Check out Act 1: ua-cam.com/video/SrJN9YwO8YE/v-deo.html Edit: in case this somehow wasn’t clear, you should expect to see act 2 spoilers in an act 2 video about beating act 2…
spoiler: you don't need to convince shadowheart to reject shar if you have good alignment with her, you ask her to do what she wants and she'll throw the spear regardless
@@Fracture.Gaming its until long rest. But its not temporary health, if you lose them you can reheal it. And it stacks with other hp granting buffs But after long rest you get sickness as a debuff for that you drink last time. Sickness gone after long rest
The interesting thing about Shadowheart and whether or not she kills the nightsong is what decision she makes (if you don't go for the persuasion and just leave it up to her) depends on her approval of the player. So basically if you love/respect her despite being who she is it will rub off on her and she'll find her way to doing the right thing on her own. It's actually a really good message imo
@@notarealperson8956I let her make her own choice on my Dark Urge playthrough and she spared Dame Aylin lol. I sincerely doubt that my mass murderer was a positive influence that made Shadowheart realize it's wrong to kill for her Goddess
Pro tip: In the beginning when you get to the ambush with Karniss, you’ll actually get a dialogue and be able to choose to side with the ambushers, who are Harpers. This is much easier for two options: 1. You’ll get to go straight to Last Light Inn, which has two more merchants who both have great gear. 2. You’ll get to take the Moonlantern from Karniss. Unlike other moonlanterns, if you take the one from Karniss, you can free the pixie inside and you’ll get protection from the Shadows without having to actually carry the moonlantern.
If you side with the harpers you can even convince Karniss to basically kill himself and his allies by giving you the lantern and walking into the shadows without it. Also note that you lose the pixie protection if you go back to an act 1 area.
@@SaHaRaSquadYou can get it back by ringing the bell she gives you, although she makes you say some weird shit and beg, but it doesn’t really do anything but make you lose dignity for yourself.
Despite the fact that Balthazar (and his buddies) say that death doesn't stop him... if you merc him in his little room in the Gauntlet, he doesn't come back. It also helps to pretend to be his ally and convince him to give you an item that summons his flesh golem- then kill _him_ during any other fight.
Put the Susser flower in a pouch in the Underdark, send to camp inside the underdark, then donate it to Balz by trading mid dialogue, all he does is punch
"In act 2, I'm going to put an emphasis on Shadowheart" did... did he make this decision _before_ learning that the required dungeon is Shadowheart's story dungeon? If so, that's a fuckin amazing coincidence. Can't wait to see how a party member pleaser deals with yet another moral dilemma. Glad you made the right calls for Laezel's in the last video
There is actually a really easy cheese for the Apostle of Myrkul. Disarm him. Its like a 33% chance, but if you manage to disarm him and just stay out of range, he can''t do shit. His unarmed attacks do low dmg and are pretty lousy in regards to being able to hit you. His scythe falls into the pit under him, so he's not gonna grab it. Completely discovered it on accident on my run, I assumed he was immune to disarming being a boss and all, but I misclicked and what do ya know
You can also just let the nightsong kill him, when i was doing my tactican play through i just got as far away as possible and took pot shots while myrkul target the nightsong every turn
@@derp_wolf9688that may work better on tactician. I was playing on balanced and the night song went down on like turn 3, before myrkul spawned. I had to hard carry her and focus most of my spellcasters on making her invulnerable.
I spent 4 rounds casting tasha'a hideous laughter cuz I found out he wasn't immune, and thought that would be a hilarious thing and let me spend some rounds setting up to demolish him And then Nightsong just ran up and stabbed him. Her turn was immediately after my bard
just beat him on honour mode, it was easier than I thought, I applied mental fatigue, reverberation, radiant orb on him, Myrkul went down after 2 turns. gotta love gloomstalker rogue and bard
I really recommend doing a thorough play through after your challenge run. There’s a ton of flavor, story, allies and gear that you just miss. It will definitely help you map out future challenge runs if you know what builds there are.
Oh yeah for sure, there was a ton of shadow cursed lands map I didn’t even explore at all, so I still have surprises waiting for me on the next character to enter! Plus the narrator basically told me I half assed it since I didn’t lift the shadow curse.
You can actually defeat phase 1 Ketheric with a dialogue check (which may or may not be related to the same check you do on top of the tower). If you do he just jumps into the void, being brought up as the avatar of myrkul skipping straight to phase 2. Downside of doing this is that all the necromites, mindflayer etc. are still alive and the Nightsong is still trapped at the start of combat
If you have any rogue you can use the cunning action dash in order to get there and free her immediately unlocking her before Myrkul even has a chance to move, honestly belthazar in the shadowfell fight was harder than him... and I had 2 clerics
@@hag8752 Even better, releasing Nightsong triggers the cutscene where you talk him down, meaning you can have her ready right away before he even becomes the avatar while still skipping phase 1.
If you pick the "trust Shadowheart'" option you get another chance to leverage a bit more information to make the persuasion have a lower DC, and you get a hefty approval to boot.
If you haven't left to act 3 yet, i think you can go back to act 1 to grab the necromancy crystal. I had Astarion use a invisibility scroll and just walk over to grab the gem As soon as he grabbed the gem, it dropped his invis and combat started. So I then had Astarion use a feather fall potion and made him jump down the hole that leads to the underdark to avoid combat with those spiders. An easy enough heist
@@Fracture.GamingI look forward to part 3! There's plenty of great items available to get in act 3 that will help. I'm curious to see how you'll handle a couple of the boss fights!
For the necromancy gem, I’ll only say this much… you’ll get another chance to find it in act 3. I thought I was screwed as well because I didn’t get it in act 1. But I surprisingly came across it
Act 3 has 2 spots where a lot of smokepowder barrels are stashed away, so there is hope you can get a good number more later in the game. There may be more I've missed so far.
I know you're way past it by now, but getting scratch in your camp and befriending him let's you summon him as a familiar and then you can have him use the help action on downed party members
@@Fracture.GamingSimilarly, you can cast find familiar: scratch at range in the Ketharic phase two and have Scratch help Nightsong out of her new bindings.
The dialogue option with Ketheric does have some merit, but not for your run specifically. If you succeed this check, you get another one confronting him again in the final area, and if you succeed that one, it skips straight to the second phase with Myrkul's Avatar.
I found it much harder to fight with avatar this way. Coz then illithid, skeletons and flying dudes are helping him. And if I just start the fight with basic Ketheric, it's easier to focus on those bastards
@@Daikyu9.47 Yeah, I found the idea of doing this extremely situational depending on how I was playing. The only one I found to be helpful for was during a Paladin run where I rushed down the Avatar of Myrkul with 3 hasted characters (because one had to go over and free Aylin). Lacking that preparation (and my precious Pally damage), I had to deal with adds to get smoother fights. Maybe better flavor for a Paladin character anyway.
The fight with the harpers assaulting Moonrise is very annoying even when playing the game normally. But I think it's possible to skip completely by climbing around the outside of the tower. Once you find the way to the first floor just pop an invis potion to walk past the ghouls guarding the door to the roof and you're at the Kethteric fight with minimal effort.
Oh yeah we could have snuck past for sure. But it seemed like a big moment, so I decided to take it on. I also truly believed at the time that if I kept the Harpers alive they would help me in the boss fight. I’ll sacrifice every last one of them next time
Fun fact: if you kill everyone in moonrise towers yourself before going to night song when you return there is only one acolyte left and the fight is over quickly.
@@rezataghdisi6762 that’s what I had done, kinda on accident (I had Astarion stealing the stuff from the vendor and he got caught so we just decided to fight the 30+ NPCs that got mad at us) 🤷♀️ at least all the Harpers survived
I'm doing a solo (0 companions allowed, not even in camp) run for my second playthrough and the cheese I've been learning from your videos has been so helpful! Great videos, keep at it ^.^
That’s what my Karlach save file is! Trying to always pick “Karlach”, barbarian, or tiefling dialogue options when offered. And I think I’ll require half my level ups to be put into barbarian, not sure exactly yet though.
