@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results. Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about UA-cam 😊
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
@@yanbraueronegocio depending on the resolution of the footage it will go a little bit faster. So start out your idea with full HD instead of 4K or above. Or do you mean the System dependency and the AI model inside of the studio version ? Because this will only load longer in the first run. After that it is pretty quick 😊
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much! I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊 No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab). Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
Thank you so much for your lesson. May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender? I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words! Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️ And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'. Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on UA-cam are helpful for them! It gives me extra motivation 😊🙏
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
@@mohd_creates thanks 😊 I used the original greenscreen footage as an overlay pass in the Compositing! This way you get all the details like pores, wrinkles and so on back 👌
Fantastic tutorial, really well explained! I don't have a green screen but I tried SwitchLight's AI Background Removal and had great results, did you find any issues with it?
Thank you very much for your nice words :) Yeah the bg removal tool is great and I used it in a variety of shots! Sometimes there is a small glitch, but you can mask that out with some rotoscoping and you are good to go! What a time to be alive :D
great tutorial. I followed each step exactly as shown but the images that are generated by switchlight (everything except the KEY textures) appear completely black and therefore do not work in blender. Did you have any suggestion?
It is the second time that I hear about the problem. I was wondering whether your files are black in blender or in your normal window folder too? So tell me about your pc specs?
@@Thies_Gruenewald the windows folders are full of black silhouettes, except the "key" folder. I have an AMD Ryzen 7 4800H, a gtx 1650 ti and 16gb of ram. However, support said there will be updates to fix the problem
@ thanks for the update. Did re-process another file inside of Switchlight? Or you can download my Textfiles from the medical scene and test, whether these work for you 🤔
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender. Maybe I will show this workflow in the next Video 😉
nice tutorial bro, just a query, after installing the plugin and choosing the directory, when i click load PBR sequence, it's showing a python error, i'm using blender 3.0
Thanks man! Yeah that is a common issue! Open a new blender project and import via plugin! That should work! Than you can copy the plane into your project file ✌️
@@Akashportfolio when you are working in blender 4.0 (or is it really 3.0?! Than it is time for an update my friend;)). You can use volume scatter inside of eevee to enhance the light quality. You can turn on ambient occlusion, screen space reflections and motion blur. Also Bloom for the visible lights in your scene. And then play around with your sampling to get the most out of your shots. But more importantly is the way you light your scene and the use of the camera (depth of field, framing etc. ) 😊
@@BabaBachiOG you Need rgb + Alpha Channel! Rgb is your preykeyed footage otherwithse you would only see black frames:) and Switchlight needs the alpha information in order to transform this correctly into PBR Maps 🙋🏼♂️
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results! The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊 Do you understand what i mean? 🙈😅
@@TexasTabla you Can totally do that. Just search for greenscreen Compositing davinci, remove the green and Export your clip as an image sequence with an alpha Channel. The Rest is the same Workflow 😊
@@Sparklingstudio22 yes! This is happening when your after effects timeline didn’t start at frame 0. skip through the timeline in your blender project until you see your footage! And for the next time ensure, that your greenscreen clip will start at 0 frame! 😊🙋🏼♂️
Місяць тому
Does this work with aces linear exr footage? Or log footage?
At the end it is a normal PBR Workflow so of course you can work in a different color Space. But log footage needs to be transfered into sRGB Color Space before that, so there is a loss of quality. From there you can of Composite your stuff in mari, nuke, Fusion or AE with an EXR Workflow 👌
Місяць тому
@Thies_Gruenewald yes sure you can export the final render as an exr for compositing, but the fact that it has to be srgb to get the albedo means that a lot of color information gets lost in the process. That's a bummer
Absolutly 👍 but there are ways to get a little bit of lost Information/detail back, but st the Moment, this workflow will not hold up very well with a professional pipeline. But it’s fun anyway 😊
@@Sazidproduction pretty Hard to explain 😅 I‘m just searching for assets and try to combine them in a way that make sense 🤷♂️ what really helps me every time is a moodboard for example with pureref! And than scanning pages like sketchfab, quixel or polyhaven when there is no time to model the stuff 🤷♂️
@@Thies_Gruenewald Actually, I am a beginner in this field. I want to know how it works. So I need a complete tutorial on this topic. Greatest tutorial ever 😉 anyway. Thank you 😊
Not pretty sure about the systems requirements for switchlight. Have you tried to install the Software? You Can Check Part 2 of this series and Download a SL sample footage to see whether it will work in blender for you! Tell me about your experience then 😊🙏
So you see your file in the blender viewport, but once you hit render it turns black ?! Or is it black overall? If this is the case re-render your images in Switchlight. When just the render turns black in blender, is has something to do with your settings in eevee! Give me a little bit more details 😊
@@Thies_Gruenewald well when i hit render ob blender, it just the subject silhouette, its like only alpha channel but not rgb when render. but on AE i render png sequence RGB+Alpha. idk what i did wrong
@@gitulah2567 hmm please try a second file or download my example files from other video (with the medival guys fighting) and check whether this problems occurs there again! Sometimes it is just a one time bug 🤷♂️
This might be the best tutorial ive watched in a while. Thank you
Thanks for your nice comment 😊
Agreed! Well done!
