Make it require both an action and a bonus action to cast, reduce the range to touch, and make it only last one turn. That’ll balance out this god like spell
Imagine being the incarnate form of a whole-ass deity and getting very, *very,* slowly ground into powder by a gnome with glam rock hair that flunked out of wizard school Or imagine being an entity of pure telepathic might fueled by a hive mind of a million psychics and juiced up by an apotheosis device, and getting crumpled into goop by a hyperactive elf lady who keeps pacing back and forth and whispering to a necklace (it doesn't even say anything back), thus emanating a vibe so cringe it becomes lethal.
I like to imagine she's fucking beat boxing while shuffling around in a weird dance and every footstep reverberates with a thunderous boom so in reality you can't actually hear anything except the roar of constant thunder like a train approaching.
Even crazier when you realize the elf lady destroyed the netherbrain with the sickest tap dance of all time, in just 6 seconds. She tap danced 200 times per second, each step of her feet reverberating sparks of lightning, while whispering unintelligibly to a strange necklace, also 200 times per second, which all together would create a veritable thunder storm of never before seen might, completely destroying the netherbrain in a terrifying maelstrom and cacophony of lightning and thunder.
@@chainsawboy2388Myrkul couldn't watch his Family Guy funny moments compilation with Subway Surfer gameplay in the background for more than 15 minutes, so he shriveled and perished from the mental anguish
Honestly I was half expecting Sarevok to just give up and free Valeria because he’s so bored of just watching someone mindlessly cast True Strike on an elephant.
I actually kind of like the bug where the dead bodies get back up and fall over. It's like they know they are just for us to play with and are like "oh shit we're supposed to be dead" when the player walks back in like Andy's toys in Toy Story
Thank you for shedding light on such an incredibly powerful exploit. It's absolutely shocking and appalling that Larian would actually allow something like this to fly. At least ONE of them should have realized True Strike is OP. Tbh it should do damage to you when you use it, just to keep things balanced.
Oh, absolutely not! They are always entertained when people go this far to break the game. They even had ads with people doing weird stuff to break encounters they never thought of, but that's what they WANTED to happen. God bless Larian.
I love this video. Whenever I have to go do a particularly challenging/difficult fight in bg3, i remember 'Hey if that person beat the game casting only true strike on honor mode, you can do this'
Just a tip for your next unhinged challenge run with limited actions, if you put abilities on your custom hotbar some of the slots will have a keybind associated with them (1-9, +=-) and those keybinds can be used even when the custom hotbar isn’t selected. So instead of doing the whole “move > mouse down to middle screen, click amulet > mouse up to new position, move, repeat” loop, you could do “move, press keyboard 1, move, repeat” while keeping your mouse in the same position. Same thing obviously applies for true strike, instead of clicking it on your hotbar every single time just bind it to keyboard 1 slot and there you go, less mouse movement and more sanity saved! Great video btw. I love your content. Tickles my masochistic mind 😂
This and the walking build are two sides of the same coin; they're both killing the enemy by just standing around, but one does it in one turn and the other does it in 78
It's very rare that I laugh out loud at just just the title of a video but this one got me good. I'm 50 hours deep in my best honour mode run yet and am constantly terrified, and then this guy shows up and just walks the entire game using the worst spell in the game.
I was really scared before going down to face myrkul. Like, I kinda just sat around for 30 minutes thinking “did I miss anything? Do I have enough health potions? Is my build set up correctly?”
@@Fracture.Gaming Holy shit, I can imagine. Having that many hours go to waste would be devastating! I lost a Honor mode run 19 hours in and almost smashed my screen. The hours and effort this must have taken is mindboggling, fantastic video, you're my favourite BG3 content creator by far!
If I could just get that armor in act 1, I could literally do it. I wonder if there's any other aura's I could use to do it... Edit: wait maybe I can. I need to go test some stuff now...
@@Fracture.Gaming I love the ridiculous ideas you come up with. Your videos are always a treat and now I that I've read those two comments, I will be anxiously waiting if a challenge like this will be made into a video...
@Fracture.Gaming i mean, can't you just use Spirit Guardians for that? The Real Sparky Sparkswall's aura might also be able to work, and I dunno if carrying a Sussur Bloom will do it either. Gale's corpse may also work?
@@kmaple9 spirit guardians is casting a spell. And a powerful one at that. If I make a video about beating the game by just walking and then cast spirit guardians I’ll get obliterated in the comment section. Lol
Inquisitor fight life hack: While you are still in the Astral Prism, buff your party and make sure you are ready. Then turn on the turn-based mode and leave, once you are out the mode is still active so the fight won't start immediately. This gives you one round to position your party better or do more buffing/prepping that you couldn't do in the Astral Prism. Also I recommend opening up the doorway to Blood of Lathander before going to the Prism, and have ranged attacker close to it so if things go south you have an escape.
I'm surprised you didn't use the luminous armour instead, given you used the radiant damage helm, and replaced your shield with the Adamantine one. The adamantine shield has a way, way better passive for this build as it works in reverse (they gain stacks on miss and lose them on hit), and the luminous armour explosion both debuffs all your enemies attacks up to -10 and also adds reverberation stacks as it is applying an effect. If you use luminous amour/adamantine shield with the boots and gloves you used, your enemies literally hit the max stacks of reverberation on every single miss.
