@@LegendofTotalWar War wagons can be okay in multiplayer due to their mobility and the enemy not having AI cheats to buff them up. But yeah not much purpose in legendary campaigns lol
For anyone who needs it 1:04 brettonian 2:33 scaven 4:44 Vampire counts 6:18 Vampire coast 7:48 Dark elves 9:02 lizardmen 10:52 wood elves 12:26 dwarves 15:58 Tomb kings 17:37 Greenskins 19:47 beastmen 21:51 Norsca 23:08 chaos warriors 23:42 high elf 27:42 empire hope this was helpful to someone. Sorry If somone has already done this but I went looking so i could rewatch the darkelf bit and couldn't find one.
Well, it's not so much 'Worst unit' as 'Unit you shouldn't recruit' So you can recruit peasants, because they're literally free, but you wouldn't recruit money, because they cost money (even if they're better maybe)
Legend: "The only one use for the war wagons is against bloated corpses..." Me: Ah, of course, shot them and retreat when they get close. Legend: "...because you would have this unit charge into a bloated corpse to get rid of it" ... He's not wrong tho.
yeah, that is genuinely the best way to get rid of them against AI, especially how it tends to keep them amongst its ranks. Your ammunition is precious, don't waste it, just ram them with a single entity or a chariot that won't take any damage. Special mention if you manage to skullfuck the AI's depth guard or gunnery mob that the corpse was next to, because big brains tactics.
I actually got a lot of use out of them earlygame, since I could pitch one into a unit of strong enemies and wither them down for the weaker forces I have at the time. Also good for gatebreaking.
John J. Spurgin I’ll use them every once in a while, but only in the early game. Going up against some of the skaven skavenslave stacks as Luther harkon. The skavenslaves will approach my front lines and from the rear 2 bloated corpses will flank them and ka-boom. As much as 500+ enemies dead, multiple units broken, several others routing, others wavering. It’s good for that. It does quickly get beaten by far better units such as carronades, leviathans, necrofex, and others by mid game.
As of the Throt/Sisters DLC, Hawk Riders are AMAZING if you are playing as the Sisters of Twilight. They get a unique bombardment ability that hammers units of all stripes, along with a few campaign perks as the Sisters get stronger. I use them all the time, but only for the Sisters because they can punch well above their weight class.
@@IlPagliacoTriste22 They get even crazier with the right skills, too. Plus the Sisters themselves basically being flying artillery. So much death. I love trapping Dark Elves in their fortresses and just annihilating them ;)
@@wiltarthebarbarian1988 I had a TON of fun on my first ever wood elves playthrough with the sisters and hawk riders. Their Volley ability would turn the tide of any battle I went into.
It depends if you are playing in a multi or not! In a single-play campaign if you play as a vampire coast faction. Bloated Corpses will not do anything but having 1 slot for a better option as in your army roster so it's useless for you but AI will spam them at you always :D
AI are terrible with them lol. They keep them by their backline sometimes. As skaven, this is the perfect opportunity to menace below their backline and use the corpse to nuke their own unit lmao
legend is a fucking idiot. a single bloated corpse oneshots the best infantries of the game for a fraction of their price. >but they suck in multiplayer because they immediatly get targeted well duh, as for every other dangerous unity that becomes a priority target. but he was talking about campaign so his logic doesn't make sense. again, he's a fucking idiot.
they are tanky as hell and actually can dish out good damage against low entity squads or heroes. its just that playing with big slow tanky units is usefull only in niche situation. having archers and spearmen is better anyway.
Another update on the War Wagons: Their damage has been increased 10x since this video. Literally, they do 10x as much damage. They are actually useful now.
@@jabloko992 probably not but hell, it sure does blow shit up. By the time the monsters are near, they probably the only one left to be killed and most likely badly wounded too. If the hellstorm didnt missed that much if aiming for that monster alone. Plus, with a bunch of handgunners and spears waiting for it, i dont really think it wouldnt be that hard to deal with. Unless the ai bring a full 19 units of monsters, then i would trade the wagons for some cannons.
Yes, I did Markus Wulfhart Panzer Korps campaign and...Helblaster Wagon is 10x better. Needs to setup(idk why tbh, balance must be), but it's vastly superior. Mortar Wagon is my least favorite one. To the point I replaced them with Helblaster Wagons. But yeah, Gun Wagons aren't bad these days. Just average imo.
@@goransekulic3671 Last time I played as Franz, you could only get one Hellblaster Wagon and that was ROR, other than that it was regular war wagon and mortar.
1 hellstorm rockets shoots at you, it goes everywhere but at you. 2 hellstorm rockets, it was closed but still laughable. 3 hellstorm rockets, ok now its scary. 4 and above, f*ck that sh*t im out. 😂😂😂
I rush the white lios of Chrace building i every high elves campaign and the first thing I think when seeing war wagons in the update it "looks cool, I want to test Empire with them" XD For my defence, White Lions were fucking op in the original game and one f the best units of High Elves :p
Someone needs to create a mod that gives a single faction all of these units and nothing else. Then Legend has to do a livestream with that modded faction.
I propose that such a faction be named "The Outcasts" - a mercenary force composed of units that found no place among the armies that initially recruited them and decided to form their own faction instead of putting up with shit from their fellows.
I actually find having a bloated corpse on each flank is pretty nice for dealing with cavalry flank attacks. Was about to get charged by a rank 7 centigors with great weapons once, corpse just walks infront of them and pops killing 90% of their unit and insta shattering them.
Exactly, BCs are great in early game because of that. At worst, a BC unit can be spent to take out an elite enemy cavalry unit that could kill several of your squishy zombie mobs. At best, you have a mini-nuke that can instantly obliterate a 3-5 unit clump of enemy infantry.
@@icyman2 By the time AI discovers that it's time to send their campaign to Legend to fix, they probably have figured out they shouldn't be recruiting 15 carts into the army
Slayers always overperform in my campaigns, I have had a a few fights where I was counting on losing the infantry fight but for some reason slayers always do better than I expect them to in wrong match ups.
I don´t play at top level. I like to have 1-2 units of Slayers as reserves to protect flanks and/or shooters. In a Battle Line I use them the same way as troops with Great Weapon or Miners with Blasting Charges - deployed a bit back in a checkers formation, with the shielded units deployed forward to take the brunt of an impact. Then countercharge like units with Great Weapon. Not playing Legendary I can afford to care for the "look" of an army, and go for balance at all stages of the game: roughly 25% War machines, 25% Missile troops, 25% Shielded units, 25% Hardhitters ... that is 4-5 of each, plus some characters. But I agree: an Army with no hardhitters and more of the others is more effective.
So.....did you know calvary count as a large unit? Slayers are anti large. They *eat calv*, atleast the unit of slayers I had annhilated a group of chaos knights.
As far as Bloated Corpses go i have to strongly disagree. They are amazing at cheaply taking out heavily armored blobs at the early part of the campaigns. Saurus, Dread Corsaires, Dwarves and whatever other early heavily armored infantry is both cheaply and easily dealt with Bloated Corpses. The AI is not smart enough to focus the BCorpses and you can simply let the AI pile up on your trash melee and then get a massive explosion killing multiple units of heavier armor infantry. They are even great at countering early armored cavalry because, you guessed it, the AI is not smart enough to move the expensive cavalry (which is charging at gun line) away from the intercepting BCorpse. Due to its victims usually routing after losing 90% of their health it also affects enemy morale since whatever unit you blew up the BCorpse on is valuable (not expendable). Its literally a "one use" mini nuke (or a land mine) that allows you to cheaply and quickly deal with armored units some AI uses a lot in the early/mid campaign. Raise dead makes it even better because you can just instantly (and without the monster building) recruit BCorpses as disposable armor-killer. Yea the mortars and polearms zombies and zombie handguns are at the same tier but having 2 bloated coprses in your army is vastly more useful than having 2 more melee zombies. Due to AI being stupid the BCorpse can easily trade 1:1 versus expensive deadly early game units such as saurus - if you blob enemy with your lord it can even kill multiple armored units for a price of just 1 BCorpse (lords suffer almost no damage from it).
I definitely agree with you both. I seen some UA-camrs used it good during their campaign of the vampire coasts. It's a unit that's rare to be used tho, depending on the enemy your fighting, the army comp you and the enemy have. Bloated corpses are so good to just wreck the enemy and as you both said, it's cheap. The big difference of cheap and expensive units are their uses. For example faction units like the black guards of the dark elves and imperial foot of the empire. Most of those expensive units wouldn't be put on front lines but on the flanks or the back of medium tier troops that absorbs the shock of Archer fire and engaging the enemy lines.
I hear you, but they are still a one-shot unit - if you fail to make effective use of it the first time, you don't get another chance like you would with other undead (in which case you can either cast Invocation on them or let them regenerate through other means and send them back into the fray): they are just fine when they work properly, but when they don't you are just throwing a unit away - a unit on the roster that could be filled with something better-suited to dealing with armor from a distance perhaps (*looks at the Necrofex Colossus*).
I would say that bloated corpses are worth raising from the dead, but not actually investing the effort to recruit properly. You usually dont need more than the couple you pick up from roaming.
Hard agree. I can't tell you how many battles I've been surprised by an army of super heavily armored foes and had my butt saved by a couple of those thicc bois. It's just so satisfying to see a corpse waddle into a group of very concerning infantry, or for the AI to go full dummy and send several units to attack the corpse, only to have all those units melt and immediately retreat, for very little cost.
The bloated corpse gets such great value in the early game though. They literally delete the most dangerous unit the AI tosses at you, and can basically keep it from flanking. If you use it right, it can delete two whole units. Now I don't play legendary difficulty, so maybe the AI runs away from them there, but damn, I giggle to myself over deleting higher value troops that could have wrecked me otherwise.
@@c.alexander4199 legend won a massively disadvantaged fight with Bloated Corpses. Also, Hawk Riders and Slayers are both decent now (the former is broken with Sisters of Twilight)
Actually poison wind globadiers are pretty much worthless. They are inaccurate, have low range, don't have their own tech branch in Ikit's workshop and are just not needed since jezzails and rattlings are in the game.
I agree that I can’t imagine why they wouldn’t give war wagons more missile damage... have them be using larger muskets that could only be used effectively due to their weight by leaning them on the wall of the war wagon or something.
The bloated corpses can be super effective early game not just destroying units if you use them right, but also ruining leadership allowing you to maintain a very small roster
@@koaxanderhoff8970 Bloaty bois are the meme Vampire Coast unit, but they do a great job at either wiping a unit or wiping its morale, agreed. Don't really need them late, but they're a great raise dead option just prior to a battle.
