trigger warning: you might start to reminisce about tf2's past and get depressed FAQ: Q: there's information you left out about xyz weapon! A: yes, this video is intended to document only what's now newly known from the code leak. this is not an attempt to document leaked weapons, it's more a document of what we now know as a result of the leak - specifically in regards to weapons. Q: you missed something in the code! A: welp it was bound to happen, i'd appreciate if you left a comment pointing me to what i missed :)
Amazing video as usual ! I have a question: where did you download the source code ? I've searched everywhere, but found nothing ! Can you provide me a link or something ? Thanks man !
Most medieval maps are too small to warrant such a device though. It would make the engie class very strong on maps like degroot and other similar community maps.
@@JouvaMoufette I mean it's still a pretty good concept for regular TF2. Especially on last point payload maps when normal teleporters don't matter much for defending side since there isn't a good and efficient place to put them in.
I feel like Spy's traps would be a good excuse to take advantage of the fact that every class has a metal count, but only Engie can actually spend any by default
@@youtubeuniversity3638 Indeed, every class has a hidden count of 100 metal besides the Engineer Shounic goes more in-depth about it in the "can every class be the engineer" video
@@4rtie Yeah, because a teleporter is basically better in every way. The main use for it would probably be setting it up near the front line to launch teammates like heavies or pyros at the enemies for surprise attacks.
The catapult could've been meant for medieval mode to give the Engineer more of a purpose in it. If that's true, then it was probably scrapped because of how little medieval mode is played.
It still would be incredibly useful outside of Medieval Mode. It can fling you up to flanks that you aren't meant to reach as Heavy, for instance. Or past a Sentry nest, using the Sentry's knockback as a boost to fly further. Imagine using it to circumvent the Sentry nest on Upward's first point.
The DNA gun sounds insanely interesting. Just imagine a sniper or heavy popping up behind enemy lines in spots you wish you could get to easily playing any other class.
Idk it seems like everyone would just pick spy, kill the class they want to play as then just keep playing that class after they got free positioning. Why would a heavy player roll out as heavy on attack when they could could just roll out as spy, kill an enemy heavy then be both behind enemy lines and also have got there faster than if they just rolled out on heavy. It would be far better if you just get to temporarily play the class, similar to Echo's copy ultimate in overwatch.
@@_ikako_ "Why play heavy when you can just roll out as spy and backstab an enemy heavy?" There would be no heavies on the enemy team because they would also be playing spy trying to play heavy
@@eyen22buck you can only reprogram normal bots, they probably just get gunned down instantly, since they dont have a lot of hp. I wonder if you could reprogram a crit boosted bot tho, or are they "Bosses"
Somehow the source code leak turned out to be one of the best events in TF2 as player can get more information about the game and the depression of the devs lol.
So I put some scenarios in my head where you mark a player, say a heavy, then backstab them and become a heavy yourself. The other team's teammates unaware there is a heavy behind them with a revved up gun while they're looking in a different direction. Or maybe you mark an engineer that's a bit back preparing, you do that same thing to him, and now you're an engineer behind enemy team with buildings and the only thing you need to do is just get back to spawn to prepare a teleporter to get more of your team behind the enemy team.
The DNA gun would be pretty good against a medic-heavy combo. Just get behind the heavy, shoot him, use the 100% switch speed to switch to your knife, backstab the heavy and then OBLITERATE the medic and any nearby enemy with your minigun.
Its incredibly op. You can stab enemy's power class right in the middle of them and catch them off-guard. You can kill enemy engineer that is behind the lines, and build a nest.
@@autumnaldusk weeellll you could always stab the power class and you might well be removing your escape potential by becoming them. And remember, you have to shoot and mark them first so taking a push by surprise? easier said than done. And surely you wouldn't have enough time/metal to set up a proper nest, besides engies can be sneaky and get behind lines sometimes...also I assume that when it wears off and you become a spy your buildings destruct
Casual matches? A decent weapon, could sometimes be a game changer for a losing team Competitive? Almost mandatory in order to have a chance of winning, once one team uses the DNA gun, the other team is almost forced to out of fear of not getting an uber
Seeing the last spy watch, I do wonder if it was related to the spy watch I had submitted a model for back in the early days of contribute. I recall speaking with a TF2 developer at the time. And funnily enough this mechanic was the gimmick I had suggested with my mod (phasing through enemies). I called it Le fantôme. (The ghost) Thank you for digging all of this up!
@@Ultra289 in what way is walking through somebody "op"??? you can just walk around people while cloaked as spy normally, this watch honestly sounds pretty underpowered
Bruh fr that shit would be op in comp just imagine in a 6's match the enemy team has uber and your team has uber, one of you teammates goes spy and uses the dna gun then stabs the med bam double uber push.
@@Eeveeening Never would I have thought I'd hear "think of comp" when talking about TF2. Good thing I jumped ship before the game was made to focus on nonexistent eSports and balance.
@@knavenformed9436 yeh comp is dead because it's unplayable and broken. Too many hackers and too many people ragequit so there's no point in playing it
not to be that guy but, an unreleased update hidden within tf2's code wouldn't be unreleased because its in the code. (unless its a concept for a new update)
The market gardener for de spy. Someone make that a thing The Jumping Knifeman On backstab: +50% Max Health for 5s On kill: +33% swing speed +300% Damage vounerability No Overheal from Medics -50% healing speed On death: Double respawn time On death: Killer gets +15% Health
3:30 I think that they could've balanced this out by having the rocket automatically explode after 4-6 seconds or by being able to launch only a few rockets at a time
having it being able to only shoot 1 rocket at a time would be an interesting downside for this gun, as it changes Soldier from an aggresive frontline class to a more passive backline class.
