2:47 For the pistol thing, there was a script you could download or bind your scrollwheel to fire made the pistol shoot like a super accurate minigun, letting loose the entire mag in under a second due to the no limit on the APM. That's why it was changed later down the line.
The pistol's weird fire-rate was a holdover from Half Life 2, I think. In that game, the weak starter pistol also fires as fast as the player can click. Which is weird, but fine in a singleplayer game. I guess the devs ported that feature over to TF2, without properly considering what that would allow players to do.
@@tbotalpha8133 "They can fire as fast as they can click, nobody is gonna click so fast right? There is no problem with this" People who played cookie clicker and scripters "Yeah, right"
"TF2 nowadays sucks with so many updates" Yeah, remember when bread made the last point explode, Engineers were able to put their nest outside of the invisible walls or over the sky box, and Quickplay allowed you to play in a server without warning you it was about to close down, which cut your match in half? Yeah, me too.
Or when engineers couldn’t pick up buildings, a single Tele cost more than a sentry, the reserve shooter punished you for walking up stairs, airblast stunlocked you, at any time you could be sent to a five hour match of 2fort, all crits bar headshots were completely random, and many more factors that made 2008-2017 tf2 a frustrating time capsule to try and play today.
I still remember that window when the sandman could stun through uber, scout could be crazy legs, baby-face blaster let you outrun hitboxes, demo stickies had extremely fast ramp-up, the equalizer wasn't split into two weapons, pyro had no airblast... Interesting times in the past.
2:26 basically all games have one line that sounds nothing like the voice actor lmao The scout’s sound for pushing things with the shortstop is pretty weird in current tf2
More like their excuse of (we're constantly changing, sometimes we plan something but scrap it some time later, we don't want to tell anyone about our plans because we ourselves don't have an idea of what these plans are)
I’m not overlooking issues. The game is absolute insanity compared to how it used to be. It’s so garish; and everyone is like two years old. The UI is all screwed up. The old TF2 had a genuine mystique to it based on the subtle retro design aesthetic it was based on. Now it’s complete trash
helloitismetomato I actually enjoyed TF2 quite a bit until match making and the UI overhaul, and my skill didn’t peak until well into the 2010s, but I would say that the golden era probably began with the Gold Rush update and definitely ended when F2P began. However, I would say that the insanity really goes all the way back to the introduction of the chargin’ targe at the end of 2009. That was the first major change to the DNA of the combat. It was kind of awesome at the time, but it was just the beginning of a long downward trajectory. Before that point, you could say that each class had a distinct role, but the extreme speed gained by the Demoman gave him more offensive capabilities like the Scout. Apparently the Pyro can fly now, too? Hats were also much less out of control. They were a little flair, but they didn’t tend to transform the overall look of someone from afar. It was subtle. The main menu was much more minimalistic in terms of the options, and there was a cool, moody background. It had a very clear look and feel. The characters felt more in harmony with the 60s spy movie aesthetic/Warner brothers cartoon look. No one had flames shooting out of their eyes or rain clouds over their heads. The Red team wore a red uniform and the Blue wore Blue. No one wore like robes or a big coat with gold in it. Everyone looked like they were from the same planet, and not like they were from jojo’s bizarre adventure, flying around and screaming or shooting laser beams at people. It was just a lot less complicated. Colorful and appealing, but it wasn’t garish and confused. It felt like it was more about the game.
I remember when I first played TF2, back on the xbox360 orange box many years ago. I really liked it but left after a while of playing the same few maps over and over. A while later I got a PC for playing games and the first thing I installed was TF2. It was amazing to see all the changes and additions (not to mention the custom content that was now supported). There have been plenty of bad changes over the years, but I definitely would not have put over 4K hours of my life into that game I played on the 360.
@Mr Me Yeah fun as in watching literally every lobby abuse their ownership controls and limiting everyone to using shitty classes while they build sentries in exploited spots like the fucking skybox? Oh yeah way more fun hehe.
For me it was 2009 or so. I was dealing with the grief of my grandpa dying by playing online on a DSL connection for the first time in my life. My first online game was GTA IV My second online game was Team Fortress 2. It was a life changing experience, but nothing blew my mind more than hearing that you could play Team Fortress 2 on PC. What I saw, I literally thought was fiction. Like some wonderful dream. Look up TF2 All Class Balloon Battle by Criken. Imagine going from playing on Xbox 360 Orange Box, to seeing this ua-cam.com/video/TP622jWhBwk/v-deo.html
There actually is something like that, or at least used to be. It was called TF2 Classic. A group of Facepunch modders got a hold on the TF2 source code and started messing with it. But I think they've gone too far with it...
@@Matihood1 A Team Fortress 2 Classic developer here, TF2 Classic has changed its goals to being a reimagining of the 2008 era of TF2, with updates that add new gamemodes and/or alternative weapons, however it's still in closed beta for now until this next update releases, you can follow what's going on with it in the official Discord server here: discord.gg/3zMk4vn
I was thinking hey, delayed backstab, cool so I could dodge it, but, that’s not what I just saw, what I saw was the spy being a terrifying class, just imagine cowering in fear at the thought of a spy, i mean sure that could work, but that was just ridiculous
In regards to jumpheight I remember there was once a time where Valve patched the game and reduced the hight you got from jumping. This resulted in engies barly being able to jump onto their sentries even with a perfectly timed crouchjump
I believe early versions of tf2 also allowed bhopping to a degree and it was possible to "boost" friendly players with the needle gun's projectile to areas of the map that were not clipped properly
@Daniel von Strangle That sounds like the extra effect I want to give to the OVerdose and Solemn vow alt fires that deal burst healing. to be more specific, a Disciplinary action like effect for 5 seconds after healing someone. Stock syringe gun and bonesaw gets regen, Blut and ubersaw get up to 20HP on hit for ranged and guarantied 20HP on hit for melee, Crusaders Crossbowand Amputator get no extra effects but the amput gets a Apothecary meter that makes the aoe heal for 8 seconds but disables uber use during that time.
@@GewelReal I am talking about how I think the Medic needs a burst heal alt fire (primaries get medium health pack while melees get small health packs) with extra effects to make all the other options be somewhat viable instead of Crusaders Crossbow Ubersaw meta!
I sent an Engineer to the skybox in 2Fort that way. He stood on the dispenser, I stood in the dispenser. He jumped, I shot, he got on top of the long stairway building, then got outside the map. What happened after that, I'm not sure, I just went thru the teleporter.
I’ve always felt like people made too big a deal out of the hats. Like, the game is still fun. Perhaps more so now that it’s been out for so long and the devs have fixed a lot of pain points with the game. I.e. I’m partially blind but I can still tell the characters apart in a split second so
@@tf2fan919 Brothers in a shared suffering. You remember spamming rockets under the exit to the enemy's spawn on 2Fort since rockets dealt damage through the floor?
@@UmamiPapi Oh, my gosh I completely forgot about that! Do you remember the little hole in the terrain next to the spawn door on dustbowl 1st attacking that people would shoot through during setup?