It interesting to see how some of the units on this list Legend now loves. The Hawk Riders got buffs and are now great and Legend now likes using the Bloated Corpse. It's great early game and in an emergency through Raise dead. With the new Dwarf Grudge mechanic giving you a reserve of Slayers they are used as an emergency army along with the RoRs.
Bloateds were always good. But pointless and of an ugly design. They are ultra binary, either they blow up 100+ units with them or 0. That's some shit design! And you can't even train them mid battle like you can Infested Terrans in Starcraft! Tbh, they should be a summon, perhaps akin to Skaven Summon mechanic.
Bloated corpses are better on the enemy team. Just charge your leader into a crowd as long as you're confident he'll survive and watch the bloated corpses jump into the middle of their own troops and absolutely destroy them. Works well at the start of Harkon's campaign in the first battles.
@@SmashingSnow Best place to get a feel for it is the first fight where the enemy gets two of the corpses on Harkon's start. It's either the very first or second fight you'll have with Harkon. If it's the same map as normal there's a small patch of forest just in front of the enemy on their right. You can put the mornghauls there in vanguard, run Harkon and your own bloated corpse up to the top of the woods remembering to switch fire at will off so Harkon isn't spotted, then charge him out into the nearest group of handgunners. The enemy is on defensive this battle so they will always form up in the same spots. With a bit of luck they'll charge the two nearest zombie mobs in before the first corpse gets there and you'll devastate all three groups. If you're luckier you can then go for the other handgunners, rinse and repeat and most of their stuffs dead if it goes perfect. even if it only works with the first you get a major advantage. Just shuffle your other troops as far up to them as you can without getting into the handgunners range so they can back Harkon up sooner. The mornghauls can help here too if you positioned them in the woods once the corpses are gone but keep em clear of the enemy leader as he'll trash em.
@@SmashingSnow Oh and be sure it's not gonna cost your leader because if it screws up you'll obviously understand the consequences of losing the leader early in a fight.
@@SmashingSnow Hope the minor walkthrough given works for a good tester as it's never let me down on that particular fight and it leaves you that starter bloated corpse spare for another fight which is always handy as you can also use the trick with your own corpses, added bonus being you control it. The AI is a bit dumb like that though it doesn't work on larger stuff same as corpses are crap against your own single entity units.
Although I understand, why you wouldn't want to recruit bloated corpses, I find them to be quite useful as a garrison unit: Since the AI likes to blob a lot, you can get >100 kills with them regularly and as opposed to basically every other unit in the game it doesn't matter that they spawn with low health right after taking a settlement.
I love the bloated, against mass infantry, and with skillful dodgeing with a leader ahead of them, they can even take out bunches of both :)(inf and arc). But yes, they suck ,but the comic value is awesome,,,, :),
They are good at exactly one thing which is blow up enemy heavy infantry. They do that better than any other unit but outside of that they have no utility. Its so hard to get them close enough against most factions to get them to do damage. It is awesome when you pull it off though.
Bloated is honestly not that bad on very hard/ legendary. The fleet has no answer to heavy infantry early on and one bloaty boi can easily take one out. Their raising cost is not that bad either, so is their upkeep
Always 1 in the army, they are one of the best units for vampirate imo. your lord is gonna be tanking in front of ranged units and attract alot of attention and BOOM!
I always have one in my army. I hide it in the wood at the start if possible and sneak it in a big melee blob. Most of the time it's my unit with the most kills.
Legend: You don't ever need to recruit this unit... Quest: Recruit this shit unit and waste 2-4 turns for it if you want this super glorious awesomesauce item Me: F-f-f-f-f-f-f-f-f-....
Canalp Daşer Yeah those quests really have to go. Maintain 20 units or go to province or defeat so and so, those are all fine. Recruit 2-3 white lions? Ugh fuck I have to build a fucking GROVE?! Uggggh
@@JB-xl2jc personally I think the defeat X enemy factions one is just as bad You want gahl maraz? Well take Karl off the frontline and send him rummaging through the badlands for several orc stacks to fight. It got a bit better with the forest orcs and crooked moon, but if they get wiped out early Franz is fucked.
I understand his perspective, but giants actually do have some value when mixed in with front line melee troops as they cause psychological problems with the enemy line and they deal out great damage - but if you are using them, you might want to employ units that keep missile units busy (like harpies or fast light cavalry - make killing the archers your priority if you employ giants). That said, I rarely use the giants myself since, as Legendoftotalwar pointed out, there are superior alternatives available - I only make use of them as a challenge.
@@FrankCastle-tq9bz Issue is their size, they area huge, easy to hit target that has barely any armor. Thus even its huge HP pool can´t save it, especially since it is REALLY slow. Which is the reason Shaggoths are so good, they have all the advantages of Giants but are FAST. And armored.
@@sim.frischh9781 I am aware of this - hence the reason for fast hitters to keep missile troops preoccupied. But you are right about the dragon ogre shaggoths: all the advantages of giants without the glaring weaknesses.
I disagree, all these units are bad on normal and hard as well. For all units he did mention other better alternatives including the melee ones, such as shaggoths/mammoths beating giants and 2 alternatives to slayers that much better support the usual dwarf core. Stegadons being more effective despite being mostly melee(they have the greatbow but it's minor in usage usually) while costing more. I don't think any of his arguments boil down to "legendary difficulty". Even the white lions are still not really worth it, despite having been buffed and their building chain being merged with the sisters/handmaiden building. For any decent missile core(which is the predominant high elf core) you will want something that can last or deal enough damage to be worth it. They struggle to output damage and both silverin guard(same tier) and swordsmasters(same job more or less) do much better, with silverin guards actually being able to also slaughter most large enemies. The only time you should think about getting white lions is for the alastair memestack or if you need to global recruit some armorpiercing really fast, since swordsmasters and sisters still take a bit longer on global.
@@Swodah well, while I mostly agree that most of his picks are for all levels, the dwarf slayers are pretty damn good for the first half of the game if you play slayer king. For him, the slayers are decently priced for dwarfs. Plus while even with his bonus to their survivability they take more losses than warriors or longbeards, they rarely get wiped on normal and hard. And with the verious boni to their refill rate, they'll actually be ready for battle faster/mode in general than the other two.
@@reappermen The Eagle Archers changed a bit now, and are actually quite worth it with the sisters of twilight (it obviously wasn’t a thing, when Legend made this video)
@@robinekhoodekful true, but I choose not to mention them because of the video and dlc release dates. Can't critizie legends for that after all, but the OP's point about the video name was really valid imo.
17:40 Agreed that Trolls do not fit well into your "typical Greenskin" roster. - They rather self-evidently become far more of an option when playing Goblins with Skarsnik, though.
The main reason I am looking foward to the The Paunch DLC is because you get the new trolls. It will make Skarsnik's campaign much, much more fun and easy to play, and will encourage you to not rush straight for Karak Eight Peaks unless on Legendary. With the trolls on Very Hard you can get by with gobbos, although obviously Legendary requires your army on the top of its game.
I actually do play trolls in Throgg's army because with his bonuses they get quite strong. It's still worse than mammoths but it's viable even on high difficulty. A giant-only campaign would be almost impossible because you have to wait to get a settlement to tier 5 before you can recruit anything. Maybe with Norsca where you can use confederation easily.
@@Prushinthespirit throgg makes good trolls though. Ice trolls really pull it. Especially when you can so easily wreck the other norscans with them. Try a all dryad playthrough of the wood elves. Thats a true challenge.
The biggest problem I have with giants (besides their lack of splash damage) is that they constantly exit melee and just stand there staring off into the distance. They never move with the battle line or pursue enemy units, and seem to get stuck on friendly units. For some reason it's extremely hard to get them to engage enemy units. It's why they are greatly outperformed by regular savage orcs.
The Chaos Giant is just so depressingly weak, there's a mod that adds a forsaken Giant in Total War 1 that is both, quicker, more resistant to missiles and isn't forced into their own building slot. Making the Chaos Giant completely redundant
Bloated bois are great T1 units. I finished noctilus and found great use for them. High elves will get swordmaster and phoenix guard spam early on. A bloaty can nuke either of those, and if they bunch up you can nuke 2 of them or 1 and a half. Your other T1 units are worthless. Pistol zombies might kill 10, deck crew might get 2 before being deleted. Your 2nd army should raise as many of these bloats as he can get. When battle begins Against lizardmen they're overpowered. Hit the temple guard in city garrisons or on the field, when they clump, to make up for the tech disadvantage. Watch saurus's with shields who otherwise are perfect counters to vamp coast (shielded vs ranged, massacres deckhands without effort) go berzerk after getting blown up to 10 models. It's almost guaranteed to make lizard infantry go primal And after the battle you're free of the upkeep at the end turn, whereas pathetic deckhands and gunnery mobs will have to be paid for even if they have 10 models left. Against two rank 5+ swordmasters in a typical raid on high elves you can: - Use deckhand mobs to hold the line for 10 seconds, get 1 kill and disintegrate - Use gunnery mobs to get 10 kills for pistol or 30 with handcannons - Send in the BLOAT BOY, get 150 kills as the AI charges both units into the charging bloat
Swole Kot agree I think they are good also - I did wonder though how do you know how many kills they get during the game? I know how you can see this after the battle, but how about during?
Legend actually commented on this in his last video (Units You Should Always Recruit For Every Race - Warhammer 2 89,227 views •Apr 14, 2020) at the end saying that the comments did change his mind (let him see there use) and he now no longer considers them to be a part of the list (Units you should never recruit for every race).
Ive taken out 5 entire stacks with one bloated when the time was right, its not an easy task but if you hVd a slot free? Fuck it recruit one it never hurts unless you keep it close to your army
The use I found for the slayer units is that they are good for protecting your back line from flying units or spawned units. And situationally they can also be useful if they remain hidden until the last moment and charge the enemy infantry on the flank. Or even keeping them in reserves until melee is met, and then flanking the enemy. Or they keep a large unit that would otherwise tear through your main line busy. There are a few good uses for them actually, I initially had thought of only one.
Lmao I can't with the cold Knights one. I've downloaded a mod that changes the name of cold ones into clever girls and it's never been the same. Lmao clever girl Knights
"it's a unit that would be useful in the late game, and not useful in the early game, but you wouldn't ever recruit it in the late game... because it's so shit!" Favorite quote on youtube 2020.