Lol I'm doing solo tactician my first time through (no companions, always kill them ASAP,) and I'm also using the Connor wand to keep resummoning him. He's busted I swear. Going gloomstalker ranger and nuking shit on T1 and hiding with my invis dark urge cloak. Game has been pretty easy, but I'm only at the end of act 1 so I have a long way to go. I'd say the toughest go was between levels 3-4, especially when I accidentally walked into lv 5 enemies who double attack my ass off, but as soon as I hit lv 5 those fights were trivialized.
the point of no return for me was after entering nightsong's prison, and it hid all the act 1 waypoints i also tried backtracking to act 1 after beating ketheric but it wouldn't let me
Bro's insane props to the guy he probably spent like 40 hours for this one video . Def an underated youtuber bro should atleast be at a golden playbutton.
Also, in case anyone else is struggling with the 3 thorm bosses in act 2’s main exploration area, I know a few “cheesy” strategies to kill them but are actually just using the game mechanics as intended, no sarcasm (spoilers ahead) You can defeat all 3 bosses without a single drop of bloodshed (by your team). Importantly, you’ll need an *extremely* persuasive character. A warlock, paladin, or bard basically, although a paladin is the most ideal in case you fail and trigger a fight anyway (and don’t want to save scum lol). (Reason is bc paladins have by far the best damage against the undead, and all of these bosses save one qualifies as undead, afaik). House of healing is already in the video, so I won’t go over it. In the tavern, talk to the barkeep as either a paladin, a rogue, or anyone with high charisma but also high CON or high DEX. I used my player character, a rogue who has an extremely high sleight of hand bonus. You have to either drink or pretend to drink. Straight up drinking will trigger a CON saving throw, and pretending is a DEX check. I didn’t do the CON one, but I assume you’ll take damage or gain the drunk status from it if you fail. However, you’ll be able to progress the dialogue without needing to pass an extra check that will insta-fail you if you don’t pass it afaik. Then, you will have to put on a performance, I think the choice doesn’t matter too much. Repeat this 3 times, and the barkeep will essentially drink himself to death. In the toll house, make sure to send all of your gold back to base. Pick up one gold stack from downstairs, and go upstairs to talk to the walking gold lady. She will ask you to pay a toll, and you can toss her a coin that you picked up. Don’t worry too much about losing money rn, she is 10000% worth taking out for how much gold you can find in that toll house. Progress with peaceful options until you’ve passed two persuasion checks (I think). The option I went with is basically convincing her that she’s a fraud. And then she exploded. Idk what the other options will do, but some of them will lead to instant combat so be ready for a fight or just start over if you really want to skip the battle. You will still get all the exp from any foes that die bc of the insta kill. And for those that don’t die, you can go back and fight them later for exp (such as the nuns in the house of healing and the undead in the tavern. The skulls in the toll house die with the toll collector lady.
if you're in act 3 there's a bunch of stuff that you should grab, one of them being a legendary trident that you can get from cheating the djinn from the circus in rivington. You can do this in a multitude of ways, one of them being just straight up pickpocketing his ring from his body, equipping it, then talking to him and spinning the wheel. It will send you to an area with a bunch of dinosaurs where you have to either fight or sneak past with the singular character that you have, and at the end there's a chest with a trident that is perfect for lae'zel's throwing build. Besides that there is an awesome glove that you can nab off the circus leader who tasks you with finding the clown's body (quick thing, the gloves on her body was the reward for the quest), it's a glove that basically gives you the caster's version of "great weapon master" or "sharpshooter", work's great with magic missle/any attack that has multiple rolls. Another thing is the house of grief, in there is a continuation of shadowheart's quest and a mirror that is basically a free ASI if you pass a religion check, just make sure you have a scroll of remove curse on hand. The last thing (since I think i'm droning on) is the staff you can get by getting to the top of sorcerous sundries, and hopping out of the window where Lorroakan is, then hopping down to the next balcony and entering via window. There is a legendary quaterstave there that can give you a multitude of free spells based on which blessing you pick (and its on a long rest cooldown so you can pick what fits your need at that moment).
Also, I would recommend both mind sanctuary and perilous stakes as your next illithid powers, mind sanctuary basically letting you take two actions a turn, and perilous stakes basically making any enemy take double damage every turn, the 2d8 healing also can just be nullified by bone chill or just not letting the enemy attack you. So basically free extra damage each turn.
I love how Aylin was helpful to you, on my run she attacked two of the Necromite, bringing them both down to half health and then was promptly taken away by a tentacle. Leaving me to fight everyone. All alone. After just battling my way through the first floor. I had absolutely no spells, no health and very low chances for survival. I beat everyone in the end, but was so angry that I restarted a whole new game. This time around i'm gonna be a little more prepared.
Halberd of Vigilance is the best polearm in the game, I am curious to see how it turns out for you without having polearm master though. Good luck, impressed with your progress!
oh boy, with the speed these are coming out I'll actually need to beat BG3, not start up a dozen characters and get distracted by Armoured Core huh? oh my god, you and I had the same idea for the bone piles.
Well done. This is also a real showcase of the games design which is allowing you to do precisely what you plan, regardless of how non-linear it may be
I’m happy you found Fracture☺️. I love Fracture’s channel and have gotten to see a lot of unique hilarious playthroughs of games😂. One of my favs is the Hufflepuff play through of the Harry Potter game🫶🏼🫶🏼.
There's a trident given to you through a a gamble with a genasi in the circus that has incredible basedamage and functions as a returning spear with aoe burst. Since you keep javelin tossing with lae'zel... well, it's a great pickup and requires no combat. Also, the upgraded tadpole powers are insanely strong and aren't reliant on your level. Black hole and mind blast are just solid pickups, and fly is too.
Great work on this, keep doing stuff like this! You're already good at it, but with more practice I can tell you can become even better at storytelling, you've got a great knack for it! Keep it up brother, much love.
the fact that you're managing to do this challenge is already crazy by itself but the fact that you HAVEN'T played through the game before and are just going in blind like this is on some other level entirely
An option for making the Moonrise Tower raid a bit easier - Everyone you fight there are just occupants of the tower, and it's not that challenging to pick off a few enemies at a time in Moonrise Tower prior to the raid without the entire tower going aggro. Would have made your fight/raid there a bit easier, though I guess it's moot now. Impressive finish for act 2!
You can also make some allies if you play your cards right, I managed to get the gnolls to fight for me when the fight started and they just sniped every enemy, very useful.
13:23 don't feel too bad. In the room to the left of that one, theres a giant spider carcass that the game lets you, through one way or another, determine is laced with succubus spittle. Its the Displacer Beast's meal. If you pass the check to convince the devil to let you look around for a solution to his problem and you have a way to use Speak With Animals, the dialogue with the Displacer Beast more or less reveals the rest... he's been porking the Displacer Beast by spicing its food with Succubus Spittle. So if anything you just did a mercy kill on that beast.
Oh holy shit. I had no idea, that’s super messed up. I did find the Succubus food after they were all dead, but my brain didn’t put anything together and I just moved on.
18:33 Fun fact, you can completely bypass this very difficult persuasion check by simply keeping your damn mouth shut, and Shadowheart will spare Nightsong on her own.
When you need to fight casters, complete the masterwork weapon from Act 1. It silences opponents and prevents them from using verbal spells like cloudkill.
How on earth can this be called a cheese run. A cheese run is watching guide on youtube and then picking the BeSt aNd mOsT oP BuIlDs and then saying this game is easy. This playthrough is a masterpiece, if Larian saw it, they would be very proud of you!
