Venting into the attic is actually historically accurate. Having a chimney was a luxury because you was wasting a resource (the smoke). That smoke was drying the straw/reeds of your thatched roof and driving away bugs and fungi that would it it and thus making it last longer. The attic full of smoke was also used to dry stuff quicker ... for example onions :)
If you'd told me 25 yrs ago that I would be watching a 15 min video about dispersion of smoke particles in a video game I would've said, "ok yeah that sounds like something I'd do" This is exactly what I needed! Thanks my guy.
I'm decently sure that you're partially mistaken about the banners blocking the smoke. I believe the cloth does absolutely nothing because it has no collision, otherwise the way you set it up to work wouldn't work by the logic established earlier. What's actually blocking the smoke is most likely the wood at the top of the banner, making the space smaller than the minimum required space for smoke particles to travel through. I could very well be wrong but until that's proven I'm going to assume my theory is correct.
This was very helpful. I build a longhouse with 3 chimneys - one at each end and 1 in the middle. The two end ones are built exactly the same, but one keeps going out. Thought it was a bug. But after viewing your vid, I realized the on-and-off-again chimney actually had a bit of roof that was blocking its venting. A bit of redesign and all are good to go. Thanks. Keep putting out vids like this, please.
deco tip: if you have your throne room on top of the kitchen, place the throne on your smoke eater chimney so the smoke clips through the floor under the throne, looking extra epic with a light source nearby.
Finally someone with an empirical and methodical approach! We assume too much what a game's logic and physics should be. This guy reminds us to "Trust but Verify" :) A+ dude!
I love that this is a thing even though its small. Cause now its funny to play other survivals n you have furnaces or campfires inside your shelter like “smoke doesnt exist here”.
Just came across this now (a year late), but this was a great effort to analyze and explain. The capture-chamber method actually reveals a possible solution for how to have fires in underground bases without having to have holes in the ceiling.
I just built a quad fire meat smoke house around a maypole and am still trying to think up more clever uses with smoke to give off a more industrious look to my smelting area. Your timing could not have been more appreciated FireSpark81.
The smoke mechanics could use some work. But I appreciate that the devs tried to make them a meaningful part of the game that you have to come up with a clever design choice in order to solve.
Yeah it can be maddening how much space smoke needs to vent properly. So many of my early attempts went like "Okay, surely this is enough of a gap...OH COME ON!?!?!"
Thank you for taking the time to setup all of the examples and explain the smoke mechanics of the game in detail. I learned a ton and you have a new subscriber.
Great illustration about smoke behaviour. I knew about this happening but not to this degree. Will definately make me think a little more creatively when building. Thanks👍
They should include resized smoke sprites in an update, so they are shrunk to one quarter of their size and fit through 1x1m holes, but there are just more of them at the same time.
Same for me, and also the details on sizes, most of my houses are big enough that smoke just dissipated even though the actual vent was to small, but then I had smaller huts where the fire died with a similar vent and I just never put the time into investigating it enough so this video really helps :)
It's not that the smoke particles are large, it's just that when you have an empty space and you put a block in that space that block's hit box takes up that entire space just like in games like 7 Days to Die, which is also Unity based. The issue is that Iron Gate Studio hasn't figured out a way to get smoke to pass through openings that have blocks in them such as what you displayed towards the beginning of the video and also through cage floors and walls. They even said this in the common issues with H&H thread on Steam. Cage floors also do not allow the sunlight effect for crops to grow to pass through. I created a post in their discussion section about this, so hopefully Iron Gate or a modder saw it and we'll get a fix for it soon.
This is exactly what my theory was on the parts being larger than they appear, a little invisible hitbox makes all the difference. Or perhaps it's really just that a partial piece counts as a whole piece. Same effect with a different explanation. This is also why I think that when you mine out an entire copper vein from underneath it doesn't automatically mine itself even though it appears to not be touching anything underneath. Sometimes this may be due to trees to the side whose branches might have one of these hitboxes but it's the same effect.
