Basically any footage will work if it is in known color space and gamut and properly IDT is there. I think any of listed 10 bit log footage will also be linearized inside blender.
@@MichaelWeizenfeld Def true, however if the goal is to comp including footage, going from a camera raw file like .braw to 10bit log will introduce quality loss which isn't practical going into a vfx workflow. Coming out of vfx to grade or finish could be more suitable to just store in a 10bit log file for speed and storage on a budget. In resolve it would still be possible to keep working in ACES with that log footage and maintain more than enough dynamic range for finishing.
That's not true in every case, because EXR is optimized for footage with linear gamma and TIF for perceptually encoded images. So if you want to save linear ACES frames, you should use EXRs over TIF
can you please please do tutorial of aces with your robot clip used in this video, and tutorial for how to work flow with blender and davinci while footage shooted in green screen, tutorial for adding VFX in that i guess it will help others, well thankyou, i hope you will think about this.
Dude, I’ve only just stumbled across your channel as I’ve embarked on the ACES journey as a (relatively) long time Nuke compositor. Your content is absolutely brilliant. Thanks so much for producing this, it’s absolutely stellar, and more lovingly put together than a lot of paid training out there.
I've been studying aces workflow for months, pondering bunch of websites, even the one you references, but you compile and makes everything so easy to understand !
This is incredible! I'm an independent Brazilian filmmaker and I've been looking for ways to incorporate VFX into the low-cost productions of my audiovisual collective. This fits like a glove! Thank you very much for sharing this workflow, it is of immeasurable value to us, it will take our productions to another level! Thank you, thank you and thank you!
How are half of your videos direct answers to questions I've had that I couldn't find anywhere else? However you're doing it, including mind reading, please continue!
Haven't touched the camera for a while since I switched my career from photography to VFX. Really lovely stuff here. Kit pursued! Looking forward to ur following videos!
I wasn't even looking for this video, but it just popped up to me. However, i like how you talk and explain things, especially the ending of the video, i like how you make people feel that they are in this together with you. Keep up the good work and can wait to learn more from you.
Hey thanks, Yousef! That certainly is my hope - that my channel can be one of many which cultivate a community of artists that work together to make great work. Glad you can be a part.
Fantastic tutorials. You are obsolutely capable of creating an online Vfx Academy. Your videos looks very simple, impressive and professional, even though you look so young. Congrats and All the very best.
This video explained the theory, and clearly gave an example that Aces is easy to setup and not much of a problem. Just select Aces in the huge menu. I have become fan of this channel with its amazing content, about CG, compositing and the overall presentation of the content! If you forgot, please subscribe him!
Dude. This is one of the best made educational videos I have seen period (school or otherwise.) Makes me regret giving up After Effects for Nuke lol. Bravo!
InLightVFX: So, let's talk about how to to set up a video for proper handling of cg objects. For this you will need to use a camera that record in Raw. Me, who uses a Samsung M31 for recording: Interesting
@@InLightVFX I posted a comment earlier about my shadowcatcher not working, but seems to work fine once I actually render, just looks weird in the viewport. Okay so NOW the issue I'm having is... how the heck do I denoise the shadow pass layer??? Even with denoising data turn on and using the denoise node, it's still super grainy :(
@@Raimundo3D Indeed! However, I only asked because I have a project that may require hard shadows. I just discovered though that you can use the Denoise node on the Alpha (my mistake was trying to do this on Combined) and then Multiply it onto the background footage.
here's an optional step for anyone who doesn't want giant file sizes and image sequences on their exports: instead of setting the ODT to sRGB, set it to S-Log3 or any Log of your choosing, export it using a normal video format, then you can set it back to sRGB using OpenColorIO in the programs that support it.
Hey man, thank you for this tutorial. I have recently started learning about linear and Aces workflows when working with CG and inside of Fusion. It's all very complicated and I'm very new to video and CGI however I understand the concept. Very well explained 👏🏻 subbed and looking forward to more content. Thanks.
There is a filter icon on the outliner witch makes the view layer setting easyer. Also it makes the outloner wider, but you can see what is in render layer, or holdout or what ever you need. :)
Thanks, Manning! Just wanted to keep it simple for this tutorial since it's not about compositing. But I'm definitely looking forward to trying Fusion, Nuke, etc. in the future. Just need to get around to it.