Haha thanks :) although full disclosure, I’m willing to save scum like crazy with no regrets if I get stuck at some point… I don’t think it’ll come to that, but I’ve come too far to give up 😅
I love discovering ways to make fights little easier. Like if you want to fight Yurgir, use turn based mode to attack his displacer beast the moment you see it spawn bekiw the broken staircase. It will initiate the fight and allow you to just take down his army of merregons as they jump down (their ai might get little confusing so sending someone down might be necessary to get them jump, familiars, spiritual weapon etc will do). I also recommend using stuff like Spike Growth or Sleet storm to get extra damage or get the sweet prone. This way they can't just all swarm you like angry bees.
Hey Fracture! I know someone did this already but I bet you can do it even better! Agent 47 in Baldur's Gate 3! 1) You can only do what the contracts tell you what to do! 2) You must do these contracts as STEALTHILY AS POSSIBLE (No one must see you kill, no one must blow your cover, your kills have to be as silent as possible etc... I had so much fun killing those fake Paladins using the Hitman Strat because it's the best NPCs for a challenge like this but you're a better exploiter than I will ever be so yeah!) 3) Disguise has to be one of your spells! Heck, you can even use the DLC Mask you get. 4) Of course, your character has to be a Bald Human Male!
14:54 the way to cheese this fight is to get your main party member in dialogue with Balthazar, and then switch to Lae'zel and push him off the ledge during conversation :) He dies and it doesn't trigger the fight at all.
@@hallyuniverse oh yeah if you know the loot is meh then shove away. I had to look up what loot that githyanki had at the end of act 2 because I was terrified I was missing out on something amazing. Pretty sure her loot is good, but not for my level 1 characters so I’m in the clear.
Amazing job done clearing act 2! For my playthrough I cheesed Balthazaar by blowing him up in his hidey hole before I went to save Aylin. ( He also gives you a bell that can summon a flesh golem that trivialises every fight in the temple) My main advice for act 3 is to rob sorcerous sundries and the mage living there for the best staff in the game (no fight needed). With the exception of dealing with the steel watch, act 3 should be smooth sailing? since the bosses love arenas with convenient places to fall to their death and you have access to high tier spell scrolls. The final encounter is also infinitely cheeseable (read the quest log) :3
A decent exploit is giving Shadowheart her new spear with moonbeam and casting sanctuary before a fight. Unless it has been changed, it is 10 rounds of free damage. From my testing, casting and moving moonbeam each turn after does not count as attacking and can lead to some potent damage.
@@Fracture.Gaming hope they haven't changed it because it is indeed the most broken combo I found on my own. It will make the bigger fights of Act 3 more manageable. Also, there is a legendary trident (Nyrula) that is perfect for your throwing build since it is just the Returning Pike on steroids. I don't want to spoil it if you don't already know, but it is obtained in the carnival.
i love seeing my favorite games get cheesed in challenge runs or absolutely destroyed in speedruns. it's so much fun to see how you can totally break them
little tip for the fight in the tower, at the entrance. Pass the stairs outside on the left, climb up a root, jump on wood, balcony door maybe already in if you can pick the lock, otherwise continue up climb on the right side/jump up and finally drop onto the balcony with a spring fall (if you're at the top you can jump down to the right). so you can go straight up just kill the vir standing up at the entrance.
I didn't even know you could just make Yurgir kill himself lmao that's insane On my first run I had to cheese the fight by funneling his merregons through a doorway and whittling them down with moonbeam and cloud of daggers
cant wait to return to part 3 once I finish that section of the game. Its always impressive seeing how people find ways to cheese the game. endless creativity to discover entertaining exploits
Wonderful cheesing, thanks for showing us. I was able to talk(i.e), persuade horn to redeem himself. I did this before the boss fight. He then jumped into the pit and morphed into the second form. This allowed me to bypass the first part of the fight against him. I asked him to do it for his daughter ( I think). This was after the Illithid area. As always, keep adding the extra cheese.
Another interesting thing about the Balthazar fight that happened to me, if you engage in combat while another character is talking to him, combat will start as normal, but you can counterspell his animate dead... and he will fail to resurrect a single corpse
Bonus funny: During the first dialogue with the Emperor, if you try to [Detect Thoughts] he literally says "Are you kidding me? I am telling you my thoughts directly into your head!"
Your use of wheelbarrows and chests to block the enemies off is hilarious. The moonrise towers fight with darkness and smokepowder barrels has me dying laughing.
Thank you, Fracture!🫶🏼♥️ I can’t wait to check out Baulders Gate 3! I love the voice actor of Astarion and have been meaning to play a dnd style game☺️ --hopefully I can become a member at some point and use a cheese heart🫶🏼:) Time stamps: 4:02 Astarion rapid fire bolt punch 😂(the movement made me laugh.:) Reminded me of power ranger stance, Iron Man and JoJo’s rapid punching) 4:42 Phantasms: “This wizard is the biggest threat” *Flies down *Stare…* “Wow for some reason I can’t get this wizard…” *look of woe from inability to attack*🥺 -AI give Fracture unexpected bonus 5:08 😂😭 Oof 7:30 Surgeon vs. The surgeon’s assistants 10:48 tactical retreat (humorous less elegant version=run for it!) 11:36 Crict hits🤨🤔? 13:03 2nd time goading enemies into fighting each other
That Balthazar cheese was so beautiful, and it makes me regret just shoving his ass off the ledge while he was talking in my first playthrough because moving the bones sounds like the more fun option lmao
There's actually a way where you can join the ambush against kar'niss, so im pretty sure if you get to act 2 through the underdark you're met with people wandering around and they eventually bring you to a place called last light in, which has some extremly usefull trades and questline it's also were you find dammon from act 1 btw if you do join the ambush against kar'niss you can break his moonlantern and get pixies blessing which essentially does the same thing but you dont have to hold anything out. Hope this helps you in any future playtroughs ( sorry if this spoiled anything )
Lol freely exploring with the level one characters was challenging so it just kinda happened… since this was my first playthrough I didn’t even know it was there until the boat took me there against my will
If you decide to fight Yurgir (the big demon boi), in the fight he throws many delayed grenades. You can pick those grenades up before they explode and they are super strong. There are similar grenades in Act 3, which are VERY overpowered.
For the Balthazar fight, you have a few extra cheese/glitch options. I tried to do the bone thing as well but instead of picking them up I shoved them on a pile. This made balthazar angry while he was in dialogue. after this I directly spoke to nightsong (because it was impossible to speak to balthazar) and it completly skipped the fight. The other funny cheese option is to just shove him off the stage when one party member is talking to him.
About your comment bout missing the runepowder bomb. The Runepowder barrel/bomb you could have gotten in grymforge, while powerful, is also unusable by your level 1 party... since its 200ft range dealing 50-120 points of Force damage (10d8 + 40). Basically, if you set that off EVERYTHING DIES. There is no chance for your party to live that. In the shadow cursed area, a simple Light spell, will work just as well as a torch, or if you could level, the spell Daylight. However, Daylight also screws with long range visibility and causes frame rate drops since it tanks the processing power of the games' engine. For the Combat Challenge, move EVERYONE out of the room except your sneakiest fighter THEN activate the challenge, this will only spawn one enemy, making the challenge much easier since your sneakiest character is usually your rogue, so you can just stealth in and assassinate your clone.
mmm except I'd 100% sacrifice any one of my party members to massacre enemies that need to die. Plus I can just use shadowheart and the mace will bring her back! And damn that's a lot of damage, I really missed out... sad
@@HOUROFPOW3R the lag is at least partly from the lighting engine and spamming daylight will make the issues both act 2 and 3 already faces in that regard even worse, especially in the last part of the act 3 where even without any light things will hit single digits.
Battle of Moonrise Tower tip: You can encourage the Harpers, or whatever the dialogue option is, but they go ahead of you, whatever the dialog choice was. Then just.... afk while they take care of the whole first floor.
When i fought Ketheric i threw a smokepowder bomb at a arch pillar and it collapsed on him, causing enough damage to instant win this fight. Found it out accidentally but helped immensly for my lone wolf playthrough. Also you can use roaring arrows to push the spider guy off the tower from the start. Tis how i cheesed most of it. Hope it helps for future playthrough!
