Been looking for this FOREVER, thanks!. Would love to see more of the tools been demonstrated in this way. Makes learning soooo much easier if you can see the "whole picture" of all the techniques.
I've been learning from the shadows not really commenting since I'm new to blender. I must say thank you for your videos. You really take your time to teach in a clear voice and explain the subject very well.
I appreciate your teaching style. Every sentence pushing the lesson to better understanding. I watch a lot of Blender tutorials and yours are the best.
Gosh, thank you! This video saved my day. I was searching the whole day for a good tutorial and most of them wasn't what I was looking for (sometimes such old versions in which the layers were somewhere else and so on). The first technic did unfortunately not work completly for me, but the second and the third (those I needed as a beginner!). So thank you! This was a really great and super simple video, love it! Greetings!
hay man im just an amiture blender user i find it very calming to play around with i love the content you have helped me out a lot i appreciate all your knowledge you share im creating things i didnt think i could in ways i didnt realise was possible im always getting stuck and trying to find other ways and new stuff to do Thank You
Is there a Menu Item for the Alt Shift -S: "Treat as a Sphere". I am not at all good with all the ctrl, alt memory unless I practice it many times, and would like to know where in the menu hierarchy I can find this for in frequent use.
Hi. Thank you for this video. Also, thank you for the way you don't expect any knowledge to already be learned in your videos, but you gently explain everything in a way that beginners and experts can listen to, keep up with, and not feel frustrated. I appreciate you and your channel. (Also, I know this is a 3 year old video, but this goes for all of them, so...)
THANK YOU thank you thank you i have been trying to find a helpful video for hours. thank you for showing what mouse/keyboard buttons you press! thank you
Thank you, known about booleans for 25 years but I didn't know you had to hide the object, learning the awesome features of blender and thanks to you ;)
The way you're showing works great but how to we permanently make the hole? When I goto render it still shows the cylinder. Thank you in advance and awesome video
Select a vertex, ctrl+shift+B to bevel vertex. Set profile to 0.1 and increase the number so that it looks like a circle. Click ctrl+(-) , this way all the inside vertices will be selected, then right click and dissolve vertices. Then use extrude manifold. Or alternatively, select 2 vertices on both sides, follow the same steps and then instead of extrude manifold right click and bridge loops. This way you wouldn't have too much geometry.
I had an STL file made for a toy part and the holes are not where they belong, after converting the STL to a blender file, I don't how he made the holes in it , no cylinder showing in the collection, so I guess I might need the original blender file to see the scene collection. kind of like layers in Photoshop. this video is helpful, thanks
I tried doing this with an STL from makersworld. A barbell plate. Tried to use a cylinder to create a hole to put a keychain ring. When I added the boolean modifier, there was no hole left over.
For anyone struggling to figure out how to get to vertex editor since the number one isn't working for you, just go to the top right corner-ish area of the screen, next to where it says "Edit Mode". There you should see 3 small icons with cubes and odd white shapes on them. Hover over each of the icons with your cursor, wait 'till some text comes up telling you whether each one is vertex, edge or face select, (the first one should be vertex select, 2 edge and 3 face) and then just click on vertex select. Even though I already technically knew how to do this, he said vertex "editing" for some reason instead of vertex "select" which made it confusing to me, since "select" is the real term for it. Hope this helps someone! 🤗 Edit: Thank you The CG Essentials for the the tutorial!
This tutorial Came in Clutch for me Thank You So Much man! You just got a Sub. But I have one question. Can you do the Boolean Modifier Multiple times on the same object?
Using the third technique, how do I make this hole permanent? Does the shape that creates the boolean hole need to remain in the file? If I use this technique multiple times in a project, I imagine the file being full of invisible meshes
I just want to thank you sooo much! I knew how to do the first couple of parts for the last option but was a dummy and forgot to select "object," so even though I was able to put in my rectangle it wasn't cutting into the object.
Thanks for going beyond the basics! I've been struggling with a related problem. Say you have a square plate with a round hole like your 1st example. How can you split across the entire surface to print on a smaller plate? If I insert a perpendicular plane & shift, Ctrl, minus, only one side cuts.
i used the Boolean method and when i export the model as an stl, the cylinder i used for making the hole is still there. i turned it off. is it because the geometry isnt confirmed?
Hi everyone! Let me know if you have any questions about this process in the comments below! :)
Where can i find the subdivision menu? Nothing appears when i right click the plane
@@noelpalapuz2390 Are you in edit mode?
I found it in modifier
Sir why is bolean doesnt work to me. I find it difficult to figure it out.
