Been looking for this FOREVER, thanks!. Would love to see more of the tools been demonstrated in this way. Makes learning soooo much easier if you can see the "whole picture" of all the techniques.
I've been learning from the shadows not really commenting since I'm new to blender. I must say thank you for your videos. You really take your time to teach in a clear voice and explain the subject very well.
I appreciate your teaching style. Every sentence pushing the lesson to better understanding. I watch a lot of Blender tutorials and yours are the best.
Gosh, thank you! This video saved my day. I was searching the whole day for a good tutorial and most of them wasn't what I was looking for (sometimes such old versions in which the layers were somewhere else and so on). The first technic did unfortunately not work completly for me, but the second and the third (those I needed as a beginner!). So thank you! This was a really great and super simple video, love it! Greetings!
hay man im just an amiture blender user i find it very calming to play around with i love the content you have helped me out a lot i appreciate all your knowledge you share im creating things i didnt think i could in ways i didnt realise was possible im always getting stuck and trying to find other ways and new stuff to do Thank You
Hi. Thank you for this video. Also, thank you for the way you don't expect any knowledge to already be learned in your videos, but you gently explain everything in a way that beginners and experts can listen to, keep up with, and not feel frustrated. I appreciate you and your channel. (Also, I know this is a 3 year old video, but this goes for all of them, so...)
THANK YOU thank you thank you i have been trying to find a helpful video for hours. thank you for showing what mouse/keyboard buttons you press! thank you
Thank you, known about booleans for 25 years but I didn't know you had to hide the object, learning the awesome features of blender and thanks to you ;)
For anyone struggling to figure out how to get to vertex editor since the number one isn't working for you, just go to the top right corner-ish area of the screen, next to where it says "Edit Mode". There you should see 3 small icons with cubes and odd white shapes on them. Hover over each of the icons with your cursor, wait 'till some text comes up telling you whether each one is vertex, edge or face select, (the first one should be vertex select, 2 edge and 3 face) and then just click on vertex select. Even though I already technically knew how to do this, he said vertex "editing" for some reason instead of vertex "select" which made it confusing to me, since "select" is the real term for it. Hope this helps someone! 🤗 Edit: Thank you The CG Essentials for the the tutorial!
Is there a Menu Item for the Alt Shift -S: "Treat as a Sphere". I am not at all good with all the ctrl, alt memory unless I practice it many times, and would like to know where in the menu hierarchy I can find this for in frequent use.
This tutorial Came in Clutch for me Thank You So Much man! You just got a Sub. But I have one question. Can you do the Boolean Modifier Multiple times on the same object?
The way you're showing works great but how to we permanently make the hole? When I goto render it still shows the cylinder. Thank you in advance and awesome video
Thanks for going beyond the basics! I've been struggling with a related problem. Say you have a square plate with a round hole like your 1st example. How can you split across the entire surface to print on a smaller plate? If I insert a perpendicular plane & shift, Ctrl, minus, only one side cuts.
I just want to thank you sooo much! I knew how to do the first couple of parts for the last option but was a dummy and forgot to select "object," so even though I was able to put in my rectangle it wasn't cutting into the object.
Select a vertex, ctrl+shift+B to bevel vertex. Set profile to 0.1 and increase the number so that it looks like a circle. Click ctrl+(-) , this way all the inside vertices will be selected, then right click and dissolve vertices. Then use extrude manifold. Or alternatively, select 2 vertices on both sides, follow the same steps and then instead of extrude manifold right click and bridge loops. This way you wouldn't have too much geometry.
I remember when I was following your Sketchup tutorials, but I switched to Blender ; ) I love the way you explain things, very easy to follow ................. But I have a question for you. What if I needed to scale my cut hole to a specific diameter? Say 120mm. Could you possibly show us how to setup Blender for precise metric units please? Would be very helpful to many of us I think. Many thanks. Now Subscribed ; ) TURK
This is awesome! Such a simple thing, but this Alt+Shift+S is a game changer for me. You gonna laugh but last time I had to make a perfectly circular hole with good geometry (for a kitchen sink) I made chatGPT write a script to rearrange vertices in a circle to achieve that. Although it was easy and took only like 5 min, Alt+Shift+S is definitely easier :D
Awesome thank you, I do have a slight problem though...that final example you use where to take the cylinder and make a hole, when it comes to exporting to splicer it still shows the cylinder even if I have it on not show, and if I remove it then the hole fills back in, how do I export so you can have only the holes showing?