@@DanDanTheAiMan thanks 😊
Davinci resolve can do normal maps for free
@@gankhiang That is true, But the consistency is much better in SL 😊
Insane how good the lighting looks for a workflow this simple! Thanks for sharing, might have to try this out on a fun project here soon.
@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
We could make our own movie with this one🔥🔥🔥
That would be cool 😊 5 min took me appro. One month 🤷♂️
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
True! Filmmaking becomes more and more Accessable which is a just a good thing for everybody😊Cool hopefully it will help you with your project 😊
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
I thought this need at least one week!! thanks for everything what you do
@@GuoNuoMinGGG thanks for your kind words 😊
Can't wait for part two, this is amazing.
@@dikaerlanga1842 thank you very much! I‘ll do my very best 😊
I allways learn a lot , I watched your turorial over and over ! Switchlight looks nice , I`ll try ,thank you so much!
Thank you for your Support once again! And glad to hear that my stuff helps you 😊🙏
this is game changing! thanks for the tutorial!!
Thank you very much 😉🙏
My God, man. What have you just done? You just made me want to start digging deep into this rabbit hole. Awesome work
@@knightandlord haha thanks! Happy to hear that I get you motivated 😊
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results.
Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about UA-cam 😊
Yep, always use Intermediate instead of final result. Dont know why, but intermediate gives the best smoothest result.
@@sajjadsaleemvfx ok i will keep this in my mind! Mea culpa 😊🙋🏼♂️
This is just a massive time saver.
@@Mranshumansinghr it is!! I hope that the quality of the maps will be even better in the Future 🤷♂️
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
@@Mranshumansinghr oh cool, i didn’t know that! I will Check that.
Yep, the Integration in Blender is the Main reason why I Tested this out ✊🏻
not only a time saver, it opens up so much more freedom in post production, it's a complete game changer. relighting has never been this easy.
ITS REALLY WORTH TO YOUR VIDEOS
@@ShiningEdge02 many thanks 😊
Very cool approach!
Thanks alot man 😊
I love this and can't wait to try. Thank you!
@@therealkhroma thank you! Part 2 will have some assets to Download and play with 🤞🏻😊
Exellent ! Never delete this please !
Thanks 😊
Awesome Thies. Good Tutorial.
@@duchmais7120 thank you very much! Hopefully this is helpful for you 🙋🏼♂️😊
The result is really impressive and the method seems easy, thank you. I suscribe.
Thanks for your Support 😊🤞🏻
OMG.. It looks amazing!
@@Asyuin thanks 🙏
Amazing workflow!
@@flathmann thank you 🙏
That's incredible, thanks for the tutorial.
@@ShahryarNamayeshi thanks alot 😊you are Welcome😉 good luck for your own Production!
Woahhh I love this! Really don't want to pay for switchlight, but the whole concept is amazing
@@caleldonini thank you 😊
really don't want to pay for anything right? 🤣
@@rayfighter haha exactly
I downloaded switch light months ago, you just gavew me inspiration to finally use it...
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
How long it takes to install?
@@saiansad8129at the Moment things are a Little Bit more heavy. Maybe one Hour of loading Everything 🤷♂️
@@Thies_Gruenewald ohh.i see
This is so nice, I finally found what I wanted
@@Nickcreations.i cool, hopefully this is helpful for your project 😊
This is exactly what I wanted..more of this please
Its coming 😊
Amazing tutorial 👏 bravo...cant wait to see more from you
@@hiphopshot1050 thank you very much 😊
Oh my God! This is so cool! Just 10 years ago this would have been impossible to do!
@@ivankazantcev7382 thanks man! Yeah what a time to be Alive 😊
@@Thies_Gruenewald Subscribe! Good luck and success to the channel! Thank you for your work! Big greetings from Kamchatka!
@@ivankazantcev7382 thank you so much for your Support! Wow kamtschatka 😲 that is far away from me! Greetings from Germany my friend 😊
dude just a year ago, this wouldn't have been possible
Dude you’re a magician!
