Hey everyone. Let me know what you think about this video. Was it too long, or too short? Should I break these tutorials up into multiple parts, youtube shorts, etc. Any thoughts are valuable.
@@GKhan-un7py 😅 My lil baby was sleeping so I mixed the audio on some tiny earphones. Sounded great on them but like trash on other proper speakers. My Other videos shouldn't have this Issue. Thanks for stopping by and checking it out
@@Toraon I composited the dust using 2D elements. I had to do a planar track to get them to stick to the shot. I've decided to upload the project and share it here. Check the description in 5 to 10 minutes for the files. You can download and explore the whole thing.
The length of the tutorial is perfect!! We prefer it to be long to learn better. When it's too short, we miss the detail we need to learn. Thank you again and more 3D with Davinci Camera Tracker and Blender 3D Model please!!!!!
It is amazing bro. Thanks for sharing that ! i really enjoyed and got hyped about it. I can see camera movement doesn't perfectly match with footage. How can we improve it ?
This is the cleanest, best tutorial I have seen on this subject. One thing you did that I've seen others do as well: adding the reference objects. What's the purpose of doing this? I'm guessing it's to represent depth and scope in the video in Blender, but I haven't seen anyone explain WHY they do it. Thanks for the great video!
Thanks for checking the video out and commenting! As for the reference objects. It's mainly to get the position of things in 3D space. It's even more important here since the trackers don't transfer over to blender. Lets say I wanted to put a tall tree next to the pyramid. Without knowing it's exact location in 3D space I would have to guess. It might look good on one frame but if the camera moves too much the object might appear to slide around. Simply because it's not in the right position. Also, if I wanted to cast shadows on the pyramid, I would need a shadow catcher in that exact position to not have it slide around.
I love how fast and “automatic” Fusion’s tracker is. It’s less work than blender’s when I need a quick auto track. Unless a lot has changed since blender 3. Most days I use Syntheyes for tracking but since it’s paid, I don’t use it in tutorials focused on tracking. Thanks for checking out the video! :)
@@terr20114 I'm wondering now if you could save the Fusion node setup, to make this process much faster in new projects by just importing the premade node setup
I can't say much about the content for now, as the sound is packed with way too much depths and too few middle and higher tones. I even have turned down bass at the lowest here. If I don't forget, I'll try it later again with headphones as the content seems to be interesting. subbed anyways. Thanks and have a good day, Sir!
You are doing an incredible job! I need your help. Is it possible to make a tutorial to combine the USD format with camera tracking to create a VFX clip? Congratulations and thank you very much!
@@Benn25 it can be. Personally I think it comes down to how comfortable you are with the tool. Blender’s camera tracker is good but requires more manual work so for a more complex track it might be better. Resolve’s tracker can be a quick, one click auto solution for an easy shot like this one. On my personal and client projects I use Syntheyes but I don’t use it on tutorials since it’s a whole separate paid application which would require a tutorial for itself. So if you’re fast and efficient with Blender’s tracker then it might be the better option for you. (Ian Hubert has a really cool tutorial)
Great tutorial my friend, please I have a question, I don't know why for some reason, when Import the scene from fusion to blender. The tracking is messed up and the objects keeps sliding. I had a solve error of 0.27 on fusion, I guess it's neat , but I Don know what's happening in there, can you pls help? Thanks
Sure thing. At 6:52 you can see the focal length and the plane the footage would be on don't line up. You will need to add the camera's focal length to stop things from sliding around. Lemme know if it helps.
@@terr20114 yo ! It's works !!!! OMG YOU SAVED MY LIFE BRO ; I had this issue and had been working on t it for more than 3 hours straight lol ! thanks a million
@@anchorfeast 😁Nice! I'm glad I was able to help. This issue stressed me out for DAYS before I realized what was happening. For some reason the focal length doesn't get exported or blender doesn't import it.
the focal length should be automatically exported from fusion right? why it didn't? and what will you do, if it's going to be varying focal length shot? can't change manually in blender right?