@@Fracture.Gaming I just finished my solo honour run doing an ultra defensive build, and the single best item in my opinion is Shar's Spear of Evening. You can just sit in darkness, giving all your enemies disadvantage, and when concealed you get advantage on saving throws (and they can't hit you with ranged spells anyway).
@@Fracture.Gaming you might be able to tweak this to do a "I beat BG3 without ever attacking/only retaliation" build, could be a cool video. There's a ring that applies mental fatigue (reverberation but psychic) when enemies fail your saving throws as well, might be worth a look. Love your work mate, keep it up
At Saverok's trial you can steal the Bhaalist armor from the ghost who testifies before him. It is DC29, so make sure you can hit it. Your thief will need to be under Greater Invisibility.
This man is GOATED for this video. The dedication and sheer creativeness of the builds was so impressive. Makes me want to run a build that's "unhittable". The 'house of grief part' was freaking dope to see them all missing over and over.
Arcane Ward carrying this run is exactly why I love abjuration wizard. Sure, it doesn't give offensive abilities like Sculpt Spell, but the passive damage reduction is invaluable.
2 lvls of warlock , armor of agathys and bladeward might make this funnier, no spell cost for mage armor so you can get more stacks of arcane ward also a concentration spell of anykind would draw aggro to yourself
at the inquisitor, the blood of lathander area connected to it allows you to go to camp even once you've angered the creche. you can hide a person in there as your backup plan.
That Locked Locked Locked Locked Locked Locked Locked got me laughing soo hard, poor guy trying to make a difference but cannot because stupid Tav locked him in between the 2 giant doors hahahaha 🤣🤣🤣🤣
It would probably be more akin to watching someone vibrate within the same 3 foot space with such intensity that the static electricity generated fried everything close to them within the span of six seconds.
@@C4uSt1CO considering it’s Thunder damage, it’s more akin to their flesh tearing away from their bones by constant sonic booms as this vibrating woman repeatedly breaks the sound barrier.
Myrkul and Ketheric's necromite spawns both have a cap. So reaching that at 100 something rounds of combat sounds about right. Also fantastic combination with the aura of muder and stormy clamour boots. I was feeling very gigabrain when I figured it out, but then you explained it lol. Another thing that does something very similar is the hammerhaft with fly. Anytime you fly a little bit and land, it does a thunder boom. That sounds like it would go wonderfully with your build and probably would be a bit faster, than waiting for reverberation to build up. I am talking specifically about the Raphael fight ofc. I have been using that to remove Orin's unstoppables. Very fun video, it's always nice to see your content.
that's also how i used to steal all the gold. however, there's an exploit that makes it far easier. from the barter menu, shift+click their entire inventory and drag it directly to your inventory (not to the barter areas). through experimentation, this is what i think you should expect you will be given all of the non-uniquely named items (longsword +1, breastplate +2, etc) at no cost. you will be charged only the price of the most expensive uniquely named item (like Cloak of Protection) and the rest will be free. The merchant still gets the gold for all of the items as though they sold them to you, so you can sell back everything you don't want to get a ton of gold for that expensive gear in act 3. I go at a relaxing pace with it and have like 15k gold within three long rests. You could have 100k in minutes if you take advantage of levels and long rest vendor resets
Holy crap, this is some commitment. I'm glad you use this power for chaos (and BG3 content) rather than [insert noble but slightly boring alternative here]. No but seriously, the patience to do stuff like this and the dedication to making it work is impressive and I love the end result!
Well I did have some less impressive videos that I learned from so I could do this one. But once I realized this video idea was possible, I just had to do it.
Did you know that if you respec Gale to be a cleric. With him using Warding Bond on any party number then make him wait at camp no longer in your party, you basically get an infinite warding bond, because Gale for some reason heals himself when not in the party and taking damage.
I actually tried to incorporate reverberation in my last playthrough, but I wasn't able to get it to stack. I was using the gloves and the amulet, both were supposed to add 2 turns, and every time I made my lightning attack it only applied 2 turns instead of 4.
One thing I like about BG3 true strike is being a trick spell, you can use it freely. While in WotR it's ring 1 spell, and some classes don't have this in the spell book.
Arcane ward was my favorite spell from Gale, next to Counterspell/Fireball. And the fact you can give it to other characters as a reaction- i was literally just shielding people for 30-40 damage instantly.
That was absolute-ly incredible to watch. I like to recreate interesting ideas I see from good videos but I can confidently say I will never be trying this at home.
Food for thought in regards to the nifty movement speed exploit build: In order to make the combo more time efficient, easier to execute and also better since you can end turn inside of a globe; I would suggest combining the strategy with the Arcane Gate spell. Either level 11 wizards or warlocks of the tome can get it, and you can choose your "hop in point" and just click the gates in/out while expending zero movement. This would require a supplemental character in the party however, as they would need to be the wizard/warlock that casts the spell. If setup properly with arcane battery staves + spellcrux amulet, I could see setting up a "safezone" for the party under a globe of invulnerability (scrollcast from someone else), and the wizard then casts the gate to the high priority target you want to have killed. If you manage to include freecast, you can get a total of 4x level 6 spellcasts (or 4 gates) before needing item recharge (presumeably lategame angel potion). The thought that provoked this was when you dimension doored at the end.