Maybe this is a symptom of you not being there back in 2007 but you failed to cover one of the most incredible and game breaking things that existed during this time. Jelly hopping. Originally if you had crouch set to release when you stopped pressing the button you could do a crouch jump through the ceiling. Harmless enough. However this slight bump through the barrier of the wall led for some interesting teleporter placements in many of the maps. The variety is too complex to type out here youre better off searching for a video to display it. Another interesting note was that medics syringe gun when shot at a players feet caused them to fly into the air. A good medic and engineer could get teleporters into the sky on every single map. There were ways to do it on all 6 in different spots. In well at the rocket stage you could get a sentry on the top of the walls in that giant room. On 2fort various places in the sky or on out of buildings. Dustbowl in the sky, Hyrdo in the sky, granary I cant remember hahaha. Gravil pit in the sky. It was insane and felt amazing when you could pull it off. All these glitches live in infamy on the xbox 360 and ps3 versions of tf2 where these exploits to this day can be done in legit servers.
Holy shit buddy you just cleared a mystery or bug i believe to have played when tf2 was buggy n laggy on my old PC with its shaded look. I wondered why a teleporter was waaayyyy high up in the map. Damn tf2 has always been a funny game
the sweet spot for tf2 was 2012-2015. That was the peak of what TF2 had to offer and then they tried updating their game to keep up with Overwatch and ending up shooting itself in the foot.
Every single weapon in tf2 is full auto for the player tho. All of them can be just held. Well, not the stickybomb launchers or the huntsman, but all others let you just hold m1 to shoot.
in TF2, the pistol and SMG would get alt fires that augment fire rate like say, the pistol getting a normal fire rate and a plus 15% fire rate for no random crits as a option.
@Sean you know how IRL guns have a safe/semi/full auto settings? the Team Fortress 2 version of that would be an alt fire that switches between semi auto and fuall auto mode for the stock pistol and SMG(pistol getting semi auto as normal fire and alt fire switches to full auto for plus 15% more fire rate while the SMG gets full auto as normal mode and minus 15% fire rate for plus 20% damage on headshots with the SMG) with the Cleaner's carbine having the Crikey meter and the Winger and PBPP getting something appropriate for them. my suggestion for the Winger is 9 shots instead of 5 and alt fire is a charge up shot for minicrits and no random crits while the PBPP gets 12 shots of 15% less damage, 15% slower firing speed and the alt fire is switching between 3HP on hit (good when you need to stay alive until you get a med pack) and 30HP on kill(when you need a burst of healing) as apropriate changes. what do you think?
Yeah, it was quite a big change when they made holding it down as fast as tapping. The reason was people were using macros that tapped the mouse key quickly giving them super fast pistol fire.
Airblast used to be fine but now since player airblast is a square, the pyro literally doesn't even have to look at you to airblast you, and looking down while airblasting sends the enemy straight up
Dude, I remember some pro memers about 4 years ago that were saying sus back then. They also t-posed a year before it became popular. They were legends. True meme hipsters.
@@HighCommand1 well I usually get informed from Tyler about all Valve does and... that mercenary mod (kinda like quake) in tf2 style made me believe the game went open source. If you know what mod I'm talking about.
I remember why the pistol is that way. It used to be a "semi auto" pistol, like in most games, but people started using "quickfire" pistol scripts, where you could press a button and it would repeatedly tap the fire button at the maximum speed. Some of these scripts were in-game, some used tools like autohotkey. The devs IIRC wrote a patch note or a blog post or something describing how they fixed it - cap the pistol firing speed to a slower speed, and make the fire button shoot at that speed.
It used to be an Australian colloquialism used in the same way Among Us players do, but I guess I can't say it anymore without being thought of as a 9-year-old.
As awful as the delayed backstab is for gameplay, its animation is super satisfying. It's nice to see the timing that animation was originally made to have.
Fun fact: there is full source code of ether this build or close to it (circa 2007), including the engine itself and other source games floating on the net. It's what classic, vintage and other mods were based off.
@eddmnd you cant decompile a game like that and get the whole source code. all you would get is pseudo code. tf2's source was leaked in 2012 and it used a early 2008 build of the game.
O god no, how recent is that source code leak? I've noticed a bunch of cheaters in the game lately. Now any script kiddie can make a cheat without even touching IDA.
You don’t need mods to play this version of tf2. You can just play tf2 on this game bundle pack called “The Orange Box” for Xbox 360 since it’s the same exact thing as what the pc version used to be like in 2007 due to it never getting updated for 15 years unlike the pc version. It’s also nowadays the most forgotten version of tf2 compared to when it was first released along with the pc version on October 10 2007
The jump height was indeed increased, to compensate for the crouching hitbox being changed, otherwise you wouldn't be able to jump on your sentry as Engineer.
One thing you forgot to mention was that a revved up Heavy was even slower than he is today, he got a mild speed buff one time and before that he would walk as slow as a zoomed in Sniper... apparently this is why the Shotgun was more important back then, just like how today the Shotgun is a good pair with the Brass Beast
Not gonna lie, I kinda want somebody to make a mod out of this just to see what it's like playing this weird version of TF2 with actual players. In 2007, most of this stuff probably flew under the radar because it was the game was new and nobody understood how the game worked yet, but now, after a decade's worth of practice, it could be legitimately interesting to see what happens.
You don’t have to have a mod. You can just play tf2 on this game bundle pack called “The Orange Box” for Xbox 360 since it’s the same exact thing as what the pc version used to be like in 2007 due to it never getting updated for 15 years unlike the pc version.
The interesting thing about the old spy knife timer is that the delay was the same as all other melee weapon delays, the "hit" comes slightly after you swing (such as when the knife would realistically connect with the body). You could bypass the swing delay by queuing up your swing and then walking into the back of the enemy as the swing would "hit", which is partially why the example with the cloak happens. The delay does exist today, just not with the spy's knife. If you try it with other melees on other classes, you'd notice that the "hit" comes slightly after you left click.
You missed the worst offender Crit storage! If you melee and then swap weapons you "save" that melee attack and you can keep punching a wall and doing this until you hear a crit noise, then keep it stored for an instant crit ALSO ONTOP OF THAT you would fire your normal melee attack so heavy on 2fort was like a 1 hit powerhouse with a stacked crit ontop of their normal attack. This also worked with cloaked spys being able to store a knife poke then swap to pistol then cloak and while invis swapping and backstabbing someone at any amount of time after. As fun as that was to mess with I am so glad they removed this
I recognized a good decent deal of the stuff listed in the video from my days playing The Orange Box. Only reason I ever wanted it was to play TF2, which required online and my young self didn't know that. And because of the unpopularity of TOB, it made successful matchmaking incredibly rare, and whenever games were found, I noticed that there was always a demoman or two guarding the intel with their invincible sticky bombs and an engineer to protect them. And getting backstabs as spy was not only difficult because of the delay for the stab to initiate, but because there were rarely any sniper players and there were only a few players in the game as a whole, so it was incredibly easy to figure out who was fake. Don't even get me started on the spawn camping. One last thing was that muting people in voice chat was NOT possible, and people would abuse that, and the quality sounded like classic Counter Strike. So if there was a mic spammer on your team, you could either: 1.) switch teams to avoid it, 2.) deal with it as much as you could, and/or 3.) leave the game completely to try and find another active game server ONLY to wait for a very long and excruciating amount of time, just so you could get that new game or go straight back to that same game with the spammer(s). Not to mention that there were some hackers who somehow managed to permanently uber themselves, spawn objects and no clip anywhere they wanted.