For some reason it doesn't send the data over, and no matter wat settings I use, it doesn't help. I've never thought about this scanario with Fusion's tracker though. I use Syntheyes for 99% of my tracking. If I ever figure it out I'll definitely be doing a video about it.
@@DRLZEca pretty much in the eq for ur music u create this wide dip where ur highs and low are still audible but ur mids are brought down so they don’t clash with your own voice audio.
Sorry. I had a sleeping baby in the house. I mixed the audio on a tiny lil Skullcandy earphone. It sounded great on it but once got to hear the video on proper speakers I realized It sounded like hell.
Hey, I decided to upload the project file (linked in the description). I improved the dust composite a bit before I did. Sadly I can't change the video but the composite looks a bit better now.
@@terr20114 Cool workflow and compositing my friend. Do some particle simulations and have some dust and dirt flick and bounce off the "lens" with the right sound itll boost the effect immensely.
@@dirtreynolds7723 I was thinking of doing some smoke sims and adding flames to the spaceship but that was way out of the scope of the tutorial. It 100% would have made it better though.
Hey everyone. Let me know what you think about this video. Was it too long, or too short? Should I break these tutorials up into multiple parts, youtube shorts, etc. Any thoughts are valuable.
Thank you, it was great tutorial, pls lower your background music. It’s kinda annoying. Thank you
Nice work! How did you effect with the dust at the end of the video?
@@GKhan-un7py 😅 My lil baby was sleeping so I mixed the audio on some tiny earphones. Sounded great on them but like trash on other proper speakers. My Other videos shouldn't have this Issue. Thanks for stopping by and checking it out
@@Toraon I composited the dust using 2D elements. I had to do a planar track to get them to stick to the shot. I've decided to upload the project and share it here. Check the description in 5 to 10 minutes for the files. You can download and explore the whole thing.
The length of the tutorial is perfect!! We prefer it to be long to learn better. When it's too short, we miss the detail we need to learn. Thank you again and more 3D with Davinci Camera Tracker and Blender 3D Model please!!!!!
Pretty sweet
It is amazing bro. Thanks for sharing that ! i really enjoyed and got hyped about it. I can see camera movement doesn't perfectly match with footage. How can we improve it ?
Thats awesome man! Thank you so much for producing this.
This is the cleanest, best tutorial I have seen on this subject. One thing you did that I've seen others do as well: adding the reference objects. What's the purpose of doing this? I'm guessing it's to represent depth and scope in the video in Blender, but I haven't seen anyone explain WHY they do it. Thanks for the great video!
Thanks for checking the video out and commenting! As for the reference objects. It's mainly to get the position of things in 3D space. It's even more important here since the trackers don't transfer over to blender.
Lets say I wanted to put a tall tree next to the pyramid. Without knowing it's exact location in 3D space I would have to guess. It might look good on one frame but if the camera moves too much the object might appear to slide around. Simply because it's not in the right position. Also, if I wanted to cast shadows on the pyramid, I would need a shadow catcher in that exact position to not have it slide around.
This was great! Thanks for the quality tut!
Awesome work, thanks for sharing your knowledge!!!!!!
this is the only proper video I found to start with vfx with just these two programms but you need resolve studio 😔
Thank you. Great tutorial!
Excellent video thanks!!
this was amazing OMG! Thank you !
Thanks for checking the video out
Whoa that's so fascinating! Why do the camera tracking in Resolve instead of in Blender?
I love how fast and “automatic” Fusion’s tracker is. It’s less work than blender’s when I need a quick auto track. Unless a lot has changed since blender 3.
Most days I use Syntheyes for tracking but since it’s paid, I don’t use it in tutorials focused on tracking.
Thanks for checking out the video! :)
@@terr20114 Ah ok I see. I'm mindblown that this is even possible lol
@@terr20114 I'm wondering now if you could save the Fusion node setup, to make this process much faster in new projects by just importing the premade node setup
@@Leukick Hey! Just seeing your comment. I did, I have the project archive linked in the video description. You can download it and check it out.
