If you still find it difficult to bend with Simple Deform Modifier, use Geometry Nodes to bend anything very easily, we discussed it in our latest tutorial 👉 ua-cam.com/video/okHTUpG_hSA/v-deo.html 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐚𝐥𝐬𝐨 𝐝𝐨𝐰𝐧𝐥𝐨𝐚𝐝 𝐨𝐮𝐫 𝐀𝐝𝐝-𝐨𝐧 𝐟𝐫𝐨𝐦 𝐆𝐮𝐦𝐫𝐨𝐚𝐝 👉 5minblender.gumroad.com/l/easy-bend 𝐨𝐫 𝐟𝐫𝐨𝐦 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐌𝐚𝐫𝐤𝐞𝐭 👉 www.blendermarket.com/products/easy-bend Thank you 😊
6:43 FYI, to copy the rotation info from the object to the empty, you can select the empty first, then the object, then right click on the Rotation box and select "Copy All to Selected". You can click on, say, Z, and choose "Copy Single to Selected" if you want to copy only that value. You can do this with almost any setting in the Properties window. You have 100 cubes and only one of them set to "Viewport Display > Display as : Wire"? Select all, that object last so it's active, right click on that dropdown and choose "Copy to Selected" etc. Or you can click on the option while holding Alt, same thing.
If you need to rotate the object after bending, there are two ways to do that. One approach is to apply the modifiers that you have added. Now you can rotate the object freely, it won't affect the bending since the bending is now permanent. But a better technique would be like this 👉 Add an empty in the world origin. Then add a Copy Location constraint and a Copy Rotation constraint to the empty. Select the flute as the target object for both of these constraints. Now you can add a Simple Deform modifier and use this empty to bend the flute. You can move or rotate the flute as your wish, the bending won't get distorted. You don't need to apply the modifiers in this case, so your design remains flexible.
Please What is the purpose of adding the empty. I bent the scorpion tail i was designing fine without it. I want to know if there's an advantage of adding the empty that I don't know about
@@shaelizadeelizabeth3027 The empty is only required to control the location and the direction of the bend. The empty is needed in most of the cases, but it is not a mandatory thing. If your bend looks ok without the empty, you don't need it. One advantage is, if you rotate or move your object, the bend may change. If you use an empty and rotate or move them together, the bend will still be fine.
Thank you! Glad you think our tutorials are useful! I saw your individual comments on each of the beginner's tutorials as you finished each topic. Great going 👍
Took a bit but got it to work and after watching your how to animate video I made animation of a bending bar! Couldn't have done this without watching your tutorials.
OMG your the only tutorial that actually helped me! the rest barly told me what to do and even when i did it, it was weird, but this tutorial was straight forward and helped so much! Thanks! Now i can make the front of my dirt bike helmet wrap around the front :)
@@5MinutesBlender Thank you so much! That's a huge help! I love being able to find these again later - so having the ability to save them to a playlist is fantastic!
Instructional video. Well done. Having said that the video also demonstrates how difficult it can be to bend things in blender. Trial and error with three fields and three axis as well as matching all the necessary data from the origin object to simply bend something? Bending things shouldn't be this hard.
I tend to agree with you on this 👍 I also understand the difficulties in its development. In my opinion, a better tradeoff would be to give an option in the bend modifier, where it shows pictorial options of how something is bent. The user can comfortably choose what he sees. The system can easily do this by computing various results with all possible options. So the system displays, hey look, I can bend it in these available ways, which one do you think looks correct? And the user simply selects the one he needs. That will remove the difficulties on the part of the user, and also the code implementation is very simple. The UI will be little heavy, although manageable. But I think Blender UI is not like this yet.
FYI, to copy the rotation info from the Object to the Empty, you can select the Empty first, then Shift Select the Object, then right click on the Rotation Box and select "Copy All to Selected".
The empty controls the bend direction, with respect to the object that you're bending. It could have been done without an empty, but Blender has implemented it this way. In our Easy Bend add-on we have removed the need of this empty.
@@5MinutesBlender I got add-ons coming out every orifice. Haha. I have a confusing mess of blend files and addons. I made some myself copying tutorials. It's a lot to know
Glad it helped! You can make the bend permanent by applying the simple deform modifier. It will permanently bend the object so that you can use it anywhere, move it or merge with another mesh.
Very good explanation, personally I prefer to bend part of the object by bend tool in editing mode. Bend modifier is sure better when you want to bend complex objects. Anyway, after watching you great geometry node introduction, I wonder if we can bend there? Especially when you can apply (as I learn in the video) on different vertrex groups.
Thanks for liking our tutorials 💝 As far as I know, bending of objects is still not possible using geometry nodes, but I'm sure it is on the way. And I totally agree with you, it will be super fun to work on bending within geometry nodes!