@@jojzor there is a work around for it in Unity, it's just whether the devs at Irongate will implement that or not. I haven't played Valheim since my OP so I don't know if they even addressed it or not. 😄
There is also a max number of smoke particles, so if multiple fires are putting out new smoke particles too fast, the oldest smoke gets removed early. I'm not sure how many fires it takes to hit the limit, but it may be effecting the test here to have so many smoke sources operating at the same time
I’m so glad you explained all this, but there is a very quick and simple way to build a well vented fireplace in Valheim. A box with three sides, on the edge of your building, with the open side indoors so you can access the fireplace. Then a thatched roof opening away from your building placed on top, with it’s lowest edge on the inside of your house where the missing wall would go. That’s the simplest way, and it doesn’t get water on it from rain at all. But for the complex ways, you’ve got the right idea.
I have an alternative theory: The fire needs oxygen So if the base of the fire has no access to air beyond a single side of a square (think 4 sided box) it gets starved. I had a fully built chimney they vented smoke fine but it still died out. I replaced one of the 3 remaining sides with a half wall panel, the lower half being open, and it never went out again.
I use a column of 26, 45, 26 roofs which causes a gap that can vent smoke out. The 45's column needs at least a column of two of them with the cap beef connecting them on either side. Definitely enough space for smoke, if you stand there you'll suffer inhalation effects. Looks nice at the crest of the roof. I offset the 45's half across so two of them are each half over the one foundation wide top of the smoke chimney.
Super useful information for campfires for sure, but i do wonder how hearths and bonfires differ, your video certainly gave me the methodology to test it myself though, thank you sir.
Biggest takeaway for me: I can make a fire in my basement brewery and not have to vent through the roof. Just make ducting long enough for the smoke to gather and die. I can vent smoke in my house! Thank you!!! 👍
Great video, instant thumbs up, pretty much cleared up all the issues I had which were mainly to do with venting through half-size holes not working. Thanks very much. I would say one thing though - in general when I (and I assume others) watch this video, it is because we are earlier players who have not yet put the hours in to figure all this out. So by doing a tutorial in a full end-game armour (or whatever level that is), black cloak, food types down the left that I don't recognise, stone flooring etc., you are drip-feeding some serious spoilers, probably unintentionally. I would just suggest that by popping on some lower-level items and food and limiting your building materials (as you did for the most part), you could avoid the risk of spoiling any late game discoveries to newer players. Thanks again!
Hi Hazzer To be honest i didn't even notice what he was wearing. You need experienced players to explain these things to us. I have only 10 hours into this game and need ideas and people who figured this out with experience. It actually makes me feel more confidant this guy knows what he is talking about by the way he is dressed and how well spoken he is. Would you want your doctor walk into the room with ripped jeans and a tshirt and try to explain anything without doubt?
@@Storam3 Hi GT - honestly, I would rather a doctor in ripped jeans who knew he was talking about than a doctor wearing his finest lab coat who doesn’t! But that’s that is just preference :) I personally play this game for the excitement of both building and expanding my base, and discovering new things to facilitate that is part of the fun. I’m a Minecraft veteran and this has driven my gameplay for years, so this was just a suggestion from experience.
Thank you for the well presented video! I was just struggling with making a small outpost and you ended up highlighting some future improvements on my main base! I think the best part of the video was all your examples of how they can be built.
for multi story builds a fun ventilation fact is that smoke will travel through the underside of a hearth so you can use the same vent for a brazier in the basement as you the hearth on the ground floor with some creative placement of the hearth over an opening in the floor.
seems like you could build something creative with a blinking pattern generated by multiple chimneys with differing heights and different smoke dissipation/fire relighting timings
Ever since i figgured out how the smoke worked i just started putting them in the corner of my houses and have the diagonal walls you use under roofs and put them around it to make it look like a cute corner fireplace
Could somebody use these techniques to make a smoke trap For base defense against other players? Because I can see somebody having an outer wall that can get filled up with smoke so when they bust in through a wall there in the outer layer that's just filled with smoke choking them the death as their trying to break through the other lighter
Too much smoke, IRL, will put out a fire. It creates a smothering effect where the fire can't get it's fuel source of oxygen. I'd assume they wanted realism with fire since we actually have to worry about carbon monoxide in game. They did a decent job with realism. Use this fire in the house or in enclosed spaces as life lessons.