Amazing. Great work man. This was one of the best tutorials I have seen on any topic. Wouldn’t even call it tutorial anymore since it’s so well created (research, concept, recording, created assets, animation, music, editing) and with a nicely designed info graphic to top it off. Will support you in your journey. When converting textures for Aces - you only need to convert maps that display color right? So Albedo would need a transform but not a bump map. Would be great if you extended this series to include Material/texturing workflow as well- how to set things up and how to handle different input sources for your texture maps. best wishes.
Hey, thanks! If you watch Mario's tutorial (linked in the description) he goes over both textures that use color data vs. non-color data. Both have specific transforms that need to be applied which he goes over. Thank you for your words of encouragement!
Congratulations and thank you very much for such a well done tutorial... it gets a bit too time compressed eventually but i pause and rewind... now i have to figure out the way to incorporate more IDT's to the list my Davinci Resolve's displays (there are tons of cameras missing here, for example: right now i'm editing a z-cam E2-F6 footage) and also make sure about the proper way to check the LOG format from the video file metadata wich could be easily confused with the LUT specification... and i'm confused too... but your tutorial has been a perfect starting point :)
Before exporting out of blender to Davinci, do I need to turn off the sRGB ODT in Blender? Also keep up the good work. This is the best compositing series I’ve seen period
InLightVFX, You Deserve It. Bought the kit! I even showed this video to a friend and even though he has nothing to do with rendering, he found it interesting and never got distracted. He found it more fun to watch then to do! Also, great sock on that mic!
This is a masterpiece tutorial. Very usefull, very well explained, and full of talent. Congrats! I'm gonna support you buying the ACES Kickstart Kit, for sure. A little tip tha can save you some work. When you don't have a render layer in the compositor, you don't need to setup a camera nor the render engine. Regards.
Very nice and informative. But the only thing I could add is neutral grading. It's better to neutralize your plate even though you use RAW as each sensor has different lighting response. Neutral grade makes lighting in DCC apps much easier.
Ah yes, I've yet to add that neutral grade step to my workflow but I definitely hope to. I have the color checker/white balance cards and now just need be diligent about capturing them during the shoot.
Hey just watching this video now, and it seems like After Effects has been implemeneted with a proper ACES Working Space. I tried it out on an EXR sequence and you don't need to interpret indivisual footage color profiles, or use any plugins. Just change the Working Space to "ACES Academy Color Encoding Specification SMPTE ST" or "ACEScg ACES Working Space AMPAS S-2014-004" and the Depth to 32 bit float, and even the viewer exposure works with the files properly. I also exported it as OpenEXR and it worked straight away in Resolve, and looks indistinguishable from the original Braw.
Thank you so much!! This tutorial is amazing!!! But I still have one unanswered question about handle frames. A lot of people from the VFX departement want/need handle frames. How would I add these? If I want 10 frames handle length know that I can add t.ex. 10 at the export. But it adds all 10 frames AFTER the clip, but what I want is 5 before and 5 after the clip. How do I do that? Thank you so much!
this cleared a lot of things up for me. One thing, wouldn't it be easier to composite in resolve so you dont have to re-render your footage into exrs to bring into blender? Any downsides to doing it this way instead?
EXR Lossy DWAA saves a ton of data without sacrificing noticeable quality. If you have limitless data storage and transfer facilities then go lossless.
Great tutorial. the only thing that looks off to me is the lack of proper reflections of the wooden floor in the chrome sphere. they look obviously different. but the rest seem very well integrated.
Great video! Color management is super important to understand. There is one thing I don't quite understand about going between blender and resolve. When you export an EXR sequence from blender, it does not apply the color management. Instead it saves in blender scene linear format (which is apparently not ACES). When you change the blender color management to ACES (mario), does that also change the scene linear data to ACES (so that when you EXR export, it's in ACES)?
Hi Prashan. Yes, once you have ACES working in Blender per Mario's tutorial, the color space listed by "Sequencer" (found by going to the render tab > color management) is the one used for rendering. This should be set to ACEScg which means our renders will be in ACEScg which is a linear color space. We will no longer render in Blender's "scene_linear" color space unless you revert to Blender's default color management setup.
Great tutorial! 👏🏽👏🏽👏🏽👏🏽 If I use Cycles rather than Eevee for this workflow, will it add any improvement? I'm aware that Cycles take longer to render.
