@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results. Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about UA-cam 😊
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much! I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊 No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab). Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
Thank you so much for your lesson. May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender? I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words! Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️ And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'. Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on UA-cam are helpful for them! It gives me extra motivation 😊🙏
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender. Maybe I will show this workflow in the next Video 😉
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results! The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
damn thats great i am also a vfx artist created these types of vfx in mine channel bro please upload detailed tutorial ur channel will get more new audience ♥
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊 Do you understand what i mean? 🙈😅
@@TexasTabla you Can totally do that. Just search for greenscreen Compositing davinci, remove the green and Export your clip as an image sequence with an alpha Channel. The Rest is the same Workflow 😊
@@Sazidproduction pretty Hard to explain 😅 I‘m just searching for assets and try to combine them in a way that make sense 🤷♂️ what really helps me every time is a moodboard for example with pureref! And than scanning pages like sketchfab, quixel or polyhaven when there is no time to model the stuff 🤷♂️
@@Thies_Gruenewald Actually, I am a beginner in this field. I want to know how it works. So I need a complete tutorial on this topic. Greatest tutorial ever 😉 anyway. Thank you 😊
At the end it is a normal PBR Workflow so of course you can work in a different color Space. But log footage needs to be transfered into sRGB Color Space before that, so there is a loss of quality. From there you can of Composite your stuff in mari, nuke, Fusion or AE with an EXR Workflow 👌
2 дні тому
@Thies_Gruenewald yes sure you can export the final render as an exr for compositing, but the fact that it has to be srgb to get the albedo means that a lot of color information gets lost in the process. That's a bummer
Absolutly 👍 but there are ways to get a little bit of lost Information/detail back, but st the Moment, this workflow will not hold up very well with a professional pipeline. But it’s fun anyway 😊
@@juanjopena3579 Check out davinci resolve! They have a relight tool aswell! And therefore you can create your own normal map, but for every frame without consistency 🫣
Not pretty sure about the systems requirements for switchlight. Have you tried to install the Software? You Can Check Part 2 of this series and Download a SL sample footage to see whether it will work in blender for you! Tell me about your experience then 😊🙏
@@saiansad8129 puh, first try would be to reinstall SL-Studio. Maybe there was a lot of Traffic today. Give it another try and Tell me! Your specs are totally Fine
Skip through the timeline in Blender Until you see the result. This Happens when your Clip in After Effects was trimmed. I assume that your Clip is Not Starting at Frame 0
Yeah it works with cycles but the result is the Similar in therms of SL, except longer render times🤷♂️ you Can use an HDRI map instead of an Ambient light or simply use the background map, its a little bit of tweaking to get a result 😊
@@Thies_Gruenewald it's trivial to set up that scene indeed, but there was no plugin for that mentioned, and they hope to reach the pro community with that pro license? Strange.
@@Thies_Gruenewald yes, I've noticed the beta at the version immediately, wondering what was the financing plan going to be for this and where they are right now :) You are probably right, support for big apps may come with their 1.0 release. Picking Blender was the obvious choice for them at their beginnings, I would agree.
This might be the best tutorial ive watched in a while. Thank you
Thanks for your nice comment 😊
Agreed! Well done!
@@DanDanTheAiMan thanks 😊
Davinci resolve can do normal maps for free
@@gankhiang That is true, But the consistency is much better in SL 😊
Insane how good the lighting looks for a workflow this simple! Thanks for sharing, might have to try this out on a fun project here soon.
@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
this is game changing! thanks for the tutorial!!
Thank you very much 😉🙏
I thought this need at least one week!! thanks for everything what you do
@@GuoNuoMinGGG thanks for your kind words 😊
Can't wait for part two, this is amazing.
@@dikaerlanga1842 thank you very much! I‘ll do my very best 😊
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
True! Filmmaking becomes more and more Accessable which is a just a good thing for everybody😊Cool hopefully it will help you with your project 😊
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
I allways learn a lot , I watched your turorial over and over ! Switchlight looks nice , I`ll try ,thank you so much!
Thank you for your Support once again! And glad to hear that my stuff helps you 😊🙏
My God, man. What have you just done? You just made me want to start digging deep into this rabbit hole. Awesome work
@@knightandlord haha thanks! Happy to hear that I get you motivated 😊
That's incredible, thanks for the tutorial.
@@ShahryarNamayeshi thanks alot 😊you are Welcome😉 good luck for your own Production!
Very cool approach!
Thanks alot man 😊
This is just a massive time saver.
@@Mranshumansinghr it is!! I hope that the quality of the maps will be even better in the Future 🤷♂️
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
@@Mranshumansinghr oh cool, i didn’t know that! I will Check that.
Yep, the Integration in Blender is the Main reason why I Tested this out ✊🏻
not only a time saver, it opens up so much more freedom in post production, it's a complete game changer. relighting has never been this easy.