Hi, I liked your video, I just started studying the blender and don't understand a lot, but I saw in your video what I need, how did you keep a flat face in front of you without rounding around the perimeter, is it possible to do this also without using a loop cut? sorry for the mistakes, I'm using a translator...
Using the third technique, how do I make this hole permanent? Does the shape that creates the boolean hole need to remain in the file? If I use this technique multiple times in a project, I imagine the file being full of invisible meshes
Great Work Justin watch all your content .... im stuck on a little problem if you could point me in the rite direction ha ...Im painting planes in msfs ok ... but my chrome work is not exporting ? can you tell me how to export the chrome parts ... many thaks Ian in the UK
Does anypne know how to make the boolean modifier permanant? I'm trying to 3d print something, and whenever i download the model what i'm cutting a hole with suddenly becomes solid. Good video!
I tried doing this with an STL from makersworld. A barbell plate. Tried to use a cylinder to create a hole to put a keychain ring. When I added the boolean modifier, there was no hole left over.
Everyone shows how to do the holes on the most basic of objects...a cube. I want to cut a hole through an imported 3D model. None of this seems to work for that. But I do appreciate the video.
I had an STL file made for a toy part and the holes are not where they belong, after converting the STL to a blender file, I don't how he made the holes in it , no cylinder showing in the collection, so I guess I might need the original blender file to see the scene collection. kind of like layers in Photoshop. this video is helpful, thanks
Hi everyone! Let me know if you have any questions about this process in the comments below! :)
Where can i find the subdivision menu? Nothing appears when i right click the plane
@@noelpalapuz2390 Are you in edit mode?
I found it in modifier
Sir why is bolean doesnt work to me. I find it difficult to figure it out.
5:44 i only can select one, need help
Been looking for this FOREVER, thanks!. Would love to see more of the tools been demonstrated in this way. Makes learning soooo much easier if you can see the "whole picture" of all the techniques.
I have been looking for a tutorial that’s quick and well explained for so long, and yours is exactly that. Thank you man, your tutorials are great.
Glad it helped!
I've been learning from the shadows not really commenting since I'm new to blender. I must say thank you for your videos. You really take your time to teach in a clear voice and explain the subject very well.
I appreciate your teaching style. Every sentence pushing the lesson to better understanding. I watch a lot of Blender tutorials and yours are the best.
You are, by far, the best blender teacher on UA-cam! Take it from a Noob with no experience in design. Through your videos, I get it!
3yrs later and still saving the sanity of blender beginners everywhere!
Thank you!! I really needed that bridge edge loops trick!
Glad it helped!
Gosh, thank you! This video saved my day. I was searching the whole day for a good tutorial and most of them wasn't what I was looking for (sometimes such old versions in which the layers were somewhere else and so on). The first technic did unfortunately not work completly for me, but the second and the third (those I needed as a beginner!).
So thank you! This was a really great and super simple video, love it!
Greetings!
The third method is just amazing ! I didn't even know about the boolean modifier, for me it's the easiest way.
The third way was what I needed. Straight and to the point! Excellent tutorial.
Perfect!
hay man im just an amiture blender user i find it very calming to play around with i love the content you have helped me out a lot i appreciate all your knowledge you share im creating things i didnt think i could in ways i didnt realise was possible im always getting stuck and trying to find other ways and new stuff to do
Thank You
Finally some who can explain this quickly and clearly.
*t h a n k y o u*
I've been desperately looking for the Boolean Function, you saved me lot of sufference! really perfect video!! thanks again!
Glad I could help!
Hi. Thank you for this video. Also, thank you for the way you don't expect any knowledge to already be learned in your videos, but you gently explain everything in a way that beginners and experts can listen to, keep up with, and not feel frustrated. I appreciate you and your channel. (Also, I know this is a 3 year old video, but this goes for all of them, so...)
Yet again a wonderful guide... The Bridge Edge loops totally just helped me do a cut out way easier.. Thanks! Much Love!
Fun Fact: We love your cute dog in the thumbnails!
THANK YOU thank you thank you i have been trying to find a helpful video for hours. thank you for showing what mouse/keyboard buttons you press! thank you
Learned how to use Blender from your videos....thank you , liked and subscribed.