@@scout360pyroz I once made a back-up army with nothing but Bloated corpses as a meme and had them run into the back of the enemy line while they were tied up with my dudes was hilarious to watch
I love the bloated corpses you can hide them and trick the ai into following you up a hill or around the trees and then bam you got 3 shots of them coming in diffrent directions the ai groups up. It's a trade unit for sure but saves me sometime
I only agree on kegend with this giants are absolute fucking ass their better used like a gorebeast charriot or as a kamikaze bomber since upon its death it deals damage
Mostly agree, but two disputes: - I actually got a lot of use out of bloaties early in my Noctilus campaign, because Lothern got to elite tier units ridiculously fast at VH difficulty. Raise 'em, run 'em out of the forest, and blow up a unit of Swordmasters of Hoeth. But yeah, once you're on your feet and have a good gun line they are garbage. - A single unit of carrion is nice to take down siege engines. Carrion *do* defeat low tier archers and siege crews on VH battle difficulty in my experience.
@@detorrV2 Agree, same can be said about bats. It's a small niche but a niche that can be pretty crucial going up against artillery since they rek skellies
I was coming here to post just that about bloats, never played vampire coast before, but its a good unit for raising 3 of them and can kill wayyy more than their value if you use them right. I disagree with just asscharging into a single unit, wait till the enemy is entangled with a few of your meat shields and run the corpse in there, you can take out 3-5 enemy units will a well placed bloat and you only lose a bloated corpse and a deckhand mob which you can raise again after the battle. Most of my bloats have 250+ kills at the end of a battle.
15th *Mounted Yeomen* I always saw the Mounted Yeomen as a dedicated "anti-artillery" unit : they're cheap, they're fast and, above all, they have _"vanguard deployment."_ And, believe it or not, when i played Bretonnia in warhammer 1, i had some of them in my late game armies sorely in order to both deal with the Hellcannons (which they proved to be surprisingly efficient at killing in melee.) Better yet, since they are shit units, they reduce the threat level of your army and makes for perfect material to bait the A.I. into attacking your army outright (whereas with better unit it could've avoided you.) 14th *Clanrats* Not gonna argue with the cost efficiency comparison with the Skavenslaves. It's self-explanatory. But i'm going to point out that, over time with researches and skills, both units gets a significant improvment to their respective role : Skavenslaves can replenish extraordinarily fast while costing absolutely nothing in terms of upkeep, while Clanrats end up gaining the _"Expendable"_ trait and become more reliable in melee - not simply stalling anymore but actually scoring hits on the ennemy. It ultimately comes down to _"what kind of meatshield you want to field"_ and constructing your army around that choice (which is very Skaven like and i'm fine with that.) 13th *Corpse Cart* I am in total agreement. No argument there. 12th *Bloated Corpse* Big disagreement. Bloated Corpses are like mini-doom rockets : it kills everything in a radius around it. With proper placement and planning, it is possible to lure multiple ennemy infantry units into blobbing against one of your -inexpensive- zombie mob and then having it rush there, murdering everything in a blast. If anything, it's the one unit that encourages you the most to use your zombies as bait against elite infantry units, only to have a whole chunk of them getting blasted into oblivion by the warhammer version of the Left 4 Dead "Boomer." Additionnaly, though it is a minor point, the Vampire Coast do have a retainer obtained through research that gives the _"Stalk"_ trait to an unit equipped with it. I leave the rest to your imagination. 11th *Cold One Knights and Dreadknights* Total agreement there too. 10th *Bastiladon* I wouldn't exactly say that the Bastiladons aren't useful. While it is true that Stegadon are factually stronger than Bastiladons, it's true purpose consist in facing off the strongest units of the ennemy armies - ergo, being an anti-elite unit. So when your Stegadon end up being charged and/or bogged down by low-tiers units, even when winning you actually end up losing the exhange because the A.I. makes you waste a good unit against bad ones. The Bastiladon on the other hand is still a monstruous unit, causing _"Fear"_ and _"Terror"_ with insane amount of armor, a small missile resistance and a dedicated armor-piercing anti-infantry melee, all at a cheaper price. In short : it's a perfect anti-low tiers unit. The "Ark of Sotek" variant screams "anti-Expendable" to me ; the "Solar Engine" variant can actually out-perform the Stegadon when it comes to dealing with units that have very high physical save and/or are vulnerable to fire, on top of debuffing their melee for a while ; Finally, the _"Revivification Crystal"_ still do give you multiple equivalent uses of _"Invocation of Nehek"_ for no winds of magic cost, AT ALL (and you can combine it with a Slann of Life to make it even more powerful.) Honestly, give them a try. With research and skills, you will be surprised at how good they can perform for their cost. 9th *Hawk Riders* I haven't played enough with those units to give a proper answer. So i'll pass. 8th *Slayers* I completely disagree. Your argument consist in considering ALL Dwarven infantry unit as tanking units - units that takes a beating more than they give - and never diverging from that assumption. Slayers are infantry unit that discard defense (and as such tanking) completely in favor of overwhelming offence : they strike fast (for a dwarf) and strike hard. They're not made to wait for the ennemy and hold the line : they wait for the monsters, cavalry, chariots and ennemy Lords on mount to come close and massacre them. In fact, you won't find any other unit as punishing to ennemy flying unit than Slayers when it comes to attacking the dwarven artillery and missile units from above. So much so that i find myself recruiting Slayers more often than i recruit Irondrakes with Troll torpedoes. 7th *Carrion* Anti-artillery. And that's litteraly it because the Tomb Kings are overall slow as fuck - only the Carrions have the speed and melee demage to reliably destroy ennemy artillery (apart from your own artillery.) 6th *Trolls* Not gonna argue there. 5th, 4th and 3rd *Giants* And here we have it : the one unit pretty much everyone agree on saying that it's universally crap. (Which is kind of an accomplishment in and of itself, come to think of it...) 2nd *White Lions of Chrace* Again, i am in full agreement. 1st *War Wagon* Amen to that. Worst part is, if at least kitting was working properly and you could order your unit to target and keep on shooting at one specific unit, instead of having your unit change targets to the closer one to itself as soon as you order it to move, it would be bearable. Not good but bearable. But the skirmish system is so shit in this game and the damage output of the war wagon so ridiculously low, that it's just not worth it. Period.
"order your unit to target and keep on shooting at one specific unit" My skirmishers tend to keep the target they were ordered before they got move order.
I agree with the anti-artillery for mounted yeoman, but, as legend said they are made a bit redundant by the archer version which will probably do just as good a job against artillery...
@@rorynell4962 The archer version isn't actually better in that scenario. True they do shoot from a distance but, one, the damage output is very low so it takes a lot of shots to be effective and, two, it doesn't prevent the artillery crew from firing while being peppered with arrows. Meaning that you need to physicaly engage the artillery crew in melee to obtain the desired result (stopping artillery) and the basic melee variant is simply better suited to that end that the archer version.
I rekt so many high tier units with a bloated one. Especially vs Ai they are immensly powerful imo. Once the battleline is formed just make them tumble around the enemy and blow up in their blob and you win the line 100%. Just hold them back a little. AI always fires at the closest unit anyway. Not hard to hide them.
For Skaven you probably should have mentioned that Queek can take clanrats for almost the same cost as Skavenslaves which means in that one specific instance there is reason to recruit them instead.
Slayers are amazing when you don't attack the enemy. Once the enemy army breaks you chase them down with fast forwarded jiggling death machines. That boosts my morale.
Yeah i had a war wagon when the hunter & beast dlc first came out and after firing all of its 200 ammo i had 40 some kills against skinks. If it had more ammo it could shoot for longer but at the current damage output even after 30 minutes of shooting it wouldn''t be very effective against tier 1 troops
It does have more ammo now (240,) but the unit is just too finicky: it's hard to tell how many of the soldiers in the cart are actually shooting, and the War Wagon should reload roughly every 4 seconds, but in practice the Wagon often delays its shots 8-12 seconds, which cripples its damage. This weird delay and sporadic shooting by each soldier makes the damage badly inconsistent, whereas Outriders have the same weapon but apply it consistently, so Outriders are pretty much always better.
Hope they make white lions useful in the high elf dlc we ought to be getting. One of my favorite looking units, been disappointed with their performance since I first used them on release.
Update on the War Wagons: They got a buff and their ranged damage went from 33 to 55, which is a big increase...but it's still nowhere near enough. 1 unit of Outriders have a total of 1980 missile damage (per 10 seconds), 1 unit of war wagons have 220 missile damage, meaning that it would take exactly 9 units of war wagons (36 wagons total) to match the missile damage of ONE unit of Outriders. They are also MORE expensive. Compare that with Scourgerunner Chariots, that cost only 100 more (850 vs 950) that have more range, more damage, a huge bonus vs large and can actually be used as real chariots. It has 90-ish missile damage with a whooping +40 anti large, meaning that it has 2.5 times the ranged damage when shooting at large AND better melee stats. Yes, they are 100 more expensive, but they are also twice as valuable.
Having played every faction on TW, i have to agree with everything here, except bloated corpses. Not only those dudes rock damage-wise, they are also hilarious to include in the army, can be recruited everywhere, and are vital in surviving the first couple dozen turns as a pirate faction - comp tends to declare war on you with much stronger units, like lizardmen or HE stuff that makes your zombie mobs just melt. Given many water/swamp maps have a bottleneck in the middle (that also slows units down), you can easily take out 2+ high tier units with one bloaded corpse if you sneak it behind a tarpit zombie mob. Also..they belly flop in the enemy in true rockstar fashion. 'Nuff said.
Absolutely agree with this comment, i usually keep 2 bloaters in my armies and re-recruit them after each battle. There have been many times when I cheesed the AI into blobing up their high tier melee into one of my heroes and then one corpse would do absolutely stupid amount of damage outpaying most everything I could have thrown at the enemy in early-midgame.
The ROR war wagon is good, and the war wagon with mortar is decent in campaign, and an auto pick for me in mp because its easier to defend then mortars as its faster and can take some light combat .
Bloated corpses actually have two uses, they can be(note "can") useful in an ambush, sort of, and they are the cheapest siege attacker in the game. Which is quite useful if you happen upon an enemy city that has walls but is otherwise unprotected, just raise one up, use it then replace it after...
I wouldn't mind it if they buffed Bloated Corpses so that they just annihilate basically anything. I want to feel real fear when I see one coming towards my army.
@@matthiuskoenig3378 If it's going to take a spot on the roster, from a gameplay perspective it shouldn't be useless. Besides, it's not just a bloated corpse, it's a magically animated bloated corpse with some kind of magical explosion effect.
eh probably not when it comes to all the giants since they still suffer from being such easy slow targets. they just have no real value when just about any kind of artillery will always out preform them
@@snazwonk2066 the problem is it still does not do enough damage to equal its value, unless it hits elite infantry. I say the blast radius should go up a bit. At the very least it makes it scary and a good "distraction carnifex".