Hi shounic. When I was researching the TF2's code I stumbed upon some more information about the mini dispenser. Acording to some parts of the code, it was supposed to deal damage when being destroyed based on how much metal was stored in it, dealing 300 damage at max when full. I think it's a pretty interesting (and overpowered) mechanic and it deserves a mention. You can always contact me if you want some more information about where to find the code responsible for that.
oh neat, thanks for letting me know. what _is_ your contact information though? lol i don't see anything on your about page. perhaps dm me on twitter? @shounic_
I'm thinking of a strat where you can first place it somewhere safe first to build up metal and when its full you can move it on the point of like a koth map and thats basically a free point.
As a Spy main, I would've loved some of those weapons, especially the one that changes you to the class you killed. Just imagine finding a pocketed Heavy and turning around to mow down the Medic. All the possibilities with that knife...
I main spy as well and its great, but I just wish he had more versatility. I think since spy he should have had some more support items ta sabotage the enemy, just something to mix things up.
it would probably be cooler if it was sort of like a 5 second mind control. you took possession of the victim's body for 5 seconds (but as your team color), and you could do as much damage as you wanted in that time. when the timer ran out, you got expelled with a 5 second speed-boosted cloak and the victim dies. if you died as the other class, it would end the timer early. and you'd be expelled without cloak.
@@SchlopFlopper tbf, you do lose your disguise marking the player you want to backstab, and they basically get a warning that a spy will be coming after them. I don't know about you, but it doesn't seem as bad as it sounds.
That alternate version of the crossbow seems a lot more fun to use, since healing team mates has a cool down it could maybe encourage other medic primaries to be used instead of just the cross bow 24/7
No! why nerf the cross bow when it is A: Fun to fight B: Fun to use C: Fits the medics role perfectly Why not just make the other primaries better, and just nerf the class slightly as a whole.
@@irmatheshepherd2325 get two engies. one builds a regular teleporter at an area near a cliff. the other builds a catapult right in front of it. someone walks through teleporter, walks forward, gets sent flying off the cliff
I think the Trap Builder was meant to be a watch replacement, and that the Reprogrammer was meant to be an extra for MvM- sort of like the Extra Sentry or Heavy's Rage. Probably, it would've consumed cloak- let's say a full meter to build, and recharged over 20 seconds.
@@guilhermef.cabral8252 OR NOT Do you seriously still believe in TF2 updates? They literally made a voting event so that they can do one update LESS lmao
I think Valve recycled the code to give Medic's primary the ability to provide the milk effect described at 4:48 to allow you to buy the milk syringe upgrades in MvM.
The concept of the DNA gun sounds cool af, but holy crap that could've turned spy into a menace if used correctly, suddenly becoming a demoman or an aditional medic could be op , more with spies that know how to trickstab. i wonder if that gun could have boosted spy usages in competitive 6v6 or be banned on both 6v6 and highlander
Kinda reminds me how spies in 6s are just used to get one specific kill, then change back to whatever class they were originally playing. Maybe this weapon was inspired by that competitive playstyle of the spy?
Judging by the name, I can only assume the repulsor is the pulse magnet's counterpart, having a windy effect and pushing all players back within the vacinity.
Interestingly enough, there's also a lot of evidence suggesting that the Thermal Thruster could be activated while not even out by pressing the Special Attack key, and could have even been all-class. There's also lots of references to rd_asteroid and how the Thermal Thruster shouldn't apply fall damage to enemies while in a low-gravity environment.
I appreciate all the discoveries in the source code leak, unfortunate (and fortunate) that some of these ideas never made it to the game. Mini dispenser and the speed boost building, for example, were simple and effective ideas that could have added great value to the game.
@@dkskcjfjswwwwwws413 sure I think it could heal at a rate between level 1-2. Level 1 is pretty slow. Yet id like to disagree there and say that a fast set-up dispenser would be more than great. I dont think any of these stats featured throughout the source code leak are definite. They never even made it to the game for a reason.
10:49 I might be late but I have an idea about it: UPGRADES: Unsaps any friendly building within 2 secs and it gives damage resistance of 25% to it. DOWNGRADES It has the same HP as the Red Tape Recorder and it has a reload time of 5 secs. That's my theory tough! I hope you like it! Edit: The life of the repulsor is that when it gets shoot by any class it gets destroyed almost instantly and it lefts the damage reduction for 3 secs. That's all!
@@VvC_Lad it can be used for that, but the le phantom only had a longer cloak deploy and undeploy time for the upside of being able to get amazing positioning for very little effort.
That spy DNA gun actually sounds like a good idea if you change back to a spy on the spot after being killed by the DNA gun. Though the spy itself needs to be fixed to not be so OP first.
I would definitely love those spy traps probably as a replacement for sappers, because having a tool that works only against a specific class the Spy isn't even that good against (The Demoman and the Soldier are much more serious threats to the Engie) is the reason he's so goddamn weak. Plus it would give alternate playstyles to the Spy as well, something he lacks dramatically.
7:56 This mechanic would be absolutely broken in competitively play, especially in the RGL league, and even in pubs if you have a coordinated team. Imagine backstabbing a medic with uber and then popping it and your team pushes at the same time. It's a free uber.
Some of these were pretty cool I imagine an explosive sapper would work like this •Damages any players or buildings close to the one it's used on, making it sorta dangerous to remove it •Is basically just a timed bomb that you tape onto enemy buildings, so does no damage until it explodes, making the rescue ranger basically useless against it, but also making the strategy of placing a sapper and shooting at it useless, while adding the new strategy of shooting buildings in the blast zone while waiting for it •Takes longer than a normal sapper to kill, because whoever made it used a type of string that doesn't burn very fast •Doesn't disable the building while it's being "sapped" which can be good or bad depending on when they decide to use the teleporter •Can damage the user, if they get close enough to it •It's literally just some dynamite you tape to stuff, so activates when the heavy with a huo long heater sees you after teleporting and doesn't realize he's standing on dynamite
The spy traps sound so interesting and it seems like they could be used in such creative ways. For example the cloak trap could be used to get a heavy medic combo behind enemy lines
The catapult would actually be great for all of the final points where there's no point in setting up a teleporter because the spawn room is already right outside the point.