I love this and can't wait to try. Thank you!
@@therealkhroma thank you! Part 2 will have some assets to Download and play with 🤞🏻😊
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results.
Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about UA-cam 😊
Yep, always use Intermediate instead of final result. Dont know why, but intermediate gives the best smoothest result.
@@sajjadsaleemvfx ok i will keep this in my mind! Mea culpa 😊🙋🏼♂️
Exellent ! Never delete this please !
Thanks 😊
Thank you for the tutorial, learned thank you
Hopefully it will help you with your stuff 😊✌️
The result is really impressive and the method seems easy, thank you. I suscribe.
Thanks for your Support 😊🤞🏻
OMG.. It looks amazing!
@@Asyuin thanks 🙏
YOOOooOO! I can't wait to try this out in my workflow.
@@Artquintessential nice to hear, Tell me about your Experience 😊
perfect tutorial thank you, we can make so many things with pbr videos and 3d scenes
@@thibaudherbert3144 thank you 😊
This is exactly what I wanted..more of this please
Its coming 😊
Dude you’re a magician!
@@Jordansparte thanks man 😊
Can’t wait for next part this is just amazing 🙌🙌
@@adamkhor9560 thanks man! It is Coming soon 😊
Amazing tutorial 👏 bravo...cant wait to see more from you
@@hiphopshot1050 thank you very much 😊
I downloaded switch light months ago, you just gavew me inspiration to finally use it...
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
How long it takes to install?
@@saiansad8129at the Moment things are a Little Bit more heavy. Maybe one Hour of loading Everything 🤷♂️
@@Thies_Gruenewald ohh.i see
GREAT WORK. THANKS FOR SHARING.
You are Welcome 🙋🏼♂️😊
Oh my God! This is so cool! Just 10 years ago this would have been impossible to do!
@@ivankazantcev7382 thanks man! Yeah what a time to be Alive 😊
@@Thies_Gruenewald Subscribe! Good luck and success to the channel! Thank you for your work! Big greetings from Kamchatka!
@@ivankazantcev7382 thank you so much for your Support! Wow kamtschatka 😲 that is far away from me! Greetings from Germany my friend 😊
dude just a year ago, this wouldn't have been possible
Is it?? Oh my god, it's finally there, thanks man ❤❤❤
Haha Since yesterday! You are Late to the Party 🤪
This is the best tutorial. waiting for part 2
@@gamingragdollalpha thank you very much 😊 its coming my friend 🤞🏻
Woahhh I love this! Really don't want to pay for switchlight, but the whole concept is amazing
@@caleldonini thank you 😊
really don't want to pay for anything right? 🤣
@@rayfighter haha exactly
That was awesome 🔥🔥
@@stevenvprasad5029 thanks ✌️😊
Excellent tutorial 👍
@@digitalbase9396 thanks alot 😊
just made a quick check and this is doope, subscribe cuz after work i will check most i can of ur content, well done
@@muriloogl thanks, hopefully this is helpful for you 🙋🏼♂️
thank you so much❤️
Thanks for your comment! You are Welcome 😊
Mind Blowing Video 🔥💯
@@allinonespace thank you 😊
This tutorial safe me in my class project ❤❤❤
Glad to hear that the Tutorial was helpful for you 😊 the next one is Coming soon 🙋🏼♂️
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
@@Thies_Gruenewald no prob and still great tutorial it convinced me to get it tbh (and greetings from the US)
Amazing 🎯🎯🎯🎯🎯🎯🎯🎯🎯
@@jigarthakornugar thank you 😊
this is awesome , waiting for part two
@@indiestudio23 thanks, its Coming, I promise ✌️😅
wow this method is cleaner
@@babacartoure8120 hopefully this is helpful for your Workflow 😊
Yes thanks @@Thies_Gruenewald
@@babacartoure8120 this method compared to what, if you can shortly sum up please.
Wow ❤❤❤❤
Awesome👏 I am waiting next tutorial
@@santhoshmg2319 haha you were begging for this one 🤪its coming my friend 😉
this is fricking amazing
@@UjjwalSidhu thank you very much 😊
Amazing!!!! 😍
Thanks alot 🙏☺️
This is amazing
Thank you 😊🙏
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much!
I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊
No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab).
Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
So good video, thank you
Thanks for Your comment 😊🙏
So educational ❤
@@warfaceindiablackburnfire330 thanks for your kind words 😊
It's gaming changing to use our custom 3d background ,
but i think something minmax and runway.yaml are more game changing .
Possible. But I really like the Creative approach instead of prompting stuff and Hope for the best. Creativity to me is more fullfilling 😊🤷♂️
mindblowing
@@seriusfx thanks 😊
Awesome i love this.
Can you work on greenscreen compositing with after effect and 3D maya
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
Thank you so much for your lesson.
May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender?