Awesome! I just fixed my captured Keep next to the Black forest with the up 2, 1 over beam box method near the end here. Got Sick of dying to smoke while cooking. You just saved me countless xp bro. Thank you!
Maybe its just me (living on a farm and all that), but, i dont think there is anything more satisfaktion then seen smoke coming up from your chimney, it gives the feeling of warm / welcoming thing, like, "home sweet home"", so, i dont think people will hide smoke indoors like that. Still, interesting to see that i bet 95% of us have done it wrong, believing that we where venting the smoke the right way, when we instead where just trying to kill our poor viking with smoke XD. Still cant believe we need that big of a space in order to get rid of the smoke, its kinda insane.
you don't need an opening at all. Smoke will dissipate through thatch. you just have to build your roof high enough that when it build up a little it is still over your head.
@@coreyg7364 But, thats my point, a opening to let the smoke out = good, without it, it just doesn't feel like home / a welcome sight. Like, you just raided a goblin village, your heading home with all your loots (ore), you then get into your base harbor (or whatever you will call that little sad place with a small bridge to it), to see your house in the distance with the smoke coming from it. Or if you play for the first time, running around and dont recall where you placed your base cuz you didn't know about markers back them, the smoke will give it a way = you start taking in smoke as a "this is home" sign.
In my experience the smoke interacts weirdly with stairs. I built some wooden stairs over my camp fires, because I thought the slant of the stairs would push the smoke out just as well as the slant of roof tiles, but found out I was getting gassed when walking on the stairs. Had to put roof tiles under the stairs to prevent it from happening.
The first thing me and my brother noticed was how epic the smoke reacts to building blocks etc. It amazes me how a small game managed to do this specific detailed physics.
This is a great guide, it's actually very useful info that's time saving and I am all about that as you are too. I like how you're straight to the point and about the criteria. I find a lot of very popular Valheim content creators go on tangents and spend 20-30 mins on superficial factors. They don't know the difference between a Let's Play and a Guide, so I thank you for saving me a lot of time.
FireSpark you're doing so many awesome tests for us. This will be my last time building a chimney! I just build smoke killboxes from now on. Thank you very much!
Good to know. I previously gave up on trying to get my chimney working nicely and just put my fire outside with its own little roof to protect it from rain.
I was thinking about trying the attic-capture system, but digging a pit under the house and directing the smoke down there. Should keep it captured to dissipate, and you won't have a strange contraption sticking out of the house.
26 degree gives a sharper angle than the 45 and therefor a slightly shorter distance to travel horizontally. This is why the smoke pushes further with the 26 degree roof.
my favorite method is to put the fire outside the house with a half-wall as a window, and then put a 26* inner-corner piece over it connected to the actual roof.
Venting into the attic is actually historically accurate. Having a chimney was a luxury because you was wasting a resource (the smoke). That smoke was drying the straw/reeds of your thatched roof and driving away bugs and fungi that would it it and thus making it last longer. The attic full of smoke was also used to dry stuff quicker ... for example onions :)
Wow
Very cool fact sir
Ty for the knowledge
I would love to see them incorperating smoke as a usable resource mechanic in game, like drying foods.
@@ProffessorYellow now THAT, is a MILLION DOLLAR idea
You actually explain the reason why things work or don't work. I love that. Thanks
Very goog work.
Trapping smoke is interesting, but the whole charm of the smoke mechanic is seeing it be vented.
I agree
What a great video! I finally know why my fire keeps going out despite my chimney!
Same!
Chimney too close maybe?
Saw this comment now I’m watching this!
If you'd told me 25 yrs ago that I would be watching a 15 min video about dispersion of smoke particles in a video game I would've said, "ok yeah that sounds like something I'd do"
This is exactly what I needed! Thanks my guy.