I'd argue against Bloated corpses, so long as the enemy is blobing up (which, it's AI, they always do) then one corpse can get around 120-140 kills and inflict around 6-10k damage. That is FAR more effectiveness than Vampire Coast's typical frontline units and they are both cheap to recruit and upkeep. You may have lost a unit but when you paid pennies for it and have raise dead to fill the hole it left in your army, I don't see what's wrong with them over a unit like Deck Droppers with Pistols, a unit that deals embarrassingly low damage and kills in general thanks to MP nerfs. And they can't even lord snipe.
I'm with you on this, especially early on in the campaign. The thing can wipe out 2-3 full units if it's well-placed. I always get more than 100 kills with a bloated corpse against the AI and, as long as it gets that many kills, it doesn't matter that it's gone because you can immediately raise a new one after the battle. Deck Droppers though... never found a use for them.
I've only started playing Warhammer 2 (having lots of hours into Shogun 2 though). Bloated corpse seems like it could be valuable as you say, especially if the terrain causes enemies to run around an obstacle and usually results in them bunching up. That's very situational though, often tend to forget I have these things in my team and I'll be watching my frontline charge into theirs along with the bloated corpses and having them blow up my frontline... Sad times
Hey Legend, i kinda like Mounted Yeoman in the early game tho. I use them as Carcassonne vs Skaven because they have vanguard deployment and they can keep the artillery busy pretty good. They are also good at sniping archers in the back and since they are really fast you can also use them to bait out AI units (allthought the archer variant is better at it).
The upkeep of Slayers can be halved with a follower. They are extremely strong against enemy lords and so are very effective against vampire counts. You can send 3 or 4 slayers against Manfred, and he will die in about 20 seconds they will also push trough most of the enemies easily.
I've found the bloated corpse to be pretty good actually in battles with large amounts of trees in protecting Artillery lines keep him far enough away that if he keeps focused down by skirmisher cav he doesnt kill your own but close enough that he takes care of any flankers
Bloated Corpses are quite useful as a surgical strike. The Vampire Coast armies suffer from a few weaknesses, primarily being a lack of strong front-line melee units (that come at a decent cost), so being able to cripple one or two of the enemy's front-line melee troops before they clash, can turn the tide (pun intended) of a battle in your favour, even from some rather painful odds otherwise. Primarily, they're very useful if you're already not doing super well compared to your opponents, tech wise.
Oh, also, Bloated Corpses are _VERY_ effective when playing as the Skaven against the Vampire Coast. Just spawn a unit via The Menace Blow and watch as enemy HP drops like Cassandora's Comet! xD
The splash damage and burst potential of the Solar Engine Bastilodon makes including a few of them in to a Stegadon doomstack somewhat worth it. They can melt the most dangerous or most densely packed groups of enemies (like the anti large or monstrous units) while your stegadons meet the enemies charge. They're definitely worse in melee, but they're still better in melee than most artillery in the game.
If War Wagons aren't on this list I am gonna be disappointed.
lol.
The RoR is great at least.
[Cries in tarnished Hussite Wars legacy]
War Wagons are such a joke.
@@LegendofTotalWar War wagons can be okay in multiplayer due to their mobility and the enemy not having AI cheats to buff them up. But yeah not much purpose in legendary campaigns lol
For anyone who needs it
1:04 brettonian
2:33 scaven
4:44 Vampire counts
6:18 Vampire coast
7:48 Dark elves
9:02 lizardmen
10:52 wood elves
12:26 dwarves
15:58 Tomb kings
17:37 Greenskins
19:47 beastmen
21:51 Norsca
23:08 chaos warriors
23:42 high elf
27:42 empire
hope this was helpful to someone. Sorry If somone has already done this but I went looking so i could rewatch the darkelf bit and couldn't find one.
You're the hero every 30 minute guide needs. Thank you
Most glorious of you.
Thank you my love.
not every hero wears a cape
Thanks man
1:05 #15 Bretonnia - Mounted Yeomen
2:35 #14 Skaven - Clanrats
4:44 #13 Vamp Count- Corpse Carts
6:19 #12 Vamp Coast - Bloated Corpse
7:48 #11 Dark Elf - Cold One Knights/Dreadknights
9:04 #10 Lizardmen - Bastillodon (All)
10:53 #9 Wood Elves - Hawk Riders
12:26 #8 Dwarves - Slayers
15:58 #7 Tomb Kings - Carrion
17:38 #6 Greenskins - Trolls
19:48 #5 Beastmen - Giant
21:55 #4 Norsca - Giant
23:12 #3 Chaos - Giant
23:45 #2 High Elf - White Lions
27:42 #1 Empire - War Wagon
It is quite funny, that in MP only Bloated Corpse, Giants and War Wagons are bad. And things like clanrats, Slayers are extremely competitive.
thank you
They need to give giants the wallbreaker attribute that Warp Grinders have. It would instantly give them a reason to see play.
doktarr thats actually a great idea!
Thx Kavin
You realise that people will now specifically manufacture saves with their armies consisting of solely those, right?
@@bogdanleshenko7149 no he will not he'll crack a laugh and win with a war wagon doom stack
He would notice and ignore them. Hopefully we get less dogs breakfast armies among the community!!
@@jackcanox4015 thats a challenge, someone get a warwagon doomstack
jack canox that would be great
WAR WAGON DOOMSTACK
"Brettonia's worst unit is Mounted Yeomen."
AI Brettonia: "I'm going to pretend I didn't see that."
For real I attacked leoun around turn 20 and mans had 4 attacks of just mounted yeoman, a few of the ranged versions, lol
LegendofTotalWar: "Brettonia's worst unit is Mounted Yeoman."
Peasants: *collective exhale*
I know you meant the peasant mob but the yeomen are mounted peasants.
I mean a Yeoman's just a slightly richer peasant.
Lol
He said worst not best
Well, it's not so much 'Worst unit' as 'Unit you shouldn't recruit'
So you can recruit peasants, because they're literally free, but you wouldn't recruit money, because they cost money (even if they're better maybe)
I’m going to do a White Lion of Chrace only campaign on legendary, and when I’m about to lose I’m gonna send it to legend
do it
at the very least make sure you recruit Alastar. that would be your saving grace :D
@@ddenozor Implying he won't loose before he gets 60 influence.
Uh, you know you'll got an easier time playing Dwarf Fortress' fortress mode in a haunted biome right ?
In my later campaign i was able to get them for free. For nothing now i know why hahaha
Legend: "The only one use for the war wagons is against bloated corpses..."
Me: Ah, of course, shot them and retreat when they get close.
Legend: "...because you would have this unit charge into a bloated corpse to get rid of it"
...
He's not wrong tho.
69 likes, dare not to touch this.
Units with entity counts of one or four just charging into a bloated corpse generally take next to no damage
@@Grivehn 169 now
yeah, that is genuinely the best way to get rid of them against AI, especially how it tends to keep them amongst its ranks.
Your ammunition is precious, don't waste it, just ram them with a single entity or a chariot that won't take any damage.
Special mention if you manage to skullfuck the AI's depth guard or gunnery mob that the corpse was next to, because big brains tactics.
Lol i was thinking the same thing
"The Bloated Corpse is a living joke"
But Legend, it's undead
dead joke dude..
@@arunaschlevickas322 beating a dead horse, you
Un-living joke
I actually got a lot of use out of them earlygame, since I could pitch one into a unit of strong enemies and wither them down for the weaker forces I have at the time. Also good for gatebreaking.
John J. Spurgin I’ll use them every once in a while, but only in the early game. Going up against some of the skaven skavenslave stacks as Luther harkon. The skavenslaves will approach my front lines and from the rear 2 bloated corpses will flank them and ka-boom. As much as 500+ enemies dead, multiple units broken, several others routing, others wavering. It’s good for that. It does quickly get beaten by far better units such as carronades, leviathans, necrofex, and others by mid game.
As of the Throt/Sisters DLC, Hawk Riders are AMAZING if you are playing as the Sisters of Twilight. They get a unique bombardment ability that hammers units of all stripes, along with a few campaign perks as the Sisters get stronger. I use them all the time, but only for the Sisters because they can punch well above their weight class.
Came here to say this. I wiped entire armies with the volley.
@@IlPagliacoTriste22 They get even crazier with the right skills, too. Plus the Sisters themselves basically being flying artillery. So much death. I love trapping Dark Elves in their fortresses and just annihilating them ;)
@@wiltarthebarbarian1988 I had a TON of fun on my first ever wood elves playthrough with the sisters and hawk riders. Their Volley ability would turn the tide of any battle I went into.
@@GLOCKRIVERSTV It's just a really fun campaign, really, with lots of options for army composition and play style. I love it!
Bloated Corpses? Bad? NO! They're fantastic! They kill a bunch of my worthless Skavenslave and saves me having to feed them after a battle!
It depends if you are playing in a multi or not! In a single-play campaign if you play as a vampire coast faction. Bloated Corpses will not do anything but having 1 slot for a better option as in your army roster so it's useless for you but AI will spam them at you always :D
AI are terrible with them lol. They keep them by their backline sometimes. As skaven, this is the perfect opportunity to menace below their backline and use the corpse to nuke their own unit lmao
legend is a fucking idiot. a single bloated corpse oneshots the best infantries of the game for a fraction of their price.
>but they suck in multiplayer because they immediatly get targeted
well duh, as for every other dangerous unity that becomes a priority target. but he was talking about campaign so his logic doesn't make sense. again, he's a fucking idiot.
Watching your vids religiously in preparation for my inevitable battle against the Bald Italian
Haha wish you both the best of luck!
Oh hey its my favourite australian nazi
Dont bullsht, you rubbing one out to Legends voice
@@Chris-su8wm no i do that rn
😝😂😂😂😂😂🤣🤣🤣🤣
The High Elven Giants are truly awful, I gotta agree with Legend on this one.
They must've been so bad they died out or something, 1st time hearing about them..
they are tanky as hell and actually can dish out good damage against low entity squads or heroes. its just that playing with big slow tanky units is usefull only in niche situation. having archers and spearmen is better anyway.
@@ikitclaw4852 ah yes-yes the large elf-things! Just as brood mother made eat-kill!
Strong disagree, they are completely un-killable.
High Elf Giant Only Run or riot!!
"Theres only one thing worse then a Troll"
"Boom"
"A giant.."