Strange how the catapult and speed pad buildings are extremely similar to those implemented into HiGPS's balance mod, seemingly independent of each other. Especially because we apparently knew nothing of their existence before? Either way if you haven't played with them before on the mod, they are much better than you might think.
@@AlphaSteam2 IIRC The Engineer pads were introduced long before this leak happened, so unless there was some other time in the past these were mentioned or he's some sort of elite hacker, I don't think he based it off the beta versions.
Jump pads were added to Fortress Forever in 2.0 (released 15 Feb 2008 , first seen in svn history 6 Dec 2007). It's probably a much older idea than you think (note that in FF the Scout builds them, not the Engineer - and also the Engineer doesn't have teleporters).
The Repulsor would probably act like a sort of airblast, where it would periodically send out a pulse in a short radius every now and then that slightly pushes back projectiles and/or enemies. Simply because of the word "repulse". Which means to drive back something, or someone.
ALL OF THESE WERE TRANSMIGRATED IN ANOTHER TF2 GAME ON SOURCE ENGINE - TITANFALL 2! Like, all or most of them, including scoped revolver and mortrar launcher(for tone ult) - it seems they are identical
1:38 that would be my primary building to build first... That and it would cause an entire warzone but with people yeeting themselves in the air at each other... So many possibilities of stupid ideas lmao
I really hope that some of these weapons such as the Catapult, Speed Pad, DNA Gun and Dynamite Sapper gets added into TF2 in the foreseeable future in a major update after the possible Heavy Update. These weapons could easily be put into a future Engineer vs Spy Update like what some of the code in TF2 was hinting to but instead got the Heavy vs Pyro War instead.
Coming back to this video, I like the phasing cloak, it's always sad when you run into an enemy cloaked and it reveals your position, though I'd nerf it and if you cloak inside an enemy player, YOU DIE, not them, cause otherwise I feel like its unfair lmao
The Decoy would be an interesting weapon. I’ve played Halo and it basically is the same thing as the Hologram. So while it wouldn’t be always convincing, it could act as a good enough temporary distraction for an Engie nest. Also bomb sappers are cool ideas
6:34 i remember there was a workshop model with animation added to the game that would have fit this weapon perfectly. it was a revolver carbine similar to the one seen in tf2 classic (maybe the same model but i cant confirm that)
For the spy things, I can guess the Decoy would replace your cloak, since it draws attention away from you like a dead ringer. The traps would probably replace the sapper, since the sapper also works in a similar sense. They probably wouldn't cost anything, just have a recharge, like the mvm sapper.
A tradeoff of losing your anti-engie support tool (the sapper, used best to support your team's push by distracting the engie and disabling the sentry) in exchange for some more general ones would be neat.
I’m under the opinion that the traps would replace the disguise kit. Because placing traps as the class with both invisibility and disguises would get annoying fast, so it would force you to rely on only cloaking to get behind the enemy and get those traps down. Not to mention replacing the disguise kit would make it the same default hotkey as engie’s build menu
it would be interesting to see the reprogram thingy in the actual game. imagine being able to reprogram a teleporter for your own team to use or a sentry to shoot the enemy team
5:50 i had a bug on double cross. I would see this 1 players outline (he was a new player, who played as sniper). it lasted several minútense u til the round ended, and we both died several times, and 9/10 i found see him, but for some reason i couldn’t. i also saw his health relating to the color of the outline, green to red. i tried communicating with him, but he was a dumbass so.
Looking at the pictures of old updates like australian christmas, engi update etc forced me to remember that warm feeling of realization that something very big happend in the game, the hype building inside of you while reading through the fresh patch-notes to behold new weapon names, maps, modes, mechaninc and so on, then rushing to the game to test new things and have lots of fun! I remember these moments as many of the most pleasurable of my life, not only online-life, but of life in general. The game was (is) special, it really has a soul and a subtle meaning to so many people in the world, i don't think there will be anything like this ever.
The conditional speed boost from the speed pad is pretty smart balancing. If you could just get guaranteed speed for a set duration, I could see tons of engis building these right up next to the front line and their whole team regularly falling back to it so they effectively get a constant speed boost.
The DAN gun seems cool as a replacement to the Cloak or something. You can't invis so the backstab is harder but once you do you just straight up steal their loadout. Kill Heavy, become Heavy
trigger warning: you might start to reminisce about tf2's past and get depressed
FAQ:
Q: there's information you left out about xyz weapon!
A: yes, this video is intended to document only what's now newly known from the code leak. this is not an attempt to document leaked weapons, it's more a document of what we now know as a result of the leak - specifically in regards to weapons.
Q: you missed something in the code!
A: welp it was bound to happen, i'd appreciate if you left a comment pointing me to what i missed :)
I'm ready for the depression let's go
Amazing video as usual ! I have a question: where did you download the source code ? I've searched everywhere, but found nothing ! Can you provide me a link or something ? Thanks man !
hmm
Pornography?
Too late im always depressed
The catapult sounds like it would've been a teleporter replacement for medieval mode
This
genius
Most medieval maps are too small to warrant such a device though. It would make the engie class very strong on maps like degroot and other similar community maps.
@@kronkrian100 And you probably hit the nail on the head as to why it was scrapped
@@JouvaMoufette I mean it's still a pretty good concept for regular TF2. Especially on last point payload maps when normal teleporters don't matter much for defending side since there isn't a good and efficient place to put them in.
