I didn't even notice you could long rest my frist play. I had killed the goblins, didn't even know Gale or Astarion existed, notice Wyll said "I'll meet you at your camp" and ran off into the sunset, saved Halsin and the Teaflings, it wasn't until Zevlor prompted me did i ever make it there. It was a nightmare.
I remember finding out about rests right after finally decimating the entire goblin camp. My squad had gotten dogwalked about five times before that, since I'd only met Astarion and Shadowheart. When I finally found the rest button I was so bewildered that I just shut off the game and went to sleep right then and there.
On the fight with Orin. What probably happens is that the game creates an entity to grant the unstoppable stacks once the battle is initiated (shown by the image of Bhaal appearing as an enemy at the top), it was probably programmed so that the only trigger for the entity to "die" is when all the reapers are defeated. Since the entity was only created after the reapers had all died, there was no trigger to actually ever get rid of it. That's my interpretation at least.
@@X.XSCREWBALLX.Xyou guys misunderstand how they work. They keep her at 12 stacks as long as they’re alive. Once tou get rid of them? You still have to hit her to run out the unstoppable
@@murfykiddo9463You misunderstand the video, look at the Orin fight at around 49:45 As you said, she is supposed to keep however many unstoppable stacks she has and stop gaining any more. That’s all well and good but not the issue The issue is that she keeps gaining more, even after all the other enemies are dead
Gloomstalker/assassin multiclass is insane. If you're the one that initiates the fight, you get 5 attacks that are automatically crits, several have the sneak attack bonus, and one has the dread ambush bonus. It's one of my favorite D&D builds, and I'm very happy it translates so well into BG3
ok now add 2 levels of fighter and a bloodlust elixir and maybe haste for 9 attacks instead of 5, theres also nothing stopping you from having all 4 party members running that same build since unlike in tabletop you can micromanage everyone. so you can have all 4 party members having 9 attacks and all of them being crits to end basically every fight in the game on the first turn oh and dont forget your bhaal armor and piercing weapons for x2 damage on every one of those attacks.
I thought that multi class was kinda bad by looking at raw numbers. I saw that my Astarion went from 15-51 on sneak attack ranged to like 10-34 or smth, so I just decided to put him back to normal lol
@@kingofgrim4761 20ish higher max sneak attack damage is a lot worse than getting to do an entire extra attack (plus a free action attack on round 1 with bonus damage)
That's a problem in some real pre-written dnd adventures as well. Our group of idiots went from not being able to cast above level 1 spells to killing a god in like slightly more than a week. One shouldn't think too hard about it.
@@Nike-gs8ig to be more fair bg3 has the answer to that written in don't know if you noticed but the tadpoles "weakened our abilities" there's a whole chatline with wyll in early act one where he says before the tadpole he could do all types of shit he wasn't able to anymore, then gale also messing up portal travel... and a lot of racial abilities aren't available for most of the nautiloid prologue so one could argue in this campaign specifically that the leveling process is more of become unhampered by the tadpoles than actually developing as adventurers... just my 2 cents
@@denverwheeler1760 Thinking about it... Gale's background sounds like the typical, I defeated a dragon singlehandedly backstory for a level 1 character. He became Mystra's lover, one of the best mages of the sword Coast, etc. But then, he is level 1.... lmao. But your explanation makes sense then.
there is actually a ton of bonuses that are until long rest that are epic to hold on to. Dawnmaster +1D4 radiance damage for everyone, Sharran statues +5 INT, WIS, and CHR are the first ones that come to mind.
I HAD NO IDEA YOU COULD FIGHT THISOBALD THORN I WAS A BARBARIAN SO I JUST HAD A BLAST DRINKING ALCOHOL AND TELLING HIM STORIES UNTIL HE EXPLODED AND THOUGHT IT WAS JUST A FUNNY LITTLE ENCOUNTER
Because he talks a bit slow I was half listening to the dialogue before skipping after reading the caption. So I inadvertently skipped the death scene and freaked out not sure what happened to him
If you try another run like this, may I suggest another buff that you missed at Rosymorn akin to the bless: If you complete the ceremonial weapon puzzle you get Morninglord's Radiance on the party until long rest which adds 1d4 radiant damage to all attacks. While I wasn't doing a deliberate "No rest run", I'm also fairly extreme when it comes to avoiding the rest button and did a similar "1 day Act 2 clear" without having long rested and that buff really helped out in Shadowlands. xD Well played good sir and GG!
if you take the hag's offer to cure your tadpole and get the Hag's eye, she gives you a consolation, one time use, Hag charm that gives you all the variations of the enhance ability spell at once. Basically you will have advantage on all ability checks until long rest.
when throwing health potions, never actually aim AT the target when theyre downed, if you get a percentage, you should aim somewhere else. the eaisest way to do it is to throw on the ground next to their circle on the ground, when the circle gets the "spikes" youre good :)
I shed a tear for your sanity during the fight with grym considering a bow can trigger levers and stuff and minor illusion is very good at luring him to the hammer
how to do this challenge ridiculously easily (completely ruins the spirit of the challege): 1. Use all of your resources willy-nilly 2. When you would normally need a long rest, go to camp 3. Have each of your characters respec with Withers. It doesn't matter if you change anything or keep them the same. When you respec, you get full hp + all resources available 4. Pickpocket withers. He doesn't give a shit. Fail as much as you like. He doesn't even want the gold. It's tedious, but it works
For what it's worth, the fastest path to Orin is to just go straight to the flophouse in the beginning of act 3 and go straight to where you find Dolor's Mom's body under the bed. On the table is a list of names he plans to kill, just by picking that up it will put Dolor at the various locations. I usually just go straight to the wine tasting after that and , with counterspell, kill him there. Or take a longer stroll to the fashion guy.