Thank you for these nitty gritty videos on specific functions! They are tremendously helpful.
Thank you! read a few tuts and watched videos but none of them said to hide the shape to be able to see the hole!
Great tutorial! Thank you for the clear, concise and informed presentation. All 3 options are very helpful.
The first solution was exactly what I was looking for! Thank you very much!
Thank you, known about booleans for 25 years but I didn't know you had to hide the object, learning the awesome features of blender and thanks to you ;)
The boolean modifier is exactly what I needed to know! You totally just saved my ass, cheers man!
Great, concise explanation of cutting holes. It helped a lot, thanks
Glad it was helpful!
Thank you so much! You saved my life.
I'm blown away. Thank you
Bridge edge loops was just what I needed, thanks
Super helpful, many thanks Justin!! You are Awesome. 😎
No joke man you should probably trademark your intro.
been wondering how to do the boolean hole for ages, thanks! super cool
For anyone struggling to figure out how to get to vertex editor since the number one isn't working for you, just go to the top right corner-ish area of the screen, next to where it says "Edit Mode". There you should see 3 small icons with cubes and odd white shapes on them. Hover over each of the icons with your cursor, wait 'till some text comes up telling you whether each one is vertex, edge or face select, (the first one should be vertex select, 2 edge and 3 face) and then just click on vertex select.
Even though I already technically knew how to do this, he said vertex "editing" for some reason instead of vertex "select" which made it confusing to me, since "select" is the real term for it.
Hope this helps someone! 🤗
Edit: Thank you The CG Essentials for the the tutorial!
Is there a Menu Item for the Alt Shift -S: "Treat as a Sphere". I am not at all good with all the ctrl, alt memory unless I practice it many times, and would like to know where in the menu hierarchy I can find this for in frequent use.
Morning. Is there a tool that can hollow objects / spheres? Great tutorials, thank you.
Well they are really hollow anyway when you create them, but if you want to give the edges thickness, you can use a solidify modifier
thanks, buddy, that helped. :) It is nice to see stuff done on the 2.80+ Blender.
Awesome - glad it helped!
Just started with Blender and this was really helpful!! Thank you
ty bro
This will help me... Thank you!
Thank you. Your tutorials are amazing.
Glad you like them!
This tutorial Came in Clutch for me Thank You So Much man! You just got a Sub.
But I have one question. Can you do the Boolean Modifier Multiple times on the same object?
Hello! Thank you for the tutorial! I'm using the third method and I got it to work but I need multiple holes, how do I do it?
The way you're showing works great but how to we permanently make the hole? When I goto render it still shows the cylinder. Thank you in advance and awesome video
You're a lifesaver! Thanks.
Thank you man, the 3. option (make a hole with bolean) is what I was lookig for! Thanks so much!
Thanks, Bro I forgot this method you helped me to remember it.Love you from Azerbaijan
Glad it helped!
Thank you, Joker.
Great tutorial, thank you!
Excellent! I'm building a bridge viaduct and this helped alot.
Awesome - glad it helped!
This vid really helped me
Thanks, Found this helpful
😎
Thanks for going beyond the basics! I've been struggling with a related problem. Say you have a square plate with a round hole like your 1st example. How can you split across the entire surface to print on a smaller plate? If I insert a perpendicular plane & shift, Ctrl, minus, only one side cuts.
Super helpful, tnks
Glad it was helpful!
Good job 👏 😊
Thanks 😄
I just want to thank you sooo much! I knew how to do the first couple of parts for the last option but was a dummy and forgot to select "object," so even though I was able to put in my rectangle it wasn't cutting into the object.
Yeah that's going to be important :)
Nicely done man. Helped me cut a whole :D
Select a vertex, ctrl+shift+B to bevel vertex. Set profile to 0.1 and increase the number so that it looks like a circle. Click ctrl+(-) , this way all the inside vertices will be selected, then right click and dissolve vertices. Then use extrude manifold. Or alternatively, select 2 vertices on both sides, follow the same steps and then instead of extrude manifold right click and bridge loops. This way you wouldn't have too much geometry.
Thank you! This Helped a lot!
I've learn easy from your video,.Thank you
Glad to hear that!
this was very helpful thanks
Glad it helped!