I feel like Spy's traps would be a good excuse to take advantage of the fact that every class has a metal count, but only Engie can actually spend any by default
"Every class has a metal count"?
@@youtubeuniversity3638 Indeed, every class has a hidden count of 100 metal besides the Engineer
Shounic goes more in-depth about it in the "can every class be the engineer" video
@@papermouse_9 you can even notice this ingame, when you choose any class then pick engineer, you will see a green +100 indicating you got 100 metal
Give spy 150 metal and give him ability to make traps in mvm and game
The old catapult is actually a really cool idea and would be really fun to use!
Yeah, it'd be fun, but it doesn't really sound useful (unless in niche cases if you can build 2 at once)
Sounds like a fun idea indeed, but I bet it'd be pretty OP in competitive.
LeoMassaFM it’s basically just an incredibly gimped but damageless rocket jump, there’s almost no way that would be OP
@@4rtie Yeah, because a teleporter is basically better in every way. The main use for it would probably be setting it up near the front line to launch teammates like heavies or pyros at the enemies for surprise attacks.
@@4rtie But I think it COULD cause unpredictable movement, similar to pre-Jungle Inferno B.A.S.E. Jumper and Atomizer. Just a wild guess, though.
The dynamite sapper reminds me of how it works in "Meet the spy" where he slides the sapper across the floor and it causes the sentry to blow up
The catapult could've been meant for medieval mode to give the Engineer more of a purpose in it. If that's true, then it was probably scrapped because of how little medieval mode is played.
It still would be incredibly useful outside of Medieval Mode. It can fling you up to flanks that you aren't meant to reach as Heavy, for instance. Or past a Sentry nest, using the Sentry's knockback as a boost to fly further. Imagine using it to circumvent the Sentry nest on Upward's first point.
@@GermanPeter oh hai peter
@@GermanPeter imagine flinging an uber-ready medic+heavy over a?sentry nest so they land behind them ubered and flanking
"How little medieval mode is played"
U fuckin wot m8
lmao, what, medieval is most played gamemode in casual
The DNA gun sounds insanely interesting. Just imagine a sniper or heavy popping up behind enemy lines in spots you wish you could get to easily playing any other class.
Just stealing the enemy engineers nest instead of destroying it.
Busted.
Idk it seems like everyone would just pick spy, kill the class they want to play as then just keep playing that class after they got free positioning. Why would a heavy player roll out as heavy on attack when they could could just roll out as spy, kill an enemy heavy then be both behind enemy lines and also have got there faster than if they just rolled out on heavy. It would be far better if you just get to temporarily play the class, similar to Echo's copy ultimate in overwatch.
@@_ikako_ "Why play heavy when you can just roll out as spy and backstab an enemy heavy?" There would be no heavies on the enemy team because they would also be playing spy trying to play heavy
Solution: time limit. Maybe you switch back to spy after like, 15 seconds.
@@duncethemanyeah
So, we finally found the reason for the red mvm bots.
I wonder if it could make Spy viable in MvM.
@@eyen22buck you can only reprogram normal bots, they probably just get gunned down instantly, since they dont have a lot of hp.
I wonder if you could reprogram a crit boosted bot tho, or are they "Bosses"
@@UnbentAtom Bosses are considered to be the giant bots from what is known.
i dont think so @@UnbentAtom cuz these bots usually walk in groups, so if you places this and like 15 bots got converted you would have a small army
@@GameBreakerCura are sentry busters bosses?
So Valve already invented the bamboozle
What? A UA-camr comment yet no replies? Impossible
he's not exactly the most popular
@@dumpsterfire4269 I'm the second most popular
@@dumpsterfire4269 Toofty isn't the hype, he's the Toofty
Yo toofty, fancy meeting you here.
Somehow the source code leak turned out to be one of the best events in TF2 as player can get more information about the game and the depression of the devs lol.
The devs should leak the game's code more often!
@MLG Quikscoper
guess we're suffering like the devs lol
@MLG Quikscoper mygot
@MLG Quikscoper actually myg0)t
@MLG Quikscoper who cares lol just kick him its just words
Spy with DNA Gun: so, you’re playing as heavy?
Heavy: Yes.
Spy: my class now
So I put some scenarios in my head where you mark a player, say a heavy, then backstab them and become a heavy yourself. The other team's teammates unaware there is a heavy behind them with a revved up gun while they're looking in a different direction. Or maybe you mark an engineer that's a bit back preparing, you do that same thing to him, and now you're an engineer behind enemy team with buildings and the only thing you need to do is just get back to spawn to prepare a teleporter to get more of your team behind the enemy team.
@@DarkZoma Genius!
The DNA gun would be pretty good against a medic-heavy combo. Just get behind the heavy, shoot him, use the 100% switch speed to switch to your knife, backstab the heavy and then OBLITERATE the medic and any nearby enemy with your minigun.
@@DarkZoma ninjaneering to a new level
The DNA gun could be powerful. You're able to take the uber of a medic and possibly use it against the other team.
considering how situational it would be due to the medic status, timing, difficulty and proximity to your team it might not even be O.P
If. It functioned likr Echo from OW than... Yeah it'd be pretty bullshit
Its incredibly op. You can stab enemy's power class right in the middle of them and catch them off-guard.
You can kill enemy engineer that is behind the lines, and build a nest.