@@Jordansparte thanks man 😊
perfect tutorial thank you, we can make so many things with pbr videos and 3d scenes
@@thibaudherbert3144 thank you 😊
YOOOooOO! I can't wait to try this out in my workflow.
@@Artquintessential nice to hear, Tell me about your Experience 😊
Can’t wait for next part this is just amazing 🙌🙌
@@adamkhor9560 thanks man! It is Coming soon 😊
So good! I love you!
@@RandMpinkFilms thank you very much 😊
Is it?? Oh my god, it's finally there, thanks man ❤❤❤
Haha Since yesterday! You are Late to the Party 🤪
GREAT WORK. THANKS FOR SHARING.
You are Welcome 🙋🏼♂️😊
This is the best tutorial. waiting for part 2
@@gamingragdollalpha thank you very much 😊 its coming my friend 🤞🏻
Looks amazing, bro! Thank you for it; it will help a lot! The SL is taking too long to process. Do you have any tips to accelerate the process?
@@yanbraueronegocio depending on the resolution of the footage it will go a little bit faster. So start out your idea with full HD instead of 4K or above. Or do you mean the System dependency and the AI model inside of the studio version ? Because this will only load longer in the first run. After that it is pretty quick 😊
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much!
I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊
No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab).
Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
this is awesome , waiting for part two
@@indiestudio23 thanks, its Coming, I promise ✌️😅
Excellent tutorial 👍
@@digitalbase9396 thanks alot 😊
Amazing 🎯🎯🎯🎯🎯🎯🎯🎯🎯
@@jigarthakornugar thank you 😊
That was awesome 🔥🔥
@@stevenvprasad5029 thanks ✌️😊
Wow ❤❤❤❤
just made a quick check and this is doope, subscribe cuz after work i will check most i can of ur content, well done
@@muriloogl thanks, hopefully this is helpful for you 🙋🏼♂️
Mind Blowing Video 🔥💯
@@allinonespace thank you 😊
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
@@Thies_Gruenewald no prob and still great tutorial it convinced me to get it tbh (and greetings from the US)
Thank you so much for your lesson.
May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender?
I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words!
Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
Thank you for the tutorial, learned thank you
Hopefully it will help you with your stuff 😊✌️
Another great one! Can you please share the footage and 3d assests so that we can also follow along?
@@mehedi_inno Watch the Video from Today! All your needs are fullfilled 😊✌️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️
And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'.
Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on UA-cam are helpful for them! It gives me extra motivation 😊🙏
@@Thies_Gruenewald You're doing great. Don't dare to stop. Keep going on. Good wishes are always with you.
Awesome i love this.
Can you work on greenscreen compositing with after effect and 3D maya
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
Awesome👏 I am waiting next tutorial
@@santhoshmg2319 haha you were begging for this one 🤪its coming my friend 😉
amazing
@@PINOYRAPSTAR thanks man 😊
wow this method is cleaner
@@babacartoure8120 hopefully this is helpful for your Workflow 😊
Yes thanks @@Thies_Gruenewald
@@babacartoure8120 this method compared to what, if you can shortly sum up please.
This tutorial safe me in my class project ❤❤❤
Glad to hear that the Tutorial was helpful for you 😊 the next one is Coming soon 🙋🏼♂️
great tutorial, any advice on how to make the faces/hands look more detailed instead of looking 3D for closeup shots?
@@mohd_creates thanks 😊 I used the original greenscreen footage as an overlay pass in the Compositing! This way you get all the details like pores, wrinkles and so on back 👌
Awesome, new subscriber now
Thanks for your support man 😊✌️
Amazing!!!! 😍
Thanks alot 🙏☺️
This is amazing
Thank you 😊🙏
this is fricking amazing
@@UjjwalSidhu thank you very much 😊
Awesome! This is exactly what I was looking for, thanks so much! By the way, is there any alternative way to achieve this in ComfyUI?
@@tamil4ever330 thanks 😊 sorry, Never played around with this tool 🤷♂️
So educational ❤
@@BlackburnZ_INDIA thanks for your kind words 😊
So good video, thank you
Thanks for Your comment 😊🙏
mindblowing
@@seriusfx thanks 😊
Fantastic tutorial, really well explained! I don't have a green screen but I tried SwitchLight's AI Background Removal and had great results, did you find any issues with it?
Thank you very much for your nice words :) Yeah the bg removal tool is great and I used it in a variety of shots! Sometimes there is a small glitch, but you can mask that out with some rotoscoping and you are good to go! What a time to be alive :D
Bro eats Hollywood level production in breakfast
Haha thanks for your comment 😅😊
thank you so much❤️
Thanks for your comment! You are Welcome 😊
Cool 🔥
Thanks 😊
great tutorial. I followed each step exactly as shown but the images that are generated by switchlight (everything except the KEY textures) appear completely black and therefore do not work in blender. Did you have any suggestion?