@@zutaca2825 if you are playing dark urge you don't even need Gales hand. You can just go straight to the temple where Orin is. I meant fastest in regards to the video's character which was not dark urge
I’m gonna hope that someone mods the mandatory long rests between some areas out so we can get all the last until long rat bufas be forever, the bless fork the dream guardian, both spores from the myconids, all the shar statues at the middle area of act 2, it would all be so cool to see how strong we could get by the end.
lil thing i discovered not long ago, might be useful for some of y'all, is that if the head character took a level but not the members of the party, send them all to camp then go take them back. the game will update them and since the head member took a level, they'll take one too. pretty useful if you don't wanna run around the map or if you're between two battles. you don't even have to do a long rest, just to tell them to stay at the camp, then to follow you
Yup. On my first playthrough I didn't bother with any of the people I added to my party because they were just about always level one. I didn't know that when you added them to your party it caught them up to your level. Learned it in act 3. But yes it is a great way to catch someone up if they lagged behind a bit im exp gained vs the rest of the party. Swap 'em out for someone else then swap 'em back.
@@shakyrob6512exactly. it also works if you play with friends. if the host took a level but not the friends, disconnect the friends and sent their characters to the camp. once they connect again, you're all at the same level
yeah that works but you still need to have the amulet. However you don't have to do the entire murder quest, finding the list then killing the dwarf in the lower city is enough to get the password from orin at your camp (but maybe it doesn't work if you can't long rest soo its probably not a good alternative in that case)
@@deadkridnapper1135 I would say Assassin if we're not multiclassing because you get crits when successfully attacking surprised enemies and advantage on enemies that haven't taken a turn. Sneak attack scales with level, and dread ambusher doesn't. Rangers get an extra attack at level 5, and rogues still just have one shot per turn. Overall, multiclassing assassin and gloom stalker is probably better for the "stealth archer" archetype that everyone loves.
fun thing for future playthroughs, shovel(the quasit familiar) can go invisible infinitely, so you can send them into enemy sightlines, and make them attack people, which gives guaranteed supprise rounds
That ending was beautiful. Brought a slumbering tear to my eye. Jokes aside, I really enjoyed the run and the commentary. I hope you continue making similar content. Got a subscriber here for sure.
Get an entire party of Bards. Who needs long rests when you have 6 short rests available, and they will get refilled between acts. Also, there's a VERY easy way to always attack first without a need for high dexterity rogues: Shovel. Make her invisible and start fights with her. That's it. Guaranteed surprised enemies.
Dude seeing you play the game like this has opened my eyes to all the wonders and possibility’s in this game and how much you can mess with it. I Love it tearing the game down and building you’re own adventure with the building block
6:48 I used this strategy on Bulette, thinking I would use it against the duergar. And then bulette proceeded to get stuck and I panicked and forgot about him until I long rested and then had to fight him in camp with glut 💀💀💀 so basically I had to fight bulette twice. In honor mode. Luckily, fighting them in camp is actually pretty good bc it brings every other non party member into combat as well, so this is one of the rare times you can fight together with all of your companions in vanilla!
for the grim fight: shooting leavers turns them. so no jumping needed. so minor illusion on the hammer and shoot the leaver. he dies in 6 turns because you need to superheat him ever other turn. But in honour mode he gets health when you shoot him so this is very fast.
I learned in my solo run that assassin/gloomstalker is completely busted for never really needing a long rest. the only thing I was resting for was to get back nice-to-haves like brace and other special weapon abilities. good video! a tip for next time (if you’re crazy enough to attempt something like this again) - thrown weapons do bludgeoning damage based on the height they are thrown from. about a dozen javelins can easily kill grym from the perch you used and it will take significantly less time and have a lot less risk. as others have pointed out you can also shoot the wheel to activate the lava without needing to go down into the arena. you can access the orin fight early by shooting one of the hanging bodies over the blood circle which unlocks the door, skipping the entire murder tribunal questline. although it’s a slight detour, the +3 bonus from rhapsody for killing cazador can turn difficult fights down a few notches on almost any character. I always grab it pretty much right away when I get to lower city (but this is personal preference for sure)
Honestly really good job with this video especially on the editing. I love the narrating at the end trying to get into more of a story and then inserting the music and it drifted.
Seeing people not realize resting is a mechanic is insane. How is your first instinct in every game not to press every button you can to see what happens?
The Act 3 video reminds me a bit of my first finished playthrough of Tyranny. I just got kinda frustrated and just screw everyone over, resulting in a technically less fulfilling narrative experience, but man was it fun to just kill all the Archons from top to bottom.