When the spy update came out and added his kill taunt, there was a *very* brief period (might have literally been a day) where you could do the kill taunt while cloaked. Good memories of nabbing some people with that on my friend group's server.
One of my favourites was that you could move/fire while taunting - jump immediately after taunt and you'd see the animation play for a split second, then have full control to move/fire as normal, but everybody else would see you taunting and moving. I didn't play tf2 much until it went free to play and was really surprised with how much was updated. Friends were in disbelief that you couldn't move engi buildings or airblast before. The only advantages it had IMO was that it was much much easier to understand compared with the countless weapons and 'abilities' of each class you have now, and the consistent art style, but wouldn't ever go back now if it were an option
5:30 I still have the habit of doing this. I don't remember the last time this used to work, but before I gave TF2 a break, it used to work for me... or so I remember.
Yes, gameplay wise and sound fixes help make the game better but 2007 had better lighting, player models, viewmodels, weapon models, and optimization and other miscs like destroyed sappers being visable. However this video was very informative, I haven't noticed 20% of the gameplay features being in classic tf2 so thanks I really enjoyed this.
The viewmodels weren't better. They were more detailed, sure, but they were a big pain for modders to deal with. The currently used c_model system is definitely superior. The problem is that when porting stock weapons to c_models, Valve got lazy and ignored many details, like Spy revolver barrel spinning when shooting or Demo's grenade launcher actually having grenades inside (though the latter was already a thing in the newer versions of the GL viewmodel even before it was ported to the c_model so I don't know what happened).
@@Matihood1 c_models are less detailed and easy to mod and make skins of course but I would rather have a plain weapon that looks shaded and detailed compared to a styrofoam look- alike. believe it or not but people still did mod w_models, there where a lot so I doubt it was very hard; player models where higher poly and even then used hwm models (ones used in sfm) but the models including weapons where sacrificed to "optimize" the game for everyone instead of it being an option. The details where removed to make the weapons load in faster. I don't think the current model system is great at all but you do you.
@@Skerp129 I literally dont see any difference in the viewmodels, but the lighting in modern tf2 is definetly better than the old, but alll of the shit you mentioned is all down to preference. Also the sapper model mightve been removed cause people always spam them on buildings till the buildings are destroyed, but complaining that there isnt a sapper entity is such a non-criticism
I played tf2 on the xbox 360 for the entirety of highschool. Me and my friends looked at the PC version getting updates ENVIOUSLY, knowing we were being left behind. This did not detract from our fun, as we all easily logged in over a thousand hours each in the game playing the game at near-launch state. Goes to show how fun the base game TF2 was that we were able to play it so much, with so few maps, and so little change at strict 8v8 servers with ALL the bugs and lack of features. Still a grand time I look back on fondly
I just wish game companies including valve would realize that their fans don’t want these awesome,cool, and fun out of bounds exploits to be patched. Because I usually get bored after playing for about 3 hours due to these being patched. But if you want to play the 2007 version of tf2 then play tf2 on this collection of games called “The Orange Box” for Xbox 360 or PS3
@@ryanmomtahan4786 You’re pretty much unkillable when out of bounds, which completely ruins the whole match. In singleplayer games, it’s fine, but not a multiplayer shooter game lol.
@@ryanmomtahan4786 The only problem with Orange Box TF2 on PS3 is that there's not a whole lot of people playing at certain times while during others there's at least, like, 2 full servers so you never know when you'll be able to actually play
You forgot one. On dustbowl, Area 3, there’s no stairs up to the upper floor after passing the first point. The one across from where red drops down? Yeah that didn’t exist originally. Source: Orange box.
They should bring back the whole "no uber duration penalty for changing heal target" for the Quick Fix, since its uber has no lingering effects and is supposed to be spread around your whole team anyways
to ANY AMONG US player. This video was made before Among Us was popular, so "sus" had a different meaning back then. I don't know what it was, but I think it had to do with YTPs.
i remember wanting to buy TF2 as my first game purchase ever, and it going f2p about 4 days after i made that decision. no, i didn't actually buy the game
Not true. I mean it was not a problem since you could always bypass the backstab delay just by hitting the back a lil bit more far away or by doing a side stab.
Man...I miss TF2...I remember playing this version on the Xbox 360 on LAUNCH DAY. I remember being around as all the updates happened, and getting to see the game..."Evolve" into what it is today. The overflow of nostalgia kind of breaks my heart. Finally buying the game on PC. Farming Medic, Pyro, and Heavy achievements. Going through the WAR update. Spy Vs Sniper update. Engi Update. Meet the Medic. So many good memories from GMG and FuG. Zombie Fortress. Advanced Weaponizer mod. If anyone out there remembers any/all of this incredible and stupid shit, you're my brother. We may not have met, but you and I both understand what made this game great. It wasn't trading, hats, goofy taunts, and competitive play, but the spirit of being along for the ride as this game that we all loved and cherished blossomed into something new every time we came back. Now...it stagnates in the neglect of exhausted and frustrated developers. Their job wasn't an easy one, but those grumpy bastards made every second of the games lifespan an absolute riot. You will be missed TF2, even if you're still around.
I played last in 2011, I think. I remember all the big updates that added stuff. Also the april fools jokes (if anyone remembers the guard dog, high five). The art contests. The original backstories of the mercs. So much nostalgia.
you're right about the jump change, in march 6th 2009 it says they increased the jump height velocity to account for a fix they did where apparently there was some weird bounding box issues when the player was falling, rocket jumping, and jumping. its always the bounding boxes... i swear
@@jeremyranger4260 have you ever wondered why demoman has place for 6 pills in his gun but only uses 4, bc the tf2 team couldn't give a damn to make a change that would take 2 hours to do
0:07 In the realm of computer science, there's a thing called software rot, it's self-explanatory but the general gist is that as a software (say TF2) continuously gets changes (say updates) the overall integrity of the code itself begins to decay, this is why you would notice your OS become slower over time despite there not being any resource intensive applications running. Same thing is happening to TF2, performance wise, the 2007 build of the game would probably run better than the modern build in some regard.
It's not necessarily that, or at least not only that. The sheer number of particle effects, complex new cosmetics, and lack of LOD models have all been responsible for TF2's plummeting performance.
@@Snacks256 This is objectively true. Modern CS:GO and TF:2 both run significantly better than the OG builds if no cosmetics are enabled. Many improvements in the pipleline have been made to try to pick up the slack for the giant mess that's been made ontop of it.
the problem with your opening premise is that you are looking at how tf2 was when it first launched and then comparing tf2 to how it is now and drawing a linear conclusion when the mid years is when tf2 really peaked when
Wow, I had no idea TF2's early days were like that. It really goes to show what a dedicated community and a company that used to care about it could do to keep a game going for so long.