@@autumnaldusk weeellll you could always stab the power class and you might well be removing your escape potential by becoming them. And remember, you have to shoot and mark them first so taking a push by surprise? easier said than done. And surely you wouldn't have enough time/metal to set up a proper nest, besides engies can be sneaky and get behind lines sometimes...also I assume that when it wears off and you become a spy your buildings destruct
Casual matches? A decent weapon, could sometimes be a game changer for a losing team
Competitive? Almost mandatory in order to have a chance of winning, once one team uses the DNA gun, the other team is almost forced to out of fear of not getting an uber
Seeing the last spy watch, I do wonder if it was related to the spy watch I had submitted a model for back in the early days of contribute. I recall speaking with a TF2 developer at the time. And funnily enough this mechanic was the gimmick I had suggested with my mod (phasing through enemies). I called it Le fantôme. (The ghost) Thank you for digging all of this up!
I’m sorry for your loss. You were 👌 close to getting it :(
Dude I saw Karma Charger’s video on that watch, great job
I think it'd have been fun if it had been added! Shame it didn't man
Good thing they didnt add it, too op
@@Ultra289 in what way is walking through somebody "op"??? you can just walk around people while cloaked as spy normally, this watch honestly sounds pretty underpowered
mini dispenser for you tiny desk engineer
YEEEEEEEEEE
EEEEEEEEEE
EEEEEEEEEE
EEEEEEEEE
EEEEEEEEEEEEE
The medic's old crossbow actually sounds like it could be a much more interesting weapon after a few changes.
nah its just op
I'd replace the fucking op 3 resistance for a quick fix heal plus healing
Some of these seem like legitimately great ideas to shake up the meta, it's a shame that most of these will never see the light of day.
@@Jtzkb What?
Well, almost
Some of then can actualy become real weapons,
Please don't, they're all overpowered shit except for the first catapult, which is just cheesy
The Old and New Catapult is in Balance Mod
Tsouki Not really. Things like Spy Phase Through has already been tested and could be balanced like Karma Charger La Fantome
11:01 "repulsor: you already seem to be doing this IRL though"
Low blow, man :(
That was uncalled for
Finally, an item that forces spies to play a different class. Now we just need one for snipers.
Meet the scoped revolver
Low damage, higher rate of fire
Bruh fr that shit would be op in comp just imagine in a 6's match the enemy team has uber and your team has uber, one of you teammates goes spy and uses the dna gun then stabs the med bam double uber push.
@@Eeveeening
Never would I have thought I'd hear "think of comp" when talking about TF2.
Good thing I jumped ship before the game was made to focus on nonexistent eSports and balance.
@@knavenformed9436 yeh comp is dead because it's unplayable and broken. Too many hackers and too many people ragequit so there's no point in playing it
@@he3004 The pre nerf ambassador was more successful as a revolver sniper than the revolver sniper rifle.
10:08 "The trap has no effect on human players."
Why would you need that when you have autobalance?
That's probably the inspiration for that trap lmao
Maybe the real spy trap was the vote to scramble all along.
I feel like this trap would be extremely confusing for everyone at first, if it did affect human players.
" autobalance "
10:39
Next video: every unreleased update hidden within TF2’s code leak
not to be that guy but,
an unreleased update hidden within tf2's code wouldn't be unreleased because its in the code.
(unless its a concept for a new update)
heavy update
heavy update
Too much for one vid
5 second video.
I assume the mortar's "full tracking" would essentially be like the rpg from Half-Life 2, where the projectile constantly follows your crosshair.
imagine how annoying 1 catapult and 11 trickstabbing spies would be
the real market gardener
@@other_horizon1085 loll
Laying a midair pipe into all of them at once would be so satisfying though
Catapult trollgie
The market gardener for de spy.
Someone make that a thing
The Jumping Knifeman
On backstab: +50% Max Health for 5s
On kill: +33% swing speed
+300% Damage vounerability
No Overheal from Medics
-50% healing speed
On death: Double respawn time
On death: Killer gets +15% Health
MvP Spy: I never really was on your side...
MvM Spy: *YiPeE-kAy-YaY*
what's mvp
@@EvilSantaTheTrue man vs p o o t i s
Man vs. P A I N I S
With the bots, Machine vs Player :)
@@EvilSantaTheTrue Man vs Piss
The mini dispenser sounds cool, like a clutch way to heal your team when your medic is nonexistent or dead
Normal dispensers do that too...
@@tamasperci4168 but that would be a fast way for it just like the mini sentry
Tamás Perci ye but u cant place them down and build them fast
bruh just build a normal dispenser
Diadomergaming555 yea i think thats why they didnt put it in the game
3:30 I think that they could've balanced this out by having the rocket automatically explode after 4-6 seconds or by being able to launch only a few rockets at a time
having it being able to only shoot 1 rocket at a time would be an interesting downside for this gun, as it changes Soldier from an aggresive frontline class to a more passive backline class.
@@idk_what_im_doing04what if rockets could be shot down
@@idk_what_im_doing04 how about shooting another rocket detonates the previous, dealing slightly less damage than a normal rocket explosion
Hi shounic. When I was researching the TF2's code I stumbed upon some more information about the mini dispenser. Acording to some parts of the code, it was supposed to deal damage when being destroyed based on how much metal was stored in it, dealing 300 damage at max when full. I think it's a pretty interesting (and overpowered) mechanic and it deserves a mention. You can always contact me if you want some more information about where to find the code responsible for that.
Any extra detail on other weapons as well? These were really interesting
oh neat, thanks for letting me know. what _is_ your contact information though? lol i don't see anything on your about page. perhaps dm me on twitter? @shounic_
@@shounic I DMed you on Twitter :)
I'm thinking of a strat where you can first place it somewhere safe first to build up metal and when its full you can move it on the point of like a koth map and thats basically a free point.
@@kyle-cs1dl Yeah, I'm pretty sure that wouldn't be the final form of it. It really sounds way too op
As a Spy main, I would've loved some of those weapons, especially the one that changes you to the class you killed. Just imagine finding a pocketed Heavy and turning around to mow down the Medic. All the possibilities with that knife...