I went to Beeble's Discord server and the support says that the issue might be hardware-related
It is the second time that I hear about the problem. I was wondering whether your files are black in blender or in your normal window folder too? So tell me about your pc specs?
So keep me up to date please 😊🙏
@@Thies_Gruenewald the windows folders are full of black silhouettes, except the "key" folder.
I have an AMD Ryzen 7 4800H, a gtx 1650 ti and 16gb of ram.
However, support said there will be updates to fix the problem
@ thanks for the update. Did re-process another file inside of Switchlight? Or you can download my Textfiles from the medical scene and test, whether these work for you 🤔
holy shit this is crazy!
@@lazougre4229 thank you 😊🙋🏼♂️
Omg, you are the best!
@@Aviongames thank you man ✌️😊
It's gaming changing to use our custom 3d background ,
but i think something minmax and runway.yaml are more game changing .
Possible. But I really like the Creative approach instead of prompting stuff and Hope for the best. Creativity to me is more fullfilling 😊🤷♂️
I would love to see a tutorial doing the same with Davinci resolve. It seems that DR has some of these features already built in... Thanks
@@DouglasDoNascimento yeah you Can totally do this with DR aswell! But the created normal map in SL is better as far as I can Tell 😊🤷♂️
this is so nice thanks
You are Welcome 😊
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
Yes, while SwitchLight is still in free beta, use it as much as you can!
@@cg.man_aka_kevin absolutly ✊🏻
@@Thies_Gruenewald I've heard that they is rebranding SwitchLight and no more free I guess... :/
@@Thies_Gruenewald ua-cam.com/video/KOPXQXTOk8A/v-deo.htmlsi=I1DKpCdwWRLWADAh
@@cg.man_aka_kevin its not free in this way except you are fine with a watermark. I have a sub for 12 dollars a month 😲
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender.
Maybe I will show this workflow in the next Video 😉
@@Thies_Gruenewald oooh okay I'm waiting and many thanks to you 🙏🙏🙏🙏
wooow, thank you dude
@@akrommt6796 you are welcome 😉
nice tutorial bro, just a query, after installing the plugin and choosing the directory, when i click load PBR sequence, it's showing a python error, i'm using blender 3.0
Thanks man! Yeah that is a common issue!
Open a new blender project and import via plugin! That should work! Than you can copy the plane into your project file ✌️
@Thies_Gruenewald Thanks Mate, It Worked
@@Thies_Gruenewald Can you tell me the best render settings too?
@@Akashportfolio when you are working in blender 4.0 (or is it really 3.0?! Than it is time for an update my friend;)). You can use volume scatter inside of eevee to enhance the light quality. You can turn on ambient occlusion, screen space reflections and motion blur. Also Bloom for the visible lights in your scene. And then play around with your sampling to get the most out of your shots. But more importantly is the way you light your scene and the use of the camera (depth of field, framing etc. ) 😊
@Thies_Gruenewald thankyou so much Brother, Have a Great Day 🫵❣️
Cooooooooool! thank you!!!
@@anonimo7576 you are Welcome 😊
Thank you so much :)))
You are Welcome 😊
wow the best thanks
@@HealthBeautyInfo-wc4se you are Welcome 😊
I'm new to blender, can I have your 3D room model so that I can achieve the same result?
Watch the full film on my channel, there you will find a link to all the Ressources in the Description 😊
is the export from AE RGB + ALPHA OR just Alpha PNG seq?
Thank you!
@@BabaBachiOG you Need rgb + Alpha Channel! Rgb is your preykeyed footage otherwithse you would only see black frames:) and Switchlight needs the alpha information in order to transform this correctly into PBR Maps 🙋🏼♂️
thankyou so much ❤❤❤❤❤❤❤❤
@@begalooloo you are Welcome 😊
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image
like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results!
The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
Supperrrbbvbbb!!
@@ruqtkima7918 thanks 😊
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊
Do you understand what i mean? 🙈😅
@Thies_Gruenewald im kinda following 😅 but thank you for the quick reply i will try this method to the best of my ability!
how install switchlight plugin for blender? 12:00
@@bautidd2 Inside of Switchlight scroll down to the bottom and download the plugin. Than install it the usual way like all other blender addons 😊✌️
@Thies_Gruenewald I Love u
@Thies_Gruenewald marry Christmas
@@bautidd2 merry christmas my friend! Enjoy the holidays 😊
very impressive, can you use davinci instead of ae?