Remember when crouch jumping could put your viewpoint through the ceiling and you could build teleporters and sentries out of bounds? Remember all the holes in maps that would allow you to fall through the floor and build sentries underground that would kill people? Or teleporters that would trap people? Remember when new weapons were only unlockable by completing achievements? Remember the hidden console command "achievement_unlock_all", which would, obviously, give you all the weapons and also lag the server and everyone's game due to hundreds of particle effects (to signal the player unlocking an achievement) being shown over the player's head? Remember the perma-uber glitch when you switched Medic loadouts mid-uber at spawn? TF2 pre-2010 was amazing for griefing
"People say TF2 gets progressively worse as more and more updates release."
Lucky for them, no updates are releasing.
It went to shit as soon as trading became a thing. Don't @ me
@@uuuultra ok
@@uuuultra ok
ok
@@uuuultra kis me pls baby
After nine years in development,
*G A B E N .*
GAYBEN*
GAMEBURN
500th like
gay ban
At Valve Software.com
"spys instant backstab is bullshi-"
*delayed backstabs*
NEVER MIND
Nah it's still shit.
This is a spy main speaking.
@@oliverpyide7748 sure backstabbing while completely cloaked is shit
This is a spy main speaking
@Uncle Paul yes
Stop sappin' mah sentrah
@@dontlookatmyvideoREE i believe not
"sus" in the title hits different today
So does the thumbnail
DaSpy
Ye
He did say he invented time travel in the video tho 😳
@@MassivePonyFan a very sus update 😔
GET OUT OF MY HEAD!
you didnt even know how popular that word "sus" would be in 2020
yes, he said it in video too
Yes
He changed it, I remember that there was a different title
Aqua is You
@@intestinalobstructiongamin157 yes
Soldier: *gets fall dmg* ughhh
Medic: *gets fall dmg* YAMERO
medic is a weeb confirmed
hmmm
*Heavy turns around*
Heavy: NANI?!?!
2:43 lmao
Medic get fall dmg: *FGO Saber "Yamero"*
reference: ua-cam.com/video/L7Tm1Em3JU0/v-deo.html
“Heavy makes this really girly yelp”
Well if you were carrying a mini-gun and jumped off a ledge, i’d like to see you not make a girly yelp
*Heavy makes a scout-y yelp
Nicolas Buyens I think he means the minigun would launch itself into your crotch area
@@CarCorSnoAllen both of your legs would be broken. miniguns are very heavy.
@@literallyglados you're right about that as his minigun weighs 150 kilograms which equals to 330.75 pounds.
what about medics weeb speak
2:47 For the pistol thing, there was a script you could download or bind your scrollwheel to fire made the pistol shoot like a super accurate minigun, letting loose the entire mag in under a second due to the no limit on the APM. That's why it was changed later down the line.
Funny because the x10 mode pistol is exactly like this you fire all shots instantly
The pistol's weird fire-rate was a holdover from Half Life 2, I think. In that game, the weak starter pistol also fires as fast as the player can click. Which is weird, but fine in a singleplayer game. I guess the devs ported that feature over to TF2, without properly considering what that would allow players to do.
imagine getting magdumped by a scout lmao
TBot Alpha Portal’s portal gun fires the exact same way also.
@@tbotalpha8133 "They can fire as fast as they can click, nobody is gonna click so fast right? There is no problem with this" People who played cookie clicker and scripters "Yeah, right"
"TF2 nowadays sucks with so many updates"
Yeah, remember when bread made the last point explode, Engineers were able to put their nest outside of the invisible walls or over the sky box, and Quickplay allowed you to play in a server without warning you it was about to close down, which cut your match in half?
Yeah, me too.
Or when engineers couldn’t pick up buildings, a single Tele cost more than a sentry, the reserve shooter punished you for walking up stairs, airblast stunlocked you, at any time you could be sent to a five hour match of 2fort, all crits bar headshots were completely random, and many more factors that made 2008-2017 tf2 a frustrating time capsule to try and play today.
I still remember that window when the sandman could stun through uber, scout could be crazy legs, baby-face blaster let you outrun hitboxes, demo stickies had extremely fast ramp-up, the equalizer wasn't split into two weapons, pyro had no airblast... Interesting times in the past.
Also when quickplay used to put you in servers which had donator perks that made you OP
@@Cat780j Oh yeah, Quickplay could put you in Community servers as well if you wanted. Never knew what you could end up with.
All of those points aren't nearly as bad as random crits, snipers, random bullet spread, and autobalance
2:26 basically all games have one line that sounds nothing like the voice actor lmao
The scout’s sound for pushing things with the shortstop is pretty weird in current tf2
ok name every single game ever made then
@@AleK0451 I’ll name it John
Is it though
@@theuserjoan lame
The thing is, every class used that, including the pyro.
Let's not forget you couldn't haul Engie buildings.
also no airblast for pyro
Narancia_Best_Boy shounic already mentioned that in the video
also no airblast for pyro
easysqweasy angry boss penguin noises
@noobenstein also no airblast for airblast
6:26 I can't imagine what trickstabs would look like if that were still a thing
Swipez :it is free real state
Boy do I have some news for you, the console versions of Orange Box, which included a practically launch mode TF2 are so fucking unbalanced.
The Death Tackle
OH boy.
It would be disgusting but harder.
I think valve thinks the theory is true and that is why they refuse to release another update
empirically confirmed after jungle inferno
Wat theory?
@@X_mezo_X if it's not broken dont do anything
honosty for every update the game gets better but the hats... no
More like their excuse of (we're constantly changing, sometimes we plan something but scrap it some time later, we don't want to tell anyone about our plans because we ourselves don't have an idea of what these plans are)
1:09 monsters inc. canister for harvesting their screams.
This idea was so good Valve decided to make it a global event!
Please help I miss my fancy hats
When people say old TF2 was better, not sure that Day 01 unpatched no-updates TF2 is what they're talking about :P
Well, no matter what era of TF2 they mean there are probably some really bad issues they conveniently overlook.
I’m not overlooking issues. The game is absolute insanity compared to how it used to be. It’s so garish; and everyone is like two years old. The UI is all screwed up. The old TF2 had a genuine mystique to it based on the subtle retro design aesthetic it was based on. Now it’s complete trash
@@franklinhirsch1654 I was more referring to gameplay issues. I don't really care about cosmetics and I don't see what's wrong with the UI.
@@franklinhirsch1654 Around what time (year, month if possible) would you say is the golden era?
helloitismetomato I actually enjoyed TF2 quite a bit until match making and the UI overhaul, and my skill didn’t peak until well into the 2010s, but I would say that the golden era probably began with the Gold Rush update and definitely ended when F2P began. However, I would say that the insanity really goes all the way back to the introduction of the chargin’ targe at the end of 2009. That was the first major change to the DNA of the combat. It was kind of awesome at the time, but it was just the beginning of a long downward trajectory. Before that point, you could say that each class had a distinct role, but the extreme speed gained by the Demoman gave him more offensive capabilities like the Scout. Apparently the Pyro can fly now, too? Hats were also much less out of control. They were a little flair, but they didn’t tend to transform the overall look of someone from afar. It was subtle. The main menu was much more minimalistic in terms of the options, and there was a cool, moody background. It had a very clear look and feel. The characters felt more in harmony with the 60s spy movie aesthetic/Warner brothers cartoon look. No one had flames shooting out of their eyes or rain clouds over their heads. The Red team wore a red uniform and the Blue wore Blue. No one wore like robes or a big coat with gold in it. Everyone looked like they were from the same planet, and not like they were from jojo’s bizarre adventure, flying around and screaming or shooting laser beams at people. It was just a lot less complicated. Colorful and appealing, but it wasn’t garish and confused. It felt like it was more about the game.