The fog/darkness in the leap of faith room is meant to stop you from jumping between the platofrms. You're meant to walk onto the empty air and risk falling to your death, but there isinvisible floor/maze there.
A tip that's probably gonna be only useful for this kinda playthrough: you can stack explosive (alchemical fire, smoke bomb ...) in a single container (chest, backpack, pouch ) and then throw the container at the enemy before you shoot it.
An interesting piece of advice I can give you if you want to play a good route (I don't know if you know this route), is to get to the shadowcursed lands through the Grymforge elevator. Then you'll be able to help the Harpers to ambush the spider guy instead of helping spider guy against the ambush.
You uploaded this so long ago, although I could have watched this earlier I wanted to wait till I'm done with the game, now I'm binging it all. Wonderful tactics for this run, nice to see where Ju probably got the idea of piling all of the skeletons together
Pro tip: if you want to make pickpocketing easier, use Feign Death. It’s a cheeky exploit. Generally, Feign Death only works on allies, but if you just give some stuff away to a merchant to increase your approval to the green, the game tags them as your ally. Enter turn based mode and use a scroll of feign death on the merchant, and then haste your rogue. Now you can use two actions per turn to pickpocket. As long as you don’t fail, you can just keep pickpocketing on the same turn. The benefit is that there aren’t any consequences for failing, so you can try to take big stuff you usually wouldn’t, and then you can just keep it or sell it to another merchant with 0 consequences.
When it came to the phase 2 big fight of Act 2, I was using a Summon Elemental scroll which I had in use since the big raid of the tower. Was such a life saver, as I can have it move in, deal the attack and then use its free Misty Step to move out of range
You can skip the first battle at moonrise towers entirely by going around to the left of the building and climbing up some roots, jumping over, and sneaking in upstairs… (with Jaheira too) need a knock scroll or an ability to pick lock past a 30 ability check to get inside
Thanks that’s really good to hear. This run has been super fun, but knowing how much loot I’m missing out on (because of how dangerous/difficult it is to freely explore) hurts my soul just a little bit…
@@Fracture.Gaming honestly after how challenging some of these fights were leveled and even on a balanced game. I am blown away... I always enjoy some quality cheese.
@@bweekz interesting, if there is any way to recreate what you did and show us? I did the fight with 4 party memebers and the only thing I got was the ring. All of the other bodies vanishes as soon as they went down.
I had absolutely no idea you could talk to the fat devil dude, I've been through the gauntlet like 3 or 4 separate times and I guess I just never wanted to be ambushed. I was always curious why one of the grunts said he was a trader lol. Amazing
God, I'll be honest, while that tower fight is pretty cool in the base game, the way yours played out also just sounds like a pretty sick fight, if you do your best to ignore the game-y cheese. Using your immortal paladin ally to tank damage while the plucky underdogs guerilla warfare their way through it is pretty cool!
The thing with camp supplies at 32:35, the game will actually only use the minimum number needed for a full rest, so even if it selects 167 of your rations, it will automatically only use 40/80.
I am a minute into the video and see the ambush where you're supposed to be good guy and aid the Harpers against the weird spider guy... but nope, we just exploding them 😅
I think sanctuary causes some enemies to camp next to you to put you in threatened status so they can hit you if you move. Not really the ideal strat for them, but it does happen.
Good job with Balthazar, for future though if you want it to be as easy as possible you can just switch characters to someone not talking to him and push him off the edge in conversation killing him instantly and not allowing him to summon
Another way to make the first epic moonrise battle easier, you can infiltrate the tower and thin the heard by picking a few fights. If you have access to Silence, you can even Silence some rooms and safely kill the inhabitants w/o alerting the entire tower!
The doctor whose sister's you convinced to kill him, can be pretty easily cheesed. By going around the back of the building, climbing onto the roof, there is a small hole that you can see him and everyone else through that you can throw, shoot, and cast at. They kind of just keep trying to path to you, but never go around. Took me like 5 minutes. Just a heads up for anyone else attempting a stealth run that doesn't mind stuff like that.
For the cloaker, i believe the way AI works is that some enemies, especially those that are more "hunting" or "assassin" based classes will always focus on the target with the lowest AC, then the lowest HP if tied. Since your wizard satisfied both these conditions, I think they were just locked on trying to hit it by flying in range. Then they realized they couldnt hit him, so they tried to see the next closest target, but didnt have enough movement to get there, so they just stayed and camped the wizard. This is purely conjecture off my experience with the game, if anyone has a better answer, by all means haha
Check out Act 1: ua-cam.com/video/SrJN9YwO8YE/v-deo.html
Edit: in case this somehow wasn’t clear, you should expect to see act 2 spoilers in an act 2 video about beating act 2…
spoiler: you don't need to convince shadowheart to reject shar if you have good alignment with her, you ask her to do what she wants and she'll throw the spear regardless
The tactics in these videos are PRICELESS! SO cool to see what you come up with!
On act 1 hear hag house there is a place you can drink water from and get yourself extra 10 hp
@@WitcherLover-pd9ye Is it permanent? Because if so, I missed out big time...
@@Fracture.Gaming its until long rest. But its not temporary health, if you lose them you can reheal it. And it stacks with other hp granting buffs
But after long rest you get sickness as a debuff for that you drink last time. Sickness gone after long rest
The interesting thing about Shadowheart and whether or not she kills the nightsong is what decision she makes (if you don't go for the persuasion and just leave it up to her) depends on her approval of the player. So basically if you love/respect her despite being who she is it will rub off on her and she'll find her way to doing the right thing on her own. It's actually a really good message imo
She had really high approval with me and killed her. So I think it also depends on what kind of person the player is.
I felt so proud of her when I let her make her own decision and chose to do good 😢
@@notarealperson8956I let her make her own choice on my Dark Urge playthrough and she spared Dame Aylin lol. I sincerely doubt that my mass murderer was a positive influence that made Shadowheart realize it's wrong to kill for her Goddess
@@gerlus7697it might be the specific choices.
@@notarealperson8956It's only if you let her make her own decision
I’d say the emotional damage from stealing Ketheric’s crumpled up note was what won you the fight. Truly a game changer there.
He was probably distracted thinking about it the whole fight
Pro tip:
In the beginning when you get to the ambush with Karniss, you’ll actually get a dialogue and be able to choose to side with the ambushers, who are Harpers. This is much easier for two options:
1. You’ll get to go straight to Last Light Inn, which has two more merchants who both have great gear.
2. You’ll get to take the Moonlantern from Karniss. Unlike other moonlanterns, if you take the one from Karniss, you can free the pixie inside and you’ll get protection from the Shadows without having to actually carry the moonlantern.
If you side with the harpers you can even convince Karniss to basically kill himself and his allies by giving you the lantern and walking into the shadows without it.
Also note that you lose the pixie protection if you go back to an act 1 area.
@@SaHaRaSquadYou can get it back by ringing the bell she gives you, although she makes you say some weird shit and beg, but it doesn’t really do anything but make you lose dignity for yourself.
Despite the fact that Balthazar (and his buddies) say that death doesn't stop him...
if you merc him in his little room in the Gauntlet, he doesn't come back.
It also helps to pretend to be his ally and convince him to give you an item that summons his flesh golem- then kill _him_ during any other fight.
summon the golem and then just vibe in a corner while he fights and dies and THEN kill balthazar.
Put the Susser flower in a pouch in the Underdark, send to camp inside the underdark, then donate it to Balz by trading mid dialogue, all he does is punch
@@doncagape5409 the Sussur flower has SO many applications, I cant believe that wasn't one i thought of!!
@@doncagape5409 you evil evil genius!!! Ahahahaha I'll have to try this on my next playthrough!
@@doncagape5409GENIUS I’m gonna get one and murder him now :)
"In act 2, I'm going to put an emphasis on Shadowheart"
did... did he make this decision _before_ learning that the required dungeon is Shadowheart's story dungeon?