I main spy as well and its great, but I just wish he had more versatility. I think since spy he should have had some more support items ta sabotage the enemy, just something to mix things up.
You mean Your eternal reward?
it would probably be cooler if it was sort of like a 5 second mind control. you took possession of the victim's body for 5 seconds (but as your team color), and you could do as much damage as you wanted in that time. when the timer ran out, you got expelled with a 5 second speed-boosted cloak and the victim dies. if you died as the other class, it would end the timer early. and you'd be expelled without cloak.
@@yeet12937 eternal reward just disguise you into the person you just stabbed. This weapon literally turn you into that person with all their weapons
@@GraveUypo that sounds very fun and totally not broken beyond belief
The DNA Gun sounds like a really cool idea! But I also get the feeling it would be broken or OP somehow...
It'd be way broken. Kill a gibus demo or heavy coming out of spawn with it and spawncamp.
it would be beyond OP, or broken. You can just sneak up on a heavy, backstab, then deny a whole push like this.
Maybe have it to where you have half of the class’s health
@@SchlopFlopper tbf, you do lose your disguise marking the player you want to backstab, and they basically get a warning that a spy will be coming after them. I don't know about you, but it doesn't seem as bad as it sounds.
@@nochill3379 we also don't know any statistical downgrades or penalties it carries outside of its teleporter sparks
3:26 "evidently to spread peace and friendship to places otherwise impossible to reach" is an underappreciated line. I'm glad I noticed it.
That alternate version of the crossbow seems a lot more fun to use, since healing team mates has a cool down it could maybe encourage other medic primaries to be used instead of just the cross bow 24/7
@ً I mean, the crossbow already is kinda hurting for a rework, I'd argue. They could just make the crossbow into the scrapbow.
Medics only need the medi gun for healing.
Adam Baker not really true.Today I saved a 1 hp demo from burning to death when he was out of medi gun range
Crossbow isn't too good, just syringe guns are too bad.
No! why nerf the cross bow when it is
A: Fun to fight
B: Fun to use
C: Fits the medics role perfectly
Why not just make the other primaries better, and just nerf the class slightly as a whole.
2:25 I want to see that design in the game, who wouldn't want to see a sanitary pad flying around?
me
And absorb the bleed))
I can imagine the airblast catapult could've been too easily used for trolling.
*Upward intensifies*
@@irmatheshepherd2325 get two engies. one builds a regular teleporter at an area near a cliff. the other builds a catapult right in front of it. someone walks through teleporter, walks forward, gets sent flying off the cliff
@@irmatheshepherd2325 you fly instead of fall
If it had a trigger the player initiated to launch themselves, it'd be great. It sounds really fun but really abusable.
@@irmatheshepherd2325
Build it in front of the spawn door facing into the spawn. Congratulation, you're stuck now.
I think the Trap Builder was meant to be a watch replacement, and that the Reprogrammer was meant to be an extra for MvM- sort of like the Extra Sentry or Heavy's Rage.
Probably, it would've consumed cloak- let's say a full meter to build, and recharged over 20 seconds.
Can any class be engineer: am I a joke to you?
@@gwainexe9065 Yes, it is a joke to me.
"Sniper rifle that somehow can see enemy outline"
Every sniper in a mile radius: ill take your entire stock
Sooo the Engineer vs Spy update couldve been a thing? :o
This can be a thing, some of these weapons can make a comeback in a diferent way, or not
woahhhhohhohhaoahhh
@@guilhermef.cabral8252 OR NOT
Do you seriously still believe in TF2 updates? They literally made a voting event so that they can do one update LESS lmao
@@Archimedes.5000
Unless something changed, didn't they say they would do both, and the vote would determine which one is first?
@@Apotheosister Well, if thats true then that Heavy update sure is taking quite a while to release ey?
I think Valve recycled the code to give Medic's primary the ability to provide the milk effect described at 4:48 to allow you to buy the milk syringe upgrades in MvM.
The concept of the DNA gun sounds cool af, but holy crap that could've turned spy into a menace if used correctly, suddenly becoming a demoman or an aditional medic could be op , more with spies that know how to trickstab.
i wonder if that gun could have boosted spy usages in competitive 6v6 or be banned on both 6v6 and highlander
It would probably have been banned instantly tbh
imagine stabbing a full charge uber medic after shooting him with the DNA gun
Seems op like alot of these weapons. This is kind of a sigh of relief honestly that the had seconds thoughts about these.
Maybe the gun do no damage at all and had the clip of 1 bullet force spy to master melee
Kinda reminds me how spies in 6s are just used to get one specific kill, then change back to whatever class they were originally playing. Maybe this weapon was inspired by that competitive playstyle of the spy?
Bro we almost had Halo: Reach hologram in TF2 I'm so sad
the effort u put in transitions and motion on even the simplest of things are so good and ur style is so clean. very cute. keep it up king
Judging by the name, I can only assume the repulsor is the pulse magnet's counterpart, having a windy effect and pushing all players back within the vacinity.
man tf2 really has a truly dedicated fan base that is still talking about it even though the game is years old now.
*that's dedication!*
Why do I see you everywhere
@@linkpwnz3291 this is the first time I see him lmao
Heck yes
Who are you
For a guy called edge lord you're very positive. Maybe that's the joke lol.
The Scrapped Engie buildings could've made Battle Engie into an Entire Full Class
Magnificent job, man. I enjoyed every single second of the video.
Hello dewill
I thought this was one of those scam comments lol
10:29 So that's why there are Red versions of the robots in the files!
I really like how you recreate the weapons and give comparisons to the stats
Those videos are *so well made*, it's a pleasure to watch them. I particularly love the information summaries and the way they're animated!
Interestingly enough, there's also a lot of evidence suggesting that the Thermal Thruster could be activated while not even out by pressing the Special Attack key, and could have even been all-class.