Ok you knifed in the air so what?
Me: Yeah so what?
*Spy stabs other spy while invisible*
Me: Falls off chair
Wot in tarnation?!
brokePC
Off to hang myself
@@cabfish8339 Watch and Lear... CRIT!!!
I remember I was 14 when I discovered that trick.
The rage was glorious.
> weeb avatar
I remember when I first played TF2, back on the xbox360 orange box many years ago. I really liked it but left after a while of playing the same few maps over and over. A while later I got a PC for playing games and the first thing I installed was TF2. It was amazing to see all the changes and additions (not to mention the custom content that was now supported). There have been plenty of bad changes over the years, but I definitely would not have put over 4K hours of my life into that game I played on the 360.
definitely agree with this sentiment. There were a lot of good and exciting changes. Despite the decline in these changes over the years.
@Mr Me which of his statements is wrong?
@Mr Me Yeah fun as in watching literally every lobby abuse their ownership controls and limiting everyone to using shitty classes while they build sentries in exploited spots like the fucking skybox? Oh yeah way more fun hehe.
the console versions are fun to exploit around in
also they are played to this day
just played some on the 360 today actually, great fun
For me it was 2009 or so.
I was dealing with the grief of my grandpa dying by playing online on a DSL connection for the first time in my life.
My first online game was GTA IV
My second online game was Team Fortress 2.
It was a life changing experience, but nothing blew my mind more than hearing that you could play Team Fortress 2 on PC.
What I saw, I literally thought was fiction. Like some wonderful dream.
Look up TF2 All Class Balloon Battle by Criken. Imagine going from playing on Xbox 360 Orange Box, to seeing this ua-cam.com/video/TP622jWhBwk/v-deo.html
oh man this title has aged interistingly
amogus
*SUS*
Sadly zoomers never will.
You guys are too young, but I remember the time when sus only came from youtube poops.
Where there's smoke...
@@JollyJuiice Ibi ignis.
The good old days of UA-cam comedy
Same…
finally, someone who remembers!
2:44 I nearly spat out my drink
*Y A M E R O*
Dude, that's exactly what happened to me lol
And you'll be like: Seiba(Saber) what are you doing here?
I really would like to have some sort of tf2 2007 gamemode
ua-cam.com/video/6EgEIw0_qZ0/v-deo.html check out the description to download tf2 2007
There actually is something like that, or at least used to be. It was called TF2 Classic. A group of Facepunch modders got a hold on the TF2 source code and started messing with it. But I think they've gone too far with it...
@@Matihood1 A Team Fortress 2 Classic developer here,
TF2 Classic has changed its goals to being a reimagining of the 2008 era of TF2, with updates that add new gamemodes and/or alternative weapons, however it's still in closed beta for now until this next update releases, you can follow what's going on with it in the official Discord server here: discord.gg/3zMk4vn
@Foxx 9 years
Tf2 on xbox
The jump height was definitely changed since launch tf2 artifacted alot of half life 2 base source movement systems
Perhaps this was done to make crouch jumping less important.
I think it's more of a thing where they added a split second of hang time in the air, so you don't just go straight up and down
Remember clipping through the floor as engineer to place teleports out of bounds?
I was thinking hey, delayed backstab, cool so I could dodge it, but, that’s not what I just saw, what I saw was the spy being a terrifying class, just imagine cowering in fear at the thought of a spy, i mean sure that could work, but that was just ridiculous
Yep, invisible Spies backstabbing you from around corners. Fun! Yikes.
4:27 medic has had enough of being killed and turned god mode
"The Spy is my favorite class. Thanks and have fun."
Bruh i thought you commented in your own comment lmao
In 2022, I don’t think spy is his favorite class anymore since he’s leaving the game that his favorite class is from to die now
Breaking: Man invents time travel, uses this scientific breakthrough to play favorite video game from it's initial release build.
Dude Try To TF2 Classic
@@C.A._Old just waiting the redditors do the epic
@@srmitobrgreenmushroom8390 HO HO HO Sho Sho :D :-)
he is just playing on xbox 360
nice pfp lol
"ugh"
*"YAMEROOOOOOOOOO!"*
hot
@@NRVNQSRR same
hehe
k
uwu
2:00 Probably a side effect of the bunny hop patch. Remember when fat scout could actually run at the speed of a scout?
0:14 "in this video, i invented time travel"
that explains the title.
sus is a common word that has been said for decades
"very visibly flash your entire team"
*INSERT BURLY BEAST HERE*
Dude Try To TF2 Classic
It would be nice if valve let us play the version online.
I'm not totally sure but i think the console version of tf2 is the same as 2007. So if you have a ps3/xbox360 you can try it out there
@@cragscleft1658 it is
what about Arena mode though?
you can play that version online its just that no one plays that version
@@HighCommand1 I got in a orange box match on the 360 like 20 minutes ago lol, the 360 version is still pretty popular, ps3 not so much.
In regards to jumpheight
I remember there was once a time where Valve patched the game and reduced the hight you got from jumping.
This resulted in engies barly being able to jump onto their sentries even with a perfectly timed crouchjump
I pressed on this video just to comment this;
I never want to hear the word “sus” again
Meaning cheating in this case
sussy
sussus amogus
Not gonna lie that's pretty sus
That's too bad
4:07 kinda looks like the medic is just parrying the bullets with his bonesaw
I believe early versions of tf2 also allowed bhopping to a degree and it was possible to "boost" friendly players with the needle gun's projectile to areas of the map that were not clipped properly
@Daniel von Strangle That sounds like the extra effect I want to give to the OVerdose and Solemn vow alt fires that deal burst healing. to be more specific, a Disciplinary action like effect for 5 seconds after healing someone.
Stock syringe gun and bonesaw gets regen, Blut and ubersaw get up to 20HP on hit for ranged and guarantied 20HP on hit for melee, Crusaders Crossbowand Amputator get no extra effects but the amput gets a Apothecary meter that makes the aoe heal for 8 seconds but disables uber use during that time.
@@drivanradosivic1357 what are you talking about
@@GewelReal I am talking about how I think the Medic needs a burst heal alt fire (primaries get medium health pack while melees get small health packs) with extra effects to make all the other options be somewhat viable instead of Crusaders Crossbow Ubersaw meta!
Dude Try To TF2 Classic
I sent an Engineer to the skybox in 2Fort that way. He stood on the dispenser, I stood in the dispenser. He jumped, I shot, he got on top of the long stairway building, then got outside the map. What happened after that, I'm not sure, I just went thru the teleporter.
I’ve always felt like people made too big a deal out of the hats. Like, the game is still fun. Perhaps more so now that it’s been out for so long and the devs have fixed a lot of pain points with the game.
