet and only used a raft, i made 5 more attempts which is 5 more rafts and opened an unofficial yacht club at the location of my perpetual death in the plains biome.
Oh. I thought I just got stronger. ☹️
Just dig a hole for workbenches and put on the outer frontiers of your base. stops a lot of annoying spawns close by.
I use this (workbench for full cover place)
Jiroc did a video on all the structures that stop spawns.
The TL;DR is you don't need to use Workbenches. Even fire pits will work.
I made a big barley farm with very low walls right where deathsquitos used to roam but I peppered workbenches along my walls and haven't had issues.
Fire hurts the deathsquito badly. Setting up bonfires on edges that it will fly over makes them die in air. Keep up the awesome videos.
So if you make a wall perimeter with a gap in it, you could probably drop a bon fire in that gap. Then their natural pathing will make them go through the gap and over the fire.
@@derek96720 Have you tried this? This sounds somewhat foolproof theoretically.
@@rowan1043 I'm too scared to right now. But it's on my list as soon as I move into the plains.
@@derek96720 same here, I’m only in iron now chasing after bonemass but sooner or later
Did you try the wooden spikes? Quitos don't have much hp...spikes can kill them when they fly at wall
I loved watching a windmill demolish a deathskito! It literally splatted. That's my ultimate defense!
windmill defense perimeter! :)
The dev who coded deathsquitos ai is crying rn 🙁
Well, ist should be possible to simply tweak the AI and the structure won't work anymore.
He should cry. Deathskeetos are evil haha
Why the ai is pretty good :D
I don't mind the deathskeetos, they're pretty easy to handle unless you're not aware of them. In the plains I always am. Fuelings are the worst, they run so fast and there's so many of them. Really the hardest enemy for me (not counting bosses).
It’s not ai btw it’s a pathing system, but I get what you mean
I have a full Wolf Armor set, and I'm STILL terrified of everything in the Plains.
just evade the goblins and level block.
parry the mosquitoes and murder, kite if you get multiples and like most melee ai they kinda suck so moving around they will miss outright.
@@scottmiller4295 The mosquito parry, I can do quite well. The Goblins... well, it'll be much better if I see them first. On that, so far so good.
I'm currently in the process of making a Plains farm. The problem is that I think I chose the wrong spot. I trenched up and reclaimed some coastal land forming a nice rectangular plot. Right now I'm building stake traps and stake walls around this plot... and I'm thinking of putting an extra layer of Stakewalls facing the sea.
@@IllusionistsBane i think i picked a good spot like 2 small mid sized goblin packs in the area and maybe 2 mosquito spots.
only had them enter my farm/portal area twice, and the trench method deals with the goblins.
just do not let your food buffs drop if you get blindsided. portaling out being buffed a good idea.
@@scottmiller4295 I would say I have a good spot, but the problem is that a part of my rectangular plot could get submerged under ocean water when the waves get big enough.
@@IllusionistsBane probably have to raise it a bit.
Best Deathsquito defense is a light shield, either iron/silver/black metal tier.
Block or parry, then swing your hammer/mace. EZ Clap.
Better weapon is a chitin knife or sword. The squitos have low HP and the knives and swords swing way faster which means u don't have to Parry them to kill them just plain old block them
I usually just run porcupine + black metal shield
I don't really feel like giving up an inventory slot for abyssal dagger since it's really no big difference (both one shot anyways) since I have a flax farming base in the plains with a portal leading back to my main and I can repair relatively easily
Also you can block and hit with maces easily, there's really no way to not get the hit off unless you're just not paying attention to the squito at all
Something that also works reasonably if you only have one coming is to have your bow drawn back fully and wait for it to start coming straight at you, then put an arrow right in its face. Not reliable when a pair of them are after you though, the one you aren't tracking will backstab you, guaranteed. That's an issue with melee too but getting a shield up is a lot quicker than drawing the bow a second time.
also you need the needles for arrows so I get excited when I see them
The only thing that might be annoying is having to repair the structures from rain damage. Not sure if it'd work for everyone, but one thing I tried was placing a bunch of bonfires all around my farming area. It's a bit expensive I suppose, but since I've done that it's stopped all spawns in the area and I haven't seen a single mosquito since.
i thought the damage from rain would stop at 50% so its not really a problem
@@kevinlandrini6799 true, but if you're like me, it's annoying to look at 😆. Plus stopping spawns prevents Fulings too, which can spawn wherever mosquitoes do and Fulings will wreck through wall.