Thank you!! This helped me so much. But just a question, do you know how to fix deformation? Because when I move mine it will become distorted or weird.
It is possible to stack multiple bend (OR twists) effects with smooth transitions in between? I tried but I got sharp stops between distort effects. Thanks!
Yes it's possible but only in some limited cases, you can check this tutorial 👉 ua-cam.com/video/wFszsG2GX1M/v-deo.html You can also check our product which makes it far easier 👉 ua-cam.com/video/okHTUpG_hSA/v-deo.html
If you still find it difficult to bend with Simple Deform Modifier, use Geometry Nodes to bend anything very easily, we discussed it in our latest tutorial 👉 ua-cam.com/video/okHTUpG_hSA/v-deo.html 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐚𝐥𝐬𝐨 𝐝𝐨𝐰𝐧𝐥𝐨𝐚𝐝 𝐨𝐮𝐫 𝐀𝐝𝐝-𝐨𝐧 𝐟𝐫𝐨𝐦 𝐆𝐮𝐦𝐫𝐨𝐚𝐝 👉 5minblender.gumroad.com/l/easy-bend 𝐨𝐫 𝐟𝐫𝐨𝐦 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐌𝐚𝐫𝐤𝐞𝐭 👉 www.blendermarket.com/products/easy-bend Thank you 😊
I have watched many bend tutorials and this is the best. You enter our mind and knows the kind of obstacles we will meet and then you solve it.
Thank you so much! 💝💝
Honestly, 5 minutes blend is the best. I wish UA-cam has a love button for me to press instead of liking this video. I've learnt a lot from you 5MB.
Wow, thank you so much for your nice words! 💝💝💝
Bro, basically the one of the best tutorials of Blender, i don't needed to watch again to understand how to do it, thank you!
Wow, I'm glad that it helped you! 😊💝💝
Two years fast fast-forward, still very helpful. Thanks.
Wow, thank you so much! 😊💝💝
I always wondered why bending and abject has to be so difficult? But finally found the perfect tutorial for this! Thanks for sharing.
Glad to know that it helped you. Cheers!!
You are so right.
Simple Deform Modifier is everything but "simple", at least for me. This tutorial makes it very easy! Thanks a lot!!!!
Well said! Thank you so much for the appreciations 💝
Finally someone speaking on the video. Thank you!
6:43 FYI, to copy the rotation info from the object to the empty, you can select the empty first, then the object, then right click on the Rotation box and select "Copy All to Selected". You can click on, say, Z, and choose "Copy Single to Selected" if you want to copy only that value. You can do this with almost any setting in the Properties window. You have 100 cubes and only one of them set to "Viewport Display > Display as : Wire"? Select all, that object last so it's active, right click on that dropdown and choose "Copy to Selected" etc. Or you can click on the option while holding Alt, same thing.
Wow! Thank you so much for sharing this 💝
Sweet!
T H A N K Y O U !
This is an excellent tip -- thanks!
Best tutorial video I've seen. Set at a good pace for learners. Thank you.
Thank you so much 😊💝💝
If you need to rotate the object after bending, there are two ways to do that. One approach is to apply the modifiers that you have added. Now you can rotate the object freely, it won't affect the bending since the bending is now permanent. But a better technique would be like this 👉 Add an empty in the world origin. Then add a Copy Location constraint and a Copy Rotation constraint to the empty. Select the flute as the target object for both of these constraints. Now you can add a Simple Deform modifier and use this empty to bend the flute. You can move or rotate the flute as your wish, the bending won't get distorted. You don't need to apply the modifiers in this case, so your design remains flexible.
I got lost in a first step :D Video tutorial is VERY(!!!) helpful though. I am cheating by selecting both objects and rotating them together.
Please What is the purpose of adding the empty. I bent the scorpion tail i was designing fine without it. I want to know if there's an advantage of adding the empty that I don't know about
@@shaelizadeelizabeth3027 The empty is only required to control the location and the direction of the bend. The empty is needed in most of the cases, but it is not a mandatory thing. If your bend looks ok without the empty, you don't need it. One advantage is, if you rotate or move your object, the bend may change. If you use an empty and rotate or move them together, the bend will still be fine.
this is the best video which explains simple deform modifier. good work.
Glad that it worked and you liked the tutorial! 😊💝💝
Again a great tutorial! Always had problems with this modifier. Thanks!
Glad to help! Thank you!
Iam Srilanka. Your Tutorial Very Different Way To Lesson... I Understand Your Tutorial Lessons
Love You So Much Upload More Videos Please Sir 🙏❤❤
Thank you! Glad you think our tutorials are useful! I saw your individual comments on each of the beginner's tutorials as you finished each topic. Great going 👍
just came by here today ,guess who is trying to bend stuff on his models allready?