A troll Giant!
Dear God....
@@Mahfireballs There's more.
Poor trolls. Getting additionally bullied just because of that dumb gigantic fuck living above them in the building tree
@@ikitclaw4852 So Throgg???
Another update on the War Wagons: Their damage has been increased 10x since this video. Literally, they do 10x as much damage. They are actually useful now.
But the hellstorm rockets tho...i trade them wagons for any hellstorms every time i got the chance to do it.
@@ravezon Hellstorms won't do shit to monsters
@@jabloko992 probably not but hell, it sure does blow shit up. By the time the monsters are near, they probably the only one left to be killed and most likely badly wounded too. If the hellstorm didnt missed that much if aiming for that monster alone. Plus, with a bunch of handgunners and spears waiting for it, i dont really think it wouldnt be that hard to deal with. Unless the ai bring a full 19 units of monsters, then i would trade the wagons for some cannons.
Yes, I did Markus Wulfhart Panzer Korps campaign and...Helblaster Wagon is 10x better. Needs to setup(idk why tbh, balance must be), but it's vastly superior. Mortar Wagon is my least favorite one. To the point I replaced them with Helblaster Wagons. But yeah, Gun Wagons aren't bad these days. Just average imo.
@@goransekulic3671 Last time I played as Franz, you could only get one Hellblaster Wagon and that was ROR, other than that it was regular war wagon and mortar.
“You can’t just spam artillery.” *laughs in hellstorm rockets*
*laughs in skaven*
Yankee Jim hellstorm rocket battery go brrrrrr
Laughs in solar engine
Oh come on, do not use the obviously overpowered units as arguments... Games Workshop gave a shit about balance when creating these rules.
1 hellstorm rockets shoots at you, it goes everywhere but at you. 2 hellstorm rockets, it was closed but still laughable. 3 hellstorm rockets, ok now its scary. 4 and above, f*ck that sh*t im out. 😂😂😂
Me: *Recruits war wagon and sends in a disaster save*
Legend: "Even the worse players in the game don't have these in their army"
Me: ....shit
Yeah I'm feeling a bit red-faced about my White Lions of Trash armies as well.
Lol you gonna hope that email went to the spam filter
I rush the white lios of Chrace building i every high elves campaign and the first thing I think when seeing war wagons in the update it "looks cool, I want to test Empire with them" XD
For my defence, White Lions were fucking op in the original game and one f the best units of High Elves :p
Someone needs to create a mod that gives a single faction all of these units and nothing else. Then Legend has to do a livestream with that modded faction.
Playable Rogue Army Faction called "The Giant Tree Bandits". Oh and also give them Goblin Archers. Let the suffering commence.
Mayhzon then legend has to use army compose of gobo archer+ white lion I guess.
Mayhzon actually he might just do another slayer campaign lol
I propose that such a faction be named "The Outcasts" - a mercenary force composed of units that found no place among the armies that initially recruited them and decided to form their own faction instead of putting up with shit from their fellows.
I actually find having a bloated corpse on each flank is pretty nice for dealing with cavalry flank attacks. Was about to get charged by a rank 7 centigors with great weapons once, corpse just walks infront of them and pops killing 90% of their unit and insta shattering them.
Exactly, BCs are great in early game because of that. At worst, a BC unit can be spent to take out an elite enemy cavalry unit that could kill several of your squishy zombie mobs. At best, you have a mini-nuke that can instantly obliterate a 3-5 unit clump of enemy infantry.
That was entertaining and informative. Thank you.
You made a mistake though: Skavens should have been #13.
alternative title: The true WH2 Patrician's Doomstack top 15
Lmao war wagon doomstack
@@FilipMoncrief I mean, bloated corpse doomstack.
Carrion Carnage Campaign when?
Please do Top 5 Saving disaster campagins YOU couldnt do, even with cheese
bump
Please do this I want to see the worst of the worst
Slug Clutz you guys realize this will just be people with basic garrisons against 4 full stacks right?
@@Sharkfinish That's what you think i'm sure we'll get different ones. Do this legend
The one with kroq gar vs dwarves is not salvable
Legend: "you shouldn't recruit corpse carts"
AI: "I do what I want and I like what I do" *puts 15 carts into every army*.
*Sends his disaster campaign save to Legend the next day.*
" I don't have to cause I'm wearing Terminator armour" "but sir that doesn't make sense"
@@icyman2 By the time AI discovers that it's time to send their campaign to Legend to fix, they probably have figured out they shouldn't be recruiting 15 carts into the army
@@howardlam6181 Who knows... Certainly not the AI! ;D
@@hmssheffield1326
Thought of the same thing mate
Slayers always overperform in my campaigns, I have had a a few fights where I was counting on losing the infantry fight but for some reason slayers always do better than I expect them to in wrong match ups.
Wich dificulty do you play on?
@@janbazuine6636 Very hard /normal battle.
Wich explains why your slayers do well if it was on very hard battle difficulty they would get slaughterd
@@janbazuine6636 all melee units are bad in these difficultys slayers are good as long as you dont have ai cheats on
@@shadowlord1418 yes i know
"The only reason you'd bring a warwagon is too charge it into a bloated corpse to get rid of it" I was fucking dying
“It’s bad at everything that it attempts to do” wow, I didn’t know I’d ever make it into one of these lists
yeah, I've recruited Jon before. He comes in late and always has excuses. Absolute worst unit evar.
Agreed, I only played the game once, recruited Jon and haven't played it since XD
🤣🤣🤣
No don’t tell me you recruited (dun dun dun) war wagons
@@snickle1980 It's mainly because he knows nothing
"Never recruit slayers."
THAT'S GOING IN THE BOOK!
I don´t play at top level. I like to have 1-2 units of Slayers as reserves to protect flanks and/or shooters. In a Battle Line I use them the same way as troops with Great Weapon or Miners with Blasting Charges - deployed a bit back in a checkers formation, with the shielded units deployed forward to take the brunt of an impact. Then countercharge like units with Great Weapon.
Not playing Legendary I can afford to care for the "look" of an army, and go for balance at all stages of the game: roughly 25% War machines, 25% Missile troops, 25% Shielded units, 25% Hardhitters ... that is 4-5 of each, plus some characters.
But I agree: an Army with no hardhitters and more of the others is more effective.
Absolutely. How dare he deny slayers their rightful ends.
And let's be honest here, It is both awesome and hilarious watching Slayers charging at an enemy with their axes raised, yelling like madmen.
So.....did you know calvary count as a large unit? Slayers are anti large. They *eat calv*, atleast the unit of slayers I had annhilated a group of chaos knights.
The manling is daft, doesn't know what he's talking about *proceeds to grumble*
As far as Bloated Corpses go i have to strongly disagree.
They are amazing at cheaply taking out heavily armored blobs at the early part of the campaigns.
Saurus, Dread Corsaires, Dwarves and whatever other early heavily armored infantry is both cheaply and easily dealt with Bloated Corpses.
The AI is not smart enough to focus the BCorpses and you can simply let the AI pile up on your trash melee and then get a massive explosion killing multiple units of heavier armor infantry.
They are even great at countering early armored cavalry because, you guessed it, the AI is not smart enough to move the expensive cavalry (which is charging at gun line) away from the intercepting BCorpse.
Due to its victims usually routing after losing 90% of their health it also affects enemy morale since whatever unit you blew up the BCorpse on is valuable (not expendable).
Its literally a "one use" mini nuke (or a land mine) that allows you to cheaply and quickly deal with armored units some AI uses a lot in the early/mid campaign.
Raise dead makes it even better because you can just instantly (and without the monster building) recruit BCorpses as disposable armor-killer.
Yea the mortars and polearms zombies and zombie handguns are at the same tier but having 2 bloated coprses in your army is vastly more useful than having 2 more melee zombies.
Due to AI being stupid the BCorpse can easily trade 1:1 versus expensive deadly early game units such as saurus - if you blob enemy with your lord it can even kill multiple armored units for a price of just 1 BCorpse (lords suffer almost no damage from it).
I definitely agree with you both. I seen some UA-camrs used it good during their campaign of the vampire coasts. It's a unit that's rare to be used tho, depending on the enemy your fighting, the army comp you and the enemy have.
Bloated corpses are so good to just wreck the enemy and as you both said, it's cheap.
The big difference of cheap and expensive units are their uses. For example faction units like the black guards of the dark elves and imperial foot of the empire. Most of those expensive units wouldn't be put on front lines but on the flanks or the back of medium tier troops that absorbs the shock of Archer fire and engaging the enemy lines.
I hear you, but they are still a one-shot unit - if you fail to make effective use of it the first time, you don't get another chance like you would with other undead (in which case you can either cast Invocation on them or let them regenerate through other means and send them back into the fray): they are just fine when they work properly, but when they don't you are just throwing a unit away - a unit on the roster that could be filled with something better-suited to dealing with armor from a distance perhaps (*looks at the Necrofex Colossus*).
I would say that bloated corpses are worth raising from the dead, but not actually investing the effort to recruit properly. You usually dont need more than the couple you pick up from roaming.
Hard agree. I can't tell you how many battles I've been surprised by an army of super heavily armored foes and had my butt saved by a couple of those thicc bois. It's just so satisfying to see a corpse waddle into a group of very concerning infantry, or for the AI to go full dummy and send several units to attack the corpse, only to have all those units melt and immediately retreat, for very little cost.
Huh what a surprisingly in-depth summery of a unit that explodes and dies
The bloated corpse gets such great value in the early game though. They literally delete the most dangerous unit the AI tosses at you, and can basically keep it from flanking. If you use it right, it can delete two whole units. Now I don't play legendary difficulty, so maybe the AI runs away from them there, but damn, I giggle to myself over deleting higher value troops that could have wrecked me otherwise.
*looks at the date*
*sees February 2020*
"Ah, this was made in the Before Time."
What's changed?
@@c.alexander4199 the earth has more bloated corpses
@@c.alexander4199 Clan Pestilens got a huge buff
ORKZ ORKZ ORKZ ORKZ ORKZ CENTIGOR MILK
@@c.alexander4199 legend won a massively disadvantaged fight with Bloated Corpses.
Also, Hawk Riders and Slayers are both decent now (the former is broken with Sisters of Twilight)
so in case you want to set up a disaster battle for legend - here is your tutorial
I love it how to Skaven roster is so damn strong that you have to throw Clanrats under the bus.
yet they get utterly trashed by lizardmen..
And if you're playing Queek Headtaker then the clanrats become so much more cost effective because of the reduced upkeep.