That’s interesting the skito doesn’t attack the structure because they definitely attack your ships.
if it can still see you it will go for you intead of structures
@@stevenphan5128 It can see me on my ship but attacks my ship instead. Almost lost my long ship to two of them spamming my ship while I’m on the rudder. Since then I don’t take my ship anywhere near Plains coastlines.
@@J_PIK i could be wrong but if youre on the rudder they may not target you, but even if your ship gets destroyed in my experience, all the resources are there when its destroyed so you can rebuild one if its destroyed near land
@@J_PIK Once your ship is at full speed, you can actually get up to defend yourself without losing speed. I'm pretty sure you can also fire your bow while you're at the rudder.
So i have my Barely fields built on raised ground. You walk in, look around, kill any Dethskito around and get to work. Collect free needle and get on with field work. Other option include Windmills and bonfires around the field. Why bother with beams when you can have actual AA weapons xD
My house in the plains is built on one of those chunky boulders, so safe from fulings. The walls are almost entirely open to let deathsquitos in. It's just barely too cramped for it to charge attack so it flies up to the ceiling, gets stuck, and dies from smoke suffocation lol
Could probably set up walls to get them stuck like that
Lmao that's amazing
I feel like if you had a tamed boar in the middle of your house, you will have an auto deathsquito farm for needle arrows!!!!!!!!!!!
fun fact you can place a totem down and nothing will spawn within a certain radius of the totem. We have 3 different people in my server with plains farms and have had zero problems with deathsquitos or goblins since we placed totems. I dont even have a house by the farm. just a portal
Have noticed the same thing with the trader, friend & I set up a base next to a trader for a portal, the area was super resource rich and there's ~30-40 meters OUTSIDE of the trader's bubble that causes nothing to spawn or wander near, was able to spend hours there collecting all ore + wood without a single disturbance.
@@kodiakulv5148 I noticed in my game that it was Trader's fire that did the warding, not his bubble. Once the fire went out, mobs ran thru the edges of the bubble to get to me and I had to wall off the portion I left open at his bubble.
@@JesseJayReviews they can't see you, within the bubble, but they can walk through it. it's a handy spot to kite trolls.
Great video
Those deathsquitos are very well designed. I like how well you explain it.
Thank you for discovering my new favorite way to farm mats for needle arrows!
What we did was take over a fuling camp, set up our farms and industry stuff there, shored up their fencing a bit, and it was large enough that no deathsquitoes spawn close enough to the farm fields to target you in the first place. Worked quite well!
I wonder if putting spikes on top of a wall would work. If it works we'd be able to farm needles, too
I recently did build that and it does work but only sometimes. It isn’t very reliable but it looks awesome so hey there is that
maybe combine this with the bonfire method?
like putting a spike in between gaps of the bonfires
I wonder if you could use this to make a Deathsquito trap for farming needles.
You have the spikes facing inwards after they fly over wall towards the bait “YOU”
Make pillars of the spike traps but align it in a way to look like suspended barbed wire
Would be nice if we can use needles to make spiked beams.
Im sure "how to build a farm" video's will come soon on youtube.
Ive set up an building around a greydwarf spawner to be save farming them, and always guide them to me right away, and has an trash shute above water to dispose of anything other then ressin
You farm them the same way in real life. Set up smoke traps and they get stuck and suffocate. Accidentally made one with my chimney and go collect my 4 needles every day.
Just a thought i haven't tried yet, but loading screen tip says mobs wont spaen near crafting table, so If you cover a huge area is it then mob free?
Yes. My group turned an small plains island into a large farm. There are workbenches about every 30 feet. Every now and then a fuling will start knocking on the stone wall while standing in shallow water but we haven't seen a deathsquito in a long time.
@@13vatra nice Thx for answer
I've found just using normal spike walls stops them from spotting you in the first place, so you never get aggro if you use portals
They can still fly over the spike walls. Which I found out when they killed the 2 star boar I'd finally found 😑
For video recordings you can disable the "solar shine" (sun light) in the graphic options 👍
I am just relying on double height walls and workbenches inside. They do not spawn too close, and they do not have line of sight to aggro from distance. None attacked me so far in several hours being in that area.
It works
I did just watch 3 mins of the vid, but did you know that bonfires make deathsquitos explode?
what???? LOL gotta try that out
lol what
Can you be more specific?? :)))
They don't see the fire AoE as a wall so they fly through the flames?
I saw it in another vid that they explode if they get to close to a bonfire. Only bonfires should work but I don't know, maybe I've got pranked :)
I finally arrived in the swamp last night.
heres a thought...
would you be able to make a cross hatched overlay above the farm out of beams? (X-es in a pattern all over the top)
do beams interfere with the open sky thing or is it just roofs and floorpieces?
if they do...how small does the opening up top have to be to be able to plant it directly underneath and still get an open sky, but not big enough for deathsquitos to fly down through.
if they don't...crosshatched garden roofs ftw!
cool idea i hope it works
Just made this. Had to redo the spacing on the second row on a few walls but can confirm it works currently.