5:44 i only can select one, need help
3yrs later and still saving the sanity of blender beginners everywhere!
*t h a n k y o u*
Been looking for this FOREVER, thanks!. Would love to see more of the tools been demonstrated in this way. Makes learning soooo much easier if you can see the "whole picture" of all the techniques.
You are, by far, the best blender teacher on UA-cam! Take it from a Noob with no experience in design. Through your videos, I get it!
Fun Fact: We love your cute dog in the thumbnails!
I have been looking for a tutorial that’s quick and well explained for so long, and yours is exactly that. Thank you man, your tutorials are great.
Glad it helped!
I've been learning from the shadows not really commenting since I'm new to blender. I must say thank you for your videos. You really take your time to teach in a clear voice and explain the subject very well.
Finally some who can explain this quickly and clearly.
The third method is just amazing ! I didn't even know about the boolean modifier, for me it's the easiest way.
I appreciate your teaching style. Every sentence pushing the lesson to better understanding. I watch a lot of Blender tutorials and yours are the best.
The third way was what I needed. Straight and to the point! Excellent tutorial.
Perfect!
I'm blown away. Thank you
Thank you!! I really needed that bridge edge loops trick!
Glad it helped!
Gosh, thank you! This video saved my day. I was searching the whole day for a good tutorial and most of them wasn't what I was looking for (sometimes such old versions in which the layers were somewhere else and so on). The first technic did unfortunately not work completly for me, but the second and the third (those I needed as a beginner!).
So thank you! This was a really great and super simple video, love it!
Greetings!
Learned how to use Blender from your videos....thank you , liked and subscribed.
Thank you! read a few tuts and watched videos but none of them said to hide the shape to be able to see the hole!
hay man im just an amiture blender user i find it very calming to play around with i love the content you have helped me out a lot i appreciate all your knowledge you share im creating things i didnt think i could in ways i didnt realise was possible im always getting stuck and trying to find other ways and new stuff to do
Thank You
Thank you so much! You saved my life.
thanks for this awesome tutorial
I've been desperately looking for the Boolean Function, you saved me lot of sufference! really perfect video!! thanks again!
Glad I could help!
Great tutorial, thank you!
ty bro
Great tutorial.
Thank you! This Helped a lot!
Bridge edge loops was just what I needed, thanks
You're a lifesaver! Thanks.
The boolean modifier is exactly what I needed to know! You totally just saved my ass, cheers man!
Is there a Menu Item for the Alt Shift -S: "Treat as a Sphere". I am not at all good with all the ctrl, alt memory unless I practice it many times, and would like to know where in the menu hierarchy I can find this for in frequent use.
Nicely done man. Helped me cut a whole :D
Thank you. Your tutorials are amazing.
Glad you like them!
This will help me... Thank you!
Great, concise explanation of cutting holes. It helped a lot, thanks
Glad it was helpful!
Hi. Thank you for this video. Also, thank you for the way you don't expect any knowledge to already be learned in your videos, but you gently explain everything in a way that beginners and experts can listen to, keep up with, and not feel frustrated. I appreciate you and your channel. (Also, I know this is a 3 year old video, but this goes for all of them, so...)
Man you´re my hero
Thanks, Found this helpful
😎
THANK YOU thank you thank you i have been trying to find a helpful video for hours. thank you for showing what mouse/keyboard buttons you press! thank you
Thank you for these nitty gritty videos on specific functions! They are tremendously helpful.
Thank you, known about booleans for 25 years but I didn't know you had to hide the object, learning the awesome features of blender and thanks to you ;)
Good job 👏 😊
Thanks 😄
This vid really helped me
Great tutorial! Thank you for the clear, concise and informed presentation. All 3 options are very helpful.
amazingly helpfull thumbs up!
Glad it was helpful!
The first solution was exactly what I was looking for! Thank you very much!
Thank you, Joker.
Super helpful, tnks
Glad it was helpful!
5:10 best method in my opinion in my opinion
this was very helpful thanks
Glad it helped!
Very Very Helpful
Yet again a wonderful guide... The Bridge Edge loops totally just helped me do a cut out way easier.. Thanks! Much Love!
Super helpful, many thanks Justin!! You are Awesome. 😎
Just started with Blender and this was really helpful!! Thank you
Very helpful I appreciate it
Glad it helped!
Yes this was helpful
thank you
been wondering how to do the boolean hole for ages, thanks! super cool
best boolean tutorial ever
I've learn easy from your video,.Thank you
Glad to hear that!