Extremely glad to know that it helped you. And thank you so much for the inspiring words, it means a lot 💝💝
Thank you very much for your work, your tutorials are very easy to understand and your way of explaining things makes learning easier.
Glad to hear that! Thank you so much 💝💝
This is the best tutorial on the deform modifier I seen so far. Thanks 👍
Thank you so much for the appreciation 💝💝💝
Thanks!
love this modifier, I use it all the time, its very usable in your projects.
Took a bit but got it to work and after watching your how to animate video I made animation of a bending bar! Couldn't have done this without watching your tutorials.
Wow! Glad that I could help 😊
Eu assisti inúmeros vídeos sobre como usar essa ferramenta que sempre me deixava irritado, mas o seu vídeo foi de longe o mais simples e melhor. ❤
Thank you so much for the appreciation ❤️ I'm glad that it helped you! 😊
I'm glad I happened to find this video. It is going to my downloads so that it will be available for future reference. This will be most useful.
Glad it was helpful!
Excellent tutorial. Bending a cube was doing my head in. Thanks.
I'm glad to know that it helped you 😊💝💝
Thank you for your tutorial, finally know how to bend in easier way.
Glad to know that helped you! 😊💝💝
OMG your the only tutorial that actually helped me! the rest barly told me what to do and even when i did it, it was weird, but this tutorial was straight forward and helped so much! Thanks! Now i can make the front of my dirt bike helmet wrap around the front :)
I'm really glad that this tutorial helped you 😊💝💝
Oh thank god,
You finally fixed my problem, I had to bend a sidewalk to a curve and it was giving me all sorts of trouble.
I'm extremely happy to know that our tutorial helped you!
Wow, Simple, Easy and Damn it, you have helped me solve a problem i've had for a while now
Glad to know that our tutorial helped you!
Best of the best. Finally i get to love blender
Glad to know that you liked our tutorial 😊💝💝
This is very helpful! It would be nice if it had the option to save it to a playlist for future references.
That's a great idea! We'll create a separate playlist clubbing the short tutorials 👍
@@5MinutesBlender Thank you so much! That's a huge help! I love being able to find these again later - so having the ability to save them to a playlist is fantastic!
Excellent tutorial and thank you very much for the time stamps too!
Glad you found it helpful! 😊💖💖
This tutorial is amazing. Just how they should be. Thanks!
I'm glad that you liked it 💝💝
Your demonstration was clearly understood. Thanks
Thank you so much 😊
Thanks alot. I always thought the modifier was use less..Well done!
Glad that you liked it 👍
Great video and really well explained! Thank you!
Glad I could help 😊💝💝
Another amazing tutorial! Thank you so much
Thank you bro 💝
thank you man, you save my time
Glad it helped! 😊❤️❤️
I love this tutorial! Thank you.
Glad it was helpful! 😊
Thank you so much for your efforts to clarify amazing things to us .. Keep up the good work 🌷
Thank you too 💝💝 It's my pleasure 😊
The best tutorial in topic
Thank you so much for the appreciation 😊💝💝
Very good tutorial! Its so much better than the rest. Thank you an dkeep doing more like this. Subbed!
Awesome, thank you too! 😊💝💝
you just earned yourself a subscriber
Glad to know that! Thanks bro 💝
Wonderful tutorial, helped me a lot! Thanks!
Great to hear that 😊
That's exactly what I needed.
Thank you so much 💖💖 I'm glad it helped you 😊
Yea this is my favorite blender vid
Thank you so much bro 😊💖💖
Excellent tutorial. Thank you for posting it, very helpful.
Glad to know that you found it helpful! Cheers!
Super helpful! Thank you!!
Thank you so much 😊💝💝
i was facing this problem now clear, thanks jeet
Always welcome 💝
Ok your knowledge is Superman Level.
Thanks bro! 💝💝
Wonderful tutorial! Thanks for sharing!
Glad it was helpful! Cheers!
Thank You Sir you really deserve Thumbs Up (Y)
So nice of you bro 💝💝
Instructional video. Well done. Having said that the video also demonstrates how difficult it can be to bend things in blender. Trial and error with three fields and three axis as well as matching all the necessary data from the origin object to simply bend something?
Bending things shouldn't be this hard.
I tend to agree with you on this 👍 I also understand the difficulties in its development. In my opinion, a better tradeoff would be to give an option in the bend modifier, where it shows pictorial options of how something is bent. The user can comfortably choose what he sees. The system can easily do this by computing various results with all possible options. So the system displays, hey look, I can bend it in these available ways, which one do you think looks correct? And the user simply selects the one he needs. That will remove the difficulties on the part of the user, and also the code implementation is very simple. The UI will be little heavy, although manageable. But I think Blender UI is not like this yet.