Idk if you’ll see this but I’ve been attempting honor mode and having a no combat guide to level 4 would be huge, I’m sure a lot of people would benefit from it
Limit Breakers has a guide on how to get to level 4 in like under 30 minutes and it’s very similar to what’s shown here, so definitely give it a look. It’s one of their most recent vids iirc
Refreshing shops on lvl up, asking Withers to change your class to refresh all your resources, and as a bonus, you get to keep all your elixirs and other condition effects for the whole act, sometimes even longer. The long rest between act 1 and 2 is avoidable if you teleport from the creche to the underdark. Story progression doesn't matter much, and since long rests don't progress it much either way, there's no detriments to not long resting
fun fact: in the EA you get get a spell called spike growth, It was so broken if used correctly you could 1 hit every mob in the game. especially bulets, if you place it over where he jumps out, he just gets shredded and killed before combat even starts. such a great ability but in the full release they made is a little harder to get
20:00 - The problem with some interactions that do not want to end (freezing the state) can be solved by saving the game and reloading it. The frozen state will unblock itself. This has happened to me several times when I play the game in one go for a long time.
When cheesing the Grym fight, you don't even need to sneak someone down to turn the lava valve, you can just shoot it with an arrow or cantrip to activate it. This actually works with pretty much every lever and button in the game.
Druid would probably be a fun Tav job for this challenge - in my causal playthrough, I haven’t used a spell slot in like 7 long rests, all I rest is to refresh my wild shape charges. Owlbear is so freakin OP.
I feel like everyone has their own final attack they made on the Netherbrain. In my first playthrough, I was a monk because I loved the idea of making unarmed strikes, and loved using Flurry of Blows. It was my turn against the Netherbrain, and I had already attacked it as my action. But, with my final Ki Point, I used Flurry of Blows, and thanks to that second attack from it I finished it off.
U can get the cloak that creates a cloud of smoke per disengage in act 2. And on a multiclass thief u can attack twice then disengage and hide inside ur smoke. Since the smoke blocks line of sight u will never be spotted.
For Grym in the future, you can have two fighters and one bait char to stand on the mould insert, one on the wheel, and one on the lever to kill him in go after you get him to move. Hit lever, recharge lava, the attack surge (gives another attack ) skill, and repeat on both fighters, as well as using a potion of speed. No pot of speed=no one phase but still a FREE two phase I would assume this would be a strat for speedruns if you have to visit here (this is my very first playthrough so I have no idea the routes used) so you might already know. Bit more of an engaging cheese to watch!
Useful fact: As a dark urge, you don't have to do the whole quest to kill Orin: you can shoot one of the bodies hanging next to the door, it'll open it. The next door is then opened by Sceleritas. There may be another way to open it when not being Durge and still not having the amulet of bhaal, but idk Another useful fact: You could've gotten a permanent +1d4 radiant damage until long rest (100% of act 2) by doing the blood of lathander, more exactly getting the Dawnmaster's crest
9:10 Thats really smart and clever, it also could have worked if you had a mage hand down there so you could use the Gith to inflict more damage to grym
Oh Gryn you mechanical fool. I've cheesed him once by sacrificing an hireling by getting them to stand under the hammer. The plan was only to use it as a last minute move but urns out Eldra is an op dwarf who just like Karlach loves cleaving and bludgeoning he way through her enemies.
Lol, in Orins temple... left some space for spoiler if you shoot the body hanging over the bloodcircle, the first door opens. You can skip the second door as well by just misty stepping through or by simply being Dark Urge and having ...someone... open the door for you on arrival.
I know I'm 6 months too late and you probably already know this, BUT In act two there's a hidden Shar temple worship thing in the graveyard. If you talk to the statues in it they give a "permanent" +5 buff to either charisma, wisdom or intelligence depending on which statue you talk to. This lasts until your next long rest. If shadowhart does it she gets to do the check for free without rolling. I had her as a monk in one play through and she had 25 wisdom and her AC was through the roof. Just some exploits you can use later :)
In case this might help someone: if you clear your way to the Light of Lathander mace, i.e. past the statues and a little bit further down the stairs, you can fast travel again. In a real pinch, you can also just go through the doors to the passage and that seems to reset the fight if that's something you want to do.
So funny cuz I just wasted 2 hours doing other things while keeping an eye out for minthara - she will stand next to the exit until you approach. When she leaves, she does not EXIST until you blow the horn to initiate battle
I wish I could maintain all the information on all the stuff in the game. I've had so much head trauma from the military I forget what my characters do all the time lol. I still love Baldur's Gate 3 though lol.
Probably a silly thing, but if you have a scroll or potion of grease, you can use it to immediately unstuck things that are stuck. Like the statue, throw grease on it and then interact with it as normal and it'll turn. Same for any other kinda jammed or stuck mechanical thing in the game hahaha
I completed honor mode solo only taking the two mandatory rests between acts, and four short rests. So, I would wager the answer is easily "yes, minus the two forced rests" if you're playing something that gets by on short rests.
These challenge vids are great for learning mechanics and similar things in the game... So, for example, I'm 130 hours in and I just learnt you can dual-wield hand crossbows... so did my friend who finished 3 runs already.
Didn't see a comment about it, but yeah your fight with Orin was likely glitched. I didn't enter combat and used the same arrow blasting tech to get rid of her worshipers. When I started the actual fight, she had her stacks but Baal's blessing never happened again, and she used an action to raise some undead to fight with her instead. I didn't leave any alive, I used the stealth assassination method (be in stealth, fire, immediately back away from the area and go into stealth again) to eliminate the rest of her guards before even starting in with her. It could be because you punted her minions though, I did leave those bodies around for her to summon undead from.