The way you're showing works great but how to we permanently make the hole? When I goto render it still shows the cylinder. Thank you in advance and awesome video
Very helpful
No joke man you should probably trademark your intro.
Thank you! super easy tutorial
Indeed that was helpful! I'm gonna try that.
Glad it was helpful!
hi I make pyramid and want to make hole for the door with boolean cube, but it won't crop... Why???
THANK YOU!
so whats the best thing to do if i DO need to subdivide after using the Boolean?
very helpful thankyou
Glad it helped!
Hello! Thank you for the tutorial! I'm using the third method and I got it to work but I need multiple holes, how do I do it?
Nice tutorial sir
Thanks for watching!
Thanks, Bro I forgot this method you helped me to remember it.Love you from Azerbaijan
Glad it helped!
Morning. Is there a tool that can hollow objects / spheres? Great tutorials, thank you.
Well they are really hollow anyway when you create them, but if you want to give the edges thickness, you can use a solidify modifier
Select a vertex, ctrl+shift+B to bevel vertex. Set profile to 0.1 and increase the number so that it looks like a circle. Click ctrl+(-) , this way all the inside vertices will be selected, then right click and dissolve vertices. Then use extrude manifold. Or alternatively, select 2 vertices on both sides, follow the same steps and then instead of extrude manifold right click and bridge loops. This way you wouldn't have too much geometry.
This tutorial is really great, thank you so much!
Very helpful. Thanks!
Very cool, helped me out a ton.
Glad it helped!
I had an STL file made for a toy part and the holes are not where they belong, after converting the STL to a blender file, I don't how he made the holes in it , no cylinder showing in the collection, so I guess I might need the original blender file to see the scene collection. kind of like layers in Photoshop. this video is helpful, thanks
keeping those algorithms happy...
By providing valuable, step by step information that actually helps people solve a problem? Doing my best :)
You really great bro
Great help thanks
No problem 👍
Great video. Many thanks for this.
Thanks so much for all this amazing info.
I tried doing this with an STL from makersworld. A barbell plate. Tried to use a cylinder to create a hole to put a keychain ring. When I added the boolean modifier, there was no hole left over.
Excellent! I'm building a bridge viaduct and this helped alot.
Awesome - glad it helped!
thanks, buddy, that helped. :) It is nice to see stuff done on the 2.80+ Blender.
Awesome - glad it helped!
For anyone struggling to figure out how to get to vertex editor since the number one isn't working for you, just go to the top right corner-ish area of the screen, next to where it says "Edit Mode". There you should see 3 small icons with cubes and odd white shapes on them. Hover over each of the icons with your cursor, wait 'till some text comes up telling you whether each one is vertex, edge or face select, (the first one should be vertex select, 2 edge and 3 face) and then just click on vertex select.
Even though I already technically knew how to do this, he said vertex "editing" for some reason instead of vertex "select" which made it confusing to me, since "select" is the real term for it.
Hope this helps someone! 🤗
Edit: Thank you The CG Essentials for the the tutorial!
This tutorial Came in Clutch for me Thank You So Much man! You just got a Sub.
But I have one question. Can you do the Boolean Modifier Multiple times on the same object?
Thank you! This helped me so much! :)
Using the third technique, how do I make this hole permanent? Does the shape that creates the boolean hole need to remain in the file? If I use this technique multiple times in a project, I imagine the file being full of invisible meshes
Just select "Apply" in the Modifier menu and it will commit to it.
Without doing this, it leaves it open to being changed.
Hi. 3rd method When I export I see that cylinder. Is there a way to remove it from export?
Thanks so much!
Thanks for this, very clear.
It was perfect, I knew both except the bridge edges part
I just want to thank you sooo much! I knew how to do the first couple of parts for the last option but was a dummy and forgot to select "object," so even though I was able to put in my rectangle it wasn't cutting into the object.
Yeah that's going to be important :)
❤ thank you so much
THANK YOU SO MUCH
Thanks for going beyond the basics! I've been struggling with a related problem. Say you have a square plate with a round hole like your 1st example. How can you split across the entire surface to print on a smaller plate? If I insert a perpendicular plane & shift, Ctrl, minus, only one side cuts.
Really helpful tutorials. Thanks a lot.
i used the Boolean method and when i export the model as an stl, the cylinder i used for making the hole is still there. i turned it off. is it because the geometry isnt confirmed?
Youre awesome dude
Thanks! Also, which keystroke input overlay are you using there please?
Good tutoria thanks so much
You are welcome!