@@5MinutesBlender interesting idea. I had something similar in mind actually. One day perhaps :)
3:24 really helped me to bend the tail of a scorpion robot I am modeling. 😊 thank you
Really glad to know that it helped you! 😊
and you sir have earned a subscriber
Thank you so much for the sub! 😊💝💝
Thanks a ton mate ❤
I'm glad it helped! 😊💝💝
Perfect Explanation!!
Glad you think so!
Thank you very helpful!!!
You're welcome! I'm glad to know that it helped 😊💝💝
thank you , you help me so much . . . . . . good luck
Happy to help bro 😊
Bro thanks so much!!!! Awesome tutorial!!!!
Glad it helped you!
Very, very useful content. Keep it up!
I'm glad that it helped! Cheers!
You are such a beast bro
Excellent video.
Thank you so much 😊💝💝
very nice tutorial, guy! Thanks!
Thank you bro! Glad it helped!
Thankyou great tutorial !!
Thank you too!
Perfect tut
Thank you for the appreciation! 😊💝💝
Thanks! Helped a lot!
Glad to know that it helped! Cheers! 💖💖
Great!! You are the best
Thank you so much 😊
Wow! This really helps.
Thank you bro!
Thank you, very helpful
Glad to hear that! Cheers!!
FYI, to copy the rotation info from the Object to the Empty, you can select the Empty first, then Shift Select the Object, then right click on the Rotation Box and select "Copy All to Selected".
Thanks for sharing this tip! 👍
very helpful!
Glad to know that it helped! 😊💝💝
Blender is rage inducing
but the blender community is great
Haha, it sure is!
You said it fr
Oh my gawd, such an underrated comment 😂
Amazing Sir❤️
Thank you 💝💝
Good information 🇦🇶
Glad you liked this video 😊💝💝
candy cane flute! I dont understand the necessity of using an empty with one object.
The empty controls the bend direction, with respect to the object that you're bending. It could have been done without an empty, but Blender has implemented it this way. In our Easy Bend add-on we have removed the need of this empty.
@@5MinutesBlender I got add-ons coming out every orifice. Haha. I have a confusing mess of blend files and addons. I made some myself copying tutorials. It's a lot to know
😊👍👍👍 Thanks! amazing Blender.
😊 Glad it helped 💝💝
brilliant, thanks
Glad you liked it!
Thumbs up. Very helpful.
Thank you so much!
@@5MinutesBlender You're welcome, these are a great service to Blender novices like me.
THANK YOU
thanks. well explained.
Happy to know that you found it useful 😊
Very good.
Many many thanks 💝💝💝
ty very much!
You're most welcome 😊
Thank you
very usefull thank you
Glad you found it helpful!
Great tutorial, clear, short, explains all but, how to save bend so that it doesen't disapear when object jooined to another mesh?
Glad it helped! You can make the bend permanent by applying the simple deform modifier. It will permanently bend the object so that you can use it anywhere, move it or merge with another mesh.
Greate, thank you very much 👍
Glad you liked it bro! 💖💖
Thanks so much for this!
I'm glad that you found it useful!
Ohh man really i was so exhausted
Glad that you found it useful!
Very good explanation, personally I prefer to bend part of the object by bend tool in editing mode. Bend modifier is sure better when you want to bend complex objects.
Anyway, after watching you great geometry node introduction, I wonder if we can bend there? Especially when you can apply (as I learn in the video) on different vertrex groups.
Thanks for liking our tutorials 💝 As far as I know, bending of objects is still not possible using geometry nodes, but I'm sure it is on the way. And I totally agree with you, it will be super fun to work on bending within geometry nodes!
I LOVE YOU. THANKS!
Glad we could help! 💖
Your freekin awesome. thank you
Glad to help!
Thank you thank you thank you
Thank you too! 😊💝💝
Tysm brooo😢😢
Glad it helped! 😊💝💝 But why sad?
thanks!
Thank you!! This helped me so much. But just a question, do you know how to fix deformation? Because when I move mine it will become distorted or weird.
Hi, please check the pinned comment for the movement. You can move it without any deformation.
@@5MinutesBlender Ok Ty!!
thanks, bud
Glad you liked it 😊
It is possible to stack multiple bend (OR twists) effects with smooth transitions in between? I tried but I got sharp stops between distort effects. Thanks!
Yes it's possible but only in some limited cases, you can check this tutorial 👉 ua-cam.com/video/wFszsG2GX1M/v-deo.html You can also check our product which makes it far easier 👉 ua-cam.com/video/okHTUpG_hSA/v-deo.html
@@5MinutesBlender thanks. I will check it.
Very nice
Thank you so much 💖💖
excellent
Thank you so much 💖💖 Glad it helped you 😊
Damn that's useful
SUPER BRO,I IS EASY
Thank you so much!