A bit of a heads-up, to avoid trouble getting the ring of protection in the future, you can steal the idol in broad daylight as long as you tp to camp as soon as it starts flying in your inventory. No one gets mad because no one technically saw anything
No idea if this'll help anyone but to remedy shadowheart losing all her health when she warding bonds, if you dismiss gale he counts as an npc that heals out of combat, so you can warding bond with him and dismiss him and he will never die from your warding bond
Funniest thing is, True Strike was buffed in BG3. In 5e, True Strike only applies to Weapon attack rolls. Edit: I was wrong, but I blame it on XP to Level 3’s video Useless Spells where they claim that it has to be with a weapon
"On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended." It is not limited to just weapon attack rolls. In fact, one of the only useful ways to use True Strike in 5e is to be a sorcerer who casts True Strike before quickening a spell that has an attack roll, since it can potentially save a high level spell slot.
Lol at trying to get actual 5e information from XPto level 3 If you watch their actual play stuff you immediately find they never actually use the rules and barely play dnd anyway
That's not the only problem😄 your ward is only supposed to recharge by the level of the spell used up to twice your wizard level. So, counter spell should only provide 3 charges, not blade ward giving 5 charges at level 5. If cantrips affected the ward you could just boost to max in between every encounter
I ended up accidentally going with a reverberation build during my current playthrough. Unfortunately, since it wasn't something I set out to do, and I'm skipping some stuff, I'm missing several items that would make my build a lot more cool.
19:31 this whole video in a nutshell: "I Just need to outlast Myrkul." Myrkul, the lord of bones? God of death, decay and exhaustion? That Myrkul? Well, Ok then.
it's really funny watching 12+ humanoid enemies "hit you" to their deaths.... when there's an obvious alternative... they pick you up and throw you off a cliff....
the craziest part, is that this is using all intentional game mechanics and no exploits. abjuration wizards really ARE that powerful. even the armor reequip thing takes your action so they known swapping is a resource, they just didnt balance it correctly.
No, this run can't be done anymore. There were multiple exploits that got nerfed after this: true strike can't proc arcane ward, re-equipping can't proc arcane ward, etc.
if you arent using gale just get him to warding bond you then just leave him at camp and replace him with another party member. he will never die. he has a game heal that prevents him from dieing. he just heals all the damage he gets from it
2 Levels in warlock for the at-will Mage Armour seriously breaks arcane ward and lets it stack far too much, basically makes you completely untouchable. unsure if they patched that out but it was fun.
@@upsetti6404 idk if you've watched my warlock series, some people are really into it and I've been feeling like I don't know exactly where to take my character builds as a result have been putting off working on it... BUT that build sounds SO perfect for Reginald since he's about to multiclass as a wizard. Like, this might be the inspiration I've been waiting for to continue the series. I'm excited, thanks for this :)
The save file was 65 hours. Considering I knew exactly what I wanted to do and where to go and spent no extra time exploring or talking to anybody, it was a long 65 hours... I did have fun with it though, lol
In my experience she always downs the first or second round. I've never seen her do well :(( I always feel bad for her bothering to go. Wish we could tell her and the Harpers to just stay home
@@mintkit1064Honestly, at this point I just don't expect anything from her, if she lands a hit it's a nice bonus but the most credit I can give her is randomly destroying necromite spawners with her radiant aura.
Did you consider putting on Cull the Weak as well? cause that adds damage also triggered with the HLH and all that good stuff. In fact very often I have Gale with two levels of cleric and he wears like the boots of stormy clamor and the glove as well as the HLH so in the courtyard final battle, if the goblins miss an attack they just die.
There also hammer in the game. When you jump it deal 1-4 thunder damage. Monk can jump infinite times. Fly works as well. So your movement speed build could have double damage.
“…who was stuck inside it, desperately trying to open it, during every single one of his turns, while I’m sure he listened to the dying screams of his comrades.” 😅 Ahaha dude, this was amazing!!!! :D Thanks for sharing your experience with the world, and you definitely have earned a subscribe from me man! :D
your math is off for warding bond. warding bond gives you resistance, as well as half the damage at the end is redirected to shadowheart, who i presume has the other adamantine. so lets say you have 3 stacks of arcane ward, and you take 40 damage. 40/4=10-3(arcaneward)-2(adamantine)=5. you take 5 damage instead of 40 and shadowheart takes 5-2(adamantine)=3. its about twice as OP as you thought :P
I keep hearing people say that they love Raphaels fight music. Am I the only one that can't stand hearing his narcissistic voice in your ear the whole time? XD
Honestly, I don’t think I could have killed it. Ansur has a flat damage reduction of 4 I think. In theory I could have eventually killed it by fishing for 5 thunder damage rolls, but I’m not that much of a masochist. It’s a hard pass from me…
@@Fracture.Gaming of course. That would be borderline impossible. It’s likely your game would crash before you finish that fight. Trying to beat him with true strike would be right behind Chinese waterboarding on my list of least favorite things to do.
If you didn't want to attack (or even target) enemies, you could've taken one level of sorcerer to get armour of Agathys. Upcast it, throw water on them, and they take 60 damage for each attack of opportunity they take.
@InvaderTroy you can however get permanent bless if you commission a statue of you from the winged stone dude at the circus in act three. AFAIK it also applies to all companions. The statue costs 5k, but it's money well spent.