I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words!
Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
Cooooooooool! thank you!!!
@@anonimo7576 you are Welcome 😊
holy shit this is crazy!
@@lazougre4229 thank you 😊🙋🏼♂️
this is so nice thanks
You are Welcome 😊
wooow, thank you dude
@@akrommt6796 you are welcome 😉
wow the best thanks
@@HealthBeautyInfo-wc4se you are Welcome 😊
Thank you so much :)))
You are Welcome 😊
Omg, you are the best!
@@Aviongames thank you man ✌️😊
Another great one! Can you please share the footage and 3d assests so that we can also follow along?
@@mehedi_inno Watch the Video from Today! All your needs are fullfilled 😊✌️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️
And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'.
Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on UA-cam are helpful for them! It gives me extra motivation 😊🙏
@@Thies_Gruenewald You're doing great. Don't dare to stop. Keep going on. Good wishes are always with you.
Yes, while SwitchLight is still in free beta, use it as much as you can!
@@cg.man_aka_kevin absolutly ✊🏻
@@Thies_Gruenewald I've heard that they is rebranding SwitchLight and no more free I guess... :/
@@Thies_Gruenewald ua-cam.com/video/KOPXQXTOk8A/v-deo.htmlsi=I1DKpCdwWRLWADAh
@@cg.man_aka_kevin its not free in this way except you are fine with a watermark. I have a sub for 12 dollars a month 😲
Awesome! This is exactly what I was looking for, thanks so much! By the way, is there any alternative way to achieve this in ComfyUI?
@@tamil4ever330 thanks 😊 sorry, Never played around with this tool 🤷♂️
I would love to see a tutorial doing the same with Davinci resolve. It seems that DR has some of these features already built in... Thanks
@@DouglasDoNascimento yeah you Can totally do this with DR aswell! But the created normal map in SL is better as far as I can Tell 😊🤷♂️
Supperrrbbvbbb!!
@@ruqtkima7918 thanks 😊
thankyou so much ❤❤❤❤❤❤❤❤
@@begalooloo you are Welcome 😊
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender.
Maybe I will show this workflow in the next Video 😉
@@Thies_Gruenewald oooh okay I'm waiting and many thanks to you 🙏🙏🙏🙏
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
best in the west
Haha thank you 😅😊
Афигеть, что за имба
Thank you so much 😊
I'm new to blender, can I have your 3D room model so that I can achieve the same result?
Watch the full film on my channel, there you will find a link to all the Ressources in the Description 😊
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image
like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results!
The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
damn thats great i am also a vfx artist created these types of vfx in mine channel bro please upload detailed tutorial ur channel will get more new audience ♥
@@MrAadiiz thank you very much! New stuff is Coming 😊
Next video please 😊
@@minhazrahman8520 haha its Coming my friend ✌️😊
dankee
@@atjwbtt sehr gerne! Hoffe, es hilft dir bei der Umsetzung deiner Projekte 😊
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊
Do you understand what i mean? 🙈😅
@Thies_Gruenewald im kinda following 😅 but thank you for the quick reply i will try this method to the best of my ability!
Are you using the free or pro Switchlight?
Looks like you can't export individual maps with the free version? And it has a watermark
Yep its the pro Version(12 $ per month)because of the limitation you mentioned 😉
very impressive, can you use davinci instead of ae?
@@TexasTabla you Can totally do that. Just search for greenscreen Compositing davinci, remove the green and Export your clip as an image sequence with an alpha Channel. The Rest is the same Workflow 😊
@@Thies_Gruenewald amazing and where did you the 3d model for the desk?
@ Watch the short film on my channel. I created a ressource file (in the Description) where I listed up all the assets i used 👍
wow...Amzaing..... Need Assets File Please!
@@creedcreations thank you 😊 check out the description in the original film, there I provided a resource file 🙋🏼♂️
@@Thies_Gruenewald Thank You Sir! Love from Pakistan.
how to make this type of 3d set or Environments. please make a tutorial on this
@@Sazidproduction pretty Hard to explain 😅 I‘m just searching for assets and try to combine them in a way that make sense 🤷♂️ what really helps me every time is a moodboard for example with pureref! And than scanning pages like sketchfab, quixel or polyhaven when there is no time to model the stuff 🤷♂️
@@Thies_Gruenewald
Actually, I am a beginner in this field. I want to know how it works. So I need a complete tutorial on this topic. Greatest tutorial ever 😉 anyway. Thank you 😊
Bro please make a tutorial on how to create this kind of 3d set for green screen VFX please 🙏🏻🥺
@@Sazidproduction the Next Tutorial will help you, I promise 🤞🏻
holy crap......
Thanks roger 😊✌️
Is this working with Unreal?