HINT goblins have bonfires for a reason.. ;D
You have my attention. Care to elaborate?
Too bad the deathsquitos never actually attack them, only players
I solved this issue by putting sharp stakes on TOP of a regular stakewall, pointing outwards. So looks like: r where sharp stakes are pointing to the right. A bit wonky to locate around corners, but it can be done.
How did you get them to build on anything other than dirt?
I wonder is using stairs on the walls will work?
They try to attack big bonfires, and the burn in the process. Too many of those make you game laggy tough :_(
Wont spikes do the trick also killing it?
hey uh, not sure if my eyes were playing tricks on me or not but I'm pretty sure I saw a deathsquito fly into my windmill and die from the blades... you could try testing this in a video.
Yes windmills hurt you and everything else.
@@Firespark81 sooooo... Windmills as mosquito net.
I want another weapon against Deathsquitos... I went to Mountain biome and trained two wolves. Built a pit and everything, and by the time they were tame they made a puppy (AWWW) and I took them all with me ranging for silver and stuff. But got too close to the plains. Deathsquitos then killed my wolves plus the puppy before I could kill them first
Nooooo! My goodest of good bois got killed in a troll raid. They fought valiantly though.
I've seen people recommend those blob bombs from the swamps on them. Haven't tried it yet as I just killed Moder and I find them easy to one-shot with a bow, but they could be useful.
3:20 "portal is loud and is getting on my nerves" what about the constant buzzing sound that your "defense" makes? lmao
The best thing I've found for farming in the plains is farming right on the edge of another biome, such as black forest. If you build it in sections that deathsquitos don't normally spawn, which only takes a couple scans to figure out where, then just build in the plains and put the entrance right as soon as you get into the new biome. That way you are sheltered from many of the issues of the plains and can farm in pure peace.
thanks for the great video dude. Listen, can you make a video about the different types of damage (pierce, slash etc.) and what weapons are good for what monsters. thanks a lot
some simple experimenting can be done on your part to find this out. when u hit an enemy with something, if you get grey damage numbers, theyre resistant to whatever u just hit it with. white damage numbers are nutural, and yellow damage numbers mean they're vulnerable
They have set spawn locations, just build a farming complex away from them.
How do wolves do against deathsquitos? Would a secondary wall for a “wolf moat” be beneficial to kill any deathsquitos that come after you and are bouncing along this creation?
See wolf and deathsquito killed each other, lol :D
i have stone walls that are 6 small blocks in height. they dont fly over those ever.
reminds me of those rollbars you put on the fence so the cat cant jump over 😂
id be interested to see if they react to stone walls the same way, would some combination of stone walls with overhangs work or would you still need the beam setup to defend from Deathsquitos also would wood spikes work as a method to kill them or would they bypass the spikes entirely? if we can find a way to damage them passively in this method somehow then you could farm drops from them id think
I've been meaning to test out campfires. smoke damages you so maybe if you trap smoke where the squito like to hug the wall he will just take damage. combine that with spikes in some way and maybe that would kill them all too.
There's a few comments where people kill them in their chimney with smoke.
Stone walls would probably still require a beam step surrounding them based on the ai path finding being able to find a way over the wall.
Hi Firespark,
Did you try the 45 or 26 degree beams for the corners? I’d imagine sticking them out diagonally from the corners the could provide the support and still look good.
I‘d try that myself but I‘m not ready for the plains for quite some time...
Do the wooden beams made into a roof prevent the crops from having clear sky?
Then lattice the top with beams, might work. If the plants only detect thatch roof as a block.
If you make your farm in the middle of a planes biome they deathsquitos don't move around as much as they're not chasing boars. You can also make sure they spawn far enough away by building some crafting tables around the perimeter. Building spikes up your wall might also work if they fly into them while they are circling, but I haven't tried that.
Add spikes to the outer walls so when it bounces of the top beams it spikes itself to death
They have such low HP, would using spikes be viable? Like, digging your structure down or building the ground up and then making a spike perimeter?
Spikes are very viable. You can only place them on the ground though so I just hoe'd up a big rectangle in the plains with spikes on the outside edges. the Deathsquitos pathfind into the spikes, they're too high up to be wrecked by Fulings or Loxes and because of the low health of the Deathsquitos they don't take much damage when killing them. Also doubles as a great needle farm. Downside: your base will look like a prison and the last bit of a straircase down can get broken by a Lox. Also you'd occasionally need to repair spikes but I haven't run into that yet
@@BananenBoerBob ooh goodie, they can probably be placed on stone floors or wallstoo so I might try to Jimmy something up doing that and have the roof surrounded, free to let the barley grow!
will DLC allow pestiside receipt? all you need is to touch a posion to remember!