I.e. I’m partially blind but I can still tell the characters apart in a split second so
ikr, And i believe that with a cfg file you could disable hats so that would solve the problem
Dude Try To TF2 Classic
Most hats are perfectly fine and fit the classes well. It's just the really ridiculous ones they added recently that spoil the bunch.
@@ViciousVinnyD Luckily, the side-effect to this is that nobody wears them.
@mrSquid Reddit fashion isn’t fashion
You didn’t have to invent time travel, just play the console version
Yeah, back when i had no computer thats all i could do.
Same
The most forgotten version of tf2 :(
@@tf2fan919 Brothers in a shared suffering. You remember spamming rockets under the exit to the enemy's spawn on 2Fort since rockets dealt damage through the floor?
@@UmamiPapi Oh, my gosh I completely forgot about that! Do you remember the little hole in the terrain next to the spawn door on dustbowl 1st attacking that people would shoot through during setup?
Maybe this is a symptom of you not being there back in 2007 but you failed to cover one of the most incredible and game breaking things that existed during this time. Jelly hopping. Originally if you had crouch set to release when you stopped pressing the button you could do a crouch jump through the ceiling. Harmless enough. However this slight bump through the barrier of the wall led for some interesting teleporter placements in many of the maps. The variety is too complex to type out here youre better off searching for a video to display it. Another interesting note was that medics syringe gun when shot at a players feet caused them to fly into the air. A good medic and engineer could get teleporters into the sky on every single map. There were ways to do it on all 6 in different spots. In well at the rocket stage you could get a sentry on the top of the walls in that giant room. On 2fort various places in the sky or on out of buildings. Dustbowl in the sky, Hyrdo in the sky, granary I cant remember hahaha. Gravil pit in the sky. It was insane and felt amazing when you could pull it off. All these glitches live in infamy on the xbox 360 and ps3 versions of tf2 where these exploits to this day can be done in legit servers.
Holy shit buddy you just cleared a mystery or bug i believe to have played when tf2 was buggy n laggy on my old PC with its shaded look. I wondered why a teleporter was waaayyyy high up in the map. Damn tf2 has always been a funny game
the sweet spot for tf2 was 2012-2015.
That was the peak of what TF2 had to offer and then they tried updating their game to keep up with Overwatch and ending up shooting itself in the foot.
It's still better than overwatch tho
Flames were still ugly tho 0/10
And look at which game died first
@@joshuawiener5003 facts
pyro was broken until 2017 0/100
3:03 the smg irl is automatic a pistol irl is semi automatic, it’s the same in half-life 2 you have to click to shoot fast instead of holding
Every single weapon in tf2 is full auto for the player tho. All of them can be just held.
Well, not the stickybomb launchers or the huntsman, but all others let you just hold m1 to shoot.
in TF2, the pistol and SMG would get alt fires that augment fire rate like say, the pistol getting a normal fire rate and a plus 15% fire rate for no random crits as a option.
@Sean you know how IRL guns have a safe/semi/full auto settings? the Team Fortress 2 version of that would be an alt fire that switches between semi auto and fuall auto mode for the stock pistol and SMG(pistol getting semi auto as normal fire and alt fire switches to full auto for plus 15% more fire rate while the SMG gets full auto as normal mode and minus 15% fire rate for plus 20% damage on headshots with the SMG) with the Cleaner's carbine having the Crikey meter and the Winger and PBPP getting something appropriate for them.
my suggestion for the Winger is 9 shots instead of 5 and alt fire is a charge up shot for minicrits and no random crits while the PBPP gets 12 shots of 15% less damage, 15% slower firing speed and the alt fire is switching between 3HP on hit (good when you need to stay alive until you get a med pack) and 30HP on kill(when you need a burst of healing) as apropriate changes.
what do you think?
Yeah, it was quite a big change when they made holding it down as fast as tapping.
The reason was people were using macros that tapped the mouse key quickly giving them super fast pistol fire.
@@Ty4ons which is why my suggestion of fire rate changes on the alt fire can simulate that for no major downsides on the stock weapons.
4:16 look like you are deflecting with the saw
Medic becomes genji
"Pyros couldn't airblast."
_Ah, those were the days._
Back when pyro was useless
So, you're a demo main? Or maybe a soldier?
As a pyro main,
Airblast used to be fine but now since player airblast is a square, the pyro literally doesn't even have to look at you to airblast you, and looking down while airblasting sends the enemy straight up
@@cheezkid2689 gotta love 4 pyros capturing the last point just by spamming m2
well with this title this vid is gonna blow up even more now
Dude, I remember some pro memers about 4 years ago that were saying sus back then. They also t-posed a year before it became popular. They were legends. True meme hipsters.
@@thoughticality6044 Sus has been around for decades and meant a dude was flamboyant or she was not a she
You're not crazy, the patch released on March 6, 2009 did actually universally increase jump velocity to go with an earlier change to bounding boxes.
You know what valve removed that I want back?
“DOSVIDANYA!” - Hoovy
Really, why did they removed it. I suprised me when i heard in tf2c.
You can still hear this in the Russian version.
What’s that?
@@dougthedonkey1805 It's a russian phrase the heavy used to have when using the Thanks emote, it's back in Tf2 Classic
@Володимир Вовченко Yeah it's lame.
They pulled the phrase from the english game's lines at some point. It's bullshit.
Me expecting Medic to make his default fall damage sou-
*YAMEEEEROOOOOO*
v
v
v
v
v
And this is the version of tf2 they made open source.
Bless. Keep on giving Valve.
valve did not make that version open source it was leaked in 2011 and someone ported it to sdk base 2013 multiplayer
@@HighCommand1 oh? That sounds not like what I was told but okay.
@@manatanks the someone that told you that is wrong
@@HighCommand1 well I usually get informed from Tyler about all Valve does and... that mercenary mod (kinda like quake) in tf2 style made me believe the game went open source. If you know what mod I'm talking about.
@@manatanks its open source because they use leaked code and the mod does not have dm anymore
I remember why the pistol is that way. It used to be a "semi auto" pistol, like in most games, but people started using "quickfire" pistol scripts, where you could press a button and it would repeatedly tap the fire button at the maximum speed. Some of these scripts were in-game, some used tools like autohotkey. The devs IIRC wrote a patch note or a blog post or something describing how they fixed it - cap the pistol firing speed to a slower speed, and make the fire button shoot at that speed.
Among Us ruined the word "sus" for me. Now all I think of is some 9 year old thinking they are funny by putting the word in every sentence they make
Sus
@@ocarinaoftrash3282 ur name says it all.
when impooter sus!!
Theres a percent that just say it cuz it's annoying, like me
It used to be an Australian colloquialism used in the same way Among Us players do, but I guess I can't say it anymore without being thought of as a 9-year-old.
2:36 made me laugh a bit
RaiderThePoopeiro Bass boosted
"With no penalty, you could feasibly flash your entire team."
f
j
2:44 YAMEROOO!
STOP!!!
As awful as the delayed backstab is for gameplay, its animation is super satisfying. It's nice to see the timing that animation was originally made to have.