This man is legit doing science.
Somehow you always manage to put out exactly the tutorial I need at exactly the right time. Thanks !
It's like magic lol
Seeing that attic made me think they should incorporate Smoked meat racks to smoke meat with a fireplace and a smoke room.
Yeeessss but that would suggest that raw meat could rot
Agreed! I kinda made my own smoke rack that works pretty nice but this idea would be awesome
I'm okay with raw meat going bad after a couple of ingame days.
agreed - it would also be nice to have salt as well, to with preserving of meat and food
Agreed
I'm decently sure that you're partially mistaken about the banners blocking the smoke. I believe the cloth does absolutely nothing because it has no collision, otherwise the way you set it up to work wouldn't work by the logic established earlier.
What's actually blocking the smoke is most likely the wood at the top of the banner, making the space smaller than the minimum required space for smoke particles to travel through.
I could very well be wrong but until that's proven I'm going to assume my theory is correct.
I love that you got obsessed enough with this feature that you had to test the heck out of it. I learned a bit, thanks!
You rock man. Can't believe I just watched a 17m video about smoke and was happy about it >
This was very helpful. I build a longhouse with 3 chimneys - one at each end and 1 in the middle. The two end ones are built exactly the same, but one keeps going out. Thought it was a bug. But after viewing your vid, I realized the on-and-off-again chimney actually had a bit of roof that was blocking its venting. A bit of redesign and all are good to go. Thanks. Keep putting out vids like this, please.
Brilliant video, i had trouble making chimneys & now i know why, my gaps were never big enough for the smoke particles to escape.
deco tip: if you have your throne room on top of the kitchen, place the throne on your smoke eater chimney so the smoke clips through the floor under the throne, looking extra epic with a light source nearby.
Finally someone with an empirical and methodical approach! We assume too much what a game's logic and physics should be.
This guy reminds us to "Trust but Verify" :) A+ dude!
I love that this is a thing even though its small. Cause now its funny to play other survivals n you have furnaces or campfires inside your shelter like “smoke doesnt exist here”.
When he started talking about the 'size' of the particles, everything made sense lol.
yeah but it makes no sense with how smoke works in this game so
@@MrStone125 The way smoke works in this game makes no sense.
Just came across this now (a year late), but this was a great effort to analyze and explain. The capture-chamber method actually reveals a possible solution for how to have fires in underground bases without having to have holes in the ceiling.
I just built a quad fire meat smoke house around a maypole and am still trying to think up more clever uses with smoke to give off a more industrious look to my smelting area. Your timing could not have been more appreciated FireSpark81.
From Cyberpunk to Valheim, I love how you test your hypothesis and demonstrate the methods used. =)
The smoke mechanics could use some work. But I appreciate that the devs tried to make them a meaningful part of the game that you have to come up with a clever design choice in order to solve.
Definitely
Yeah it can be maddening how much space smoke needs to vent properly. So many of my early attempts went like "Okay, surely this is enough of a gap...OH COME ON!?!?!"
Thank you for taking the time to setup all of the examples and explain the smoke mechanics of the game in detail. I learned a ton and you have a new subscriber.
Great illustration about smoke behaviour. I knew about this happening but not to this degree. Will definately make me think a little more creatively when building. Thanks👍
They should include resized smoke sprites in an update, so they are shrunk to one quarter of their size and fit through 1x1m holes, but there are just more of them at the same time.
Very helpful video, I appreciate that you built multiple models and showed+explained them all. It really gives a good picture of what's possible.
Thank you! I had three skylights in my cabin and I was still dying of smoke inhalation. Now it all makes sense.
14 minute video about smoke venting... I love it ❤️
Holy smoke, that is a good helping tip.
Thank you so much for this. Fire and smoke were driving me crazy in this game. Now I can make an effective chimney.