@Aaron B Abominations are great until a Skink Priest drops a comet on their head.
Skaven have really bad morale overall though. They will break and rout much faster than a lot of other factions. That's their downside.
Actually poison wind globadiers are pretty much worthless. They are inaccurate, have low range, don't have their own tech branch in Ikit's workshop and are just not needed since jezzails and rattlings are in the game.
I agree that I can’t imagine why they wouldn’t give war wagons more missile damage... have them be using larger muskets that could only be used effectively due to their weight by leaning them on the wall of the war wagon or something.
Saying I shouldn’t recruit bloated corpses is like saying I should throw away a cheap vortex instant.
it's still great early on when you need to win those early sieges as painless as possible
The bloated corpses can be super effective early game not just destroying units if you use them right, but also ruining leadership allowing you to maintain a very small roster
@@koaxanderhoff8970 Bloaty bois are the meme Vampire Coast unit, but they do a great job at either wiping a unit or wiping its morale, agreed. Don't really need them late, but they're a great raise dead option just prior to a battle.
It interesting to see how some of the units on this list Legend now loves. The Hawk Riders got buffs and are now great and Legend now likes using the Bloated Corpse. It's great early game and in an emergency through Raise dead.
With the new Dwarf Grudge mechanic giving you a reserve of Slayers they are used as an emergency army along with the RoRs.
Bloateds were always good. But pointless and of an ugly design. They are ultra binary, either they blow up 100+ units with them or 0. That's some shit design! And you can't even train them mid battle like you can Infested Terrans in Starcraft! Tbh, they should be a summon, perhaps akin to Skaven Summon mechanic.
Bloated corpses are better on the enemy team. Just charge your leader into a crowd as long as you're confident he'll survive and watch the bloated corpses jump into the middle of their own troops and absolutely destroy them. Works well at the start of Harkon's campaign in the first battles.
I'll try this thanks for the tip
@@SmashingSnow
Best place to get a feel for it is the first fight where the enemy gets two of the corpses on Harkon's start. It's either the very first or second fight you'll have with Harkon. If it's the same map as normal there's a small patch of forest just in front of the enemy on their right. You can put the mornghauls there in vanguard, run Harkon and your own bloated corpse up to the top of the woods remembering to switch fire at will off so Harkon isn't spotted, then charge him out into the nearest group of handgunners. The enemy is on defensive this battle so they will always form up in the same spots. With a bit of luck they'll charge the two nearest zombie mobs in before the first corpse gets there and you'll devastate all three groups. If you're luckier you can then go for the other handgunners, rinse and repeat and most of their stuffs dead if it goes perfect. even if it only works with the first you get a major advantage. Just shuffle your other troops as far up to them as you can without getting into the handgunners range so they can back Harkon up sooner. The mornghauls can help here too if you positioned them in the woods once the corpses are gone but keep em clear of the enemy leader as he'll trash em.
@@SmashingSnow
Oh and be sure it's not gonna cost your leader because if it screws up you'll obviously understand the consequences of losing the leader early in a fight.
@@Will831100 Noted thanks
@@SmashingSnow
Hope the minor walkthrough given works for a good tester as it's never let me down on that particular fight and it leaves you that starter bloated corpse spare for another fight which is always handy as you can also use the trick with your own corpses, added bonus being you control it. The AI is a bit dumb like that though it doesn't work on larger stuff same as corpses are crap against your own single entity units.
Talking about white lions, its quite funny that high tier walls are worse than low tier walls because they replace sea guards with white lions.
I love how UA-cam made automatically generated subtitles in Korean
Salt Efan yeah what’s up with that?
Glorious Leader of Total War
This sure steps up the game of the captions misunderstanding everything he mumbles
Lol it got me confused as hell
Although I understand, why you wouldn't want to recruit bloated corpses, I find them to be quite useful as a garrison unit: Since the AI likes to blob a lot, you can get >100 kills with them regularly and as opposed to basically every other unit in the game it doesn't matter that they spawn with low health right after taking a settlement.
16:14 “barracks’s” you feeling like Gollum or Sméagol? 😂😂
I love the bloated, against mass infantry, and with skillful dodgeing with a leader ahead of them, they can even take out bunches of both :)(inf and arc).
But yes, they suck ,but the comic value is awesome,,,, :),
IMO they are the best and most important unit in the VC roster
They are good at exactly one thing which is blow up enemy heavy infantry. They do that better than any other unit but outside of that they have no utility. Its so hard to get them close enough against most factions to get them to do damage. It is awesome when you pull it off though.
Bloated is honestly not that bad on very hard/ legendary. The fleet has no answer to heavy infantry early on and one bloaty boi can easily take one out. Their raising cost is not that bad either, so is their upkeep
Always 1 in the army, they are one of the best units for vampirate imo. your lord is gonna be tanking in front of ranged units and attract alot of attention and BOOM!
I always have one in my army. I hide it in the wood at the start if possible and sneak it in a big melee blob. Most of the time it's my unit with the most kills.
Legend: You don't ever need to recruit this unit...
Quest: Recruit this shit unit and waste 2-4 turns for it if you want this super glorious awesomesauce item
Me: F-f-f-f-f-f-f-f-f-....
Canalp Daşer Yeah those quests really have to go. Maintain 20 units or go to province or defeat so and so, those are all fine. Recruit 2-3 white lions? Ugh fuck I have to build a fucking GROVE?! Uggggh
@@JB-xl2jc personally I think the defeat X enemy factions one is just as bad
You want gahl maraz? Well take Karl off the frontline and send him rummaging through the badlands for several orc stacks to fight.
It got a bit better with the forest orcs and crooked moon, but if they get wiped out early Franz is fucked.
@@jerec1267 you don't have to defeat them with Karl. You just have to win against that faction with any army.
@@Femerenden No it requires Karl fighting the battles, I've wiped out Orc factions not knowing this.
Giants: *Exists*
Legend: *ANGERY*
I understand his perspective, but giants actually do have some value when mixed in with front line melee troops as they cause psychological problems with the enemy line and they deal out great damage - but if you are using them, you might want to employ units that keep missile units busy (like harpies or fast light cavalry - make killing the archers your priority if you employ giants).
That said, I rarely use the giants myself since, as Legendoftotalwar pointed out, there are superior alternatives available - I only make use of them as a challenge.
@@FrankCastle-tq9bz Giant Doomstacks are unironically actually amazing on Throgg with leadership buffing items.
@@FrankCastle-tq9bz Issue is their size, they area huge, easy to hit target that has barely any armor.
Thus even its huge HP pool can´t save it, especially since it is REALLY slow.
Which is the reason Shaggoths are so good, they have all the advantages of Giants but are FAST. And armored.
@@sim.frischh9781 I am aware of this - hence the reason for fast hitters to keep missile troops preoccupied. But you are right about the dragon ogre shaggoths: all the advantages of giants without the glaring weaknesses.
Legend: Hawkriders are shit!
CA: And I took that personally.
Title should be changed to "Units You Should Never Recruit For Every Race on Legendary Difficulty"
I disagree, all these units are bad on normal and hard as well. For all units he did mention other better alternatives including the melee ones, such as shaggoths/mammoths beating giants and 2 alternatives to slayers that much better support the usual dwarf core. Stegadons being more effective despite being mostly melee(they have the greatbow but it's minor in usage usually) while costing more. I don't think any of his arguments boil down to "legendary difficulty".
Even the white lions are still not really worth it, despite having been buffed and their building chain being merged with the sisters/handmaiden building. For any decent missile core(which is the predominant high elf core) you will want something that can last or deal enough damage to be worth it. They struggle to output damage and both silverin guard(same tier) and swordsmasters(same job more or less) do much better, with silverin guards actually being able to also slaughter most large enemies. The only time you should think about getting white lions is for the alastair memestack or if you need to global recruit some armorpiercing really fast, since swordsmasters and sisters still take a bit longer on global.
@@Swodah well, while I mostly agree that most of his picks are for all levels, the dwarf slayers are pretty damn good for the first half of the game if you play slayer king.
For him, the slayers are decently priced for dwarfs. Plus while even with his bonus to their survivability they take more losses than warriors or longbeards, they rarely get wiped on normal and hard. And with the verious boni to their refill rate, they'll actually be ready for battle faster/mode in general than the other two.
@@reappermen The Eagle Archers changed a bit now, and are actually quite worth it with the sisters of twilight (it obviously wasn’t a thing, when Legend made this video)
@@robinekhoodekful true, but I choose not to mention them because of the video and dlc release dates. Can't critizie legends for that after all, but the OP's point about the video name was really valid imo.
@@reappermen well Ungrim got buff if I remember it right, pretty sure the “Slayer cannot lose model above 50% health” thing was a later addition.
17:40 Agreed that Trolls do not fit well into your "typical Greenskin" roster. - They rather self-evidently become far more of an option when playing Goblins with Skarsnik, though.
The main reason I am looking foward to the The Paunch DLC is because you get the new trolls. It will make Skarsnik's campaign much, much more fun and easy to play, and will encourage you to not rush straight for Karak Eight Peaks unless on Legendary. With the trolls on Very Hard you can get by with gobbos, although obviously Legendary requires your army on the top of its game.
"Giant Only" campaign when?
I refuse
Right after Throgg's "trolls only" campaing
I actually do play trolls in Throgg's army because with his bonuses they get quite strong. It's still worse than mammoths but it's viable even on high difficulty.
A giant-only campaign would be almost impossible because you have to wait to get a settlement to tier 5 before you can recruit anything. Maybe with Norsca where you can use confederation easily.
@@Prushinthespirit I've done it. Throgg bluffs are needed but his troll country building doesn't build the right trolls
@@Prushinthespirit throgg makes good trolls though. Ice trolls really pull it. Especially when you can so easily wreck the other norscans with them.
Try a all dryad playthrough of the wood elves. Thats a true challenge.
"At number 15, we have Bretonnia. The whole thing. All of Bretonnia. Don't even occupy it as Empire, just burn it to the ground."
At least it's lore accurate
FRENCH1ES MUST D1E! DE4TH TO THE FR3NCH FR1ES! Only Chicken Nuggets and Dino Wings allowed!
So true. So very true.
@@Mayhzon fries come from denmark tho
@@Eddneton94
Heretic!
The biggest problem I have with giants (besides their lack of splash damage) is that they constantly exit melee and just stand there staring off into the distance. They never move with the battle line or pursue enemy units, and seem to get stuck on friendly units. For some reason it's extremely hard to get them to engage enemy units. It's why they are greatly outperformed by regular savage orcs.