My man found the zebra stripes of Valheim architecture
This is very valuable information thanks a lot bud! Really enjoy all the guides!! Keep it up
These Valheim guides are fire! Most helpful tips i got from your channel and your testing. I have a feeling your channel is gonna start to blow up, because more and more people will be looking for these guides, and lets be honest, yours are pretty much the best out there
OK You're now making videos for Valheim that I didn't even know that I wanted to see XD Great video man! Thanks for all the content.
so um... did anyone else just not run into this problem after constructing a large base in the middle of the plains with a few work benches in it? they block respawns. i never have anything come near
if you use gizmo mod you can definitely make an appealing version of this, thanks for the concept!
Can you make a wall out of portals so it gets zapped away it it comes too close?
Do the portals work on the AI?
@@Timnifico I was seeing if he knew? I'm not even to the swamp yet. Lol.
@@Southrner you can get portals as early as the black forest
Yes, I believe that once you have the ingredients to upgrade either your workbench or your forge, can't remember what unlocked it. But I just made bronze armor and and bronze mace and started soloing burial chambers for cubes.
I wasn't sure if it was a question or not. I'm assuming from the way that he is building that he is in creative mode and I don't want to ruin my game until I get to the point where the devs are uploading new content. Also, I have no enemies that one shot me yet so no reason to waste high value items on testing.
Heading to the planes for a visit at my friends server tonight, how much do these Deathsquitos hit for if you fail to spot one on lvl 3 iron armor? I know you can fully block with a iron shield, just not sure how much protection the armor provides. I think I have about 119 hp with the food I make, is that enough to survive one hit?
@@theconnotationofmemedealer3795 I got hit by one .. took 40 hp off, killed it eventually but had problems hitting it because of the staggering it does when it hits the shield. It hits, staggers .. and I cant reliably hit back.
@@AurioDK Try to parry them or shoot them with a bow.
They do around 60-80 damage in iron armor. I'd recommend turning your volume up to hear them and when they rush at you if you time an attack right before they get in front of you, you can one shot them fairly easily
You can survive two hits but they do about 90 damage I recommend having wolf and silver amour first
I didn't know about the hold shift function. Another excellent video TYVM! I wonder when the next update is and what it will add.
If you put torches around the outside wall will it light them on fire?
Smoke hurts anything so technically if they fly over it, it'd get hurt.
@@VBloodFetishV but torches dont create smoke but i suppose you could just have campfires all around and that would work
@@Aklrin Aye, just create a wall of fire lol.
If the deathsquitos trace a wall line and come in, if you are not playing solo couldn't you simply build a long corridore with an opening at one side? they would see the wall, come around, fly in straight towards the waiting archer?
would it be posible to make a grid roof from the pillars - similar to the patern of the iron gate - and the top holes, are where the barley would be planted so it have " open air " - but still small enough for the deathskido not to come down ?
yeah sounds about right....felt sad that my farm is too big for that thing ; ;
I have a general question for the community. Does it seem like places get more dangerous when more time passes? Idk if this is a mechanic they have in place or not.
the further away you are from your spawn point the more difficult the biome will be, also the random attacks get harder with game progression
@@mcshane5237 Yeah I figured that out. But as an example, we have a main base in the first meadow area pretty close to spawn. When we hit about day 80 or 90 I realized that there was a lot more resources appearing, as well as more dangerous enemies in areas we’ve never seen them. Idk if it’s something I overlooked or if others have experienced this too.
@@roganson519 I haven't seen anything official, but speaking from experience - my base in the meadows would only ever get the odd greyling incursion, but now we're well over day 100 it seems we get greydwarves, brutes, and shamans every night. I even had one draugr show up one night (not during an event, and we're miles and miles away from a swamp) so I assume there are tweaks in place to make it so you cant grow comepletly complacent as time goes on in 'safe' areas even when you have much better gear
I know that the game keeps track of certain key events like "killed x boss", "killed a troll", etc. You can check this using the console. Maybe they use this to decide enemy spawns or something.
@@roganson519 im on day 50 almost and my meadow is always over-run with greydwarf brutes. theres always one hanging around by spawn now too.