I didn't know smoke particles can actually be kept in a chamber to die out. Great information, thank you
Same for me, and also the details on sizes, most of my houses are big enough that smoke just dissipated even though the actual vent was to small, but then I had smaller huts where the fire died with a similar vent and I just never put the time into investigating it enough so this video really helps :)
It's not that the smoke particles are large, it's just that when you have an empty space and you put a block in that space that block's hit box takes up that entire space just like in games like 7 Days to Die, which is also Unity based. The issue is that Iron Gate Studio hasn't figured out a way to get smoke to pass through openings that have blocks in them such as what you displayed towards the beginning of the video and also through cage floors and walls. They even said this in the common issues with H&H thread on Steam. Cage floors also do not allow the sunlight effect for crops to grow to pass through. I created a post in their discussion section about this, so hopefully Iron Gate or a modder saw it and we'll get a fix for it soon.
This is exactly what my theory was on the parts being larger than they appear, a little invisible hitbox makes all the difference. Or perhaps it's really just that a partial piece counts as a whole piece. Same effect with a different explanation.
This is also why I think that when you mine out an entire copper vein from underneath it doesn't automatically mine itself even though it appears to not be touching anything underneath.
Sometimes this may be due to trees to the side whose branches might have one of these hitboxes but it's the same effect.
lol reading this comment just tells me NEVER MAKE GAMES WITH UNITY
@@jojzor there is a work around for it in Unity, it's just whether the devs at Irongate will implement that or not. I haven't played Valheim since my OP so I don't know if they even addressed it or not. 😄
I learned how to properly vent my chimneys from this! Very informative video.
Someone finally did it! Thank you so much!
Today I've learned from your videos that smoke particles are bigger than deathsquitos :D Great tips!
You put so much effort and thought into this. Thanks!
There is also a max number of smoke particles, so if multiple fires are putting out new smoke particles too fast, the oldest smoke gets removed early.
I'm not sure how many fires it takes to hit the limit, but it may be effecting the test here to have so many smoke sources operating at the same time
I’m so glad you explained all this, but there is a very quick and simple way to build a well vented fireplace in Valheim. A box with three sides, on the edge of your building, with the open side indoors so you can access the fireplace. Then a thatched roof opening away from your building placed on top, with it’s lowest edge on the inside of your house where the missing wall would go.
That’s the simplest way, and it doesn’t get water on it from rain at all. But for the complex ways, you’ve got the right idea.
I do this for makeshift/quick set up bases. If it's permanent dwelling I go through more time and effort.
8:18 working chimney examples
I have an alternative theory:
The fire needs oxygen
So if the base of the fire has no access to air beyond a single side of a square (think 4 sided box) it gets starved.
I had a fully built chimney they vented smoke fine but it still died out.
I replaced one of the 3 remaining sides with a half wall panel, the lower half being open, and it never went out again.
"three-part smoke catcher" sounds like something a Scout Master would send a naive scout out to find at a Boy Scout jamboree.
Haha classic.
We do the same thing in kitchens to younger chefs... the souffle pump or a can of elbow grease to clean the stove are good ones!!
Thank you I'm new to valheim, I've only beaten the elders so far and I was having a problem with smoking elation with your video I fixed the issue.
This was exactly what I was looking for. Thanks for all the time and effort you put into making this. Cheers mate!
I really appreciate this info! I've already got a few builds in mind, armed with your research.
I use a column of 26, 45, 26 roofs which causes a gap that can vent smoke out. The 45's column needs at least a column of two of them with the cap beef connecting them on either side. Definitely enough space for smoke, if you stand there you'll suffer inhalation effects. Looks nice at the crest of the roof. I offset the 45's half across so two of them are each half over the one foundation wide top of the smoke chimney.
I'm impressed with the time and effort you took to work this out.
I love the testbench you made for the fires. Adding another one to the right side will allow me to make a cool smoke bridge :)
This is so helpful and so thoroughly tested and presented. Thank you!!!!!!
You made my life soo much easier ❤️
Really good explanation and clear examples. Super cool video 😎
Thank you 🙏
This helps a lot in understanding how the mechanics work, and will help improve the design we can make 😀
Wow, mechanics in this game are crazy underrated
Nice video. I like to see these tests, even though I more or less grasped the concept in-game.