@@TexasTabla you Can totally do that. Just search for greenscreen Compositing davinci, remove the green and Export your clip as an image sequence with an alpha Channel. The Rest is the same Workflow 😊
@@Thies_Gruenewald amazing and where did you the 3d model for the desk?
@ Watch the short film on my channel. I created a ressource file (in the Description) where I listed up all the assets i used 👍
Is this working with Unreal?
Switchlight also has an addon for unreal, you can Download it via the Studio Version. There are some Tutorials on this topic 😊👍
Are you using the free or pro Switchlight?
Looks like you can't export individual maps with the free version? And it has a watermark
Yep its the pro Version(12 $ per month)because of the limitation you mentioned 😉
12:10 what plugin is it?
It is the Switchlight plugin. You can download it directly in the studio version. Watch the video carefully 😊
@Thies_Gruenewald oh yeah sorry 😭, i accidentally hit the skip button at that part, thank you :))
@chill_bree no problem! Hopefully it will help you with your workflow 😊
hi, I followed all the steps but once I import everything into blender the image is purple, as if the texture was missing
@@gabrieledentice6771this is when your after effects timeline didn’t start at frame 0. skip through the timeline until you see your video 😊🙋🏼♂️
I think which light is a modified sdxl version
Yeah this is Not new by any means. You can already do something Like this Inside of davinci or nuke for example 🤷♂️
Next video please 😊
@@minhazrahman8520 haha its Coming my friend ✌️😊
When i try to load the PBR sequence i get a pink/purple pane and nothing else :(
Any suggests?
@@Sparklingstudio22 yes! This is happening when your after effects timeline didn’t start at frame 0. skip through the timeline in your blender project until you see your footage! And for the next time ensure, that your greenscreen clip will start at 0 frame! 😊🙋🏼♂️
Does this work with aces linear exr footage? Or log footage?
At the end it is a normal PBR Workflow so of course you can work in a different color Space. But log footage needs to be transfered into sRGB Color Space before that, so there is a loss of quality. From there you can of Composite your stuff in mari, nuke, Fusion or AE with an EXR Workflow 👌
@Thies_Gruenewald yes sure you can export the final render as an exr for compositing, but the fact that it has to be srgb to get the albedo means that a lot of color information gets lost in the process. That's a bummer
Absolutly 👍 but there are ways to get a little bit of lost Information/detail back, but st the Moment, this workflow will not hold up very well with a professional pipeline. But it’s fun anyway 😊
Can you pls share a link to the green screen video used. So we can follow along
@@maceproduction5697 i am about to Share Files for Part two, so stay tuned 😊😅
is switchlight available for Mac?
@@omkarkanerkar5382 Not pretty sure. On the Homepage I only see a windows Option 🤷♂️
how to make this type of 3d set or Environments. please make a tutorial on this
@@Sazidproduction pretty Hard to explain 😅 I‘m just searching for assets and try to combine them in a way that make sense 🤷♂️ what really helps me every time is a moodboard for example with pureref! And than scanning pages like sketchfab, quixel or polyhaven when there is no time to model the stuff 🤷♂️
@@Thies_Gruenewald
Actually, I am a beginner in this field. I want to know how it works. So I need a complete tutorial on this topic. Greatest tutorial ever 😉 anyway. Thank you 😊
Bro please make a tutorial on how to create this kind of 3d set for green screen VFX please 🙏🏻🥺
@@Sazidproduction the Next Tutorial will help you, I promise 🤞🏻
What to do if we have an AMD GPU with 8 GB VRAM?
Not pretty sure about the systems requirements for switchlight. Have you tried to install the Software? You Can Check Part 2 of this series and Download a SL sample footage to see whether it will work in blender for you! Tell me about your experience then 😊🙏
I followed your step, but why my PBR file on blender(when render) just black silhouette. Do you know why?
So you see your file in the blender viewport, but once you hit render it turns black ?! Or is it black overall? If this is the case re-render your images in Switchlight. When just the render turns black in blender, is has something to do with your settings in eevee! Give me a little bit more details 😊
@@Thies_Gruenewald well when i hit render ob blender, it just the subject silhouette, its like only alpha channel but not rgb when render. but on AE i render png sequence RGB+Alpha. idk what i did wrong
@ hmm difficult 🤔 if you see the silhouette than maybe your key map is not correctly setup. Did you use the addon or set up the PBR Material manually?
@@Thies_Gruenewald addon idk about manually, i followed your step
@@gitulah2567 hmm please try a second file or download my example files from other video (with the medival guys fighting) and check whether this problems occurs there again! Sometimes it is just a one time bug 🤷♂️