Not a bad breakdown overall, however I highly suggest against rendering the composite in Blender as that is destructive. The compositing should be done in Fusion instead. Fusion's handling of ACES is a little odd yes, but doing the compositing in there allows for Resolve to still use all the original clip's RAW file info. I just wrapped up a short film (using the bmpcc4k with the ACES and Blender workflow) and we used Fusion to do all the compositing. It was a big help as not only did we retain the original clip info, but as it was non-destructive, we were able to make adjustments the composition any time we wished in the process. Which was VERY beneficial as we needed to render out different versions of the CGI with minor changes at some points and we didn't have to redo nearly as much work.
That does sound nice and I definitely hope to look into Fusion more in the future. However, the workflow I present should retain all the original RAW file info. See the adjustments I make near the end, all that highlight detail is retained from the original raw clip.
you did a great job buddy, but I think while exporting the footage from resolve you should have mentioned the ODT to ACES 2065-1, then it will match the footage in the blender I guess, you took the footage linearised in resolve but didn't mention the ODT. the reason I am not sure is I never worked in resolve, correct me if I am wrong. thank you
When exporting from Resolve to Blender you set the ODT to "No output transform". It is confusing but the IDT converts the footage from RAW to ACES 2065-1 in this workflow. So we don't want any ODT selected. Hope that makes sense!
hello! from the first second > music. voice and edit vibes. wohouuuOOOOOAoooAOOooo !!! metling brain awesomeness unfolding ! thank you. ( ps : had to stop the video at 0:22 to put this comment ;)) HAHAHAAAA !!! cheers and have a wonderfull rest of your knowledge sharing adventure ! merci, yann.
I'm now really interested in VFX, i can use Blender but i know know only modelling and such stuff. So can you please make a more in depth tutorial for newbie like me🙏
Does ACES work only when using log and raw or can this workflow be used when doing vfx shot with like a mobile phone? Great content quality btw. You got yourself a new sub thank you for this content and keep it up ;)
You'll definitely have an easier time with log/raw footage. But there are ways to work with footage from a mobile phone (what we call "display-referred" footage). It's matter of selecting the correct IDT and for display-referred footage there are fewer custom-made IDT's available. Because of this, your results may not be as predictable and accurate. But it is still possible.
Thank you! I bought your kit. I tested with exposure=2 and temp=7000 in the initial Resolve footage and compensated with Gamma=0.5 in Blender compositing but get slightly different results in the end in DR. BTW, I think, matching the HDRi and the footage is crucial. How did you do that? I have a CV60 (360° phone camera) and take shots with GoPro and I have totally different results of the same scene. You're on good tracks for Prov 22:4 :)
To celebrate 50K subs, the ACES Kickstart Kit is now FREE! Just use code 'FREE' at checkout: gum.co/HQdcC
Basically any footage will work if it is in known color space and gamut and properly IDT is there. I think any of listed 10 bit log footage will also be linearized inside blender.
@@MichaelWeizenfeld Def true, however if the goal is to comp including footage, going from a camera raw file like .braw to 10bit log will introduce quality loss which isn't practical going into a vfx workflow. Coming out of vfx to grade or finish could be more suitable to just store in a 10bit log file for speed and storage on a budget. In resolve it would still be possible to keep working in ACES with that log footage and maintain more than enough dynamic range for finishing.
That's not true in every case, because EXR is optimized for footage with linear gamma and TIF for perceptually encoded images. So if you want to save linear ACES frames, you should use EXRs over TIF
can you please please do tutorial of aces with your robot clip used in this video, and tutorial for how to work flow with blender and davinci while footage shooted in green screen, tutorial for adding VFX in that i guess it will help others, well thankyou, i hope you will think about this.
Bad workflow...
This: an excellent tutorial about proper color workflow
Me: Lemme up contrast + saturation and call it a day since that's all my ape brain can handle
I asked these questions in comment one of your video. and you didnt reply. but you are amazing. i love how you do maths. 🤩🥰
Bro if you have an ape brain the rest of us are amoebas haha
and there will be a day when you will love to have a good color representation
The lord himself is here
@@michaelhere985 ?