"ahhhhh" *sips monster* "i remember the good ol' days of the orange box on the xbox 360, those were the days"
Fun fact: there is full source code of ether this build or close to it (circa 2007), including the engine itself and other source games floating on the net. It's what classic, vintage and other mods were based off.
@eddmnd you cant decompile a game like that and get the whole source code. all you would get is pseudo code. tf2's source was leaked in 2012 and it used a early 2008 build of the game.
O god no, how recent is that source code leak? I've noticed a bunch of cheaters in the game lately. Now any script kiddie can make a cheat without even touching IDA.
@@Walter_ "(circa 2007)"
Dude Try To TF2 Classic
You don’t need mods to play this version of tf2. You can just play tf2 on this game bundle pack called “The Orange Box” for Xbox 360 since it’s the same exact thing as what the pc version used to be like in 2007 due to it never getting updated for 15 years unlike the pc version. It’s also nowadays the most forgotten version of tf2 compared to when it was first released along with the pc version on October 10 2007
*Gaben:* my favorite class is the spy
The jump height was indeed increased, to compensate for the crouching hitbox being changed, otherwise you wouldn't be able to jump on your sentry as Engineer.
you can notice the decrease in graphics at 1:40
One thing you forgot to mention was that a revved up Heavy was even slower than he is today, he got a mild speed buff one time and before that he would walk as slow as a zoomed in Sniper... apparently this is why the Shotgun was more important back then, just like how today the Shotgun is a good pair with the Brass Beast
You could also jump and spam the crouch key to shove your head into the ceiling and build a teleporter in the skybox.
There's a special place in Hell for Engies who did that on Dustbowl
@@Chud_Bud_Supreme what about the engies who trapped their entire team outside on 2fort, or the snipers in the skybox
4:08 Basically how blocking bullets with a sword works.
No not really
@@user-yu1mg5lz1v I mean. that is pretty much how it work in pop culture
Not gonna lie, I kinda want somebody to make a mod out of this just to see what it's like playing this weird version of TF2 with actual players.
In 2007, most of this stuff probably flew under the radar because it was the game was new and nobody understood how the game worked yet, but now, after a decade's worth of practice, it could be legitimately interesting to see what happens.
TF2 vintage is a thing.
You don’t have to have a mod. You can just play tf2 on this game bundle pack called “The Orange Box” for Xbox 360 since it’s the same exact thing as what the pc version used to be like in 2007 due to it never getting updated for 15 years unlike the pc version.
TEG TITLE HAD SUS IN YT THATS A REDEWMVE TO AMONG IS VERY VERY FUNNY
6:28 the humanization of shounic
Solider: UGH!
Medic: *Anime girl scream*
That girl is Artoria Pendragon (a.k.a Saber)
@@dongjunleejuly13th thanks!
why did medic scream like that? idk, and i dont care
@@Tower_Swagman because medic is a top tier waifu.
YAMERO
The interesting thing about the old spy knife timer is that the delay was the same as all other melee weapon delays, the "hit" comes slightly after you swing (such as when the knife would realistically connect with the body). You could bypass the swing delay by queuing up your swing and then walking into the back of the enemy as the swing would "hit", which is partially why the example with the cloak happens. The delay does exist today, just not with the spy's knife. If you try it with other melees on other classes, you'd notice that the "hit" comes slightly after you left click.
4:07 Are you sure the Medic isn't just deflecting the bullets with his bonesaw there?
6:45
After 9 years in development, gay ben-
You missed the worst offender Crit storage! If you melee and then swap weapons you "save" that melee attack and you can keep punching a wall and doing this until you hear a crit noise, then keep it stored for an instant crit ALSO ONTOP OF THAT you would fire your normal melee attack so heavy on 2fort was like a 1 hit powerhouse with a stacked crit ontop of their normal attack.
This also worked with cloaked spys being able to store a knife poke then swap to pistol then cloak and while invis swapping and backstabbing someone at any amount of time after. As fun as that was to mess with I am so glad they removed this
I recognized a good decent deal of the stuff listed in the video from my days playing The Orange Box. Only reason I ever wanted it was to play TF2, which required online and my young self didn't know that. And because of the unpopularity of TOB, it made successful matchmaking incredibly rare, and whenever games were found, I noticed that there was always a demoman or two guarding the intel with their invincible sticky bombs and an engineer to protect them. And getting backstabs as spy was not only difficult because of the delay for the stab to initiate, but because there were rarely any sniper players and there were only a few players in the game as a whole, so it was incredibly easy to figure out who was fake. Don't even get me started on the spawn camping.
One last thing was that muting people in voice chat was NOT possible, and people would abuse that, and the quality sounded like classic Counter Strike. So if there was a mic spammer on your team, you could either: 1.) switch teams to avoid it, 2.) deal with it as much as you could, and/or 3.) leave the game completely to try and find another active game server ONLY to wait for a very long and excruciating amount of time, just so you could get that new game or go straight back to that same game with the spammer(s).
Not to mention that there were some hackers who somehow managed to permanently uber themselves, spawn objects and no clip anywhere they wanted.
shounic: After nine years in development, Gaben
me: yes
Also while disguised as a spy, you can taunt. Your character doesn't move, but the sound and voice line plays.
When the spy update came out and added his kill taunt, there was a *very* brief period (might have literally been a day) where you could do the kill taunt while cloaked. Good memories of nabbing some people with that on my friend group's server.
this man knew among us before it was popular
well he did invent time travel
@@foopoa I remember playing among us when it came out on my phone i got bored quickly and deleted lol
So funny bro
@@ballkicker931 I did the same thing lmao
@@ahuttee cool
Started playing in 08. I'd say my favorite era was 09 - 10, just before hats were introduced and most bugs were fixed.
I started in 2015, found a guy who told me the story of tf2. 2012 rocked
One of my favourites was that you could move/fire while taunting - jump immediately after taunt and you'd see the animation play for a split second, then have full control to move/fire as normal, but everybody else would see you taunting and moving.
I didn't play tf2 much until it went free to play and was really surprised with how much was updated. Friends were in disbelief that you couldn't move engi buildings or airblast before. The only advantages it had IMO was that it was much much easier to understand compared with the countless weapons and 'abilities' of each class you have now, and the consistent art style, but wouldn't ever go back now if it were an option
5:30 I still have the habit of doing this. I don't remember the last time this used to work, but before I gave TF2 a break, it used to work for me... or so I remember.
Yes, gameplay wise and sound fixes help make the game better but 2007 had better lighting, player models, viewmodels, weapon models, and optimization and other miscs like destroyed sappers being visable.
However this video was very informative, I haven't noticed 20% of the gameplay features being in classic tf2 so thanks I really enjoyed this.
The viewmodels weren't better. They were more detailed, sure, but they were a big pain for modders to deal with. The currently used c_model system is definitely superior. The problem is that when porting stock weapons to c_models, Valve got lazy and ignored many details, like Spy revolver barrel spinning when shooting or Demo's grenade launcher actually having grenades inside (though the latter was already a thing in the newer versions of the GL viewmodel even before it was ported to the c_model so I don't know what happened).