WOW, so much prep for 13min video. Great stuff to. I have learned a lot from your channel.
I am so glad I found this vid, my fire place kept going out. I was WTH! tried a few things but didn't work. whew! I can rest better now, lol
Super useful information for campfires for sure, but i do wonder how hearths and bonfires differ, your video certainly gave me the methodology to test it myself though, thank you sir.
Biggest takeaway for me: I can make a fire in my basement brewery and not have to vent through the roof. Just make ducting long enough for the smoke to gather and die. I can vent smoke in my house! Thank you!!! 👍
Great video, instant thumbs up, pretty much cleared up all the issues I had which were mainly to do with venting through half-size holes not working. Thanks very much. I would say one thing though - in general when I (and I assume others) watch this video, it is because we are earlier players who have not yet put the hours in to figure all this out. So by doing a tutorial in a full end-game armour (or whatever level that is), black cloak, food types down the left that I don't recognise, stone flooring etc., you are drip-feeding some serious spoilers, probably unintentionally. I would just suggest that by popping on some lower-level items and food and limiting your building materials (as you did for the most part), you could avoid the risk of spoiling any late game discoveries to newer players. Thanks again!
Hi Hazzer To be honest i didn't even notice what he was wearing. You need experienced players to explain these things to us. I have only 10 hours into this game and need ideas and people who figured this out with experience. It actually makes me feel more confidant this guy knows what he is talking about by the way he is dressed and how well spoken he is. Would you want your doctor walk into the room with ripped jeans and a tshirt and try to explain anything without doubt?
@@Storam3 Hi GT - honestly, I would rather a doctor in ripped jeans who knew he was talking about than a doctor wearing his finest lab coat who doesn’t! But that’s that is just preference :) I personally play this game for the excitement of both building and expanding my base, and discovering new things to facilitate that is part of the fun. I’m a Minecraft veteran and this has driven my gameplay for years, so this was just a suggestion from experience.
Great video. Really helpful to understand this. Once I get through the early game, I'll have to build a new house with one of these ideas.
Thank you for the well presented video! I was just struggling with making a small outpost and you ended up highlighting some future improvements on my main base! I think the best part of the video was all your examples of how they can be built.
Cant wait to try the final fireplace honestley the best infomative and broken down
Appreciate the info. Will be modifying a few firepits. Thanks.
Dude, this is some work. Nice.
I typically send the new guy on the server out to gather mats for a Left-handed Smoke Bender.
man. that really does help with a few problems. thanks.
for multi story builds a fun ventilation fact is that smoke will travel through the underside of a hearth so you can use the same vent for a brazier in the basement as you the hearth on the ground floor with some creative placement of the hearth over an opening in the floor.
The particles are WAY bigger than I expected! pretty sure I have run afoul of this numerous times without realizing.
Ha ha! My beautiful roof vents aren't doing anything then! :D
seems like you could build something creative with a blinking pattern generated by multiple chimneys with differing heights and different smoke dissipation/fire relighting timings
Nice. I was really looking forward to this one.
Didn't know that you could forgo the chimney all-together, though I dig setting them up. Great job dood!
Ever since i figgured out how the smoke worked i just started putting them in the corner of my houses and have the diagonal walls you use under roofs and put them around it to make it look like a cute corner fireplace
I put slanted roofs over my fires primarily to keep the rain from putting them out.
This video is legit. You've earned my like.
This is insanely helpful! The overall size and decay of those particles is essential info. Thank you!
no venting needed. a tall roof and the smoke just sits up there and bothers no one.
Thank you, this video was indeed very informational
Loving how random but helpful your videos are 😂 keep it up
Could somebody use these techniques to make a smoke trap For base defense against other players?
Because I can see somebody having an outer wall that can get filled up with smoke so when they bust in through a wall there in the outer layer that's just filled with smoke choking them the death as their trying to break through the other lighter
wont work. the moment they break the wall the smoke have way out
Great info, was wondering why i had smoke issues using the 1m poles for chimney.