@@captaincairoPT The bless from the statue only applies to the character who commissions the statue and you can only buy 1. But yes it is permanent bless for that character
@@captaincairoPTPermanent until overridden by an actual Bless, then it won't come back until your next rest. Don't know how many times Shadowheart casting Mass Healing Word with that "add Bless when healing" ring has overridden my statue buff.
In case anyone was curious, during that last fight against the elder brain, with 1000ft of movement and each round being 6 seconds, they were running at approximately 113.6 miles per hour. Back and forth, over and over. Pretty sure at that point it was less the reverberation stacks killing the brain, and more just the wind pressure being generated during those 6 seconds.
You can kill the nextmites before the first kethrik fight by going to the roof and fighting them and their summoner without fully going up the stairs to the roof. Not advancing that far won't agro kethrik. This must be done before freeing or killing the nightsong. If you do this kethrik will die in the first round like 50% of the time
Larian, pls nerf True Strike or buff Honour Mode. Your call.
This is one of the balance suggestions of all time.
Make it require both an action and a bonus action to cast, reduce the range to touch, and make it only last one turn. That’ll balance out this god like spell
@@TheMasterUnity it pains me to say it, but I don't think we have any other choice
I think it's so powerful they should remove it from the game. Thanks so much Fracture for displaying how broken this monstrosity of a cantrip is
You could have picked up the resoncance stone in the colony to make him takle double damage from psychic damage that would have speed it up by a lot.
Imagine being the incarnate form of a whole-ass deity and getting very, *very,* slowly ground into powder by a gnome with glam rock hair that flunked out of wizard school
Or imagine being an entity of pure telepathic might fueled by a hive mind of a million psychics and juiced up by an apotheosis device, and getting crumpled into goop by a hyperactive elf lady who keeps pacing back and forth and whispering to a necklace (it doesn't even say anything back), thus emanating a vibe so cringe it becomes lethal.
I like to imagine she's fucking beat boxing while shuffling around in a weird dance and every footstep reverberates with a thunderous boom so in reality you can't actually hear anything except the roar of constant thunder like a train approaching.
Superb comment
Even crazier when you realize the elf lady destroyed the netherbrain with the sickest tap dance of all time, in just 6 seconds. She tap danced 200 times per second, each step of her feet reverberating sparks of lightning, while whispering unintelligibly to a strange necklace, also 200 times per second, which all together would create a veritable thunder storm of never before seen might, completely destroying the netherbrain in a terrifying maelstrom and cacophony of lightning and thunder.
@@luka188 She was beyond comprehension to even the most eldritch of intelligences.
“emanating a vibe so cringe it becomes lethal” is ridiculously funny to me 😂
"I've got Myrkul right where I want him: in a one-on-one."
Now that's confidence.
Line goes hard, might do an illustration of it later
@@lufrog6465 did you do it?? i wanna see!
"Overconfidence is slow and insidious killer"
@@mistrzciastek Myrkul didn't know what he was up against 😂
I love imagining these fights in real time.
Since every 10 turns is a full minute.
You spent over 7 minutes slowly killing that Elephant
I feel terrible all over again... Davella, I'm sorry.
Good, maybe the dumbass will take her job seriously next reincarnation
And tap danced 1000 step in 6 seconds to kill the netherbrain
@@Fracture.Gaming Doesn't Davella hate Valeria, the elephant? lol
@@quacc9470Valeria says “Devella, I’m Sorry.” while you beat them to death, because they’ve been a horrible detective.
Durge: how many spell slots you got?
Myrkul: 89 why?
Durge: 😈
I love how your entire strategy is "He's just standing there, menacingly..."
"When will he strike? The anticipation is killing me..."
myrkul doing the math after he summoned his 90th necromite "Theres no more bodies uh"
Funny thought - does dealing 1-4 psychic damage to Myrkul each of the 191 rounds mean that he literally died of boredom?
I want the answer to be yes, so yes. It's confirmed, Myrkul can die of boredom.
He died from being tickled too much.
@@Fracture.Gamingdude dies of Boredom after a tiny 19 minutes and 6 seconds, kids these days can’t go for any time without some form of entertainment
@@chainsawboy2388Myrkul couldn't watch his Family Guy funny moments compilation with Subway Surfer gameplay in the background for more than 15 minutes, so he shriveled and perished from the mental anguish
Honestly I was half expecting Sarevok to just give up and free Valeria because he’s so bored of just watching someone mindlessly cast True Strike on an elephant.
nah he would enjoy watching the slow agonizing torture death of the "celestial being"
Fracture out here suffering psychic damage for our entertainment. Loved the video and the effort you went through. My favorite BG3tuber ❤
Hey, love your videos. Yeah this challenge was insane, the patience is incredible.
I actually kind of like the bug where the dead bodies get back up and fall over. It's like they know they are just for us to play with and are like "oh shit we're supposed to be dead" when the player walks back in like Andy's toys in Toy Story
LMAO Toy Story NPCs is perfect, I love that.
Thank you for shedding light on such an incredibly powerful exploit. It's absolutely shocking and appalling that Larian would actually allow something like this to fly. At least ONE of them should have realized True Strike is OP. Tbh it should do damage to you when you use it, just to keep things balanced.