There's also lots of references to rd_asteroid and how the Thermal Thruster shouldn't apply fall damage to enemies while in a low-gravity environment.
UwU
Furry
@@cman580 UwU
Wolfy
I wonder if it’s a grown man typing that thinking there actually a dog
Imagine adding some legitimately interesting information to an already interesting video, only for people to talk about furries because of your pfp
3:25 love how concerned heavy is looking at his default-textured boxing gloves in that transition
I appreciate all the discoveries in the source code leak, unfortunate (and fortunate) that some of these ideas never made it to the game. Mini dispenser and the speed boost building, for example, were simple and effective ideas that could have added great value to the game.
@@dkskcjfjswwwwwws413 sure I think it could heal at a rate between level 1-2. Level 1 is pretty slow. Yet id like to disagree there and say that a fast set-up dispenser would be more than great. I dont think any of these stats featured throughout the source code leak are definite. They never even made it to the game for a reason.
10:49
I might be late but I have an idea about it:
UPGRADES:
Unsaps any friendly building within 2 secs and it gives damage resistance of 25% to it.
DOWNGRADES
It has the same HP as the Red Tape Recorder and it has a reload time of 5 secs.
That's my theory tough! I hope you like it!
Edit: The life of the repulsor is that when it gets shoot by any class it gets destroyed almost instantly and it lefts the damage reduction for 3 secs. That's all!
Someone actually recreated that spy's watch. It's called Le Phantom. As a spy main I can say, that I need this watch.
It also seems overpowered in my opinion
@Amenaza Amarilla telefrag
@@flexyspagoot Its like an anti razorback
@@VvC_Lad it can be used for that, but the le phantom only had a longer cloak deploy and undeploy time for the upside of being able to get amazing positioning for very little effort.
They should just make that you are not allowed to de-cloack inside the enemy
That spy DNA gun actually sounds like a good idea if you change back to a spy on the spot after being killed by the DNA gun. Though the spy itself needs to be fixed to not be so OP first.
0:36 Goes well with my Tiny Desk Engineer
For Free!
I would definitely love those spy traps probably as a replacement for sappers, because having a tool that works only against a specific class the Spy isn't even that good against (The Demoman and the Soldier are much more serious threats to the Engie) is the reason he's so goddamn weak. Plus it would give alternate playstyles to the Spy as well, something he lacks dramatically.
I'm sorry, all I hear from the background music is
"-emia, meaning presence in blood"
PRESENTING TO THE EMERGENCY ROOM...
Was that chubbyemus music? I never noticed
Aldrin Fontanilla yes
@@Slash4747
yeah he uses music from Lifeformed
one of the most common ones he uses is called "Frozen Hot Sauce" ahah
a soldier teleported bread for 3 days
this is what happened to his body
they need to make a medieval mode building set for Engineer. The Catapult would be a teleporter replacement
7:56 This mechanic would be absolutely broken in competitively play, especially in the RGL league, and even in pubs if you have a coordinated team. Imagine backstabbing a medic with uber and then popping it and your team pushes at the same time. It's a free uber.
Ehhhhhhh.... it seems pretty hard to pull off. Considering how bad spy is and you have to land a shot.
@@bynightfall_4516 well yeah. It would be a really niche theoretical tactic.
Yeah, but problaby with some huge downgrade, like make lound sounds, cant use cloack or even less movement speed, that kill the spy completely
Some of these were pretty cool
I imagine an explosive sapper would work like this
•Damages any players or buildings close to the one it's used on, making it sorta dangerous to remove it
•Is basically just a timed bomb that you tape onto enemy buildings, so does no damage until it explodes, making the rescue ranger basically useless against it, but also making the strategy of placing a sapper and shooting at it useless, while adding the new strategy of shooting buildings in the blast zone while waiting for it
•Takes longer than a normal sapper to kill, because whoever made it used a type of string that doesn't burn very fast
•Doesn't disable the building while it's being "sapped" which can be good or bad depending on when they decide to use the teleporter
•Can damage the user, if they get close enough to it
•It's literally just some dynamite you tape to stuff, so activates when the heavy with a huo long heater sees you after teleporting and doesn't realize he's standing on dynamite
The spy traps sound so interesting and it seems like they could be used in such creative ways. For example the cloak trap could be used to get a heavy medic combo behind enemy lines
came here outta curiosity, stayed for the delivery of content and the amazing editing flow
good job :)
The catapult would actually be great for all of the final points where there's no point in setting up a teleporter because the spawn room is already right outside the point.
The spy dna revolver is stupid op
But the trap thing was *interesting*
Can you imagine all the cool stuff you could do with the catapult?
I would definitely have my team catapulting into a pit for laughs.
2 engineers build catapults where ones target is another catapult.
@@commenturthegreat2915 read my mind
Imagine trimping with it
So much map breaking would happen because of it.
4:10 this is what definition of airstrike
Ok the decoy thing is surprising to see since that was something I heard somebody talk about for a weapon concepts video I saw years ago.
6:35 the ambassador’s cooler brother
Strange how the catapult and speed pad buildings are extremely similar to those implemented into HiGPS's balance mod, seemingly independent of each other. Especially because we apparently knew nothing of their existence before?
Either way if you haven't played with them before on the mod, they are much better than you might think.
Are they really independent of each other? I figured HiGPS got at least inspired by the leak.
@@AlphaSteam2 IIRC The Engineer pads were introduced long before this leak happened, so unless there was some other time in the past these were mentioned or he's some sort of elite hacker, I don't think he based it off the beta versions.
Jump pads were added to Fortress Forever in 2.0 (released 15 Feb 2008
, first seen in svn history 6 Dec 2007).