Very nice Video. Love your editing, the choice to just let some fights play out with music in the background is quite a nice change to other challenge runs of Bg.
I wasn’t a massive fan of the micromanaging and the often frustrating moments where you have to spend 30 minutes reviving your party so I decided to play on easy difficulty with only my custom character. There’s benefits and negatives of course. Benefits, fights are quicker, all loot goes to you. Negative come later on in act 1. There’s times where you have to fight an army on your own and you start to become over encumbered often so I decided to hire a tiefling. A halfling bard that can do things my main character can’t. She helps me in fights and can carry extra loot.
Grym actually isn’t invincible when not superheated, my first playthrough I beat him by using the tavern brawler feat to do about 4 dmg a turn throwing random items as Karlach. Idk why it works like that
I started a playthrough(using two custom characters from a friend) where I decided to kill Gale. After learning that even if not in your party originally and no matter where I am it'll end my game I have been unknowingly doing a no long rest run for quite some time, I think I can take two before he goes kaboom but I haven't touched my first one yet. Using this video as a tutorial on how to do it!
this should be relatively easy to do as far as challenge runs go , because you can find a number of angel sleep potions , that you can use on your casters right before hard fights. There are also some points that just straight up refresh your characters as well. Martials can do relatively well without anyway
The first time I played durring the alpha, this is how I tried to play. I thought there was a hidden timer to remove the tadpole, so I tried to make the most out of each day. Made camp interactions pretty interesting though with everything that happened between long rests.
To be fair, you can always do a Partial Rest with no supplies to transition story elements. It won't restore any health, Short Rests, or Spell Slots. Just passing the time in game essentially
> keeps his character awake for days on end fighting monsters
"I have no idea what caused my character to suddenly fall asleep"
>crashes from a mind flayer ship
>saves the world in 3 days
>refuses to elaborate
>leaves
13 days technically, the walk from the crash forest to the city is a tenday.
@@chhavigarg16 🤓☝
She said under normal circumstances so it might even be longer lol.@@chhavigarg16
@@chhavigarg16 I had never heard the term "tenday" before baldur's gate 3, but I like it a lot, it just has a nice sound to it 👌👌👌
Tav is basically Jesus.
I didn't even notice you could long rest my frist play. I had killed the goblins, didn't even know Gale or Astarion existed, notice Wyll said "I'll meet you at your camp" and ran off into the sunset, saved Halsin and the Teaflings, it wasn't until Zevlor prompted me did i ever make it there. It was a nightmare.
Oh my God
No gale or astarion and sent wyll to camp. Dam.
i kinda feel that because on my first playthrough i didnt even know short rests were a thing
@@BoogyMushroomsI didn't long rest until Grove was done. I had no idea what I'm doing and I struggled soo much.
I remember finding out about rests right after finally decimating the entire goblin camp. My squad had gotten dogwalked about five times before that, since I'd only met Astarion and Shadowheart. When I finally found the rest button I was so bewildered that I just shut off the game and went to sleep right then and there.
Based on Jaheira's last conversation, Larian already knew you would try this.
On the fight with Orin. What probably happens is that the game creates an entity to grant the unstoppable stacks once the battle is initiated (shown by the image of Bhaal appearing as an enemy at the top), it was probably programmed so that the only trigger for the entity to "die" is when all the reapers are defeated. Since the entity was only created after the reapers had all died, there was no trigger to actually ever get rid of it. That's my interpretation at least.
Can’t say for sure but that is likely exactly what happened
My first run I’ve knocked all the cultists in the pit in the fight but she still had unstoppable. Feels like those guys don’t do anything
@@X.XSCREWBALLX.Xyou guys misunderstand how they work. They keep her at 12 stacks as long as they’re alive. Once tou get rid of them? You still have to hit her to run out the unstoppable
I beat her with all the cultists still alive, it’s an achievement on ps5
@@murfykiddo9463You misunderstand the video, look at the Orin fight at around 49:45
As you said, she is supposed to keep however many unstoppable stacks she has and stop gaining any more. That’s all well and good but not the issue
The issue is that she keeps gaining more, even after all the other enemies are dead
Gloomstalker/assassin multiclass is insane. If you're the one that initiates the fight, you get 5 attacks that are automatically crits, several have the sneak attack bonus, and one has the dread ambush bonus. It's one of my favorite D&D builds, and I'm very happy it translates so well into BG3
ok now add 2 levels of fighter and a bloodlust elixir and maybe haste for 9 attacks instead of 5, theres also nothing stopping you from having all 4 party members running that same build since unlike in tabletop you can micromanage everyone.
so you can have all 4 party members having 9 attacks and all of them being crits to end basically every fight in the game on the first turn
oh and dont forget your bhaal armor and piercing weapons for x2 damage on every one of those attacks.
assassin or thief? which is better😊
@@frogsquared7867assassin for funny crits
I thought that multi class was kinda bad by looking at raw numbers. I saw that my Astarion went from 15-51 on sneak attack ranged to like 10-34 or smth, so I just decided to put him back to normal lol
@@kingofgrim4761 20ish higher max sneak attack damage is a lot worse than getting to do an entire extra attack (plus a free action attack on round 1 with bonus damage)
Technically, you just crossed the Sword Coast, while fighting enemies, and killing the chosen of gods, in 3 days.