Petition to add 3d10 psychic damage to any caster that uses True Strike
The self damage should trigger a concentration check too
@@temperspace If you self damage while concentrating you make a check. Just have to make sure the concentration activates first, then the damage
Oh, absolutely not! They are always entertained when people go this far to break the game. They even had ads with people doing weird stuff to break encounters they never thought of, but that's what they WANTED to happen. God bless Larian.
god i hope laryan sees this
I love this video. Whenever I have to go do a particularly challenging/difficult fight in bg3, i remember 'Hey if that person beat the game casting only true strike on honor mode, you can do this'
Orin must just be like "why won't you die???"
True Strike, son.
"The Truest Urge"
Just a tip for your next unhinged challenge run with limited actions, if you put abilities on your custom hotbar some of the slots will have a keybind associated with them (1-9, +=-) and those keybinds can be used even when the custom hotbar isn’t selected. So instead of doing the whole “move > mouse down to middle screen, click amulet > mouse up to new position, move, repeat” loop, you could do “move, press keyboard 1, move, repeat” while keeping your mouse in the same position.
Same thing obviously applies for true strike, instead of clicking it on your hotbar every single time just bind it to keyboard 1 slot and there you go, less mouse movement and more sanity saved!
Great video btw. I love your content. Tickles my masochistic mind 😂
haha thanks I'll keep this in mind, should help out a lot :)
This and the walking build are two sides of the same coin; they're both killing the enemy by just standing around, but one does it in one turn and the other does it in 78
It's very rare that I laugh out loud at just just the title of a video but this one got me good. I'm 50 hours deep in my best honour mode run yet and am constantly terrified, and then this guy shows up and just walks the entire game using the worst spell in the game.
I was really scared before going down to face myrkul. Like, I kinda just sat around for 30 minutes thinking “did I miss anything? Do I have enough health potions? Is my build set up correctly?”
@@Fracture.Gaming Holy shit, I can imagine. Having that many hours go to waste would be devastating! I lost a Honor mode run 19 hours in and almost smashed my screen. The hours and effort this must have taken is mindboggling, fantastic video, you're my favourite BG3 content creator by far!
@@noone-ld7pt What did you lose your run to? Thinking about starting one
I'd be taking psychic damage too if I was stuck in combat with a guy who cast True Strike every round for 50 rounds.
"Can I beat BG3 by walking" :D
If I could just get that armor in act 1, I could literally do it. I wonder if there's any other aura's I could use to do it...
Edit: wait maybe I can. I need to go test some stuff now...
@@Fracture.Gaming I love the ridiculous ideas you come up with. Your videos are always a treat and now I that I've read those two comments, I will be anxiously waiting if a challenge like this will be made into a video...
@Fracture.Gaming i mean, can't you just use Spirit Guardians for that? The Real Sparky Sparkswall's aura might also be able to work, and I dunno if carrying a Sussur Bloom will do it either. Gale's corpse may also work?
@@kmaple9 spirit guardians is casting a spell. And a powerful one at that. If I make a video about beating the game by just walking and then cast spirit guardians I’ll get obliterated in the comment section. Lol
@Fracture.Gaming fair, lmao. Hope the other options work, though! (Also I wonder if they stack if they do)
Inquisitor fight life hack:
While you are still in the Astral Prism, buff your party and make sure you are ready. Then turn on the turn-based mode and leave, once you are out the mode is still active so the fight won't start immediately. This gives you one round to position your party better or do more buffing/prepping that you couldn't do in the Astral Prism.
Also I recommend opening up the doorway to Blood of Lathander before going to the Prism, and have ranged attacker close to it so if things go south you have an escape.
I'm surprised you didn't use the luminous armour instead, given you used the radiant damage helm, and replaced your shield with the Adamantine one. The adamantine shield has a way, way better passive for this build as it works in reverse (they gain stacks on miss and lose them on hit), and the luminous armour explosion both debuffs all your enemies attacks up to -10 and also adds reverberation stacks as it is applying an effect. If you use luminous amour/adamantine shield with the boots and gloves you used, your enemies literally hit the max stacks of reverberation on every single miss.
I’ve honestly just never used it so I didn’t think to. It’s kind of exciting how much there still is in this game that I haven’t tried at all though!
@@Fracture.Gaming I just finished my solo honour run doing an ultra defensive build, and the single best item in my opinion is Shar's Spear of Evening. You can just sit in darkness, giving all your enemies disadvantage, and when concealed you get advantage on saving throws (and they can't hit you with ranged spells anyway).
@@Jas7520 that sounds awesome, I haven’t even killed the nightsong one time yet. I’ll get there eventually :)
@@Fracture.Gaming you might be able to tweak this to do a "I beat BG3 without ever attacking/only retaliation" build, could be a cool video. There's a ring that applies mental fatigue (reverberation but psychic) when enemies fail your saving throws as well, might be worth a look.
Love your work mate, keep it up
At Saverok's trial you can steal the Bhaalist armor from the ghost who testifies before him. It is DC29, so make sure you can hit it. Your thief will need to be under Greater Invisibility.
This man is GOATED for this video. The dedication and sheer creativeness of the builds was so impressive. Makes me want to run a build that's "unhittable". The 'house of grief part' was freaking dope to see them all missing over and over.
Please tell me you actually counted the number of times you cast it and didn't just pick a random number
I bet he did
Did what@@sunbleachedangel
@@NasirStewart-e4w actually counted the number of times he used True Strike
He probably estimated it from the number of rounds each combat took
@@cat-lb5os the number seems too precise to be an estimation but idk
Arcane Ward carrying this run is exactly why I love abjuration wizard. Sure, it doesn't give offensive abilities like Sculpt Spell, but the passive damage reduction is invaluable.