If so, that's a fuckin amazing coincidence. Can't wait to see how a party member pleaser deals with yet another moral dilemma. Glad you made the right calls for Laezel's in the last video
There is actually a really easy cheese for the Apostle of Myrkul. Disarm him. Its like a 33% chance, but if you manage to disarm him and just stay out of range, he can''t do shit. His unarmed attacks do low dmg and are pretty lousy in regards to being able to hit you. His scythe falls into the pit under him, so he's not gonna grab it.
Completely discovered it on accident on my run, I assumed he was immune to disarming being a boss and all, but I misclicked and what do ya know
Also the mace of lathander blinds him the whole time which gives disadv on attack rolls
You can also just let the nightsong kill him, when i was doing my tactican play through i just got as far away as possible and took pot shots while myrkul target the nightsong every turn
@@derp_wolf9688that may work better on tactician. I was playing on balanced and the night song went down on like turn 3, before myrkul spawned. I had to hard carry her and focus most of my spellcasters on making her invulnerable.
I spent 4 rounds casting tasha'a hideous laughter cuz I found out he wasn't immune, and thought that would be a hilarious thing and let me spend some rounds setting up to demolish him
And then Nightsong just ran up and stabbed him. Her turn was immediately after my bard
just beat him on honour mode, it was easier than I thought, I applied mental fatigue, reverberation, radiant orb on him, Myrkul went down after 2 turns. gotta love gloomstalker rogue and bard
For the Balthazar fight, you could've also shoved him off the platform while in stealth!
Or while another party member is talking to him.
I really recommend doing a thorough play through after your challenge run. There’s a ton of flavor, story, allies and gear that you just miss. It will definitely help you map out future challenge runs if you know what builds there are.
Oh yeah for sure, there was a ton of shadow cursed lands map I didn’t even explore at all, so I still have surprises waiting for me on the next character to enter! Plus the narrator basically told me I half assed it since I didn’t lift the shadow curse.
You can actually defeat phase 1 Ketheric with a dialogue check (which may or may not be related to the same check you do on top of the tower). If you do he just jumps into the void, being brought up as the avatar of myrkul skipping straight to phase 2. Downside of doing this is that all the necromites, mindflayer etc. are still alive and the Nightsong is still trapped at the start of combat
If you have any rogue you can use the cunning action dash in order to get there and free her immediately unlocking her before Myrkul even has a chance to move, honestly belthazar in the shadowfell fight was harder than him... and I had 2 clerics
@@hag8752 Even better, releasing Nightsong triggers the cutscene where you talk him down, meaning you can have her ready right away before he even becomes the avatar while still skipping phase 1.
@@hag8752 just use the boots showned at the start of the video to imediatly teleport to nightsong and free her.
If you pick the "trust Shadowheart'" option you get another chance to leverage a bit more information to make the persuasion have a lower DC, and you get a hefty approval to boot.
That Apostle fight was ridiculous. The avatar of death, dying because their feet got burnt lmao
If you haven't left to act 3 yet, i think you can go back to act 1 to grab the necromancy crystal. I had Astarion use a invisibility scroll and just walk over to grab the gem
As soon as he grabbed the gem, it dropped his invis and combat started. So I then had Astarion use a feather fall potion and made him jump down the hole that leads to the underdark to avoid combat with those spiders. An easy enough heist
I'm super in act 3 now. If I fail to complete this challenge because I'm a few zombies short, I'll be sad.
Oh also, i had him throw it at his feet so it took up an action rather than a bonus action-- very important if you want to get out unscathed!!
@@Fracture.GamingI look forward to part 3! There's plenty of great items available to get in act 3 that will help. I'm curious to see how you'll handle a couple of the boss fights!
After going to the Shadowfell, you can only go back to Act 1 three times I think before you get a game over, so beware of that.
@@Psionic_Dragonhow do you go back to other acts?
You are an inspiration to all those that deal in the forbidden art of Cheesomancy.
For the necromancy gem, I’ll only say this much… you’ll get another chance to find it in act 3. I thought I was screwed as well because I didn’t get it in act 1. But I surprisingly came across it
I was wondering why I suddenly had a 2nd one of them and what it was for 😂
Act 3 has 2 spots where a lot of smokepowder barrels are stashed away, so there is hope you can get a good number more later in the game. There may be more I've missed so far.
I know you're way past it by now, but getting scratch in your camp and befriending him let's you summon him as a familiar and then you can have him use the help action on downed party members
That’s so cool… he’s a good boy
@@Fracture.GamingSimilarly, you can cast find familiar: scratch at range in the Ketharic phase two and have Scratch help Nightsong out of her new bindings.
@@soulexoLassie moment
The dialogue option with Ketheric does have some merit, but not for your run specifically. If you succeed this check, you get another one confronting him again in the final area, and if you succeed that one, it skips straight to the second phase with Myrkul's Avatar.
I found it much harder to fight with avatar this way. Coz then illithid, skeletons and flying dudes are helping him. And if I just start the fight with basic Ketheric, it's easier to focus on those bastards
@@Daikyu9.47 Yeah, I found the idea of doing this extremely situational depending on how I was playing. The only one I found to be helpful for was during a Paladin run where I rushed down the Avatar of Myrkul with 3 hasted characters (because one had to go over and free Aylin). Lacking that preparation (and my precious Pally damage), I had to deal with adds to get smoother fights. Maybe better flavor for a Paladin character anyway.
TIL you can actually talk to that devil in the Shar dungeon. That was a brutal fight for me.
The fight with the harpers assaulting Moonrise is very annoying even when playing the game normally. But I think it's possible to skip completely by climbing around the outside of the tower. Once you find the way to the first floor just pop an invis potion to walk past the ghouls guarding the door to the roof and you're at the Kethteric fight with minimal effort.
Oh yeah we could have snuck past for sure. But it seemed like a big moment, so I decided to take it on. I also truly believed at the time that if I kept the Harpers alive they would help me in the boss fight. I’ll sacrifice every last one of them next time
You can also jump straight into the illithid colony from the prison
Fun fact: if you kill everyone in moonrise towers yourself before going to night song when you return there is only one acolyte left and the fight is over quickly.
Sneaking to the rooftop right away results in all Harpers dying automatically, including Jaheira.
@@rezataghdisi6762 that’s what I had done, kinda on accident (I had Astarion stealing the stuff from the vendor and he got caught so we just decided to fight the 30+ NPCs that got mad at us) 🤷♀️ at least all the Harpers survived
I'm doing a solo (0 companions allowed, not even in camp) run for my second playthrough and the cheese I've been learning from your videos has been so helpful! Great videos, keep at it ^.^
That’s what my Karlach save file is! Trying to always pick “Karlach”, barbarian, or tiefling dialogue options when offered. And I think I’ll require half my level ups to be put into barbarian, not sure exactly yet though.
Easiest way to cheese the game solo is just to play something with fog cloud and stealth as bonus action.
@@The_Yukki That requires level 2 though!
Lol I'm doing solo tactician my first time through (no companions, always kill them ASAP,) and I'm also using the Connor wand to keep resummoning him. He's busted I swear.
Going gloomstalker ranger and nuking shit on T1 and hiding with my invis dark urge cloak. Game has been pretty easy, but I'm only at the end of act 1 so I have a long way to go.
I'd say the toughest go was between levels 3-4, especially when I accidentally walked into lv 5 enemies who double attack my ass off, but as soon as I hit lv 5 those fights were trivialized.
Also if you've missed areas in act 1 you can come back. So the gem for necromancy of Thay is still most likely there.
I didn't know where the cutoff period was that took away all my fast travels, so when they disappeared I knew I had messed up.
the point of no return for me was after entering nightsong's prison, and it hid all the act 1 waypoints
i also tried backtracking to act 1 after beating ketheric but it wouldn't let me
Yup. Right up to where you enter the Shadow Realm you can still travel back.