That's a problem in some real pre-written dnd adventures as well. Our group of idiots went from not being able to cast above level 1 spells to killing a god in like slightly more than a week. One shouldn't think too hard about it.
@@Nike-gs8ig to be more fair bg3 has the answer to that written in don't know if you noticed but the tadpoles "weakened our abilities" there's a whole chatline with wyll in early act one where he says before the tadpole he could do all types of shit he wasn't able to anymore, then gale also messing up portal travel... and a lot of racial abilities aren't available for most of the nautiloid prologue so one could argue in this campaign specifically that the leveling process is more of become unhampered by the tadpoles than actually developing as adventurers... just my 2 cents
@@denverwheeler1760wow this makes a lot more sense to the story 😄
@@denverwheeler1760 Thinking about it... Gale's background sounds like the typical, I defeated a dragon singlehandedly backstory for a level 1 character. He became Mystra's lover, one of the best mages of the sword Coast, etc. But then, he is level 1.... lmao. But your explanation makes sense then.
@@farrex0 facts lmao
Minthara basically going like "sleep mf, SLEEP"
Mommy thara says that you SHOULD go to sleep and then your friends ask about another game.
Yes drow mommy
Maybe you should have named your character “Wicked “ no rest for the wicked 😮
there is actually a ton of bonuses that are until long rest that are epic to hold on to. Dawnmaster +1D4 radiance damage for everyone, Sharran statues +5 INT, WIS, and CHR are the first ones that come to mind.
Seen all acts but seeing it compiled in long form is always amazing.
On par with the "100-500 day challenge" from Stardew Valley creators lol
100 days *long rests* in baldurs gate
How many times can you do dumb stuff and get away with it 😂
I HAD NO IDEA YOU COULD FIGHT THISOBALD THORN I WAS A BARBARIAN SO I JUST HAD A BLAST DRINKING ALCOHOL AND TELLING HIM STORIES UNTIL HE EXPLODED AND THOUGHT IT WAS JUST A FUNNY LITTLE ENCOUNTER
Lol that's peak video game experience right there
I feel that. I was playing a bard, so I just bullshit him until he exploded
sounds very in-character lol
beating all of the thorm kids through dialogue was def one of the best choices i made for my first playthrougj
Because he talks a bit slow I was half listening to the dialogue before skipping after reading the caption.
So I inadvertently skipped the death scene and freaked out not sure what happened to him
I'm glad you did this without using Withers to reset classes to regain health and class features.
This is what I expected to happen. Or just respec every non party member character into a cleric/bard for additional short rests and healing.
Stealth archer is so good it works even when youre not playing skyrim
If you try another run like this, may I suggest another buff that you missed at Rosymorn akin to the bless: If you complete the ceremonial weapon puzzle you get Morninglord's Radiance on the party until long rest which adds 1d4 radiant damage to all attacks. While I wasn't doing a deliberate "No rest run", I'm also fairly extreme when it comes to avoiding the rest button and did a similar "1 day Act 2 clear" without having long rested and that buff really helped out in Shadowlands. xD Well played good sir and GG!
Dang this is an awesome tip, that would have been so perfect! Thanks :)
if you take the hag's offer to cure your tadpole and get the Hag's eye, she gives you a consolation, one time use, Hag charm that gives you all the variations of the enhance ability spell at once. Basically you will have advantage on all ability checks until long rest.
THen there's also the buff that Shar's statues give you at the graveyard in Act 2 ! It's also until long rest.
I’m pretty sure Mychonid Spaw rewards you with a buff that grants 1d6 to ability checks until long rest after you deliver Neres head as well
oh yeah, this buff and the mushroom spore one made me want to rest even less, glad my first run was with so few rests
when throwing health potions, never actually aim AT the target when theyre downed, if you get a percentage, you should aim somewhere else.
the eaisest way to do it is to throw on the ground next to their circle on the ground, when the circle gets the "spikes" youre good :)
I shed a tear for your sanity during the fight with grym considering a bow can trigger levers and stuff and minor illusion is very good at luring him to the hammer
The scene where you synced the music with the matriarch's attacks against the Bullette was perfect. I'm subscribing just for that alone
how to do this challenge ridiculously easily (completely ruins the spirit of the challege):
1. Use all of your resources willy-nilly
2. When you would normally need a long rest, go to camp
3. Have each of your characters respec with Withers. It doesn't matter if you change anything or keep them the same. When you respec, you get full hp + all resources available
4. Pickpocket withers. He doesn't give a shit. Fail as much as you like. He doesn't even want the gold.
It's tedious, but it works
For what it's worth, the fastest path to Orin is to just go straight to the flophouse in the beginning of act 3 and go straight to where you find Dolor's Mom's body under the bed. On the table is a list of names he plans to kill, just by picking that up it will put Dolor at the various locations. I usually just go straight to the wine tasting after that and , with counterspell, kill him there.
Or take a longer stroll to the fashion guy.
Actually the fastest path to Orin is to play as the dark urge and cut off Gale's hand in act 1
@@zutaca2825 if you are playing dark urge you don't even need Gales hand. You can just go straight to the temple where Orin is.
I meant fastest in regards to the video's character which was not dark urge
I’m gonna hope that someone mods the mandatory long rests between some areas out so we can get all the last until long rat bufas be forever, the bless fork the dream guardian, both spores from the myconids, all the shar statues at the middle area of act 2, it would all be so cool to see how strong we could get by the end.