Your editing, voice, perfect words, all the technical aspects. So impressive and soo good! Thank you so much ❣️
I appreciate it, Vidya! Thanks for watching!
Dude, I’ve only just stumbled across your channel as I’ve embarked on the ACES journey as a (relatively) long time Nuke compositor.
Your content is absolutely brilliant. Thanks so much for producing this, it’s absolutely stellar, and more lovingly put together than a lot of paid training out there.
Hey Charles, that's very kind of you! I'm glad you found the channel!
I've been studying aces workflow for months, pondering bunch of websites, even the one you references, but you compile and makes everything so easy to understand !
ssame thing i was thinking, nice work tho
Have never seen ny1 explaining stuff with such levels of professionalism
I didnt understand anything. But you used 3 programms. They all looked pretty cool and you used a lot of words ive never heard before. So i like it
Haha thanks for hangin' in there despite those things
lol
This is incredible!
I'm an independent Brazilian filmmaker and I've been looking for ways to incorporate VFX into the low-cost productions of my audiovisual collective.
This fits like a glove! Thank you very much for sharing this workflow, it is of immeasurable value to us, it will take our productions to another level!
Thank you, thank you and thank you!
Amazing! I'm so happy this information will help you!
How are half of your videos direct answers to questions I've had that I couldn't find anywhere else? However you're doing it, including mind reading, please continue!
Haven't touched the camera for a while since I switched my career from photography to VFX. Really lovely stuff here. Kit pursued! Looking forward to ur following videos!
Thanks for your support, Luo! Hopefully this can maybe bring together your past camera/photo experience and VFX!
I wasn't even looking for this video, but it just popped up to me. However, i like how you talk and explain things, especially the ending of the video, i like how you make people feel that they are in this together with you. Keep up the good work and can wait to learn more from you.
Hey thanks, Yousef! That certainly is my hope - that my channel can be one of many which cultivate a community of artists that work together to make great work. Glad you can be a part.
Fantastic tutorials. You are obsolutely capable of creating an online Vfx Academy. Your videos looks very simple, impressive and professional, even though you look so young. Congrats and All the very best.
Excellent video! Glad to see both your ACES videos are finally out!
Thanks, Mario! Hoping plenty of people utilize your awesome resources.
This video explained the theory, and clearly gave an example that Aces is easy to setup and not much of a problem. Just select Aces in the huge menu.
I have become fan of this channel with its amazing content, about CG, compositing and the overall presentation of the content!
If you forgot, please subscribe him!
Thank you, Hardik! I'm glad you found it helpful.
Dude. This is one of the best made educational videos I have seen period (school or otherwise.) Makes me regret giving up After Effects for Nuke lol. Bravo!
InLightVFX: So, let's talk about how to to set up a video for proper handling of cg objects. For this you will need to use a camera that record in Raw.
Me, who uses a Samsung M31 for recording: Interesting
Bro, you want breakfast with your coffee?
Because this is beyond helpful, thanks so much for spending the time to create this!
Haha I'm a BIG breakfast guy. Glad you found it helpful!
@@InLightVFX I posted a comment earlier about my shadowcatcher not working, but seems to work fine once I actually render, just looks weird in the viewport. Okay so NOW the issue I'm having is... how the heck do I denoise the shadow pass layer??? Even with denoising data turn on and using the denoise node, it's still super grainy :(
If you are working with soft shadows just blur it!
@@Raimundo3D Indeed! However, I only asked because I have a project that may require hard shadows. I just discovered though that you can use the Denoise node on the Alpha (my mistake was trying to do this on Combined) and then Multiply it onto the background footage.
@@smortonmedia Oh! That's right! Thank you for reminding me of that. I'm just about to use that method.
such immaculate workflow. Thanks for putting in all this effort into this man. Great work
Thanks, Sai!
Thank you, ur videos are amazing. Please make more advanced vfx tutorials
IDT ODT ACES ACES sRGB sRGB sRGB, got it.
Precisely ;)
ACEScg
2065-1
So perfectly clean and dense with information! No fat on this edit, excellent job!
This tutorial is so beautiful!!! I love it. I'm definitely supporting this channel getting the Kickstart kit!!
Awesome, Eddy! Glad to hear and thank you for your support!