@@terr20114 ok dope! Really appreciate you
I can't say much about the content for now, as the sound is packed with way too much depths and too few middle and higher tones. I even have turned down bass at the lowest here. If I don't forget, I'll try it later again with headphones as the content seems to be interesting. subbed anyways. Thanks and have a good day, Sir!
You are doing an incredible job! I need your help. Is it possible to make a tutorial to combine the USD format with camera tracking to create a VFX clip? Congratulations and thank you very much!
I haven't played with USD much but I'll 100% look into it.
very interesting. don't you think it is more efficient to do the motion tracking in blender and just the final comp in davinci?
@@Benn25 it can be. Personally I think it comes down to how comfortable you are with the tool. Blender’s camera tracker is good but requires more manual work so for a more complex track it might be better. Resolve’s tracker can be a quick, one click auto solution for an easy shot like this one.
On my personal and client projects I use Syntheyes but I don’t use it on tutorials since it’s a whole separate paid application which would require a tutorial for itself.
So if you’re fast and efficient with Blender’s tracker then it might be the better option for you. (Ian Hubert has a really cool tutorial)
@@terr20114 thanks for the follow up. that was pretty much my conclusion as well. thank you for sharing.
@@Benn25 You're welcome, man!
I also tried doing this but my objects were sliding around a little bit on the ground, Amy solutions to that?
Did you remember to set the focal length value from resolve?
Great tutorial my friend, please I have a question, I don't know why for some reason, when Import the scene from fusion to blender. The tracking is messed up and the objects keeps sliding. I had a solve error of 0.27 on fusion, I guess it's neat , but I Don know what's happening in there, can you pls help? Thanks
Sure thing. At 6:52 you can see the focal length and the plane the footage would be on don't line up. You will need to add the camera's focal length to stop things from sliding around. Lemme know if it helps.
@@terr20114 yo ! It's works !!!! OMG YOU SAVED MY LIFE BRO ; I had this issue and had been working on t it for more than 3 hours straight lol ! thanks a million
@@anchorfeast 😁Nice! I'm glad I was able to help. This issue stressed me out for DAYS before I realized what was happening. For some reason the focal length doesn't get exported or blender doesn't import it.
@@terr20114 damn bro ! that's frustrating, thank God we have u on this planet otherwise a lot of poeple will get in trouble lol
the focal length should be automatically exported from fusion right? why it didn't? and what will you do, if it's going to be varying focal length shot? can't change manually in blender right?
For some reason it doesn't send the data over, and no matter wat settings I use, it doesn't help. I've never thought about this scanario with Fusion's tracker though. I use Syntheyes for 99% of my tracking. If I ever figure it out I'll definitely be doing a video about it.
Bro, this tutorial is great, but the music is very annoying
brother, the music is so loud 😭 consider a different eq so that ur voice can pop over the music
Hey sorry random question, when you say different EQ, what exactly do you mean
@@DRLZEca pretty much in the eq for ur music u create this wide dip where ur highs and low are still audible but ur mids are brought down so they don’t clash with your own voice audio.
Sorry. I had a sleeping baby in the house. I mixed the audio on a tiny lil Skullcandy earphone. It sounded great on it but once got to hear the video on proper speakers I realized It sounded like hell.
@@terr20114 i figured id let u know incase u didn’t know but it seems like u already know so that’s good that u recognize it
@@LOBOCONFRO Thanks! It’s always a plus to get good criticism.
Was this done on the free version of Davinci Resolve?
No, I tried you need the studio version, which is cheaper than AE
The smoke composited in additive way is really a bad idea.
In retrospect, It's way too white, looks like it's glowing. I kinda threw it on after completing the tutorial.
Hey, I decided to upload the project file (linked in the description). I improved the dust composite a bit before I did. Sadly I can't change the video but the composite looks a bit better now.
@@terr20114 Cool workflow and compositing my friend. Do some particle simulations and have some dust and dirt flick and bounce off the "lens" with the right sound itll boost the effect immensely.
@@dirtreynolds7723 I was thinking of doing some smoke sims and adding flames to the spaceship but that was way out of the scope of the tutorial. It 100% would have made it better though.