I think I had a stroke about half way through reading your comment.
@@thenumberseven959so did I lol, I’m back here after 7 months wonder wtf was I on typing that, I’m gonna leave it so I can laugh at myself.
lil thing i discovered not long ago, might be useful for some of y'all, is that if the head character took a level but not the members of the party, send them all to camp then go take them back. the game will update them and since the head member took a level, they'll take one too. pretty useful if you don't wanna run around the map or if you're between two battles. you don't even have to do a long rest, just to tell them to stay at the camp, then to follow you
Yup. On my first playthrough I didn't bother with any of the people I added to my party because they were just about always level one. I didn't know that when you added them to your party it caught them up to your level. Learned it in act 3. But yes it is a great way to catch someone up if they lagged behind a bit im exp gained vs the rest of the party. Swap 'em out for someone else then swap 'em back.
@@shakyrob6512exactly. it also works if you play with friends. if the host took a level but not the friends, disconnect the friends and sent their characters to the camp. once they connect again, you're all at the same level
At the door for orin you can skip the long murder quest by just shooting the hanging corpse
The second door deeper in needs the amulet to open.
knock works too
@@ProtagonistLovernot if, SPOILERS,
you play as the Dark Urge.
They might've patched that, because I tried it and nothing happened
yeah that works but you still need to have the amulet. However you don't have to do the entire murder quest, finding the list then killing the dwarf in the lower city is enough to get the password from orin at your camp (but maybe it doesn't work if you can't long rest soo its probably not a good alternative in that case)
A stealth archer that just breaks the game? Youve done it again todd howard
Underrated comment
what is stealth archer more gloomstalker or assasin????
@@deadkridnapper1135 dont really know the bg3 meta all that well but id say gloomstalker is probably closer to it.
@@deadkridnapper1135 I would say Assassin if we're not multiclassing because you get crits when successfully attacking surprised enemies and advantage on enemies that haven't taken a turn. Sneak attack scales with level, and dread ambusher doesn't. Rangers get an extra attack at level 5, and rogues still just have one shot per turn. Overall, multiclassing assassin and gloom stalker is probably better for the "stealth archer" archetype that everyone loves.
@@silvory7021ah good to know thanks
fun thing for future playthroughs, shovel(the quasit familiar) can go invisible infinitely, so you can send them into enemy sightlines, and make them attack people, which gives guaranteed supprise rounds
You can shoot the lava wheel in the Grymforge with a bow and it'll work, so no need to keep anyone down in the arena
The weapon used to cast the finishing blow and the set-up with the DM roleplay made me belly laugh, that was absolutely terrific.
That ending was beautiful. Brought a slumbering tear to my eye. Jokes aside, I really enjoyed the run and the commentary. I hope you continue making similar content. Got a subscriber here for sure.
Get an entire party of Bards. Who needs long rests when you have 6 short rests available, and they will get refilled between acts.
Also, there's a VERY easy way to always attack first without a need for high dexterity rogues: Shovel.
Make her invisible and start fights with her. That's it. Guaranteed surprised enemies.
Dude seeing you play the game like this has opened my eyes to all the wonders and possibility’s in this game and how much you can mess with it. I Love it tearing the game down and building you’re own adventure with the building block
6:48 I used this strategy on Bulette, thinking I would use it against the duergar.
And then bulette proceeded to get stuck and I panicked and forgot about him until I long rested and then had to fight him in camp with glut 💀💀💀 so basically I had to fight bulette twice. In honor mode. Luckily, fighting them in camp is actually pretty good bc it brings every other non party member into combat as well, so this is one of the rare times you can fight together with all of your companions in vanilla!
Bulette is the name of the species of creature, not it's unique name.
Mllosb l😢ightsl 😢l .
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I find these challenge series really entertaining - can't wait for the next one!
You 100% should do a video on how to get to level four no ability checks
Ending was the greatest show of Ironic storytelling
for the grim fight: shooting leavers turns them. so no jumping needed.
so minor illusion on the hammer and shoot the leaver. he dies in 6 turns because you need to superheat him ever other turn. But in honour mode he gets health when you shoot him so this is very fast.
Don't forget to lure him to the hammer and use it to knock him down. You can kill him in 3 to 4 turns using it
I learned in my solo run that assassin/gloomstalker is completely busted for never really needing a long rest. the only thing I was resting for was to get back nice-to-haves like brace and other special weapon abilities. good video!
a tip for next time (if you’re crazy enough to attempt something like this again) - thrown weapons do bludgeoning damage based on the height they are thrown from. about a dozen javelins can easily kill grym from the perch you used and it will take significantly less time and have a lot less risk. as others have pointed out you can also shoot the wheel to activate the lava without needing to go down into the arena.
you can access the orin fight early by shooting one of the hanging bodies over the blood circle which unlocks the door, skipping the entire murder tribunal questline.
although it’s a slight detour, the +3 bonus from rhapsody for killing cazador can turn difficult fights down a few notches on almost any character. I always grab it pretty much right away when I get to lower city (but this is personal preference for sure)
I'm pretty sure you still need the amulet to open Orin's dungeon
5:20 is just so satisfying to see on time with the music 😊
You should've used a bard so you would've gotten a short rest every level up
as soon as you said " i knew what i had to do" i started begging PLEASE cast sleep or use a potion that is so perfectly satisfying
Honestly really good job with this video especially on the editing. I love the narrating at the end trying to get into more of a story and then inserting the music and it drifted.