@@tholzakreally, I’ll have to try that out later because there was so much I left unexplored in Act 1
@@Fracture.Gamingthere’s a way to get the gem in act 3 don’t worry
Bro's insane props to the guy he probably spent like 40 hours for this one video . Def an underated youtuber bro should atleast be at a golden playbutton.
Also, in case anyone else is struggling with the 3 thorm bosses in act 2’s main exploration area, I know a few “cheesy” strategies to kill them but are actually just using the game mechanics as intended, no sarcasm (spoilers ahead)
You can defeat all 3 bosses without a single drop of bloodshed (by your team). Importantly, you’ll need an *extremely* persuasive character. A warlock, paladin, or bard basically, although a paladin is the most ideal in case you fail and trigger a fight anyway (and don’t want to save scum lol). (Reason is bc paladins have by far the best damage against the undead, and all of these bosses save one qualifies as undead, afaik).
House of healing is already in the video, so I won’t go over it.
In the tavern, talk to the barkeep as either a paladin, a rogue, or anyone with high charisma but also high CON or high DEX. I used my player character, a rogue who has an extremely high sleight of hand bonus. You have to either drink or pretend to drink. Straight up drinking will trigger a CON saving throw, and pretending is a DEX check. I didn’t do the CON one, but I assume you’ll take damage or gain the drunk status from it if you fail. However, you’ll be able to progress the dialogue without needing to pass an extra check that will insta-fail you if you don’t pass it afaik. Then, you will have to put on a performance, I think the choice doesn’t matter too much. Repeat this 3 times, and the barkeep will essentially drink himself to death.
In the toll house, make sure to send all of your gold back to base. Pick up one gold stack from downstairs, and go upstairs to talk to the walking gold lady. She will ask you to pay a toll, and you can toss her a coin that you picked up. Don’t worry too much about losing money rn, she is 10000% worth taking out for how much gold you can find in that toll house. Progress with peaceful options until you’ve passed two persuasion checks (I think). The option I went with is basically convincing her that she’s a fraud. And then she exploded. Idk what the other options will do, but some of them will lead to instant combat so be ready for a fight or just start over if you really want to skip the battle.
You will still get all the exp from any foes that die bc of the insta kill. And for those that don’t die, you can go back and fight them later for exp (such as the nuns in the house of healing and the undead in the tavern. The skulls in the toll house die with the toll collector lady.
if you're in act 3 there's a bunch of stuff that you should grab, one of them being a legendary trident that you can get from cheating the djinn from the circus in rivington. You can do this in a multitude of ways, one of them being just straight up pickpocketing his ring from his body, equipping it, then talking to him and spinning the wheel. It will send you to an area with a bunch of dinosaurs where you have to either fight or sneak past with the singular character that you have, and at the end there's a chest with a trident that is perfect for lae'zel's throwing build. Besides that there is an awesome glove that you can nab off the circus leader who tasks you with finding the clown's body (quick thing, the gloves on her body was the reward for the quest), it's a glove that basically gives you the caster's version of "great weapon master" or "sharpshooter", work's great with magic missle/any attack that has multiple rolls. Another thing is the house of grief, in there is a continuation of shadowheart's quest and a mirror that is basically a free ASI if you pass a religion check, just make sure you have a scroll of remove curse on hand. The last thing (since I think i'm droning on) is the staff you can get by getting to the top of sorcerous sundries, and hopping out of the window where Lorroakan is, then hopping down to the next balcony and entering via window. There is a legendary quaterstave there that can give you a multitude of free spells based on which blessing you pick (and its on a long rest cooldown so you can pick what fits your need at that moment).
Also, I would recommend both mind sanctuary and perilous stakes as your next illithid powers, mind sanctuary basically letting you take two actions a turn, and perilous stakes basically making any enemy take double damage every turn, the 2d8 healing also can just be nullified by bone chill or just not letting the enemy attack you. So basically free extra damage each turn.
I love how Aylin was helpful to you, on my run she attacked two of the Necromite, bringing them both down to half health and then was promptly taken away by a tentacle. Leaving me to fight everyone. All alone. After just battling my way through the first floor. I had absolutely no spells, no health and very low chances for survival. I beat everyone in the end, but was so angry that I restarted a whole new game. This time around i'm gonna be a little more prepared.
Halberd of Vigilance is the best polearm in the game, I am curious to see how it turns out for you without having polearm master though. Good luck, impressed with your progress!
This series is actually very educational. I'll be using some of these tricks in my regular playthroughs.
Not fully cheesing, of course, mostly just the strategies.
oh boy, with the speed these are coming out I'll actually need to beat BG3, not start up a dozen characters and get distracted by Armoured Core huh?
oh my god, you and I had the same idea for the bone piles.
Haha don't worry I'm gonna chill out for a bit and come back for act 3 later. I have lots of videos to work on right now :D
@@Fracture.Gaming Just finished the video, it's always a treat seeing what you create.
lol he runs like a coward from the might of our cheese
Well done. This is also a real showcase of the games design which is allowing you to do precisely what you plan, regardless of how non-linear it may be
Lol yeah I legitimately had no idea where to go and just wandered around. And it worked out!
You pretty much Larian'd Larian!!! Just barrelmancy and cheese tactics being inventive with mechanics. Nicely done
These videos are great! The editing is top notch. I love how when you talk about an item, you show the item on screen. Great job!
Thanks!! So glad you like them, and good to know the item pop ups are appreciated (I’m sure I miss some but try to get as many as possible)
Your play through of baldurs gate as Kreig brought me to your channel
I've now binged every video you've made. Keep up the great work man!
I’m happy you found Fracture☺️. I love Fracture’s channel and have gotten to see a lot of unique hilarious playthroughs of games😂. One of my favs is the Hufflepuff play through of the Harry Potter game🫶🏼🫶🏼.
I’m so happy to hear it!!
There's a trident given to you through a a gamble with a genasi in the circus that has incredible basedamage and functions as a returning spear with aoe burst. Since you keep javelin tossing with lae'zel... well, it's a great pickup and requires no combat.
Also, the upgraded tadpole powers are insanely strong and aren't reliant on your level. Black hole and mind blast are just solid pickups, and fly is too.
Great work on this, keep doing stuff like this!
You're already good at it, but with more practice I can tell you can become even better at storytelling, you've got a great knack for it!
Keep it up brother, much love.
the fact that you're managing to do this challenge is already crazy by itself but the fact that you HAVEN'T played through the game before and are just going in blind like this is on some other level entirely
Act 3 was too much though… I had to play it normal first. I mean in truth, I think I still could have done it. But I wouldn’t have enjoyed it.
The Balthazaar skeleton trick blew my mind. It was the first fight I stuggled with in this would have made it so much easier!
An option for making the Moonrise Tower raid a bit easier - Everyone you fight there are just occupants of the tower, and it's not that challenging to pick off a few enemies at a time in Moonrise Tower prior to the raid without the entire tower going aggro. Would have made your fight/raid there a bit easier, though I guess it's moot now. Impressive finish for act 2!
You can also make some allies if you play your cards right, I managed to get the gnolls to fight for me when the fight started and they just sniped every enemy, very useful.
13:23 don't feel too bad. In the room to the left of that one, theres a giant spider carcass that the game lets you, through one way or another, determine is laced with succubus spittle. Its the Displacer Beast's meal.
If you pass the check to convince the devil to let you look around for a solution to his problem and you have a way to use Speak With Animals, the dialogue with the Displacer Beast more or less reveals the rest... he's been porking the Displacer Beast by spicing its food with Succubus Spittle.
So if anything you just did a mercy kill on that beast.
Oh holy shit. I had no idea, that’s super messed up. I did find the Succubus food after they were all dead, but my brain didn’t put anything together and I just moved on.
@Fracture.Gaming Yep. Very messed up. Made me very glad I convinced him to kill himself initially before I learned that
18:33
Fun fact, you can completely bypass this very difficult persuasion check by simply keeping your damn mouth shut, and Shadowheart will spare Nightsong on her own.