Never seen such qualified content
here's an optional step for anyone who doesn't want giant file sizes and image sequences on their exports: instead of setting the ODT to sRGB, set it to S-Log3 or any Log of your choosing, export it using a normal video format, then you can set it back to sRGB using OpenColorIO in the programs that support it.
Thank you for this! Your walk-through helped me in every place I was tripping up while I worked through the pipeline.
Great to hear!
This is awesome. I use Cinema 4d but I already have tutorials on how to set up Aces. Working with it in Resolve was the missing link.
Hey man, thank you for this tutorial. I have recently started learning about linear and Aces workflows when working with CG and inside of Fusion. It's all very complicated and I'm very new to video and CGI however I understand the concept. Very well explained 👏🏻 subbed and looking forward to more content. Thanks.
Today i git the full advantage of this video.. thank you very much for this my friend!!
I wish you Good luck 👍
There is a filter icon on the outliner witch makes the view layer setting easyer. Also it makes the outloner wider, but you can see what is in render layer, or holdout or what ever you need. :)
Yes! I didn't know that when I made this video but now I use those buttons. Thanks for the reminder :)
@@InLightVFX now i see this is a 2 years old video, but learnt a lot from it. :)
Absolutely love your work. I'm curious why you're compositing in Blender and not in Fusion since it is free as well?
Thanks, Manning! Just wanted to keep it simple for this tutorial since it's not about compositing. But I'm definitely looking forward to trying Fusion, Nuke, etc. in the future. Just need to get around to it.
Dont make him leave blender 😀😀😀😀
@@InLightVFX I appreciate your response! I wish you luck in diving into those programs!
@@InLightVFX stick with fusion :) nuke is the dark side of the moon :D
@ prize-wise for individuals or freelancers. Fusion Studio is damn affordable and in some technical aspects even better than Nuke.
Amazing. Great work man. This was one of the best tutorials I have seen on any topic. Wouldn’t even call it tutorial anymore since it’s so well created (research, concept, recording, created assets, animation, music, editing) and with a nicely designed info graphic to top it off. Will support you in your journey.
When converting textures for Aces - you only need to convert maps that display color right? So Albedo would need a transform but not a bump map.
Would be great if you extended this series to include Material/texturing workflow as well- how to set things up and how to handle different input sources for your texture maps. best wishes.
Hey, thanks! If you watch Mario's tutorial (linked in the description) he goes over both textures that use color data vs. non-color data. Both have specific transforms that need to be applied which he goes over. Thank you for your words of encouragement!
i never knew that this was there... thank you buddy!
Your results look great! Thanks for the comprehensive tutorial!
Nice work. Hopefully Blender Colormanagement will be fixed one day to allow proper conversion with OCIO in the background.
Thanks, Hartmut! Yes I hope so too.
Yes, this is still broken.
@@danielbrylka2228 habe you heard anything about a timeline or interest in getting it fixed?
@@HartmutNoerenberg No, I did not. I hope this will get fixed soon.
@@danielbrylka2228 let's just hope for the best. They merged the colormanagement threads into some bigger issue tracks and at some point I lost track.
Congratulations and thank you very much for such a well done tutorial... it gets a bit too time compressed eventually but i pause and rewind... now i have to figure out the way to incorporate more IDT's to the list my Davinci Resolve's displays (there are tons of cameras missing here, for example: right now i'm editing a z-cam E2-F6 footage) and also make sure about the proper way to check the LOG format from the video file metadata wich could be easily confused with the LUT specification... and i'm confused too... but your tutorial has been a perfect starting point :)
You are a awesome teacher! And you’re in Wisconsin!
Best blender content bro keep it up !! Enjoy watching u
The best informative content on Blender and more. Keep up the good work man! 🔥👍
you are so organized and researched this feild
Before exporting out of blender to Davinci, do I need to turn off the sRGB ODT in Blender? Also keep up the good work. This is the best compositing series I’ve seen period
On a related note, what would be the process if I were doing a digital set extension/green screen a La Ian Hubert style? Thxs!
Same
Wow. Amazing video. Thank you so much. This is definitely going to impact my blender workflow.
This is amazingly clear and concise. Well done and thank you!
Awesome to hear! Thanks for watching.
So fuckin solid. This is gonna seriously up my game. Thank you! Everybody, PLEASE support this dude on Patreon, it's worth it!