@@Matihood1 c_models are less detailed and easy to mod and make skins of course but I would rather have a plain weapon that looks shaded and detailed compared to a styrofoam look- alike. believe it or not but people still did mod w_models, there where a lot so I doubt it was very hard; player models where higher poly and even then used hwm models (ones used in sfm) but the models including weapons where sacrificed to "optimize" the game for everyone instead of it being an option. The details where removed to make the weapons load in faster. I don't think the current model system is great at all but you do you.
@@Skerp129 I literally dont see any difference in the viewmodels, but the lighting in modern tf2 is definetly better than the old, but alll of the shit you mentioned is all down to preference. Also the sapper model mightve been removed cause people always spam them on buildings till the buildings are destroyed, but complaining that there isnt a sapper entity is such a non-criticism
I played tf2 on the xbox 360 for the entirety of highschool. Me and my friends looked at the PC version getting updates ENVIOUSLY, knowing we were being left behind. This did not detract from our fun, as we all easily logged in over a thousand hours each in the game playing the game at near-launch state. Goes to show how fun the base game TF2 was that we were able to play it so much, with so few maps, and so little change at strict 8v8 servers with ALL the bugs and lack of features. Still a grand time I look back on fondly
‘sus’
>1 year ago
“Your about, one year early.”
Why are you acting like Among Us created "sus". Are you living under a rock?
Therapist: Thicc Mario isn't real he can't hurt you
T H I C C mario 0:09
The engineer was so op back then.... magician of map breaking. The memories.
I just wish game companies including valve would realize that their fans don’t want these awesome,cool, and fun out of bounds exploits to be patched. Because I usually get bored after playing for about 3 hours due to these being patched. But if you want to play the 2007 version of tf2 then play tf2 on this collection of games called “The Orange Box” for Xbox 360 or PS3
@@ryanmomtahan4786 You’re pretty much unkillable when out of bounds, which completely ruins the whole match.
In singleplayer games, it’s fine, but not a multiplayer shooter game lol.
@@ryanmomtahan4786 The only problem with Orange Box TF2 on PS3 is that there's not a whole lot of people playing at certain times while during others there's at least, like, 2 full servers so you never know when you'll be able to actually play
You forgot one. On dustbowl, Area 3, there’s no stairs up to the upper floor after passing the first point. The one across from where red drops down? Yeah that didn’t exist originally.
Source: Orange box.
It does exist in ps3 but not on xbox however
They should bring back the whole "no uber duration penalty for changing heal target" for the Quick Fix, since its uber has no lingering effects and is supposed to be spread around your whole team anyways
to ANY AMONG US player. This video was made before Among Us was popular, so "sus" had a different meaning back then. I don't know what it was, but I think it had to do with YTPs.
it was some out-of-context forward-then-reverse word
I think it meant gay
Nope, it meant cheating
How about how op demoman tf2 in 2007?
i remember wanting to buy TF2 as my first game purchase ever, and it going f2p about 4 days after i made that decision. no, i didn't actually buy the game
I remember delayed backstabs and the sort. Spy was definitely weaker.
Also many of those bugs were fixed immediately.
Not true. I mean it was not a problem since you could always bypass the backstab delay just by hitting the back a lil bit more far away or by doing a side stab.
@@ESPelli also the knife glitch for more faster backstabs.
Man...I miss TF2...I remember playing this version on the Xbox 360 on LAUNCH DAY. I remember being around as all the updates happened, and getting to see the game..."Evolve" into what it is today. The overflow of nostalgia kind of breaks my heart.
Finally buying the game on PC.
Farming Medic, Pyro, and Heavy achievements.
Going through the WAR update.
Spy Vs Sniper update.
Engi Update.
Meet the Medic.
So many good memories from GMG and FuG. Zombie Fortress. Advanced Weaponizer mod.
If anyone out there remembers any/all of this incredible and stupid shit, you're my brother. We may not have met, but you and I both understand what made this game great. It wasn't trading, hats, goofy taunts, and competitive play, but the spirit of being along for the ride as this game that we all loved and cherished blossomed into something new every time we came back.
Now...it stagnates in the neglect of exhausted and frustrated developers. Their job wasn't an easy one, but those grumpy bastards made every second of the games lifespan an absolute riot.
You will be missed TF2, even if you're still around.
I played last in 2011, I think. I remember all the big updates that added stuff. Also the april fools jokes (if anyone remembers the guard dog, high five). The art contests. The original backstories of the mercs. So much nostalgia.
you're right about the jump change, in march 6th 2009 it says they increased the jump height velocity to account for a fix they did where apparently there was some weird bounding box issues when the player was falling, rocket jumping, and jumping. its always the bounding boxes... i swear
in 2007 demo had 6 pills in a stock, thats why he had more reserve pills
making him even more op
@@jeremyranger4260 have you ever wondered why demoman has place for 6 pills in his gun but only uses 4, bc the tf2 team couldn't give a damn to make a change that would take 2 hours to do
...even though fans already made models for it they could easily use...
not op actually demo doesn't do base 100 damage in 2007.
Demo sticky spam is op though.
0:07 In the realm of computer science, there's a thing called software rot, it's self-explanatory but the general gist is that as a software (say TF2) continuously gets changes (say updates) the overall integrity of the code itself begins to decay, this is why you would notice your OS become slower over time despite there not being any resource intensive applications running.
Same thing is happening to TF2, performance wise, the 2007 build of the game would probably run better than the modern build in some regard.
It's not necessarily that, or at least not only that. The sheer number of particle effects, complex new cosmetics, and lack of LOD models have all been responsible for TF2's plummeting performance.
@@Snacks256 This is objectively true. Modern CS:GO and TF:2 both run significantly better than the OG builds if no cosmetics are enabled. Many improvements in the pipleline have been made to try to pick up the slack for the giant mess that's been made ontop of it.
the problem with your opening premise is that you are looking at how tf2 was when it first launched and then comparing tf2 to how it is now and drawing a linear conclusion
when the mid years is when tf2 really peaked when
Go play 2007 tf2 then
You rootfoot
@@FelipeJaquez did you even read my comment?
"the mid years is when tf2 really peaked when"
@Thertane stajia Also optimization. Give me 2012-2014 tf2 back.
Remember when the word sus was cool before Among us? I feel old now.
Same
4:23 it Looks Like that chainsaw boumcing the bullets
Wow, I had no idea TF2's early days were like that. It really goes to show what a dedicated community and a company that used to care about it could do to keep a game going for so long.
FINALLY SOMEONE WHO IS NOT COMPLAINING ABOUT THE CURRENT TF2
when he said "updates"
i felt that
2:40 yes that’s a weed joke and yes I embrace it happily
"After five months in development, gay ben-"
*Ad appears*
Remember when crouch jumping could put your viewpoint through the ceiling and you could build teleporters and sentries out of bounds?
Remember all the holes in maps that would allow you to fall through the floor and build sentries underground that would kill people? Or teleporters that would trap people?
Remember when new weapons were only unlockable by completing achievements?
Remember the hidden console command "achievement_unlock_all", which would, obviously, give you all the weapons and also lag the server and everyone's game due to hundreds of particle effects (to signal the player unlocking an achievement) being shown over the player's head?
Remember the perma-uber glitch when you switched Medic loadouts mid-uber at spawn?
TF2 pre-2010 was amazing for griefing