2 lvls of warlock , armor of agathys and bladeward might make this funnier, no spell cost for mage armor so you can get more stacks of arcane ward also a concentration spell of anykind would draw aggro to yourself
Very fortunate for you that the Holy Lance Helm doesn't trigger Radiant Retort.
at the inquisitor, the blood of lathander area connected to it allows you to go to camp even once you've angered the creche. you can hide a person in there as your backup plan.
That Locked Locked Locked Locked Locked Locked Locked got me laughing soo hard, poor guy trying to make a difference but cannot because stupid Tav locked him in between the 2 giant doors hahahaha 🤣🤣🤣🤣
Imagine being Raphael, watching your entire group of cambions ve diamantled by a woman running in a circle
It would probably be more akin to watching someone vibrate within the same 3 foot space with such intensity that the static electricity generated fried everything close to them within the span of six seconds.
Serious Series: Serious Side Hops
@@C4uSt1CO considering it’s Thunder damage, it’s more akin to their flesh tearing away from their bones by constant sonic booms as this vibrating woman repeatedly breaks the sound barrier.
Huh.. I guess it is a roleplaying game after all
Women. They sure can do this.
Myrkul and Ketheric's necromite spawns both have a cap. So reaching that at 100 something rounds of combat sounds about right.
Also fantastic combination with the aura of muder and stormy clamour boots. I was feeling very gigabrain when I figured it out, but then you explained it lol.
Another thing that does something very similar is the hammerhaft with fly. Anytime you fly a little bit and land, it does a thunder boom. That sounds like it would go wonderfully with your build and probably would be a bit faster, than waiting for reverberation to build up. I am talking specifically about the Raphael fight ofc. I have been using that to remove Orin's unstoppables.
Very fun video, it's always nice to see your content.
that's also how i used to steal all the gold. however, there's an exploit that makes it far easier.
from the barter menu, shift+click their entire inventory and drag it directly to your inventory (not to the barter areas). through experimentation, this is what i think you should expect
you will be given all of the non-uniquely named items (longsword +1, breastplate +2, etc) at no cost. you will be charged only the price of the most expensive uniquely named item (like Cloak of Protection) and the rest will be free.
The merchant still gets the gold for all of the items as though they sold them to you, so you can sell back everything you don't want to get a ton of gold for that expensive gear in act 3. I go at a relaxing pace with it and have like 15k gold within three long rests. You could have 100k in minutes if you take advantage of levels and long rest vendor resets
Holy crap, this is some commitment. I'm glad you use this power for chaos (and BG3 content) rather than [insert noble but slightly boring alternative here].
No but seriously, the patience to do stuff like this and the dedication to making it work is impressive and I love the end result!
Well I did have some less impressive videos that I learned from so I could do this one. But once I realized this video idea was possible, I just had to do it.
Did you know that if you respec Gale to be a cleric. With him using Warding Bond on any party number then make him wait at camp no longer in your party, you basically get an infinite warding bond, because Gale for some reason heals himself when not in the party and taking damage.
you’re actually insane for this omg 😭😭😭
Thanks! Aside from some psychic damage inflicted on me during the really long, boring fights, I had a lot of fun with this challenge!
I’ve been waiting and it was worth the wait! Thanks brother for the amazing content as always!
I actually tried to incorporate reverberation in my last playthrough, but I wasn't able to get it to stack. I was using the gloves and the amulet, both were supposed to add 2 turns, and every time I made my lightning attack it only applied 2 turns instead of 4.
i cant put my mind round the fact you can actully do this
Raphael's sped up glitching through the floor while getting rekt by reverberation had me sobbing with laughter. Absolutely magnificent.
babe wake up. the mad man did it
Locked
Locked
Locked
Locked
Locked
Locked
That absolutely sent me omg ahaha, poor soul.
One thing I like about BG3 true strike is being a trick spell, you can use it freely. While in WotR it's ring 1 spell, and some classes don't have this in the spell book.
Arcane ward was my favorite spell from Gale, next to Counterspell/Fireball. And the fact you can give it to other characters as a reaction- i was literally just shielding people for 30-40 damage instantly.
That was absolute-ly incredible to watch. I like to recreate interesting ideas I see from good videos but I can confidently say I will never be trying this at home.
This is amazing! 😆
I always find it impressive when people find OP tactics with in-game mechanics.
Food for thought in regards to the nifty movement speed exploit build: In order to make the combo more time efficient, easier to execute and also better since you can end turn inside of a globe; I would suggest combining the strategy with the Arcane Gate spell. Either level 11 wizards or warlocks of the tome can get it, and you can choose your "hop in point" and just click the gates in/out while expending zero movement.
This would require a supplemental character in the party however, as they would need to be the wizard/warlock that casts the spell. If setup properly with arcane battery staves + spellcrux amulet, I could see setting up a "safezone" for the party under a globe of invulnerability (scrollcast from someone else), and the wizard then casts the gate to the high priority target you want to have killed. If you manage to include freecast, you can get a total of 4x level 6 spellcasts (or 4 gates) before needing item recharge (presumeably lategame angel potion).
The thought that provoked this was when you dimension doored at the end.