Bonfires burn deathskeetos and they have no fear of flying right into them. That's a lot of work just for a wall structure that a goblin could absolutely obliterate in moments. I've found that a high enough wall to break line of sight will keep most of them from ever wandering over to you. They'll go right over walls, but not if they don't want to kill something on the other side. I've got a very large field area, and just having 2 bonfires is more than enough. They kill themselves buzzing over my way usually. Sometimes I actually need to jog by one of the fires to encourage the skeeto into it, but that's quite rare.
Or you can simply build overlapping workbench areas for the area you want to farm in (enemies don't spawn in work bench areas).
What about just using stairs?
I haven't gotten to the plains area yet but why don't you just make a higher wall? It seems pretty clear that the AI isn't "scanning" the wall its just trying to pathfind its way directly towards you, but gets blocked from 1 direction so it moves around in a different direction but along the same height. Until at some point the AI will fly up cuz it loses aggro and goes back to wandering (which it does on a higher elevation than when it tries to attack you on player elevation level) and sticks out above the 1 level wall and then spots you again so re-aggro's and then when it goes down towards you it now is over the wall.
But if you make the wall high enough so that even regular pathing from non-aggro'd deathsquito then you shouldn't have an issue, no? Seems a lot less complicated than what Firespark came up with lol.
I appreciate you taking the time to explain the details - subbed.
One of the best UA-camrs for valheim
Valheim AI is 1000% better than CyberPunk 2077
Sadly, Rebecca Black's Friday is better than Cyberpunk 2077.
Cyberpunk is good though.
Cyberpunk could become great. Currently it's unfinished.
@@geoffok graphics, story, I would argue. But I can't honestly because one is a nearly fully functional fun game and the other was pushed into the world a year or more too soon. I want to one day look at finished CP2077. Until then, rare gems like Valheim will make me not even remember I canceled Spotify, Netflix and Disney +
could also place windmills around your plains base if it's not too big
I see one mosquito killed by windmill in a video, yes
What if you used the slanted roof and then put beams on the top edge of the roof?
Cant you just pick up barley, portal out, and grow it in the meadows?
Nope, barley and flax will only grow in a plains biome.
Don't forget to out thatch roof slopped inward from the outter edge so your setup does not keep rotting away, and the squitos don't get guided in.
Step one: find a standing stone
Step two: get onto a desirable height to have your house/portal, and pickaxe everything above that.
step three: use your hoe and the rocks you just made to highten one tile to the maximum on a non hanging over side of the standing stone
step four: stay on that tile and highten the desired ground around it (if the highten logo is on the same level as you all of them will only take four stone to heighten to the fullest)
step five: flatten it, pallisade, or wall around and cultivate the soil, you are done
even troll attacks and lox can't hurt you because ground can't be broken by animals, plus you gain nice platforms for lox hunting with your bow.
Deathsquito can possibly get over it but you are too far away from them for them to get aggro.
can you just put wooden spikes on top of the walls?
What if you surround it with campfires? Doesn't smoke repel mosquitoes IRL?
this absolutely needs to be tested. I've been meaning to make a moat but with smoke trapped in the moat with a roof like 1 1/2 blocks high or something. useless on trolls but hopefully everything of normal size will be killed/repelled.
Y can kill Deathsquito's with smoke so if y can trap ds between walls that have fire under it ds is dead.
oh smart, thanks
Thanks for the info. Now the clever devs go 'so firespark did this hmm.. what can we do to improve our Deathsquito..' lol
What these devs need to focus on right now is additional content instead of finding ways to block ore/ingot teleportation and buffing bosses. There's too little to do.
Omg don't say that lol.
nah dude, they actually nerf the Squito since some many plebs were getting murdered by it and sending in tickets and what not
I'm just wondering if you v cut the roofs together will it work
I built a large patch with a moat just outside the aggro range of a goblin camp. Cost nothing and I haven't ever had a deathsquito bother me. I also carry a shield and 1 hand weapon everywhere I go. Parry then hit works wonders against these death machines.
I just can't get this build to work, they just fly straight in no matter how I change the beams.
try doubling up the wall height i-e put another wood wall on top and then build this thingy over it.
Make sure NOT to snap the first layer of wooden beams. Try for the middle the first set beams/ planks then go from there.
Could you not stone wall with the spikes planted off the edge?
Maybe, and it would probably look better, but the spikes can only give a few hits before they need to be repaired.
If you put a bonfire or a series of spikes at the corners you will save yourself all the trouble.
The problem I see with that design is raids. When enemies come on foot, the deathsquito bars make it difficult to shoot enemies attacking your walls with a bow. Meaning your only option is melee
Does this design still work? I say that it's two years old
why dont you use the beams in combination with the roof tiles? obv. the wall you used with the roofs didnt work but it seems to work with beams on the edges