The Chaos Giant is just so depressingly weak, there's a mod that adds a forsaken Giant in Total War 1 that is both, quicker, more resistant to missiles and isn't forced into their own building slot. Making the Chaos Giant completely redundant
I read that as 'There's a mod that adds a foreskin to the giant'
Would be an Uber regeneration perk I guess
Bloated bois are great T1 units. I finished noctilus and found great use for them. High elves will get swordmaster and phoenix guard spam early on. A bloaty can nuke either of those, and if they bunch up you can nuke 2 of them or 1 and a half. Your other T1 units are worthless. Pistol zombies might kill 10, deck crew might get 2 before being deleted. Your 2nd army should raise as many of these bloats as he can get. When battle begins
Against lizardmen they're overpowered. Hit the temple guard in city garrisons or on the field, when they clump, to make up for the tech disadvantage. Watch saurus's with shields who otherwise are perfect counters to vamp coast (shielded vs ranged, massacres deckhands without effort) go berzerk after getting blown up to 10 models. It's almost guaranteed to make lizard infantry go primal
And after the battle you're free of the upkeep at the end turn, whereas pathetic deckhands and gunnery mobs will have to be paid for even if they have 10 models left.
Against two rank 5+ swordmasters in a typical raid on high elves you can:
- Use deckhand mobs to hold the line for 10 seconds, get 1 kill and disintegrate
- Use gunnery mobs to get 10 kills for pistol or 30 with handcannons
- Send in the BLOAT BOY, get 150 kills as the AI charges both units into the charging bloat
Swole Kot agree I think they are good also - I did wonder though how do you know how many kills they get during the game? I know how you can see this after the battle, but how about during?
@@AManCalledDutch If you have the unit selected it shows you on the left just below your HP.
You cn see it if you keep the unit selected as it explodes
Legend actually commented on this in his last video (Units You Should Always Recruit For Every Race - Warhammer 2 89,227 views •Apr 14, 2020) at the end saying that the comments did change his mind (let him see there use) and he now no longer considers them to be a part of the list (Units you should never recruit for every race).
Ive taken out 5 entire stacks with one bloated when the time was right, its not an easy task but if you hVd a slot free? Fuck it recruit one it never hurts unless you keep it close to your army
War Wagons finally won something...
I feel like Legend has a Giant chip on his shoulder.
Hawk riders are awesome now with the sisters of twilight, making it up to a must have in every army :)
The use I found for the slayer units is that they are good for protecting your back line from flying units or spawned units. And situationally they can also be useful if they remain hidden until the last moment and charge the enemy infantry on the flank. Or even keeping them in reserves until melee is met, and then flanking the enemy. Or they keep a large unit that would otherwise tear through your main line busy.
There are a few good uses for them actually, I initially had thought of only one.
Can't wait for Ogre Kingdoms to come out so Slave Giants can join your "worst of" list.
is that coming out?
@@LinkTheSamurai Game 3 factions
Lmao I can't with the cold Knights one. I've downloaded a mod that changes the name of cold ones into clever girls and it's never been the same. Lmao clever girl Knights
*Robert Muldoon has left the chat*
Nice job you are a horrible person you just made Robert Muldoon commit suicide
@@necfreon6259 **takes a bow**
Takes an arrow to the knee
Actually he took a Raptor to the left flank
"I never see a saving your disaster campaign sent in with people with war wagons in their army" You just cursed yourself goof
"it's a unit that would be useful in the late game, and not useful in the early game, but you wouldn't ever recruit it in the late game... because it's so shit!"
Favorite quote on youtube 2020.
also hilariously wrong. if you can walk that tub of lard into the right spot it makes a hefty difference early game.
@@scout360pyroz I once made a back-up army with nothing but Bloated corpses as a meme and had them run into the back of the enemy line while they were tied up with my dudes was hilarious to watch
you learned me good, thanks!! :-)
brent do you play totalwar warhammer? its a great game!
Goobertown is leaking!!
Brenttt!!!!
Legend doesn't appreciate the strategery that is quad bloat
He doesn't appeaciate the 20 stack splody boys
I think you mistyped the GLORIOUS BLOAT DOOMSTACK MASTERRACE.
@@gaslar3328 The DREADED QUAD BLOAT
@@flopus7 GLORIOUS BLOAT DOOMSTACK
I love the bloated corpses you can hide them and trick the ai into following you up a hill or around the trees and then bam you got 3 shots of them coming in diffrent directions the ai groups up. It's a trade unit for sure but saves me sometime
"How many Giants do you wa-"
Legend: *No!*
I only agree on kegend with this giants are absolute fucking ass their better used like a gorebeast charriot or as a kamikaze bomber since upon its death it deals damage
Hold my beer, I'm gonna go make a War Wagon doomstack.
Looking forward to the updated video with game 3 races!
11:22 "Hawk Raiders are shit."
That didn't age well
What happened?
@@minimaster22 The New DLC happened
@@minimaster22 4 rounds of magic missiles that can obliterate entire units (if you have a few hawk riders in your army)
@@dannir7 oh right, forgot about that lmao
Mostly agree, but two disputes:
- I actually got a lot of use out of bloaties early in my Noctilus campaign, because Lothern got to elite tier units ridiculously fast at VH difficulty. Raise 'em, run 'em out of the forest, and blow up a unit of Swordmasters of Hoeth. But yeah, once you're on your feet and have a good gun line they are garbage.
- A single unit of carrion is nice to take down siege engines. Carrion *do* defeat low tier archers and siege crews on VH battle difficulty in my experience.
Carrions can deal with siege crews in legendary difficulty, i use them with that sole purpose, but in most situations skeleton cavalry is better.
@@detorrV2 Agree, same can be said about bats. It's a small niche but a niche that can be pretty crucial going up against artillery since they rek skellies
@@detorrV2 There's no difference in the battle difficulty between VH and Legendary, except that you don't get the balance of power meter.
@@doktarr yeah yeah, i realized later. i was thinking in the campaign dificulty
I was coming here to post just that about bloats, never played vampire coast before, but its a good unit for raising 3 of them and can kill wayyy more than their value if you use them right.
I disagree with just asscharging into a single unit, wait till the enemy is entangled with a few of your meat shields and run the corpse in there, you can take out 3-5 enemy units will a well placed bloat and you only lose a bloated corpse and a deckhand mob which you can raise again after the battle. Most of my bloats have 250+ kills at the end of a battle.
Love hearing the increasing animation and vitriol in Legend's voice as he works his way through the list :D
15th *Mounted Yeomen*
I always saw the Mounted Yeomen as a dedicated "anti-artillery" unit : they're cheap, they're fast and, above all, they have _"vanguard deployment."_ And, believe it or not, when i played Bretonnia in warhammer 1, i had some of them in my late game armies sorely in order to both deal with the Hellcannons (which they proved to be surprisingly efficient at killing in melee.) Better yet, since they are shit units, they reduce the threat level of your army and makes for perfect material to bait the A.I. into attacking your army outright (whereas with better unit it could've avoided you.)
14th *Clanrats*
Not gonna argue with the cost efficiency comparison with the Skavenslaves. It's self-explanatory. But i'm going to point out that, over time with researches and skills, both units gets a significant improvment to their respective role : Skavenslaves can replenish extraordinarily fast while costing absolutely nothing in terms of upkeep, while Clanrats end up gaining the _"Expendable"_ trait and become more reliable in melee - not simply stalling anymore but actually scoring hits on the ennemy. It ultimately comes down to _"what kind of meatshield you want to field"_ and constructing your army around that choice (which is very Skaven like and i'm fine with that.)
13th *Corpse Cart*
I am in total agreement. No argument there.
12th *Bloated Corpse*
Big disagreement. Bloated Corpses are like mini-doom rockets : it kills everything in a radius around it. With proper placement and planning, it is possible to lure multiple ennemy infantry units into blobbing against one of your -inexpensive- zombie mob and then having it rush there, murdering everything in a blast. If anything, it's the one unit that encourages you the most to use your zombies as bait against elite infantry units, only to have a whole chunk of them getting blasted into oblivion by the warhammer version of the Left 4 Dead "Boomer." Additionnaly, though it is a minor point, the Vampire Coast do have a retainer obtained through research that gives the _"Stalk"_ trait to an unit equipped with it. I leave the rest to your imagination.
11th *Cold One Knights and Dreadknights*
Total agreement there too.
10th *Bastiladon*
I wouldn't exactly say that the Bastiladons aren't useful. While it is true that Stegadon are factually stronger than Bastiladons, it's true purpose consist in facing off the strongest units of the ennemy armies - ergo, being an anti-elite unit. So when your Stegadon end up being charged and/or bogged down by low-tiers units, even when winning you actually end up losing the exhange because the A.I. makes you waste a good unit against bad ones. The Bastiladon on the other hand is still a monstruous unit, causing _"Fear"_ and _"Terror"_ with insane amount of armor, a small missile resistance and a dedicated armor-piercing anti-infantry melee, all at a cheaper price. In short : it's a perfect anti-low tiers unit. The "Ark of Sotek" variant screams "anti-Expendable" to me ; the "Solar Engine" variant can actually out-perform the Stegadon when it comes to dealing with units that have very high physical save and/or are vulnerable to fire, on top of debuffing their melee for a while ; Finally, the _"Revivification Crystal"_ still do give you multiple equivalent uses of _"Invocation of Nehek"_ for no winds of magic cost, AT ALL (and you can combine it with a Slann of Life to make it even more powerful.)
Honestly, give them a try. With research and skills, you will be surprised at how good they can perform for their cost.
9th *Hawk Riders*
I haven't played enough with those units to give a proper answer. So i'll pass.
8th *Slayers*
I completely disagree. Your argument consist in considering ALL Dwarven infantry unit as tanking units - units that takes a beating more than they give - and never diverging from that assumption. Slayers are infantry unit that discard defense (and as such tanking) completely in favor of overwhelming offence : they strike fast (for a dwarf) and strike hard. They're not made to wait for the ennemy and hold the line : they wait for the monsters, cavalry, chariots and ennemy Lords on mount to come close and massacre them. In fact, you won't find any other unit as punishing to ennemy flying unit than Slayers when it comes to attacking the dwarven artillery and missile units from above. So much so that i find myself recruiting Slayers more often than i recruit Irondrakes with Troll torpedoes.
7th *Carrion*
Anti-artillery. And that's litteraly it because the Tomb Kings are overall slow as fuck - only the Carrions have the speed and melee demage to reliably destroy ennemy artillery (apart from your own artillery.)
6th *Trolls*
Not gonna argue there.