Seeing people not realize resting is a mechanic is insane. How is your first instinct in every game not to press every button you can to see what happens?
even the tutoriales tells you, guess people are just impatient
absolutely adore your videos Fracture 💕
keep it up!
After 40 hours I finally wrapped up everything in Act 1. So I can watch part of this video... can't wait to see the rest lol
The Act 3 video reminds me a bit of my first finished playthrough of Tyranny.
I just got kinda frustrated and just screw everyone over, resulting in a technically less fulfilling narrative experience, but man was it fun to just kill all the Archons from top to bottom.
The real cheesing is completing Gale's story and bringing him to the final fight
Shooting the magma valve also turns it on so you didn't need to jump down again!
Idk if you’ll see this but I’ve been attempting honor mode and having a no combat guide to level 4 would be huge, I’m sure a lot of people would benefit from it
Limit Breakers has a guide on how to get to level 4 in like under 30 minutes and it’s very similar to what’s shown here, so definitely give it a look. It’s one of their most recent vids iirc
Refreshing shops on lvl up, asking Withers to change your class to refresh all your resources, and as a bonus, you get to keep all your elixirs and other condition effects for the whole act, sometimes even longer. The long rest between act 1 and 2 is avoidable if you teleport from the creche to the underdark. Story progression doesn't matter much, and since long rests don't progress it much either way, there's no detriments to not long resting
17:46 i love how the emporer always waits tell the last second to use that spell after everyones already dead. Like he never uses it at a good time
I swear they had to have programmed it like that on purpose
@@Fracture.Gaming they must of because I've had 3 campigns go into act 3 and not a single time did he ever make good use of it.
"I'm always going to cheese the game." subsribed
fun fact: in the EA you get get a spell called spike growth, It was so broken if used correctly you could 1 hit every mob in the game. especially bulets, if you place it over where he jumps out, he just gets shredded and killed before combat even starts. such a great ability but in the full release they made is a little harder to get
Christ bless you, that ending was so poetic dude
20:00 - The problem with some interactions that do not want to end (freezing the state) can be solved by saving the game and reloading it. The frozen state will unblock itself. This has happened to me several times when I play the game in one go for a long time.
Me reading the title: "So we're abusing Withers and Bards, aren't we?"
This is how I was playing the game normally due to my fear of failing a quest because I took too long
You can heal creatures you control by opening your inventory while controlling it, then drink a potion
When cheesing the Grym fight, you don't even need to sneak someone down to turn the lava valve, you can just shoot it with an arrow or cantrip to activate it. This actually works with pretty much every lever and button in the game.
Druid would probably be a fun Tav job for this challenge - in my causal playthrough, I haven’t used a spell slot in like 7 long rests, all I rest is to refresh my wild shape charges. Owlbear is so freakin OP.
I feel like everyone has their own final attack they made on the Netherbrain. In my first playthrough, I was a monk because I loved the idea of making unarmed strikes, and loved using Flurry of Blows. It was my turn against the Netherbrain, and I had already attacked it as my action. But, with my final Ki Point, I used Flurry of Blows, and thanks to that second attack from it I finished it off.
44:40 You can just break the bed with an attack :)
Oooh that's cool!! I never even thought to try it!
Definitely my favorite BG3 content creator!
U can get the cloak that creates a cloud of smoke per disengage in act 2. And on a multiclass thief u can attack twice then disengage and hide inside ur smoke. Since the smoke blocks line of sight u will never be spotted.
For Grym in the future, you can have two fighters and one bait char to stand on the mould insert, one on the wheel, and one on the lever to kill him in go after you get him to move. Hit lever, recharge lava, the attack surge (gives another attack ) skill, and repeat on both fighters, as well as using a potion of speed. No pot of speed=no one phase but still a FREE two phase
I would assume this would be a strat for speedruns if you have to visit here (this is my very first playthrough so I have no idea the routes used) so you might already know. Bit more of an engaging cheese to watch!
honestly I figured there would be a lot more bard multiclasses lol
Useful fact:
As a dark urge, you don't have to do the whole quest to kill Orin: you can shoot one of the bodies hanging next to the door, it'll open it. The next door is then opened by Sceleritas. There may be another way to open it when not being Durge and still not having the amulet of bhaal, but idk
Another useful fact:
You could've gotten a permanent +1d4 radiant damage until long rest (100% of act 2) by doing the blood of lathander, more exactly getting the Dawnmaster's crest
9:10 Thats really smart and clever, it also could have worked if you had a mage hand down there so you could use the Gith to inflict more damage to grym
Oh Gryn you mechanical fool. I've cheesed him once by sacrificing an hireling by getting them to stand under the hammer. The plan was only to use it as a last minute move but urns out Eldra is an op dwarf who just like Karlach loves cleaving and bludgeoning he way through her enemies.
damn splitting up the thunder arrows for the sanctuary boys is genius
Lol, in Orins temple...
left some space for spoiler
if you shoot the body hanging over the bloodcircle, the first door opens.
You can skip the second door as well by just misty stepping through or by simply being Dark Urge and having ...someone... open the door for you on arrival.
I know I'm 6 months too late and you probably already know this, BUT
In act two there's a hidden Shar temple worship thing in the graveyard. If you talk to the statues in it they give a "permanent" +5 buff to either charisma, wisdom or intelligence depending on which statue you talk to. This lasts until your next long rest.