I remember when I was following your Sketchup tutorials, but I switched to Blender ; )
I love the way you explain things, very easy to follow .................
But I have a question for you. What if I needed to scale my cut hole to a specific diameter? Say 120mm.
Could you possibly show us how to setup Blender for precise metric units please?
Would be very helpful to many of us I think.
Many thanks.
Now Subscribed ; )
TURK
T u rk
This is awesome! Such a simple thing, but this Alt+Shift+S is a game changer for me.
You gonna laugh but last time I had to make a perfectly circular hole with good geometry (for a kitchen sink) I made chatGPT write a script to rearrange vertices in a circle to achieve that.
Although it was easy and took only like 5 min, Alt+Shift+S is definitely easier :D
thanks for this awesome tutorial
This tutorial is really great, thank you so much!
keeping those algorithms happy...
By providing valuable, step by step information that actually helps people solve a problem? Doing my best :)
Awesome thank you, I do have a slight problem though...that final example you use where to take the cylinder and make a hole, when it comes to exporting to splicer it still shows the cylinder even if I have it on not show, and if I remove it then the hole fills back in, how do I export so you can have only the holes showing?
Ahh I found out why....I needed to click the arrow down and click apply from the boolean options :)
amazingly helpfull thumbs up!
Glad it was helpful!
Thanks! Also, which keystroke input overlay are you using there please?
5:10 best method in my opinion in my opinion
Man you´re my hero
Very Very Helpful
Very helpful I appreciate it
Glad it helped!
Hi, I liked your video, I just started studying the blender and don't understand a lot, but I saw in your video what I need, how did you keep a flat face in front of you without rounding around the perimeter, is it possible to do this also without using a loop cut? sorry for the mistakes, I'm using a translator...
Using the third technique, how do I make this hole permanent? Does the shape that creates the boolean hole need to remain in the file? If I use this technique multiple times in a project, I imagine the file being full of invisible meshes
Just select "Apply" in the Modifier menu and it will commit to it.
Without doing this, it leaves it open to being changed.
Do I just hide that cylinder like that or is there a way to apply that hole cut permanently?
I also want to know this. You used to be able to do that in the old versions.
Bridge edge loops! Thank you was trying to make a window but kept deleting the middle of my rectangle.
Indeed that was helpful! I'm gonna try that.
Glad it was helpful!
Thank you! super easy tutorial
Great Work Justin watch all your content .... im stuck on a little problem if you could point me in the rite direction ha ...Im painting planes in msfs ok ... but my chrome work is not exporting ? can you tell me how to export the chrome parts ... many thaks Ian in the UK
Does anypne know how to make the boolean modifier permanant? I'm trying to 3d print something, and whenever i download the model what i'm cutting a hole with suddenly becomes solid. Good video!
ua-cam.com/video/WUbg-V_vRM0/v-deo.html
Great tutorial.
Thank you. Interesting, I learnt some new things!
Glad I could help!
so whats the best thing to do if i DO need to subdivide after using the Boolean?
I tried doing this with an STL from makersworld. A barbell plate. Tried to use a cylinder to create a hole to put a keychain ring. When I added the boolean modifier, there was no hole left over.
Everyone shows how to do the holes on the most basic of objects...a cube. I want to cut a hole through an imported 3D model. None of this seems to work for that. But I do appreciate the video.
THANK YOU SO MUCH
Fantastic! Very informative and straight to the point. that was just the tutorial I needed. Thanks man.
Glad you liked it! :)
It was perfect, I knew both except the bridge edges part
this was helpful and quick and easy thanks mate!
Thank you - glad you liked it! :)
Yes this was helpful
thank you
❤ thank you so much
I had an STL file made for a toy part and the holes are not where they belong, after converting the STL to a blender file, I don't how he made the holes in it , no cylinder showing in the collection, so I guess I might need the original blender file to see the scene collection. kind of like layers in Photoshop. this video is helpful, thanks
Extremely useful tips. Thank you for sharing. 🙂
THANK YOU!
Very cool, helped me out a ton.
Glad it helped!
Really helpful, But I have a problem when I switched to edit mode hole filled up again with the shapes.
Nice tutorial sir
Thanks for watching!
good. Now I can make sword handles in my 3d printer. Thanks!
Thanks so much for all this amazing info.