Switchlight also has an addon for unreal, you can Download it via the Studio Version. There are some Tutorials on this topic 😊👍
I think which light is a modified sdxl version
Yeah this is Not new by any means. You can already do something Like this Inside of davinci or nuke for example 🤷♂️
Does this work with aces linear exr footage? Or log footage?
At the end it is a normal PBR Workflow so of course you can work in a different color Space. But log footage needs to be transfered into sRGB Color Space before that, so there is a loss of quality. From there you can of Composite your stuff in mari, nuke, Fusion or AE with an EXR Workflow 👌
@Thies_Gruenewald yes sure you can export the final render as an exr for compositing, but the fact that it has to be srgb to get the albedo means that a lot of color information gets lost in the process. That's a bummer
Absolutly 👍 but there are ways to get a little bit of lost Information/detail back, but st the Moment, this workflow will not hold up very well with a professional pipeline. But it’s fun anyway 😊
switchlight for just gives error unknown problem accured so i guess my luck is out
Hmm copy the console and send it to beeble! That Can Tell you what the Problem is 😐
Can you pls share a link to the green screen video used. So we can follow along
@@maceproduction5697 i am about to Share Files for Part two, so stay tuned 😊😅
How can we do this manually without another program, other than After and Blender?
@@juanjopena3579 Check out davinci resolve! They have a relight tool aswell! And therefore you can create your own normal map, but for every frame without consistency 🫣
you can cut out the green screen within switchlight using AI, but you will need a 3d program in order to light the scene and to build sets
@@carlosmarx2380 True! I use the background Removal as a mask in AE, which is Great for shots beyone the greenscreen 👌
I did the same steps as you did but i am getting a pink plane in Blender, how to fix that?
@@aarmandaniel6660 skip through your blender timeline until your Video Starts. I think your clip in After Effects didn’t start at Frame 0 😉
@@Thies_Gruenewald I thought the same thing and went through the timeline but it's still the same.
@@aarmandaniel6660 you solve it?
@@aarmandaniel6660 I solve it man! U have to reload the files at the Shader Editor
@@_hitson Okay thanks man
Is the beta for switch light closed or can I download it atm
You Can still Download but the loading time for the AI model within the Software is a little bit longer now! Maybe like an Hour 🤷♂️
What to do if we have an AMD GPU with 8 GB VRAM?
Not pretty sure about the systems requirements for switchlight. Have you tried to install the Software? You Can Check Part 2 of this series and Download a SL sample footage to see whether it will work in blender for you! Tell me about your experience then 😊🙏
is switchlight available for Mac?
@@omkarkanerkar5382 Not pretty sure. On the Homepage I only see a windows Option 🤷♂️
Is this possible on "Evee" engine?
@@khylarsitarras2473 it is the old eevee engine. So yes totally 😊✊🏻
I have rtx 3050 with 4 gb vram...but it taking too much time for installing ai model...its almost 1 hour and installed 1%... How to solve it? Plz help
@@saiansad8129 puh, first try would be to reinstall SL-Studio. Maybe there was a lot of Traffic today. Give it another try and Tell me! Your specs are totally Fine
@@Thies_Gruenewald okk....i will try tomorrow 🥰
my footage seems to come up purple.. any ideas why?
Skip through the timeline in Blender Until you see the result. This Happens when your Clip in After Effects was trimmed. I assume that your Clip is Not Starting at Frame 0
@@Thies_Gruenewald 100% correct! Thank you!
@@tenfax you are Welcome 😊🙋🏼♂️
Does it work with cycles ?
Also eevee doesn't have ray tracing maybe that's why you need the fill light. What do you think !
Yeah it works with cycles but the result is the Similar in therms of SL, except longer render times🤷♂️ you Can use an HDRI map instead of an Ambient light or simply use the background map, its a little bit of tweaking to get a result 😊
NO support for 3ds max? :O
Sorry I‘m a Blender guy 🤪 but setting up a PBR-Material should be the same in max, as this is a universal Approach for any DCC 😉
@@Thies_Gruenewald it's trivial to set up that scene indeed, but there was no plugin for that mentioned, and they hope to reach the pro community with that pro license? Strange.
@@rayfighter its still beta 🤷♂️ maybe they will extend their Support for autodesk one day 🙈
@@Thies_Gruenewald yes, I've noticed the beta at the version immediately, wondering what was the financing plan going to be for this and where they are right now :)
You are probably right, support for big apps may come with their 1.0 release. Picking Blender was the obvious choice for them at their beginnings, I would agree.
1000
Bs do it all in Blender
@@zakaroonetwork777 haha lets say 90%😊
Na, ai will beat this in a few days
Than practice your prompts instead of making your own stuff kiddo 😊
@ haha good answer
@ Trust me, you will be more happy in your life when you learn to do the stuff yourself 😊✌️
pero todo en blender pues viejo
Yeah I’m using Blender 4.1. because of the old eevee render engine that i prefer 😅✌️