5th, 4th and 3rd *Giants*
And here we have it : the one unit pretty much everyone agree on saying that it's universally crap. (Which is kind of an accomplishment in and of itself, come to think of it...)
2nd *White Lions of Chrace*
Again, i am in full agreement.
1st *War Wagon*
Amen to that. Worst part is, if at least kitting was working properly and you could order your unit to target and keep on shooting at one specific unit, instead of having your unit change targets to the closer one to itself as soon as you order it to move, it would be bearable. Not good but bearable. But the skirmish system is so shit in this game and the damage output of the war wagon so ridiculously low, that it's just not worth it. Period.
Good comment but
Somebody explain opportunity cost to this guy!
"order your unit to target and keep on shooting at one specific unit"
My skirmishers tend to keep the target they were ordered before they got move order.
I agree with the anti-artillery for mounted yeoman, but, as legend said they are made a bit redundant by the archer version which will probably do just as good a job against artillery...
@@rorynell4962 well, they can be aimed by the artillery tho. Not the mounted yeoman. Agree with the comment above
@@rorynell4962
The archer version isn't actually better in that scenario. True they do shoot from a distance but, one, the damage output is very low so it takes a lot of shots to be effective and, two, it doesn't prevent the artillery crew from firing while being peppered with arrows. Meaning that you need to physicaly engage the artillery crew in melee to obtain the desired result (stopping artillery) and the basic melee variant is simply better suited to that end that the archer version.
I rekt so many high tier units with a bloated one. Especially vs Ai they are immensly powerful imo. Once the battleline is formed just make them tumble around the enemy and blow up in their blob and you win the line 100%. Just hold them back a little. AI always fires at the closest unit anyway. Not hard to hide them.
Coming back to this 4 years later, Legend has really changed his opinions greatly
For Skaven you probably should have mentioned that Queek can take clanrats for almost the same cost as Skavenslaves which means in that one specific instance there is reason to recruit them instead.
@@bogdanleshenko7149 ah fair
Number 15 : brettonia foot lettuce
"White lions of kraice, traise or whatever its pronounced as... its a white lion of trash." I died xD
You should do a follow up on how you’d fix the units like increasing damage or unit size or build tree mechanics
Slayers are amazing when you don't attack the enemy. Once the enemy army breaks you chase them down with fast forwarded jiggling death machines. That boosts my morale.
But I love War Wagons and recruit them all the time. And use them in MP. Not in any kind of successful way but still, they are cool.
@@bogdanleshenko7149 Does he?
He doesn't enjoy it, but i wouldn't necessarily say he shits all over it
I used them to some degree of success versus the lizard men. and it's still effective against more armoured units.
Yeah i had a war wagon when the hunter & beast dlc first came out and after firing all of its 200 ammo i had 40 some kills against skinks. If it had more ammo it could shoot for longer but at the current damage output even after 30 minutes of shooting it wouldn''t be very effective against tier 1 troops
I got 300 kills with them against the Skaven they are actually decent chariots if you ignore their missile attack.
It does have more ammo now (240,) but the unit is just too finicky: it's hard to tell how many of the soldiers in the cart are actually shooting, and the War Wagon should reload roughly every 4 seconds, but in practice the Wagon often delays its shots 8-12 seconds, which cripples its damage. This weird delay and sporadic shooting by each soldier makes the damage badly inconsistent, whereas Outriders have the same weapon but apply it consistently, so Outriders are pretty much always better.
Hope they make white lions useful in the high elf dlc we ought to be getting. One of my favorite looking units, been disappointed with their performance since I first used them on release.
Update on the War Wagons: They got a buff and their ranged damage went from 33 to 55, which is a big increase...but it's still nowhere near enough.
1 unit of Outriders have a total of 1980 missile damage (per 10 seconds), 1 unit of war wagons have 220 missile damage, meaning that it would take exactly 9 units of war wagons (36 wagons total) to match the missile damage of ONE unit of Outriders. They are also MORE expensive.
Compare that with Scourgerunner Chariots, that cost only 100 more (850 vs 950) that have more range, more damage, a huge bonus vs large and can actually be used as real chariots. It has 90-ish missile damage with a whooping +40 anti large, meaning that it has 2.5 times the ranged damage when shooting at large AND better melee stats. Yes, they are 100 more expensive, but they are also twice as valuable.
Im new to the game as I play Markus Wulfhat yesterday. I was shock that my starting war wagon took forever to kill the skink cohort :(
Having played every faction on TW, i have to agree with everything here, except bloated corpses.
Not only those dudes rock damage-wise, they are also hilarious to include in the army, can be recruited everywhere, and are vital in surviving the first couple dozen turns as a pirate faction - comp tends to declare war on you with much stronger units, like lizardmen or HE stuff that makes your zombie mobs just melt.
Given many water/swamp maps have a bottleneck in the middle (that also slows units down), you can easily take out 2+ high tier units with one bloaded corpse if you sneak it behind a tarpit zombie mob.
Also..they belly flop in the enemy in true rockstar fashion. 'Nuff said.
Absolutely agree with this comment, i usually keep 2 bloaters in my armies and re-recruit them after each battle.
There have been many times when I cheesed the AI into blobing up their high tier melee into one of my heroes and then one corpse would do absolutely stupid amount of damage outpaying most everything I could have thrown at the enemy in early-midgame.
I want to see a doomstack of war wagons now and see how effective it is.
I feel like this whole list was just an excuse to pick on war wagons lol You were so calm until you brought them up
27:38
As a frenchman, i actually found that hillarious
La crème de la crème
The ROR war wagon is good, and the war wagon with mortar is decent in campaign, and an auto pick for me in mp because its easier to defend then mortars as its faster and can take some light combat .
Bloated corpses actually have two uses, they can be(note "can") useful in an ambush, sort of, and they are the cheapest siege attacker in the game. Which is quite useful if you happen upon an enemy city that has walls but is otherwise unprotected, just raise one up, use it then replace it after...
"bloated corpses are a *living* joke" LegendofTotalWar 2020
I am gonna do a war wagon only campaign and if I fck up, I'll send the save to Legend like always.
I wouldn't mind it if they buffed Bloated Corpses so that they just annihilate basically anything. I want to feel real fear when I see one coming towards my army.
whoaitstiger... even in your fantasy the bloated corpse isn't on your team 👌
@@IYPITWL 😆
but its just a bloated corps, it should be useless
@@matthiuskoenig3378 If it's going to take a spot on the roster, from a gameplay perspective it shouldn't be useless. Besides, it's not just a bloated corpse, it's a magically animated bloated corpse with some kind of magical explosion effect.
Sounds 90% of the problems are "they don't suck, but they take up a build slot"
Hopefully they re balance that in twwh3
eh probably not when it comes to all the giants since they still suffer from being such easy slow targets. they just have no real value when just about any kind of artillery will always out preform them
When you speak so wisely about something I play amateurishly, is fascinating. Subscribed. Enjoying your content.
I feel bad for the Bloated Corpse. It has a great concept, but poor execution.
Can you use some skills like night shroud on it? So it would be invisible until you get close to it?
@@snazwonk2066 the problem is it still does not do enough damage to equal its value, unless it hits elite infantry.
I say the blast radius should go up a bit. At the very least it makes it scary and a good "distraction carnifex".
Haven't done a coast campaign I awhile but they are really good if you deploy properly and tank/distract
I'd argue against Bloated corpses, so long as the enemy is blobing up (which, it's AI, they always do) then one corpse can get around 120-140 kills and inflict around 6-10k damage. That is FAR more effectiveness than Vampire Coast's typical frontline units and they are both cheap to recruit and upkeep. You may have lost a unit but when you paid pennies for it and have raise dead to fill the hole it left in your army, I don't see what's wrong with them over a unit like Deck Droppers with Pistols, a unit that deals embarrassingly low damage and kills in general thanks to MP nerfs. And they can't even lord snipe.
I'm with you on this, especially early on in the campaign. The thing can wipe out 2-3 full units if it's well-placed. I always get more than 100 kills with a bloated corpse against the AI and, as long as it gets that many kills, it doesn't matter that it's gone because you can immediately raise a new one after the battle. Deck Droppers though... never found a use for them.
I've only started playing Warhammer 2 (having lots of hours into Shogun 2 though). Bloated corpse seems like it could be valuable as you say, especially if the terrain causes enemies to run around an obstacle and usually results in them bunching up.
That's very situational though, often tend to forget I have these things in my team and I'll be watching my frontline charge into theirs along with the bloated corpses and having them blow up my frontline... Sad times
Hey Legend, i kinda like Mounted Yeoman in the early game tho. I use them as Carcassonne vs Skaven because they have vanguard deployment and they can keep the artillery busy pretty good. They are also good at sniping archers in the back and since they are really fast you can also use them to bait out AI units (allthought the archer variant is better at it).
Wasnt his point that the ranged version can do that aswell on top of alot of other things so there is just no reason to get them?
This video is very reminiscent of arguments we had back in the days of the actual tabletop game. Feels weirdly nostalgic.
The upkeep of Slayers can be halved with a follower. They are extremely strong against enemy lords and so are very effective against vampire counts. You can send 3 or 4 slayers against Manfred, and he will die in about 20 seconds they will also push trough most of the enemies easily.
I've found the bloated corpse to be pretty good actually in battles with large amounts of trees in protecting Artillery lines keep him far enough away that if he keeps focused down by skirmisher cav he doesnt kill your own but close enough that he takes care of any flankers
They're literally a joke unit. Make a stack of 19 and send them to support other armies as a Taliban force praising Allah
@@trollzynisaacjohan1793 still bloody good fun to use
Top recruiting units in warhammer 2 now.
Bloated Corpses are quite useful as a surgical strike. The Vampire Coast armies suffer from a few weaknesses, primarily being a lack of strong front-line melee units (that come at a decent cost), so being able to cripple one or two of the enemy's front-line melee troops before they clash, can turn the tide (pun intended) of a battle in your favour, even from some rather painful odds otherwise.
Primarily, they're very useful if you're already not doing super well compared to your opponents, tech wise.
Oh, also, Bloated Corpses are _VERY_ effective when playing as the Skaven against the Vampire Coast. Just spawn a unit via The Menace Blow and watch as enemy HP drops like Cassandora's Comet! xD
The splash damage and burst potential of the Solar Engine Bastilodon makes including a few of them in to a Stegadon doomstack somewhat worth it. They can melt the most dangerous or most densely packed groups of enemies (like the anti large or monstrous units) while your stegadons meet the enemies charge.
They're definitely worse in melee, but they're still better in melee than most artillery in the game.