A bit of a heads-up, to avoid trouble getting the ring of protection in the future, you can steal the idol in broad daylight as long as you tp to camp as soon as it starts flying in your inventory. No one gets mad because no one technically saw anything
No idea if this'll help anyone but to remedy shadowheart losing all her health when she warding bonds, if you dismiss gale he counts as an npc that heals out of combat, so you can warding bond with him and dismiss him and he will never die from your warding bond
Funniest thing is, True Strike was buffed in BG3. In 5e, True Strike only applies to Weapon attack rolls.
Edit: I was wrong, but I blame it on XP to Level 3’s video Useless Spells where they claim that it has to be with a weapon
I don't think this is true. It just says "first attack roll" for me (though this is digital and may be an update from a later core 5e book).
This isn't true. True strike says attack roll. some spells do use attack rolls.
"On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended."
It is not limited to just weapon attack rolls. In fact, one of the only useful ways to use True Strike in 5e is to be a sorcerer who casts True Strike before quickening a spell that has an attack roll, since it can potentially save a high level spell slot.
Lol at trying to get actual 5e information from XPto level 3
If you watch their actual play stuff you immediately find they never actually use the rules and barely play dnd anyway
Your videos are insane and I love it, can't wait for patch 7
True strike is a divination cantrip, shouldn't arcane ward only trigger with abjuration spells?
Does it trigger on other schools spells as well?
I have the exact same question. I cannot find an answer so my guess is a bug.
Edit: It is indeed a bug.
That's not the only problem😄 your ward is only supposed to recharge by the level of the spell used up to twice your wizard level. So, counter spell should only provide 3 charges, not blade ward giving 5 charges at level 5. If cantrips affected the ward you could just boost to max in between every encounter
Warlock wizard abjurer with armor of shadows and agathys
it shouldn't. you only get arcane wards stacks on lvled abj spells not cantrips.
I ended up accidentally going with a reverberation build during my current playthrough. Unfortunately, since it wasn't something I set out to do, and I'm skipping some stuff, I'm missing several items that would make my build a lot more cool.
Hearing Valeria's dying dialogue was like the sweetest harp music imaginable.
I had no idea there was an alteration to the cutscene if Aylin fell during the tower roof fight.
The editing on this is amazing. The "LOCKED" spam and "*Rattle Rattle* sent me giggling more than a few times
19:31 this whole video in a nutshell:
"I Just need to outlast Myrkul."
Myrkul, the lord of bones? God of death, decay and exhaustion? That Myrkul? Well, Ok then.
holy shit he actually did it
the Inquisitor's legendary action to create swords felt so broken, that whole fight in Honour mode is just pain honestly
it's really funny watching 12+ humanoid enemies "hit you" to their deaths.... when there's an obvious alternative... they pick you up and throw you off a cliff....
Amazing you absolute nutter. I coul never have the patience for this
the craziest part, is that this is using all intentional game mechanics and no exploits.
abjuration wizards really ARE that powerful.
even the armor reequip thing takes your action so they known swapping is a resource, they just didnt balance it correctly.
No, this run can't be done anymore. There were multiple exploits that got nerfed after this: true strike can't proc arcane ward, re-equipping can't proc arcane ward, etc.
You are absolute legend! Well done!
I was expecting you would figure out hot to use it effectively on yourself tho
Wow! Just watching this makes me want to cry. You must have massive amounts of patience to pull this off
Another fun way to apply effects is with Adamantine plate + shield. One applies realing on hit, and the other on miss.
This has so much mittensquad energy in this and im here for it
DIdn't think i'd see Raphael reverberated into the floor tonight but here we are :D
if you arent using gale just get him to warding bond you then just leave him at camp and replace him with another party member. he will never die. he has a game heal that prevents him from dieing. he just heals all the damage he gets from it
that's cool, I need to try it
2 Levels in warlock for the at-will Mage Armour seriously breaks arcane ward and lets it stack far too much, basically makes you completely untouchable. unsure if they patched that out but it was fun.
That's awesome, I love it so much. I hope it doesn't get patched anytime soon because I wanna try that out.
@@Fracture.Gaming it's basically just this build on crack xD it was a really silly goofy time
@@upsetti6404 idk if you've watched my warlock series, some people are really into it and I've been feeling like I don't know exactly where to take my character builds as a result have been putting off working on it... BUT that build sounds SO perfect for Reginald since he's about to multiclass as a wizard. Like, this might be the inspiration I've been waiting for to continue the series. I'm excited, thanks for this :)
I don't think it will, since the interaction works exactly like that in tabletop as well.
@@Fracture.Gaming eyyy! I have seen it, that's exciting, glad I could help and have some impact! Happy gaming!
Round 87... that is, canonically, eight minutes and forty-two seconds.
I knew it, true strike was broken the whole time! ( I can only imagine how long this took )
The save file was 65 hours. Considering I knew exactly what I wanted to do and where to go and spent no extra time exploring or talking to anybody, it was a long 65 hours...
I did have fun with it though, lol
Gamer pilled.
Myrkul died from the mental pain of being unable to harm you.
"Dormammu, I've come to bargain."
I knew I did good choosing true strike over Eldritch blast.
Who's laughing now, Old Gods?
The fact that this works but it takes on average 50+ rounds for battle and almost 200 rounds to kill Myrkul is sending me 🤣
It's so funny. Every time I see Dame Aylin in someone's video, she's either carrying the fight, or abbsolutely getting wrecked.