Pretty sure thats only if her approval is high enough, she 100% stabbed the nightsong when I didn't say anything.
When you need to fight casters, complete the masterwork weapon from Act 1. It silences opponents and prevents them from using verbal spells like cloudkill.
5:55 stealing money from vendors tutorial ! ! ! ~~~ very helpful!
How on earth can this be called a cheese run. A cheese run is watching guide on youtube and then picking the BeSt aNd mOsT oP BuIlDs and then saying this game is easy. This playthrough is a masterpiece, if Larian saw it, they would be very proud of you!
Really impressive that you do it on a first playtrough and without abusive quicksaves !
Haha thanks :) although full disclosure, I’m willing to save scum like crazy with no regrets if I get stuck at some point… I don’t think it’ll come to that, but I’ve come too far to give up 😅
I love discovering ways to make fights little easier.
Like if you want to fight Yurgir, use turn based mode to attack his displacer beast the moment you see it spawn bekiw the broken staircase. It will initiate the fight and allow you to just take down his army of merregons as they jump down (their ai might get little confusing so sending someone down might be necessary to get them jump, familiars, spiritual weapon etc will do). I also recommend using stuff like Spike Growth or Sleet storm to get extra damage or get the sweet prone. This way they can't just all swarm you like angry bees.
Hey Fracture!
I know someone did this already but I bet you can do it even better! Agent 47 in Baldur's Gate 3!
1) You can only do what the contracts tell you what to do!
2) You must do these contracts as STEALTHILY AS POSSIBLE (No one must see you kill, no one must blow your cover, your kills have to be as silent as possible etc... I had so much fun killing those fake Paladins using the Hitman Strat because it's the best NPCs for a challenge like this but you're a better exploiter than I will ever be so yeah!)
3) Disguise has to be one of your spells! Heck, you can even use the DLC Mask you get.
4) Of course, your character has to be a Bald Human Male!
The cheese with "Bone Daddy" 297 hp was insane. Definetely like :)
14:54 the way to cheese this fight is to get your main party member in dialogue with Balthazar, and then switch to Lae'zel and push him off the ledge during conversation :) He dies and it doesn't trigger the fight at all.
But the looot!
@@Fracture.Gaming my man
@@Fracture.Gaming I know I always feel bad using the shove action just for this reason, but at least his loot isn't that great haha
@@hallyuniverse oh yeah if you know the loot is meh then shove away. I had to look up what loot that githyanki had at the end of act 2 because I was terrified I was missing out on something amazing.
Pretty sure her loot is good, but not for my level 1 characters so I’m in the clear.
@@Fracture.Gaming who care about loot when cheesing ?
The buggy section with the harpers being mad and the boat happened to me as well. It was very frustrating.
What a mad lad! Some of these fights were hard on tactician even with leveling/planning out my characters, I would not have the patience so bravo!
Act 3 felt overwhelming to go into blind so I played through it normally and have now started my level one playthrough
Amazing job done clearing act 2! For my playthrough I cheesed Balthazaar by blowing him up in his hidey hole before I went to save Aylin. ( He also gives you a bell that can summon a flesh golem that trivialises every fight in the temple)
My main advice for act 3 is to rob sorcerous sundries and the mage living there for the best staff in the game (no fight needed).
With the exception of dealing with the steel watch, act 3 should be smooth sailing? since the bosses love arenas with convenient places to fall to their death and you have access to high tier spell scrolls. The final encounter is also infinitely cheeseable (read the quest log) :3
A decent exploit is giving Shadowheart her new spear with moonbeam and casting sanctuary before a fight. Unless it has been changed, it is 10 rounds of free damage. From my testing, casting and moving moonbeam each turn after does not count as attacking and can lead to some potent damage.
This is actually an insane tip that I’m certain I’ll end up using in act 3! Sanctuary is so broken…
@@Fracture.Gaming hope they haven't changed it because it is indeed the most broken combo I found on my own. It will make the bigger fights of Act 3 more manageable. Also, there is a legendary trident (Nyrula) that is perfect for your throwing build since it is just the Returning Pike on steroids. I don't want to spoil it if you don't already know, but it is obtained in the carnival.
i love seeing my favorite games get cheesed in challenge runs or absolutely destroyed in speedruns. it's so much fun to see how you can totally break them
little tip for the fight in the tower, at the entrance. Pass the stairs outside on the left, climb up a root, jump on wood, balcony door maybe already in if you can pick the lock, otherwise continue up climb on the right side/jump up and finally drop onto the balcony with a spring fall (if you're at the top you can jump down to the right). so you can go straight up just kill the vir standing up at the entrance.
I didn't even know you could just make Yurgir kill himself lmao that's insane
On my first run I had to cheese the fight by funneling his merregons through a doorway and whittling them down with moonbeam and cloud of daggers
cant wait to return to part 3 once I finish that section of the game. Its always impressive seeing how people find ways to cheese the game. endless creativity to discover entertaining exploits
Wonderful cheesing, thanks for showing us. I was able to talk(i.e), persuade horn to redeem himself. I did this before the boss fight. He then jumped into the pit and morphed into the second form. This allowed me to bypass the first part of the fight against him. I asked him to do it for his daughter ( I think). This was after the Illithid area. As always, keep adding the extra cheese.
Another interesting thing about the Balthazar fight that happened to me, if you engage in combat while another character is talking to him, combat will start as normal, but you can counterspell his animate dead... and he will fail to resurrect a single corpse
I can't believe you passed the leap of faith trial just like that, i was stuck on it for like 40 minutes before finding a cheese online
Lol it truly took me like 2 minutes. I’ll have to try and solve it the correct way next time, whatever that is
Bonus funny: During the first dialogue with the Emperor, if you try to [Detect Thoughts] he literally says "Are you kidding me? I am telling you my thoughts directly into your head!"
Your use of wheelbarrows and chests to block the enemies off is hilarious. The moonrise towers fight with darkness and smokepowder barrels has me dying laughing.
Thank you, Fracture!🫶🏼♥️ I can’t wait to check out Baulders Gate 3! I love the voice actor of Astarion and have been meaning to play a dnd style game☺️
--hopefully I can become a member at some point and use a cheese heart🫶🏼:)
Time stamps:
4:02 Astarion rapid fire bolt punch 😂(the movement made me laugh.:) Reminded me of power ranger stance, Iron Man and JoJo’s rapid punching)
4:42 Phantasms: “This wizard is the biggest threat” *Flies down
*Stare…* “Wow for some reason I can’t get this wizard…” *look of woe from inability to attack*🥺
-AI give Fracture unexpected bonus
5:08 😂😭 Oof
7:30 Surgeon vs. The surgeon’s assistants
10:48 tactical retreat (humorous less elegant version=run for it!)
11:36 Crict hits🤨🤔?
13:03 2nd time goading enemies into fighting each other
Just like in Sun Tsu's the art of cheese:
"Skill Issue"- Lol.
I love cheesy strategies.
Hats off for doing this challenge without playing through it all first. God damn
That Balthazar cheese was so beautiful, and it makes me regret just shoving his ass off the ledge while he was talking in my first playthrough because moving the bones sounds like the more fun option lmao
Dude that setup for the fight in moonrise towers was 300 IQ.
Haha thanks, it took a while to figure out how to get everything to work just right! But I was really happy with the end result
These videos have blown my mind man. I can't wait to see when you finish it
There's actually a way where you can join the ambush against kar'niss, so im pretty sure if you get to act 2 through the underdark you're met with people wandering around and they eventually bring you to a place called last light in, which has some extremly usefull trades and questline it's also were you find dammon from act 1 btw if you do join the ambush against kar'niss you can break his moonlantern and get pixies blessing which essentially does the same thing but you dont have to hold anything out. Hope this helps you in any future playtroughs ( sorry if this spoiled anything )
i never thought someone would go to last light inn so late into act 2, actually insane
Lol freely exploring with the level one characters was challenging so it just kinda happened… since this was my first playthrough I didn’t even know it was there until the boat took me there against my will
If you decide to fight Yurgir (the big demon boi), in the fight he throws many delayed grenades. You can pick those grenades up before they explode and they are super strong. There are similar grenades in Act 3, which are VERY overpowered.