It's probably a much older idea than you think (note that in FF the Scout builds them, not the Engineer - and also the Engineer doesn't have teleporters).
10:02 Spy is an actual support class now huh
You might start to reminisce he said he said you might get depressed little did he know we have arleady been depressed.
The Repulsor would probably act like a sort of airblast, where it would periodically send out a pulse in a short radius every now and then that slightly pushes back projectiles and/or enemies.
Simply because of the word "repulse". Which means to drive back something, or someone.
Some of these concepts are so cool, to bad these will probably never see the light of day.
ALL OF THESE WERE TRANSMIGRATED IN ANOTHER TF2 GAME ON SOURCE ENGINE - TITANFALL 2! Like, all or most of them, including scoped revolver and mortrar launcher(for tone ult) - it seems they are identical
@@bebenda not really the same game
2:38 lmao the picture for it is literally a pad
This is a mega bruh moment on valves part
1:38 that would be my primary building to build first... That and it would cause an entire warzone but with people yeeting themselves in the air at each other... So many possibilities of stupid ideas lmao
I really hope that some of these weapons such as the Catapult, Speed Pad, DNA Gun and Dynamite Sapper gets added into TF2 in the foreseeable future in a major update after the possible Heavy Update.
These weapons could easily be put into a future Engineer vs Spy Update like what some of the code in TF2 was hinting to but instead got the Heavy vs Pyro War instead.
Yeah that sounds awesome sadly I don't think valve and tf2 team (like if they even exist anymore) is not gonna bother sadly
Yeah, and actualy the community alrady made these ones, If VOLVO give a little more atention they can use the community models of It
"in the foreseeable future"
i wished
that dna gun is an incredibly interesting idea. the catapult building also sounds like it'd be really fun to play around with
1:09 So THAT'S where they got the idea for the jump pad in TF2 Classic...
Coming back to this video, I like the phasing cloak, it's always sad when you run into an enemy cloaked and it reveals your position, though I'd nerf it and if you cloak inside an enemy player, YOU DIE, not them, cause otherwise I feel like its unfair lmao
would be funnier if both players die from that
imagine seeing a spy pop out of you, dead
The Decoy would be an interesting weapon. I’ve played Halo and it basically is the same thing as the Hologram. So while it wouldn’t be always convincing, it could act as a good enough temporary distraction for an Engie nest.
Also bomb sappers are cool ideas
6:34 i remember there was a workshop model with animation added to the game that would have fit this weapon perfectly. it was a revolver carbine similar to the one seen in tf2 classic (maybe the same model but i cant confirm that)
For the spy things, I can guess the Decoy would replace your cloak, since it draws attention away from you like a dead ringer. The traps would probably replace the sapper, since the sapper also works in a similar sense. They probably wouldn't cost anything, just have a recharge, like the mvm sapper.
A tradeoff of losing your anti-engie support tool (the sapper, used best to support your team's push by distracting the engie and disabling the sentry) in exchange for some more general ones would be neat.
I’m under the opinion that the traps would replace the disguise kit. Because placing traps as the class with both invisibility and disguises would get annoying fast, so it would force you to rely on only cloaking to get behind the enemy and get those traps down. Not to mention replacing the disguise kit would make it the same default hotkey as engie’s build menu
The way how you present your explanations with those animations are really cool.
it would be interesting to see the reprogram thingy in the actual game. imagine being able to reprogram a teleporter for your own team to use or a sentry to shoot the enemy team
Maybe the catapult was going to be buildable in medieval mode
To launch off the ramparts or over the wall
3:56
COD BO2 Announcer: Hellstorm Missile inbound.
5:50 i had a bug on double cross. I would see this 1 players outline (he was a new player, who played as sniper). it lasted several minútense u til the round ended, and we both died several times, and 9/10 i found see him, but for some reason i couldn’t.
i also saw his health relating to the color of the outline, green to red. i tried communicating with him, but he was a dumbass so.
bro that was super weird ngl
8:39 in x1000 it would deal over 2 million dmg lol
Catapult
Has a range in which you can place an X, when walking over the catapult you will be launched to the X, both can be destroyed by enemies
5:17 I'm glad that they removed it, because the crusader's crossbow would be totally overpowered.
Imagine building up 20+ heads with your demo just for a invisi boi in a corner to steal it all for himself
5:49 that sounds like the Widow's ultimate from Overwatch
honestly the decoy and spy traps seem REALLY cool
3:40 It does not go like a rocket because we already have rockets that go like a rocket because that is what they are.
what
Looking at the pictures of old updates like australian christmas, engi update etc forced me to remember that warm feeling of realization that something very big happend in the game, the hype building inside of you while reading through the fresh patch-notes to behold new weapon names, maps, modes, mechaninc and so on, then rushing to the game to test new things and have lots of fun!
I remember these moments as many of the most pleasurable of my life, not only online-life, but of life in general. The game was (is) special, it really has a soul and a subtle meaning to so many people in the world, i don't think there will be anything like this ever.
I was hoping DNA gun would disguise enemies as your teammates and enable friendly fire.
I like how good of a job he makes of explaining why those are still in the code with that little bit at the beginning
7:40 “My favorite class is the spy.”
The conditional speed boost from the speed pad is pretty smart balancing. If you could just get guaranteed speed for a set duration, I could see tons of engis building these right up next to the front line and their whole team regularly falling back to it so they effectively get a constant speed boost.
Reminds me of stim beacon from valorant
11:06 except for the part about killing them when uncloaking inside them,isn't it a workshop weapon?
They probably planned/tried to implement it, before dropping it.
The DAN gun seems cool as a replacement to the Cloak or something. You can't invis so the backstab is harder but once you do you just straight up steal their loadout. Kill Heavy, become Heavy
You dont stab the heavy, you would shoot them to become them.