These are really great explanations, thanks! Even though I don't like that beams stop smile, so I'll still try to build a more realistic look. :D
Too much smoke, IRL, will put out a fire. It creates a smothering effect where the fire can't get it's fuel source of oxygen. I'd assume they wanted realism with fire since we actually have to worry about carbon monoxide in game. They did a decent job with realism. Use this fire in the house or in enclosed spaces as life lessons.
Awesome! I just fixed my captured Keep next to the Black forest with the up 2, 1 over beam box method near the end here.
Got Sick of dying to smoke while cooking.
You just saved me countless xp bro.
Thank you!
Its funny because the metal gates above a fire will also put out the fire I had found this out trying to make a custom bbq in my one build.
This video is great dude! Thank you for this. I just got the stonecutter so I'm going to be building a better house soon and this helps a lot!!
Maybe its just me (living on a farm and all that), but, i dont think there is anything more satisfaktion then seen smoke coming up from your chimney, it gives the feeling of warm / welcoming thing, like, "home sweet home"", so, i dont think people will hide smoke indoors like that.
Still, interesting to see that i bet 95% of us have done it wrong, believing that we where venting the smoke the right way, when we instead where just trying to kill our poor viking with smoke XD.
Still cant believe we need that big of a space in order to get rid of the smoke, its kinda insane.
you don't need an opening at all. Smoke will dissipate through thatch. you just have to build your roof high enough that when it build up a little it is still over your head.
@@coreyg7364 But, thats my point, a opening to let the smoke out = good, without it, it just doesn't feel like home / a welcome sight.
Like, you just raided a goblin village, your heading home with all your loots (ore), you then get into your base harbor (or whatever you will call that little sad place with a small bridge to it), to see your house in the distance with the smoke coming from it.
Or if you play for the first time, running around and dont recall where you placed your base cuz you didn't know about markers back them, the smoke will give it a way = you start taking in smoke as a "this is home" sign.
@corey it doesn't dissipate through thatch. The particles just hit their life's end. You can do the same thing with all wood.
If your here, you know how to make the bees happy, see you in Valheim.
Thanks for all the information. Time to modify some chimneys. :)
In my experience the smoke interacts weirdly with stairs. I built some wooden stairs over my camp fires, because I thought the slant of the stairs would push the smoke out just as well as the slant of roof tiles, but found out I was getting gassed when walking on the stairs. Had to put roof tiles under the stairs to prevent it from happening.
The first thing me and my brother noticed was how epic the smoke reacts to building blocks etc. It amazes me how a small game managed to do this specific detailed physics.
This is a great guide, it's actually very useful info that's time saving and I am all about that as you are too. I like how you're straight to the point and about the criteria. I find a lot of very popular Valheim content creators go on tangents and spend 20-30 mins on superficial factors. They don't know the difference between a Let's Play and a Guide, so I thank you for saving me a lot of time.
I really like this video, very informative for a simple issue like a chimney.
FireSpark you're doing so many awesome tests for us.
This will be my last time building a chimney! I just build smoke killboxes from now on. Thank you very much!
Good to know. I previously gave up on trying to get my chimney working nicely and just put my fire outside with its own little roof to protect it from rain.
Reads title:
SURE it is. Rolls eyes.
Watches Video:
It SURE is!
Good work.
Fantastic video! Great ideas, simply described and clearly shown. Highly recommend.
Perfect! Thank you so much for such a deep dive!
great video, cant wait for more of the 100 day series
I was thinking about trying the attic-capture system, but digging a pit under the house and directing the smoke down there. Should keep it captured to dissipate, and you won't have a strange contraption sticking out of the house.
26 degree gives a sharper angle than the 45 and therefor a slightly shorter distance to travel horizontally. This is why the smoke pushes further with the 26 degree roof.
i'd be interested to see some new designs with the new dwarven building parts, especially with that downward vented chimney near the end, looked cool
my favorite method is to put the fire outside the house with a half-wall as a window, and then put a 26* inner-corner piece over it connected to the actual roof.