Thank you, Gehrig! Appreciate your support!
i was looking for high quality ACES video and here it is!! thank you 💝
Captain D style. LOVE IT!!
Wow, that's high praise!
InLightVFX, You Deserve It. Bought the kit! I even showed this video to a friend and even though he has nothing to do with rendering, he found it interesting and never got distracted. He found it more fun to watch then to do! Also, great sock on that mic!
Suuper approachable! Great tutorial!
Great tutorial 💥,
And it looks like your voice is going to crack my speakers😂.
You got great audio.
Crack your speakers? That doesn't sound so great haha
This is a masterpiece tutorial. Very usefull, very well explained, and full of talent. Congrats! I'm gonna support you buying the ACES Kickstart Kit, for sure.
A little tip tha can save you some work. When you don't have a render layer in the compositor, you don't need to setup a camera nor the render engine.
Regards.
Thanks much for the support! Roger that on the tip, I will have to use that in the future.
THANK YOU. AT LAST a tutorial for this!!
You're very welcome!
Excellent stuff, well explained and the graphics you use are so nicely done as well.
Thank you so much for your tutorials! They are really helpful. It would be amazing if you can make an ACES workflow for AE too!
These tutorials are HQ! Thank you🙏🏽
nice that i found that at pure begininning of my learning)
So, ill have time to incorporate all seen and get used to this workflow.
Thanks!
Thanks. I been wondering how to deal with color management of RAW clips for VFX
Absolutely love your tutorials, Can you please make a tutorial on use of Metadata in VFX workflow...
Thank you, Manish. I will add that to the idea list!
Very nice and informative.
But the only thing I could add is neutral grading.
It's better to neutralize your plate even though you use RAW as each sensor has different lighting response.
Neutral grade makes lighting in DCC apps much easier.
Ah yes, I've yet to add that neutral grade step to my workflow but I definitely hope to. I have the color checker/white balance cards and now just need be diligent about capturing them during the shoot.
This is a very rare information. Thank you!
That is an amazing tutorial. Looking forward to watch more of your videos! :)
Thank you so much
Really great video I finally understood how all this system of odt idt and colorspaces works
Thanks😉
Happy it helped you, Francesco!
Great. I think this is a very beautiful editing workflow.
can't wait to see more video from you🔥🔥🔥
Thanks, Tresna!
This is amazing, I will check out your kit my friend.☕️
Many thanks, Richard!
Hey just watching this video now, and it seems like After Effects has been implemeneted with a proper ACES Working Space. I tried it out on an EXR sequence and you don't need to interpret indivisual footage color profiles, or use any plugins. Just change the Working Space to "ACES Academy Color Encoding Specification SMPTE ST" or "ACEScg ACES Working Space AMPAS S-2014-004" and the Depth to 32 bit float, and even the viewer exposure works with the files properly. I also exported it as OpenEXR and it worked straight away in Resolve, and looks indistinguishable from the original Braw.
Wow, what amazing tutorial man!!! 💎🔥
Amazing tutorial! Without capturing your environment lighting you'd have to manually place lights in Blender to recreate the look?
Very very very fine information. Thanks
Great explanation of ACES thank you!
So this means I have to convert every texture in 3d scene to ACES? Thats a lot of converting.... thanks for the great tutorial!!!
Absolutely awesome!
Thank You for this wonderful tutorial!
Of course!
Thank you so much!! This tutorial is amazing!!! But I still have one unanswered question about handle frames. A lot of people from the VFX departement want/need handle frames. How would I add these? If I want 10 frames handle length know that I can add t.ex. 10 at the export. But it adds all 10 frames AFTER the clip, but what I want is 5 before and 5 after the clip. How do I do that? Thank you so much!
this cleared a lot of things up for me. One thing, wouldn't it be easier to composite in resolve so you dont have to re-render your footage into exrs to bring into blender? Any downsides to doing it this way instead?
Great tutorial! Is there a way to bet back the original BRAW flat colors at the end?
EXR Lossy DWAA saves a ton of data without sacrificing noticeable quality. If you have limitless data storage and transfer facilities then go lossless.
I expected after effects to be there pal. 😢 but you are great. nicely done.
Great tutorial. the only thing that looks off to me is the lack of proper reflections of the wooden floor in the chrome sphere. they look obviously different. but the rest seem very well integrated.
This is incredible information, thanks for this.