If shadowhart does it she gets to do the check for free without rolling. I had her as a monk in one play through and she had 25 wisdom and her AC was through the roof.
Just some exploits you can use later :)
In case this might help someone: if you clear your way to the Light of Lathander mace, i.e. past the statues and a little bit further down the stairs, you can fast travel again. In a real pinch, you can also just go through the doors to the passage and that seems to reset the fight if that's something you want to do.
So funny cuz I just wasted 2 hours doing other things while keeping an eye out for minthara - she will stand next to the exit until you approach. When she leaves, she does not EXIST until you blow the horn to initiate battle
I wish I could maintain all the information on all the stuff in the game. I've had so much head trauma from the military I forget what my characters do all the time lol. I still love Baldur's Gate 3 though lol.
Probably a silly thing, but if you have a scroll or potion of grease, you can use it to immediately unstuck things that are stuck. Like the statue, throw grease on it and then interact with it as normal and it'll turn. Same for any other kinda jammed or stuck mechanical thing in the game hahaha
To throw a potion at an ally without doing damage, don't hit them with it. The potion has a radius. Just splash them with it.
I completed honor mode solo only taking the two mandatory rests between acts, and four short rests. So, I would wager the answer is easily "yes, minus the two forced rests" if you're playing something that gets by on short rests.
There's so many areas in the game that I just... never saw. I didn't feel like I missed all that much. Damn.
Well done! Love seeing crazy challenges, especially for a game as great as this one!
pog, can't wait for new videos
lololol I did exactly the opposite with the Creche. Fought the Inquisitor solo and then I sneaked with invisibility and walked pass the ENTIRE creche
2:31 The miss in the background 😅. Picking a fight to get to level 5
2:49 The sleep deprived team
Thank you Fracture!
These challenge vids are great for learning mechanics and similar things in the game...
So, for example, I'm 130 hours in and I just learnt you can dual-wield hand crossbows... so did my friend who finished 3 runs already.
For getting the lantern from the Drider - you can use the command spell and make him drop his "weapon" (lantern) on the ground. No need to fight.
No way! The damn magma mephits in that puddle are the MOST difficult encounter in the game! They are literally harder than the forge keeper!
you can kill grimm with the hammer and if he stands in the lava with one leg you can do it in 2 or 3 turns with him getting no attacks in
Didn't see a comment about it, but yeah your fight with Orin was likely glitched. I didn't enter combat and used the same arrow blasting tech to get rid of her worshipers. When I started the actual fight, she had her stacks but Baal's blessing never happened again, and she used an action to raise some undead to fight with her instead.
I didn't leave any alive, I used the stealth assassination method (be in stealth, fire, immediately back away from the area and go into stealth again) to eliminate the rest of her guards before even starting in with her. It could be because you punted her minions though, I did leave those bodies around for her to summon undead from.
Yes, you can. Use hirelings and reset them every time they used their whole resources. Did it when I was tired of Gale eating my stuff.
Yeah, just be a coffeelock. 15 minute long naps and DECALITERS OF COFFEE is all he's going to need to save the world.
Very nice Video. Love your editing, the choice to just let some fights play out with music in the background is quite a nice change to other challenge runs of Bg.
I appreciate the usage of Matteo Carcassi's Opus 60, Number 7.
Oh my God I never thought of using health potions in a diamond like that
Do it with a potion of speed at the start of a fight! One potion to give haste to your whole party
I wasn’t a massive fan of the micromanaging and the often frustrating moments where you have to spend 30 minutes reviving your party so I decided to play on easy difficulty with only my custom character. There’s benefits and negatives of course. Benefits, fights are quicker, all loot goes to you. Negative come later on in act 1. There’s times where you have to fight an army on your own and you start to become over encumbered often so I decided to hire a tiefling. A halfling bard that can do things my main character can’t. She helps me in fights and can carry extra loot.
Grym actually isn’t invincible when not superheated, my first playthrough I beat him by using the tavern brawler feat to do about 4 dmg a turn throwing random items as Karlach. Idk why it works like that
One way to be protected against shadow curse is to use daylight. It works for the vast majority of the area
I started a playthrough(using two custom characters from a friend) where I decided to kill Gale. After learning that even if not in your party originally and no matter where I am it'll end my game I have been unknowingly doing a no long rest run for quite some time, I think I can take two before he goes kaboom but I haven't touched my first one yet. Using this video as a tutorial on how to do it!
i love how u work with the music in so many clips, nicely done
this should be relatively easy to do as far as challenge runs go , because you can find a number of angel sleep potions , that you can use on your casters right before hard fights. There are also some points that just straight up refresh your characters as well. Martials can do relatively well without anyway
Ohhhhh... Tavern brawler. I was wondering how I killed the dwarf stuck in the bibberbang with a scroll of misty step. 😂
Why would you throw it literally at him lol, just aim next to him if it isn’t a potion
The first time I played durring the alpha, this is how I tried to play. I thought there was a hidden timer to remove the tadpole, so I tried to make the most out of each day. Made camp interactions pretty interesting though with everything that happened between long rests.
To be fair, you can always do a Partial Rest with no supplies to transition story elements. It won't restore any health, Short Rests, or Spell Slots. Just passing the time in game essentially