That's always been my experience with her, lol
In my experience she always downs the first or second round. I've never seen her do well :((
I always feel bad for her bothering to go. Wish we could tell her and the Harpers to just stay home
@@mintkit1064Honestly, at this point I just don't expect anything from her, if she lands a hit it's a nice bonus but the most credit I can give her is randomly destroying necromite spawners with her radiant aura.
its a modern version of the "the slowest killer in the world with a spoon"
Did you consider putting on Cull the Weak as well? cause that adds damage also triggered with the HLH and all that good stuff. In fact very often I have Gale with two levels of cleric and he wears like the boots of stormy clamor and the glove as well as the HLH so in the courtyard final battle, if the goblins miss an attack they just die.
9:13 "and the dream visitor gave me permanent bless"
Excuse me, what the fuck? How???
It's only until Long Rest, my bad on the wording I used, it was not clear
@@Fracture.Gaming ooooh, thank goodness, I thought I just locked myself out of saving myself from spending 5k on some hard mud.
That visual bug WAS very amusing, thank you for including it
I can't imagine what would convince anyone to play an entire honor play through like this 😭
There also hammer in the game. When you jump it deal 1-4 thunder damage. Monk can jump infinite times. Fly works as well. So your movement speed build could have double damage.
I mean, true strike synergizes rather well with GWM, it neatly offsets -5 to hit.
That hairstyle induces instant fear of death, causing - 5 to saving throws.
You are an absolute madman and it is glorious! Another great video and can't wait to see what you cook up next!!
Slow clap, give this man an award. Just figuring out the monk amulet resets the reveberation is crazy.
I can't imagine how embarrassed Raphael must be, having been killed by a pacifist twitching back and forth and not actually laying a hand on him.
I think it might be time to take the Boots of Stormy Clamour away from you
I'll fight to keep them, and you should know that I just discovered an infinite action points exploit so the fight WILL NOT be fair.
“…who was stuck inside it, desperately trying to open it, during every single one of his turns, while I’m sure he listened to the dying screams of his comrades.” 😅
Ahaha dude, this was amazing!!!! :D Thanks for sharing your experience with the world, and you definitely have earned a subscribe from me man! :D
your math is off for warding bond. warding bond gives you resistance, as well as half the damage at the end is redirected to shadowheart, who i presume has the other adamantine. so lets say you have 3 stacks of arcane ward, and you take 40 damage. 40/4=10-3(arcaneward)-2(adamantine)=5. you take 5 damage instead of 40 and shadowheart takes 5-2(adamantine)=3. its about twice as OP as you thought :P
and yes, the order of operations for the ability works that way. I have tested it
I keep hearing people say that they love Raphaels fight music. Am I the only one that can't stand hearing his narcissistic voice in your ear the whole time? XD
Should've taken the Callous Glow Ring that does 2 extra radiant damage on everything
Now that pesky undead dragon would have been the REAL endboss.
Still, amazing video! Props to you for sticking with it. Holy crap...
Honestly, I don’t think I could have killed it. Ansur has a flat damage reduction of 4 I think. In theory I could have eventually killed it by fishing for 5 thunder damage rolls, but I’m not that much of a masochist. It’s a hard pass from me…
@@Fracture.Gaming of course. That would be borderline impossible. It’s likely your game would crash before you finish that fight. Trying to beat him with true strike would be right behind Chinese waterboarding on my list of least favorite things to do.
If you didn't want to attack (or even target) enemies, you could've taken one level of sorcerer to get armour of Agathys. Upcast it, throw water on them, and they take 60 damage for each attack of opportunity they take.
I love all these outrageous strategies.
I realize it doesn't fit this video, but this build plus armor of agathys is absolutely insane
Oh yeah that sounds amazing. Getting hit for zero damage but still getting the armor of agathys damage proc
Wait, wait, wait, how did the dream visitor give you permanent bless?!
it’s not permanent, it lasts until long rest. you get it from entering the astral prism and choosing to spare the dream visitor
@InvaderTroy you can however get permanent bless if you commission a statue of you from the winged stone dude at the circus in act three. AFAIK it also applies to all companions. The statue costs 5k, but it's money well spent.
@@captaincairoPT The bless from the statue only applies to the character who commissions the statue and you can only buy 1. But yes it is permanent bless for that character
@@captaincairoPTPermanent until overridden by an actual Bless, then it won't come back until your next rest. Don't know how many times Shadowheart casting Mass Healing Word with that "add Bless when healing" ring has overridden my statue buff.
in act 3, donating to umberlee gives perma bless
15:19 can't make it, can't make it this shit's STUCK, *DOOR STUCK!*
In case anyone was curious, during that last fight against the elder brain, with 1000ft of movement and each round being 6 seconds, they were running at approximately 113.6 miles per hour. Back and forth, over and over. Pretty sure at that point it was less the reverberation stacks killing the brain, and more just the wind pressure being generated during those 6 seconds.
The definition of “stop TRYING to hit me, and HIT ME!”
You can kill the nextmites before the first kethrik fight by going to the roof and fighting them and their summoner without fully going up the stairs to the roof. Not advancing that far won't agro kethrik. This must be done before freeing or killing the nightsong. If you do this kethrik will die in the first round like 50% of the time