Sure thing, Nicolas!
My brain can't handle this 😭
Great video! Color management is super important to understand. There is one thing I don't quite understand about going between blender and resolve. When you export an EXR sequence from blender, it does not apply the color management. Instead it saves in blender scene linear format (which is apparently not ACES). When you change the blender color management to ACES (mario), does that also change the scene linear data to ACES (so that when you EXR export, it's in ACES)?
Hi Prashan. Yes, once you have ACES working in Blender per Mario's tutorial, the color space listed by "Sequencer" (found by going to the render tab > color management) is the one used for rendering. This should be set to ACEScg which means our renders will be in ACEScg which is a linear color space. We will no longer render in Blender's "scene_linear" color space unless you revert to Blender's default color management setup.
@@InLightVFX cool! That's awesome. Thank you. Looking forward to more videos.
brilliant, thank so much
awesome video. Keep it up!
okay i will try this
thanks! this is great content.
Thanks for the tutorial on the subject.
By the way want to know if this workflow
apply to external render engine like Luxcore too.
Such a great tutorial
THIS IS GOLD
Great tutorial! 👏🏽👏🏽👏🏽👏🏽
If I use Cycles rather than Eevee for this workflow, will it add any improvement? I'm aware that Cycles take longer to render.
Love your work mate! I have one questin, how do you color correct both clips (raw video clip and cg clip) as one on davinci color tab?
You would do the color work after the exporting a single clip of the vfx composited into the video.
Great work! Thank you very much! Waiting for new video)
Not a bad breakdown overall, however I highly suggest against rendering the composite in Blender as that is destructive. The compositing should be done in Fusion instead. Fusion's handling of ACES is a little odd yes, but doing the compositing in there allows for Resolve to still use all the original clip's RAW file info. I just wrapped up a short film (using the bmpcc4k with the ACES and Blender workflow) and we used Fusion to do all the compositing. It was a big help as not only did we retain the original clip info, but as it was non-destructive, we were able to make adjustments the composition any time we wished in the process. Which was VERY beneficial as we needed to render out different versions of the CGI with minor changes at some points and we didn't have to redo nearly as much work.
That does sound nice and I definitely hope to look into Fusion more in the future. However, the workflow I present should retain all the original RAW file info. See the adjustments I make near the end, all that highlight detail is retained from the original raw clip.
Excellent video! 👌
you did a great job buddy, but I think while exporting the footage from resolve you should have mentioned the ODT to ACES 2065-1, then it will match the footage in the blender I guess, you took the footage linearised in resolve but didn't mention the ODT. the reason I am not sure is I never worked in resolve, correct me if I am wrong. thank you
When exporting from Resolve to Blender you set the ODT to "No output transform". It is confusing but the IDT converts the footage from RAW to ACES 2065-1 in this workflow. So we don't want any ODT selected. Hope that makes sense!
hello! from the first second > music. voice and edit vibes. wohouuuOOOOOAoooAOOooo !!! metling brain awesomeness unfolding ! thank you. ( ps : had to stop the video at 0:22 to put this comment ;)) HAHAHAAAA !!! cheers and have a wonderfull rest of your knowledge sharing adventure ! merci, yann.
I'm now really interested in VFX, i can use Blender but i know know only modelling and such stuff.
So can you please make a more in depth tutorial for newbie like me🙏
Does ACES work only when using log and raw or can this workflow be used when doing vfx shot with like a mobile phone? Great content quality btw. You got yourself a new sub thank you for this content and keep it up ;)
You'll definitely have an easier time with log/raw footage. But there are ways to work with footage from a mobile phone (what we call "display-referred" footage). It's matter of selecting the correct IDT and for display-referred footage there are fewer custom-made IDT's available. Because of this, your results may not be as predictable and accurate. But it is still possible.
Thank you
Sure thing! Thanks for watching.
Great job man!
Thank you! I bought your kit. I tested with exposure=2 and temp=7000 in the initial Resolve footage and compensated with Gamma=0.5 in Blender compositing but get slightly different results in the end in DR.
BTW, I think, matching the HDRi and the footage is crucial. How did you do that? I have a CV60 (360° phone camera) and take shots with GoPro and I have totally different results of the same scene.
You're on good tracks for Prov 22:4 :)
well explaned
Exciting
yeesss