You can also beat balthazar by switching character during the conversation and by pushing him off the edge though you don't gain has much exp
This is making me realized how many tadpoles I missed picking up in my playthrough. Also those could be very helpful to you!!
For the Balthazar fight, you have a few extra cheese/glitch options. I tried to do the bone thing as well but instead of picking them up I shoved them on a pile. This made balthazar angry while he was in dialogue. after this I directly spoke to nightsong (because it was impossible to speak to balthazar) and it completly skipped the fight.
The other funny cheese option is to just shove him off the stage when one party member is talking to him.
About your comment bout missing the runepowder bomb. The Runepowder barrel/bomb you could have gotten in grymforge, while powerful, is also unusable by your level 1 party... since its 200ft range dealing 50-120 points of Force damage (10d8 + 40). Basically, if you set that off EVERYTHING DIES. There is no chance for your party to live that.
In the shadow cursed area, a simple Light spell, will work just as well as a torch, or if you could level, the spell Daylight. However, Daylight also screws with long range visibility and causes frame rate drops since it tanks the processing power of the games' engine.
For the Combat Challenge, move EVERYONE out of the room except your sneakiest fighter THEN activate the challenge, this will only spawn one enemy, making the challenge much easier since your sneakiest character is usually your rogue, so you can just stealth in and assassinate your clone.
mmm except I'd 100% sacrifice any one of my party members to massacre enemies that need to die. Plus I can just use shadowheart and the mace will bring her back! And damn that's a lot of damage, I really missed out... sad
bro dont tell me the reason my act 3 was really really laggy was because i cast daylight on everyone for funsies and not the summons 💀💀💀
@@HOUROFPOW3R the lag is at least partly from the lighting engine and spamming daylight will make the issues both act 2 and 3 already faces in that regard even worse, especially in the last part of the act 3 where even without any light things will hit single digits.
Dude that baiting out the counterspell @ 25:00 technique was fucking genius. 😁
this was utter madness and i would not have it any other way
Battle of Moonrise Tower tip: You can encourage the Harpers, or whatever the dialogue option is, but they go ahead of you, whatever the dialog choice was. Then just.... afk while they take care of the whole first floor.
When i fought Ketheric i threw a smokepowder bomb at a arch pillar and it collapsed on him, causing enough damage to instant win this fight. Found it out accidentally but helped immensly for my lone wolf playthrough. Also you can use roaring arrows to push the spider guy off the tower from the start. Tis how i cheesed most of it. Hope it helps for future playthrough!
Ooh damn I’m so curious about that pillar now, I didn’t even see it!!
The fog/darkness in the leap of faith room is meant to stop you from jumping between the platofrms. You're meant to walk onto the empty air and risk falling to your death, but there isinvisible floor/maze there.
Oh interesting, lol. Next time I'll experience it the normal way
you can see the path before you start the trial and sometimes it bugs out and is visible until a reload. there is also multiple layouts it can be
A tip that's probably gonna be only useful for this kinda playthrough: you can stack explosive (alchemical fire, smoke bomb ...) in a single container (chest, backpack, pouch ) and then throw the container at the enemy before you shoot it.
An interesting piece of advice I can give you if you want to play a good route (I don't know if you know this route), is to get to the shadowcursed lands through the Grymforge elevator. Then you'll be able to help the Harpers to ambush the spider guy instead of helping spider guy against the ambush.
You uploaded this so long ago, although I could have watched this earlier I wanted to wait till I'm done with the game, now I'm binging it all. Wonderful tactics for this run, nice to see where Ju probably got the idea of piling all of the skeletons together
*Powerful undead being sees a smoke barrel infront of him and a chest so small you can literally just hop over it behind him*
'My time has come.'
Pro tip: if you want to make pickpocketing easier, use Feign Death. It’s a cheeky exploit.
Generally, Feign Death only works on allies, but if you just give some stuff away to a merchant to increase your approval to the green, the game tags them as your ally.
Enter turn based mode and use a scroll of feign death on the merchant, and then haste your rogue. Now you can use two actions per turn to pickpocket. As long as you don’t fail, you can just keep pickpocketing on the same turn.
The benefit is that there aren’t any consequences for failing, so you can try to take big stuff you usually wouldn’t, and then you can just keep it or sell it to another merchant with 0 consequences.
When it came to the phase 2 big fight of Act 2, I was using a Summon Elemental scroll which I had in use since the big raid of the tower.
Was such a life saver, as I can have it move in, deal the attack and then use its free Misty Step to move out of range
You can skip the first battle at moonrise towers entirely by going around to the left of the building and climbing up some roots, jumping over, and sneaking in upstairs… (with Jaheira too) need a knock scroll or an ability to pick lock past a 30 ability check to get inside
Oh damn, didn't know the Drider would be there for the big fight if you didn't deal with him prior, even then he was an absolute menace on his own.
The shadow clone trial only drops that ring. So you don't have to worry about missed loot there.
Thanks that’s really good to hear. This run has been super fun, but knowing how much loot I’m missing out on (because of how dangerous/difficult it is to freely explore) hurts my soul just a little bit…
@@Fracture.Gaming honestly after how challenging some of these fights were leveled and even on a balanced game. I am blown away... I always enjoy some quality cheese.
I dunno, pretty sure it duped some epic gear of mine and dropped it on the ground.
@@bweekz interesting, if there is any way to recreate what you did and show us? I did the fight with 4 party memebers and the only thing I got was the ring. All of the other bodies vanishes as soon as they went down.
I had absolutely no idea you could talk to the fat devil dude, I've been through the gauntlet like 3 or 4 separate times and I guess I just never wanted to be ambushed. I was always curious why one of the grunts said he was a trader lol. Amazing
God, I'll be honest, while that tower fight is pretty cool in the base game, the way yours played out also just sounds like a pretty sick fight, if you do your best to ignore the game-y cheese. Using your immortal paladin ally to tank damage while the plucky underdogs guerilla warfare their way through it is pretty cool!
The thing with camp supplies at 32:35, the game will actually only use the minimum number needed for a full rest, so even if it selects 167 of your rations, it will automatically only use 40/80.
I am a minute into the video and see the ambush where you're supposed to be good guy and aid the Harpers against the weird spider guy... but nope, we just exploding them 😅
I think sanctuary causes some enemies to camp next to you to put you in threatened status so they can hit you if you move. Not really the ideal strat for them, but it does happen.
18:50 that speech check honest to god took me an hour of save scumming to get at level 8
Good job with Balthazar, for future though if you want it to be as easy as possible you can just switch characters to someone not talking to him and push him off the edge in conversation killing him instantly and not allowing him to summon
Another way to make the first epic moonrise battle easier, you can infiltrate the tower and thin the heard by picking a few fights. If you have access to Silence, you can even Silence some rooms and safely kill the inhabitants w/o alerting the entire tower!
The doctor whose sister's you convinced to kill him, can be pretty easily cheesed. By going around the back of the building, climbing onto the roof, there is a small hole that you can see him and everyone else through that you can throw, shoot, and cast at. They kind of just keep trying to path to you, but never go around. Took me like 5 minutes. Just a heads up for anyone else attempting a stealth run that doesn't mind stuff like that.
For the cloaker, i believe the way AI works is that some enemies, especially those that are more "hunting" or "assassin" based classes will always focus on the target with the lowest AC, then the lowest HP if tied. Since your wizard satisfied both these conditions, I think they were just locked on trying to hit it by flying in range. Then they realized they couldnt hit him, so they tried to see the next closest target, but didnt have enough movement to get there, so they just stayed and camped the wizard.
This is purely conjecture off my experience with the game, if anyone has a better answer, by all means haha
nice way of playing, really like the ingenuity with wich you approach all the different situations